「creatures」の編集履歴(バックアップ)一覧はこちら

creatures - (2024/01/07 (日) 00:02:30) の1つ前との変更点

追加された行は緑色になります。

削除された行は赤色になります。

#contents ---- #areaedit **&color(red){&u(){&aname()actor}} ---- #areaedit **&color(red){&u(){&aname()actor_hud_hand_animations}} ---- #areaedit **&color(red){&u(){&aname()damages}} 部位ごとのダメージ倍率を設定する。また、NPCや防具のダメージ倍率もここで設定されている。 ---- #areaedit **&color(red){&u(){&aname()game_relations}} ---- #areaedit **&color(red){&u(){&aname()helicopter}} 名前の通りヘリコプターの設定。 ---- #areaedit **&color(red){&u(){&aname()immunities}} "damage.ltx"とはまた別のダメージ倍率?を設定している。 ---- *m_ NPCの設定? #areaedit **&color(red){&u(){&aname()m_bibliotekar}} ---- #areaedit **&color(red){&u(){&aname()m_bloodsucker}} ---- #areaedit **&color(red){&u(){&aname()m_boar}} ---- #areaedit **&color(red){&u(){&aname()m_borya}} ---- #areaedit **&color(red){&u(){&aname()m_burer}} ---- #areaedit **&color(red){&u(){&aname()m_cat}} ---- #areaedit **&color(red){&u(){&aname()m_chimera}} ---- #areaedit **&color(red){&u(){&aname()m_controller}} ---- #areaedit **&color(red){&u(){&aname()m_crow}} ---- #areaedit **&color(red){&u(){&aname()m_dog}} ---- #areaedit **&color(red){&u(){&aname()m_flesh}} ---- #areaedit **&color(red){&u(){&aname()m_fracture}} ---- #areaedit **&color(red){&u(){&aname()m_giant}} ---- #areaedit **&color(red){&u(){&aname()m_gigant_jumper}} ---- #areaedit **&color(red){&u(){&aname()m_karlik}} ---- #areaedit **&color(red){&u(){&aname()m_lurker}} ---- #areaedit **&color(red){&u(){&aname()m_person}} ---- #areaedit **&color(red){&u(){&aname()m_phantom}} ---- #areaedit **&color(red){&u(){&aname()m_poltergeist}} ---- #areaedit **&color(red){&u(){&aname()m_poltergeist_build_kea}} ---- #areaedit **&color(red){&u(){&aname()m_pseudodog}} ---- #areaedit **&color(red){&u(){&aname()m_psysucker}} ---- #areaedit **&color(red){&u(){&aname()m_rat}} ---- #areaedit **&color(red){&u(){&aname()m_rotan}} ---- #areaedit **&color(red){&u(){&aname()m_snork}} ---- #areaedit **&color(red){&u(){&aname()m_stalker}} ---- #areaedit **&color(red){&u(){&aname()m_stalker_monolith}} ---- #areaedit **&color(red){&u(){&aname()m_stalker_zombied}} ---- #areaedit **&color(red){&u(){&aname()m_tushkano}} ---- #areaedit **&color(red){&u(){&aname()m_zombie}} ---- #areaedit **&color(red){&u(){&aname()monsters}} ---- *各エリアのNPCのスポーンに関する設定? #areaedit **&color(red){&u(){&aname()spawn_sections}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_agroprom}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_agroprom_underground}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_bar}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_bunker}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_darkscape}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_darkvalley}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_deadcity}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_escape}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_garbage}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_general}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_hospital}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_jupiter}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx8}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx16}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx18}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_lostzone}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_marsh}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_military}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_mlr}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_monolith_control}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_pripyat}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_red_forest}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_sarcofag}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_truck}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_underpass}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_warlab}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_yantar}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_zaton}} ---- ** #areaedit **&color(red){&u(){&aname()stalkers}} #include "m_stalker.ltx" #include "m_person.ltx" #include "immunities.ltx" #include "damages.ltx" #include "m_stalker_zombied.ltx" #include "m_stalker_monolith.ltx" ----
#contents ---- #areaedit **&color(red){&u(){&aname()actor}} ---- #areaedit **&color(red){&u(){&aname()actor_hud_hand_animations}} ---- #areaedit **&color(red){&u(){&aname()damages}} 部位ごとのダメージ倍率を設定する。また、NPCや防具のダメージ倍率もここで設定されている。 ---- #areaedit **&color(red){&u(){&aname()game_relations}} ---- #areaedit **&color(red){&u(){&aname()helicopter}} 名前の通りヘリコプターの設定。 ---- #areaedit **&color(red){&u(){&aname()immunities}} "damage.ltx"とはまた別のダメージ倍率?を設定している。 ---- *m_ NPCの設定? #areaedit **&color(red){&u(){&aname()m_bibliotekar}} ---- #areaedit **&color(red){&u(){&aname()m_bloodsucker}} ---- #areaedit **&color(red){&u(){&aname()m_boar}} ---- #areaedit **&color(red){&u(){&aname()m_borya}} ---- #areaedit **&color(red){&u(){&aname()m_burer}} ---- #areaedit **&color(red){&u(){&aname()m_cat}} ---- #areaedit **&color(red){&u(){&aname()m_chimera}} ---- #areaedit **&color(red){&u(){&aname()m_controller}} ---- #areaedit **&color(red){&u(){&aname()m_crow}} ---- #areaedit **&color(red){&u(){&aname()m_dog}} ---- #areaedit **&color(red){&u(){&aname()m_flesh}} ---- #areaedit **&color(red){&u(){&aname()m_fracture}} ---- #areaedit **&color(red){&u(){&aname()m_giant}} ---- #areaedit **&color(red){&u(){&aname()m_gigant_jumper}} ---- #areaedit **&color(red){&u(){&aname()m_karlik}} ---- #areaedit **&color(red){&u(){&aname()m_lurker}} ---- #areaedit **&color(red){&u(){&aname()m_person}} ---- #areaedit **&color(red){&u(){&aname()m_phantom}} ---- #areaedit **&color(red){&u(){&aname()m_poltergeist}} ---- #areaedit **&color(red){&u(){&aname()m_poltergeist_build_kea}} ---- #areaedit **&color(red){&u(){&aname()m_pseudodog}} ---- #areaedit **&color(red){&u(){&aname()m_psysucker}} ---- #areaedit **&color(red){&u(){&aname()m_rat}} ---- #areaedit **&color(red){&u(){&aname()m_rotan}} ---- #areaedit **&color(red){&u(){&aname()m_snork}} ---- #areaedit **&color(red){&u(){&aname()m_stalker}} ---- #areaedit **&color(red){&u(){&aname()m_stalker_monolith}} ---- #areaedit **&color(red){&u(){&aname()m_stalker_zombied}} ---- #areaedit **&color(red){&u(){&aname()m_tushkano}} ---- #areaedit **&color(red){&u(){&aname()m_zombie}} ---- #areaedit **&color(red){&u(){&aname()monsters}} ---- *各エリアのNPCのスポーンに関する設定? #areaedit **&color(red){&u(){&aname()spawn_sections}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_agroprom}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_agroprom_underground}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_bar}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_bunker}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_darkscape}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_darkvalley}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_deadcity}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_escape}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_garbage}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_general}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_hospital}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_jupiter}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx8}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx16}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_labx18}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_lostzone}} ストーリーモードのNPCの設定 ---- #areaedit **&color(red){&u(){&aname()spawn_sections_marsh}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_military}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_mlr}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_monolith_control}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_pripyat}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_red_forest}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_sarcofag}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_truck}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_underpass}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_warlab}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_yantar}} ---- #areaedit **&color(red){&u(){&aname()spawn_sections_zaton}} ---- ** #areaedit **&color(red){&u(){&aname()stalkers}} #include "m_stalker.ltx" #include "m_person.ltx" #include "immunities.ltx" #include "damages.ltx" #include "m_stalker_zombied.ltx" #include "m_stalker_monolith.ltx" ----

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