「Archmage_Root」の編集履歴(バックアップ)一覧はこちら
Archmage_Root - (2011/03/22 (火) 16:10:13) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
|[[*>Archmage_Root]]|Name|Point|Skill&BR()Type|Max&BR()Rank|Range|Cast&BR()Time|Cool&BR()Down|Cast&BR()Cost|Description|原文|h
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Break_Free.png)|Break Free|0|Active|-|-|-|300|1%|Removes all crowd control and movement imparing effects. Does not trigger a global cooldown.|&tooltip(原文){Removes all crowd control and movement imparing effects. Does not trigger a global cooldown.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Detaunt.png)|Detaunt|5|Active|-|-|-|60|5%|Reduces the enemy's damage against the Mage by 50%. Any hostile action against the enemy will cancel the effect. Only works on players or player pets.|&tooltip(原文){Reduces the enemy's damage against the Mage by 50%. Any hostile action against the enemy will cancel the effect. Only works on players or player pets.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Lethargy.png)|Lethargy|10|Active|-|-|-|-|1%|Channels dark energy into the enemy, dealing 164 Death damage over 5 seconds, and placing a stacking snare effect on the enemy each second, reducing their movement speed by 15% per stack for 5 seconds. Damage done will remove a stack of the snare effect. Max 5 stacks.|&tooltip(原文){Channels dark energy into the enemy, dealing 164 Death damage over 5 seconds, and placing a stacking snare effect on the enemy each second, reducing their movement speed by 15% per stack for 5 seconds. Damage done will remove a stack of the snare effect. Max 5 stacks.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Rune_Shield.png)|Rune Shield|15|Passive|-|-|-|-|-|Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds.|&tooltip(原文){Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Phase_Shift.png)|Phase Shift|20|Active|-|-|-|300|-|Channels arcane energies around the Mage, removing all debuffs and rendering them immune to damaging and debuff effects for up to 10 seconds. Consumes Charge while channeled.&br()&br()* Phase Shift: Now only removes curable debuffs instead of all debuffs, and the caster is now immune to damage and curable debuff effects while Phase Shift is active.&br()|&tooltip(原文){Channels arcane energies around the Mage, removing all debuffs and rendering them immune to damaging and debuff effects for up to 10 seconds. Consumes Charge while channeled.}|
|[[*>Archmage_Root]]|Name|Point|Skill&BR()Type|Max&BR()Rank|Range|Cast&BR()Time|Cool&BR()Down|Cast&BR()Cost|Description|原文|h
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Break_Free.png)|Break Free|0|Active|-|-|-|300|1%|全てのCC及び移動制限エフェクトを除去する。グローバルクールダウンの影響を受けない。|&tooltip(原文){Removes all crowd control and movement imparing effects. Does not trigger a global cooldown.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Detaunt.png)|Detaunt|5|Active|-|-|-|60|5%|Reduces the enemy's damage against the Mage by 50%. Any hostile action against the enemy will cancel the effect. Only works on players or player pets.|&tooltip(原文){Reduces the enemy's damage against the Mage by 50%. Any hostile action against the enemy will cancel the effect. Only works on players or player pets.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Lethargy.png)|Lethargy|10|Active|-|-|-|-|1%|Channels dark energy into the enemy, dealing 164 Death damage over 5 seconds, and placing a stacking snare effect on the enemy each second, reducing their movement speed by 15% per stack for 5 seconds. Damage done will remove a stack of the snare effect. Max 5 stacks.|&tooltip(原文){Channels dark energy into the enemy, dealing 164 Death damage over 5 seconds, and placing a stacking snare effect on the enemy each second, reducing their movement speed by 15% per stack for 5 seconds. Damage done will remove a stack of the snare effect. Max 5 stacks.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Rune_Shield.png)|Rune Shield|15|Passive|-|-|-|-|-|Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds.|&tooltip(原文){Consumes all of the Mage's Charge and places a rune on the Mage for every 20 Charge consumed. While the Mage is affected by a rune, incoming ability damage is reduced by 25%. Each time the Mage is damaged by an ability 1 rune will be removed. Lasts up to 30 seconds.}|
|&image(http://www44.atwiki.jp/riftinfo/pub/Mage/Archmage/Phase_Shift.png)|Phase Shift|20|Active|-|-|-|300|-|Channels arcane energies around the Mage, removing all debuffs and rendering them immune to damaging and debuff effects for up to 10 seconds. Consumes Charge while channeled.&br()&br()* Phase Shift: Now only removes curable debuffs instead of all debuffs, and the caster is now immune to damage and curable debuff effects while Phase Shift is active.&br()|&tooltip(原文){Channels arcane energies around the Mage, removing all debuffs and rendering them immune to damaging and debuff effects for up to 10 seconds. Consumes Charge while channeled.}|
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