「creatures」の編集履歴(バックアップ)一覧はこちら
creatures - (2024/01/07 (日) 00:02:30) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
#contents
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#areaedit
**&color(red){&u(){&aname()actor}}
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#areaedit
**&color(red){&u(){&aname()actor_hud_hand_animations}}
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#areaedit
**&color(red){&u(){&aname()damages}}
部位ごとのダメージ倍率を設定する。また、NPCや防具のダメージ倍率もここで設定されている。
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#areaedit
**&color(red){&u(){&aname()game_relations}}
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#areaedit
**&color(red){&u(){&aname()helicopter}}
名前の通りヘリコプターの設定。
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#areaedit
**&color(red){&u(){&aname()immunities}}
"damage.ltx"とはまた別のダメージ倍率?を設定している。
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*m_ NPCの設定?
#areaedit
**&color(red){&u(){&aname()m_bibliotekar}}
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#areaedit
**&color(red){&u(){&aname()m_bloodsucker}}
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#areaedit
**&color(red){&u(){&aname()m_boar}}
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#areaedit
**&color(red){&u(){&aname()m_borya}}
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#areaedit
**&color(red){&u(){&aname()m_burer}}
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#areaedit
**&color(red){&u(){&aname()m_cat}}
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#areaedit
**&color(red){&u(){&aname()m_chimera}}
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#areaedit
**&color(red){&u(){&aname()m_controller}}
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#areaedit
**&color(red){&u(){&aname()m_crow}}
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#areaedit
**&color(red){&u(){&aname()m_dog}}
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#areaedit
**&color(red){&u(){&aname()m_flesh}}
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#areaedit
**&color(red){&u(){&aname()m_fracture}}
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#areaedit
**&color(red){&u(){&aname()m_giant}}
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#areaedit
**&color(red){&u(){&aname()m_gigant_jumper}}
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#areaedit
**&color(red){&u(){&aname()m_karlik}}
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#areaedit
**&color(red){&u(){&aname()m_lurker}}
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#areaedit
**&color(red){&u(){&aname()m_person}}
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#areaedit
**&color(red){&u(){&aname()m_phantom}}
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#areaedit
**&color(red){&u(){&aname()m_poltergeist}}
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#areaedit
**&color(red){&u(){&aname()m_poltergeist_build_kea}}
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#areaedit
**&color(red){&u(){&aname()m_pseudodog}}
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#areaedit
**&color(red){&u(){&aname()m_psysucker}}
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#areaedit
**&color(red){&u(){&aname()m_rat}}
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#areaedit
**&color(red){&u(){&aname()m_rotan}}
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#areaedit
**&color(red){&u(){&aname()m_snork}}
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#areaedit
**&color(red){&u(){&aname()m_stalker}}
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#areaedit
**&color(red){&u(){&aname()m_stalker_monolith}}
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#areaedit
**&color(red){&u(){&aname()m_stalker_zombied}}
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#areaedit
**&color(red){&u(){&aname()m_tushkano}}
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#areaedit
**&color(red){&u(){&aname()m_zombie}}
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#areaedit
**&color(red){&u(){&aname()monsters}}
----
*各エリアのNPCのスポーンに関する設定?
#areaedit
**&color(red){&u(){&aname()spawn_sections}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_agroprom}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_agroprom_underground}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_bar}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_bunker}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_darkscape}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_darkvalley}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_deadcity}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_escape}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_garbage}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_general}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_hospital}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_jupiter}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_labx8}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_labx16}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_labx18}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_lostzone}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_marsh}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_military}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_mlr}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_monolith_control}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_pripyat}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_red_forest}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_sarcofag}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_truck}}
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#areaedit
**&color(red){&u(){&aname()spawn_sections_underpass}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_warlab}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_yantar}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_zaton}}
----
**
#areaedit
**&color(red){&u(){&aname()stalkers}}
#include "m_stalker.ltx"
#include "m_person.ltx"
#include "immunities.ltx"
#include "damages.ltx"
#include "m_stalker_zombied.ltx"
#include "m_stalker_monolith.ltx"
----
#contents
----
#areaedit
**&color(red){&u(){&aname()actor}}
----
#areaedit
**&color(red){&u(){&aname()actor_hud_hand_animations}}
----
#areaedit
**&color(red){&u(){&aname()damages}}
部位ごとのダメージ倍率を設定する。また、NPCや防具のダメージ倍率もここで設定されている。
----
#areaedit
**&color(red){&u(){&aname()game_relations}}
----
#areaedit
**&color(red){&u(){&aname()helicopter}}
名前の通りヘリコプターの設定。
----
#areaedit
**&color(red){&u(){&aname()immunities}}
"damage.ltx"とはまた別のダメージ倍率?を設定している。
----
*m_ NPCの設定?
#areaedit
**&color(red){&u(){&aname()m_bibliotekar}}
----
#areaedit
**&color(red){&u(){&aname()m_bloodsucker}}
----
#areaedit
**&color(red){&u(){&aname()m_boar}}
----
#areaedit
**&color(red){&u(){&aname()m_borya}}
----
#areaedit
**&color(red){&u(){&aname()m_burer}}
----
#areaedit
**&color(red){&u(){&aname()m_cat}}
----
#areaedit
**&color(red){&u(){&aname()m_chimera}}
----
#areaedit
**&color(red){&u(){&aname()m_controller}}
----
#areaedit
**&color(red){&u(){&aname()m_crow}}
----
#areaedit
**&color(red){&u(){&aname()m_dog}}
----
#areaedit
**&color(red){&u(){&aname()m_flesh}}
----
#areaedit
**&color(red){&u(){&aname()m_fracture}}
----
#areaedit
**&color(red){&u(){&aname()m_giant}}
----
#areaedit
**&color(red){&u(){&aname()m_gigant_jumper}}
----
#areaedit
**&color(red){&u(){&aname()m_karlik}}
----
#areaedit
**&color(red){&u(){&aname()m_lurker}}
----
#areaedit
**&color(red){&u(){&aname()m_person}}
----
#areaedit
**&color(red){&u(){&aname()m_phantom}}
----
#areaedit
**&color(red){&u(){&aname()m_poltergeist}}
----
#areaedit
**&color(red){&u(){&aname()m_poltergeist_build_kea}}
----
#areaedit
**&color(red){&u(){&aname()m_pseudodog}}
----
#areaedit
**&color(red){&u(){&aname()m_psysucker}}
----
#areaedit
**&color(red){&u(){&aname()m_rat}}
----
#areaedit
**&color(red){&u(){&aname()m_rotan}}
----
#areaedit
**&color(red){&u(){&aname()m_snork}}
----
#areaedit
**&color(red){&u(){&aname()m_stalker}}
----
#areaedit
**&color(red){&u(){&aname()m_stalker_monolith}}
----
#areaedit
**&color(red){&u(){&aname()m_stalker_zombied}}
----
#areaedit
**&color(red){&u(){&aname()m_tushkano}}
----
#areaedit
**&color(red){&u(){&aname()m_zombie}}
----
#areaedit
**&color(red){&u(){&aname()monsters}}
----
*各エリアのNPCのスポーンに関する設定?
#areaedit
**&color(red){&u(){&aname()spawn_sections}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_agroprom}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_agroprom_underground}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_bar}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_bunker}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_darkscape}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_darkvalley}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_deadcity}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_escape}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_garbage}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_general}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_hospital}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_jupiter}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_labx8}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_labx16}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_labx18}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_lostzone}}
ストーリーモードのNPCの設定
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_marsh}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_military}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_mlr}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_monolith_control}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_pripyat}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_red_forest}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_sarcofag}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_truck}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_underpass}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_warlab}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_yantar}}
----
#areaedit
**&color(red){&u(){&aname()spawn_sections_zaton}}
----
**
#areaedit
**&color(red){&u(){&aname()stalkers}}
#include "m_stalker.ltx"
#include "m_person.ltx"
#include "immunities.ltx"
#include "damages.ltx"
#include "m_stalker_zombied.ltx"
#include "m_stalker_monolith.ltx"
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表示オプション
横に並べて表示:
変化行の前後のみ表示: