「オプション設定」の編集履歴(バックアップ)一覧に戻る
オプション設定 - (2011/02/14 (月) 20:44:11) のソース
#contents() ---- **Audio |Audio|Enable Reverb|Enables reverberation of sound effects| |*|Enable Audio in Background|Enables audio to play even when Rift is in the background| |*|Master Volume|Adjusts the master volume| |Music|Music Enabled|Enabled background music volume| |Music|Music Volume|Adjust background music volume| |User Interface|UI Volume|*| |Voice Over|Voice Over Volume|*| |Effects|Spells and Abilities Volume|*| |*|Ambient Volume|*| |*|Environment Volume|*| **Video ***Basic |Resolution|Change the game window size and proportions|*| |Window Mode|Change the game display mode on your desktop|Windowed/Fullscreen/Fullscreen Windowed| |Vertical Sync|Synchronize the game's framerate with your monitor's refresh rate to eliminate tearing in the game screen|*| |Override Desktop Gamma|Enable adjustment of the game gamma separate from your desktop|*| ***Advanced |Low Quality Renderer|Disables many video parameters and reduces overall bisual quality. Turning this on may significantly improve framerates on lower performing machines|*| |Quality Presets|*|*| |Terrain Distance|Adjust how far you can see terrain (CPU,GPU intensive)|*| |Ground Cluster Density|Adjust density of ground foliage (CPU,GPU intensive)|*| |Object Distance|Adjust how far you can see objects (CPU,GPU intensive)|*| |Ground Clutter Radius|Adjust distance at which ground foliage is shown (CPU,GPU intensive)|*| |Object Detail|Adjust object detail distance (CPU,GPU intensive)|*| |Shader Complexity|Adjust quality of shaders used on objects (GPU intensive)|*| |Anisotropic Filttering|Adjust texture quality when viewed at sharp angles (GPU intensive)|*| |Lighting Quality|Adjust quality of reflective highlights and softer shadows. This can have a significant impact on framerate (GPU intensive)|*| |Shadow Map Resolution|Adjust quality of shadows. This can have a SIGNFICIANT impact on framerate (GPU intensive)|*| |Particle Quality|Adjust the amount of particles in visual effects (CPU,GPU intensive)|*| |Texture Quality|Adjust quality of shaders used on objects (GPU intensive)|*| |Spell Detail|Adjust complexity of spell visual effects (CPU,GPU)|*| |Trilinear Filtering|Enable smooth blending between high and low quality textures (GPU intensive)|*| |Fullscreen FX|Enable effects such as bloom, blur, and distortion (GPU intensive)|*| |Projected Textures|Enable ground texture effects (GPU intensive)|*| |Enable Detail Objects|Enable additional environmental objects like rocks and foliage (CPU,GPU intensive)|*| |Antialiasing|Quality of smoothing applied to jagged edges of models. Edge Smoothing: Simple blur on edges(GPU intensive). Supersampling: Much higer quality removal of jagged edges (EXTREMELY GPU intensive)|*| |Shadows|Change what objects in the world cast shadows (CPU,GPU intensive)|*| |Mulutipass Terrain|Enable higher quality terrain(GPU intensive)|*|