アンシャントロマン ~Wiki of Dark Side~
Normal Play
最終更新:
goldkai1
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Walkthrough In Normal Play
Have to do is raise the Lv, so there's nothing special to say...
Can't Defeat The Boss.
Just Lv up and hit it with physicals, and if it's too much trouble, see how RTA's get around.
It's Such A Hassle To Lv Up In The First Place.
I think it's better to use mainly magic until the Lv difference with the enemy decreases.
If possible, we'll use the magic of the third in the formation to take out enemies that appear in groups of 1, 2. Mix in some Kepler as well.
If possible, we'll use the magic of the third in the formation to take out enemies that appear in groups of 1, 2. Mix in some Kepler as well.
- The magic to be used is the same as in RTA, 3 attributes initial magic -> Thor High -> Ice Age -> Chariot.
Thor High are convenient because they are fast to obtain if you get them from a Sage at the Dog's Shop.
Ice Age is helpful in that it is not mitigated because there are quite a few fire and lightning resistant enemies at the end of the day.
Chariot is needn't be said.
Instead of Chariot, you can also get Sword Dance with Ruins of Bahsis.
Saint's Toils? There was no such thing. - Finally, when Sarina equips the Jenatos Sword and Hero Armor, she will be able to get ahead of all the mooks except for Hell Chopper and Ixionidae.
In other words, once Sarina is fully equipped, the best solution might be to use Kepler to fight the enemies that appear in groups of 1 or 2 near the last dungeon?
Don't Want To Task On Lv Up.
It's a mysterious balance that can be managed by using support magic, after all.
- If only the characters with high QP (mainly Salina) use the Volvo series, the chances of them all getting knocked down are much lower.
The reason is that there are not many enemies that use all target magic.
After that, we can petrify them with a Kepler or put them to sleep with a Sleep Axe and beat them to defeat. - However, by not defeating the enemy, the Lv difference correction does not allow us to get much physical damage on our side, so we basically have to use magic.
In the boss battle, most of the enemies in the 2nd and 3rd positions are not that high in IQ, so you should put the magic-using allies in the 2nd and 3rd positions.
The only exception to this would be the second battle of Gizafeal, where there are three enemies and they all have high IQs, so using magic normally won't do any damage.
So for this battle, should use the Maka Guard series, because due to a bug in the formula, raising the MG increases the magic damage...
About The Recommended Character
Sarina will not be out of the PT at first, she is the fastest one by far due to her high bare QP and the QP correction of her special equipment.
If fast, can use Kepler or Volvo, and the basic law of culture is that speed is competence.
The rest could be anyone. However, if you are going to focus on physical attacks, I think you should select from the male characters, if you like.
In addition, if it is magic-based, I think only Michelia and Minna are available, simply because they have the highest maximum MP.
If fast, can use Kepler or Volvo, and the basic law of culture is that speed is competence.
The rest could be anyone. However, if you are going to focus on physical attacks, I think you should select from the male characters, if you like.
In addition, if it is magic-based, I think only Michelia and Minna are available, simply because they have the highest maximum MP.
About Equipment
To be honest, you don't need to buy a lot of weapons and armor unless you want to complete the items.
Because if you are playing normally, the lvl compensation for physics is so large that equipment you can pick up in the area will suffice.
So if you still want to buy it, I recommend equipment with some kind of correction or additional effect, and the correction should frankly just be QP.
Because if you are playing normally, the lvl compensation for physics is so large that equipment you can pick up in the area will suffice.
So if you still want to buy it, I recommend equipment with some kind of correction or additional effect, and the correction should frankly just be QP.
So I recommend the following equipment
Wind Sword | Sword with QP+50, useful | To examine Guard or Buy in store |
Jenatos Sword | Sarina's divine weapon QP+400 is crazy. | Power of God Event |
Sleep Axe | 100% Inflicts sleep Yucky, but Burk's are slow. | Buy in store |
Blood Sword | It is useful in the early stages because of the fixed 100 damage, and after the middle stage, it is not that much... | Tower of Muscles |
Hero Armor | Sarina's exclusive equipment QP+200 is crazy. | Warrior Shrine |
Rapid Earrings | QP+20 Cost performance is too crazy, let's buy and equip it from the early stages, honestly, all the accessory slots all of this is fine. | Buy in store |
If you want to buy 9 Rapid Earrings early in the game, the easiest way is to get an allowance from the minister at the new Heinroag castle, 3000gahme is a lot of money.
About Magic
I think the only magic I would use other than the first offensive magic I mentioned would be support magic, and even then it would be only Kepler and Volvo series.
If you fight mainly with magic, you should also consider using Maka Guard series.
When you just can't beat the enemy but it's too hard to raise the lvl, let's let Sarina use support magic.
If you fight mainly with magic, you should also consider using Maka Guard series.
When you just can't beat the enemy but it's too hard to raise the lvl, let's let Sarina use support magic.