- | ver1149 2024/01/24 |
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+ | ver1147 2023/10/17 "Last Hans Standing" |
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+ | ver1140 2023/06/06 "Deep Blue Z" |
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+ | ver1137 2022/12/07 "Polar Distress" |
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+ | ver1135 2022/10/13 "Blood & Bonfires" |
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+ | ver1128 2022/07/14 "Tidal Terror" |
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+ | ver1125 2021/12/9 "Chop 'Til You Drop" |
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+ | ver1121 2021/10/5 "Day of the Zed" |
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+ | ver1117 2021/6/22 "Interstellar Insanity" |
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+ | ver1110 2021/3/23 "Dystopian Devastation" |
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+ | ver1106 2020/12/08 "Christmas Crackdown" |
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+ | Ver1103 2020/9/29 "Infernal Insurrection" |
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+ | Ver1094 2020/6/8 "Perilous Plunder" |
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+ | Ver1091 2020/3/24 "Neon Nightmare" |
Zeds
ハンス ドラゴンブレスの地面火ダメージ耐性が1.1倍から0.9倍に減少 Weapon ドラゴンブレス 弾の地面を燃やす確率が10%から100%に増加しました。 地面の火のダメージが10から8に減少しました。 地面の火の持続時間が10秒から2.5秒に短縮されました。 基本ダメージが26から35に増加しました。 ペレットの数が8から6に減少。 予備弾薬容量が57から60に増加しました。 死亡時のゼッドラグドールに上向きの力を追加し、体にかかる衝動を増加させました。 パルベライザー 軽いMeleeダメージが70から80に増加しました。 爆発半径が78%増加しました。 方向性のある爆発角度を調整し、爆発コーンがプレイヤーの前にいるより多くのZedsにダメージを与えられるようにしました。 第一アップグレードのダメージ修正が5%から10%に増加しました。 2回目のアップグレードのダメージ修正が10%から20%に増加しました。 Perks バーサーカー レベル25 ZED TIME - バーサーカーレイジ 逃げる時間が3秒から5秒に増加しました。 ヒール量が全ヘルスの25%から50%に増加しました。 恐怖の半径が54%増加しました。 サバイバリスト レベル25 ZED TIME - ロックダウン スタン、ノックダウン、つまずき率のモディファイアが最大値に増加しました。 ファイアバグ レベル15の地上火災 ドラゴンブレス、スピットファイア、モロトフに適用されるようになりました。 ガンスリンガー レベル15 ラインアップ 貫通力が1から10に増加しました。これにより、Perk武器の弾はさらに10個のシストを貫通できるようになりました。 |
+ | Ver1088 2019/12/10 "Yuletide Horror" |
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+ | Ver1084 2019/10/1 "Grim Tratments" |
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+ | Ver1079 2019/6/18 "Back & Kickin' Brass" |
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+ | Ver1076 2019/3/26 "Cyber Revolt" |
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+ | Ver1073 2018/12/4 "Season's Beetings" |
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+ | Ver1069 2018/10/2 "Monster Masquerade" |
ハイライト
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+ | Ver1064 2018/6/13 "Treacherous Skies" |
ハイライト
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+ | Ver1062 2018/3/28 "Infinite Onslaught" |
ハイライト
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+ | Ver1059 2017/12/13 "Twisted Christmas" |
ハイライト
バランス変更
Demo
M16m203
Pulverizer
Medic
Zeds
We’ve adjusted the scale on the following zeds to further help them to stand out more easily in game.
Quarter Pounder
Crawler
Albino Crawler
Alpha Clot
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+ | Ver1056 2017/10/17 "Halloween Horrors" |
"Halloween Horrors 2017"アップデートハイライト
|
+ | Ver1054 2017/06/22 |
We have just set live a required update for clients and servers with the following changes:
Weapons Balance:
Commando
Support
Sharpshooter
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+ | Ver1053 2017/06/13 "Summer Sideshow" |
"The Summer Side Show 2017"アップデートHighlights
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+ | Ver1043 2016/08/26 "Tactical Response" |
1041β, 1042βの内容を安定版に取り込むと同時に、いくつかのバランス調整とバグ修正を含んだ内容になっています。
以下はパッチノートです。
KF 1043 Tactical Response Update
http://www.killingfloor2.com/tacticalresponse/
This changelog builds from the previous opt-in beta changelogs which can be found linked below:
Highlights
New Perk SWAT Flashbang Grenade Tactical Knife MP7 SMG MP5RAS SMG P90 SMG Kriss Vector SMG
New Map
Infernal Realm
Balance Changes:
SWAT
MP7 SMG Damage reduced to 16 (was 20) Mag size decreased to 30 (was 40) Ammo cost per mag reduced to 16 (was 26) MP5RAS SMG Damage increased to 25 (was 22) Mag size increased to 40 (was 30) Ammo cost increased to 33 (was 22) Total ammo reduced to 360 (was 390)
Swat Perk changes
Removed Dosh assist bonus. This is not needed anymore due to the passive damage bonus now working. Close Combat Training skill - Changed damage increase to 110% to match Commando’s Fallback skill.
Support
Double-barrel Boomstick Reload speed increased to 0.8 (was 2.0) Elite reload speed increased to 0.57 (was 1.4)
Support Perk changes
Passive ammo skill now gives 25% more ammo (was 50%)
Sharpshooter
Winchester 1894 Damage reduced to 80 (was 105) Base fire rate increased 0.45 (was 0.75) Refined iron sight shoot animations to have less movement. Reload speed increased 20% for both regular and elite reloads Ammo size increase to 12 (was 10) Total ammo increased to 96 (was 70) Ammo cost per mag increased to 32 (was 30) Gun Hit Power reduced to 80 (was 100) Stun Power reduced to 20 (was 25) Crossbow Reload speed increased to 1.1 (was 1.4) Elite reload speed increased to 0.54 (was 0.65) M14 EBR Damage increased to 90 (was 75) Rate of fire reduced to 0.22 (was 0.2) Stun power increased to 15 (was 8) Gun Hit power increased to 80 (was 50) Max ammo count reduced to 140 (was 180) Ammo cost per mag increased to 60 (was 40) Railgun Reload speed increased by 15%
Gunslinger
Dual 1858 Remington Revolvers Reload speed increased to 2.8 (was 3.6) Elite reload speed increased to 1.86 (was 3.1)
Gunslinger Perk changes
Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before)
Berserker
Pulverizer Knockdown power added to hard, light, and explosive attacks.
Zeds
Siren More vulnerable to damage from following weapon types Sub Machine Gun increased to 1.0 (was 0.75) Assault Rifle increased to 1.0 (was 0.75) Handgun increased to 1.0 (was 0.7) Rifle increased to 1.0 (was 0.75) Slashing increased to 1.0 (was 0.75) Blunt increased to 1.0 (was 0.85) Explosive increased to 0.85 (was 0.6) Max Scream Range decreased to 900 (was 920) Scream Damage Frequency decreased to 0.5 (was 1.0) how often scream damage happens Scream Damage decreased to 15 (was 18) Scream Animation speed increased by 60%. Scream Protective Shield time increased to 2.2 seconds (was 1 second)
The goal is to make the siren more of a glass cannon so she's go down quicker
now and scream a little less often but the damage from the scream is higher. Bloat In suicidal, if bloat explodes 3 bloat mines spawn (was 2). Hans Evade speed reduced 15% Frenzy attack damage reduced 30% Special Crawler Special crawlers will now not explode upon death if a player manages to blow their head off first |
+ | Ver1042β 2016/08/18 |
βブランチ(1041β)に対するアップデートになります。
バランス調整とバグ修正が主な内容です。
パッチノートには記載されていませんが、完全ではないもののゲーム内のセリフやUIに日本語が選べるようになりました。
以下の手順で変更できます。 (1) SteamライブラリからKilling Floor2 のプロパティ画面を開く (2) 「言語」タブで「日本語」を選択する。
パッチノート:
Balance Changes:
Berserker Pulverizer Knockdown power added. Katana Updated Katana position in Trader Menu Berserker weapon list to reflect its Tier 2 status Support SG 500 Cost per mag reduced to 30 (was 32) M4 shotgun Cost per mag reduced to 38 (was 40) AA12 Cost per mag reduced to 82 (was 110) Sharpshooter Crossbow Stun power increased to 101 (was 90) SWAT Added higher dosh assist dosh bonus 1.15 was (1.0) Melee weapons Camera shake massively reduced on hits. Zeds Scrake stun time increased 1.55 (was 1.2) Fleshpound stun time increased 1.55 (was 1.2) Patriarch stun time increased 1.25 (was 1.0) Hans stun time increased 1.25 (was 1.0) Microwave gun will now inflate small zeds again. |
+ | Ver1041β 2016/08/12 |
2016/8/12現在、Ver1041のオープンベータに参加できます。
参加方法は、 (1) SteamのライブラリからKillingFloor2のプロパティを表示する。 (2) 「ベータ」タブを選択する。 (3) "参加希望のベータを選択してください:"に、「preview -」を選択する。 以降はパッチノートです。正式版では異なる場合があります。
KF 1041 WIP Changelog
New Perk SWAT Flashbang Grenade Tactical Knife MP7 SMG MP5RAS SMG P90 SMG Kriss Vector SMG
New Map
Infernal Realm
AI Behaviors
Evades Zeds now have the ability to try and dodge damage taken or projectile rounds that are coming at them. this happens more often in higher difficulties. The following zeds can now evade. Slasher Clot Stalker Crawler Hans
Blocking
Zeds can now block incoming damage or projectiles. when this happens it's best to not shoot at the arms that are blocking due it's resistance to damage. Wait for the zed to bring it's block down or flank the zed on it's sides or from behind. The following zeds can block Gorefast Bloat Scrake Fleshpound Hans Patriarch
Fleshpound
Kick does less impulse force for both survival and versus Fleshpound. Health scale per player has been reduced. Body Health 0.39 (was 0.5) Head Health 0.28 (was 0.28)
Siren
Siren more vulnerable to the double barrel shotgun 1.1 was (1.0)
Scrake
Stumble cooldown increased 3.5sec (was2.5) Increased Vulnerability to sub machine gun damage 1.0 (was 0.5) Increased Vulnerability to Assault Rifle damage 1.0 (was 0.7) Increased Vulnerability to Shotgun damage 0.9 (was 0.8) Increased Vulnerability to Slasher damage 1.0 (was 0.75) Increased Vulnerability to Blunt damage 1.0 (was 0.75) Health scale per player has been reduced. BodyHealth 0.39 (was 0.5) Headhealth 0.28 (was 0.28)
Bloat
Fire vulnerability reduced to 1.0 (was 1.6)
Solo adjustments
Gorefast Normal SoloDamageMod 0.65 (was 1.0) Hard SoloDamageMod 0.8 (was 1.0) Suicidal SoloDamageMod 0.65 (was 1.0) HOE SoloDamageMod 0.65 (was 1.0)
Survival game mode
Spawn changes
Random special squads - we now have a system that allows us to make multiple special squads for each wave for each difficulty independently. This is currently only set up in the top difficulties.
Suicidal and Hell on Earth now have 6 random special squads that it can select through for each wave.
Suicidal Difficulty
Ammo pickup mod increased 20% MaxRespawnDosh for suicidal set to 1750 (was 1550) Movement speed. We now have a system that allows us to independently speed up a zeds speed by difficulty. Slasher 10% faster Stalker 30% faster Crawler 30% faster
Hell on Earth Difficulty
MaxRespawnDosh for suicidal set to 1550 (was 1000) Movement speed. We now have a system that allows us to independently speed up a zeds speed by difficulty. Slasher 20% faster Stalker 40% faster Crawler 40% faster
These changes were made to make Suicidal and HoE more challenging and fun for those who enjoy those experiences.
Bash with all weapons
Bash damage for all weapons is now based on the weight of the gun in inventory. 0=20 damage 5=25 damage 10=30 damage
Perks
Berserker Weapon Changes Katana Moved to Berserker class tier 2 Reduced attack speed 10% Increased light attack strength to 68 (was 34) Increased heavy attack strength to 90 ( was 68)
Pulverizer
Increase light attack speed 20% Increase hard attack speed 10% Light attack damage increased to 85 (was 70)
Commando
Weapon Changes AR15 Damage 30 (was 20) Ammo cost 20 (was 14)
Bullpup
Damage 30 (was 25) Ammo Cost 30 (was 24) Total ammo amount 300 rounds (was 330)
Ak12
Damage 40 (was 35) Ammo Cost 40 (was 30) Total ammo amount 330 (was 360)
Sharpshooter
Weapon Changes Railgun Ammo pickups now give you 3 rounds
Perk changes
Assists kills give you 1.1 more dosh.
Firebug
Weapon Changes
Caulknburn
Damage increase to 13 (was 10) Splash damage increased to 5 (was 2) Splash damage radius reduced 200 (was 300) Starting ammo increased 300 (was 250) Max ammo increased 550 (was 450)
Flamethrower
Splash damage increased to 10 (was 2) Splash damage radius reduced 175 (was 300) Max ammo increased 600 (was 500)
Microwave gun
Splash damage reduced to 10 (was 20) Splash damage radius reduced to 300 (was 400) Max ammo increased 600 (was 500)
Support
Weapon Changes AA12 Damage reduced to 140 (was 175) Starting ammo 40 (was 20) Total ammo 140 (was 100)
Demo
Weapon changes Dynamite Stun added back to it
M16 M203 Assault Rifle
New demo weapon for tier 3
Bosses
Hans Shield has less health Does more damage overall
Versus
Alpha Clot Rally skill will also buff yourself along with other zeds.
Patriarch
Melee attack damage reduced to 40 (was 55)
General
Spawn points on maps are now randomized (players will spawn as a team in one of several locations) Many FX have been updated New updated credits There is not a counter for alternate ammo on HUD weapon selector. Added new checkbox options in Gameplay settings including: Hide boss health bar Show welder in inventory Use alt. dual pistol aim No auto turn on clot grab New Rotating News banner in Main Menu Highlights surveys, the Community Issue Tracker, the latest update info and more!
Audio
Updated (most) Commando Weapon Sounds AR-15 Bullpup SCAR New Zed Audio Bloat - added Some Iconic KF1 Vocalizations Fleshpound - Total Revamp (yes, he talks now) Total Revamp of UI Audio Improvement of RPG-7 Fire Sound Added Voice Localization for Japanese, German, Spanish, Russian, and French All playable characters Hans Patriarch Trader Improvements to Zed Time bullet whiz sounds Added missing voice calls for Hans, Trader, and Patriarch (they now have far more available lines) Removed ringing sound from hearing impaired state (community request)
Maps
Improvements to Volter Manor gameplay flow Improvements to lighting in Catacombs Reduced frequency of portal spawning in certain areas of Paris Numerous map fixes
Animation
New Single and Dual Pistol Sprints (including Syringe and Welder) New Weapon Melee Bashes New Two Handed Weapon Sprints |
+ | Ver1033 2016/05/11 |
Weapon ammo rebalance - Details below
Improvements to the live update system allowing many more variables and gameplay settings to be changed via the live update system.
Commando
AR 15 Ammo capacity increased to 240 (from 200) Start with 140 instead of 100 rounds Cost per mag increased to 14 (from 13)
Bullpup
Capacity increased to 330 (from 300) Cost per mag increased to 24 (from 20)
AK 12
Capacity increased to 360 (from 240) Cost per mag increased to 30 (from 25)
Scar
Capacity increased to 360 (from 300) Starting reduced to 100 (from 120) Cost per mag reduced to 28 (from 30)
Support
SG500 Capacity increased to 64 (from 48) Starting increased to 32 (from 24) Cost per mag reduced to 37 (from 40)
M4
Capacity increased to 72 (from 48) Starting increased to 32 (from 24) Cost per mag increased to 47 (from 40)
AA 12
Capacity increased to 100 (from 80) Starting reduced to 20 (from 40) Cost per mag increased to 110 (from 100)
Medic
HM 101 Capacity increased to 255 (from 240) Starting increased to 135 (from 120)
HM 201
Capacity increased to 520 (from 360 Starting increased to 240 (from 160)
HM 301
Capacity increased to 90 (from 60) Starting increased to 40 (from 30) Cost per mag increased to 40 (from 30)
HM 401
Capacity increased to 420 (from 330) Cost per mag increased to 40 (from 30)
Zerker
Pulverizer Capacity reduced to 20 (from 35), Starting reduced to 5 shells (from 20) Cost per mag increased to 85 (from 50)
Eviscerator
Starting reduced to 5 blades (from 17) Cost per blade reduced
Firebug
Caulk n’ Burn Capacity increased to 450 (from 300) Starting increased to 250 (from 200) Cost per mag increased to 20 (from 15)
Dragon’s Breath
Capacity increased to 51 (from 46)
Flamethrower
Capacity increased to 500 (from 400) Cost per mag increased to 83 (from 60)
Microwave Gun
Capacity increased to 500 (from 400) Starting reduced to 100 (from 200) Cost per mag increased to 100 (from 75)
Gunslinger
1858’s Capacity increased to 192 (from 144) Starting increased to 96 (from 72) Cost per mag increased to 6 (from 5)
1911
Starting reduced to 64 (from 72) Cost per mag increased to 13 (from 10)
Desert Eagle
Capacity increased to 112 (from 98) Starting reduced to 42 (from 49) Cost per mag increased to 21 (from 10)
.500’s
Capacity increased to 105 (from 80) Starting reduced to 30 (from 40) Cost per mag increased to 25 (from 15)
Demo
HX25 Capacity increased to 30 (from 24) Starting increased to 18 (from 12) Cost per mag increased to 9 (from 5)
C4
Cost per mag reduced to 27 (from 100)
M79
Capacity increased to 27 (from 16) Starting increased to 10 (from 8) Cost per mag increased to 13 (from 10
RPG
Capacity increased to 16 (from 12) Starting reduced to 5 (from 6) Cost per mag increased to 30 (from 25) |
+ | Ver1032 2016/04/28 |
Increased the speed of normal bullets (pistol, assault rifle, SMG) by 3x in ZED time. (Note: Visual effects for this change are still in progress)
Fixed issue with Siren Particle effects on low graphics Fixed sensitivity sliders not have numbers Fixed controller sensitivity setting not saving when changed via main menu Fixed stalker keeping head while in headless state Fixed pressing 'B' with a gamepad to open the trader sometimes causes it to automatically close Increased minimum dosh amount when respawning on some difficulties Increased starting dosh amount of dosh on some difficulties Increased the overall amount of dosh earned by killing ZEDs across all difficulties by approximately 10%
You can no longer start a solo versus game
Tweaked dosh and XP values for player zeds in Versus Fixed executing "Changeteam" command while on a balanced team stops certain control inputs XP and Dosh was not being awarded after killing human-controlled zeds in versus |
+ | Ver1031 2016/04/22 |
Adjusted wave one Zed spawn groups in Versus Mode so that the first wave is more balanced
|
+ | Ver1029 2016/04/14 |
Fixed a rendering crash that happened more often on Prison
FleX is now stable and performing as expected. It’s been re-enabled in the UI Fixed a bug where zeds had a difficult time damaging human players who were pinned against certain corners of the playing field Fixed an issue where the trader trail was not showing for players who joined mid-match and spawned during trader time Fixed Door traps causing zeds to slide Fixed crossbow not being able to damage zeds that were very close Fixed being unable to pickup crossbow bolts and sawblades that are under water Fixed being able to pickup crossbow bolts and eviscerator blades when your ammo was full for your weapon Fixed Winchester & Crossbow now show up in the AAR Fixed workshop maps not displaying in the map select UI Fixed an issue where the Live Update system would stop working We hope to follow this shortly with some tuning changes to the Game Conductor for Hell on Earth
Fixed players opening maps into versus survival when using the console window
Fixed a bug where two players could get stuck in the air on each other Human player can no longer switch team to zed after death Players can no longer switch teams if it would make the teams out of balance Fixed Patty spawning multiple times after a match Fixed zed player damage sometimes getting ignored and only applied (in one large sum) upon zed death Gear menu is disabled while on zed team
R1/RightShoulder was reverted back to toggle alt-fire
Reduced flashlight brightness Increased sensitivity when using crossbow scope Credits no longer available during a match
Fixed an issue where players could go outside the map on Farmhouse and see Zed Player UI
Fixed various exploits and bugs in Prison Can now pick up frustratingly taunting ammo box in Prison
Fixed bug in Volter Manor where Dosh could be thrown into unattainable locations
|
+ | Ver1028 2016/04/08 |
Fixed an issue where damage scaling was not applying across difficulties or player count
Fixed an issue where the versus mode Fleshpound resistances were applying to survival mode Reverted brightness on player flashlights Fixed an issue where VOIP settings were defaulting to preventing dead players from communicating with live team mates Fixed not being able to sort by game type in the server browser
Subscribed Workshop maps are not currently being displayed on your map list. You can still join them in a server or open them locally via the console. We should have this fixed next update.
|
+ | Ver1027 2016/04/07 |
New PVP Gamemode - Versus Survival
New Map - Prison with new map achievements New Offperk Weapons - Sharpshooter perk and remaining weapons will follow LAR Crossbow
This will allow us to update many game values for game balance without shipping a new client or server build
The game will dynamically dial in the gameplay for the appropriate amount of challenge based on the players in the match.
On HoE difficulty, the GC only throttles up from the baseline, never below
Existing items can be broken down into crafting material that matches its rarity. Master crafted and Precious items can not be broken down. Combining the materials will create a random new item of the next highest rarity.
Craft Weapon Skins or Cosmetic Accessories 10 Common Material > 1 Uncommon Item 10 Uncommon Material > 1 Rare Item 10 Rare Material > 1 Exceptional Item 10 Exceptional Material > 1 Master Crafted Item
Horzine Supply Crate | Series #3
Horzine Supply Crate | Series #4 Horzine Supply Crate | Series #5 Horzine Supply Crate | Series #6 Tactical Horzine Encrypted USB Predator Horzine Encrypted USB Emergency Issue Horzine Encrypted USB Street Punks Horzine Encrypted USB Horzine First Encounter Encrypted USB
Added the ability to play as Zeds (Part of Vs Survival)
Alpha Clot Slasher Clot Gorefast Bloat Husk Crawler Stalker Siren Scrake Fleshpound Patriarch
Alpha Clot abilities
Slashing Attack Grab Commanding Shout (Roar) Slasher Clot abilities
Slashing Attack
Heavy Attack Roll Leap Gorefast abilities
Light Attack
Heavy Attack Area of Effect Attack Bloat abilities
Slashing Attack
Puke Lay Mines Husk abilities
Cannon
Flamethrower Melee Attack Suicide Crawler abilities
Light Attack
Heavy Attack Suicide Leap Attack Stalker abilities
Light Attack
Heavy Attack Dodge Siren abilities
Scream
Vacuum Bite Scrake abilities
Light Attack
Heavy Attack Whirlwind Fleshpound abilities
Light Attack
Heavy Attack Rage Mode Patriarch abilities
Melee Attack
Chain Gun Tentacle Grab Missile Strike Heal Mortar Barrage
Third person character animations should now look better when characters are looking about and aiming
Headshots now impart force on the ragdoll from the direction of the blow All Zed attacks impart some force to players Removed recoil kick when jumping and firing (does not affect boomstick jumping) New Crate and USB opening animations and rarity sound fx Weapon Skin Icons have been re-worked Players can now equip weapon skins directly from the new item UI Depth of Field has been added to the gear menu New 9mm sounds Revised gamepad controls Adding alternative gamepad control presets (Default - 0, Quick Draw - 1 , Jumper - 2, Southpaw - 3: not named ingame yet) UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) Players will now drop their best weapon on death if the weapon they have out cannot be dropped Zed time post process effect has been tuned to avoid bloom getting blown out in some lighting scenarios Flashlight brightness has been tuned Items purchased from the ZedConomy Store are now tradeable, but not marketable. Welder removed from the weapon selection menu - now only available from the prompt to bring up welder at door - This should allow players to select the healer more reliably General optimization pass, some users may notice performance gains
Increased speed of AA12 elite reloads
Decreased cost of AA12 (1700 > 1500) Increased speed of equip and putaway for welder Increased speed of equip and putaway for healer by 2x Speed of healing others and yourself has been increased Increased speed of equip and putaway of all weapons by 60% Fleshpound will no longer perma-rage, and Scrake will no longer insta-rage when they are among the last few remaining Zeds
Possible fix for “Phantom Projectiles” issue with projectile weapons
Fixed some issues with the Husk sprinting animations Fixed some spectating UI issues Fixed rubberbanding/jittering when grabbed by Zeds & Patriarch tentacle Fixed an issue with using HOLD iron sights keeping you in ironsights after letting go Fixed Berserker attack speed UI display Possible fix for trader not filling ammo when you only need a few bullets Fixed an issue where you could stand on top of dosh bling Fixed some issues with FLEX on KF-VolterManor Fixed some pathing issues in the Birthday room of KF-Bioticslab Fixed some issues with rarity and conditions of weapon skins Fixed an issue where Rack Em’ Up UI would persist after death or perk swap Fixed an issue where you couldn’t break zed limbs in real time
You cannot parry player controlled zeds in Versus
May be some clipping issues with some of the new cosmetics May be some pathing issues with KF-Prison
Added support for .int and .ini to the manual upload tool (GUI upload support will follow at a later date)
We feel we are close to returning FLEX functionality to the game. We are keeping a close eye on performance and crashes related to it. We have turned FLEX off completely for this build as in the process of fully testing a new build of this functionality and it was not ready for this release.
Our internal testing focused mostly on human teams around the same level (1’s, 12’s and 25’s)
Czech
Danish Hungarian Portuguese Turkish Ukrainian |
+ | Ver1025 2016/03/03 |
Improvements to analytics collection system
Damage on Hans’ attacks have been reduced on Hard difficulty only
|
+ | Ver1024 2016/02/25 |
Removed the Any setting from difficulty selection in the matchmaker
Change to Parry skill, now does a minimum of 1 damage
Fixed Gunslinger Rack ‘Em Up UI persisting after death
Fixed Patriarch not having death messages Fixed map voting not being properly disabled if turned off in web admin Fixed some analytics data that was not reporting properly Fixed spectate camera not being updated to the viewing position when switching back and forth between spectating players and free roaming "Fanfare" perk skill (was doing 5X instead of the 3X) has been corrected Shoot N' Scoot will now indeed reduce your weapon bob when moving in iron sights instead of increasing it Fixed being able to access key bindings when using a controller Fixed burn effect not working on scrake apron Fixed grenades not getting passive extra damage - Support perk Fixed Leg Shots perk now affects all weapons Fixed Center Mass now affects all weapons Fix to the demo’s explosion resistance passive - it should now be working properly. Updated text on the following skills to accurately reflect in-game effects: Shoot ‘n Scoot, Leg Shots, Center Mass, Airborne Agent, ZED Shrapnel, Furious Defender, and Spartan. |
+ | Ver1023 2016/02/11 |
First pass of live player skill tracking system Game Conductor
Game Conductor is online watching live play - It does not make any gameplay changes at this time
Demo - Offperk skill was doing 15% instead of the intended 10%
Berserker - Melee attack speed % increase was not working properly as players ranked up Gunslinger - changed how Uber Ammo skill works so dualies will not run out of ammo during Uber Ammo
If a player leaves the server and doesn’t drop the detonator, any deployed c4 will be removed
Continued to improve AI code to help prevent “walling” Improved analytics system
Fixed a bug where clients that joined an in progress game could see already destroyed collectibles (and thus not be able to interact with them)
Fixed several gamepad issues in the options screens Fixed not being able to save favorite servers while using a gamepad Fix one case for zed warping online on inclines- other cases including high latency are still being worked on Fixed the game displaying a pick up message when you dropped a 9mm from having dualies |
+ | Ver1022 2016/01/28 |
Ammo pickups are no longer picked up if a player has full ammo and grenades
If other players have left the server the solo healing buff will kick in The game will now prioritize the trader pod and doors over supplier for interactions Updated door weld interaction message
Players who haven’t spawned will no longer count against the solo player healing buff
Doors that are fully welded should no longer take away welder charge Controllers should no longer always rumble when explosions go off (nearby explosions will still trigger rumbles) Zed ranged attacks will no longer open doors (bullets, not explosions) Players can no longer jump and crouch during the Hans health drain Weld integrity can not = 0% Fixed an issue where players were able to jump on top of Dosh Bling and exploit AI Fixed issue where if players join a game and there were previously welded doors on the server, they would see open doors with welds Fixed MMMMMMMMMMMMMMM in party widget Fixed a case where inventory would not initialize on first load Fix for not being able to pause the game as an admin Fix for not receiving any grenades with auto filling with low dosh Fix for unintended perk changes due to menus taking mouse input while closed Fix for a case in which players couldn’t navigate the after action report using their mouse
Exploit fixes in Black Forest
Exploit fixes in Farmhouse Updated Physics in Evacuation Point |
+ | Ver1021 2016/01/07 |
Optimized Real Time Reflection code
Fixed case where depending on user’s location in a map parry and block would fail to work properly online
Added failsafe to prevent servers from loading non playable maps
Fixed bugs and exploits in Farmhouse
Fixed bugs and exploits in Burning Paris
We are continuing to work with Nvidia to re-enable the PhysX high setting
|
+ | Ver1020 2015/12/15 |
Hey everyone,
Small update getting pushed out today, but due to the files being modified it's going to require an update for both servers and clients. This addresses one of our known issues from the last patch and has a small audio related fix.
Patriarch now plays his death sounds when killed
Bugs Fixed an issue where unlocking a crate would get stuck in an infinite animation loop if a search filter was applied to a player's inventory. Known Issues Flex is still limited to Low while we trouble shoot crashes related to the High setting with our partners at Nvidia. |
+ | Ver1019 2015/12/14 |
Hello everyone,
We're releasing a small update today that addresses some issues we found and fixed over the weekend. There are still a couple of known issues that we plan on addressing in the near future but we felt it was important to get these fixes in the community as soon as possible.
This update is a version both for both clients and servers so they'll both require a download.
The update changelist is as follows:
Final change list for 1019
Fixed an exploit spot in Farmhouse where ZEDs would not path to the player
Visual Fixed a broken UV seam on the Patriarch Trading Floor Fixed a bug in the item drop system where players could not get drops in multiplayer (drops online happened in solo offline play) Fixed a broken text string when equipping certain items on Ana Larive Fixed incorrect condition descriptions on Sharkteeth Boomstick and Clot Commando SCAR weapon skins Stability Fixed a particle system crash with FleX on low setting Known issues Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes. Sometimes the opening/decrypting animation for crates will get stuck in a loop.
We'll be addressing the known issues listed here as soon as possible.
|
+ | Ver1018 2015/12/09 |
Hello everyone,
We're about to release another hotfix to resolve issues with the Return of the Patriarch update. This update is intended to mostly address issues with crashes reported in Farmhouse along with a handful of other changes. This is a full version and will require both servers and clients to update. We;ll continue to work with Nvidia to eliminate crashes and re-enable High Flex settings as soon as possible.
Further crash fixes and optimizations for Farmhouse
Corrected description for Rack 'Em Up perk skill
Owned cosmetic items will no longer be displayed on the store tab
Fixed missing textures on Burning Paris
Fixed popping geometry in Evacuation Point
Fixed a bug with Rack 'Em Up when using dual pistols
Fixed a bug where damage falloff based on range was applying to the .500 Magnums
Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes.
|
+ | Ver1017 2015/12/08 |
Hello everyone,
We're now releasing a second small set of fixes to the Return of the Patriarch update. There are still a handful of issues outstanding that we plan to address in the very near future but there are major stability fixes in this hotfix so we felt it was best to roll it out to the community ASAP and not wait on other fixes to be complete. Here is the changelist for 1017
Changed 1911 sound
Fixed some 3rd person gun sounds not playing correctly
Fixed tire swing pathing in Farmhouse
Fixed a bug allowing players to get out of the playable area in Farmhouse Fixed footstep sounds in black forest and farmhouse
Fixed client crash while playing Farmhouse
Fixed client crash when using the automatic matchmaking Fixed client crash when playing with Nvidia card while amd drivers are installed
Fixed AAR reporting wrong dropped items or items when none were dropped
Back end fix for getting weapon skins with the wrong condition when buying on the market
Fixed gunslinger Rack ‘em up UI stuck on screen when changing perks
Fixed content download message displaying incorrect information when downloading custom maps
Fixed vote kick issues when changing vote kick percentage in webadmin
Fixed Remington 1858 dropped pickup mesh showing as a 9mm Fixed penetration damage falloff not applying on gunslinger weapons Fixed losing both 9mm when picking up a second one as a world pickup Fixed commando perks adding bonuses to non-commando weapons Fixed maximum ammo count glitch with gunslinger weapons
Nvidia Flex is limited to LOW setting until we can resolve Flex related crashes.
Popping geometry in evacuation point Default grass texture in Burning Paris Damage falloff for range affecting some weapons that should not have damage falloff |
+ | Ver1016 2015/12/04 |
Hello everyone,
We're pushing out a small patch to yesterday's Return of the Patriarch update to address some issues that have be found since the release.
We are aware of and still working on a couple of stability issues and are planning to release another update to address these stability issues as soon as we have a solution. We'll keep the community updated with more information as this develops.
The 1016 update includes the following changes:
Fix for flame and beam weapons doing extra damage when rapidly clicking
Retroactive achievements granted for players who already have high level perks Fix for losing weapons after using the trader or picking up weapons in the world Pistol kills are now correctly tracked in the after action report Visual tweaks and fixes to the Patriarch fight Fix for some cosmetic items not working correctly on Classic Briar Decreased minimum mouse sensitivity for UI slider back down to 1
Other recent changes made on the backend should address the following issues:
Null cosmetic items dropping at the end of a game
Wrong level up achievements being displayed when unlocked, this should retroactively address the issue for anyone who experienced this in the last day
Top known issues to be addressed in the next update:
Flex remains limited to LOW setting while we address crashes related to Flex.
Instability for some clients in Farmhouse |
+ | Ver1014 & 1015 2015/12/03 |
Gunslinger
Remington Army Model 1858 revolver (single/dual)
M1911 pistol (single/dual) Desert Eagle (single/dual) .500 Magnum Zed Collector revolver (single/dual) Nailbomb Grenade
Black Forest
Farmhouse
Oisten Jaegerhorn - obtained by being part of the KF 2 Steam Community
New Boss - Patriarch - What have you done to his children?
Full Steam Mod Workshop Support Upload or subscribe to your favorite mods and maps as a client! Servers can subscribe to and stay up to date when the maps and mods change! Clients will automatically download maps directly from Steam workshop for servers that are subscribed to workshop maps New dual pistol aiming style (centered), toggle by alt fire Body flashlights Zed-Conomy and Trading Floor Store Server Welcome Screen - brand your server with an image, website link, and message of the day
Updated controller scheme
Reduced the amount of map collectables needed to unlock achievements Physics is now more prominent on dead players When players are killed they take into account the velocity of the attack that killed them. Player ragdolls fly through the air, splat against walls, make crunching sounds when they impact, and leave behind bloodstains. Added many new achievements Perk Rank Up Achievement set - 5, 10, 15, 20, 25 Perk Hot Shot Achievement set - Beat each difficulty as a particular perk
Berserker
Fortitude skill changed to 75% health increase (previously 100%) Vampire skill increased by 1 health per kill (now 4 instead of 3) Smash does 25% extra damage (down from 100%) Demolitions Nuke radius reduced Medic Armament 25% less effective heal and will heal 1% armor (down from 10% less effective and 2% armor) Vaccination Now grants 2% armor (down from 4%) Gunslinger Lvl 5 Scoot ‘n’ Shoot - Move 50% faster in iron sights with reduced weapon bob Quick Draw - 50% faster weapon switch, automatic weapon switch if you run out of ammo Lvl 10 Rack ‘em Up - Consecutive headshots increase damage by 10% up to 70% (missing head shots drops 10%) Bone Breaker - 20% more damage with gunslinger weapons Lvl 15 Advanced Techniques - 20% faster reload Penetration - Increased zed penetration by 1 extra zed Lvl 20 Center Mass - Chest shots have 30% more stumble power Leg Shots - SHots to the legs have 30% more knockdown power when zeds are sprinting Lvl 25 Fanfire - Shoot 3x faster in Zed time Uber Ammo - Never run out of ammo in Zed time
Added cinematic camera and new boss intro and victory animations for both bosses.
Hans taunts will now shoot guns in the air with fx and sounds. Stalker now fades in and out of cloak Addressed surrounding Hans exploit - when surrounded Hans gas will now do more damage and has some explosive power
Players will now default to centered aiming with dual pistols (based on community voting) and can now switch to the offset aiming with the alt fire key (default middle mouse).
Increased ammo pickup amounts on certain weapons (boomstick, flamethrower, microwave gun, RPG-7) to get them more consistent across the board Zweihander Damage Reduced Heavy attacked reduced to 195(previously 290) Standard attack reduced to 85 (previously 90) Bash damage reduced to 63 (previously 120)
New audio sliders
Master Volume SFX Volume Dialog Volume New controller options Aimed sensitivity Aim Assist lock-on Aim Assist Rotation Aim Assist Slowdown Vibration New mouse options Aimed Sensitivity Mouse Smoothing New Keyboard options Last Used Weapon Trader Menu Off Perk weapons now show at the bottom of each specific perk list Added icons to MAG and FILL buttons to better clarify what they do for new players Improved using the Trader menu with controllers Bumpers now swap between PERKS, TYPE, FAVORITES, and ALL Triggers now swap between perk/weapon type subcategory Pressing left/right on l-stick will swap between the TRADER's inventory and yours, respectively Improved the overall look and functionality of the main menu Removed the 3d transform on main menus to make better use of the space Moved the menu bar to the very top for easier navigation Added an orange highlight state for better highlighting Moved the player character to center of screen Darkened the black background of all UI assets to better stand out General spacing tweaks to keep all UI assets on a grid Remade and resized controller icons for better visibility Supplier-type perk talents (Support: Supplier, Demolitionist: Grenade Supplier) now show an icon over the squadmate who has an active supplier skill available to the player Changed Download OK button to cancel
New 9mm sounds
Added Hans Entry and Victory sounds Modifications to reverb system to increase clarity Continued improvements to game mix Added a Voice volume slider Performance improvements Improved player impact sounds for better feedback Added random sound position emitter functionality Added functionality to attach sounds to particle FX
Burning Paris catwalk exploit
Added default material for custom terrain materials
Fixed AI not attacking players blocking them from their original target
Fixed AI attack and pathing near corners Fixed clots clipping into walls when stumbled Fixed tracers not colliding with walls Fixed fleshpound sound loop at the point of its death Fixed player battle chatter echo still being audible with battle chatter set to 0 Fixed several battle chatter lines that were cut short Fixed weapon recoil being different offline vs online Fixed perks changing unintentionally due to mouse inputs being registered when menus were closed Several other minor bug fixes
High Nvidia Flex settings have been disabled. Players running Flex on High will be limited to the Low performance setting to avoid stability issues. We’re currently working with Nvidia to resolve these stability issues so we can re-enable the feature.
Steam Workshop tool updates will be added in the near future. Achievements for leveling up perks will not immediately unlock for players who already have a perk at level 25. Players buying multiple dual pistols in a single trader interaction will sometimes not be granted one of their pistols after leaving the trader. These will be addressed in a patch in the next day or so... |
+ | Ver1013 2015/09/14 |
Adjusted music to pre-summer patch balance levels
Adjusted Trader audio muffling other sound effects Adjusted Mr. Foster voice to be slightly louder Updated Trader stat information on some weapons Hans XP values updated. Significantly more XP for all difficulties If a server has gone unranked it will be properly updated in the server browser
Fixed some issues with Strasser’s voice overs
Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions Fixed an issue with 3rd person flame effects persisting after the pawn was destroyed Fixed an issue where you could occasionally open the gear menu during the game Fixed an issue where Hans had trouble pathing to players in Evacuation Point Fixed an issue where the pop up for kick voting would persist after selecting a choice Fixed an issue where Nuke wasn’t doing damage on dedicated servers Fixed an issue where you could have multiple dualies and the 9MM at the same time Fixed an issue where Hans would run out of ammo (was previously part of an opt in patch) Fixed an issue where players that never readied up in a game in progress could earn achievements Fixed an issue where the Husk’s flame didn’t collide with other zeds Fixed an issue where the Vote Kicking UI would make other buttons unable to be clicked Fix for client-side filter for full servers Kick voting will now end if “No” votes have won instead of waiting for all votes
Unranked servers that use Actor Factory kismet action
Optimized NVIDIA Flex
Optimized code for CanDoStrike & CanMeleeAttack Optimized shadowing effects (ShadowPrimitiveBoundsSizeCheck) Optimized some post processing effects
Fixed several of the top crashes (General)
Fixed several crashes related to Flex |
+ | Ver1012 2015/09/01 |
Grenade Supplier skill now correctly gives grenades once per wave
Catacombs and Evacuation Point are now included in game .ini files
|
+ | Ver1011 2015/08/31 |
Reduced Spartan attack speed to intended value
Increased smash knockdown power to intended value (note: text description of perk has not changed yet) Tightened spread on HX25
Added voice over for Strasser, replaces placeholder audio
Balanced all voice over audio
Improved performance on Catacombs
General FleX optimizations
Fixed an issue where HX25 rounds were not dealing impact damage online
Fixed some zeds spawning in the wrong wave on normal length games (NEW) Graphics options can once again be edited in the ini without being overwritten
Grenade supplier perk is only working once per game instead of once per wave
|
+ | Ver1010 2015/08/28 |
Reverted changes to starting and max ammo for Tier 1 and Tier 2 Support weapons.
Tweak to laser sight on Eviscerator Made Scrake more vulnerable to direct hits from RPG rockets, especially when aiming for the head Increased the pellet penetration and ability for Dragon's Breath Shotgun rounds to panic ZEDs
Fixed comm rose being stuck on screen after Hans intro
Fixed Berserker damage resistance description Fixed Berserker melee attack speed being incorrectly calculated Fixed Berserker Smash, Block and Furious Defender skills not working as intended Fixed stuck ZEDs not respawning Fixed Zweihander having an ammo cost in the trader Fixed broken animations when reloading some weapons Fixed microwave gun effect looping on corpses Fixed low friction FleX gore Fixed no sound effect when turning NVG's on and off. Fixed a bug where Berserker passive bonus to attack speed applied to melee bashes with non-berserker weapons. Fixed an issue with the sight for the microwave guns when real time reflections were turned on. Fixed an issue where the lobby music would play during the first wave Fixed a bug where players could instant-kill Hans using some melee weapons Fixed an issue where the Hans intro would not work properly in some resolutions Replaced debug text when trying to join a full server
FleX crash fixes and performance optimizations
Emitter/explosion optimizations Log spam cleanup |
+ | Ver1009 2015/08/25 |
Catacombs
Evacuation Point
Firebug
Demolitions Berserker- completely reworked
Caulk ‘n Burn
Dragon’s Breath Trench Gun Microwave Gun Molotov Cocktail Firebug Firemans Blade HX25 Grenade Pistol C4 Remote-detonated explosive M79 Grenade Launcher RPG-7 Dynamite Demo Utility Knife Dual 9mm Zweihander (unlocked by owning Chivalry)
Anton Strasser (unlocked by owning Red Orchestra 2/Rising Storm)
Tom Banner (crossover character unlocked by owning Chivalry)
Zeds now have normal, resistant and weakness zones - via damage type on skin type
After Action Report - detailed stats at the end of a match Kick Voting Map Voting Dual Wielding (9mm’s being the first weapon for this) NVIDIA’s PhysX FleX Technology (for NVIDIA GeForce 770’s and above cards) Killed by messages Ability to equip multiple cosmetics per character Shared Content system - when one user has access to a weapon others in the server have access to it NVidia GeForce Experience integration
Level 5 Skills
Poison (+40%) Resistance Sonic (+40%) Resistance Level 10 Skills Lifesteal (5 HP / Kill) Increased Max Health (+100%) Level 15 Skills Melee Attacks (+15% Speed) & (+15%) Damage Blocking increases next attack (+50%) Level 20 Skills Parrying an attack increases attack speed. (+20% for 10 sec.) Heavy Attacks do (+30%) more damage & increased knockdown (+30%) Level 25 Skills [Zed Time] Move in Real time, increased attack speed (+50%) & parry causes knockdown [Zed Time] Move in Real time, increased weapon stun power (+100%) and stumble power increased (+100%)
Increased Berserker Weapon Damage
Increased Melee Attack Speed Increased Movement Speed Increased Damage Resistance Not being able to be grabbed by clots Night vision (this will be a toggle if you have a weapon with a flashlight so you can have both)
Level 5
Removed getting grenades from supplier perk. Level 15 Bombard Tweaked skill to stumble zeds, M4 has the strongest stumble power and can stumble Fleshpound.
Level 5 Skills - Tier renamed to Supply
Large mags has moved to replace the old night vision skill choice Backup is now a Level 5 skill Backup bonus damage has been increased to 60% (Works with Dualies) Level 10 Skills - Tier renamed Weapon Handling Impact and Tactical Reload moved here Level 15 Skills - Tier renamed Awareness Leadership has been added - This skill makes your team reload 10% faster Callout is now at level 15 Level 20 Skills Single Fire skill has been moved here
Night Vision is now a passive skill (this will be a toggle if you have a weapon with a flashlight so you can have both)
Weapon damage now increases 1% every level
Made it easier to time parries for players with higher ping.
Some Zed attacks are now unable to be interrupted by parried (damage is still mitigated) Larger Zeds have attended ballet and can now turn quicker Made changes to Zed spawning and placement systems Zeds no longer enjoy player company when few zeds are left Matchmaking will now try and put you in a server with people instead of just the lowest ping Ammo and Weapon pickups are reduced in early waves (you may find ammo) Added ability to knock down all zeds even the boss
Backpack will explode after a damage threshold is reached
Now suicides a bit faster Shoots can now be interrupted via stumble/knockdown/stunned/panic/poison
When headless puke now sprays from the neck (visual only)
Is now more resistant to explosives (but vulnerable to microwaves)
Is now a bit more inaccurate with firearms Has a bit more cooldown between gun bursts Melee attacks now have pushback on them Melee attacks now have a bit more cooldown between chains Hit reactions now look more fluid (and less jerky) Grenades now have a UI warning Has a visible shield when he goes into hunt mode Shield visibly deflects bullets when in hunt mode Stumble animations are now quicker and take less time to recover. Knockdown animation added Unique parried animations added
Siren scream is now interrupted on stumble/knockdown/stunned/panic/poison
Sirens now scream less frequently, but does more damage per pulse
Fleshpound now wants to hit something before dropping out of rage (like in Killing Floor 1)
New rage sprint animation added 3 EMP grenades will now trigger incap - This is reduced used to be 5 to incap. Stumble animations are now quicker and take less time to recover. Knockdown animation is added to zed. Unique parried animations added.
Stumble animations are now quicker and take less time to recover.
Knockdown animation is added to zed. Unique parried animations added.
Ability to block and parry
Laser now projected down range from the weapon Now more responsive from firing to dealing damage
Increased damage slightly
Increased damage slightly
Tuned damage line trace to be more accurate with the animations
Increased damage slightly
Tuned damage line trace to be more accurate with the animations New melee attacks (bound to the bash key) for all melee weapons
Improved Hit Detection on all melee weapons and bashing
Parry system now requires weapon strength to be higher than zeds to parry
Knife = 1, Crovel = 3, Katana = 4, Pulverizer = 5, Zweihander = 5, Eviscerator = 5
Zed Parry Resistance Clots = 0, Crawler = 1, Stalker = 1, Siren = 1, Gorefast = 2, Husk = 2, Bloat = 3, Scrake = 4, FP = 4, Hans = 4 Can now interrupt reloads by using ironsights Can now interrupt reloads by throwing a grenade Tweaked double barrel shooting anims Several weapon idles have been tweaked M4 now carries 8 shells in the magazine M4 reloads have been adjusted (animation and timing) M500 now holds 16 less shells Double Barrel holds 16 less shells in the ammo pool Added functionality so ammo pickups can give partial mags 9mm starts with one mag less of ammo 9mm has 3 less magazines AR-15 starts with one mag less of ammo AR-15 has 2 less magazines Bullpup has 3 less magazines AK-12 has 2 less magazines Flamethrower changes to bring it inline as a Tier 3 weapon Ammo more expensive Does more damage Ground fire will now give XP bark Flamethrowers now receive partial mags from ammo pickups Fire now passes through teammates Added to the Firebug perk (no longer in offperk weapons)
AA12 price increased
Commando ammo price increased Nailgun price decreased Pulverizer price increased Eviscerator price increased
New FX trails for all Zed Attacks
Changes to armor in Trader Display UI. Now shows total armor plus bonus armor New Parry notification FX for successful parries Attack that cannot be parried are represented with FX around their attack animations Improved Hans introduction sequence Added new FX for when Hans is draining health to indicate he can’t be damaged Clarity pass on some weapon and skill descriptions Streamlined GFX options menu. Revert popup is only displayed if we want to display a performance warning, restart warning or revert countdown. All other changes take effect immediately. If the user hits "Back" with unsaved changes, it will prompt the user and ask for save confirmation. ZED Obliteration effect significantly improved, more blood, more gibs, affects persistent blood more
Improvements to melee weapon sounds
Addition of skin types for enemies. Metal, electrical, etc… Enhancement of gore sounds! Major improvements to the sound occlusion system Explosions now with more explosion(y) level sound! Global mix improvements
Conformed Landscape to work with Splatter Maps, KF2 lighting and PhysX 3x integration
Removed Terrain actor from tree (Terrain not supported in Killing Floor 2) Added Workshop upload tool New Workshop content to support creation of character cosmetics and weapon skins (this is for inclusion with the game, mod workshop is still being worked on) Added SDK maps to test workshop content Persistent blood now works on unlit translucency
Fixed perk rounding bonus error
Fixed an issue where the Husk suicide would prevent players from respawning. Fixed occasionally not being healed by Medic Grenades Fixed slashing damage not decapitating zeds properly Fixed zeds being unresponsive in broken glass remains Fixed an issue where ragdolls were sped up if using Variable Frame-rate Fixed an issue where Hans’ damage was scaling based on amount of players Fixed an issue where you could switch away from “Strength” perk and keep weight Fixed an issue where healing wasn’t working properly offline Fixed an issue where people could exploit controller config Fixed an issue where grenades wouldn’t heal you if they were inside a dynamic object. Fixed custom maps download percentage not updating “OK!”
Fixed an issue where players were able to duplicate weapons
Fixed an issue where perk skills would not change fill all ammo price Fixed an issue where the rapid fire skill wasn’t shooting at a faster rate Fixed issue where hands would come off the Pulverizer Fixed issues where hands would come off the Crovel Several weapon notifies updated to be more accurate 3rd person quick heal now better matches 1st person Fixed Eviscerator saw jitter 3rd person nailgun reload now better matches 1st person 3rd person flamethrower reload now better matches 1st person Fixed IK issue with hands on the AR 15 3rd person katana animations now better match 1st person Fixed issue where some 1st person weapons would jitter in slowmo Reloads now complete once the magazine is in the weapon instead of when the animation settles. 1st Person weapons now use uncompressed normal maps
Fixed keybinding issue with localized controls
Fixed selling incorrect weapon at trader pod Fixed some text not being localized Fixed an issue where skill tree unlock popup could persist Fixed issue where player and steam avatars appeared twice in party UI Fixed several keybinding issues when rebinding to already used keys Fixed an issue where the server browser filter for “Not Full” was showing full servers Fixed several issues where sound was not playing in the UI
Fixed Audio stuttering issues
Hans is no longer obsessed with talking about hunting when everybody is dead
Fixed zeds not being able to jump on tables in Volter Manor
Fixed exploits in Outpost Fixed exploits in Biotics Lab Fixed portal entry handlers in Biotics Lab Fixed exploits in Volter Manor Fixed Reverb Volume implementations in maps Fixed some impact FX on water in Burning Paris Fixed some lighting issues in Burning Paris
Fleshpounds can now jump when enraged
Fixed an issue where the Fleshpound would never rage if all of his attacks were parried. Fixed an issue with Fleshpound LODs on low settings Fixed an issue with Husk LODs on low settings Fixed an issue where zeds wouldn’t attack players standing in destructible meshes Fixed some animations problems with crawlers while walking on slopes Fixed an issue where you wouldn’t get XP if a husk suicided Fixed an issue with Hans where he would enter a falling state forever Fixed several gore related issues Fixed instances where zeds wouldn’t animate properly in multiplayer causing them to appear as if they were teleporting AI Pathing improvements by fixing bad AI states
Fixed a crash for users that had old Steam avatars of a different size
Known Issue Evacuation point in the editor has map warnings Several localized text strings for perk skills have not been updated yet, however the English is correct. These skills are Flaratov and Sacrifice. Rare crash when obliterating bloats when FleX is set to high. Microwave gun "cooking" effect remains on dead bodies that are not obliterated After Action Report: Headshots are not always properly recorded in the "personal best" section Rare crash using the voice command widget Occasional crash when getting server details on the server browser |
+ | Ver1008 2015/05/26 |
New map: Volter Manor
Added collectable items and related achievements to all 4 existing maps Numerous fixes to cosmetic issues and map exploits in Biotics Lab, Burning Paris and Outpost
Added 2 new characters for owners of the original Killing Floor: Classic Briar and Classic Masterson
UI Improved XP barks on player HUD Added "Killed by" messages on HUD Voice comms select on close instead of requiring a mouse click
Update bugsplat to give us more information, which may add a delay when submitting.
Added a clientside filter for full servers (in addition to server-side) Increased the EndOfGameDelay to 15 seconds Fixed unintended extra applications of Field Medic’s Armament and Vaccination buffs when using Medic Grenades Slowed down AI movement speed slightly in HOE Crash fix for servers that have improperly set up server actors Fixed issues when connecting to passworded servers via command line and Steam invites Fixed some FX not being affected by night vision goggles when motion blur is enabled
Enabled UE stats for the SDK only
Custom material support |
+ | Ver1007 2015/04/29 |
Fixed healer screen not updating
Fixed max player count not showing on server browser
Added refresh indicator for server browser Party leader can now bring their party with them when joining a passworded server Fixed players not being able to join a server when using the Russian language
Adjusted door health and weld integrity values
Fixed single-load guns sometimes not hitting zeds after reloading Fixed toggling Steam UI unpausing a paused, standalone game
Fixed medic with healing surge being unable to heal after level up
Fixed commando not receiving large mags bonus for current weapon Fixed medic combatant skill giving armor every time the player switches to it Fixed bug that allowed players at a skill unlock tier (5, 10, etc.) to change skills any time during game
Fixed Hans getting stuck in firing range on Outpost
Fixed zeds being unable to navigate off new helipad Fixed some minor art-related issues
Updated localization
Removed references to flashlights in SCAR, AK-12, and Bullpup descriptions
Fixed some third-person artifacting related to muzzle flashes
Fixed issues with flamethrower charring online
Fixed un-ending clot grab sounds
Fixed silent battle chatter for German and Russian (now uses English audio) Fixed persistent muffled audio bug
Fixed issue with rebinding clicks with multiple commands (like fire/spectate next)
Fixed caps lock being un-bindable Fixed voice chat binding blocking input
Fixed several exploits
Added servername and numplayers to window title
Fixed "-autoupdate" command (this will make the server check for a newer version and shut down if it detects one)
Additional gameplay crash fixes (we are still investigating and working on many of the launch crashes)
|
+ | Ver1006 2015/04/24 |
ゲーム本体のクラッシュの修正
サーバのクラッシュの修正 |
+ | Ver1005 2015/04/21 |
アーリーアクセス開始
|
+ | Ver1004 2015/04/16 |
Numerous optimizations for the server browser
Added a server limit filter (how many servers are shown in browser) Added WebAdminPort and QueryPort command line options for servers Medics will now receive XP bark more often for healing Tweaked how EMP grenades effect Fleshpound Reduced server install size
Fix for Max Player override in Web Admin
Fixed issue where server browser would be unresponsive if first server selected did not respond back to client Fix for perk abilities and passive upgrades not triggering on leveling Fix a bug where special squads stopped spawning in multiplayer |
+ | Ver1003 2015/04/14 |
Increased the amount of dosh you receive when you respawn
Rebalanced Fleshpound damage Reduced the Safeguard perk skill effectiveness Increased secondary xp on Normal Reduced the amount of life Hans drains on each difficulty Reduced bash stumble Increased Scrake stumble cooldown Tweaked fall damage Removed Siren Pull Increased the wave 1 zed count Increased zed movement speed on Suicidal Increased zed movement speed on HOE Zeds now have a greater chance of doing "Hard" attacks on suicidal Added a system to allow zeds to have a chance of sprinting all the time based on difficulty (not just when they are damaged) Most low level zeds now sprint when damaged on Suicidal Low level zeds have a slight chance of sprinting all the time on Suicidal Added more special squads to lower numbered waves Added functionality that scales up the spawning intensity of the first few waves on higher difficulty levels (Suicidal and Hell on Earth) Reduced the maximum passive perk damage for the Commando, Support, and Berserker Increased the base damage for Beserker weapons Various adjustments to zed damage Players now take a small % of damage from zed attacks when they parry. Small zeds should do little to no damage, big zeds will do little to light damage. The bigger the melee weapon, the better the mitigation
Various map fixes and geometry tweaks
Fix for Menace Skill: Bloat & Siren Resistance not being properly applied
Fixed issue where being headless and stunned by the medics sedate would cause sliding Fix for being able to "trick" gear menu open at start of wave. Fix for not saving XP for current wave when leaving during wave Fixed zeds not sprinting on Hell on Earth when they should be Fixed rounding issue between server and client when buying ammo Fix for the changed welding rate giving people too much XP fix for duplicate names and or steam icons in party Fix for frame drop on server refresh Fixed an issue where clients wouldn't see the husk explode when he did his suicide move Fixed picked up weapons not showing up at the right price on a server Fix for when the server processes an extra client transaction Fixed Hans draining some players to death on Hell on Earth Fixed players spawning into an in-progress game with incorrect dosh. Fixed Quick weld not closing doors Online Fixed Safeguard skill not behaving as expected Fixed issue where wander would interrupt commands where the movement was disabled Blind fix for "low health" breathing not stopping after death/level transition Players should now be less talkative if grabbed by Hans Fix for muzzle flashes depth-clipping through walls/doors, etc. Fixed having voicecomms widget getting stuck on death Fix for incorrect info showing on partywidget |
+ | Ver1002 2015/04/10 |
Game will now read the server game port from the command line when setting up the Steam server
Changed "Zynthetic" to "zYnthetic" Flamethrower now ignores damage scaling by difficulty and deals the full damage amount to player that fires it Ana now comments on her favorite weapon (flamethrower) Updated server .ini's to default to normal difficulty Changed EndOfGame delay from 20 to 10 in default ini Increased online framerate cap for clients from 90 to 150 Tweaked down Pulverizer Damage on Alt Fire Safe Guard skill now applies a 15% bonus Added in voice detection with option to turn it on and off in the audio menu. Off by default. Economy Changes Made changes to spread out dosh earning over the waves and more evenly between classes Reduced the trading time in normal to 75 Zed Changes Made changes to several zeds health, damage and aggression based on feedback and stats on different difficulties Blocked accepting invites at times when they would be problematic to other processes Adjusted MaxRespawnDosh up to 1250 to match better with our higher weapon prices Hans XP grant should be higher to compensate for the time it takes to kill him Added the ability to scale how much extra damage a zed gets when they are vulnerable to a damage type
Adjusted all maps based on feedback and stats
Tweaked spawn times Added additional spawn zones Cleaned up geometry
Adding depth bounds test support (AMD and NVIDIA) to speed up deferred lights.
Disable rigid body collision events for giblets for low and medium settings. Add Setting to turn off footstep sounds on low FX setting. Misc optimizations from main game thread Set small and canbecomedynamic asset detail mode for min spec perf optimization Turned off obliteration gibs for low settings LOD'd out collision events on blood particles Disabled CanBecomeDynamic objects from being activated from bullet impacts on low setting. Added setting to disable blood splatter decal on low and medium settings. Just use persistent blood splat for those. Removed all smoke particles in the tank and set clot and track animations to only render on medium detail settings changed all particles in character cust room to medium detail level Optimized collision on some meshes. Collision optimizations. Min spec optimizations Removed aurora particles but left the mesh for less awesome aurora Removed all physics flags Removed all remaining snow particles. Removed half of the animated cameras Removed half of the interp actor wind turbines Optimized Persistent blood traces Tied max blood splats per frame to graphics settings. Do not busy wait for server to reduce idle time CPU utilization
Fixed bug where Medic weapons wouldn’t lock on at angles
Fixed issue where the flamethrower will spawn a ground fire at the origin of the map if a trace failed Fixed sound not playing online for the metal detectors Fixed some debug spam Fix for mono looping echos not getting cleaned up Fixed door pound sounds not playing on dedicated client Fixed case where bloats would puke through the door in an attempt to attack the player even though they could not reach them You no longer die if you're tired of being an admin Fixed molasses bug (where players would be set to a lower speed) Fixed an issue where Zeds would not properly select spawn volumes not viewable by players Fixed other client hearing the Medic weapons beeping lock on Fixed Commando rapid fire skill not working online Fixed Professional skill not working online Fixed Menace Skill: Attack Speed not applying during zed time Fixed missing heartbeats Fixed missing mesh log errors. Fixed Server browser only showing top 100 servers by player ping Fixed Hans gas grenade not always rendering correctly Fixed shutting doors on players and zeds causing them to get stuck Made sure door close sounds are heard on clients (different from previous door sound issue) Fix for bad mouse sensitivity Healing Surge now gives the proper amount of health Fixed players pausing the game online Fixed a bug with the Husk where he wouldn't fire his fireball or flamethrower attack if he was newly spawned until his cooldown had passed Fixed Flamethrower flame not showing up if player couldn’t see the player shooting it Fixed issue with large bounding region on fx Fix for third person fire effects not appearing if Instigator was 50 meters away from where they spawned in Fixed Server Browser not properly filtering older versions out of the list Attempted Fix for a server only memory leak
Fixed issue which would cause an infinite loop
Fixed audio related crash |