Card Name | Number | Class | Health | Gold | XP | VP | Text |
DARK CHAMPION | 1 | DOOMKNIGHT・GUARDIAN | 12 | 1 | 3 | 4 | Cannnot be removed from the Dungeon hall unless defeated. BREACH:Move the Dark Champion to Rank 0. Each turn the Dark Champion remains in Rank 0, the active player must destroy one card from his hand at the end of turn. |
UNHOLY GUARDIAN | 1 | GUARDIAN・DOOMKNIGHT | 14 | 1 | 3 | 5 | BREACH:Move to Rank 0. If the Thunderstone starts a turn in the hall, place it on the bottom of the Dungeon Deck and refill the hall. |
DEATH SENTINEL | 1 | DOOMKNIGHT・GUARDIAN | 10 | 2 | 1 | 3 | Cannot be removed from the Dungeon Hall unless defeated. BREACH:Move the Death Sentinel to Rank 0. While the Death Sentinel remains in Rank 0, all other Monsters gain +1 Health. |
GUARDIAN OF NIGHT | 1 | DOOMKNIGHT・GUARDIAN | 12 | 2 | 3 | 5 | GLOBAL:Double the basic Light penalties for each Rank. BREACH:Move to Rank 0. |
GUARDIAN OF TORMENT | 1 | GUARDIAN | 14 | 1 | 3 | 6 | GLOBAL:Battle Effects for Monsters are repeated an additional time per battle while the Guardian is in Rank 0. BREACH:Move to Rank 0. |
GUARDIAN OF VIRULENCE | 1 | GUARDIAN | 14 | 2 | 3 | 6 | GLOBAL:If a player visits the village, he gains 1 Disease. BRACH:Move to Rank 0. |
GUARDIAN OF STRENGTH | 1 | GUARDIAN | 12 | 2 | 3 | 7 | BREACH:Move to Rank 0. Whenever a card is purchased while this card is in Rank 0, destroy the top card from that stack. BATTLE:Add up the total Level of your Heroes. Increase Health equal to that total. |
GUARDIAN OF REVENGE | 1 | GUARDIAN | 14 | 2 | 3 | 6 | GLOBAL:If a player defeats a monster, the player must go to the dungeon the following turn. BREACH: Move to Rank 0. |
THE LAST DOOMKNIGHT | 1 | GUARDIAN・DOOMKNIGHT | 15 | 3 | 3 | 6 | GLOBAL: Light -1 All Heroes suffer Strength -1 Other Monsters have +1 Health BREACH: Move to Rank 0 |
MOURNWATER WITCH | 1 | GUARDIAN | 14 | 3 | 3 | 6 | GLOBAL: All Heroes cost 2 additional gold. BREACH: Move to Rank 0. |
Card Name | Number | Class | Health | Gold | XP | VP | Text |
HEART OF DOOM | 1 | GUARDIAN・THUNDERSTONE | 25 | 15 | GLOBAL: When a player enters the dungeon, immediately destroy all revealed Monsters. BREACH: The game ends. BATTLE: Thunderstones gain Magic Attack +6. If this card is not defeated, the player loses. |
カード名 | 枚数 | 分類 | ヘルス | 金貨値 | 経験値 | 勝利点 | テキスト |