「オプション設定_Video_Advanced」の編集履歴(バックアップ)一覧はこちら
オプション設定_Video_Advanced - (2011/02/14 (月) 22:17:18) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
|[[*>オプション設定_Video_Advanced]]|Description|Value|h
|Low Quality Renderer|Disables many video parameters and reduces overall visual quality. Turning this on may significantly improve framerates on lower performing machines&br()多くのパラメータを無効にし、総合的に映像の品質を落とす。これを有効にするとフレームレートが改善されるかもしれない|*|
|Quality Presets|プリセット|*|
|Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)&br()遠くの地形をどのくらいの距離まで描画するかの調整|*|
|Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)&br()地面の木の葉の密度の調整|*|
|Object Distance|Adjust how far you can see objects (CPU,GPU intensive))&br()オブジェクトを描画する距離の調整|*|
|Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)&br()地面の木の葉を描画する半径を調整|*|
|Object Detail|Adjust object detail distance (CPU,GPU intensive)&br()オブジェクトを詳細に描画する距離の調整|*|
|Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)|*|
|Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive)|*|
|Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*|
|Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*|
|Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*|
|Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*|
|Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*|
|Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*|
|Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*|
|Projected Textures|Enable ground texture effects (GPU intensive)|*|
|Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*|
|Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*|
|Shadows|Change what objects in the world cast shadows (CPU,GPU intensive)|*|
|Mulutipass Terrain|Enable higher quality terrain(GPU intensive)|*|
|[[*>オプション設定_Video_Advanced]]|Description|Value|h
|Low Quality Renderer|Disables many video parameters and reduces overall visual quality. Turning this on may significantly improve framerates on lower performing machines&br()多くのパラメータを無効にし、総合的に映像の品質を落とす。これを有効にするとフレームレートが改善されるかもしれない|*|
|Quality Presets|プリセット|*|
|Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)&br()遠くの地形をどのくらいの距離まで描画するかの調整|*|
|Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)&br()地面の木の葉の密度の調整|*|
|Object Distance|Adjust how far you can see objects (CPU,GPU intensive))&br()オブジェクトを描画する距離の調整|*|
|Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)&br()地面の木の葉を描画する半径を調整|*|
|Object Detail|Adjust object detail distance (CPU,GPU intensive)&br()オブジェクトを詳細に描画する距離の調整|*|
|Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)&br()オブジェクトで使用されるシェーダー品質の調整|*|
|Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive))&br異方性フィルタリングの調整|*|
|Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*|
|Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*|
|Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*|
|Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*|
|Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*|
|Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*|
|Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*|
|Projected Textures|Enable ground texture effects (GPU intensive)|*|
|Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*|
|Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*|
|Shadows|Change what objects in the world cast shadows (CPU,GPU intensive)|*|
|Mulutipass Terrain|Enable higher quality terrain(GPU intensive)|*|
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