オプション設定 - (2011/02/14 (月) 20:44:11) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
#contents()
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**Audio
|Audio|Enable Reverb|Enables reverberation of sound effects|
|*|Enable Audio in Background|Enables audio to play even when Rift is in the background|
|*|Master Volume|Adjusts the master volume|
|Music|Music Enabled|Enabled background music volume|
|Music|Music Volume|Adjust background music volume|
|User Interface|UI Volume|*|
|Voice Over|Voice Over Volume|*|
|Effects|Spells and Abilities Volume|*|
|*|Ambient Volume|*|
|*|Environment Volume|*|
**Video
***Basic
|Resolution|Change the game window size and proportions|*|
|Window Mode|Change the game display mode on your desktop|Windowed/Fullscreen/Fullscreen Windowed|
|Vertical Sync|Synchronize the game's framerate with your monitor's refresh rate to eliminate tearing in the game screen|*|
|Override Desktop Gamma|Enable adjustment of the game gamma separate from your desktop|*|
***Advanced
|Low Quality Renderer|Disables many video parameters and reduces overall bisual quality. Turning this on may significantly improve framerates on lower performing machines|*|
|Quality Presets|*|*|
|Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)|*|
|Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)|*|
|Object Distance|Adjust how far you can see objects (CPU,GPU intensive)|*|
|Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)|*|
|Object Detail|Adjust object detail distance (CPU,GPU intensive)|*|
|Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)|*|
|Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive)|*|
|Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*|
|Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*|
|Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*|
|Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*|
|Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*|
|Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*|
|Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*|
|Projected Textures|Enable ground texture effects (GPU intensive)|*|
|Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*|
|Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*|
|Shadows|*|*|
|Mulutipass Terrain|*|*|
#contents()
----
**Audio
|Audio|Enable Reverb|Enables reverberation of sound effects|
|*|Enable Audio in Background|Enables audio to play even when Rift is in the background|
|*|Master Volume|Adjusts the master volume|
|Music|Music Enabled|Enabled background music volume|
|Music|Music Volume|Adjust background music volume|
|User Interface|UI Volume|*|
|Voice Over|Voice Over Volume|*|
|Effects|Spells and Abilities Volume|*|
|*|Ambient Volume|*|
|*|Environment Volume|*|
**Video
***Basic
|Resolution|Change the game window size and proportions|*|
|Window Mode|Change the game display mode on your desktop|Windowed/Fullscreen/Fullscreen Windowed|
|Vertical Sync|Synchronize the game's framerate with your monitor's refresh rate to eliminate tearing in the game screen|*|
|Override Desktop Gamma|Enable adjustment of the game gamma separate from your desktop|*|
***Advanced
|Low Quality Renderer|Disables many video parameters and reduces overall bisual quality. Turning this on may significantly improve framerates on lower performing machines|*|
|Quality Presets|*|*|
|Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)|*|
|Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)|*|
|Object Distance|Adjust how far you can see objects (CPU,GPU intensive)|*|
|Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)|*|
|Object Detail|Adjust object detail distance (CPU,GPU intensive)|*|
|Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)|*|
|Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive)|*|
|Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*|
|Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*|
|Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*|
|Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*|
|Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*|
|Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*|
|Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*|
|Projected Textures|Enable ground texture effects (GPU intensive)|*|
|Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*|
|Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*|
|Shadows|Change what objects in the world cast shadows (CPU,GPU intensive)|*|
|Mulutipass Terrain|Enable higher quality terrain(GPU intensive)|*|
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