「オプション設定_Video_Advanced」の編集履歴(バックアップ)一覧はこちら
オプション設定_Video_Advanced - (2011/02/14 (月) 21:51:36) の最新版との変更点
追加された行は緑色になります。
削除された行は赤色になります。
|[[*>オプション設定_Video_Advanced]]|Description|Value|h
|Low Quality Renderer|Disables many video parameters and reduces overall visual quality. Turning this on may significantly improve framerates on lower performing machines|*|
|Quality Presets|*|*|
|Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)|*|
|Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)|*|
|Object Distance|Adjust how far you can see objects (CPU,GPU intensive)|*|
|Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)|*|
|Object Detail|Adjust object detail distance (CPU,GPU intensive)|*|
|Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)|*|
|Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive)|*|
|Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*|
|Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*|
|Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*|
|Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*|
|Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*|
|Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*|
|Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*|
|Projected Textures|Enable ground texture effects (GPU intensive)|*|
|Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*|
|Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*|
|Shadows|Change what objects in the world cast shadows (CPU,GPU intensive)|*|
|Mulutipass Terrain|Enable higher quality terrain(GPU intensive)|*|
|[[*>オプション設定_Video_Advanced]]|Description|原文|h
|Low Quality Renderer|多くのパラメータを無効にし、総合的に映像の品質を落とす。&br()これを有効にするとフレームレートが改善されるかもしれない|&tooltip(原文){Disables many video parameters and reduces overall visual quality. Turning this on may significantly improve framerates on lower performing machines}|
|Quality Presets|プリセット||
|Terrain Distance|遠くの地形をどのくらいの距離まで描画するかの調整|&tooltip(原文){Adjust how far you can see terrain (CPU,GPU intensive)}|
|Ground Cluster Density|地面の木の葉の密度の調整|&tooltip(原文){Adjust density of ground foliage (CPU,GPU intensive)}|
|Object Distance|オブジェクトを描画する距離の調整|&tooltip(原文){Adjust how far you can see objects (CPU,GPU intensive)}|
|Ground Clutter Radius|地面の木の葉を描画する半径を調整|&tooltip(原文){Adjust distance at which ground foliage is shown (CPU,GPU intensive)}|
|Object Detail|オブジェクトを詳細に描画する距離の調整|&tooltip(原文){Adjust object detail distance (CPU,GPU intensive)}|
|Shader Complexity|オブジェクトで使用されるシェーダー品質の調整|&tooltip(原文){Adjust quality of shaders used on objects (GPU intensive)}|
|Anisotropic Filttering|異方性フィルタリングの調整|&tooltip(原文){Adjust texture quality when viewed at sharp angles (GPU intensive))}|
|Lighting Quality|&br()反射的なハイライトと柔らかい影の品質の調整&br()※ これはフレームレートに重大な影響を与える&br()ダンジョンなど暗い場合は最低4にするように|&tooltip(原文){Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)}|
|Shadow Map Resolution|影の品質の調整&br()※これはフレームレートに重大な影響を与える|&tooltip(原文){Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)}|
|Particle Quality|視覚エフェクトのパーティクル量の調整|&tooltip(原文){Adjust the amount of particles in visual effects (CPU,GPU intensive)}|
|Texture Quality|オブジェクトのシェーダー品質の調整|&tooltip(原文){Adjust quality of shaders used on objects (GPU intensive)}|
|Spell Detail|呪文のエフェクトの調整|&tooltip(原文){Adjust complexity of spell visual effects (CPU,GPU)}|
|Trilinear Filtering|トライリニアフィルタリング。高い品質から低い品質のテクスチャの間をスムーズにする|&tooltip(原文){Enable smooth blending between high and low quality textures (GPU intensive)}|
|Fullscreen FX|花、ぼやけ、ひずみを描画する|&tooltip(原文){Enable effects such as bloom, blur, and distortion (GPU intensive)}|
|Projected Textures|地面テクスチャの効果を有効にする|&tooltip(原文){Enable ground texture effects (GPU intensive)}&br()|
|Enable Detail Objects|岩や木の葉などの描画を追加する|&tooltip(原文){Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)}|
|Antialiasing|アンチエイリアス。エッジを滑らかにする品質を調整する|&tooltip(原文){Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)}|
|Shadows|影の投影方法を切り替える|&tooltip(原文){Change what objects in the world cast shadows (CPU,GPU intensive)}|
|Mulutipass Terrain|高品質な地形描画を有効にする|&tooltip(原文){Enable higher quality terrain(GPU intensive)}|
表示オプション
横に並べて表示:
変化行の前後のみ表示: