BASE_SPY_SABOTAGE_COST
|
旧仕様スパイの改善破壊コスト
|
200
|
BASE_SPY_DESTROY_COST
|
旧仕様スパイの生産物破壊基本コスト
|
50
|
SPY_DESTROY_COST_MULTIPLIER_LIMITED
|
旧仕様スパイの生産物破壊コストの制限数付き生産物の場合の補正倍率
|
4
|
SPY_DESTROY_COST_MULTIPLIER
|
旧仕様スパイの生産物破壊基本コストの制限数無しの生産物の場合の補正倍率
|
2
|
BASE_SPY_STEAL_PLANS_COST
|
旧仕様スパイの研究奪取基本コスト
|
100
|
SPY_STEAL_PLANS_COST_MULTIPLIER
|
旧仕様スパイの研究奪取コストの補正倍率
|
1
|
QUICKSAVE
|
|
QuickSave
|
LAKE_PLOT_RAND
|
|
160
|
PLOTS_PER_RIVER_EDGE
|
|
12
|
RIVER_SOURCE_MIN_RIVER_RANGE
|
|
4
|
RIVER_SOURCE_MIN_SEAWATER_RANGE
|
|
2
|
LAKE_MAX_AREA_SIZE
|
|
9
|
INITIAL_BASE_FREE_UNITS
|
|
4
|
INITIAL_BASE_FREE_MILITARY_UNITS
|
|
2
|
INITIAL_FREE_UNITS_POPULATION_PERCENT
|
|
24
|
INITIAL_FREE_MILITARY_UNITS_POPULATION_PERCENT
|
|
12
|
INITIAL_GOLD_PER_UNIT
|
|
1
|
INITIAL_FREE_OUTSIDE_UNITS
|
|
4
|
INITIAL_OUTSIDE_UNIT_GOLD_PERCENT
|
|
50
|
ANIMAL_MAX_XP_VALUE
|
|
5
|
BARBARIAN_MAX_XP_VALUE
|
|
10
|
BASE_GOLDEN_AGE_UNITS
|
|
1
|
GOLDEN_AGE_UNITS_MULTIPLIER
|
|
1
|
GOLDEN_AGE_LENGTH
|
|
8
|
GOLDEN_AGE_GREAT_PEOPLE_MODIFIER
|
|
100
|
HILLS_EXTRA_MOVEMENT
|
|
1
|
FEATURE_GROWTH_MODIFIER
|
|
25
|
ROUTE_FEATURE_GROWTH_MODIFIER
|
|
-50
|
THEIR_POPULATION_TRADE_PERCENT
|
|
50
|
CAPITAL_TRADE_MODIFIER
|
|
25
|
OVERSEAS_TRADE_MODIFIER
|
|
100
|
FOREIGN_TRADE_MODIFIER
|
|
150
|
FOREIGN_TRADE_FULL_CREDIT_PEACE_TURNS
|
|
50
|
OUR_POPULATION_TRADE_MODIFIER
|
|
5
|
OUR_POPULATION_TRADE_MODIFIER_OFFSET
|
|
-10
|
TRADE_PROFIT_PERCENT
|
|
20
|
EXTRA_YIELD
|
|
1
|
FORTIFY_MODIFIER_PER_TURN
|
|
5
|
MAX_FORTIFY_TURNS
|
|
5
|
WW_UNIT_KILLED_ATTACKING
|
|
3
|
WW_KILLED_UNIT_DEFENDING
|
|
1
|
WW_UNIT_KILLED_DEFENDING
|
|
2
|
WW_KILLED_UNIT_ATTACKING
|
|
2
|
WW_UNIT_CAPTURED
|
|
2
|
WW_CAPTURED_UNIT
|
|
1
|
WW_CAPTURED_CITY
|
|
6
|
WW_HIT_BY_NUKE
|
|
3
|
WW_ATTACKED_WITH_NUKE
|
|
12
|
WW_DECAY_RATE
|
|
-1
|
WW_DECAY_PEACE_PERCENT
|
|
99
|
NUKE_FALLOUT_PROB
|
|
50
|
NUKE_UNIT_DAMAGE_BASE
|
|
30
|
NUKE_UNIT_DAMAGE_RAND_1
|
|
50
|
NUKE_UNIT_DAMAGE_RAND_2
|
|
50
|
NUKE_NON_COMBAT_DEATH_THRESHOLD
|
|
60
|
NUKE_BUILDING_DESTRUCTION_PROB
|
|
40
|
NUKE_POPULATION_DEATH_BASE
|
|
30
|
NUKE_POPULATION_DEATH_RAND_1
|
|
20
|
NUKE_POPULATION_DEATH_RAND_2
|
|
20
|
GLOBAL_WARMING_PROB
|
|
20
|
GLOBAL_WARMING_FOREST
|
|
50
|
GLOBAL_WARMING_UNHEALTH_WEIGHT
|
|
20
|
GLOBAL_WARMING_NUKE_WEIGHT
|
|
50
|
TECH_COST_EXTRA_TEAM_MEMBER_MODIFIER
|
|
50
|
TECH_COST_TOTAL_KNOWN_TEAM_MODIFIER
|
|
30
|
TECH_COST_KNOWN_PREREQ_MODIFIER
|
|
20
|
PEACE_TREATY_LENGTH
|
|
10
|
MAX_ANARCHY_TURNS
|
|
100
|
MIN_REVOLUTION_TURNS
|
|
5
|
MIN_CONVERSION_TURNS
|
|
5
|
OCCUPATION_CULTURE_PERCENT_THRESHOLD
|
|
75
|
BASE_OCCUPATION_TURNS
|
|
3
|
OCCUPATION_TURNS_POPULATION_PERCENT
|
|
50
|
BASE_REVOLT_OCCUPATION_TURNS
|
|
2
|
REVOLT_OCCUPATION_TURNS_PERCENT
|
|
3
|
REVOLT_TOTAL_CULTURE_MODIFIER
|
|
100
|
REVOLT_OFFENSE_STATE_RELIGION_MODIFIER
|
|
100
|
REVOLT_DEFENSE_STATE_RELIGION_MODIFIER
|
|
-50
|
REVOLT_TEST_PROB
|
|
10
|
NUM_WARNING_REVOLTS
|
|
1
|
BASE_REVOLT_FREE_UNITS
|
|
1
|
REVOLT_FREE_UNITS_PERCENT
|
|
15
|
NO_MILITARY_PERCENT_ANGER
|
|
334
|
AT_WAR_CULTURE_ANGER_MODIFIER
|
|
50
|
CULTURE_PERCENT_ANGER
|
|
400
|
RELIGION_PERCENT_ANGER
|
|
800
|
HURRY_POP_ANGER
|
|
1
|
HURRY_ANGER_DIVISOR
|
|
10
|
CONSCRIPT_POP_ANGER
|
|
3
|
CONSCRIPT_ANGER_DIVISOR
|
|
10
|
DEFY_RESOLUTION_POP_ANGER
|
|
5
|
DEFY_RESOLUTION_ANGER_DIVISOR
|
|
20
|
TEMP_HAPPY
|
|
1
|
BASE_WAR_WEARINESS_MULTIPLIER
|
|
2
|
FORCED_WAR_WAR_WEARINESS_MODIFIER
|
|
-50
|
MULTIPLAYER_WAR_WEARINESS_MODIFIER
|
|
0
|
PERCENT_ANGER_DIVISOR
|
|
1000
|
BASE_FEATURE_PRODUCTION_PERCENT
|
|
67
|
FEATURE_PRODUCTION_PERCENT_MULTIPLIER
|
|
0
|
DIFFERENT_TEAM_FEATURE_PRODUCTION_PERCENT
|
|
67
|
UNIT_PRODUCTION_PERCENT
|
|
100
|
BUILDING_PRODUCTION_PERCENT
|
|
100
|
PROJECT_PRODUCTION_PERCENT
|
|
100
|
MAXED_UNIT_GOLD_PERCENT
|
|
100
|
MAXED_BUILDING_GOLD_PERCENT
|
|
100
|
MAXED_PROJECT_GOLD_PERCENT
|
|
100
|
MAX_CITY_DEFENSE_DAMAGE
|
|
100
|
CITY_DEFENSE_DAMAGE_HEAL_RATE
|
|
5
|
UPKEEP_POPULATION_OFFSET
|
|
-8
|
UPKEEP_CITY_OFFSET
|
|
-1
|
CIRCUMNAVIGATE_FREE_MOVES
|
|
1
|
BARBARIAN_FREE_TECH_PERCENT
|
|
3
|
RAZING_CULTURAL_PERCENT_THRESHOLD
|
|
25
|
BASE_CAPTURE_GOLD
|
|
20
|
CAPTURE_GOLD_PER_POPULATION
|
|
10
|
CAPTURE_GOLD_RAND1
|
|
50
|
CAPTURE_GOLD_RAND2
|
|
50
|
CAPTURE_GOLD_MAX_TURNS
|
|
50
|
CITY_BARBARIAN_DEFENSE_MODIFIER
|
|
25
|
MIN_EXPERIENCE_PER_COMBAT
|
|
1
|
MAX_EXPERIENCE_PER_COMBAT
|
|
10
|
EXPERIENCE_FROM_WITHDRAWL
|
|
1
|
MAX_EXPERIENCE_AFTER_UPGRADE
|
|
10
|
BUILDING_PRODUCTION_DECAY_TIME
|
|
50
|
BUILDING_PRODUCTION_DECAY_PERCENT
|
|
99
|
UNIT_PRODUCTION_DECAY_TIME
|
|
10
|
UNIT_PRODUCTION_DECAY_PERCENT
|
|
98
|
BASE_UNIT_UPGRADE_COST
|
|
20
|
UNIT_UPGRADE_COST_PER_PRODUCTION
|
|
3
|
WAR_SUCCESS_DEFENDING
|
|
3
|
WAR_SUCCESS_ATTACKING
|
|
4
|
WAR_SUCCESS_UNIT_CAPTURING
|
|
1
|
WAR_SUCCESS_CITY_CAPTURING
|
|
10
|
WAR_SUCCESS_NUKE
|
|
10
|
GAME_CITY_SIZE_METHOD
|
|
METHOD_EXPONENTIAL
|
GAME_CITY_SIZE_MAX_PERCENT_UNIQUE
|
|
0.7
|
GAME_CITY_SIZE_EXP_MODIFIER
|
|
1.05
|
GAME_CITY_SIZE_LINMAP_AT_0
|
|
8
|
GAME_CITY_SIZE_LINMAP_AT_50
|
|
240
|
DIPLO_VOTE_SECRETARY_GENERAL_INTERVAL
|
|
4
|
TEAM_VOTE_MIN_CANDIDATES
|
|
2
|
DIPLOMACY_VALUE_REMAINDER
|
|
10
|
INITIAL_STATE_RELIGION_HAPPINESS
|
|
1
|
INITIAL_NON_STATE_RELIGION_HAPPINESS
|
|
0
|
RELIGION_SPREAD_DISTANCE_DIVISOR
|
|
100
|
RELIGION_SPREAD_RAND
|
|
1000
|
CORPORATION_FOREIGN_SPREAD_COST_PERCENT
|
|
200
|
HOLY_CITY_INFLUENCE
|
|
1
|
WE_LOVE_THE_KING_RAND
|
|
1000
|
WE_LOVE_THE_KING_POPULATION_MIN_POPULATION
|
|
8
|
PLOT_SIZE
|
|
180.0
|
DISABLE_CLOSE_ZOOM_MODE
|
|
0
|
CAMERA_UPPER_PITCH
|
|
-90.0
|
CAMERA_LOWER_PITCH
|
|
-28.0
|
CAMERA_MIN_SCROLL_SPEED
|
|
300
|
CAMERA_MAX_SCROLL_SPEED
|
|
1800
|
CAMERA_MIN_YAW
|
|
-45.0
|
CAMERA_MAX_YAW
|
|
45.0
|
CAMERA_START_DISTANCE
|
|
2200
|
CAMERA_MAX_TRAVEL_DISTANCE
|
|
3000
|
CAMERA_MIN_DISTANCE
|
|
700
|
CAMERA_MAX_TURN_OFFSET
|
|
0.1
|
CAMERA_SMALLEST_MAX_DISTANCE
|
|
7000
|
CAMERA_FORCE_TO_SMALLEST_MAX_DISTANCE
|
|
0
|
CAMERA_NEAR_FAR_PLANE_RATIO
|
|
100
|
ALLOW_UNIT_SCALE_ADJUST_ON_ZOOM
|
|
1
|
RENDER_AREABORDER_UNDER_FEATURES
|
|
0
|
RENDER_GLOBEVIEW_CLOUDS
|
|
1
|
RENDER_WATER
|
|
1
|
CAMERA_CITY_ZOOM_IN_DISTANCE
|
|
3500
|
CAMERA_BATTLE_ZOOM_IN_DISTANCE
|
|
900
|
CAMERA_SHRINE_ZOOM_IN_DISTANCE
|
|
900
|
CAMERA_FAR_CLIP_Z_HEIGHT
|
|
0
|
EFFECT_DEFAULT_SIZE
|
|
50.0
|
UNIT_MULTISELECT_MAX
|
|
5
|
UNIT_MULTISELECT_SCALE
|
|
1.0
|
UNIT_MULTISELECT_DISTANCE
|
|
0.175
|
FIELD_OF_VIEW
|
|
42.0
|
IMPROVEMENT_SCALE
|
|
0.9
|
BONUS_SCALE
|
|
0.9
|
SHADOW_SCALE
|
|
1.0
|
HEALTH_BAR_WIDTH
|
|
100.0
|
AIR_IDLE_HEIGHT
|
|
100.0
|
AIR_PATROL_RADIUS
|
|
1.5
|
AIR_PATROL_SPEED
|
|
30.0
|
AIR_PATROL_HEIGHT
|
|
200.0
|
AIR_BOMB_HEIGHT
|
|
200.0
|
AIR_EXECUTE_DISTANCE
|
|
650.0
|
AIR_EXECUTE_FINISH
|
|
400.0
|
AIR_DEFEND_DISTANCE
|
|
450.0
|
AIR_DEFEND_FINISH
|
|
300.0
|
UNIT_ANIM_PAGE_MAX
|
|
5
|
DEFAULT_ANIM_PAGE_MAX
|
|
2
|
FLAG_OFFSET_X
|
|
-0.667
|
FLAG_OFFSET_Y
|
|
0.0
|
FLAG_OFFSET2_X
|
|
-0.8
|
FLAG_OFFSET2_Y
|
|
-0.03
|
UNIT_TRAIL_RESOLUTION
|
|
5.0
|
SCORE_POPULATION_FACTOR
|
|
5000
|
SCORE_LAND_FACTOR
|
|
2000
|
SCORE_WONDER_FACTOR
|
|
1000
|
SCORE_TECH_FACTOR
|
|
2000
|
SCORE_FREE_PERCENT
|
|
0
|
SCORE_VICTORY_PERCENT
|
|
0
|
SCORE_HANDICAP_PERCENT_OFFSET
|
|
-60
|
SCORE_HANDICAP_PERCENT_PER
|
|
20
|
MINIMAP_RENDER_SIZE
|
|
512
|
TURN_LOG_MAX_WIDTH
|
|
400
|
TURN_LOG_MAX_HEIGHT
|
|
300
|
TURN_LOG_MIN_HEIGHT
|
|
80
|
LEADERHEAD_RANDOM
|
|
Art/LeaderHeads/RandomLeader.dds
|
SINGLE_UNIT_GFX_EXTRA_SCALE
|
|
1.25
|
VASSAL_REVOLT_OWN_LOSSES_FACTOR
|
|
50
|
VASSAL_REVOLT_MASTER_LOSSES_FACTOR
|
|
0
|
VASSAL_HAPPINESS
|
|
1
|
FREE_VASSAL_LAND_PERCENT
|
|
50
|
FREE_VASSAL_POPULATION_PERCENT
|
|
50
|
WARLORD_EXTRA_EXPERIENCE_PER_UNIT_PERCENT
|
|
0
|
COMBAT_EXPERIENCE_IN_BORDERS_PERCENT
|
|
100
|
VICTORY_SOUNDTRACK_AVAILABLE
|
|
0
|
MAX_WITHDRAWAL_PROBABILITY
|
|
90
|
MAX_INTERCEPTION_PROBABILITY
|
|
100
|
MAX_EVASION_PROBABILITY
|
|
90
|
PLAYER_ALWAYS_RAZES_CITIES
|
|
0
|
MIN_WATER_SIZE_FOR_OCEAN
|
|
10
|
MIN_CITY_ATTACK_MODIFIER_FOR_SIEGE_TOWER
|
|
10
|
ESPIONAGE_CITY_POP_EACH_MOD
|
|
0
|
ESPIONAGE_CITY_TRADE_ROUTE_MOD
|
|
-20
|
ESPIONAGE_CITY_RELIGION_STATE_MOD
|
|
-15
|
ESPIONAGE_CITY_HOLY_CITY_MOD
|
|
-25
|
ESPIONAGE_CULTURE_MULTIPLIER_MOD
|
|
50
|
ESPIONAGE_DISTANCE_MULTIPLIER_MOD
|
|
100
|
ESPIONAGE_SPENDING_MULTIPLIER
|
|
100
|
ESPIONAGE_EACH_TURN_UNIT_COST_DECREASE
|
|
10
|
ESPIONAGE_INTERCEPT_SPENDING_MAX
|
|
25
|
ESPIONAGE_INTERCEPT_COUNTERSPY
|
|
15
|
ESPIONAGE_INTERCEPT_COUNTERESPIONAGE_MISSION
|
|
20
|
ESPIONAGE_INTERCEPT_RECENT_MISSION
|
|
15
|
ESPIONAGE_SPY_REVEAL_IDENTITY_PERCENT
|
|
25
|
ESPIONAGE_SPY_INTERCEPT_MOD
|
|
-75
|
ESPIONAGE_SPY_NO_INTRUDE_INTERCEPT_MOD
|
|
-90
|
ESPIONAGE_SPY_MISSION_ESCAPE_MOD
|
|
-50
|
FOW_WAS_VISIBLE_COLOR
|
|
0.43
|
FOW_MINIMAP_WAS_VISIBLE_COLOR
|
|
0.43
|
CITY_SCREEN_FOG_ENABLED
|
|
1
|
AI_CAN_DISBAND_UNITS
|
|
1
|
CAMERA_CITY_TURN
|
|
0
|
CAMERA_CITY_NO_PITCH
|
|
1
|
CAMERA_SPECIAL_PITCH
|
|
-90.0
|
CITY_SCREEN_CLICK_WILL_EXIT
|
|
1
|
WATER_POTENTIAL_CITY_WORK_FOR_AREA
|
|
0
|
LAND_UNITS_CAN_ATTACK_WATER_CITIES
|
|
0
|
CITY_MAX_NUM_BUILDINGS
|
|
1
|
RANGED_ATTACKS_USE_MOVES
|
|
0
|
AI_SHOULDNT_MANAGE_PLOT_ASSIGNMENT
|
|
0
|
ROUTE_Z_BIAS
|
|
3
|
RIVER_Z_BIAS
|
|
3
|
ADVANCED_START_ALLOW_UNITS_OUTSIDE_CITIES
|
|
0
|
ADVANCED_START_MAX_UNITS_PER_CITY
|
|
2
|
ADVANCED_START_SIGHT_RANGE
|
|
4
|
ADVANCED_START_CITY_COST
|
|
67
|
ADVANCED_START_CITY_COST_INCREASE
|
|
0
|
ADVANCED_START_POPULATION_COST
|
|
150
|
ADVANCED_START_POPULATION_COST_INCREASE
|
|
0
|
ADVANCED_START_CULTURE_COST
|
|
25
|
ADVANCED_START_CULTURE_COST_INCREASE
|
|
0
|
ADVANCED_START_VISIBILITY_COST
|
|
2
|
ADVANCED_START_VISIBILITY_COST_INCREASE
|
|
3
|
ADVANCED_START_CITY_PLACEMENT_MAX_RANGE
|
|
6
|
NEW_CITY_BUILDING_VALUE_MODIFIER
|
|
-60
|
IGNORE_PLOT_GROUP_FOR_TRADE_ROUTES
|
|
0
|
EVENT_PROBABILITY_ROLL_SIDES
|
|
100
|
FIRST_EVENT_DELAY_TURNS
|
|
20
|
CIVILOPEDIA_SHOW_ACTIVE_CIVS_ONLY
|
|
0
|
USE_MODDERS_PLAYEROPTION_1
|
|
0
|
USE_MODDERS_PLAYEROPTION_2
|
|
0
|
USE_MODDERS_PLAYEROPTION_3
|
|
0
|
CITY_AIR_UNIT_CAPACITY
|
|
4
|
COLONY_NUM_FREE_DEFENDERS
|
|
2
|
SHIP_BLOCKADE_RANGE
|
|
3
|
PATH_DAMAGE_WEIGHT
|
|
0
|
USE_SPIES_NO_ENTER_BORDERS
|
|
0
|
NO_ESPIONAGE_CULTURE_LEVEL_MODIFIER
|
|
100
|
FORCE_UNOWNED_CITY_TIMER
|
|
2
|