menu_start_game_0|Welcome, adventurer, to Prophesy of Pendor! ^ Before beginning the game you must create your character. ^^ Be very careful, Adventurer. Your background choices here will forever impact your options and opportunities in Pendor.
mno_continue|Continue...
mno_go_back|Go back
menu_start_phase_2|By the grace of the divine, you arrive in Pendor, a land plagued by constant strife for over 150 years. You have accepted a daunting challenge: to stave off the influence of evil, reunite the warring factions of the old Kingdom, and create a new possibility for Pendor, as echoed by the mad wanderer, Madigan. These are dangerous lands, where many powers, great and small, vie against one another for supremacy. Here you will find honor and nobility, but also deceit and skulduggery. There will be valorous knights, and black-hearted assassins. You will leave your past behind to start a new life. Pendor is not your typical medieval country. Women and men have equal chances of successes and failure in Pendor. If you succeed, you will create another destiny, a new possibility in the infinite dimensions of reality. Your choices may create a new thread in the weave for the Oracle to choose, and offer the possibility that your actions may save us all. Drawn by the stories you hear about Pendor and its kingdoms, you.
mno_town_1|join a caravan to Sarleon, in the Kingdom of Sarleon.
mno_town_2|join a caravan to Ravenstern, in the Kingdom of Ravenstern.
mno_town_3|join a caravan to Torbah, in the D'Shar Principalities.
mno_town_4|take a ship to Javiksholm, in the Fierdsvain.
mno_town_5|take a ship to Janos, in the Empire.
mno_pop_cheat|[TEST] Just let me play!
menu_start_game_3|Choose your scenario:
menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills.
mno_go_back_dot|Go back.
menu_reports|Character Renown/Prestige: {reg5}^ ^Honor Rating: {reg6}^Prestige spent: {reg9}^Base prestige cost of Honor troops: {reg10}^^Party Morale: {reg8}^Party Size Limit: {reg7}^^Next Payday: {s60}
mno_action_view_troop_trees|Troop trees.
mno_view_character_report|View character report.
mno_view_party_size_report|View party size report.
mno_view_morale_report|View party morale report.
mno_view_weekly_budget_report|View weekly budget report.
mno_view_center_income_report|View location income report.
mno_view_victory_condition_report|View victory progress.
mno_view_achievement_report|View achievements.
mno_view_faction_relations_report|View faction relations report.
mno_view_npc_mission_report|View companion mission report.
mno_lord_relations|View list of known lords by relation.
mno_courtship_relations|View courtship relations.
mno_action_view_world_map|Pendor map.
mno_resume_travelling|Resume travelling.
menu_custom_battle_scene|(NO TRANS)
menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally slew {reg7} men in the fighting.
menu_start_game_1|Select your character's gender.
mno_start_male|Male.
mno_start_female|Female (Warband faces).
mno_start_female_2|Female (Custom faces).
menu_start_character_1|You were born years ago, and reside now in the Land of Barclay, far to the West and South of Pendor. Your father was...
mno_start_noble|a minor noble.
mno_start_merchant|a merchant ship captain.
mno_start_guard|a former knight.
mno_start_forester|a retired adventurer.
mno_start_nomad|a wandering nomad clan leader.
mno_start_thief|a rough and mysterious figure.
mno_start_priest|a respectable physician.
menu_start_character_2|{s10}^^ In your youth, you had very little idle time, as your father...
mno_page|arranged for you to serve a minor Barclay noble.
mno_apprentice|sent you to become an apprentice to the local guild as a craftsman.
mno_stockboy|put you in the care of a successful merchant.
mno_urchin|left you to fend for yourself.
mno_nomad|sent you out on your own to hunt in the wilds.
menu_start_character_3|{s11}^^ Then, after what seemed an eternity, your life changed. You were given the opportunity to become...
mno_squire|a squire.
mno_lady|a lady-in-waiting.
mno_troubadour|a bard.
mno_student|a physician scholar.
mno_peddler|a self employed merchant.
mno_craftsman|an engineer and builder.
mno_poacher|a huntsman.
menu_start_character_4|{s12}^^But as the fates would have it, everything in your world changed suddenly. You had no choice but to leave the lands of Barclay and strike out for Pendor because...
mno_revenge|you must right a wrong done to you.
mno_death|you received a message that your father has died.
mno_wanderlust|of a series of unfortunate events.
mno_disown|there were too many enemies that seek to end your life.
mno_greed|of a letter that changed your life forever.
menu_choose_skill|{s13}
mno_begin_adventuring|You board the ship and settle in...
menu_past_life_explanation|{s3}
mno_view_next|{s5}
menu_morale_report|{s1}
menu_courtship_relations|{s1}
menu_lord_relations|{s1}
menu_center_income_report|{s1}
mno_list_of_fief_with_pending_quests|Give me the list of fiefs with pending heartbeat quests
mno_construction|View construction report...
menu_center_construction_report|{s1}
mno_back|Go back.
menu_victory_progress_report|Victory Progress Report^^{s6}^^The Snake Cult is: {s7}^The Jatu are: {s8}^The Mystmountain Barbarians are: {s9}^The Heretics are: {s10}^^Total Armies Spawned: {reg4}^^Armies Remaining:^{s13}^^Noldor Relations: {s12}^^Victory is achieved by:^^- Having one Kingdom remaining.^- The Noldor must have Favorable or better relations with you.^- The Mystmountain tribes must either be Obliterated or Destroyed.^- Every other minor faction must be Obliterated or Destroyed with no outstanding minor faction armies or heroic personalties on the map.
menu_companion_report|{s7}{s1}
menu_character_report|{s9}
menu_party_size_report|{s1}
menu_faction_relations_report|{s1}
mno_orders|View relations with Knighthood Orders.
menu_order_relations_report|{s1}
menu_camp|You set up camp. What do you want to do?
mno_camp_action_1|Walk around and review your soldiers.
mno_camp_manage_inventory|Manage your party's inventory.
mno_camp_access_companions_inventory|Access companions' inventories.
mno_camp_action|Take an action.
mno_camp_wait_here|Wait here for some time.
mno_camp_options|POP options.
mno_camp_cheat_infoline|-CHEATS BELOW ARE ONLY FOR DEVELOPERS-
mno_camp_cheat|Cheat Menu.
mno_test_vader|Cheat Menu Vader.
mno_test_vader2|Cheat Menu Vader Troops.
mno_testers_cheat|Cheat Menu Testers.
mno_fix_pop|Fix my game.
menu_fix_pop_list|Fix my game.
mno_fix_food|Fix '0 morale food' & 'negative enterprise income' & 'no CKO items'.
mno_camp_autoloot_for_bug|Camp Autoloot to Correct Bug.
mno_reset_old_ruins_var|Reset blacksmith and stable boy in Old Ruins.
mno_purge_the_world|Purge the world.
menu_purge_the_world_0|Attempt to reduce sizes of all field armies to the selected maximum value by randomly removing troops with level <35.
mno_purge_the_world_1|1000 warriors
mno_purge_the_world_2|2000 warriors
mno_purge_the_world_3|3000 warriors
mno_purge_the_world_4|4000 warriors
mno_purge_the_world_5|5000 warriors
mno_purge_the_world_6|7500 warriors
mno_purge_the_world_7|10000 warriors
mno_purge_the_world_8|1000 warriors with no level restriction
menu_testers_cheat|Cheats for testers.
mno_camp_cheatleo_get_50_troops|Get 100 troops.
mno_camp_cheatleo_give_troops|Give troops.
mno_camp_cheatleo_undress_troops|Undress a soldier.
mno_camp_cheatleo_get_lords|Get Lords.
mno_cheat_spawn_ashenborn|Give me the new Ashenborn and Assassin units.
mno_cheat_companion_xp|Give my company 1 000 000 XP.
mno_cheat_change_race_noldor|Make me an elf.
mno_cheat_change_race_undead|Make me a zombie.
mno_raise_player_level|Give me 1 000 000 XP.
mno_cheat_disable_companion_complaints|Disable companion complaints.
mno_cheat_enable_companion_complaints|Enable companion complaints.
mno_cheat_disable_cheatmode|Turn cheat mode off.
mno_choose_scene|Scene Chooser.
mno_sarleon_loves_me|Sarleon loves me.
menu_camp_cheat|Select a cheat:
mno_camp_cheat_find_item|Find an item ...
mno_camp_cheat_change_weather|Change weather ...
menu_camp_vader|What do you want to test today?
mno_camp_vader_pimp|First, pimp me up!
mno_salt_mine|Go to Al-Aziz.
mno_camp_vader_ownorder|Test Player Order ...
mno_camp_vader_gmquest_1|Setup Grandmaster quest for test (part 1).
mno_camp_vader_gmquest_2|Setup Grandmaster quest for test (part 2).
mno_camp_vader_randorder1|Generate and test random minor Order.
mno_camp_vader_randorder2|Generate 7 random minor Orders. (WARNING)
mno_test_noldor_quest_complete|Complete the Noldor quest (access the castle).
mno_camp_vader_cheat|Toggle Native cheat mode: {s7}
mno_camp_wait|Fast forward for 200 days (x50 speed).
mno_camp_vader_comp|Test companion conversations ...
mno_rebuild_old_ruins|Rebuild Old Ruins for 30000 denars.
mno_spawn_test_bandit_lairs|Spawn Test Bandit Lairs.
mno_camp_vader_back|Back to camp menu.
menu_camp_ownorder|Select an option:
mno_join|Join Sarleon and take over Avendor.
mno_join2|Join Fierdsvain and take over Windholm.
mno_finish|Finish current upgrades.
mno_give|Give me Order Knights and Squires.
mno_back_to_test_menu|Back to test menu.
menu_camp_balance|Choose wisely:
mno_lords|Calculate lord strengths.
mno_calcmercs|Spawn mercs and print strength.
mno_limits0|Set template limits to 0.
mno_limits50|Set template limits to 50.
mno_limits100|Set template limits to 100.
menu_camp_hostile_party|Choosen troop:{s4} ({reg4})
mno_add1|Increase by 1
mno_add2|Increase by 10
mno_add3|Increase by 100
mno_rem1|Decrease by 1
mno_rem2|Decrease by 10
mno_rem3|Decrease by 100
mno_spawn|Spawn a party with 100 troops!
menu_camp_quests35|Select an option:
mno_tavern_assassin|Tavern Assassin
mno_rescue_daughter|Rescue daughter
mno_escort_peasants|Escort peasants
mno_order_bounty|Order bounty hunting
menu_camp_economy|Select an option:
mno_camp_economy_listcenters|List all centers
mno_camp_economy_listprices|List average prices
mno_camp_economy_centergoods|View data on the nearest center
mno_camp_economy_market_towns|View market towns
mno_camp_economy_centerresetall|Reset all prices to 1000
mno_camp_economy_cycle|Update cycle for all trade goods prices
mno_camp_economy_back|Back to test menu.
menu_camp_economy_markets|{s2}
mno_back_to_econ_menu|Back to economy menu.
menu_camp_economy_center|{s2}
menu_camp_economy_view|{s2}
menu_camp_economy_prices|{s2}
menu_camp_noldor|Select an option:
mno_test_noldor_friend|Make me a Noldor friend (30)
mno_test_noldor_friend2|Make me a Noldor supporter (15) - enables the quest
mno_test_noldor_enemy|Make me a Noldor enemy (-10)
mno_test_noldor_quest_reset|Reset the Noldor quest
mno_test_noldor_tournament|Start a Noldor tournament
mno_test_noldor_trader|Regenerate merchant inventory.
mno_test_noldor_prize|Give me a Noldor prize!
mno_camp_noldor_back|Back to test menu.
menu_test_heartbeat|Select an option:
mno_test_heartbeat_generate|Generate heartbeat quest
mno_camp_heartbeat_back|Back to camp menu.
menu_camp_achieve|Select an option:
mno_camp_achieve_all|Give me all achievements
mno_camp_achieve_none|Clear all achievements
mno_camp_achieve_notify|Review all notifications
mno_camp_achieve_back|Back to main test menu.
menu_camp_honor|Select an option:
mno_camp_honor_kotd|Give me 10 Dragon troops
mno_camp_honor_kol|Give me 10 Lion troops
mno_camp_honor_ei|Give me 10 Empire Mortals
mno_camp_honor_dsw|Give me 10 D'Shar Dustriders
mno_camp_honor_lv|Give me 10 Lady Einherjar
mno_camp_honor_kotg|Give me 10 Knights of the Griffon
mno_camp_honor_kotf|Give me 10 Knights and Talons of the Falcon
mno_camp_honor_kors|Give me 10 Ravenspear Knights
mno_camp_honor_korc|Give me 10 Radiant Cross Knights
mno_camp_honor_rocc|Give me 10 Rangers of the Clarion Call
mno_camp_honor_kotdw|Give me 10 Knight of the Dawn
mno_camp_honor_koteg|Give me 10 Knights of the Ebony Gauntlet
mno_camp_honor_slc|Give me 10 Shadow Legion Marinae
mno_camp_honor_sr|Give me 10 Silvermist Rangers
mno_camp_honor_koe|Give me 10 Knights of Eventide (and ghost lady)
mno_camp_honor_back|Back to test menu.
menu_camp_cool|Select an option:
mno_camp_cool_ha|Give me 100 Heroine Adventurers
mno_camp_cool_ham|Give me 100 Hero Adventurers
mno_camp_cool_jmr|Give me 100 Jatu Mercenary Riders
mno_camp_cool_mhc|Give me 100 Marleons Heavy Cavalry
mno_camp_cool_rkk|Give me 100 Ravenstern Highlanders
mno_camp_cool_dda|Give me 100 D'Shar Djaha Archers
mno_camp_cool_fb|Give me 100 Fierdsvain Berserkers
mno_camp_cool_ntk|Give me 100 Noldor Twilight Knights
mno_camp_cool_nmr|Give me 100 Noldor Maiden Rangers
mno_camp_cool_nr|Give me 100 Noldor Rangers
mno_camp_cool_kjk|Give me 100 K'Juda's Kajahars
mno_camp_cool_dg|Give me 100 Doomguides
mno_camp_cool_os|Give me 100 Omen Seekers
mno_camp_cool_more|More cool troops...
mno_camp_cool_back|Back to test menu.
menu_camp_cool2|Select an option:
mno_camp_cool_05|Give me a Specialty Troop
mno_camp_cool2_dli|Give me 100 Dread Legion Infantry
mno_camp_cool2_ak|Give me 100 Anaconda Knights
mno_camp_cool2_fr|Give me 100 Fallen Revenants
mno_camp_cool2_dm|Give me 100 Demonic Magni
mno_camp_cool2_hm|Give me 100 Heretic Invokers
mno_camp_cool2_back|Back to test menu.
menu_camp_regular|Select an option:
mno_camp_regular_Mettenheim|Give me a Mettenheim troops
mno_camp_regular_Barclay|Give me Barclay troops
mno_camp_regular_Veccavian|Give me a Veccavian company
mno_camp_regular_Melitine|Give me a Melitine company
mno_camp_regular_Singalian|Give me Singalian troops
mno_camp_regular_Sarleon|Give me a Sarleon company
mno_camp_regular_Ravenstern|Give me a Ravenstern company
mno_camp_regular_DShar|Give me a D'Shar company
mno_camp_regular_Fierdsvain|Give me a Fierdsvain company
mno_camp_regular_Empire|Give me an Empire company
mno_camp_regular_pendor|Give me a Pendor company
mno_camp_regular_back|Back to test menu.
menu_camp_minor|Select an option:
mno_camp_minor_eventide|Spawn Eventide Knight Patrol
mno_camp_minor_dawn|Spawn Dawn Knight Patrol
mno_camp_minor_ebony|Spawn Ebony Knight Patrol
mno_camp_minor_1|Spawn Vanskerry Army
mno_camp_minor_2|Spawn Heretic Army
mno_camp_minor_3|Spawn Snake Cult Army
mno_camp_minor_4|Spawn Mystmountain Army
mno_camp_minor_5|Spawn Jatu Army
mno_camp_minor_6|Spawn Noldor Patrol
mno_camp_minor_7|Spawn Inquisition Army
mno_camp_minor_8|Spawn Peasant Revolt Army
mno_camp_minor_back|Back to main test menu.
menu_camp_hero|Select an option:
mno_camp_hero_1|Spawn Three Seers
mno_camp_hero_2|Spawn Alaric Von Brouhaha
mno_camp_hero_3|Spawn Boris the Raven
mno_camp_hero_4|Spawn Burilgi the Usurper
mno_camp_hero_5|Spawn Dread Legion
mno_camp_hero_6|Spawn Eyegrim the Devourer
mno_camp_hero_7|Spawn Oswald de Fleur
mno_camp_hero_8|Spawn Sheik Shalavan
mno_camp_hero_more|More spawns...
mno_camp_hero_back|Back to main test menu.
menu_camp_hero2|Select an option:
mno_camp_hero_9|Spawn Wolfbode the Slayer
mno_camp_hero_10|Spawn Syla Uzas
mno_camp_hero_11|Spawn Griffonsword
mno_camp_hero_12|Spawn Kodan Ironsword
mno_camp_hero_13|Spawn Aeldarian
mno_camp_hero_14|Spawn Ithilrandir
mno_camp_hero_15|Spawn K'Juda the Ravager
mno_camp_hero_16|Spawn Warlord Zulkar
mno_camp_hero_more_1|Even more spawns ...
mno_camp_hero2_back|Back to main test menu.
menu_camp_hero3|Select an option:
mno_camp_hero_17|Spawn Obrist Heynrich
mno_camp_hero_18|Spawn Verante Kruus
mno_camp_hero_19|Spawn Rufio of Barclay
mno_camp_hero_20|Spawn Sebastokrator Kaspax
mno_camp_hero_21|Spawn Holy Inquisitor Rasmus Devatica
mno_camp_hero_22|Spawn Toblik's Veccavian Renegades
mno_camp_hero3_back|Back to main test menu.
menu_camp_horsemen_apocalypse|Do NOT try this on your main savegame as it may ruin your game.
mno_camp_horsemen_apocalypse_1|Call independent heroes.
mno_camp_horsemen_apocalypse_2|Call Sarleon lords.
mno_camp_horsemen_apocalypse_3|Call Ravenstern lords.
mno_camp_horsemen_apocalypse_4|Call D'Shar lords.
mno_camp_horsemen_apocalypse_5|Call Fierdsvain lords.
mno_camp_horsemen_apocalypse_6|Call Empire lords.
mno_camp_horsemen_apocalypse_back|Back to test menu.
menu_camp_victory|Select an option:
mno_camp_victory_simple|Simple victory screen
mno_camp_victoryold|Old Victory screen
mno_camp_victory_back|Back to main test menu.
menu_camp_fun|Select an option:
mno_camp_fun_village|Burn everything: {s7}
mno_camp_fun_twins|Spawn evil twins!
mno_camp_fun_female|Make soldiers female!
mno_camp_fun_undead|Make soldiers undead!
mno_camp_fun_back|Back to main test menu.
menu_camp_autoloot|Select an option:
mno_camp_autoloot_choose_item|Change item type: {s3}
mno_camp_autoloot_cavalry_toggle|Cavalry restriction: {s7}
mno_camp_autoloot_item_trade|Review/buy items
mno_camp_autoloot_calc|Calculate average and standard deviation for item attributes.
mno_camp_autoloot_score|Print all autoloot scores
mno_camp_autoloot_top20|Print top 20 autoloot scores
mno_camp_autoloot_back|Back to main test menu.
menu_camp_companion|Select an option:
mno_camp_comp_recruit|Recruit all 20 companions.
mno_camp_comp_linked|Random linked conversation.
mno_camp_comp_toplayer|Random remark to player.
mno_cheat_all_companions_to_basic_level|All companions to basic level.
mno_camp_comp_back|Back to main test menu.
menu_camp_vader2|What do you want to test today?
mno_camp_vader_ht|Give me Honor troops ...
mno_camp_vader_ct|Give me cool troops ...
mno_camp_vader_rt|Give me regular troops ...
mno_camp_vader_mf|Spawn a minor faction ...
mno_camp_vader_sh|Spawn a special hero ...
mno_camp_vader_ha|Horsemen of the Apocalypse ...
mno_camp_vader_balance|Balance parties ...
menu_camp_action|Choose an action:
mno_camp_recruit_prisoners|Recruit some of your prisoners to your party.
mno_action_read_book|Select a book to read.
mno_action_rename_party|Rename your party.
mno_action_rename_kingdom|Rename your kingdom.
mno_action_change_vassal_title|Set titles of your noble vassals.
mno_action_rename_order|Rename your Order.
mno_action_rename_old_ruins|Rename camp in the old ruins.
mno_action_modify_banner|Modify your banner.
mno_action_retire|Retire from adventuring.
mno_camp_action_4a|Back to camp menu.
menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18}
mno_camp_recruit_prisoners_accept|Take them.
mno_camp_recruit_prisoners_reject|Reject them.
menu_camp_no_prisoners|You have no prisoners to recruit from.
menu_camp_action_read_book|Choose a book to read:
mno_action_read_book_1|{s1}.
mno_action_read_book_2|{s1}.
mno_action_read_book_3|{s1}.
mno_action_read_book_4|{s1}.
mno_action_read_book_5|{s1}.
mno_action_read_book_6|{s1}.
mno_action_read_book_7|{s1}.
mno_action_read_book_8|{s1}.
mno_action_read_book_9|{s1}.
mno_action_read_book_10|{s1}.
mno_action_read_book_11|{s1}.
menu_camp_action_read_book_start|{s1}
menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire?
mno_retire_yes|Yes.
mno_retire_no|No.
menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armor, gather up all your money, and ride off into the sunset...
mno_end_game_bye|Farewell.
menu_cattle_herd|You encounter a herd of cattle.
mno_cattle_drive_away|Drive the cattle onward.
mno_cattle_stop|Bring the herd to a stop.
mno_cattle_kill|Slaughter some of the animals.
mno_leave|Leave.
menu_cattle_herd_kill|How many animals do you want to slaughter?
mno_cattle_kill_1|One.
mno_cattle_kill_2|Two.
mno_cattle_kill_3|Three.
mno_cattle_kill_4|Four.
mno_cattle_kill_5|Five.
menu_arena_duel_fight|You and your opponent prepare to fight for honor.
menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}.
mno_encounter_attack|Charge the enemy.
mno_encounter_order_attack|Order your troops to attack without you.
mno_encounter_leave|Leave.
mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat.
mno_encounter_surrender|Surrender.
menu_encounter_surrender_confirm|Do you want to surrender?
mno_encounter_surrender_yes|Yes, there is no hope.
mno_encounter_surrender_no|No! I will fight to the end.
menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise:{s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase.
mno_leave_behind|Go on. The sacrifice of these men will save the rest.
mno_dont_leave_behind|No. We leave no one behind.
menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party.
menu_order_attack_begin|Your troops prepare to attack the enemy.
mno_order_attack_begin|Order the attack to begin.
mno_call_back|Call them back.
menu_order_attack_2|{s4}^^Your casualties: {s8}^^Enemy casualties: {s9}^^Allies remaining: {reg10}^Enemies remaining: {reg11}
mno_order_attack_continue|Order your soldiers to continue the attack.
mno_order_retreat|Call your soldiers back.
menu_battle_debrief|{s11}^^Your casualties:{s8}{s10}^^Enemy casualties:{s9}^^Kill count:{s12}
menu_total_victory|You shouldn't be reading this... {s9}
menu_enemy_slipped_away|{s17}
menu_permanent_damage|{s0}
mno_s0|{s0}
menu_pre_join|You come across a battle between {s2} and {s1}. You decide to...
mno_pre_join_help_attackers|Move in to help the {s2}.
mno_pre_join_help_defenders|Rush to the aid of the {s1}.
mno_pre_join_leave|Don't get involved.
menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}.
mno_join_attack|Charge the enemy.
mno_join_order_attack|Order your troops to attack with your allies while you stay back.
mno_join_leave|Leave.
menu_join_order_attack|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}^^Allies remaining: {reg10}^Enemies remaining: {reg11}
menu_salt_mine|You enter the Hidden mines of Al-Aziz.
mno_enter|Enter.
menu_four_ways_inn|You arrive at the Four Ways Inn.
menu_test_scene|You enter the test scene.
mno_enter_1|Enter 1.
mno_enter_2|Enter 2.
mno_enter_3|Enter 3.
mno_enter_4|Enter 4.
mno_enter_5|Enter 5.
mno_enter_6|Enter 6.
mno_enter_7|Enter 7.
mno_enter_8|Enter 8.
mno_enter_9|Enter 9.
menu_dhorak_keep|You enter the Dhorak Keep
menu_join_siege_outside|{s1} has come under siege by {s2}.
mno_approach_besiegers|Approach the siege camp.
mno_pass_through_siege|Pass through the siege lines and enter {s1}.
menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge.
menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed.
mno_talk_to_siege_commander| Request a meeting with the commander.
mno_join_siege_with_allies|Join the next assault.
mno_join_siege_stay_back|Order your soldiers to join the next assault without you.
menu_castle_outside|You are outside {s2}.{s11} {s3} {s4}
mno_approach_gates|Approach the gates and hail the guard.
mno_town_sneak|Disguise yourself and try to sneak into the {s7}
mno_castle_start_siege|Besiege the {reg6?town:castle}.
mno_castle_leave|Leave.
menu_castle_guard|You approach the gate. The men on the walls watch you closely.
mno_request_shelter|Request entry to the castle.
mno_request_meeting_commander|Request a meeting with someone.
mno_guard_leave|Leave.
menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside.
menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer.
menu_castle_meeting|With whom do you want to meet?
mno_guard_meet_s5|{s5}.
mno_forget_it|Forget it.
menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you.
menu_castle_besiege|You are laying siege to {s1}. {s2} {s3}
mno_siege_request_meeting|Call for a meeting with the castle commander.
mno_wait_24_hours|Wait until tomorrow.
mno_castle_lead_attack|Lead your soldiers in an assault.
mno_attack_stay_back|Order your soldiers to attack while you stay back...
mno_build_ladders|Prepare ladders to attack the walls.
mno_build_siege_tower|Build a siege tower.
mno_lift_siege|Abandon the siege.
menu_siege_attack_meets_sally|The defenders sally out to meet your assault.
menu_castle_besiege_inner_battle|{s1}
menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that it will take {reg4} hours to build enough scaling ladders for the assault.
mno_build_ladders_cont|Do it.
menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that building a siege tower will take {reg4} hours.
mno_build_siege_tower_cont|Start building.
menu_castle_attack_walls_simulate|{s4}^^Your casualties:{s8}^^Enemy casualties: {s9}
menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}^^Allies remaining: {reg10}^Enemies remaining: {reg11}
menu_castle_taken_by_friends|Nothing to see here.
menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town:castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town:castle} yourself or give it to a faithful vassal...:}
menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5}
mno_castle_taken_claim|Request that {s3} be awarded to you.
mno_castle_taken_claim_2|Request that {s3} be awarded to your {reg63?wife:husband}.
mno_castle_taken_no_claim|Ask no rewards.
menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ {reg4?She:He} has decided to grant {s2}{reg3? and the nearby village of {s4}:} to you, with all due incomes and titles, to hold in {reg4?her:his} name for as long as you maintain your oath of homage..
menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She:He} has decided to grant {s2}{reg3? and the nearby village of {s4}:} to your husband, {s7}.
menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the castle, but that is a favor which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.'
mno_accept_decision|Accept the decision.
mno_leave_faction|You have been wronged! Renounce your oath to your liege!
menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favor which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} denars to cover the expenses of your campaign, but {s2} I give to {s5}.'
menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight.
mno_leave_faction_give_back|Renounce your oath and give up your holdings.
mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name.
mno_leave_faction_cancel|Remain loyal and accept the decision.
menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer?
mno_give_center_to_player_accept|Accept the offer.
mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}.
menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4}:}. {reg3?They:It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order.
menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do?
mno_renew_oath|Renew your contract with {s1} for another month.
mno_dont_renew_oath|Become free of your bond.
menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to...
mno_siege_defender_join_battle|Join the battle.
mno_siege_defender_troops_join_battle|Order your men to join the battle without you.
menu_siege_join_defense|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}^^Allies remaining: {reg10}^Enemies remaining: {reg11}
menu_enter_your_own_castle|{s10}
menu_village|{s10} {s12}^{s11}^{s6}{s7}
mno_village_manage|Manage this village.
mno_village_train_steward|Train your village steward.
mno_village_elder_talk|Speak with the Village Elder.
mno_village_elder_talk_door|Door to the village center
mno_recruit_volunteers|Recruit Volunteers.
mno_village_center|Go to the village center.
mno_village_center_door|Door to the village center
mno_village_buy_food|Buy supplies from the peasants.
mno_village_attack_bandits|Attack the bandits.
mno_village_wait|Wait here for some time.
mno_collect_taxes_qst|{reg5?Continue collecting taxes:Collect taxes} due to {s1}.
mno_train_peasants_against_bandits_qst|Train the peasants.
mno_village_hostile_action|Take a hostile action.
mno_village_leave|Leave.
menu_village_hostile_action|What action do you have in mind?
mno_village_take_food|Force the peasants to give you supplies.
mno_village_steal_cattle|Steal cattle.
mno_village_loot|Loot and burn this village.
menu_recruit_volunteers|{s18}
mno_continue_not_enough_gold|I don't have enough money...
mno_recruit_them|Recruit them ({reg6} denars).
menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal.
menu_village_infest_bandits_result|{s9}
menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find.
mno_village_bandits_defeated_accept|Take it as your just due.
mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do.
menu_steward_training|The meeting between you and your {s17} steward^is prepared to begin.^^Based on the amount of information your steward needs to learn,^the meeting will last {reg8} hours and cost {reg9} denars.{reg6?^^Unfortunately you do not currently have the funds to hold this meeting...:}
mno_steward_training_confirm|Begin the meeting.
mno_steward_training_decline|Put the meeting off until later.
menu_steward_training_complete|The meeting with your {s17} steward was a success. He thanks you for your time, returning to {reg9?the castle:his home} with renewed confidence in his abilities.
menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The current project will be completed after {reg8} day{reg9?s:}.:}
mno_center_send_out_prospectors|Send out prospectors.
mno_center_build_training_grounds|Build training grounds.
mno_center_build_manor|Build a manor.
mno_center_build_herbalist|Build a herbalist.
mno_center_build_fishpond|Build fish pond.
mno_center_build_shrine|Build a shrine.
mno_center_build_watch_tower|Build a watch tower.
mno_center_build_school|Build a school.
mno_center_build_renderers|Build renderers.
mno_center_crop_rotation|Implement crop rotation.
mno_center_build_hunting_lodge|Build hunting lodge.
mno_center_build_improved_roads|Improve roads.
mno_center_build_warehouse|Build warehouse.
mno_center_build_foresters|Hire foresters.
mno_center_build_sheriff|Hire a sheriff.
mno_center_building_civic_patrols|Hire civic patrols.
mno_center_build_prisoner_tower|Build a prison tower.
mno_center_build_market|Build a market.
mno_center_build_blacksmith|Build blacksmith.
mno_center_build_sanitation_standards|Implement sanitation standards.
mno_center_build_church|Build church.
mno_center_build_winery|Build winery.
mno_center_build_tax_collector|Build tax collector office.
mno_center_build_fire_brigade|Build fire brigade.
mno_center_build_craftsmen|Train craftsmen.
mno_center_well_cleaners|Train well cleaners.
mno_center_streetsweepers|Hire street sweepers.
mno_center_building_inspectors|Train building inspectors.
mno_center_build_mine|Build a mine.
mno_center_build_monastery|Build monastery.
mno_center_build_messenger_post|Build messenger post.
mno_center_build_chapel|Build chapel.
mno_center_build_hospital|Build hospital.
mno_center_build_university|Build university.
mno_center_build_cathedral|Build cathedral.
mno_center_build_courts|Build courts.
mno_center_build_organized_guilds|Found organized guilds.
mno_center_build_lamplighters|Hire lamplighters.
mno_center_building_thieves_guild|Found thieves guild.
mno_center_building_town_crier|Hire town crier.
menu_center_improve|^^ {s19} Your steward, with an engineering skill of ({reg2}), believes that {reg7?repairing:building} the {s4} will cost {reg5} denars and will take {reg6} days.
mno_improve_cont|Go on.
mno_improve_not_enough_gold|I don't have enough money for that.
menu_town_bandits_failed|{s4} {s5}
menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life.
menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon:{s1} reckons} that you can steal as many as {reg4} heads of village's cattle.
mno_village_steal_cattle_confirm|Go on.
menu_village_steal_cattle|{s1}
menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour.
mno_village_take_food_confirm|Go ahead.
menu_village_take_food|The villagers grudgingly bring out what they have for you.
mno_take_supplies|Take the supplies.
mno_let_them_keep_it|Let them keep it.
menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue.
mno_village_raid_attack|Charge them.
mno_village_raid_leave|Leave this village alone.
menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy.
mno_village_loot_raze|Plunder the village, then raze it.
menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} denars.
menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces.
menu_village_loot_continue|Do you wish to continue looting this village?
mno_disembark_yes|Yes.
mno_disembark_no|No.
menu_close|Nothing.
menu_noldor_castle|You approach the Noldor castle, hardly believing it is a reality, not merely a myth...
mno_castle_castle_1|Go to the Noldor castle hall.
mno_castle_castle_1_door|Door to the castle
mno_join_tournament_noldor|Join the Noldor tournament.
mno_castle_inspect|Take a walk around the courtyard.
mno_castle_inspect_door|To the castle courtyard.
mno_castle_attack_surprise|Launch a surprise attack on the castle.
mno_castle_wait|Wait here for some time{s1}.
mno_town_leave|Leave.
mno_town_leave_door|Leave Area.
menu_noldor_attack_verify|Are you sure you want to attack the Noldor castle? This is a very treacherous act with dire consequences.
mno_noldor_attack_verify_yes|Yes. There's plenty of loot around here masquerading as pointy-eared twats.
mno_noldor_attack_verify_no|No, we can't stab our Noldor friends in the back!
menu_noldor_castle_attack|Your troops prepare to assault the Noldor castle...
menu_noldor_castle_attack_result|Castle attack result - you should not see this text!
menu_noldor_castle_victory|Your treacherous assault has been successful. Just as you leave with wagons of loot, the Noldor castle flickers out of sight as it never existed.
menu_noldor_castle_defeat|The Noldor have repelled your treacherous assault and cloaked their castle again.
menu_stronghold|{s4}
mno_castle_castle_2|Go to the castle.
mno_join_tournament_order|Join the Order tournament.
mno_town_castle_2|Go to the Order castle hall.
mno_town_castle_2_door|Door to the castle
mno_town_center|Take a walk around the streets.
mno_town_tavern|Visit the tavern.
mno_town_merchant|Speak with the merchant.
mno_town_arena|Enter the arena.
mno_town_dungeon|Never: Enter the prison.
mno_town_enterprise|Visit your enterprise.
mno_visit_lady|Attempt to visit a lady.
mno_trade_with_merchants|Go to the marketplace.
mno_castle_attack|Launch the assault!
mno_castle_wait_free|Rest here for some time.
menu_stronghold_attack_verify|Are you ready to assault the stronghold?
mno_stronghold_attack_verify_yes|Yes. I have fine troops at my command.
mno_stronghold_attack_verify_no|No, it looks suicidal.
menu_stronghold_attack|Your troops prepare to assault the Snake Cult stronghold...
menu_stronghold_attack_result|Castle attack result - you should not see this text!
menu_stronghold_victory|The day is won! The last Cultist defender is put to the sword and you claim their stronghold for your Order.
menu_stronghold_defeat|The Snake Cult have repelled your futile assault and will surely reinforce their garrison before the next one.
menu_old_ruins|{s4}
mno_castle_castle_3|Go to the castle.
mno_inspect_old_ruins|Investigate area.
mno_inspect_old_ruins_door|Investigate area.
mno_inspect_camp_build|Meet the builder.
mno_inspect_camp_build_door|Meet the builder.
mno_leave_workforce_camp|Leave workers in the camp ({reg33}/20 already here).
mno_leave_workforce_camp_door|Leave workers in the camp.
mno_camp_master_talk|Speak with the Camp Master.
mno_camp_master_talk_door|Speak with the Camp Master.
mno_camp_blacksmith_talk|Speak with the Blacksmith.
mno_camp_blacksmith_talk_door|Speak with the Blacksmith.
mno_camp_vet_talk|Speak with the Horse Keeper.
mno_camp_vet_talk_door|Speak with the Horse Keeper.
mno_inspect_camp_finished|Go to the camp.
mno_inspect_camp_finished_door|Go to the camp.
mno_camp_station_troops|Manage the garrison. ({reg33}/{reg34}{s2})
mno_camp_station_troops_door|Manage the garrison.
mno_camp_wait_old_ruins|Rest here for some time.
mno_camp_wait_old_ruins_door|Rest here for some time.
mno_camp_leave|Leave.
mno_camp_leave_door|Leave.
menu_town|{s10} {s14}^{s11}{s12}{s13}
mno_castle_castle|Go to the Lord's hall{s1}.
mno_castle_castle_door|Door to the castle
mno_join_tournament|Join the tournament.
mno_town_castle|Go to the castle{s1}.
mno_town_castle_door|Door to the castle
mno_town_center_door|Door to the town center
mno_town_tavern_door|Door to the tavern
mno_town_merchant_door|Door to the shop
mno_town_arena_door|Door to the arena
mno_town_dungeon_door|Door to the dungeon
mno_town_enterprise_a|Visit your {s3}.
mno_town_enterprise_a_door|Door to your enterprise
mno_visit_lady_door|Door to the garden
mno_guildmaster_talk|Speak with the Guildmaster.
mno_walled_center_manage|Manage this {reg0?town:castle}.
mno_walled_center_train_steward|Train your {reg0?town:castle} steward.
mno_walled_center_move_court|Move your court here.
mno_castle_station_troops|Manage the garrison. {s10}
menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress...
menu_lady_visit|Whom do you wish to visit?
mno_visit_lady_1|Visit {s12}
mno_visit_lady_2|Visit {s12}
mno_visit_lady_3|Visit {s12}
mno_visit_lady_3_door|Door to the garden
mno_visit_lady_4|Visit {s12}
mno_visit_lady_5|Visit {s12}
mno_visit_lady_6|Visit {s12}
mno_visit_lady_7|Visit {s12}
mno_visit_lady_8|Visit {s12}
menu_town_tournament_lost|You have been eliminated from the tournament.{s8}
menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honor, fame and glory, you earn a prize of {reg9} denars. {s8}
menu_town_tournament_won_by_another|As the only {reg3?fighter:man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament.
menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters:fighter} each.
mno_tournament_bet|Place a bet on yourself.
mno_tournament_join_next_fight|Fight in the next round.
mno_tournament_view_participants|View participants.
mno_leave_tournament|Withdraw from the tournament.
menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament?
mno_tournament_withdraw_yes|Yes. This is a pointless affectation.
mno_tournament_withdraw_no|No, not as long as there is a chance of victory!
menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} denars on yourself, and if you win, you will earn {reg2} denars.:} How much do you want to bet?
mno_bet_500_denars|500 denars.
mno_bet_250_denars|250 denars.
mno_bet_100_denars|100 denars.
mno_bet_50_denars|50 denars.
mno_bet_25_denars|25 denars.
menu_tournament_bet_confirm|If you bet {reg1} denars, you will earn {reg2} denars if you win the tournament. Is that all right?
mno_tournament_bet_accept|Go ahead.
mno_tournament_bet_cancel|Forget it.
menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are:^{s11}
menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect:{s1} expects} that collecting taxes from here will take {reg4} days...
mno_start_collecting|Start collecting.
mno_collect_later|Put it off until later.
menu_collect_taxes_complete|You've collected {reg3} denars in taxes from {s3}. {s19} will be expecting you to take the money to him.
menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this.
menu_collect_taxes_failed|You could collect only {reg3} denars as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all...
menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them.
mno_continue_collecting_taxes|Ignore them and continue.
mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset)
menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants:townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you!
menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect:{s1} expects} that getting some peasants ready for practice will take {reg4} hours.
mno_make_preparation|Train them.
mno_train_later|Put it off until later.
menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have:has} fully grasped the training and {reg1?are:is} ready for some practice.
mno_peasant_start_practice|Start the practice fight.
menu_train_peasants_against_bandits_training_result|{s0}
menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them.
mno_peasants_against_bandits_attack_resist|Prepare for a fight!
menu_train_peasants_against_bandits_attack_result|{s9}
menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude.
menu_disembark|Do you wish to disembark?
menu_ship_reembark|Do you wish to embark?
mno_reembark_yes|Yes.
mno_reembark_no|No.
menu_center_reports|Town Name: {s1}^Econ: {reg7} Prosperity: {reg6}^Rent Income: {reg1} Tariff Income: {reg2}^Wealth: {reg4} Projected: {reg8}^Player weekly income: {reg9}[{reg10}]^Garrison wage: {reg5}^Food Stock: for {reg3} days
mno_to_price_and_productions|Show prices and productions.
menu_price_and_production|Productions are:^(Note: base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are:^{s2}
menu_town_trade|You head towards the marketplace.
mno_assess_prices|Assess the local prices.
mno_trade_with_weaponsmith|Trade with the arms merchant.
mno_trade_with_armorsmith|Trade with the armor merchant.
mno_trade_with_horse_trader|Trade with the horse merchant.
mno_trade_with_merchant|Trade with the goods merchant.
mno_back_to_town_menu|Head back.
menu_town_trade_assessment_begin|The trade district is bustling with merchants and caravan masters making deals. You overhear several discussions about the prices of trade goods across the local area.
mno_town_best_deals|Listen closely and attempt to work out the best deals
mno_back_to_market|Go back to the market.
menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out:{s1} tries to figure out} the best goods to trade in. {s2}
menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
mno_sneak_caught_fight|Try to fight your way out!
mno_sneak_caught_surrender|Surrender.
menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11}
menu_enemy_offer_ransom_for_prisoner|The {s2} offers you a sum of {reg12} denars in silver if you are willing to sell them {s1}.
mno_ransom_accept|Accept the offer.
mno_ransom_reject|Reject the offer.
menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do?
mno_camp_trainer|Speak with the trainer.
mno_camp_train_melee|Sparring practice.
mno_camp_train_archery|Ranged weapon practice.
mno_camp_train_mounted|Horseback practice.
menu_training_ground_selection_details_melee_1|How many opponents will you go against?
mno_camp_train_melee_num_men_1|One.
mno_camp_train_melee_num_men_2|Two.
mno_camp_train_melee_num_men_3|Three.
mno_camp_train_melee_num_men_4|Four.
menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1}:
mno_training_ground_selection_details_melee_random|Choose randomly.
menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with?
mno_camp_train_mounted_details_1|One handed weapon.
mno_camp_train_mounted_details_2|Polearm.
mno_camp_train_mounted_details_3|Bow.
mno_camp_train_mounted_details_4|Thrown weapon.
menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with?
mno_camp_train_ranged_weapon_bow|Bow and arrows.
mno_camp_train_ranged_weapon_crossbow|Crossbow.
mno_camp_train_ranged_weapon_thrown|Throwing Knives.
menu_training_ground_selection_details_ranged_2|What range do you want to practice at?
mno_camp_train_ranged_details_1|10 yards.
mno_camp_train_ranged_details_2|20 yards.
mno_camp_train_ranged_details_3|30 yards.
mno_camp_train_ranged_details_4|40 yards.
mno_camp_train_ranged_details_5|50 yards.
mno_camp_train_ranged_details_6|60 yards.
mno_camp_train_ranged_details_7|70 yards.
menu_training_ground_description|{s0}
menu_training_ground_training_result|{s7}{s2}
menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for the {s23}. Some of the lords have suggested your name as a likely candidate.
mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall.
mno_marshall_candidate_reject|Tell everyone that you are too busy these days.
menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wounds were lethal, and although you feel awful, you find out you can still walk. You get up and try to look for any other survivors from your party.
menu_captivity_start_wilderness|Stub
menu_captivity_start_wilderness_surrender|Stub
menu_captivity_start_wilderness_defeat|Your enemies take you prisoner.
menu_captivity_start_castle_surrender|Stub
menu_captivity_start_castle_defeat|Stub
menu_captivity_start_under_siege_defeat|Your enemies take you prisoner.
menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner.
menu_captivity_wilderness_check|stub
menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors!
menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity.
menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long...
menu_captivity_castle_check|stub
menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner.
menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} denars of your hidden wealth. You decide to...
mno_captivity_end_ransom_accept|Accept the offer.
mno_captivity_end_ransom_deny|Refuse him, wait for something better.
menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more...
menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her:his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough.
menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible.
menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs.
menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support.
menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord:lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer...
mno_faction_accept|Accept!
mno_faction_reject|Decline the invitation.
menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of the {s9} has sent a royal herald to bring you an invitation in his own hand. You would be granted the honor of becoming a vassal {reg63?lord:lady} of the {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer...
menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5}
menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer?
mno_peace_offer_accept|Accept
mno_peace_offer_reject|Reject
menu_notification_truce_expired|Truce Has Expired^^The truce between the {s1} and the {s2} has expired.
menu_notification_feast_quest_expired|{s10}
menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}; {s5} and others are preparing for a sortie. You may join them if you wish.
menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her:his} more bellicose subjects...^
menu_notification_lord_defects|Defection: {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her:his} fiefs with him
menu_notification_treason_indictment|Treason Indictment^^{s9}
menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it...
menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Pendor will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister.
mno_appoint_spouse|Appoint your wife, {s10}...
mno_appoint_npc_adonja|Appoint {s10}
mno_appoint_npc_leslie|Appoint {s10}
mno_appoint_npc_ansen|Appoint {s10}
mno_appoint_npc_riva|Appoint {s10}
mno_appoint_npc_kassim|Appoint {s10}
mno_appoint_npc_lethaldiran|Appoint {s10}
mno_appoint_npc_jocelyn|Appoint {s10}
mno_appoint_npc_alistair|Appoint {s10}
mno_appoint_npc_rayne|Appoint {s10}
mno_appoint_npc_julia|Appoint {s10}
mno_appoint_npc_frederick|Appoint {s10}
mno_appoint_npc_ediz|Appoint {s10}
mno_appoint_npc_sara|Appoint {s10}
mno_appoint_npc_donavan|Appoint {s10}
mno_appoint_npc_diev|Appoint {s10}
mno_appoint_npc_alyssa|Appoint {s10}
mno_appoint_npc_roland|Appoint {s10}
mno_appoint_npc_kaverra|Appoint {s10}
mno_appoint_npc_sigismund|Appoint {s10}
mno_appoint_npc_boadice|Appoint {s10}
mno_appoint_default|Appoint a prominent citizen from the area...
menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority...
menu_auto_name_stronghold|stub
menu_auto_name_order|Long live the {s2} order and its faithful {s3} and {s4}, established on {s60} by the wise and honorable {s5}!
menu_upgrade_screen|stub
menu_notification_court_lost|{s12}
menu_notification_player_faction_deactive|Your kingdom no longer holds any land.
menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently .
menu_notification_player_kingdom_holds_feast|{s11}
menu_notification_center_under_siege|{s1} has been besieged by {s2} of the {s3}!
menu_notification_center_under_siege_special|{s1} is under attack by {s2}!
menu_notification_village_raided|Enemies have laid waste to a fief^^{s1} has been raided by {s2} of the {s3}!
menu_notification_village_raid_started|Your village is under attack!^^{s2} of the {s3} is laying waste to {s1}.
menu_notification_one_faction_left|stub
menu_notification_order_founded|stub
menu_notification_oath_renounced_faction_defeated|Your old fraction was defeated^^You won the battle against the {s1}! This ends your struggle which started after you renounced your oath to them.
menu_notification_center_lost|An estate was lost^^You have lost {s1} to the {s2}.
menu_notification_center_sacked|An estate was sacked^^{s1} was sacked by the {s2}.
menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left the {s2} and joined the {s3}.
menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left the {s2} and joined the {s3}.
menu_notification_war_declared|Declaration of war^^The {s1} declared war against the {s2}!
menu_notification_peace_declared|Peace agreement^^The {s1} and the {s2} have made peace!^{s57}
menu_notification_faction_defeated|Faction eliminated^^The {s1} is no more!
menu_notification_rebels_switched_to_faction|Rebellion success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of the {s11}, with {s12} as the single ruler.
menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience
menu_notification_player_feast_in_progress|Feast in preparation^^Your wife has started preparations for a feast in your hall in {s11}
menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}'
mno_notification_lady_requests_visit_come|Tell the woman to inform her mistress that you will come shortly
mno_notification_lady_requests_visit_indisposed|Tell the woman to inform her mistress that you are indisposed
menu_garden|{s12}
mno_nurse_go|Go with the nurse.
mno_nurse_wait|Wait by the spring.
menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him.
menu_debug_alert_from_s65|DEBUG ALERT: {s65}
menu_auto_return_to_map|stub
menu_bandit_lair|{s3}
mno_continue_1|Attack the hideout...
mno_leave_no_attack|Leave.
mno_leave_victory|Continue...
mno_leave_defeat|Continue...
menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}.
menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12}
mno_accept|Accept the honor
mno_decline|Decline the honor
menu_start_phase_3|{s16}^^Exhausted by the time you find the inn in {s1}, you fall asleep quickly. Awake before dawn and eager to explore your surroundings, you venture out onto the streets, which are still deserted in the early morn. Suddenly, the rasp of a blade sliding from its scabbard makes the hairs of your neck stand on end. You are instantly on the alert for trouble...
menu_start_phase_4|{s11}
menu_lost_tavern_duel|{s11}
menu_grandmaster_ambush_lost|The sudden Snake Cult attack caught you by surprise and you were knocked out under their furious blows. You woke up dazed and unable to comprehend what has just happened and why.
menu_grandmaster_ambush_won|The sudden Snake Cult attack was furious, yet you and your fellow Order Knights dispatched the intruders quickly. There's no obvious explanation why this happened and you must look for answers now.
menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed?
mno_establish|Establish {s4} as your court
mno_hold_off|Hold off...
menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she:he} offers you a purse of {reg5} denars.
menu_manage_loot_pool|{s10}^{s30}
mno_auto_no_companions|I have no companions to give loot to, yet
mno_auto_loot|Let your heroes select gear from the item pool.
mno_auto_loot_no|Insufficient item pool space for auto-upgrade.
mno_previous_page|[Previous page]
mno_next_page|[Next page]
mno_loot|Access the item pool.
mno_companion1|Talk to {s11}
mno_companion2|Talk to {s12}
mno_companion3|Talk to {s13}
mno_companion4|Talk to {s14}
mno_leave_1|{s20}
menu_access_companions_inventory|Access companions' inventories.
mno_companion1a|{s11}
mno_companion2a|{s12}
mno_companion3a|{s13}
mno_companion4a|{s14}
mno_companion5a|{s15}
mno_companion6a|{s16}
menu_achievement_notify|stub
menu_ghostlady_knocked_out|The murderous scribe turns out to be very good with a blade, and despite your skill, quickly bests you. Conciousness abruptly returns when the castle guards pour cold water over you; wounded, but more or less in one piece. To your angry demand to know why they did not aid you, they reply that it is not their job to attack scribes. The Scribe has fled. You reflect bitterly that he will never be brought to justice now, because of your ineptitude.
menu_heartbeat_quest|You receive an urgent message!^^ Your steward, {s8}, of {s2}, has sent you an urgent summons. There are events that need your attention.^^ He asks that you return to {s2} with all haste.^ ^ There may be negative consequences if you refuse this request...
mno_heartbeat_quest_accept|Send a return message that you will return shortly!
mno_heartbeat_quest_do_remotely|Toss 500 denars to your messenger and let him solve the issue.
mno_heartbeat_quest_reject|Decline the request, you have better things to do.
menu_choose_scenes_0|Choose a scene: (Page 1 of 38)
mno_next|Next...
mno_choose_scene_0|abhuva pendor castle 1 base: generate
mno_choose_scene_1|abhuva pendor castle 2 base: generate
mno_choose_scene_2|camp scene: generate|auto entry points
mno_choose_scene_3|camp scene horse track: generate|auto entry points
mno_choose_scene_4|castle 10 exterior: generate
mno_choose_scene_5|castle 10 interior: indoors
mno_choose_scene_6|castle 10 prison: indoors
mno_choose_scene_7|castle 11 exterior: generate
mno_choose_scene_8|castle 11 interior: indoors
mno_choose_scene_9|castle 11 prison: indoors
mno_choose_scene_10|castle 12 exterior: generate
mno_choose_scene_11|castle 12 interior: indoors
mno_choose_scene_12|castle 12 prison: indoors
menu_choose_scenes_13|Choose a scene: (Page 2 of 38)
mno_previous|Previous...
mno_choose_scene_13|castle 13 exterior: generate
mno_choose_scene_14|castle 13 interior: indoors
mno_choose_scene_15|castle 13 prison: indoors
mno_choose_scene_16|castle 14 exterior: generate
mno_choose_scene_17|castle 14 interior: indoors
mno_choose_scene_18|castle 14 prison: indoors
mno_choose_scene_19|castle 15 exterior: generate
mno_choose_scene_20|castle 15 interior: indoors
mno_choose_scene_21|castle 15 prison: indoors
mno_choose_scene_22|castle 16 exterior: generate
mno_choose_scene_23|castle 16 interior: indoors
mno_choose_scene_24|castle 16 prison: indoors
mno_choose_scene_25|castle 17 exterior: generate
menu_choose_scenes_26|Choose a scene: (Page 3 of 38)
mno_choose_scene_26|castle 17 interior: indoors
mno_choose_scene_27|castle 17 prison: indoors
mno_choose_scene_28|castle 18 exterior: generate
mno_choose_scene_29|castle 18 interior: indoors
mno_choose_scene_30|castle 18 prison: indoors
mno_choose_scene_31|castle 19 exterior: generate
mno_choose_scene_32|castle 19 interior: indoors
mno_choose_scene_33|castle 19 prison: indoors
mno_choose_scene_34|castle 1 exterior: generate
mno_choose_scene_35|castle 1 interior: indoors
mno_choose_scene_36|castle 1 prison: indoors
mno_choose_scene_37|castle 20 exterior: generate
mno_choose_scene_38|castle 20 interior: indoors
menu_choose_scenes_39|Choose a scene: (Page 4 of 38)
mno_choose_scene_39|castle 20 prison: indoors
mno_choose_scene_40|castle 21 exterior: generate
mno_choose_scene_41|castle 21 interior: indoors
mno_choose_scene_42|castle 21 prison: indoors
mno_choose_scene_43|castle 22 exterior: generate
mno_choose_scene_44|castle 22 interior: indoors
mno_choose_scene_45|castle 22 prison: indoors
mno_choose_scene_46|castle 23 exterior: generate
mno_choose_scene_47|castle 23 interior: indoors
mno_choose_scene_48|castle 23 prison: indoors
mno_choose_scene_49|castle 24 exterior: generate
mno_choose_scene_50|castle 24 interior: indoors
mno_choose_scene_51|castle 24 prison: indoors
menu_choose_scenes_52|Choose a scene: (Page 5 of 38)
mno_choose_scene_52|castle 25 exterior: generate
mno_choose_scene_53|castle 25 interior: indoors
mno_choose_scene_54|castle 25 prison: indoors
mno_choose_scene_55|castle 26 exterior: generate
mno_choose_scene_56|castle 26 interior: indoors
mno_choose_scene_57|castle 26 prison: indoors
mno_choose_scene_58|castle 27 exterior: generate
mno_choose_scene_59|castle 27 interior: indoors
mno_choose_scene_60|castle 27 prison: indoors
mno_choose_scene_61|castle 28 exterior: generate
mno_choose_scene_62|castle 28 interior: indoors
mno_choose_scene_63|castle 28 prison: indoors
mno_choose_scene_64|castle 29 exterior: generate
menu_choose_scenes_65|Choose a scene: (Page 6 of 38)
mno_choose_scene_65|castle 29 interior: indoors
mno_choose_scene_66|castle 29 prison: indoors
mno_choose_scene_67|castle 2 exterior: generate
mno_choose_scene_68|castle 2 interior: indoors
mno_choose_scene_69|castle 2 prison: indoors
mno_choose_scene_70|castle 30 exterior: generate
mno_choose_scene_71|castle 30 interior: indoors
mno_choose_scene_72|castle 30 prison: indoors
mno_choose_scene_73|castle 31 exterior: generate
mno_choose_scene_74|castle 31 interior: indoors
mno_choose_scene_75|castle 31 prison: indoors
mno_choose_scene_76|castle 32 exterior: generate
mno_choose_scene_77|castle 32 interior: indoors
menu_choose_scenes_78|Choose a scene: (Page 7 of 38)
mno_choose_scene_78|castle 32 prison: indoors
mno_choose_scene_79|castle 33 exterior: generate
mno_choose_scene_80|castle 33 interior: indoors
mno_choose_scene_81|castle 33 prison: indoors
mno_choose_scene_82|castle 34 exterior: generate
mno_choose_scene_83|castle 34 interior: indoors
mno_choose_scene_84|castle 34 prison: indoors
mno_choose_scene_85|castle 35 exterior: generate
mno_choose_scene_86|castle 35 interior: indoors
mno_choose_scene_87|castle 35 prison: indoors
mno_choose_scene_88|castle 36 exterior: generate
mno_choose_scene_89|castle 36 interior: indoors
mno_choose_scene_90|castle 36 prison: indoors
menu_choose_scenes_91|Choose a scene: (Page 8 of 38)
mno_choose_scene_91|castle 37 exterior: generate
mno_choose_scene_92|castle 37 interior: indoors
mno_choose_scene_93|castle 37 prison: indoors
mno_choose_scene_94|castle 38 exterior: generate
mno_choose_scene_95|castle 38 interior: generate
mno_choose_scene_96|castle 38 prison: indoors
mno_choose_scene_97|castle 39 exterior: generate
mno_choose_scene_98|castle 39 interior: indoors
mno_choose_scene_99|castle 39 prison: indoors
mno_choose_scene_100|castle 3 exterior: generate
mno_choose_scene_101|castle 3 interior: indoors
mno_choose_scene_102|castle 3 prison: indoors
mno_choose_scene_103|castle 40 exterior: generate
menu_choose_scenes_104|Choose a scene: (Page 9 of 38)
mno_choose_scene_104|castle 40 interior: indoors
mno_choose_scene_105|castle 40 prison: indoors
mno_choose_scene_106|castle 4 exterior: generate
mno_choose_scene_107|castle 4 interior: indoors
mno_choose_scene_108|castle 4 prison: indoors
mno_choose_scene_109|castle 5 exterior: generate
mno_choose_scene_110|castle 5 interior: indoors
mno_choose_scene_111|castle 5 prison: indoors
mno_choose_scene_112|castle 6 exterior: generate
mno_choose_scene_113|castle 6 interior: indoors
mno_choose_scene_114|castle 6 prison: indoors
mno_choose_scene_115|castle 7 exterior: generate
mno_choose_scene_116|castle 7 interior: indoors
menu_choose_scenes_117|Choose a scene: (Page 10 of 38)
mno_choose_scene_117|castle 7 prison: indoors
mno_choose_scene_118|castle 8 exterior: generate
mno_choose_scene_119|castle 8 interior: indoors
mno_choose_scene_120|castle 8 prison: indoors
mno_choose_scene_121|castle 9 exterior: generate
mno_choose_scene_122|castle 9 interior: indoors
mno_choose_scene_123|castle 9 prison: indoors
mno_choose_scene_124|castle noldor exterior: generate
mno_choose_scene_125|castle noldor interior: indoors
mno_choose_scene_126|conversation scene
mno_choose_scene_127|dhorak keep: generate
mno_choose_scene_128|elacrai arena: generate
mno_choose_scene_129|enterprise brewery: indoors
menu_choose_scenes_130|Choose a scene: (Page 11 of 38)
mno_choose_scene_130|enterprise dyeworks: indoors
mno_choose_scene_131|enterprise linen weavery: indoors
mno_choose_scene_132|enterprise mill: indoors
mno_choose_scene_133|enterprise oil press: indoors
mno_choose_scene_134|enterprise smithy: indoors
mno_choose_scene_135|enterprise tannery: generate
mno_choose_scene_136|enterprise winery: indoors
mno_choose_scene_137|enterprise wool weavery: indoors
mno_choose_scene_138|field 1: generate
mno_choose_scene_139|field 2: generate
mno_choose_scene_140|field 3: generate
mno_choose_scene_141|field 4: generate
mno_choose_scene_142|field 5: generate
menu_choose_scenes_143|Choose a scene: (Page 12 of 38)
mno_choose_scene_143|four ways inn: generate
mno_choose_scene_144|lair forest bandits: generate
mno_choose_scene_145|lair mountain bandits: generate
mno_choose_scene_146|lair sea raiders: generate
mno_choose_scene_147|lair steppe bandits: generate
mno_choose_scene_148|lair taiga bandits: generate
mno_choose_scene_149|lair treasure: generate
mno_choose_scene_150|meeting scene desert
mno_choose_scene_151|meeting scene desert forest
mno_choose_scene_152|meeting scene plain
mno_choose_scene_153|meeting scene plain forest
mno_choose_scene_154|meeting scene snow
mno_choose_scene_155|meeting scene snow forest
menu_choose_scenes_156|Choose a scene: (Page 13 of 38)
mno_choose_scene_156|meeting scene steppe
mno_choose_scene_157|meeting scene steppe forest
mno_choose_scene_158|multi scene 1: generate
mno_choose_scene_159|multi scene 10: generate
mno_choose_scene_160|multi scene 11: generate
mno_choose_scene_161|multi scene 12: generate
mno_choose_scene_162|multi scene 13: generate
mno_choose_scene_163|multi scene 14: generate
mno_choose_scene_164|multi scene 15: generate
mno_choose_scene_165|multi scene 16: generate
mno_choose_scene_166|multi scene 17: generate
mno_choose_scene_167|multi scene 18: generate|muddy water
mno_choose_scene_168|multi scene 2: generate
menu_choose_scenes_169|Choose a scene: (Page 14 of 38)
mno_choose_scene_169|multi scene 3: generate
mno_choose_scene_170|multi scene 4: generate
mno_choose_scene_171|multi scene 5: generate
mno_choose_scene_172|multi scene 6: generate
mno_choose_scene_173|multi scene 7: generate
mno_choose_scene_174|multi scene 8: generate
mno_choose_scene_175|multi scene 9: generate
mno_choose_scene_176|multiplayer maps end: generate
mno_choose_scene_177|novice ground: indoors
mno_choose_scene_178|order stronghold exterior: generate
mno_choose_scene_179|quick battle 1: generate
mno_choose_scene_180|quick battle 2: generate
mno_choose_scene_181|quick battle 3: generate
menu_choose_scenes_182|Choose a scene: (Page 15 of 38)
mno_choose_scene_182|quick battle 4: generate
mno_choose_scene_183|quick battle 5: generate
mno_choose_scene_184|quick battle 6: generate
mno_choose_scene_185|quick battle 7: generate
mno_choose_scene_186|quick battle maps end: generate
mno_choose_scene_187|quick battle scene 1: generate
mno_choose_scene_188|quick battle scene 2: generate
mno_choose_scene_189|quick battle scene 3: generate
mno_choose_scene_190|quick battle scene 4: generate
mno_choose_scene_191|quick battle scene 5: generate
mno_choose_scene_192|random multi plain large: generate|auto entry points|randomize
mno_choose_scene_193|random multi plain medium: generate|auto entry points|randomize
mno_choose_scene_194|random multi steppe large: generate|auto entry points|randomize
menu_choose_scenes_195|Choose a scene: (Page 16 of 38)
mno_choose_scene_195|random multi steppe medium: generate|auto entry points|randomize
mno_choose_scene_196|random scene: generate|auto entry points|randomize
mno_choose_scene_197|random scene desert large: generate|auto entry points|randomize
mno_choose_scene_198|random scene desert normal: generate|auto entry points|randomize
mno_choose_scene_199|random scene desert small: generate|auto entry points|randomize
mno_choose_scene_200|random scene plain forest large: generate|auto entry points|randomize
mno_choose_scene_201|random scene plain forest normal: generate|auto entry points|randomize
mno_choose_scene_202|random scene plain forest small: generate|auto entry points|randomize
mno_choose_scene_203|random scene plain large: generate|auto entry points|randomize
mno_choose_scene_204|random scene plain normal: generate|auto entry points|randomize
mno_choose_scene_205|random scene plain small: generate|auto entry points|randomize
mno_choose_scene_206|random scene snow forest large: generate|auto entry points|randomize
mno_choose_scene_207|random scene snow forest normal: generate|auto entry points|randomize
menu_choose_scenes_208|Choose a scene: (Page 17 of 38)
mno_choose_scene_208|random scene snow forest small: generate|auto entry points|randomize
mno_choose_scene_209|random scene snow large: generate|auto entry points|randomize
mno_choose_scene_210|random scene snow normal: generate|auto entry points|randomize
mno_choose_scene_211|random scene snow small: generate|auto entry points|randomize
mno_choose_scene_212|random scene steppe forest large: generate|auto entry points|randomize
mno_choose_scene_213|random scene steppe forest normal: generate|auto entry points|randomize
mno_choose_scene_214|random scene steppe forest small: generate|auto entry points|randomize
mno_choose_scene_215|random scene steppe large: generate|auto entry points|randomize
mno_choose_scene_216|random scene steppe normal: generate|auto entry points|randomize
mno_choose_scene_217|random scene steppe small: generate|auto entry points|randomize
mno_choose_scene_218|reserved10
mno_choose_scene_219|reserved11
mno_choose_scene_220|reserved4: generate
menu_choose_scenes_221|Choose a scene: (Page 18 of 38)
mno_choose_scene_221|reserved5: generate
mno_choose_scene_222|reserved6: generate
mno_choose_scene_223|reserved7: generate
mno_choose_scene_224|reserved8: generate
mno_choose_scene_225|salt mine: generate
mno_choose_scene_226|snake stronghold exterior: generate
mno_choose_scene_227|test2: generate
mno_choose_scene_228|test3: generate
mno_choose_scene_229|test scene: generate
mno_choose_scene_230|town 10 alley: generate
mno_choose_scene_231|town 10 arena: generate
mno_choose_scene_232|town 10 castle: indoors
mno_choose_scene_233|town 10 center: generate
menu_choose_scenes_234|Choose a scene: (Page 19 of 38)
mno_choose_scene_234|town 10 prison: indoors
mno_choose_scene_235|town 10 room: indoors
mno_choose_scene_236|town 10 store: indoors
mno_choose_scene_237|town 10 tavern: indoors
mno_choose_scene_238|town 10 walls: generate
mno_choose_scene_239|town 11 alley: generate
mno_choose_scene_240|town 11 arena: generate
mno_choose_scene_241|town 11 castle: indoors
mno_choose_scene_242|town 11 center: generate
mno_choose_scene_243|town 11 prison: indoors
mno_choose_scene_244|town 11 store: indoors
mno_choose_scene_245|town 11 tavern: indoors
mno_choose_scene_246|town 11 walls: generate
menu_choose_scenes_247|Choose a scene: (Page 20 of 38)
mno_choose_scene_247|town 12 alley: generate
mno_choose_scene_248|town 12 arena: generate
mno_choose_scene_249|town 12 castle: indoors
mno_choose_scene_250|town 12 center: generate
mno_choose_scene_251|town 12 prison: indoors
mno_choose_scene_252|town 12 store: indoors
mno_choose_scene_253|town 12 tavern: indoors
mno_choose_scene_254|town 12 walls: generate
mno_choose_scene_255|town 13 alley: generate
mno_choose_scene_256|town 13 arena: generate
mno_choose_scene_257|town 13 castle: indoors
mno_choose_scene_258|town 13 center: generate
mno_choose_scene_259|town 13 prison: indoors
menu_choose_scenes_260|Choose a scene: (Page 21 of 38)
mno_choose_scene_260|town 13 store: indoors
mno_choose_scene_261|town 13 tavern: indoors
mno_choose_scene_262|town 13 walls: generate
mno_choose_scene_263|town 14 alley: generate
mno_choose_scene_264|town 14 arena: generate
mno_choose_scene_265|town 14 castle: indoors
mno_choose_scene_266|town 14 center: generate
mno_choose_scene_267|town 14 prison: indoors
mno_choose_scene_268|town 14 store: indoors
mno_choose_scene_269|town 14 tavern: indoors
mno_choose_scene_270|town 14 walls: generate
mno_choose_scene_271|town 15 alley: generate
mno_choose_scene_272|town 15 arena: generate
menu_choose_scenes_273|Choose a scene: (Page 22 of 38)
mno_choose_scene_273|town 15 castle: indoors
mno_choose_scene_274|town 15 center: generate
mno_choose_scene_275|town 15 prison: indoors
mno_choose_scene_276|town 15 store: indoors
mno_choose_scene_277|town 15 tavern: indoors
mno_choose_scene_278|town 15 walls: generate
mno_choose_scene_279|town 16 alley: generate
mno_choose_scene_280|town 16 arena: generate
mno_choose_scene_281|town 16 castle: indoors
mno_choose_scene_282|town 16 center: generate
mno_choose_scene_283|town 16 prison: indoors
mno_choose_scene_284|town 16 store: indoors
mno_choose_scene_285|town 16 tavern: indoors
menu_choose_scenes_286|Choose a scene: (Page 23 of 38)
mno_choose_scene_286|town 16 walls: generate
mno_choose_scene_287|town 17 alley: generate
mno_choose_scene_288|town 17 arena: generate
mno_choose_scene_289|town 17 castle: indoors
mno_choose_scene_290|town 17 center: generate
mno_choose_scene_291|town 17 prison: indoors
mno_choose_scene_292|town 17 store: indoors
mno_choose_scene_293|town 17 tavern: indoors
mno_choose_scene_294|town 17 walls: generate
mno_choose_scene_295|town 18 alley: generate
mno_choose_scene_296|town 18 arena: generate
mno_choose_scene_297|town 18 castle: generate
mno_choose_scene_298|town 18 center: generate
menu_choose_scenes_299|Choose a scene: (Page 24 of 38)
mno_choose_scene_299|town 18 prison: indoors
mno_choose_scene_300|town 18 store: indoors
mno_choose_scene_301|town 18 tavern: indoors
mno_choose_scene_302|town 18 walls: generate
mno_choose_scene_303|town 1 alley: generate
mno_choose_scene_304|town 1 arena: generate
mno_choose_scene_305|town 1 castle: indoors
mno_choose_scene_306|town 1 center: generate
mno_choose_scene_307|town 1 prison: indoors
mno_choose_scene_308|town 1 room: indoors
mno_choose_scene_309|town 1 store: indoors
mno_choose_scene_310|town 1 tavern: indoors
mno_choose_scene_311|town 1 walls: generate
menu_choose_scenes_312|Choose a scene: (Page 25 of 38)
mno_choose_scene_312|town 2 alley: generate
mno_choose_scene_313|town 2 arena: generate
mno_choose_scene_314|town 2 castle: indoors
mno_choose_scene_315|town 2 center: generate
mno_choose_scene_316|town 2 prison: indoors
mno_choose_scene_317|town 2 store: indoors
mno_choose_scene_318|town 2 tavern: indoors
mno_choose_scene_319|town 2 walls: generate
mno_choose_scene_320|town 3 alley: generate
mno_choose_scene_321|town 3 arena: generate
mno_choose_scene_322|town 3 castle: indoors
mno_choose_scene_323|town 3 center: generate
mno_choose_scene_324|town 3 prison: indoors
menu_choose_scenes_325|Choose a scene: (Page 26 of 38)
mno_choose_scene_325|town 3 store: indoors
mno_choose_scene_326|town 3 tavern: indoors
mno_choose_scene_327|town 3 walls: generate
mno_choose_scene_328|town 4 alley: generate
mno_choose_scene_329|town 4 arena: generate
mno_choose_scene_330|town 4 castle: indoors
mno_choose_scene_331|town 4 center: generate
mno_choose_scene_332|town 4 prison: indoors
mno_choose_scene_333|town 4 store: indoors
mno_choose_scene_334|town 4 tavern: indoors
mno_choose_scene_335|town 4 walls: generate
mno_choose_scene_336|town 5 alley: generate
mno_choose_scene_337|town 5 arena: generate
menu_choose_scenes_338|Choose a scene: (Page 27 of 38)
mno_choose_scene_338|town 5 castle: indoors
mno_choose_scene_339|town 5 center: generate
mno_choose_scene_340|town 5 prison: indoors
mno_choose_scene_341|town 5 room: indoors
mno_choose_scene_342|town 5 store: indoors
mno_choose_scene_343|town 5 tavern: indoors
mno_choose_scene_344|town 5 walls: generate
mno_choose_scene_345|town 6 alley: generate
mno_choose_scene_346|town 6 arena: generate
mno_choose_scene_347|town 6 castle: indoors
mno_choose_scene_348|town 6 center: generate
mno_choose_scene_349|town 6 prison: indoors
mno_choose_scene_350|town 6 room: indoors
menu_choose_scenes_351|Choose a scene: (Page 28 of 38)
mno_choose_scene_351|town 6 store: indoors
mno_choose_scene_352|town 6 tavern: indoors
mno_choose_scene_353|town 6 walls: generate
mno_choose_scene_354|town 7 alley: generate
mno_choose_scene_355|town 7 arena: generate
mno_choose_scene_356|town 7 castle: indoors
mno_choose_scene_357|town 7 center: generate
mno_choose_scene_358|town 7 prison: indoors
mno_choose_scene_359|town 7 store: indoors
mno_choose_scene_360|town 7 tavern: indoors
mno_choose_scene_361|town 7 walls: generate
mno_choose_scene_362|town 8 alley: generate
mno_choose_scene_363|town 8 arena: generate
menu_choose_scenes_364|Choose a scene: (Page 29 of 38)
mno_choose_scene_364|town 8 castle: indoors
mno_choose_scene_365|town 8 center: generate
mno_choose_scene_366|town 8 prison: indoors
mno_choose_scene_367|town 8 room: indoors
mno_choose_scene_368|town 8 store: indoors
mno_choose_scene_369|town 8 tavern: indoors
mno_choose_scene_370|town 8 walls: generate
mno_choose_scene_371|town 9 alley: generate
mno_choose_scene_372|town 9 arena: generate
mno_choose_scene_373|town 9 castle: indoors
mno_choose_scene_374|town 9 center: generate
mno_choose_scene_375|town 9 prison: indoors
mno_choose_scene_376|town 9 store: indoors
menu_choose_scenes_377|Choose a scene: (Page 30 of 38)
mno_choose_scene_377|town 9 tavern: indoors
mno_choose_scene_378|town 9 walls: generate
mno_choose_scene_379|training ground horse track 1: generate
mno_choose_scene_380|training ground horse track 2: generate
mno_choose_scene_381|training ground horse track 3: generate
mno_choose_scene_382|training ground horse track 4: generate
mno_choose_scene_383|training ground horse track 5: generate
mno_choose_scene_384|training ground noldor: generate
mno_choose_scene_385|training ground ranged melee 1: generate
mno_choose_scene_386|training ground ranged melee 2: generate
mno_choose_scene_387|training ground ranged melee 3: generate
mno_choose_scene_388|training ground ranged melee 4: generate
mno_choose_scene_389|training ground ranged melee 5: generate
menu_choose_scenes_390|Choose a scene: (Page 31 of 38)
mno_choose_scene_390|tutorial 1: indoors
mno_choose_scene_391|tutorial 2: indoors
mno_choose_scene_392|tutorial 3: indoors
mno_choose_scene_393|tutorial 4: generate
mno_choose_scene_394|tutorial 5: generate
mno_choose_scene_395|tutorial training ground: generate
mno_choose_scene_396|village 1: generate
mno_choose_scene_397|village 10: generate
mno_choose_scene_398|village 11: generate
mno_choose_scene_399|village 12: generate
mno_choose_scene_400|village 13: generate
mno_choose_scene_401|village 14: generate
mno_choose_scene_402|village 15: generate
menu_choose_scenes_403|Choose a scene: (Page 32 of 38)
mno_choose_scene_403|village 16: generate
mno_choose_scene_404|village 17: generate
mno_choose_scene_405|village 18: generate
mno_choose_scene_406|village 19: generate
mno_choose_scene_407|village 2: generate
mno_choose_scene_408|village 20: generate
mno_choose_scene_409|village 21: generate
mno_choose_scene_410|village 22: generate
mno_choose_scene_411|village 23: generate
mno_choose_scene_412|village 24: generate
mno_choose_scene_413|village 25: generate
mno_choose_scene_414|village 26: generate
mno_choose_scene_415|village 27: generate
menu_choose_scenes_416|Choose a scene: (Page 33 of 38)
mno_choose_scene_416|village 28: generate
mno_choose_scene_417|village 29: generate
mno_choose_scene_418|village 3: generate
mno_choose_scene_419|village 30: generate
mno_choose_scene_420|village 31: generate
mno_choose_scene_421|village 32: generate
mno_choose_scene_422|village 33: generate
mno_choose_scene_423|village 34: generate
mno_choose_scene_424|village 35: generate
mno_choose_scene_425|village 36: generate
mno_choose_scene_426|village 37: generate
mno_choose_scene_427|village 38: generate
mno_choose_scene_428|village 39: generate
menu_choose_scenes_429|Choose a scene: (Page 34 of 38)
mno_choose_scene_429|village 4: generate
mno_choose_scene_430|village 40: generate
mno_choose_scene_431|village 41: generate
mno_choose_scene_432|village 42: generate
mno_choose_scene_433|village 43: generate
mno_choose_scene_434|village 44: generate
mno_choose_scene_435|village 45: generate
mno_choose_scene_436|village 46: generate
mno_choose_scene_437|village 47: generate
mno_choose_scene_438|village 48: generate
mno_choose_scene_439|village 49: generate
mno_choose_scene_440|village 5: generate
mno_choose_scene_441|village 50: generate
menu_choose_scenes_442|Choose a scene: (Page 35 of 38)
mno_choose_scene_442|village 51: generate
mno_choose_scene_443|village 52: generate
mno_choose_scene_444|village 53: generate
mno_choose_scene_445|village 54: generate
mno_choose_scene_446|village 55: generate
mno_choose_scene_447|village 56: generate
mno_choose_scene_448|village 57: generate
mno_choose_scene_449|village 58: generate
mno_choose_scene_450|village 59: generate
mno_choose_scene_451|village 6: generate
mno_choose_scene_452|village 60: generate
mno_choose_scene_453|village 61: generate
mno_choose_scene_454|village 62: generate
menu_choose_scenes_455|Choose a scene: (Page 36 of 38)
mno_choose_scene_455|village 63: generate
mno_choose_scene_456|village 64: generate
mno_choose_scene_457|village 65: generate
mno_choose_scene_458|village 66: generate
mno_choose_scene_459|village 67: generate
mno_choose_scene_460|village 68: generate
mno_choose_scene_461|village 69: generate
mno_choose_scene_462|village 7: generate
mno_choose_scene_463|village 70: generate
mno_choose_scene_464|village 71: generate
mno_choose_scene_465|village 72: generate
mno_choose_scene_466|village 73: generate
mno_choose_scene_467|village 74: generate
menu_choose_scenes_468|Choose a scene: (Page 37 of 38)
mno_choose_scene_468|village 75: generate
mno_choose_scene_469|village 76: generate
mno_choose_scene_470|village 77: generate
mno_choose_scene_471|village 78: generate
mno_choose_scene_472|village 79: generate
mno_choose_scene_473|village 8: generate
mno_choose_scene_474|village 80: generate
mno_choose_scene_475|village 81: generate
mno_choose_scene_476|village 82: generate
mno_choose_scene_477|village 83: generate
mno_choose_scene_478|village 84: generate
mno_choose_scene_479|village 85: generate
mno_choose_scene_480|village 86: generate
menu_choose_scenes_481|Choose a scene: (Page 38 of 38)
mno_choose_scene_481|village 87: generate
mno_choose_scene_482|village 88: generate
mno_choose_scene_483|village 89: generate
mno_choose_scene_484|village 9: generate
mno_choose_scene_485|village 90: generate
mno_choose_scene_486|water
mno_choose_scene_487|wedding: indoors
mno_choose_scene_488|zendar arena: generate
最終更新:2020年05月01日 00:15