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patch1_4_2

最終更新:2011年08月04日 05:29

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CULT SAGA

  • The Saga of the Endless has seen a bunch of tweaks to make this line more group friendly:
 - Securing Source: Now only requires one trip into Expert Deepstrike Mines.
 - Way of the Paragon: Quest item drops and objectives now update for all group members at once. 
 - Repiecing the Defractionary: Collecting the Defractionary now updates all group members.
 - On the Trail of Evil: Bones of Nestor reduced to a standard elite mob. Seeking Nestor Troweller in Stonefield now updates all group members.
 - Darkblade: Aberrant Growth has been rebalanced to a standard elite mob.
 - Way of the Paragon: Enq and Gan reduced to standard elite mobs.
 - The Means of the Endless: Quest indicator now covers all of Smith's Haven.
 - Neddra's Legacy: Seeking out Neddra's Vault no longer shows a map indicator outside of the world map.
  • Life Saga quests now have additional location indicators.
  • Trophies of Death: Can now be updated on any Death Rift that grants experience.
  • Free Their Souls: Fixed an issue with the Aelfwar not counting for quest credit in Ravenna.

ZONES

  • The Ancient Wardstone mechanic has been removed, and any related Achievements for these have been moved to the Legacy category. We'll be reworking some of the content related to the Wardstones as regular quests.

DROUGHTLANDS

  • Stealthed players should no longer be randomly revealed in Mordant Knoll.
  • Battle Royale: Increased the health of the Arcane Hand who show up to help you.
  • Ant Farm is now available separately from the Ancient Wardstone, and is available to both Guardians and Defiants.

GLOAMWOOD

  • If you manage to die in the two seconds it takes Gwyddon Duskenleaf to remove the Hag's Curse, just revive and speak with him to give it another try.

IRON PINE PEAK

  • Iron Pine Melange is now available for purchase from, where else - Iron Pine merchants!
  • The quest flow in Dayblind Hollows has been completely revised. The content of the quests remains unchanged, but the number of trips into this area has been reduced from five to two. The respawn time of creatures in this scene has been increased.
  • Zone Event: Planar Chill: Fixed an issue where the quest counter could end up out of sync with the number of bulwarks in the zone.
  • Earn Your Keep, In You We Trust: Changed the requirements for these quests so the story flow makes more sense.
  • Paving the Way: Turned down the thunder spawners outside of Howling Caves.
  • Removed a single, taunting, impossible-to-get twisted artifact location from Iron Pine Peak.

MOONSHADE HIGHLANDS

  • In Plain Sight: Players can no longer get stuck in the Cloaking Device or fall under the world after they kill the Abyssal Watcher.
  • The Key to it All: Players will no longer get a surprise teleport into the rock on occasion.
  • Players can now return to their corpse if they die on the roof of Hammerknell Fortress.
  • Essential Extraction: Fixed a visual issue that occurred if you died while channeling the item used for this quest.
  • Burn the Offerings: The cages required for this quest now all spawn within the quest area indicator on the map.
  • The major versions of the Rifts 'Hand of Gorvaht' and 'Heralds of Gorvaht' now update the Moonshade Highlands Defender achievement properly.
  • Made the zone puzzle in Moonshade Highlands more forgiving to help players with higher latency.

SCARWOOD REACH

  • Now with more greenery! The look and feel of Scarwood Reach has gone through an art update.
  • Corpsegrinder no longer hides out underground, making him less difficult to find.
  • Payment in Kind: There should now always be enough Shatterbone Casters within the cave to update this quest.
  • On the Books: Cleaned up the presentation of this quest on the NPC you need to speak with - it is no longer a Runecrafting Trainer with a huge list of options shown.
  • Fixed various cases where some Guardian quests in Sagespire could be blocked.
  • Reduced population density and respawn rate in many areas of southern Scarwood Reach.
  • Unexpected Intervention: Can now be completed reliably.
  • Gorefang Wranglers are more numerous in Auld Warden.

SHIMMERSAND

  • An End to Reinforcements: The quest credit radius for sealing the Earthen Portals has been increased.
  • Spies Among Us: Had a chat with those cowardly goblins to prevent only one appearing at a location instead of two.
  • Wardens of the Order: Fixed an issue that occasionally prevented the griffons from appearing when summoned.
  • Miracle of Modern Magic: No longer a timed quest.
  • Rift: A Debt of Air: Made the stage 2 objective and Rift mob names actually match.
  • Changed the Cockatrice fight sequence to rely on buffs rather than inventory items.

SILVERWOOD

  • Raw Materials: Fixed the occasional infestation of invisible treants.
  • Out In the Field: The Advanced Nature Students are now slightly more resilient.
  • Reduced the frequency of sapling adds spawned by Kongeegon.
  • The major versions of the Rifts 'Maelow's Host' and 'Maelow's Horde' now count correctly toward the Silverwood Defender achievement.

STILLMOOR

  • The Past: Should be able to complete this quest more consistently after subduing Tigram Stillstep.


DUNGEONS AND RAIDS

  • Bosses in Gilded Prophecy and the Drowned Halls drop 3 Marks of Ascension rather than 2.
  • Tier 2 Expert Dungeon Dailies (the random dungeon quest via LFG tool) now award a Mark of Ascension in addition to the normal Plaques of Achievement reward.
  • A handful of new items have been added to Expert Dungeons.

CHARMER'S CALDERA

  • Caelia the Stormtouched: Reduced radius of Whirling Tempest.
  • Caelia the Stormtouched: Removed the stun effect from Shocking Paralysis, but the ability now hits one additional target.

FOUL CASCADE

  • Expert: Fixed a bug where players could be stuck in combat after a reset of Tephra Lord Mafricos.

RUNIC DESCENT

  • Runeguard notoriety from Runic Descent now extends through Glorified.


PVP

  • Favor and Prestige rewards have been turned up to 11 with the introduction of PvP Rifts and Warfront Weekends. We do expect to turn these down, so enjoy the temporary boost!
  • Lost Hope, Incapacitate: Cannot be used to interrupt other players while they are immune to interruption effects.
  • Break Free [All PvP Souls]: Now removes the Disarm effect.
  • Usable objects that will flag you for PvP now have a unique mouseover cursor.
  • Favor rewards have been increased for all daily PvP quests. Favor and Prestige have been increased for open world “Kill Players” daily quests.
  • Additional Achievements and titles have been granted for PvP actions in Stillmoor, Iron Pine Peaks, and Shimmersand.
  • A new Achievement and title have been added for completing all of the Warfront meta Achievements.
  • Prestige, Favor, Experience, and Notoriety rewards are doubled when earned in Alternate-Mode Warfronts.
  • Achievement credit for standard Warfronts cannot be earned in Alternate-Mode versions.
  • Open-world quests requiring you to kill players for The Unseen and The Order of the Eye now grant more Notoriety.
  • Additional fixes to characters being feared through the world.
Addressing issues with healing in PVP focusing on instant and passive healing, reducing the effectiveness of healing for targets involved in PVP combat. This should help with a number of issues related to general Cleric survivability and effectiveness. These changes only affect active PVP combat, they have no impact on normal PVE gameplay:

  • Chloromancer: Reduced the healing effectiveness of Bloom and Essence Surge when the target is in PvP combat.
  • Druid: Reduced the effectiveness of Balm of the Woods when the target is in PvP combat.
  • Justicar: Reduced the healing effectiveness of Doctrine of Loyalty, Doctrine of Bliss, Doctrine of Righteousness, Reparation, Reprieve, and Salvation when the target is in PvP combat.
  • Necromancer: Reduced the healing effectiveness of Soul Purge when the target is in PvP combat.
  • Purifier: Reduced the healing effectiveness of Healing Blessing, Healing Flare, and Latent Blaze when the target is in PvP combat.
  • Sentinel: Reduced the healing effectiveness of Healing Breath, Marked by the Light, and Vigilance when the target is in PvP combat.
  • Shaman: Reduced the effectiveness of Glory of the Chosen when the target is in PvP combat.
  • Warden: Reduced the effectiveness of Healing Spray, Orbs of the Stream, Orbs of the Tide, and Soothing Stream when the target is in PvP combat.
  • Dominator: Reduced the damage of Split Personality's Void Bolts in PvP combat.
  • World PvP Quests: The Unseen and Order of the Eye quests (the ones without other players as targets) in Iron Pine Peak and Shimmersand have their objective counts increased to bring them more in line with the time it takes to complete the Stillmoor quests.
  • World PvP Quests: Genuine Firebrand, Firebrand's Source: Additional Firebrand Power Sources have been added to the southern area of Mage's Mark like the quest always claimed there to be.

PVP ITEMIZATION

1.4 will introduce a number of changes to make acquiring PvP gear more enjoyable. Players will now be able to upgrade PvP store items more frequently without needing to hoard Favor to purchase high rank items.
  • Prestige Rank 7 and 8 are now available. New armor sets are available in Meridian and Sanctum.
  • Rank 7 and 8 Armor and Weapons can be purchased with Marks of Retribution.
  • Converted the costs on rank 3/4 and 5/6 Armor and Weapons to use Marks of Retribution and require the previous set's items to purchase the upgrade.
  • Changed the overall cost of purchasing all of rank 1 through 6 sets to equal the previous cost of purchasing a rank 5 or 6 set.
  • Completing weekly PvP quests now grants additional Marks of Retribution, and closing PvP Rifts have an additional chance of rewarding these.
  • Marks of Retribution are obtained for 1600 Favor from PvP vendors in Meridian and Sanctum.
  • Wands, Totems, Shields and Bucklers are now available from the Favor merchants in Meridian and Sanctum.
  • Condensed the total amount of Favor Set merchants in Meridian and Sanctum.
  • Honored and Revered-level rewards are now available on The Unseen and The Order of the Eye vendors in Meridian and Sanctum.
  • Synergy Crystals are now available for ranks 3/4, 5/6, and 7/8 armor sets from The Unseen and The Order of the Eye Quartermasters.
  • Rank 7 and 8 PvP armor is no longer filtered to show only your calling on the vendors in Meridian and Sanctum.


ITEMS

  • Healing Potions and Tonics from Apothecaries are now on a separate cooldown from Mana Potions and Tonics.
  • The following items are on the same cooldown as Mana Potions and Tonics now, and won't be triggered by Healing items: Olde Tablet, Ageless Tablet, Elder Tablet, Timeworn Tablet, and Ancient Tablet.
  • Jon Tom's Pauldrons now have Dexterity on them.
  • Gloves of Glowing Light stats fixed to be more Mage-appropriate.
  • The Banner of Zeal has been restored to its previous - correct - graphic.
  • Damage messages from the Crystallized Ember and the Burning Planar Shard now appear properly in combat logs.
  • Dark Shadow Tunic: Renamed to Dark Shadow Leggings so you're not trying to wear a shirt as pants.
  • The following Artifact items have been upgraded to Rare quality to reflect the rate at which they drop - their actual drop chance has not been increased: Hook of Fairn the Ferocious, Self-Replicating Ring, Crispy Fried Fae Gizzard Recipe.
  • Totem of Overgrowth: The tooltip now specifies that this item only works on healing abilities.
  • Way of Water now properly procs.
  • Vanishing Empyreal Gem: Increased the proc rate from this item.
  • Fixed Breath of the Abyssal and several other item effect so they no longer get removed if you teleport or zone into instances with these items equipped.
  • Fixed a typo with Rasmolov's Riftblade Crystal. It wasn't 'Riftbladd', we swear!
  • Gloamsilk Poison: No longer scales with Spell Power, and cannot proc more than once per second.
  • Scrolling combat text now displays a correct icon for the Sacred Heirloom of Eth.
  • Fixed a bug where some set item tooltips were not displaying correctly.


CRAFTING

  • New recipes are available on the Armorsmith, Outfitter, Weaponsmith, and Artificer artisan store merchants. These are new Epic crafted items with set bonuses. Each set includes 2 pieces of armor, 1 weapon, and 1 ring to complete the set. Recipes can be purchased for Plaques.
  • Recipes for new materials are available from the various profession trainers for 20 platinum - Enchanted Shadethorn Lumber, Tempered Orichalcum Bar, Steel-Stitched Leather, Bolt of Radiant Witchweave, and Infinite Essence. Each recipe has a 24 hour cooldown and are used in new production recipes.
  • Crafting trainers now sell new reagents needed for the new recipes: Ethereal Flux, Magical Oil, Enchanted Lacquer, and Endless Dust. Foraging trainers now sell reagents.
  • Adrenalite, Etherialite, Vitalium, Saintstone, and Thiefstone Augments that require 150 skill or above no longer drop from Rifts and related encounters. They are now only received from supply bags, quests, crafters, or from merchants in some cases.
  • New Artificer recipe: Blazing Powerstone, purchasable from trainers at 285 Artificer skill. Usable on main-hand weapons and adds 200 Spell Power for 4 hours.
  • New Weaponsmith recipe: Exquisite Oilstone, purchasable from trainers at 285 Weaponsmith skill. Usable on 2-handed weapons and adds 10 melee weapon DPS for 4 hours.
  • Crude Whetstone: Now adds 2 melee weapon DPS for 4 hours.
  • Coarse Whetstone: Now adds 3 melee weapon DPS for 4 hours.
  • Fine Whetstone: Now adds 4 melee weapon DPS for 4 hours.
  • Exquisite Whetstone: Now adds 5 melee weapon DPS for 4 hours.
  • Flawless and Pure Augments have received a stat boost and are available on the Apothecary Artisan store merchant. Flawless Augments cost 3 Apothecary Plaques. These recipes require new ingredients with cooldowns on use.
  • Augmenting a crafted item can no longer fail.
  • Dropped Augments that previously required 250 skill to apply now require 300. The exceptions to this are: Saintstone, Adrenalite, Etherialite, Vitalium, and Thiefstone, which all require 225.
  • Pliable Griffon Hide, Lustrous Griffon Hide, Brilliant Harpy Feather, and Luminous Harpy Feather now require 300 skill.
  • Fixed Augment items getting 'locked' if you closed a crafting window with the ESC key.
  • Apothecaries can now salvage Planar Essences. These break down into planar dusts as well as new ingredients used in Augment recipes.
  • The dropped recipe for Platinum Choker, and its associated item, have been renamed to Ornate Platinum Choker. This does not affect the Platinum Choker recipe available from the crafting trainers, which is actually a different item.
  • Mighty Brightsurge Vial now requires only 1 Twilight Bloom to craft, rather than 2.
  • Healing Philters are now actually useable at the level stated on the item.
  • Reinforced Leather Hood and Shaleweave Handwraps now require 190 Outfitter skill to craft. Reinforced Leather Belt now requires 210 Outfitting skill to craft. This is to fix a previous inconsistency where the learned recipes required 225 skill while the recipe scroll items stated 190 and 210.
  • The recipes for Steel Spaulders, Steel Sabatons, and Steel Vambraces now require 150 skill to learn.
  • Salvaging Shimmering Opal Gorgets now yields Copper Bars instead of Tin.
  • The icon for Rugged Fabric has been changed so it no longer looks like Witchweave.
  • Fixed some versions of the Combatant's Bow and Aristocrat's Long Rifle not being Runebreakable.
  • Dragonslayer Shroud can now be Runebroken.
  • Blazing Recondite Rune and Blazing Recondite Runeshard recipes now create the right item.
  • Made required item levels more consistent for Blazing Indomitable Runeshard - an item of level 48 - and Incandescent Indomitable Runeshard - an item of level 50.
  • Corrected the Freemarch version of the Apothecary Supply Run quest from taking Rotting Canines from your inventory when abandoning the quest. These items should only be removed on a successful quest turn-in.
  • Fixed some typo issues related to Blazing Wisdom, Intelligence, Strength, and Dexterity Runes/Runeshards.
  • Refurbished Mathosian Armor can no longer be Augmented.
  • Salvaging Artificer-crafted rings that contain gemstones now yield more Iridescent Powder, Gemstone Fragments, Clear Crystals, and Glimmering Fragments, and these items appear much more frequently.
  • Apothecary recipes using consumable items from Rifts have been updated to reflect the changes to the ranks and level ranges of these items.
  • You can now preview wearable items made from recipes off of crafting skill trainers.


ACHIEVEMENTS

  • The Achievements window now allows you to see what rewards you receive for completing a selected achievement.


ART AND AUDIO

  • Toned down the number of visual effects that display during large combat situations.
  • Added an audio cue to the confirmation popup when you are invited to a group.
  • Added new sound effects to role changes.
  • The sounds of Tartagon mount footsteps have been slightly lowered in volume to a more appropriate level.
  • Adjusted the footstep sounds of the Vaiyuu mounts to better match their run animations.
  • Valmera mounts are not quite so ninja-silent at idle and while running.
  • Turned down the volume on river and waterfall ambient sound.
  • Rockier rock visuals for more treacherous terrain!
  • New sound effects added for characters dropping to the ground from high places.
  • Fixed a rare animation twitch when transitioning between channeled abilities and those with standard casting times.


COMMANDS AND MACROS

  • Characters can now have up to fifty macros each.
  • You can now drag items and abilities into the Macro Commands field to insert their names into a macro.
  • A slash-command glossary has been added to the Macro window to better explain some of the many slash commands in the game.
  • Ground target items and abilities should now work properly as part of a macro.
  • The /leader command should no longer fail with the "Invalid Target" message when the leader has a party member targeted.


UI/SETTINGS

  • You can now customize overhead nameplate colors for various types of players and NPCs via the Settings panel.
  • Alongside the ability to set new custom colors for group and raid members, the default color for group, raid, and guild member overhead nameplates has returned to green. This can be customized at any time via the Settings panel under Interface.
  • Moveable notification popups! You can now move previously un-movable popup or confirmation windows that appear on screen, such as Warfront or Dungeon queue join/decline notifications.
  • There is now a "Take All" button when reading mail with attachments. Also touched up the Mail UI buttons in general.
  • Added a button that allows you to "take all attachments from all mail items" in your inbox.
  • The Abilities panel now sorts by category and in alphabetical order.
  • A warning icon will now appear on your pet portrait if your pet is capped at a lower level than your character.
  • On-screen messages for quests, errors, raid warnings, and broadcasts are now moveable via the Edit Layout system.
  • Fixed buff/debuff tooltips not displaying a description of the effect.
  • Added new quest indicators for daily PvP quests and World Event quests - including minimap icons, overhead icons, cursors, all that jazz!
  • Fixed guild quest icons showing up as 'low level quests'.
  • New characters will have all minimap icons enabled except for 'Show Low Level Quests' by default.
  • Calling Trainers for other Callings will no longer be displayed on your minimap.
  • Character window sections will now only become visible once your character has something to show in that section, to prevent information overload with a bunch of sections that aren't relevant to your character at the time. Ex: Gaining Notoriety will cause the Notoriety section to appear, adding a companion pet will trigger the Companions section to appear. etc.
  • Added a 'help' button to the Soul Tree window to bring up the Soul Tree tip window at any time.
  • When you have a Notoriety capped, the bar now actually looks full rather than empty.
  • Opening the split stack option now hides item tooltips to prevent overlap.
  • Fixed tooltips appearing in the top left corner if you teleported while a tooltip was being displayed.
  • Auction House: Fixed a bug in the Usable Only checkbox so that auction results are displayed correctly (less blank pages and half-filled pages all around).
  • Optimized the Guild Roster pane to handle showing offline members for very large guilds without breaking things. I'm looking at you, Epic.
  • The Achievement window now properly updates for exploration achievements when entering new areas.
  • Using the ESC key to cancel an in-progress chat window message no longer cancels the resurrection confirmation window.
  • Chat messages for bonus Favor awards have been removed to cut back on chatspam. Bonus Planarite earned is still displayed.
  • Escort quests no longer have the 'share' button shown in the quest log - these are handled by sharing to the group when the quest is first accepted.
  • Quests that require you to collect or craft single items as quest objectives no longer display "0/1" at the end of the objective.
  • Added new loading screen tips to better highlight many new features added since launch.
  • Auction House "no results" messages now shown in the search results area when no items are listed matching the search term.
  • Error messaging is now more descriptive when you fail to use an ability because you lack a required item.
  • Fixed a rare case where the client would always select the same player when mouse-picking targets.
  • Map waypoints are now cleared on logout.


CLIENT

  • When combat logging to a text file is enabled, the Rift client will no longer open and close the log file for every line written. Instead, it will leave the file open and flush new data every half second. The interval for flushes can be tuned in rift.cfg with the CombatLogFileFlushInterval value.

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