local value = 0
local ges = 0
local xxx = 0
local buttons = {}
local button_value = {}
button_value.index = 1
button_value.click_function = 'doNothing' //ボタンクリックしたときの動作=「無し」に設定してるのでボタンだけ作成されている
button_value.function_owner = self
button_value.label = value
button_value.position = {0,0.2,-0.4} //上から2段目のボタン(プラスマイナスされる数字表示位置)
button_value.width = 500 //←ここらへんの数値を2000とかに変えてSAVE&PLAY押すとどこのボタンか分かりやすい
button_value.height = 100
button_value.font_size = 120 //ボタンの数字フォントのサイズ
table.insert(buttons, button_value)
local button_ges = {}
button_value.index = 1
button_ges.click_function = 'doNothing'
button_ges.function_owner = self
button_ges.label = ges
button_ges.position = {0,0.2,-0.75} //一番上の合計された数値表示位置
button_ges.width = 700
button_ges.height = 200
button_ges.font_size = 180
table.insert(buttons, button_ges)
local button_minus = {}
button_minus.click_function = 'minus'
button_minus.function_owner = self
button_minus.label = '-'
button_minus.position = {-0.7,0.2,-0.4} //マイナス「-」=minus マイナスする用のボタン
button_minus.width = 150
button_minus.height = 150
button_minus.font_size = 130
table.insert(buttons, button_minus)
local button_plus = {}
button_plus.click_function = 'plus'
button_plus.function_owner = self
button_plus.label = '+'
button_plus.position = {0.7,0.2,-0.4} //プラスするようのボタン
button_plus.width = 150
button_plus.height = 150
button_plus.font_size = 120
table.insert(buttons, button_plus)
local button_reset = {}
button_reset.click_function = 'reset'
button_reset.function_owner = self
button_reset.label = 'R'
button_reset.position = {0.5,0.2,0.8}
button_reset.width = 240
button_reset.height = 140
button_reset.font_size = 120
table.insert(buttons, button_reset)
local button_reset = {}
button_reset.click_function = 'resetall'
button_reset.function_owner = self
button_reset.label = 'Reset'
button_reset.position = {0.8,0.2,-0.9} //右上のリセットボタン
button_reset.width = 100
button_reset.height = 50
button_reset.font_size = 30
table.insert(buttons, button_reset)
local button_x1 = {}
button_x1.click_function = 'x1'
button_x1.function_owner = self
button_x1.label = '1'
button_x1.position = {-0.5,0.2,-0.1} //電卓の1の位置
button_x1.width = 240
button_x1.height = 140
button_x1.font_size = 120
table.insert(buttons, button_x1)
local button_x1 = {} //←1 4 7がx1 2 5がx10 3 6 8 9 0がx100の謎
button_x1.click_function = 'x4'
button_x1.function_owner = self
button_x1.label = '4'
button_x1.position = {-0.5,0.2,0.2}
button_x1.width = 240
button_x1.height = 140
button_x1.font_size = 120
table.insert(buttons, button_x1)
local button_x1 = {}
button_x1.click_function = 'x7'
button_x1.function_owner = self
button_x1.label = '7'
button_x1.position = {-0.5,0.2,0.5}
button_x1.width = 240
button_x1.height = 140
button_x1.font_size = 120
table.insert(buttons, button_x1)
local button_x10 = {}
button_x10.click_function = 'x2'
button_x10.function_owner = self
button_x10.label = '2'
button_x10.position = {0,0.2,-0.1}
button_x10.width = 240
button_x10.height = 140
button_x10.font_size = 120
table.insert(buttons, button_x10)
local button_x10 = {}
button_x10.click_function = 'x5'
button_x10.function_owner = self
button_x10.label = '5'
button_x10.position = {0,0.2,0.2}
button_x10.width = 240
button_x10.height = 140
button_x10.font_size = 120
table.insert(buttons, button_x10)
local button_x100 = {}
button_x100.click_function = 'x3'
button_x100.function_owner = self
button_x100.label = '3'
button_x100.position = {0.5,0.2,-0.1}
button_x100.width = 240
button_x100.height = 140
button_x100.font_size = 120
table.insert(buttons, button_x100)
local button_x100 = {}
button_x100.click_function = 'x6'
button_x100.function_owner = self
button_x100.label = '6'
button_x100.position = {0.5,0.2,0.2}
button_x100.width = 240
button_x100.height = 140
button_x100.font_size = 120
table.insert(buttons, button_x100)
local button_x100 = {}
button_x100.click_function = 'x8'
button_x100.function_owner = self
button_x100.label = '8'
button_x100.position = {0,0.2,0.5}
button_x100.width = 240
button_x100.height = 140
button_x100.font_size = 120
table.insert(buttons, button_x100)
local button_x100 = {}
button_x100.click_function = 'x9'
button_x100.function_owner = self
button_x100.label = '9'
button_x100.position = {0.5,0.2,0.5}
button_x100.width = 240
button_x100.height = 140
button_x100.font_size = 120
table.insert(buttons, button_x100)
local button_x100 = {}
button_x100.click_function = 'x0'
button_x100.function_owner = self
button_x100.label = '0'
button_x100.position = {0,0.2,0.8}
button_x100.width = 240
button_x100.height = 140
button_x100.font_size = 120
table.insert(buttons, button_x100)
function doNothing()
end
function updateges()
button_ges.label = ges
self.editButton(button_ges)
end
function updatexxx()
button_xxx.label = x
self.editButton(button_xxx)
end
function updatevalue()
button_value.label = value
self.editButton(button_value)
end
function reset()
value = 0
updatevalue()
end
function resetall()
ges = 0
updateges()
reset()
end
function plus()
ges = ges + value
updateges()
reset()
end
function minus()
ges = ges - value
updateges()
reset()
end
function x0()
value = (value*10) +0
updatevalue()
end
function x1()
value = (value*10) +1
updatevalue()
end
function x2()
value = (value*10) +2
updatevalue()
end
function x3()
value = (value*10) +3
updatevalue()
end
function x4()
value = (value*10) +4
updatevalue()
end
function x5()
value = (value*10) +5
updatevalue()
end
function x6()
value = (value*10) +6
updatevalue()
end
function x7()
value = (value*10) +7
updatevalue()
end
function x8()
value = (value*10) +8
updatevalue()
end
function x9()
value = (value*10) +9
updatevalue()
end
function onload()
for _, button in ipairs(buttons) do
self.createButton(button)
end
minus()
end
最終更新:2025年02月23日 01:34