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Process - (2013/09/19 (木) 03:17:33) のソース

*Process

#contents

**NOP
 Nothing will happen.
 Use to connect program chips.
-Because process time elapse while a CPU is processing this chip, you should not use this chip if possible.


**Halt
 Halt process.
 Processing will stop, but current actions will continue.
-You can set halt time in 1/30s to 120/30s. 


**Wait
 Halt processing until the [[OKE]]’s actions are neutral.
 Processing won’t stop when the action can’t be finished.


**Call Sub-Program
 Execute the program chip in the sub-area.
 Once you go through the sub-area, you’ll return here.


**Input Counter
 Input data in a Counter.
-If you simply want to input a numerical value, the chip you should use is not this, but “Control Counter” chip below.


**Control Counter
 Carry out an operation using a Counter.


**Send Counter
 Send Counter value to the Communication Channel.
 Use the Communication Channel to communicate with allies.


**Receive Counter
 Receive value for the Counter fromCommunication Channnel.
 Receive value sent to Communication Channel by allies.


**Button Input
 Read button states from the controller.
-This chip reads input information of buttons in the instant when a CPU executes this chip.&br()When you design a manual OKE, you should basically set this chip in position where it is frequently executed. 
-If this chip is set in a software, it’s OKE is treated as a manual OKE.