*Process #contents **NOP Nothing will happen. Use to connect program chips. -Because process time elapse while a CPU is processing this chip, you should not use this chip if possible. **Halt Halt process. Processing will stop, but current actions will continue. -You can set halt time in 1/30s to 120/30s. **Wait Halt processing until the [[OKE]]’s actions are neutral. Processing won’t stop when the action can’t be finished. **Call Sub-Program Execute the program chip in the sub-area. Once you go through the sub-area, you’ll return here. **Input Counter Input data in a Counter. -If you simply want to input a numerical value, the chip you should use is not this, but “Control Counter” chip below. **Control Counter Carry out an operation using a Counter. **Send Counter Send Counter value to the Communication Channel. Use the Communication Channel to communicate with allies. **Receive Counter Receive value for the Counter fromCommunication Channnel. Receive value sent to Communication Channel by allies. **Button Input Read button states from the controller. -This chip reads input information of buttons in the instant when a CPU executes this chip.&br()When you design a manual OKE, you should basically set this chip in position where it is frequently executed. -If this chip is set in a software, it’s OKE is treated as a manual OKE.