goodgames
02-04
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ChangeLog 2014/09/30-05
最後はアニメーション関連の修正ですが、
こちらはゲーム性に影響を与える修正では無いため
訳文は省略し原文を引用させて頂きます。
こちらはゲーム性に影響を与える修正では無いため
訳文は省略し原文を引用させて頂きます。
ANIMATION BUG FIXES AND IMPROVEMENTS
- All pistols: Removed randomization of iron sights fire animation on most pistols per CTE feedback.
- All automatic pistols: Shortened duration of slide animation during firing animations to prevent slide appearing to not cycle when firing quickly.
- Automatic rifles: Fixed missing trigger pull animations.
- Unica 6: Fixed hammer getting stuck on iron sights fire animation. Shortened reload threshold so magazine registers as full, faster.
- CS5: Fixed magazine going invisible if reload is interrupted. Fixed problem where bolt action animation wouldn’t play when firing near the end of the tactical reload animation.
- G36C: Fixed charging handle position during full/tactical reload.
- CZ-805: Fixed charging handle position during full/tactical reload.
- AWS: Enabled semi-automatic fire.
- XM25: Fixed fire animation; including reciprocating charging handle.
- Bulldog: Fixed problem with tiered reload.
- M60E4: Adjusted reload interrupt branches to match other LMGs; ammo box now stays mounted on interrupt.
- L96A1: Added missing interruptible reload branches.
- JNG90: Adjusted reload threshold to prevent bypassing re-chamber animation at the end of empty reload.
- SR338: Fixed bug where fire animation could be skipped by firing at a certain cadence. Raised reload threshold.
- L85A2: Adjusted foregrip position so Angled Grip attachment doesn’t clip through the trigger guard; fixed reload animation bug that could cause accessories to shift on the weapon during animation.
- RPK-74M: Reduced both reload times by .3 seconds to better match animation.
- HK45C: Removed hammer position mismatch between idle and ADS.
- ACW-R: Reduced time to register reload.
- QBU-88: Fixed clipping issue in deploy animation.
- SR2: Added reciprocating bolt fire animation.
- SR2: Fixed missing bolt on empty reload animation, fixed sprint pose clipping issue in water.
- 870: Fixed blending issue after zoom fire/pump action animation.
- M16A4: Fixed mismatched bipod pose, broken dust cover on model.
- RFB: Removed extra shell that moved when firing with a bipod and iron sights.
- MK 11 MOD 0: Opened dust cover to prevent jamming. Removed incorrect rotation during bipod fire animation.
- All DMRs, M82A3 Battle Pickups: Fixed bipod fire issue that skipped fire animation at higher rates of fire.
- M412 Rex, .44 Magnum: Adjusted fire animations for new trigger delay values, corrected trigger discipline while running.
- All belt-fed LMGs: Added “last few rounds” ammo visibility system to ADS fire animations.
- AWS: Fixed foregrip position to be on-rail in 1st person.
常識的には大部分が引用となる文書はありえないのですが...
単なるコピーですね。(苦笑)
単なるコピーですね。(苦笑)
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