ui_music_volume|Music Volume:
ui_sound_volume|Sound Volume:
ui_mouse_sensitivity|Mouse Sensitivity:
ui_invert_mouse_y_axis|Invert Mouse Y Axis
ui_enabled|Enabled
ui_disabled|Disabled
ui_damage_to_player|Damage to Player:
ui_reduced_to_1_over_4_easiest|Reduced to 1/4 (Easiest)
ui_reduced_to_1_over_2_easy|Reduced to 1/2 (Easy)
ui_damage_to_friends|Damage to Friends:
ui_reduced_to_1_over_2_easiest|Reduced to 1/2 (Easiest)
ui_reduced_to_3_over_4_easy|Reduced to 3/4 (Easy)
ui_normal|Normal
ui_combat_ai|Combat AI:
ui_combat_speed|Combat Speed:
ui_good|Good
ui_average_caps|Average
ui_poor|Poor
ui_faster|Faster
ui_slower|Slower
ui_control_block_direction|Control Block Direction:
ui_automatic_recommended|Automatic
ui_manual_easy|Manual (Easy)
ui_manual_hard|Manual (Hard)
ui_by_mouse_movement|By mouse movement
ui_control_attack_direction|Control Attack Direction:
ui_lance_control|Lance Control:
ui_by_relative_enemy_position|By relative enemy position
ui_by_inverse_mouse_movement|By inverse mouse movement
ui_battle_size|Battle Size:
ui_show_attack_direction|Show Attack Direction
ui_show_targeting_reticule|Show Targeting Reticle
ui_show_names_of_friendly_troops|Show Banners on Friendly Troops
ui_report_damage|Report Damage
ui_report_shot_difficulty|Report Shot Difficulty
ui_difficulty_rating_percentage|Difficulty Rating = %d%%
ui_controls|Controls
ui_video_options|Video Options
ui_done|Done
ui_factions|Factions
ui_item_itemname|Item - %s
ui_prop_propname|Prop - %s
ui_unknown_unknownname|Unknown - %s
ui_entry_point_entrypointname|Entry Point %d
ui_passage_menu_item_passagename|Passage (menu item %d)
ui_plant_plantname|Plant - %s
ui_export_file_for_character_playername_already_exists_overwrite_it|Export file for character %s already exists. Overwrite it?
ui_yes|Yes
ui_no|No
ui_set_save_file_name|Enter a name for this save-game:
ui_enter_new_name|Enter a new name:
ui_export_character|Export Character
ui_import_character|Import Character
ui_character_playername_exported_successfully|Character %s exported successfully.
ui_character_playername_imported_successfully|Character %s imported successfully.
ui_unable_to_open_import_file|Unable to open import file.
ui_are_you_sure_you_want_to_import_the_character|Are you sure you want to import the character?
ui_unable_to_find_character_import_file|Unable to find character import file.
ui_mount_and_blade_is_running_in_trial_mode_please_buy_the_game_for_importing_a_character|Mount&Blade is running in trial mode. Please buy the game for importing a character.
ui_change_skin|Skin
ui_change_hair|Hair
ui_change_hair_color|Hair Color
ui_change_beard|Beard
ui_tutorial|Tutorial
ui_tutorial_face_generator|Adjust your character's face using the buttons and the sliders. To rotate the head, click on it and drag the mouse.
ui_restore|Load
ui_cancel|Cancel
ui_delete|Delete
ui_confirm_delete_game|Are you sure you want to delete this game?
ui_error_removing_file|Error removing file...
ui_day_datedisplay|Day %d (%d:%d%d)
ui_reset_changes|Reset Changes
ui_weapon_proficiencies|Proficiencies
ui_skills|
Skills
ui_attributes|
Attributes
ui_enter_name_here|*Enter Name Here*
ui_edit_face|Click to edit face
ui_statistics|Statistics
ui_next|Next
ui_prev|Prev
ui_learn|Learn
ui_question_saving_policy|What will the game's saving policy be?
ui_saving_policy_realistic|Realistic! No quitting without saving!
ui_saving_policy_nonrealistic|Allow me to quit without saving.
ui_tutorial_character_generation|Now enter your name and distribute your attribute, skill and weapon points. You can click on various elements on the screen to learn how each one will affect your character.
ui_str|STR
ui_agi|AGI
ui_int|INT
ui_cha|CHA
ui_at_learning_limit|(At learning limit)
ui_not_enough_skill_points_to_learn|(Not enough skill points to learn)
ui_strength|strength
ui_agility|agility
ui_intelligence|intelligence
ui_charisma|charisma
ui_not_enough_attributetype_to_learn_this_skill|(Not enough %s to learn this skill)
ui_explanation_one_handed_weapon|Covers usage of one handed swords, axes and blunt weapons.
ui_explanation_two_handed_weapon|Covers usage of two handed swords, great axes and mauls.
ui_explanation_polearm|Covers usage of pole weapons like spears, lances, staffs, etc.
ui_explanation_archery|Covers usage of bows.
ui_explanation_crossbow|Covers usage of crossbows.
ui_explanation_throwing|Covers usage of thrown weapons like javelins, darts, stones etc.
ui_explanation_firearms|Covers usage of pistols and muskets.
ui_explanation_strength|Strength: Every point adds +1 to hit points. The following skills can not be developed beyond 1/3 of Strength: Ironflesh, Power Strike, Power Throw, Power Draw.
ui_explanation_agility|Agility: Each point gives five weapon points and slightly increases movement speed. The following skills can not be developed beyond 1/3 of Agility: Weapon Master, Shield, Athletics, Riding, Horse archery, Looting.
ui_explanation_intelligence|Intelligence: Every point to intelligence immediately gives one extra skill point. The following skills can not be developed beyond 1/3 of Intelligence: Trainer, Tracking, Tactics, Path-finding, Spotting, Inventory Management, Wound treatment, Surgery, First Aid, Engineer.
ui_explanation_charisma|Charisma: Each point increases your party size limit by +2. The following skills can not be developed beyond 1/3 of Charisma: Persuasion, Prisoner Management, Leadership, Trade.
ui_level|Level: %d
ui_xp|Experience: %d
ui_next_level_at|Next level at: %d
ui_health_player|Health: %d/%d
ui_health|Health: %d
ui_attribute_points|Attribute points: %d
ui_skill_points|Skill points: %d
ui_weapon_points|Weapon points: %d
ui_mission_losses_none| none.
ui_mission_losses_wounded|wounded :
ui_mission_losses_killed|killed :
ui_party_losses|%s : %d wounded --- %d killed of %d.
ui_casualties_sustained|Casualties sustained:
ui_advantage_change|Advantage change = %c%d
ui_overall_battle_casualties|Overall battle causalties:
ui_advantage_outnumbered| You are hopelessly outnumbered.
ui_advantage_major_disadvantage| You have a major disadvantage.
ui_advantage_slight_disadvantage| You are slightly disadvantaged.
ui_advantage_balanced| The situation is balanced.
ui_advantage_fair_advantage| You have a fair advantage for winning.
ui_advantage_greatly_favored| The odds of battle favor you greatly.
ui_tactical_advantage|Tactical advantage: %d (%s)
ui_order_group|Order group:
ui_question_save_changes|You have made changes to the objects. Do you want to save changes?
ui_yes_save|Yes, save
ui_no_discard_changes|No, discard changes
ui_everyone_control|Everyone!
ui_everyone_around_control|Nearby Soldiers!
ui_others_control|Others!
ui_question_give_up_fight|Give up the fight?
ui_give_up|Give up
ui_keep_fighting|Keep fighting
ui_question_leave_area|Leave Area
ui_cant_retreat_there_are_enemies_nearby|Can't retreat. There are enemies nearby!
ui_question_retreat_battle|Retreat battle?
ui_retreated_battle|%s has been routed.
ui_retreated_battle|%s has fled from the battlefield.
ui_retreat|Retreat
ui_talk|Talk
ui_duel|Duel
ui_mount|Mount
ui_riding_skill_not_adequate_to_mount|(Riding skill too low to mount)
ui_dismount|Dismount
ui_exit|Exit
ui_door_to|Door to
ui_open|Open
ui_equip|Equip
ui_baggage|Baggage
ui_access_inventory|Access inventory
ui_chest|Chest
ui_passage|Passage
ui_go|Go
ui_retreat_battle|Retreat Battle
ui_leave_area|Leave Area
ui_reports|Reports
ui_camp|Camp
ui_terrain|Terrain
ui_quests|Notes
ui_inventory|Inventory
ui_character|Character
ui_party|Party
ui_paused|Paused
ui_click_left_button_to_cancel_wait|Waiting... (Left click to return)
ui_midnight|Midnight
ui_late_night|Late night
ui_dawn|Dawn
ui_early_morning|Early morning
ui_morning|Morning
ui_noon|Noon
ui_afternoon|Afternoon
ui_late_afternoon|Late afternoon
ui_dusk|Dusk
ui_evening|Evening
ui_midnight|Midnight
ui_level_limit_reached|Level Limit Reached!
ui_explanation_level_limit|Hail Adventurer, Mount&Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to Level 8. In order to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_time_limit_reached|Time Limit Reached!
ui_explanation_time_limit|Hail Adventurer, Mount&Blade has not been activated yet and is running in trial mode. In this mode, the game is limited to 30 game days. In oder to continue playing, please restart the game and activate it with your 16-digit serial key which is included in your boxed copy. After activating, you can continue playing right from here. Now, Mount&Blade will save your game and exit.
ui_target_lost|Target lost
ui_waiting|Waiting.
ui_travelling_to|Travelling to
ui_following|Following
ui_accompanying|Accompanying
ui_running_from|Running from
ui_patrolling|Patrolling
ui_patrolling_around|Patrolling around
ui_holding|Holding
ui_travelling|Travelling
ui_fighting_against|Fighting against
ui_speed_equals|Speed = %2.1f
ui_defenders|Garrison:
ui_prisoners|Prisoners:
ui_1_hour|1 hour
ui_n_hours|%d hours
ui_between_hours|%d - %d hours
ui_combatants|Combatants: %d
ui_party_size|Party size: %d
ui_party_size_between|Party size: %d - %d
ui_merchant|Merchant
ui_return|Return
ui_no_cost|No cost
ui_rename|Rename
ui_use|Use
ui_destroy|Destroy
ui_destructible_target|Destructible target
ui_tutorial_inventory|This is the trade screen. Hold down control key while clicking on an item to quickly purchase or sell it.
ui_head_armor|Head Armor: %d
ui_body_armor|Body Armor: %d
ui_leg_armor|Leg Armor: %d
ui_encumbrance|Encumbrance: %2.1f
ui_you_dont_have_value|You don't have %s.
ui_merchant_cant_afford_value|%s: I can't afford %s. I have only %s.
ui_merchant_pay_whatever|Alright, just pay whatever you can.
ui_merchant_think_of_something_else|Hmm. Let us think of something else.
ui_dumping_value_items|%d items will be permanently lost, are you sure?
ui_dumping_value_item|One item will be permanently lost, are you sure?
ui_question_slaughter_food_and_eat|Slaughter this %s and eat it?
ui_money_value|Money: %s
ui_dump|Discard
ui_outfit|Outfit
ui_arms|Arms
ui_horse|Horse
ui_food|Food
ui_reclaim_your_sold_goods|Reclaim your sold goods before buying that!
ui_return_your_bought_goods|Return your bought goods before selling that!
ui_polearm_no_shield|Polearm (No shield)
ui_polearm|Polearm
ui_two_handed|Two-handed
ui_two_handed_one_handed|Two-handed/One-handed
ui_one_handed|One-handed
ui_return_price|Return price: %d
ui_sell_price|Sell price: %d
ui_reclaim_price|Reclaim price: %d
ui_buying_price|Buying price: %d
ui_default_item|Default item
ui_buying_price_free|Buying price: Free
ui_weight|Weight: %2.1f
ui_plus_value_to_head_armor|+%d to head armor
ui_plus_value_to_body_armor|+%d to body armor
ui_plus_value_to_leg_armor|+%d to leg armor
ui_swing|Swing: %d%s
ui_damage|Damage: %d%s
ui_thrust|Thrust: %d%s
ui_accuracy|Accuracy: %d
ui_speed_rating|Speed rating: %d
ui_value_to_damage|%c%d to damage
ui_value_to_morale|+%1.1f to party morale
ui_resistance|Resistance: %d
ui_size|Size: %d
ui_weapon_reach|Weapon reach: %d
ui_armor|Armor: %d
ui_speed|Speed: %d
ui_maneuver|Maneuver: %d
ui_charge|Charge: %d
ui_hit_points|Hit Points: %d/%d
ui_requires_value_difficulty|Requires %s: %d
ui_bonus_against_shields|Bonus against shields
ui_cant_be_used_to_block|Can't be used to block
ui_troop_cant_use_item|%s: I can't use that item!
ui_notification_riding_skill_not_enough|Your riding skill is not high enough to mount this horse.
ui_notification_requirements_not_met|You don't have the required skills or attributes for this weapon.
ui_notification_payment_value|You must pay %s.
ui_notification_payment_receive_value|You will receive %s.
ui_one_handed_weapons|One Handed Weapons
ui_two_handed_weapons|Two Handed Weapons
ui_polearms|Polearms
ui_archery|Archery
ui_crossbows|Crossbows
ui_throwing|Throwing
ui_firearms|Firearms
ui_reset|Reset
ui_release_one|Release one
ui_move_up|Move Up
ui_move_down| Move Down
ui_upgrade_one|Upgrade one
ui_party_skills|Party Skills
ui_morale|Morale: %s
ui_terrible|Terrible
ui_very_low|Very low
ui_low|Low
ui_below_average|Below average
ui_average|Average
ui_above_average|Above average
ui_high|High
ui_very_high|Very high
ui_excellent|Excellent
ui_starving|Starving! %d%%
ui_weekly_cost_value|Weekly cost: %s
ui_company|Company: %d / %d
ui_prisoners_equal_value|Prisoners: %d / %d
ui_choose_prisoners|Choose Prisoners
ui_choose_companions|Choose Companions
ui_rescued_prisoners|Rescued Prisoners
ui_captured_enemies|Captured Enemies
ui_disband|Disband
ui_take_prisoner|Take prisoner
ui_take_back|Take back
ui_give|Give
ui_take|Take
ui_sell|Sell
ui_hire|Hire
ui_notification_cant_hire|(Can't hire: not enough money)
ui_uncapture|Release
ui_capture|Capture
ui_party_capcity_reached|(Party capacity reached)
ui_all| all
ui_joining_cost_weekly_wage|Joining cost: %d, Weekly wage: %d
ui_weekly_wage|Weekly wage: %d denars
ui_price|Price: %d
ui_number_ready_to_upgrade|%d ready to be upgraded.
ui_upgrade_to_value| Upgrade to %s (%dd)
ui_notification_no_slot_for_upgrade|No slot for upgrading to %s!
ui_shield_broken|Shield broken.
ui_shield_cracked|Shield cracked.
ui_shield_deformed|Shield deformed.
ui_you_hit_a_friendly_troop|You hit a friendly troop!
ui_hit_shield_on_back|Hit shield on back!
ui_delivered_couched_lance_damage|Delivered couched lance damage!
ui_received_couched_lance_damage|Received couched lance damage!
ui_speed_bonus_plus|Speed bonus: +%d%%
ui_speed_bonus|Speed bonus: %d%%
ui_cant_reload_this_weapon_on_horseback|Can't reload this weapon on horseback.
ui_no_more_bolts|No more bolts...
ui_you_are_not_carrying_any_bolts|You are not carrying any bolts.
ui_no_more_arrows|No more arrows...
ui_you_are_not_carrying_any_arrows|You are not carrying any arrows.
ui_head_shot|Head shot!
ui_delivered_number_damage|Delivered %d damage.
ui_delivered_number_damage_to_horse|Delivered %d damage to horse.
ui_horse_charged_for_number_damage|Horse charged for %d damage.
ui_received_number_damage|Received %d damage.
ui_horse_received_number_damage|Horse received %d damage.
ui_value_killed_teammate|%s has killed a teammate!
ui_horse_fell_dead|Horse fell dead...
ui_horse_crippled|Horse crippled...
ui_shot_difficulty|Shot difficulty: %2.1f
ui_you_have_improved_your_proficiency_in_value_to_number|You have improved your proficiency in %s to %d.
ui_your_proficiency_in_value_has_improved_by_number_to_number|Your proficiency in %s has improved by +%d to %d.
ui_value_killed_by_value|%s killed by %s.
ui_value_fell_dead|%s fell dead.
ui_value_knocked_unconscious_by_value|%s knocked out by %s.
ui_value_fell_unconscious|%s fell unconscious.
ui_troop_routed|%s has been routed.
ui_troop_panicked|%s has panicked.
ui_troop_fled|%s has fled the battle.
ui_you_got_number_experience|You got %d experience.
ui_you_have_advanced_to_level_number|You have advanced to level %d.
ui_value_has_advanced_to_level_number|%s has advanced to level %d.
ui_you_got_value|You got %s.
ui_new_quest_taken|New quest taken: %s.
ui_quest_completed_value|Quest completed: %s.
ui_quest_succeeded_value|Quest succeeded: %s.
ui_quest_failed_value|Quest failed: %s.
ui_quest_concluded_value|Quest concluded: %s.
ui_quest_cancelled_value|Quest cancelled: %s.
ui_lost_value| (Lost: %s)
ui_items_lost| (Items lost:
ui_party_has_nothing_to_eat|Party has nothing to eat!
ui_days_training_is_complete|Day's training is complete...
ui_total_experience_gained_through_training_number|Total experience gained through training: %d
ui_some_soldiers_are_ready_to_upgrade|Some soldiers are ready to upgrade.
ui_number_of_companions_exceeds_leadership_limit| Number of companions exceeds leadership limit.
ui_number_of_prisoners_exceeds_prisoner_management_limit| Number of prisoners exceeds prisoner management limit.
ui_party_morale_is_low| Party morale is low!
ui_and_one_space| and
ui_has_deserted_the_party| has deserted the party.
ui_have_deserted_the_party| have deserted the party.
ui_weekly_report|Weekly report
ui_shared_number_experience_within_party|Shared %d experience within party.
ui_got_item_value|Got item: %s.
ui_game_saved_successfully|Game saved successfully.
ui_autosaving|Autosaving...
ui_quick_saving|Quick-saving...
ui_cant_quick_save|Can't Quick-save during battle...
ui_screenshot_taken_to_value|Screenshot is saved to %s
ui_screenshot_failed|Can't save screenshot.
ui_value_joined_your_party|%s joined your party.
ui_value_joined_party_as_prisoner|%s joined party as prisoner.
ui_value_has_joined_party|%s has joined party.
ui_value_has_been_taken_prisoner|%s has been taken prisoner.
ui_value_left_the_party|%s left the party.
ui_number_values_left_the_party|%d %s(s) left the party.
ui_number_value_left_the_party|%d %s left the party.
ui_your_relations_with_value_has_improved_from_number_to_number|Your relations with %s has improved from %d to %d.
ui_your_relations_with_value_has_deteriorated_from_number_to_number|Your relations with %s has deteriorated from %d to %d.
ui_you_lost_value|You lost %s.
ui_lost_item_value|Lost item: %s.
ui_got_number_value|Got %d %s.
ui_lost_number_value|Lost %d %s.
ui_set_default_keys|Set default keys
ui_undo_changes|Undo changes
ui_press_a_key|Press a key
ui_return_to_game|Return to Game
ui_options|Options
ui_save_and_exit|Save & Exit
ui_save|Save
ui_save_as|Save As
ui_quit_without_saving|Quit without Saving
ui_empty_slot|Empty Slot
ui_game_saved|Game saved...
ui_confirm_overwrite|Savegame for %s will be overwritten. Are you sure?
ui_dynamic_lighting|Dynamic Lighting
ui_character_shadows|Character Shadows
ui_grass_density|Grass Density:
ui_environment_shadows|Environment Shadows
ui_realistic_shadows_on_plants|Realistic Shadows on Plants:
ui_particle_systems|Particle Systems
ui_gamma|Monitor Gamma:
ui_character_detail|Character Detail:
ui_character_shadow_detail|Character Shadow Detail:
ui_blood_stains|Blood Stains:
ui_on|On
ui_off|Off
ui_near_player_only|Near player only
ui_default|Default
ui_3d_grass|3D Grass:
ui_number_of_ragdolls|Number of Rag Dolls:
ui_number_of_corpses|Number of Corpses:
ui_unlimited|Unlimited
ui_anisotropic_filtering|Anisotropic Filtering
ui_fast_water_reflection|Fast Water Reflections
ui_maximum_framerate|Max. Frame-rate:
ui_show_framerate|Show Frame-rate:
ui_estimated_performance|Estimated Performance: %d%%
ui_change_graphics_settings_explanation|Some changes you have made will take effect when you enter a new area.
ui_start_tutorial|Tutorial
ui_start_a_new_game|New Game
ui_restore_a_saved_game|Load Game
ui_exit_to_windows|Exit
ui_credits|Credits
ui_version_value|v%s
ui_active_quests|Active Quests
ui_finished_quests|Finished Quests
ui_given_on_date|Given on: %s
ui_days_since_given|Days since given: %d
ui_quest_progression_number|Quest progression: %d%%
ui_too_many_quests|Too many quests
ui_ok|OK
ui_move_forward|Move Forward
ui_move_backward|Move Backward
ui_move_left|Move Left
ui_move_right|Move Right
ui_action|Action
ui_jump|Jump
ui_attack|Attack
ui_parry_then_attack|Counter Attack
ui_defend|Defend
ui_kick|Kick
ui_equip_weapon_1|Equip Item 1
ui_equip_weapon_2|Equip Item 2
ui_equip_weapon_3|Equip Item 3
ui_equip_weapon_4|Equip Item 4
ui_equip_next_weapon|Equip Next Weapon
ui_equip_next_shield|Equip Next Shield
ui_sheath_weapon|Sheath Weapon
ui_character_window|Character Window
ui_inventory_window|Inventory Window
ui_party_window|Party Window
ui_quests_window|Quests Window
ui_game_log_window|Game Log Window
ui_leave_location_retreat|Leave Location/Retreat
ui_zoom|Zoom
ui_view_outfit|View Outfit
ui_toggle_first_person_view|Toggle First Person View
ui_view_orders|View Orders
ui_quick_save|Quick Save
ui_no_key_assigned|No key assigned
ui_new_enemies_have_arrived|New enemies have arrived.
ui_reinforcements_have_arrived|Reinforcements have arrived.
ui_report_casualties|Report Casualties
ui_report_experience|Report Experience
ui_current_level_value|Current Level: %d
ui_base_attribute_value|Base Attribute: %s
ui_battle_controls|Battle Controls
ui_map_controls|Map Controls
ui_general_controls|General Controls
ui_zoom_in|Zoom In
ui_zoom_out|Zoom Out
ui_wait|Wait
ui_take_screenshot|Take Screenshot
ui_randomize|Randomize
ui_hint|Hint
ui_press_left_mouse_button_to_continue|Press left mouse button to continue...
ui_loot|Loot
ui_chest|Chest
ui_cut_short|c
ui_pierce_short|p
ui_blunt_short|b
ui_battle|Battle
ui_siege|Siege
ui_troops|Troops:
ui_loading_module_info_file|Loading Module Info File
ui_processing_ini_file|Processing INI File
ui_loading_music|Loading Music
ui_loading_data|Loading Data
ui_loading_setting_data|Loading Setting Data
ui_loading_textures|Loading Textures
ui_finished|Finished.
ui_creating_game|Creating Game
ui_loading_savegame_file|Loading Savegame File
ui_loading_map_file|Loading Map File
ui_initializing_map|Initializing Map
ui_launching_game|Launching Game
ui_capital_battle|BATTLE:
ui_capital_versus|--VERSUS--
ui_tracks|Tracks
ui_battleground|Battleground
ui_order_1|Select Order 1
ui_order_2|Select Order 2
ui_order_3|Select Order 3
ui_order_4|Select Order 4
ui_order_5|Select Order 5
ui_order_6|Select Order 6
ui_order_button_hold_this_position|Hold this position
ui_order_button_follow_me|Follow me
ui_order_button_charge|Charge
ui_order_button_stand_ground|Stand ground
ui_order_button_retreat|Retreat
ui_order_button_advance|Advance ten paces
ui_order_button_fall_back|Fall back ten paces
ui_order_button_spread_out|Spread out
ui_order_button_stand_closer|Stand closer
ui_order_button_mount_horses|Mount horses
ui_order_button_dismount|Dismount
ui_order_button_hold_fire|Hold your fire
ui_order_button_fire_at_will|Fire at will
ui_order_button_use_blunt_weapons|Use only blunt weapons
ui_order_button_use_any_weapon|Use weapons at will
ui_order_button_movement_orders|Movement orders
ui_order_button_formation_orders|Formation orders
ui_order_button_fire_orders|Fire orders
ui_follow_me_e_|%s, follow me!
ui_charge_e_|%s, charge!!!
ui_stand_ground_e_|%s, stand ground!
ui_retreat_e_|%s, retreat!
ui_mount_horses_e_|%s, mount horses!
ui_dismount_e_|%s, dismount!
ui_advance_e_|%s, advance ten paces!
ui_fall_back_e_|%s, fall back ten paces!
ui_stand_closer_e_|%s, stand closer!
ui_spread_out_e_|%s, spread out!
ui_use_blunt_weapons_e_|%s, use only blunt weapons!
ui_use_any_weapon_e_|%s, use weapons at will!
ui_hold_fire_e_|%s, hold your fire!
ui_fire_at_will_e_|%s, fire at will!
ui_hold_this_position_e_|%s, hold this position!
ui_infantry|Infantry
ui_archers|Archers
ui_cavalry|Cavalry
ui_companions|Companions
ui_everyone_hear_me|Everyone, hear me!
ui_everyone|Everyone
ui_everyone_around_me|Nearby Soldiers
ui_str_hear_me|%s, hear me!
ui_str_and_str|%s and %s
ui_str_comma_str|%s, %s
ui_need_to_learn_prisoner_management|You need to learn Prisoner Management skill in order to take prisoners.
ui_game_log|Game Log
ui_recent_messages|Recent Messages
ui_custom_battle|Custom Battle
ui_player|Player
ui_value_denars|%d denars
ui_back|Back
ui_forward|Forward
ui_display_on_map|Show On Map
ui_info_pages|Game Concepts
ui_troops2|Characters
ui_locations|Locations
ui_click_button_to_view_note|Click on a link to view the notes
ui_this_page_contains_no_information|This page contains no information
ui_other_pages_that_link_here|Other pages that link here:
ui_report_is_value_days_old| (Report is %d days old)
ui_report_is_current| (Report is current)
ui_button_party_member_healthy_total|%s (%d/%d)
ui_button_party_member_total|%s (%d)
ui_button_party_member_hero_percentage_wounded|%s (%d%% - Wounded)
ui_button_party_member_hero_percentage|%s (%d%%)
ui_percentage_value|%d%%
ui_full|Full
ui_quick|Quick
ui_none|None
ui_change|Change
ui_how_to_change|How to change this?
ui_change_directx_explanation|You can change the render method between DirectX 7 and DirectX 9 by clicking on the Configure button at the launch menu that comes up when you first start the game.
ui_dropping_picking_up|Dropping %s; picking up %s.
ui_dropping|Dropping %s.
ui_picking_up|Picking up %s.
ui_unable_to_take|Unable to take that.
ui_age|Age
ui_cannot_be_used_on_horseback|Cannot be used on horseback
ui_enable_vertex_shaders2|Render Method:
ui_screen_size2|Screen Resolution:
ui_use_desktop_resolution2|Use Desktop Resolution
ui_shadow_quality2|Shadow Quality:
ui_m_low2|Low
ui_m_high2|High
ui_m_ultra_high2|Max
ui_off2|Off
ui_group_header|Class of troop
ui_group_rename|Rename group
ui_group_1|Infantry
ui_group_2|Archers
ui_group_3|Cavalry
ui_group_4|Cav. Archers
ui_group_5|Companions
ui_group_6|Fodder
ui_group_7|Unnamed 1
ui_group_8|Unnamed 2
ui_group_9|Unnamed 3
ui_group_rename|Rename Group
ui_group_close|Close
ui_party_b_group_information|%s belongs to %s group
ui_thrown_or_s|Thrown/%s
ui_ranged_damage|Ranged: %d%s
ui_overall_quality|Overall Quality
ui_shader_quality|Shader Quality:
ui_flora_lod_detail|Tree Detail:
ui_flora_degrade_distance|Tree Degrade Distance:
ui_antialiasing|AntiAliasing:
ui_use_depth_effects|Use Depth Effects
ui_hdr_mode|HDR Mode:
ui_autoexpore|Auto-exposure
ui_choose_profile|Choose Profile
ui_create|Create
ui_edit|Edit
ui_join_game|Join a Game
ui_host_game|Host a Game
ui_custom|Custom
ui_medium|Medium
ui_male|Male
ui_female|Female
ui_gender|Choose Gender:
ui_edit_profile|Edit Profile
ui_new_profile|New Profile
ui_enter_username|Enter Username:
ui_invalid_username|Usernames may only contain letters, numbers or '_' character.
ui_confirmation|Are you sure?
ui_multiplayer|Multiplayer
ui_server_name|Server
ui_module_name|Module
ui_game_type|Game Type
ui_map_name|Map
ui_ping|Ping
ui_dedicated|Dedicated
ui_number_of_players|Players
ui_password_protected|Password
ui_connect|Connect
ui_local_area_network|Local Area Network
ui_internet|Internet
ui_favorites|Favorites
ui_source|Source:
ui_server_password|Server Password:
ui_refresh|Refresh
ui_start_search|Start Search
ui_add_to_favorites|Add to Favorites
ui_remove_from_favorites|Remove from Favorites
ui_use_speedtree|Use Speedtree
ui_use_instancing|Use Instancing
ui_error|Error
ui_error_server_full|Server is full.
ui_error_server_full_for_non_private|Server is full for players without a private member password.
ui_error_server_password_incorrect|Incorrect password.
ui_error_incorrect_serial|Incorrect serial number.
ui_error_incorrect_authorization_key|Incorrect authorization key.
ui_error_banned_from_server|You are banned from this server.
ui_error_username_taken|Your profile name is used by another player.
ui_error_authentication_failed|Authentication failed.
ui_unable_to_connect_to_server|Unable to connect to server.
ui_connection_to_server_is_lost|Connection to server is lost.
ui_kicked_from_server|Kicked from server.
ui_switch_to_module_question|This server is running another module than the one you are currently running. Do you want Mount&Blade to switch to this module?
ui_download_module_question|This server is running a module that is not installed on your computer. Would you like to visit the download site for this module now?
ui_download_mb_new_version_question|This server is running a newer version (%d.%d%d%d) of Mount&Blade than the one you are currently running (%d.%d%d%d). Would you like to visit TaleWorlds download site now?
ui_download_mb_old_version_question|This server is running an older version (%d.%d%d%d) of Mount&Blade and than the one you are currently running (%d.%d%d%d).
ui_download_module_new_version_question|This server is running a newer version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d). Would you like to visit the download site for this module now?
ui_download_module_old_version_question|This server is running an older version (%d.%d%d%d) of the current module than the one you are running (%d.%d%d%d).
ui_authenticating_with_steam|Authenticating with Steam...
ui_validating_serial_number|Validating serial number...
ui_scanning_lan|Scanning local area network...
ui_retrieving_servers|Retrieving server list...
ui_shield_size2|Size: %dx%d
ui_click_to_view_notes|Click to view notes
ui_retrieving_server_infos|Retrieving information from servers (%d)...
ui_connecting_to_server|Connecting to server...
ui_requesting_to_join_the_game|Requesting to join the game...
ui_loading|Loading...
ui_group_value_control|Group %d!
ui_drop_weapon|Drop Weapon
ui_multiplayer_message_all|Send Message to Everyone
ui_multiplayer_message_team|Send Message to Team
ui_command_line|Command Line
ui_use_ranged_weapon_as_melee|Toggle Weapon Mode
ui_send_message_all|Send Message to Everyone
ui_send_message_team|Send Message to Team
ui_select|Select
ui_context_menu|Context Menu
ui_round_starts_in_value_seconds|Round starts in %d seconds...
ui_watching_value|Following %s
ui_capital_spec|SPEC
ui_capital_dead|DEAD
ui_instancing_error1|Could not lock Instance Buffer (size: %d), Disabled mesh-instancing (Error Code: %d)
ui_instancing_error2|Could not fit instanced objects, Disabled mesh-instancing
ui_by_keyboard|By movement keys
ui_combat_speed_slowest|Slowest
ui_combat_speed_slower|Slower
ui_combat_speed_normal|Normal
ui_combat_speed_faster|Faster
ui_combat_speed_fastest|Fastest
ui_module_newer_than_application|The module you have selected requires a newer version of the game.
ui_module_older_than_application|The module you have selected requires an older version of the game.
ui_unbalanced|Unbalanced
ui_can_crush_through_blocks|Can crush through blocks
ui_turn_camera_with_horse|Turn Camera with Horse in First Person:
ui_widescreen_mode_on|Multiple Screen Mode Enabled
ui_widescreen_mode_off|Multiple Screen Mode Disabled
ui_notification_cant_upgrade|(Can't upgrade: not enough money)
ui_turn_never|Never
ui_turn_ranged_only|Ranged only
ui_turn_melee_only|Melee only
ui_turn_always|Always
ui_general_options|General Options
ui_vac_enabled|Valve Anti Cheat Enabled
ui_campaign_ai|Campaign AI:
ui_downloading_map|Downloading map (%d KB)
ui_download_completed|Download completed.
ui_server_filter|Server filter
ui_has_players|Has players
ui_is_not_full|Not full
ui_is_password_free|No password
ui_native_only|Native only
ui_ping_limit|Ping limit
ui_filter_info|%d games and %d players filtered
ui_is_version_compatible|Compatible with version
ui_ttnet_account|TTNET Oyun account
ui_username|Username
ui_password|Password
ui_error_incorrect_username_or_password|Incorrect username or password
ui_validating_account|Validating account...
ui_plase_enter_your_serial_key|Please enter your serial key
ui_cut|Cutting
ui_pierce|Piercing
ui_blunt|Blunt
ui_use_melee_weapons_e_|%s, use melee weapons!
ui_use_ranged_weapons_e_|%s, use ranged weapons!
ui_order_button_use_melee_weapons|Use melee weapons
ui_order_button_use_ranged_weapons|Use ranged weapons
ui_order_button_weapon_usage_orders|Weapon usage orders
ui_fire_at_my_command_e_|%s, fire at my command!
ui_fire_now_e_|%s, fire!
ui_order_button_fire_at_my_command|Fire at my command
ui_order_button_fire_now|Fire
ui_order_form_1_row|Form 1 row
ui_order_form_2_row|Form 2 rows
ui_order_form_3_row|Form 3 rows
ui_order_form_4_row|Form 4 rows
ui_order_form_5_row|Form 5 rows
ui_form_1_row_e_|%s, form 1 row!
ui_form_2_row_e_|%s, form 2 rows!
ui_form_3_row_e_|%s, form 3 rows!
ui_form_4_row_e_|%s, form 4 rows!
ui_form_5_row_e_|%s, form 5 rows!
ui_order_7|Select Order 7
ui_order_8|Select Order 8
ui_all_fire_now_e_|%s, volley fire!
ui_left_fire_now_e_|%s, left flank volley fire!
ui_middle_fire_now_e_|%s, middle group volley fire!
ui_right_fire_now_e_|%s, right flank volley fire!
ui_order_button_all_fire_now|All volley fire
ui_order_button_left_fire_now|Left flank volley fire
ui_order_button_middle_fire_now|Middle group volley fire
ui_order_button_right_fire_now|Right flank volley fire
ui_crouch|Crouch