アンシャントロマン ~Wiki of Dark Side~
Physical Damage
最終更新:
goldkai1
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Physical Damage Formula
Damage Formula
[[[[(BaseDamage) * Lv Difference] * Defend] * Critical] * Element]
※All calculations rounded down to the nearest whole number each time.
※All calculations rounded down to the nearest whole number each time.
No upper limit, display is up to 4 digits, but actually 5 digits can be calculated.
However, if it overflows, HP recovers or freeze.
However, if it overflows, HP recovers or freeze.
No lower limit, but freezes if less than 0.
Damage Formula's Factor Description
BaseDamage
[[(Def's MHP * Atk's AP) / Def's DP] / 4]
Lv Difference
Atk's Lv - Def's Lv (Strictly speaking, it's a little finer.)
※All above 10 are +10, All below -10 are also -10
※All above 10 are +10, All below -10 are also -10
Diff | +10 | +9 | +8 | +7 | +6 | +5 | +4 | +3 | +2 | +1 | ±0 | -1 | -2 | -3 | -4 | -5 | -6 | -7 | -8 | -9 | -10 |
multiplier | *3 | *2.667 | *2.5 | *2.333 | *2 | *1.5 | *1.333 | *1.25 | *1.2 | *1.1667 | *1 | *0.8333 | *0.8 | *0.75 | *0.667 | *0.5 | *0.333 | *0.25 | *0.2 | *0.167 | *0.143 |
Defend
0.5 multiplied when the Defend.
Critical
Critical's Elements is two.
1.Critical chance
(Atk's SK * 25) / Def's SK
※1 to 50% in 1% increments
(Atk's SK * 25) / Def's SK
※1 to 50% in 1% increments
2.Critical multiplier
[(Atk's ST * 150) / Def's ST] / 100
※1.1 to 1.5 in 0.01 increments
[(Atk's ST * 150) / Def's ST] / 100
※1.1 to 1.5 in 0.01 increments
Element
Compatibility according to Atk's element and Def's element. If no match, multiply by 1.
Damage Scaling by Element | ||||
---|---|---|---|---|
How many matched Def's element | ||||
1 | 2 | 3 | ||
Atk's element | 1 | *0.5 | - | - |
2 | *0.75 | *0.5 | - | |
3 | *0.84 | *0.67 | *0.5 |