アンシャントロマン ~Wiki of Dark Side~
Encount
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goldkai1
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Encount
Component Elements
- RNG
- Steps in the area
- First limit of steps
- Second limit of steps
- Kai's Lv
- Average Lv of enemies in the area
- Fixed value
Calculation Formula
1.Determine Kai's Lv and the Average Lv of enemies in the area.
Branching depending on whether the range is -3 to +4
Branching depending on whether the range is -3 to +4
2.Calculate threshold values based on the number of steps taken and other factors.
3.Compare the threshold value with a random number, and if the threshold value > random number, an encounters occurs.
4.In both cases, the calculation no longer depends on the step count when the number of steps > First limit of steps.
5.In both cases, a 100% encounter occurs when the number of steps > Second limit of steps.
The exact method of judgment is "1 if the random number > the number of steps, 0 otherwise, and encarence occurs when the number of steps is 0", so encounter occurs even when the number of steps is 0.
The threshold movement looks like this in the graph.
e.g.) Example: If the first limit of steps is set to 40
e.g.) Example: If the first limit of steps is set to 40

Factor Description
RNG
Enemies of everyone, they move frame by frame, so they can't get along very well.
The range here is 0 to 1000
The range here is 0 to 1000
Steps In The Area
It is easier to think of it as the time it takes to press the directional key, since it cannot be judged as one step.
So, if you dash, you can take the same number of steps.
In addition, pushing against obstacles or walls will also increase the number of steps you can take.
Of course, it resets with each encounter.
So, if you dash, you can take the same number of steps.
In addition, pushing against obstacles or walls will also increase the number of steps you can take.
Of course, it resets with each encounter.
First Limit Of Steps
The first limit of steps of steps set per area, and once you exceed this, the calculation no longer depends on the step count.
Second Limit Of Steps
Second limit of steps set for each area, 100% encounters if this is exceeded.
Kai's Lv
Meaning as it is, it is used for judging together with the next average Lv of enemies in the area.
Average Lv Of Enemies In The Area
Meaning as it is, the next fixed value changes when the average enemy Lv - Kai's Lv is -3 to +4.
Fixed Value
This is the part that is greatly related to probability, and the following correction is made according to the above Lv difference.
※*1 if outside of Lv correction.
※*1 if outside of Lv correction.
-3 | -2 | -1 | ±0 | +1 | +2 | +3 | +4 |
*1.18 | *1.47 | *1.86 | *2.63 | *2.18 | *1.86 | *1.47 | *1.18 |
Talisman
Ability to make encounters occur with a 60% chance of not occurring.
Effective until 1500 encounters occur regardless of the success or failure of avoiding encounters.
Effective until 1500 encounters occur regardless of the success or failure of avoiding encounters.
It is difficult to know if it is effective because it is not a fundamental control and luck is involved.
The item has a history of being questioned as being ineffective because of this.
The item has a history of being questioned as being ineffective because of this.
No encount glitch
Just hold down the "○" button and walk.