原文 > L'Aigle > game_menus

menu_start_game_0|The year is Eighteen-Hundred Nine and the Corsican-born Napoleon Bonaparte sits on the throne of the French Empire. Napoleon's reign as ruler of France has been a period of almost perpetual war with some nation or another, and indeed France now finds itself engulfed by bitter fighting in the Iberian Peninsula. Recognising an opportunity to reclaim land and the status it lost in previous wars, Austria, though it has sent no official declaration of war, launched armies at France's allies in Bavaria, Italy and Poland. With Napoleon in Paris, command of the French forces in Bavaria has fallen on the shoulders on Marshal Berthier, Napoleon's Chief of Staff. Meanwhile, an alliance of Spain, Portugal and Britain tries desperately to check France's advance into Portugal and southern Spain.
mno_start_mod|Quick Character (Don't click this unless you need to.)
mno_choose_scene|Scene Chooser
mno_continue|Continue...
mno_go_back|Go back
menu_start_phase_2|Whether seeking adventure or driven from your home by war, you find yourself travelling Europe. Whatever your reasons, you find yourself weary from the road and decided to stop and look for a tavern in...
mno_town_1|Paris, capital of the French Empire.
mno_town_2|London, capital of the United Kingdom.
mno_town_3|Frankfurt, capital of the Confederation of the Rhine.
mno_town_4|Vienna, capital of the Austrian Empire.
mno_town_5|Berlin, capital of the Kingdom of Prussia.
mno_town_6|Saint Petersburg, capital of the Russian Empire.
menu_start_game_3|Choose your scenario:
menu_tutorial|You approach a field where the locals are training with weapons. You can practice here to improve your combat skills.
mno_go_back_dot|Go back.
menu_reports|Character Renown: {reg5}^Honor Rating: {reg6}^Party Morale: {reg8}^Party Size Limit: {reg7}^Social Standing: {s2}^Military Rank: {s1}^Prizefights Won: {reg9}^
mno_view_character_report|View character report.
mno_view_party_size_report|View party size report.
mno_view_npc_mission_report|View companion mission report.
mno_view_weekly_budget_report|View weekly budget report.
mno_view_morale_report|View party morale report.
mno_lord_relations|View list of known lords by relation.
mno_courtship_relations|View courtship relations.
mno_view_faction_relations_report|View faction relations report.
mno_resume_travelling|Resume travelling.
menu_custom_battle_scene|(NO TRANS)
menu_custom_battle_end|The battle is over. {s1} Your side killed {reg5} enemies and lost {reg6} troops over the battle. You personally cleaned {reg7} clocks in the fighting.
menu_start_game_1|Select your character's sex.
mno_start_male|Male
mno_start_female|Female
menu_start_character_1|While you were a child your father was...
mno_start_noble|A nobleman.
mno_start_merchant|A storekeeper.
mno_start_guard|A soldier.
mno_start_forester|A hunter.
menu_start_character_2|{s10}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as...
mno_page|A student of priests.
mno_apprentice|An engineer's apprentice.
mno_stockboy|A shop assistant.
mno_urchin|A street urchin.
mno_nomad|A hunter's assistant.
menu_start_character_3|{s11}^^ Then, as a young adult, life changed as it always does. You became...
mno_squire|A gun-for-hire.
mno_lady|A governess.
mno_troubadour|A rake about town.
mno_student|A university student.
mno_peddler|A military student.
mno_craftsman|An engineer.
mno_poacher|A trapper.
menu_start_character_4|{s12}^^But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was...
mno_revenge|Personal revenge.
mno_death|The loss of a loved one.
mno_wanderlust|Wanderlust.
mno_disown|Being forced out of your home.
mno_greed|Lust for money and power.
menu_choose_skill|{s13}
mno_begin_adventuring|Become an adventurer and ride to your destiny.
menu_past_life_explanation|{s3}
mno_view_next|{s5}
menu_morale_report|{s1}
menu_courtship_relations|{s1}
menu_lord_relations|{s1}
menu_companion_report|{s7}{s1}
menu_character_report|{s9}
menu_party_size_report|{s1}
menu_faction_relations_report|{s1}
menu_camp|You set up camp. What do you want to do?
mno_camp_action|Take an action.
mno_camp_wait_here|Wait here for some time.
mno_camp_cheat|CHEAT MENU!
menu_camp_cheat|Select a cheat:
mno_camp_cheat_find_item|Find an item...
menu_camp_action|Choose an action:
mno_camp_recruit_prisoners|Recruit some of your prisoners to your party.
mno_action_read_book|Select a book to read.
mno_action_prebattle_mod_preferences|PBOD Mod Preferences.
mno_action_rename_kingdom|Rename your kingdom.
mno_action_change_party_name|Change your party's name.
mno_action_retire|Retire from adventuring.
mno_camp_action_4|Back to camp menu.
menu_camp_recruit_prisoners|You offer your prisoners freedom if they agree to join you as soldiers. {s18}
mno_camp_recruit_prisoners_accept|Take them.
mno_camp_recruit_prisoners_reject|Reject them.
menu_camp_no_prisoners|You have no prisoners to recruit from.
menu_camp_action_read_book|Choose a book to read:
mno_action_read_book_1|{s1}.
mno_action_read_book_2|{s1}.
mno_action_read_book_3|{s1}.
mno_action_read_book_4|{s1}.
mno_action_read_book_5|{s1}.
mno_action_read_book_6|{s1}.
mno_action_read_book_7|{s1}.
menu_camp_action_read_book_start|{s1}
menu_retirement_verify|You are at day {reg0}. Your current luck is {reg1}. Are you sure you want to retire?
mno_retire_yes|Yes.
mno_retire_no|No.
menu_end_game|The decision is made, and you resolve to give up your adventurer's life and settle down. You sell off your weapons and armour, gather up all your money, and ride off into the sunset....
mno_end_game_bye|Farewell.
menu_cattle_herd|You encounter a herd of cattle.
mno_cattle_drive_away|Drive the cattle onward.
mno_cattle_stop|Bring the herd to a stop.
mno_cattle_kill|Slaughter some of the animals.
mno_leave|Leave.
menu_cattle_herd_kill|How many animals do you want to slaughter?
mno_cattle_kill_1|One.
mno_cattle_kill_2|Two.
mno_cattle_kill_3|Three.
mno_cattle_kill_4|Four.
mno_cattle_kill_5|Five.
menu_arena_duel_fight|You and your opponent prepare to duel.
menu_naval_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}.
mno_encounter_attack|Close for boarding!
mno_encounter_order_attack|Order your troops to attack without you.
mno_encounter_leave|Leave.
mno_encounter_retreat|Pull back, leaving some soldiers behind to cover your retreat.
mno_encounter_surrender|Surrender.
menu_simple_encounter|{s2} You have {reg10} troops fit for battle against their {reg11}. {s4}
mno_encounter_attack_deployment|Choose who will join you in battle.
mno_encounter_attack_plan|Plan your battle with the enemy.
mno_encounter_attack_do_plan|Enough planning. To battle!
mno_encounter_attack_clear_plan|Re-assess the situation.
mno_encounter_attack_hold|Take the field.
mno_encounter_attack_follow|Lead your troops.
menu_encounter_retreat_confirm|As the party member with the highest tactics skill, ({reg2}), {reg3?you devise:{s3} devises} a plan that will allow you and your men to escape with your lives, but you'll have to leave {reg4} soldiers behind to stop the enemy from giving chase.
mno_leave_behind|Go on. The sacrifice of these men will save the rest.
mno_dont_leave_behind|No. We leave no one behind.
menu_encounter_retreat|You tell {reg4} of your troops to hold the enemy while you retreat with the rest of your party.
menu_order_attack_begin|Your troops prepare to attack the enemy.
mno_order_attack_begin|Order the attack to begin.
mno_call_back|Call them back.
menu_order_attack_2|{s4}^^Your casualties: {s8}^^Enemy casualties: {s9}
mno_order_attack_continue|Order your soldiers to continue the attack.
mno_order_retreat|Call your soldiers back.
menu_battle_debrief|{s11}^^Your Casualties:{s8}{s10}^^Enemy Casualties:{s9}
menu_total_victory|You shouldn't be reading this... {s9}
menu_enemy_slipped_away|{s17}
menu_permanent_damage|{s0}
mno_s0|{s0}
menu_pre_join|You come across a battle between {s2} and {s1}. You decide to...
mno_pre_join_help_attackers|Move in to help the {s2}.
mno_pre_join_help_defenders|Rush to the aid of the {s1}.
mno_pre_join_leave|Don't get involved.
menu_join_battle|You are helping the {s2} against the {s1}. You have {reg10} troops fit for battle against the enemy's {reg11}. {s4}
mno_join_attack_deployment|Choose who will join you in battle.
mno_join_attack_plan|Plan your attack on the enemy.
mno_join_attack_do_plan|Enough planning. To battle!
mno_join_attack_clear_plan|Re-assess the situation.
mno_join_attack_hold|Take the field.
mno_join_attack_follow|Lead your troops.
mno_join_attack|Charge the enemy.
mno_join_order_attack|Order your troops to attack with your allies while you stay back.
mno_join_leave|Leave.
menu_join_order_attack|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
menu_zendar|You enter the town of Zendar.
mno_zendar_enter|
mno_zendar_enter_door|Door to the town center.
mno_zendar_tavern|
mno_zendar_tavern_door|Door to the tavern.
mno_zendar_merchant|
mno_zendar_merchant_door|Door to the merchant.
mno_zendar_arena|
mno_zendar_arena_door|Door to the arena.
mno_town_1_leave|
menu_salt_mine|You enter the salt mine.
mno_enter|Enter.
menu_four_ways_inn|You arrive at the Four Ways Inn.
menu_test_scene|You enter the test scene.
menu_dhorak_keep|You enter the Dhorak Keep
menu_join_siege_outside|{s1} has come under siege by {s2}.
mno_approach_besiegers|Approach the siege camp.
mno_pass_through_siege|Pass through the siege lines and enter {s1}.
menu_cut_siege_without_fight|The besiegers let you approach the gates without challenge.
menu_besiegers_camp_with_allies|{s1} remains under siege. The banners of {s2} fly above the camp of the besiegers, where you and your men are welcomed. ^^{s4}
mno_talk_to_siege_commander| Request a meeting with the commander.
mno_siege_attack_plan|Plan your assault.
mno_join_siege_with_allies|Join the next assault.
mno_join_siege_stay_back|Order your soldiers to join the next assault without you.
menu_castle_outside|You are outside {s2}.{s11} {s3} {s4}
mno_approach_gates|Approach the gates and hail the guard.
mno_town_sneak|Disguise yourself and try to sneak into the {s7}
mno_castle_start_siege|Besiege the {reg6?town:castle}.
mno_castle_leave|Leave.
menu_castle_guard|You approach the gate. The men on the walls watch you closely.
mno_request_shelter|Request entry to the castle.
mno_request_meeting_commander|Request a meeting with someone.
mno_guard_leave|Leave.
menu_castle_entry_granted|After a brief wait, the guards open the gates for you and allow your party inside.
menu_castle_entry_denied|The lord of this castle has forbidden you from coming inside these walls, and the guard sergeant informs you that his men will fire if you attempt to come any closer.
menu_castle_meeting|With whom do you want to meet?
mno_guard_meet_s5|{s5}.
mno_forget_it|Forget it.
menu_castle_meeting_selected|Your request for a meeting is relayed inside, and finally {s6} appears in the courtyard to speak with you.
menu_castle_besiege|You are laying siege to {s1}. {s2} {s3} ^^{s4}
mno_siege_request_meeting|Call for a meeting with the castle commander.
mno_wait_24_hours|Wait until tomorrow.
mno_castle_lead_attack|Lead your soldiers in an assault.
mno_attack_stay_back|Order your soldiers to attack while you stay back...
mno_build_ladders|Prepare the siegeworks.
mno_build_siege_tower|Build a siege tower.
mno_lift_siege|Abandon the siege.
menu_siege_attack_meets_sally|The defenders sally out to meet your assault.
menu_castle_besiege_inner_battle|{s1}
menu_construct_ladders|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that it will take {reg4} hours to build sufficient siegework for the assault.
mno_build_ladders_cont|Make it so.
menu_construct_siege_tower|As the party member with the highest Engineer skill ({reg2}), {reg3?you estimate:{s3} estimates} that building a siege tower will take {reg4} hours.
mno_build_siege_tower_cont|Start building.
menu_castle_attack_walls_simulate|{s4}^^Your casualties:{s8}^^Enemy casualties were: {s9}
menu_castle_attack_walls_with_allies_simulate|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
menu_castle_taken_by_friends|Nothing to see here.
menu_castle_taken|{s3} has fallen to your troops, and you now have full control of the {reg2?town:castle}.{reg1? You may station troops here to defend it against enemies who may try to recapture it. Also, you should select now whether you will hold the {reg2?town:castle} yourself or give it to a faithful vassal...:}
menu_castle_taken_2|{s3} has fallen to your troops, and you now have full control of the castle. It is time to send word to {s9} about your victory. {s5}
mno_castle_taken_claim|Request that {s3} be awarded to you.
mno_castle_taken_claim_2|Request that {s3} be awarded to your {wife/husband}.
mno_castle_taken_no_claim|Ask no rewards.
menu_requested_castle_granted_to_player|You receive a message from your liege, {s3}.^^ He has decided to grant {s2}{reg3? and the nearby village of {s4}:} to you, with all due incomes and titles, to hold in {reg4?her:his} name for as long as you maintain your oath of homage..
menu_requested_castle_granted_to_player_husband|You receive a message from your liege, {s3}.^^ {reg4?She:He} has decided to grant {s2}{reg3? and the nearby village of {s4}:} to your husband, {s7}.
menu_requested_castle_granted_to_another|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give you ownership of the place, but that is a favour which I fear I cannot grant, as you already hold significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.'
mno_accept_decision|Accept the decision.
mno_leave_faction|You have been wronged! Renounce your oath to your liege!
menu_requested_castle_granted_to_another_female|You receive a message from your monarch, {s3}.^^ 'I was most pleased to hear of your valiant efforts in the capture of {s2}. Your victory has gladdened all our hearts. You also requested me to give ownership of the castle to your husband, but that is a favour which I fear I cannot grant, as he already holds significant estates in my realm. Instead I have sent you {reg6} francs to cover the expenses of your campaign, but {s2} I give to {s5}.'
menu_leave_faction|Renouncing your oath is a grave act. Your lord may condemn you and confiscate your lands and holdings. However, if you return them of your own free will, he may let the betrayal go without a fight.
mno_leave_faction_give_back|Renounce your oath and give up your holdings.
mno_leave_faction_hold|Renounce your oath and rule your lands, including {s2}, in your own name.
mno_leave_faction_cancel|Remain loyal and accept the decision.
menu_give_center_to_player|Your lord offers to extend your fiefs! {s1} sends word that he is willing to grant {s2} to you in payment for your loyal service, adding it to your holdings. What is your answer?
mno_give_center_to_player_accept|Accept the offer.
mno_give_center_to_player_reject|Reject. You have no interest in holding {s2}.
menu_give_center_to_player_2|With a brief ceremony, you are officially confirmed as the new lord of {s2}{reg3? and its bound village {s4}:}. {reg3?They:It} will make a fine part of your fiefdom. You can now claim the rents and revenues from your personal estates there, draft soldiers from the populace, and manage the lands as you see fit. However, you are also expected to defend your fief and your people from harm, as well as maintaining the rule of law and order.
menu_oath_fulfilled|You had a contract with {s1} to serve him for a certain duration. Your contract has now expired. What will you do?
mno_renew_oath|Renew your contract with {s1} for another month.
mno_dont_renew_oath|Become free of your bond.
menu_siege_started_defender|{s1} is launching an assault against the walls of {s2}. You have {reg10} troops fit for battle against the enemy's {reg11}. You decide to...
mno_siege_defender_join_battle|Join the battle.
mno_siege_defender_troops_join_battle|Order your men to join the battle without you.
menu_siege_join_defense|{s4}^^Your casualties: {s8}^^Allies' casualties: {s9}^^Enemy casualties: {s10}
menu_enter_your_own_castle|{s10}
menu_village|{s10} {s12}^{s11}^{s6}{s7}
mno_village_manage|Manage this village.
mno_recruit_volunteers|Recruit Volunteers.
mno_village_center|Go to the village center.
mno_village_center_door|Door to the village center.
mno_village_buy_food|Buy supplies from the peasants.
mno_village_attack_bandits|Attack the bandits.
mno_village_wait|Wait here for some time.
mno_collect_taxes_qst|{reg5?Continue collecting taxes:Collect taxes} due to {s1}.
mno_train_peasants_against_bandits_qst|Train the peasants.
mno_village_hostile_action|Take a hostile action.
mno_village_leave|Leave...
menu_village_hostile_action|What action do you have in mind?
mno_village_take_food|Force the peasants to give you supplies.
mno_village_steal_cattle|Steal cattle.
mno_village_loot|Loot and burn this village.
menu_recruit_volunteers|{s18}
mno_continue_not_enough_gold|I don't have enough money...
mno_recruit_them|Recruit them as Line Infantry ({reg6} francs).
mno_recruit_themlight|Recruit them as Light Infantry ({reg6} francs).
mno_recruit_themcav|Recruit them as Line Cavalry ({reg6} francs).
mno_recruit_themlcav|Recruit them as Light Cavalry ({reg6} francs).
menu_recruit_volunteers_town|{s18}
menu_regiment_recruitment|Presently, you have {reg1} pieces of artillery in the party. You currently can own up to {reg5} pieces. In battle, cannons are placed in control group '9'.
mno_12_pound_recruit|Recruit twelve-pounder. Cost: {reg12}
mno_3_pound_disband|Disband three pound cannon crew.
mno_6_pound_disband|Disband six pound cannon crew.
mno_12_pound_disband|Disband twelve pound cannon crew.
mno_back_to_town_menu|Head back.
menu_french_depot|This is the Depot. From here various items and soldiers can be purchased.
mno_recruit_guy|Recruiter
mno_purchase_items|Quartermaster
mno_purchase_weapons|Armourer
mno_cannon_foundry_entrance|Arsenal.
menu_french_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting standard bearers requires 30 of one type of infantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
mno_lancers|'Rine Rush!
menu_french_depot_uniform_types|Select which class of uniforms you would like to browse
mno_infantry|Infantry
mno_lightinfantry|Light Infantry
mno_cavalry|Cavalry
menu_french_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
mno_fusilier|Line Fusilier (Ranker)
mno_linevolt|Line Voltigeur (Ranker)
mno_grenadier|Line Grenadier (Ranker)
mno_guardgrenadier|Grenadier of the Imperial Guard (Ranker)
mno_guardfusgren|Fusilier-Grenadier of the Imperial Guard (Ranker)
menu_french_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
mno_dragoon|Line Dragoon (Ranker)
mno_chasseur|Chasseur a Cheval (Ranker)
mno_cuirassier|Line Cuirassier (Ranker)
menu_french_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_british_depot|This is the Depot. From here various items and soldiers can be purchased.
mno_purchase_itemsbrit|Quartermaster
menu_british_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_british_depot_uniform_types|Select which class of uniforms you would like you browse
menu_british_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
mno_officer|Company Officer (Lieutenant)
mno_engofficer|Royal Engineers Officer (Lieutenant)
menu_british_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_british_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
mno_lightoffr|Light Infantry Officer (Lieutenant)
menu_austria_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_austria_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_austria_depot_uniform_types|Select which class of uniforms you would like you browse
menu_austria_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_austria_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_austria_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_rhine_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_rhine_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_rhine_depot_uniform_types|Select which class of uniforms you would like you browse
menu_rhine_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_rhine_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_rhine_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_prussian_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_prussian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_prussian_depot_uniform_types|Select which class of uniforms you would like you browse
menu_prussian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_prussian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_prussian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_russian_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_russian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_russian_depot_uniform_types|Select which class of uniforms you would like to browse
menu_russian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_russian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_russian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_polish_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_polish_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_polish_depot_uniform_types|Select which class of uniforms you would like to browse
menu_polish_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_polish_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_polish_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_naples_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_naples_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_naples_depot_uniform_types|Select which class of uniforms you would like to browse
menu_naples_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_naples_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_naples_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_italian_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_italian_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_italian_depot_uniform_types|Select which class of uniforms you would like to browse
menu_italian_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_italian_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_italian_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_dutch_depot|This is the Depot. From here various items and soldiers can be purchased.
menu_dutch_depot_troops|Troops can be purchased here. Troops are purchased one at a time. Recruiting flag bearers requires 30 of one type of lnfantry or 20 of guards or cavalry. (Alpha Note: Not all troops corrently have an associated standard bearer)
menu_dutch_depot_uniform_types|Select which class of uniforms you would like to browse
menu_dutch_depot_uniforms|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_dutch_depot_uniforms_cavalry|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_dutch_depot_uniforms_light|Uniforms can be purchased here. Clicking a name will take you to a menu where you can preview the items before buying them. NCO and Officer's uniforms only appear when you are of sufficient rank. Check back when promoted.
menu_village_hunt_down_fugitive_defeated|A heavy blow from the fugitive sends you to the ground, and your vision spins and goes dark. Time passes. When you open your eyes again you find yourself battered and bloody, but luckily none of the wounds appear to be lethal.
menu_village_infest_bandits_result|{s9}
menu_village_infestation_removed|In a battle worthy of song, you and your men drive the bandits out of the village, making it safe once more. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find.
mno_village_bandits_defeated_accept|Take it as your just due.
mno_village_bandits_defeated_cont|Refuse, stating that they need these items more than you do.
menu_center_manage|{s19}^{reg6?^^You are currently building {s7}. The building will be completed after {reg8} day{reg9?s:}.:}
mno_center_build_manor|Build a manor.
mno_center_build_fish_pond|Build a mill.
mno_center_build_watch_tower|Build a watch tower.
mno_center_build_school|Build a school.
mno_center_build_messenger_post|Build a messenger post.
mno_center_build_prisoner_tower|Build a prisoner tower.
menu_center_improve|{s19} As the party member with the highest engineer skill ({reg2}), {reg3?you reckon:{s3} reckons} that building the {s4} will cost you {reg5} francs and will take {reg6} days.
mno_improve_cont|Go on.
mno_improve_not_enough_gold|I don't have enough money for that.
menu_town_bandits_failed|{s4} {s5}
menu_town_bandits_succeeded|The bandits fall before you as wheat to a scythe! Soon you stand alone in the streets while most of your attackers lie unconscious, dead or dying. Searching the bodies, you find a purse which must have belonged to a previous victim of these brutes. Or perhaps, it was given to them by someone who wanted to arrange a suitable ending to your life.
menu_village_steal_cattle_confirm|As the party member with the highest looting skill ({reg2}), {reg3?you reckon:{s1} reckons} that you can steal as many as {reg4} heads of village's cattle.
mno_village_steal_cattle_confirm|Go on.
menu_village_steal_cattle|{s1}
menu_village_take_food_confirm|It will be difficult to force and threaten the peasants into giving their precious supplies. You think you will need at least one hour.
mno_village_take_food_confirm|Go ahead.
menu_village_take_food|The villagers grudgingly bring out what they have for you.
mno_take_supplies|Take the supplies.
mno_let_them_keep_it|Let them keep it.
menu_village_start_attack|Some of the angry villagers grab their tools and prepare to resist you. It looks like you'll have a fight on your hands if you continue.
mno_village_raid_attack|Charge them.
mno_village_raid_leave|Leave this village alone.
menu_village_loot_no_resist|The villagers here are few and frightened, and they quickly scatter and run before you. The village is at your mercy.
menu_village_loot_complete|On your orders your troops sack the village, pillaging everything of any value, and then put the buildings to the torch. From the coins and valuables that are found, you get your share of {reg1} francs.
menu_village_loot_defeat|Fighting with courage and determination, the villagers manage to hold together and drive off your forces.
menu_village_loot_continue|Do you wish to continue looting this village?
mno_disembark_yes|Yes.
mno_disembark_no|No.
menu_close|Nothing.
menu_town|{s10} {s14}^{s11}{s12}{s13}
mno_castle_castle|Go to the headquarters{s1}.
mno_castle_castle_door|Door to the headquarters.
mno_apartment|Enter your apartment
mno_apartment_door|Door to the apartment.
mno_town_castle|Go to the cityhall{s1}.
mno_town_castle_door|Door to the cityhall.
mno_town_center|Take a walk around the streets.
mno_town_center_door|Door to the town centre.
mno_town_tavern|Visit the tavern.
mno_town_tavern_door|Door to the tavern.
mno_town_merchant|Speak with the merchant.
mno_town_merchant_door|Door to the shop.
mno_town_arena|Enter the arena.
mno_town_arena_door|Door to the arena.
mno_town_dungeon|Never: Enter the prison.
mno_town_dungeon_door|Door to the dungeon.
mno_haydn_house|Never: Enter Haydn's House.
mno_haydn_house_door|Door to Haydn's House
mno_castle_inspect|Take a walk around the parade ground.
mno_castle_inspect_door|To the castle courtyard.
mno_town_enterprise|Visit your {s3}.
mno_town_enterprise_door|Door to your enterprise.
mno_visit_lady|Attempt to visit a lady
mno_visit_lady_door|Door to the garden.
mno_trade_with_merchants|Go to the marketplace.
mno_walled_center_manage|Manage this {reg0?town:castle}.
mno_walled_center_move_court|Move your court here.
mno_castle_station_troops|Manage the garrison {s10}
mno_castle_wait|Wait here for some time{s1}.
mno_french_depot_entrance|Enter the Depot.
mno_british_depot_entrance|Enter the Depot.
mno_austrian_depot_entrance|Enter the Depot.
mno_rhine_depot_entrance|Enter the Depot.
mno_russian_depot_entrance|Enter the Depot.
mno_prussian_depot_entrance|Enter the Depot.
mno_polish_depot_entrance|Enter the Depot.
mno_naples_depot_entrance|Enter the Depot.
mno_italian_depot_entrance|Enter the Depot.
mno_dutch_depot_entrance|Enter the Depot.
mno_town_leave|Leave...
mno_town_leave_door|Leave Area.
menu_cannot_enter_court|There is a feast in progress in the lord's hall, but you are not of sufficient status to be invited inside. Perhaps increasing your renown would win you admittance -- or you might also try distinguishing yourself at a tournament while the feast is in progress...
menu_lady_visit|Whom do you wish to visit?
mno_visit_lady_1|Visit {s12}
mno_visit_lady_2|Visit {s12}
mno_visit_lady_3|Visit {s12}
mno_visit_lady_3_door|Door to the garden.
mno_visit_lady_4|Visit {s12}
mno_visit_lady_5|Visit {s12}
mno_visit_lady_6|Visit {s12}
mno_visit_lady_7|Visit {s12}
mno_visit_lady_8|Visit {s12}
menu_town_tournament_lost|You have been eliminated from the tournament.{s8}
menu_town_tournament_won|You have won the tournament of {s3}! You are filled with pride as the crowd cheers your name. In addition to honour, fame and glory, you earn a prize of {reg9} francs. {s8}
menu_town_tournament_won_by_another|As the only {reg3?fighter:man} to remain undefeated this day, {s1} wins the lists and the glory of this tournament.
menu_town_tournament|{s1}You are at tier {reg0} of the tournament, with {reg1} participants remaining. In the next round, there will be {reg2} teams with {reg3} {reg4?fighters:fighter} each.
mno_tournament_view_participants|View participants.
mno_tournament_bet|Place a bet on yourself.
mno_tournament_join_next_fight|Fight in the next round.
mno_leave_tournament|Withdraw from the tournament.
menu_tournament_withdraw_verify|Are you sure you want to withdraw from the tournament?
mno_tournament_withdraw_yes|Yes. This is a pointless affectation.
mno_tournament_withdraw_no|No, not as long as there is a chance of victory!
menu_tournament_bet|The odds against you are {reg5} to {reg6}.{reg1? You have already bet {reg1} francs on yourself, and if you win, you will earn {reg2} francs.:} How much do you want to bet?
mno_bet_100_denars|100 francs.
mno_bet_50_denars|50 francs.
mno_bet_20_denars|20 francs.
mno_bet_10_denars|10 francs.
mno_bet_5_denars|5 francs.
menu_tournament_bet_confirm|If you bet {reg1} francs, you will earn {reg2} francs if you win the tournament. Is that all right?
mno_tournament_bet_accept|Go ahead.
mno_tournament_bet_cancel|Forget it.
menu_tournament_participants|You ask one of the criers for the names of the tournament participants. They are:^{s11}
menu_collect_taxes|As the party member with the highest trade skill ({reg2}), {reg3?you expect:{s1} expects} that collecting taxes from here will take {reg4} days...
mno_start_collecting|Start collecting.
mno_collect_later|Put it off until later.
menu_collect_taxes_complete|You've collected {reg3} francs in taxes from {s3}. {s19} will be expecting you to take the money to him.
menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this.
menu_collect_taxes_failed|You could collect only {reg3} francs as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate him better than nothing at all...
menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them.
mno_continue_collecting_taxes|Ignore them and continue.
mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset)
menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants:townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you!
menu_train_peasants_against_bandits|As the party member with the highest training skill ({reg2}), {reg3?you expect:{s1} expects} that getting some peasants ready for practice will take {reg4} hours.
mno_make_preparation|Train them.
mno_train_later|Put it off until later.
menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have:has} fully grasped the training and {reg1?are:is} ready for some practice.
mno_peasant_start_practice|Start the practice fight.
menu_train_peasants_against_bandits_training_result|{s0}
menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them.
mno_peasants_against_bandits_attack_resist|Prepare for a fight!
menu_train_peasants_against_bandits_attack_result|{s9}
menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude.
menu_disembark|Do you wish to disembark?
menu_ship_reembark|Do you wish to embark?
mno_reembark_yes|Yes.
mno_reembark_no|No.
menu_center_reports|Town Name: {s1}^Rent Income: {reg1} francs^Tariff Income: {reg2} francs^Food Stock: for {reg3} days
mno_to_price_and_productions|Show prices and productions.
menu_price_and_production|Productions are:^(Note: base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are:^{s2}
menu_town_trade|You head towards the marketplace.
mno_assess_prices|Assess the local prices.
mno_trade_with_arms_merchant|Trade with the Gunsmith.
mno_trade_with_armor_merchant|Trade with the Tailor.
mno_trade_with_horse_merchant|Trade with the Horse Breeder.
mno_trade_with_goods_merchant|Trade with the General Merchant.
menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around.
menu_town_trade_assessment|As the party member with the highest trade skill ({reg2}), {reg3?you try to figure out:{s1} tries to figure out} the best goods to trade in. {s2}
menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
mno_sneak_caught_fight|Try to fight your way out!
mno_sneak_caught_surrender|Surrender.
menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11}
menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} francs in silver if you are willing to sell him {s1}.
mno_ransom_accept|Accept the offer.
mno_ransom_reject|Reject the offer.
menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do?
mno_camp_trainer|Speak with the trainer.
mno_camp_train_melee|Sparring practice.
mno_camp_train_archery|Ranged weapon practice.
mno_camp_train_mounted|Horseback practice.
menu_training_ground_selection_details_melee_1|How many opponents will you go against?
mno_camp_train_melee_num_men_1|One.
mno_camp_train_melee_num_men_2|Two.
mno_camp_train_melee_num_men_3|Three.
mno_camp_train_melee_num_men_4|Four.
menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1}:
mno_training_ground_selection_details_melee_random|Choose randomly.
menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with?
mno_camp_train_mounted_details_1|One handed weapon.
mno_camp_train_mounted_details_2|Polearm.
mno_camp_train_mounted_details_3|Bow.
mno_camp_train_mounted_details_4|Thrown weapon.
menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with?
mno_camp_train_ranged_weapon_bow|Bow and arrows.
mno_camp_train_ranged_weapon_crossbow|Crossbow.
mno_camp_train_ranged_weapon_thrown|Throwing Knives.
menu_training_ground_selection_details_ranged_2|What range do you want to practice at?
mno_camp_train_ranged_details_1|10 yards.
mno_camp_train_ranged_details_2|20 yards.
mno_camp_train_ranged_details_3|30 yards.
mno_camp_train_ranged_details_4|40 yards.
mno_camp_train_ranged_details_5|50 yards.
mno_camp_train_ranged_details_6|60 yards.
mno_camp_train_ranged_details_7|70 yards.
menu_training_ground_description|{s0}
menu_training_ground_training_result|{s7}{s2}
menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate.
mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall.
mno_marshall_candidate_reject|Tell everyone that you are too busy these days.
menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party.
menu_captivity_start_wilderness|Stub
menu_captivity_start_wilderness_surrender|Stub
menu_captivity_start_wilderness_defeat|Your enemies take you prisoner.
menu_captivity_start_castle_surrender|Stub
menu_captivity_start_castle_defeat|Stub
menu_captivity_start_under_siege_defeat|Your enemies take you prisoner.
menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner.
menu_captivity_wilderness_check|stub
menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors!
menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity.
menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long...
menu_captivity_castle_check|stub
menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner.
menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} francs of your hidden wealth. You decide to...
mno_captivity_end_ransom_accept|Accept the offer.
mno_captivity_end_ransom_deny|Refuse him, wait for something better.
menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more...
menu_kingdom_army_quest_report_to_army|{s8} sends word that he wishes you to join {reg4?her:his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough.
menu_kingdom_army_quest_messenger|{s8} sends word that he wishes to speak with you about a task he needs performed. He requests you to come and see him as soon as possible.
menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs.
menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support.
menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, although he offers you no lands or titles. He will surely be offended if you do not take the offer...
mno_faction_accept|Accept!
mno_faction_reject|Decline the invitation.
menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in his own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to him and fight in his military campaigns, offering you the fief of {s2} for your loyal service. He will surely be offended if you do not take the offer...
menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find him and give him your oath in person. {s5}
menu_question_peace_offer|You Receive a Peace Offer^^The {s1} offers you a peace agreement. What is your answer?
mno_peace_offer_accept|Accept
mno_peace_offer_reject|Reject
menu_notification_truce_expired|Truce Has Expired^^The truce between {s1} and {s2} has expired.
menu_notification_feast_quest_expired|{s10}
menu_notification_sortie_possible|Enemy Sighted: Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish.
menu_notification_casus_belli_expired|Kingdom Fails to Respond^^The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her:his} more bellicose subjects...^
menu_notification_lord_defects|Defection: {s4} has abandoned the {s5} and joined the {s7}, taking {reg4?her:his} his fiefs with him
menu_notification_treason_indictment|Treason Indictment^^{s9}
menu_notification_border_incident|Border incident^^Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among the {s4}, making it easier for them to go to war against the {s3}, if they want it...
menu_notification_player_faction_active|You now possess land in your name, without being tied to any kingdom. This makes you a monarch in your own right, with your court temporarily located at {s12}. However, the other kings in Europe will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign monarch, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other kings, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister.
mno_appoint_spouse|Appoint your wife, {s10}...
mno_appoint_npc1|Appoint {s10}
mno_appoint_npc2|Appoint {s10}
mno_appoint_npc3|Appoint {s10}
mno_appoint_npc4|Appoint {s10}
mno_appoint_npc5|Appoint {s10}
mno_appoint_npc6|Appoint {s10}
mno_appoint_npc7|Appoint {s10}
mno_appoint_npc8|Appoint {s10}
mno_appoint_npc9|Appoint {s10}
mno_appoint_npc10|Appoint {s10}
mno_appoint_npc11|Appoint {s10}
mno_appoint_npc12|Appoint {s10}
mno_appoint_npc13|Appoint {s10}
mno_appoint_npc14|Appoint {s10}
mno_appoint_npc15|Appoint {s10}
mno_appoint_npc16|Appoint {s10}
mno_appoint_default|Appoint a prominent citizen from the area...
menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority...
menu_notification_court_lost|{s12}
menu_notification_player_faction_deactive|Your kingdom no longer holds any land.
menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently .
menu_notification_player_kingdom_holds_feast|{s11}
menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!
menu_notification_village_raided|Enemies have Laid Waste to a Fief^^{s1} has been raided by {s2} of {s3}!
menu_notification_village_raid_started|Your Village is under Attack!^^{s2} of {s3} is laying waste to {s1}.
menu_notification_one_faction_left|Europe Conquered by One State^^{s1} has defeated all rivals and stands as the sole sovereign state.
menu_notification_oath_renounced_faction_defeated|Your Old Faction was Defeated^^You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them.
menu_notification_center_lost|An Estate was Lost^^You have lost {s1} to {s2}.
menu_notification_troop_left_players_faction|Betrayal!^^{s1} has left {s2} and joined {s3}.
menu_notification_troop_joined_players_faction|Good news!^^ {s1} has left {s2} and joined {s3}.
menu_notification_war_declared|Declaration of War^^{s1} has declared war against {s2}!
menu_notification_peace_declared|Peace Agreement^^{s1} and {s2} have made peace!^{s57}
menu_notification_faction_defeated|Faction Eliminated^^{s1} is no more!
menu_notification_rebels_switched_to_faction|Rebellion Success^^ Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler.
menu_notification_player_should_consult|Your minister send words that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with him at your earliest convenience
menu_notification_player_feast_in_progress|Feast in Preparation^^Your wife has started preparations for a feast in your hall in {s11}
menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}'
menu_garden|{s12}
mno_nurse|Go with the nurse
menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him.
menu_debug_alert_from_s65|DEBUG ALERT: {s65}
menu_auto_return_to_map|stub
menu_bandit_lair|{s3}
mno_continue_1|Attack the hideout...
mno_leave_no_attack|Leave...
mno_leave_victory|Continue...
mno_leave_defeat|Continue...
menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}.
menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12}
mno_accept|Accept the honor
mno_decline|Decline the honor
menu_start_phase_3|{s16}^^You are exhausted by the time you find an inn in {s1}, and as you stumble sleepily towards the stairs to the bedroom floor you pass by the bar and bump into a man. He's drunk and well-dressed and was about to put back another drink before you spilled it all over him...
menu_start_phase_4|A man in a black coat who'd been standing in the shadows watching the events unfold stepped towards you and offered his services as your second. You had little choice but to accept. He introduced himself as {s11} and said he could provide the necessary weapons. You went to your room, this time without ruining any drinks, and attempted to sleep. Nervousness about the morning, however, kept you awake for most of the night. Shortly after dawn, {s11} and the other man's second arrived and took you to the meeting place...
menu_start_phase_5|{s11}^^When you awoke a few hours later, the duel seemed a distant memory and you had nearly pushed it from your mind when a knock came suddenly on your door...
menu_attack_smugglers|Following the directions of the greenhorn smuggler, you and a small force of customs officers march toward the smugglers' den. As you approach you hear the distinctive report of gunfire...
menu_start_final|{s11}
menu_lost_tavern_duel|{s11}
menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of velvet. it may also take a short while for some of your followers to relocate here. Do you wish to proceed?
mno_establish|Establish {s4} as your court
menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she:he} offers you a purse of {reg5} francs.
menu_choose_scenes_0|Choose a scene: (Page 1 of 71)
mno_back|Go back.
mno_next|Next...
mno_choose_scene_0|apartment 1: generate
mno_choose_scene_1|apartment 10: generate
mno_choose_scene_2|apartment 2: generate
mno_choose_scene_3|apartment 3: generate
mno_choose_scene_4|apartment 4: generate
mno_choose_scene_5|apartment 5: generate
mno_choose_scene_6|apartment 6: generate
mno_choose_scene_7|apartment 7: generate
mno_choose_scene_8|apartment 8: generate
mno_choose_scene_9|apartment 9: generate
mno_choose_scene_10|camp scene: generate|auto entry points
mno_choose_scene_11|camp scene horse track: generate|auto entry points
mno_choose_scene_12|castle 10 exterior: generate
menu_choose_scenes_13|Choose a scene: (Page 2 of 71)
mno_previous|Previous...
mno_choose_scene_13|castle 10 interior: generate
mno_choose_scene_14|castle 10 prison: indoors
mno_choose_scene_15|castle 11 exterior: generate
mno_choose_scene_16|castle 11 interior: indoors
mno_choose_scene_17|castle 11 prison: indoors
mno_choose_scene_18|castle 12 exterior: generate
mno_choose_scene_19|castle 12 interior: indoors
mno_choose_scene_20|castle 12 prison: indoors
mno_choose_scene_21|castle 13 exterior: generate
mno_choose_scene_22|castle 13 interior: indoors
mno_choose_scene_23|castle 13 prison: indoors
mno_choose_scene_24|castle 14 exterior: generate
mno_choose_scene_25|castle 14 interior: indoors
menu_choose_scenes_26|Choose a scene: (Page 3 of 71)
mno_choose_scene_26|castle 14 prison: indoors
mno_choose_scene_27|castle 15 exterior: generate
mno_choose_scene_28|castle 15 interior: indoors
mno_choose_scene_29|castle 15 prison: indoors
mno_choose_scene_30|castle 16 exterior: generate
mno_choose_scene_31|castle 16 interior: indoors
mno_choose_scene_32|castle 16 prison: indoors
mno_choose_scene_33|castle 17 exterior: generate
mno_choose_scene_34|castle 17 interior: indoors
mno_choose_scene_35|castle 17 prison: indoors
mno_choose_scene_36|castle 18 exterior: generate
mno_choose_scene_37|castle 18 interior: indoors
mno_choose_scene_38|castle 18 prison: indoors
menu_choose_scenes_39|Choose a scene: (Page 4 of 71)
mno_choose_scene_39|castle 19 exterior: generate
mno_choose_scene_40|castle 19 interior: indoors
mno_choose_scene_41|castle 19 prison: indoors
mno_choose_scene_42|castle 1 exterior: generate
mno_choose_scene_43|castle 1 interior: generate
mno_choose_scene_44|castle 1 prison: indoors
mno_choose_scene_45|castle 20 exterior: generate
mno_choose_scene_46|castle 20 interior: indoors
mno_choose_scene_47|castle 20 prison: indoors
mno_choose_scene_48|castle 21 exterior: generate
mno_choose_scene_49|castle 21 interior: indoors
mno_choose_scene_50|castle 21 prison: indoors
mno_choose_scene_51|castle 22 exterior: generate
menu_choose_scenes_52|Choose a scene: (Page 5 of 71)
mno_choose_scene_52|castle 22 interior: indoors
mno_choose_scene_53|castle 22 prison: indoors
mno_choose_scene_54|castle 23 exterior: generate
mno_choose_scene_55|castle 23 interior: indoors
mno_choose_scene_56|castle 23 prison: indoors
mno_choose_scene_57|castle 24 exterior: generate
mno_choose_scene_58|castle 24 interior: indoors
mno_choose_scene_59|castle 24 prison: indoors
mno_choose_scene_60|castle 25 exterior: generate
mno_choose_scene_61|castle 25 interior: indoors
mno_choose_scene_62|castle 25 prison: indoors
mno_choose_scene_63|castle 26 exterior: generate
mno_choose_scene_64|castle 26 interior: indoors
menu_choose_scenes_65|Choose a scene: (Page 6 of 71)
mno_choose_scene_65|castle 26 prison: indoors
mno_choose_scene_66|castle 27 exterior: generate
mno_choose_scene_67|castle 27 interior: indoors
mno_choose_scene_68|castle 27 prison: indoors
mno_choose_scene_69|castle 28 exterior: generate
mno_choose_scene_70|castle 28 interior: indoors
mno_choose_scene_71|castle 28 prison: indoors
mno_choose_scene_72|castle 29 exterior: generate
mno_choose_scene_73|castle 29 interior: indoors
mno_choose_scene_74|castle 29 prison: indoors
mno_choose_scene_75|castle 2 exterior: generate
mno_choose_scene_76|castle 2 interior: generate
mno_choose_scene_77|castle 2 prison: indoors
menu_choose_scenes_78|Choose a scene: (Page 7 of 71)
mno_choose_scene_78|castle 30 exterior: generate
mno_choose_scene_79|castle 30 interior: indoors
mno_choose_scene_80|castle 30 prison: indoors
mno_choose_scene_81|castle 31 exterior: generate
mno_choose_scene_82|castle 31 interior: indoors
mno_choose_scene_83|castle 31 prison: indoors
mno_choose_scene_84|castle 32 exterior: generate
mno_choose_scene_85|castle 32 interior: indoors
mno_choose_scene_86|castle 32 prison: indoors
mno_choose_scene_87|castle 33 exterior: generate
mno_choose_scene_88|castle 33 interior: indoors
mno_choose_scene_89|castle 33 prison: indoors
mno_choose_scene_90|castle 34 exterior: generate
menu_choose_scenes_91|Choose a scene: (Page 8 of 71)
mno_choose_scene_91|castle 34 interior: indoors
mno_choose_scene_92|castle 34 prison: indoors
mno_choose_scene_93|castle 35 exterior: generate
mno_choose_scene_94|castle 35 interior: indoors
mno_choose_scene_95|castle 35 prison: indoors
mno_choose_scene_96|castle 36 exterior: generate
mno_choose_scene_97|castle 36 interior: indoors
mno_choose_scene_98|castle 36 prison: indoors
mno_choose_scene_99|castle 37 exterior: generate
mno_choose_scene_100|castle 37 interior: indoors
mno_choose_scene_101|castle 37 prison: indoors
mno_choose_scene_102|castle 38 exterior: generate
mno_choose_scene_103|castle 38 interior: generate
menu_choose_scenes_104|Choose a scene: (Page 9 of 71)
mno_choose_scene_104|castle 38 prison: indoors
mno_choose_scene_105|castle 39 exterior: generate
mno_choose_scene_106|castle 39 interior: indoors
mno_choose_scene_107|castle 39 prison: indoors
mno_choose_scene_108|castle 3 exterior: generate
mno_choose_scene_109|castle 3 interior: generate
mno_choose_scene_110|castle 3 prison: indoors
mno_choose_scene_111|castle 40 exterior: generate
mno_choose_scene_112|castle 40 interior: indoors
mno_choose_scene_113|castle 40 prison: indoors
mno_choose_scene_114|castle 41 exterior: generate
mno_choose_scene_115|castle 41 interior: indoors
mno_choose_scene_116|castle 41 prison: indoors
menu_choose_scenes_117|Choose a scene: (Page 10 of 71)
mno_choose_scene_117|castle 42 exterior: generate
mno_choose_scene_118|castle 42 interior: indoors
mno_choose_scene_119|castle 42 prison: indoors
mno_choose_scene_120|castle 43 exterior: generate
mno_choose_scene_121|castle 43 interior: indoors
mno_choose_scene_122|castle 43 prison: indoors
mno_choose_scene_123|castle 44 exterior: generate
mno_choose_scene_124|castle 44 interior: indoors
mno_choose_scene_125|castle 44 prison: indoors
mno_choose_scene_126|castle 45 exterior: generate
mno_choose_scene_127|castle 45 interior: indoors
mno_choose_scene_128|castle 45 prison: indoors
mno_choose_scene_129|castle 46 exterior: generate
menu_choose_scenes_130|Choose a scene: (Page 11 of 71)
mno_choose_scene_130|castle 46 interior: indoors
mno_choose_scene_131|castle 46 prison: indoors
mno_choose_scene_132|castle 47 exterior: generate
mno_choose_scene_133|castle 47 interior: indoors
mno_choose_scene_134|castle 47 prison: indoors
mno_choose_scene_135|castle 48 exterior: generate
mno_choose_scene_136|castle 48 interior: indoors
mno_choose_scene_137|castle 48 prison: indoors
mno_choose_scene_138|castle 4 exterior: generate
mno_choose_scene_139|castle 4 interior: generate
mno_choose_scene_140|castle 4 prison: indoors
mno_choose_scene_141|castle 5 exterior: generate
mno_choose_scene_142|castle 5 interior: generate
menu_choose_scenes_143|Choose a scene: (Page 12 of 71)
mno_choose_scene_143|castle 5 prison: indoors
mno_choose_scene_144|castle 6 exterior: generate
mno_choose_scene_145|castle 6 interior: generate
mno_choose_scene_146|castle 6 prison: indoors
mno_choose_scene_147|castle 7 exterior: generate
mno_choose_scene_148|castle 7 interior: generate
mno_choose_scene_149|castle 7 prison: indoors
mno_choose_scene_150|castle 8 exterior: generate
mno_choose_scene_151|castle 8 interior: generate
mno_choose_scene_152|castle 8 prison: indoors
mno_choose_scene_153|castle 9 exterior: generate
mno_choose_scene_154|castle 9 interior: generate
mno_choose_scene_155|castle 9 prison: indoors
menu_choose_scenes_156|Choose a scene: (Page 13 of 71)
mno_choose_scene_156|coast battle 1: generate
mno_choose_scene_157|conversation scene
mno_choose_scene_158|dhorak keep: generate
mno_choose_scene_159|duel austrian: generate
mno_choose_scene_160|duel british: generate
mno_choose_scene_161|duel french: generate
mno_choose_scene_162|duel german: generate
mno_choose_scene_163|duel prussian: generate
mno_choose_scene_164|duel russian: generate
mno_choose_scene_165|enterprise brewery: indoors
mno_choose_scene_166|enterprise dyeworks: indoors
mno_choose_scene_167|enterprise linen weavery: indoors
mno_choose_scene_168|enterprise mill: indoors
menu_choose_scenes_169|Choose a scene: (Page 14 of 71)
mno_choose_scene_169|enterprise oil press: indoors
mno_choose_scene_170|enterprise smithy: indoors
mno_choose_scene_171|enterprise tannery: generate
mno_choose_scene_172|enterprise winery: indoors
mno_choose_scene_173|enterprise wool weavery: indoors
mno_choose_scene_174|field 1: generate
mno_choose_scene_175|field 2: generate
mno_choose_scene_176|field 3: generate
mno_choose_scene_177|field 4: generate
mno_choose_scene_178|field 5: generate
mno_choose_scene_179|field battle 1: generate
mno_choose_scene_180|field battle 2: generate
mno_choose_scene_181|field battle 3: generate
menu_choose_scenes_182|Choose a scene: (Page 15 of 71)
mno_choose_scene_182|field battle small 1: generate
mno_choose_scene_183|field battle small 2: generate
mno_choose_scene_184|field battle small 3: generate
mno_choose_scene_185|field battle small 4: generate
mno_choose_scene_186|field battle small 5: generate
mno_choose_scene_187|field forest large 1: generate
mno_choose_scene_188|field forest small 1: generate
mno_choose_scene_189|field river large 1: generate
mno_choose_scene_190|field river small 1: generate
mno_choose_scene_191|four ways inn: generate
mno_choose_scene_192|haydn house: generate
mno_choose_scene_193|lair desert bandits: generate
mno_choose_scene_194|lair forest bandits: generate
menu_choose_scenes_195|Choose a scene: (Page 16 of 71)
mno_choose_scene_195|lair mountain bandits: generate
mno_choose_scene_196|lair sea raiders: generate
mno_choose_scene_197|lair steppe bandits: generate
mno_choose_scene_198|lair taiga bandits: generate
mno_choose_scene_199|meeting scene desert
mno_choose_scene_200|meeting scene desert forest
mno_choose_scene_201|meeting scene plain
mno_choose_scene_202|meeting scene plain forest
mno_choose_scene_203|meeting scene snow
mno_choose_scene_204|meeting scene snow forest
mno_choose_scene_205|meeting scene steppe
mno_choose_scene_206|meeting scene steppe forest
mno_choose_scene_207|multi scene 1: generate
menu_choose_scenes_208|Choose a scene: (Page 17 of 71)
mno_choose_scene_208|multi scene 10: generate
mno_choose_scene_209|multi scene 11: generate
mno_choose_scene_210|multi scene 12: generate
mno_choose_scene_211|multi scene 13: generate
mno_choose_scene_212|multi scene 14: generate
mno_choose_scene_213|multi scene 15: generate
mno_choose_scene_214|multi scene 16: generate
mno_choose_scene_215|multi scene 17: generate
mno_choose_scene_216|multi scene 18: generate|muddy water
mno_choose_scene_217|multi scene 2: generate
mno_choose_scene_218|multi scene 3: generate
mno_choose_scene_219|multi scene 4: generate
mno_choose_scene_220|multi scene 5: generate
menu_choose_scenes_221|Choose a scene: (Page 18 of 71)
mno_choose_scene_221|multi scene 6: generate
mno_choose_scene_222|multi scene 7: generate
mno_choose_scene_223|multi scene 8: generate
mno_choose_scene_224|multi scene 9: generate
mno_choose_scene_225|multiplayer maps end: generate
mno_choose_scene_226|naval battle1: generate
mno_choose_scene_227|novice ground: indoors
mno_choose_scene_228|plains battle1: generate
mno_choose_scene_229|plains battle2: generate
mno_choose_scene_230|plains battle3: generate
mno_choose_scene_231|quick battle 1: generate
mno_choose_scene_232|quick battle 2: generate
mno_choose_scene_233|quick battle 3: generate
menu_choose_scenes_234|Choose a scene: (Page 19 of 71)
mno_choose_scene_234|quick battle 4: generate
mno_choose_scene_235|quick battle 5: generate
mno_choose_scene_236|quick battle 6: generate
mno_choose_scene_237|quick battle 7: generate
mno_choose_scene_238|quick battle maps end: generate
mno_choose_scene_239|quick battle scene 1: generate
mno_choose_scene_240|quick battle scene 2: generate
mno_choose_scene_241|quick battle scene 3: generate
mno_choose_scene_242|quick battle scene 4: generate
mno_choose_scene_243|quick battle scene 5: generate
mno_choose_scene_244|random multi plain large: generate|auto entry points|randomize
mno_choose_scene_245|random multi plain medium: generate|auto entry points|randomize
mno_choose_scene_246|random multi steppe large: generate|auto entry points|randomize
menu_choose_scenes_247|Choose a scene: (Page 20 of 71)
mno_choose_scene_247|random multi steppe medium: generate|auto entry points|randomize
mno_choose_scene_248|random scene: generate|auto entry points|randomize
mno_choose_scene_249|random scene desert: generate|auto entry points|randomize
mno_choose_scene_250|random scene desert forest: generate|auto entry points|randomize
mno_choose_scene_251|random scene plain: generate|auto entry points|randomize
mno_choose_scene_252|random scene plain forest: generate|auto entry points|randomize
mno_choose_scene_253|random scene snow: generate|auto entry points|randomize
mno_choose_scene_254|random scene snow forest: generate|auto entry points|randomize
mno_choose_scene_255|random scene steppe: generate|auto entry points|randomize
mno_choose_scene_256|random scene steppe forest: generate|auto entry points|randomize
mno_choose_scene_257|reserved10
mno_choose_scene_258|reserved11
mno_choose_scene_259|reserved12: indoors
menu_choose_scenes_260|Choose a scene: (Page 21 of 71)
mno_choose_scene_260|reserved4: generate
mno_choose_scene_261|reserved5: generate
mno_choose_scene_262|reserved6: generate
mno_choose_scene_263|reserved7: generate
mno_choose_scene_264|reserved8: generate
mno_choose_scene_265|reserved9: indoors
mno_choose_scene_266|salt mine: generate
mno_choose_scene_267|test2: generate
mno_choose_scene_268|test3: generate
mno_choose_scene_269|test scene: generate
mno_choose_scene_270|the happy boar: indoors
mno_choose_scene_271|town 10 alley: generate
mno_choose_scene_272|town 10 arena: generate
menu_choose_scenes_273|Choose a scene: (Page 22 of 71)
mno_choose_scene_273|town 10 boxing: generate
mno_choose_scene_274|town 10 castle: generate
mno_choose_scene_275|town 10 center: generate
mno_choose_scene_276|town 10 prison: indoors
mno_choose_scene_277|town 10 room: indoors
mno_choose_scene_278|town 10 store: indoors
mno_choose_scene_279|town 10 tavern: generate
mno_choose_scene_280|town 10 walls: generate
mno_choose_scene_281|town 11 alley: generate
mno_choose_scene_282|town 11 arena: generate
mno_choose_scene_283|town 11 boxing: generate
mno_choose_scene_284|town 11 castle: generate
mno_choose_scene_285|town 11 center: generate
menu_choose_scenes_286|Choose a scene: (Page 23 of 71)
mno_choose_scene_286|town 11 prison: indoors
mno_choose_scene_287|town 11 store: indoors
mno_choose_scene_288|town 11 tavern: generate
mno_choose_scene_289|town 11 walls: generate
mno_choose_scene_290|town 12 alley: generate
mno_choose_scene_291|town 12 arena: generate
mno_choose_scene_292|town 12 boxing: generate
mno_choose_scene_293|town 12 castle: generate
mno_choose_scene_294|town 12 center: generate
mno_choose_scene_295|town 12 prison: indoors
mno_choose_scene_296|town 12 store: indoors
mno_choose_scene_297|town 12 tavern: generate
mno_choose_scene_298|town 12 walls: generate
menu_choose_scenes_299|Choose a scene: (Page 24 of 71)
mno_choose_scene_299|town 13 alley: generate
mno_choose_scene_300|town 13 arena: generate
mno_choose_scene_301|town 13 boxing: generate
mno_choose_scene_302|town 13 castle: generate
mno_choose_scene_303|town 13 center: generate
mno_choose_scene_304|town 13 prison: indoors
mno_choose_scene_305|town 13 store: indoors
mno_choose_scene_306|town 13 tavern: generate
mno_choose_scene_307|town 13 walls: generate
mno_choose_scene_308|town 14 alley: generate
mno_choose_scene_309|town 14 arena: generate
mno_choose_scene_310|town 14 boxing: generate
mno_choose_scene_311|town 14 castle: generate
menu_choose_scenes_312|Choose a scene: (Page 25 of 71)
mno_choose_scene_312|town 14 center: generate
mno_choose_scene_313|town 14 prison: indoors
mno_choose_scene_314|town 14 store: indoors
mno_choose_scene_315|town 14 tavern: generate
mno_choose_scene_316|town 14 walls: generate
mno_choose_scene_317|town 15 alley: generate
mno_choose_scene_318|town 15 arena: generate
mno_choose_scene_319|town 15 boxing: generate
mno_choose_scene_320|town 15 castle: generate
mno_choose_scene_321|town 15 center: generate
mno_choose_scene_322|town 15 prison: indoors
mno_choose_scene_323|town 15 store: indoors
mno_choose_scene_324|town 15 tavern: generate
menu_choose_scenes_325|Choose a scene: (Page 26 of 71)
mno_choose_scene_325|town 15 walls: generate
mno_choose_scene_326|town 16 alley: generate
mno_choose_scene_327|town 16 arena: generate
mno_choose_scene_328|town 16 boxing: generate
mno_choose_scene_329|town 16 castle: generate
mno_choose_scene_330|town 16 center: generate
mno_choose_scene_331|town 16 prison: indoors
mno_choose_scene_332|town 16 store: indoors
mno_choose_scene_333|town 16 tavern: generate
mno_choose_scene_334|town 16 walls: generate
mno_choose_scene_335|town 17 alley: generate
mno_choose_scene_336|town 17 arena: generate
mno_choose_scene_337|town 17 boxing: generate
menu_choose_scenes_338|Choose a scene: (Page 27 of 71)
mno_choose_scene_338|town 17 castle: generate
mno_choose_scene_339|town 17 center: generate
mno_choose_scene_340|town 17 prison: indoors
mno_choose_scene_341|town 17 store: indoors
mno_choose_scene_342|town 17 tavern: generate
mno_choose_scene_343|town 17 walls: generate
mno_choose_scene_344|town 18 alley: generate
mno_choose_scene_345|town 18 arena: generate
mno_choose_scene_346|town 18 boxing: generate
mno_choose_scene_347|town 18 castle: generate
mno_choose_scene_348|town 18 center: generate
mno_choose_scene_349|town 18 prison: indoors
mno_choose_scene_350|town 18 store: indoors
menu_choose_scenes_351|Choose a scene: (Page 28 of 71)
mno_choose_scene_351|town 18 tavern: generate
mno_choose_scene_352|town 18 walls: generate
mno_choose_scene_353|town 19 alley: generate
mno_choose_scene_354|town 19 arena: generate
mno_choose_scene_355|town 19 boxing: generate
mno_choose_scene_356|town 19 castle: generate
mno_choose_scene_357|town 19 center: generate
mno_choose_scene_358|town 19 prison: indoors
mno_choose_scene_359|town 19 room: indoors
mno_choose_scene_360|town 19 store: indoors
mno_choose_scene_361|town 19 tavern: generate
mno_choose_scene_362|town 19 walls: generate
mno_choose_scene_363|town 1 alley: generate
menu_choose_scenes_364|Choose a scene: (Page 29 of 71)
mno_choose_scene_364|town 1 arena: generate
mno_choose_scene_365|town 1 boxing: generate
mno_choose_scene_366|town 1 castle: generate
mno_choose_scene_367|town 1 center: generate
mno_choose_scene_368|town 1 prison: indoors
mno_choose_scene_369|town 1 room: indoors
mno_choose_scene_370|town 1 store: indoors
mno_choose_scene_371|town 1 tavern: generate
mno_choose_scene_372|town 1 walls: generate
mno_choose_scene_373|town 20 alley: generate
mno_choose_scene_374|town 20 arena: generate
mno_choose_scene_375|town 20 boxing: generate
mno_choose_scene_376|town 20 castle: generate
menu_choose_scenes_377|Choose a scene: (Page 30 of 71)
mno_choose_scene_377|town 20 center: generate
mno_choose_scene_378|town 20 prison: indoors
mno_choose_scene_379|town 20 store: indoors
mno_choose_scene_380|town 20 tavern: generate
mno_choose_scene_381|town 20 walls: generate
mno_choose_scene_382|town 21 alley: generate
mno_choose_scene_383|town 21 arena: generate
mno_choose_scene_384|town 21 boxing: generate
mno_choose_scene_385|town 21 castle: generate
mno_choose_scene_386|town 21 center: generate
mno_choose_scene_387|town 21 prison: indoors
mno_choose_scene_388|town 21 store: indoors
mno_choose_scene_389|town 21 tavern: generate
menu_choose_scenes_390|Choose a scene: (Page 31 of 71)
mno_choose_scene_390|town 21 walls: generate
mno_choose_scene_391|town 22 alley: generate
mno_choose_scene_392|town 22 arena: generate
mno_choose_scene_393|town 22 boxing: generate
mno_choose_scene_394|town 22 castle: generate
mno_choose_scene_395|town 22 center: generate
mno_choose_scene_396|town 22 prison: indoors
mno_choose_scene_397|town 22 store: indoors
mno_choose_scene_398|town 22 tavern: generate
mno_choose_scene_399|town 22 walls: generate
mno_choose_scene_400|town 23 alley: generate
mno_choose_scene_401|town 23 arena: generate
mno_choose_scene_402|town 23 boxing: generate
menu_choose_scenes_403|Choose a scene: (Page 32 of 71)
mno_choose_scene_403|town 23 castle: generate
mno_choose_scene_404|town 23 center: generate
mno_choose_scene_405|town 23 prison: indoors
mno_choose_scene_406|town 23 store: indoors
mno_choose_scene_407|town 23 tavern: generate
mno_choose_scene_408|town 23 walls: generate
mno_choose_scene_409|town 24 alley: generate
mno_choose_scene_410|town 24 arena: generate
mno_choose_scene_411|town 24 boxing: generate
mno_choose_scene_412|town 24 castle: generate
mno_choose_scene_413|town 24 center: generate
mno_choose_scene_414|town 24 prison: indoors
mno_choose_scene_415|town 24 store: indoors
menu_choose_scenes_416|Choose a scene: (Page 33 of 71)
mno_choose_scene_416|town 24 tavern: generate
mno_choose_scene_417|town 24 walls: generate
mno_choose_scene_418|town 25 alley: generate
mno_choose_scene_419|town 25 arena: generate
mno_choose_scene_420|town 25 boxing: generate
mno_choose_scene_421|town 25 castle: generate
mno_choose_scene_422|town 25 center: generate
mno_choose_scene_423|town 25 prison: indoors
mno_choose_scene_424|town 25 store: indoors
mno_choose_scene_425|town 25 tavern: generate
mno_choose_scene_426|town 25 walls: generate
mno_choose_scene_427|town 26 alley: generate
mno_choose_scene_428|town 26 arena: generate
menu_choose_scenes_429|Choose a scene: (Page 34 of 71)
mno_choose_scene_429|town 26 boxing: generate
mno_choose_scene_430|town 26 castle: generate
mno_choose_scene_431|town 26 center: generate
mno_choose_scene_432|town 26 prison: indoors
mno_choose_scene_433|town 26 store: indoors
mno_choose_scene_434|town 26 tavern: generate
mno_choose_scene_435|town 26 walls: generate
mno_choose_scene_436|town 27 alley: generate
mno_choose_scene_437|town 27 arena: generate
mno_choose_scene_438|town 27 boxing: generate
mno_choose_scene_439|town 27 castle: generate
mno_choose_scene_440|town 27 center: generate
mno_choose_scene_441|town 27 prison: indoors
menu_choose_scenes_442|Choose a scene: (Page 35 of 71)
mno_choose_scene_442|town 27 store: indoors
mno_choose_scene_443|town 27 tavern: generate
mno_choose_scene_444|town 27 walls: generate
mno_choose_scene_445|town 28 alley: generate
mno_choose_scene_446|town 28 arena: generate
mno_choose_scene_447|town 28 boxing: generate
mno_choose_scene_448|town 28 castle: generate
mno_choose_scene_449|town 28 center: generate
mno_choose_scene_450|town 28 prison: indoors
mno_choose_scene_451|town 28 store: indoors
mno_choose_scene_452|town 28 tavern: generate
mno_choose_scene_453|town 28 walls: generate
mno_choose_scene_454|town 29 alley: generate
menu_choose_scenes_455|Choose a scene: (Page 36 of 71)
mno_choose_scene_455|town 29 arena: generate
mno_choose_scene_456|town 29 boxing: generate
mno_choose_scene_457|town 29 castle: generate
mno_choose_scene_458|town 29 center: generate
mno_choose_scene_459|town 29 prison: indoors
mno_choose_scene_460|town 29 store: indoors
mno_choose_scene_461|town 29 tavern: generate
mno_choose_scene_462|town 29 walls: generate
mno_choose_scene_463|town 2 alley: generate
mno_choose_scene_464|town 2 arena: generate
mno_choose_scene_465|town 2 boxing: generate
mno_choose_scene_466|town 2 castle: generate
mno_choose_scene_467|town 2 center: generate
menu_choose_scenes_468|Choose a scene: (Page 37 of 71)
mno_choose_scene_468|town 2 prison: indoors
mno_choose_scene_469|town 2 store: indoors
mno_choose_scene_470|town 2 tavern: generate
mno_choose_scene_471|town 2 walls: generate
mno_choose_scene_472|town 30 alley: generate
mno_choose_scene_473|town 30 arena: generate
mno_choose_scene_474|town 30 boxing: generate
mno_choose_scene_475|town 30 castle: generate
mno_choose_scene_476|town 30 center: generate
mno_choose_scene_477|town 30 prison: indoors
mno_choose_scene_478|town 30 store: indoors
mno_choose_scene_479|town 30 tavern: generate
mno_choose_scene_480|town 30 walls: generate
menu_choose_scenes_481|Choose a scene: (Page 38 of 71)
mno_choose_scene_481|town 31 alley: generate
mno_choose_scene_482|town 31 arena: generate
mno_choose_scene_483|town 31 boxing: generate
mno_choose_scene_484|town 31 castle: generate
mno_choose_scene_485|town 31 center: generate
mno_choose_scene_486|town 31 prison: indoors
mno_choose_scene_487|town 31 store: indoors
mno_choose_scene_488|town 31 tavern: generate
mno_choose_scene_489|town 31 walls: generate
mno_choose_scene_490|town 32 alley: generate
mno_choose_scene_491|town 32 arena: generate
mno_choose_scene_492|town 32 boxing: generate
mno_choose_scene_493|town 32 castle: generate
menu_choose_scenes_494|Choose a scene: (Page 39 of 71)
mno_choose_scene_494|town 32 center: generate
mno_choose_scene_495|town 32 prison: indoors
mno_choose_scene_496|town 32 store: indoors
mno_choose_scene_497|town 32 tavern: generate
mno_choose_scene_498|town 32 walls: generate
mno_choose_scene_499|town 33 alley: generate
mno_choose_scene_500|town 33 boxing: generate
mno_choose_scene_501|town 33 castle: generate
mno_choose_scene_502|town 33 center: generate
mno_choose_scene_503|town 33 prison: indoors
mno_choose_scene_504|town 33 store: indoors
mno_choose_scene_505|town 33 tavern: generate
mno_choose_scene_506|town 33 walls: generate
menu_choose_scenes_507|Choose a scene: (Page 40 of 71)
mno_choose_scene_507|town 34 alley: generate
mno_choose_scene_508|town 34 boxing: generate
mno_choose_scene_509|town 34 castle: generate
mno_choose_scene_510|town 34 center: generate
mno_choose_scene_511|town 34 prison: indoors
mno_choose_scene_512|town 34 store: indoors
mno_choose_scene_513|town 34 tavern: generate
mno_choose_scene_514|town 34 walls: generate
mno_choose_scene_515|town 35 alley: generate
mno_choose_scene_516|town 35 boxing: generate
mno_choose_scene_517|town 35 castle: generate
mno_choose_scene_518|town 35 center: generate
mno_choose_scene_519|town 35 prison: indoors
menu_choose_scenes_520|Choose a scene: (Page 41 of 71)
mno_choose_scene_520|town 35 tavern: generate
mno_choose_scene_521|town 35 walls: generate
mno_choose_scene_522|town 36 alley: generate
mno_choose_scene_523|town 36 boxing: generate
mno_choose_scene_524|town 36 castle: generate
mno_choose_scene_525|town 36 center: generate
mno_choose_scene_526|town 36 prison: indoors
mno_choose_scene_527|town 36 tavern: generate
mno_choose_scene_528|town 36 walls: generate
mno_choose_scene_529|town 37 alley: generate
mno_choose_scene_530|town 37 boxing: generate
mno_choose_scene_531|town 37 castle: generate
mno_choose_scene_532|town 37 center: generate
menu_choose_scenes_533|Choose a scene: (Page 42 of 71)
mno_choose_scene_533|town 37 prison: indoors
mno_choose_scene_534|town 37 tavern: generate
mno_choose_scene_535|town 37 walls: generate
mno_choose_scene_536|town 38 alley: generate
mno_choose_scene_537|town 38 boxing: generate
mno_choose_scene_538|town 38 castle: generate
mno_choose_scene_539|town 38 center: generate
mno_choose_scene_540|town 38 prison: indoors
mno_choose_scene_541|town 38 tavern: generate
mno_choose_scene_542|town 38 walls: generate
mno_choose_scene_543|town 39 alley: generate
mno_choose_scene_544|town 39 boxing: generate
mno_choose_scene_545|town 39 castle: generate
menu_choose_scenes_546|Choose a scene: (Page 43 of 71)
mno_choose_scene_546|town 39 center: generate
mno_choose_scene_547|town 39 prison: indoors
mno_choose_scene_548|town 39 tavern: generate
mno_choose_scene_549|town 39 walls: generate
mno_choose_scene_550|town 3 alley: generate
mno_choose_scene_551|town 3 arena: generate
mno_choose_scene_552|town 3 boxing: generate
mno_choose_scene_553|town 3 castle: generate
mno_choose_scene_554|town 3 center: generate
mno_choose_scene_555|town 3 prison: indoors
mno_choose_scene_556|town 3 store: indoors
mno_choose_scene_557|town 3 tavern: generate
mno_choose_scene_558|town 3 walls: generate
menu_choose_scenes_559|Choose a scene: (Page 44 of 71)
mno_choose_scene_559|town 40 alley: generate
mno_choose_scene_560|town 40 boxing: generate
mno_choose_scene_561|town 40 castle: generate
mno_choose_scene_562|town 40 center: generate
mno_choose_scene_563|town 40 prison: indoors
mno_choose_scene_564|town 40 tavern: generate
mno_choose_scene_565|town 40 walls: generate
mno_choose_scene_566|town 41 alley: generate
mno_choose_scene_567|town 41 boxing: generate
mno_choose_scene_568|town 41 castle: generate
mno_choose_scene_569|town 41 center: generate
mno_choose_scene_570|town 41 prison: indoors
mno_choose_scene_571|town 41 tavern: generate
menu_choose_scenes_572|Choose a scene: (Page 45 of 71)
mno_choose_scene_572|town 41 walls: generate
mno_choose_scene_573|town 42 alley: generate
mno_choose_scene_574|town 42 boxing: generate
mno_choose_scene_575|town 42 castle: generate
mno_choose_scene_576|town 42 center: generate
mno_choose_scene_577|town 42 prison: indoors
mno_choose_scene_578|town 42 tavern: generate
mno_choose_scene_579|town 42 walls: generate
mno_choose_scene_580|town 43 alley: generate
mno_choose_scene_581|town 43 boxing: generate
mno_choose_scene_582|town 43 castle: generate
mno_choose_scene_583|town 43 center: generate
mno_choose_scene_584|town 43 prison: indoors
menu_choose_scenes_585|Choose a scene: (Page 46 of 71)
mno_choose_scene_585|town 43 tavern: generate
mno_choose_scene_586|town 43 walls: generate
mno_choose_scene_587|town 44 alley: generate
mno_choose_scene_588|town 44 boxing: generate
mno_choose_scene_589|town 44 castle: generate
mno_choose_scene_590|town 44 center: generate
mno_choose_scene_591|town 44 prison: indoors
mno_choose_scene_592|town 44 tavern: generate
mno_choose_scene_593|town 44 walls: generate
mno_choose_scene_594|town 45 alley: generate
mno_choose_scene_595|town 45 boxing: generate
mno_choose_scene_596|town 45 castle: generate
mno_choose_scene_597|town 45 center: generate
menu_choose_scenes_598|Choose a scene: (Page 47 of 71)
mno_choose_scene_598|town 45 prison: indoors
mno_choose_scene_599|town 45 tavern: generate
mno_choose_scene_600|town 45 walls: generate
mno_choose_scene_601|town 46 alley: generate
mno_choose_scene_602|town 46 boxing: generate
mno_choose_scene_603|town 46 castle: generate
mno_choose_scene_604|town 46 center: generate
mno_choose_scene_605|town 46 prison: indoors
mno_choose_scene_606|town 46 tavern: generate
mno_choose_scene_607|town 46 walls: generate
mno_choose_scene_608|town 47 alley: generate
mno_choose_scene_609|town 47 boxing: generate
mno_choose_scene_610|town 47 castle: generate
menu_choose_scenes_611|Choose a scene: (Page 48 of 71)
mno_choose_scene_611|town 47 center: generate
mno_choose_scene_612|town 47 prison: indoors
mno_choose_scene_613|town 47 tavern: generate
mno_choose_scene_614|town 47 walls: generate
mno_choose_scene_615|town 48 alley: generate
mno_choose_scene_616|town 48 boxing: generate
mno_choose_scene_617|town 48 castle: generate
mno_choose_scene_618|town 48 center: generate
mno_choose_scene_619|town 48 prison: indoors
mno_choose_scene_620|town 48 tavern: generate
mno_choose_scene_621|town 48 walls: generate
mno_choose_scene_622|town 49 alley: generate
mno_choose_scene_623|town 49 boxing: generate
menu_choose_scenes_624|Choose a scene: (Page 49 of 71)
mno_choose_scene_624|town 49 castle: generate
mno_choose_scene_625|town 49 center: generate
mno_choose_scene_626|town 49 prison: indoors
mno_choose_scene_627|town 49 tavern: generate
mno_choose_scene_628|town 49 walls: generate
mno_choose_scene_629|town 4 alley: generate
mno_choose_scene_630|town 4 arena: generate
mno_choose_scene_631|town 4 boxing: generate
mno_choose_scene_632|town 4 castle: generate
mno_choose_scene_633|town 4 center: generate
mno_choose_scene_634|town 4 prison: indoors
mno_choose_scene_635|town 4 store: indoors
mno_choose_scene_636|town 4 tavern: generate
menu_choose_scenes_637|Choose a scene: (Page 50 of 71)
mno_choose_scene_637|town 4 walls: generate
mno_choose_scene_638|town 50 alley: generate
mno_choose_scene_639|town 50 boxing: generate
mno_choose_scene_640|town 50 castle: generate
mno_choose_scene_641|town 50 center: generate
mno_choose_scene_642|town 50 prison: indoors
mno_choose_scene_643|town 50 tavern: generate
mno_choose_scene_644|town 50 walls: generate
mno_choose_scene_645|town 51 alley: generate
mno_choose_scene_646|town 51 boxing: generate
mno_choose_scene_647|town 51 castle: generate
mno_choose_scene_648|town 51 center: generate
mno_choose_scene_649|town 51 prison: indoors
menu_choose_scenes_650|Choose a scene: (Page 51 of 71)
mno_choose_scene_650|town 51 tavern: generate
mno_choose_scene_651|town 51 walls: generate
mno_choose_scene_652|town 5 alley: generate
mno_choose_scene_653|town 5 arena: generate
mno_choose_scene_654|town 5 boxing: generate
mno_choose_scene_655|town 5 castle: generate
mno_choose_scene_656|town 5 center: generate
mno_choose_scene_657|town 5 prison: indoors
mno_choose_scene_658|town 5 room: indoors
mno_choose_scene_659|town 5 store: indoors
mno_choose_scene_660|town 5 tavern: generate
mno_choose_scene_661|town 5 walls: generate
mno_choose_scene_662|town 6 alley: generate
menu_choose_scenes_663|Choose a scene: (Page 52 of 71)
mno_choose_scene_663|town 6 arena: generate
mno_choose_scene_664|town 6 boxing: generate
mno_choose_scene_665|town 6 castle: generate
mno_choose_scene_666|town 6 center: generate
mno_choose_scene_667|town 6 prison: indoors
mno_choose_scene_668|town 6 room: indoors
mno_choose_scene_669|town 6 store: indoors
mno_choose_scene_670|town 6 tavern: generate
mno_choose_scene_671|town 6 walls: generate
mno_choose_scene_672|town 7 alley: generate
mno_choose_scene_673|town 7 arena: generate
mno_choose_scene_674|town 7 boxing: generate
mno_choose_scene_675|town 7 castle: generate
menu_choose_scenes_676|Choose a scene: (Page 53 of 71)
mno_choose_scene_676|town 7 center: generate
mno_choose_scene_677|town 7 prison: indoors
mno_choose_scene_678|town 7 store: indoors
mno_choose_scene_679|town 7 tavern: generate
mno_choose_scene_680|town 7 walls: generate
mno_choose_scene_681|town 8 alley: generate
mno_choose_scene_682|town 8 arena: generate
mno_choose_scene_683|town 8 boxing: generate
mno_choose_scene_684|town 8 castle: generate
mno_choose_scene_685|town 8 center: generate
mno_choose_scene_686|town 8 prison: indoors
mno_choose_scene_687|town 8 room: indoors
mno_choose_scene_688|town 8 store: indoors
menu_choose_scenes_689|Choose a scene: (Page 54 of 71)
mno_choose_scene_689|town 8 tavern: generate
mno_choose_scene_690|town 8 walls: generate
mno_choose_scene_691|town 9 alley: generate
mno_choose_scene_692|town 9 arena: generate
mno_choose_scene_693|town 9 boxing: generate
mno_choose_scene_694|town 9 castle: generate
mno_choose_scene_695|town 9 center: generate
mno_choose_scene_696|town 9 prison: indoors
mno_choose_scene_697|town 9 store: indoors
mno_choose_scene_698|town 9 tavern: generate
mno_choose_scene_699|town 9 walls: generate
mno_choose_scene_700|training ground: generate
mno_choose_scene_701|training ground horse track 1: generate
menu_choose_scenes_702|Choose a scene: (Page 55 of 71)
mno_choose_scene_702|training ground horse track 2: generate
mno_choose_scene_703|training ground horse track 3: generate
mno_choose_scene_704|training ground horse track 4: generate
mno_choose_scene_705|training ground horse track 5: generate
mno_choose_scene_706|training ground ranged melee 1: generate
mno_choose_scene_707|training ground ranged melee 2: generate
mno_choose_scene_708|training ground ranged melee 3: generate
mno_choose_scene_709|training ground ranged melee 4: generate
mno_choose_scene_710|training ground ranged melee 5: generate
mno_choose_scene_711|tutorial 1: indoors
mno_choose_scene_712|tutorial 2: indoors
mno_choose_scene_713|tutorial 3: indoors
mno_choose_scene_714|tutorial 4: generate
menu_choose_scenes_715|Choose a scene: (Page 56 of 71)
mno_choose_scene_715|tutorial 5: generate
mno_choose_scene_716|tutorial training ground: generate
mno_choose_scene_717|village 1: generate
mno_choose_scene_718|village 10: generate
mno_choose_scene_719|village 100: generate
mno_choose_scene_720|village 101: generate
mno_choose_scene_721|village 102: generate
mno_choose_scene_722|village 103: generate
mno_choose_scene_723|village 104: generate
mno_choose_scene_724|village 105: generate
mno_choose_scene_725|village 106: generate
mno_choose_scene_726|village 107: generate
mno_choose_scene_727|village 108: generate
menu_choose_scenes_728|Choose a scene: (Page 57 of 71)
mno_choose_scene_728|village 109: generate
mno_choose_scene_729|village 11: generate
mno_choose_scene_730|village 110: generate
mno_choose_scene_731|village 111: generate
mno_choose_scene_732|village 112: generate
mno_choose_scene_733|village 113: generate
mno_choose_scene_734|village 114: generate
mno_choose_scene_735|village 115: generate
mno_choose_scene_736|village 116: generate
mno_choose_scene_737|village 117: generate
mno_choose_scene_738|village 118: generate
mno_choose_scene_739|village 119: generate
mno_choose_scene_740|village 12: generate
menu_choose_scenes_741|Choose a scene: (Page 58 of 71)
mno_choose_scene_741|village 120: generate
mno_choose_scene_742|village 121: generate
mno_choose_scene_743|village 122: generate
mno_choose_scene_744|village 123: generate
mno_choose_scene_745|village 124: generate
mno_choose_scene_746|village 125: generate
mno_choose_scene_747|village 126: generate
mno_choose_scene_748|village 127: generate
mno_choose_scene_749|village 128: generate
mno_choose_scene_750|village 129: generate
mno_choose_scene_751|village 13: generate
mno_choose_scene_752|village 130: generate
mno_choose_scene_753|village 131: generate
menu_choose_scenes_754|Choose a scene: (Page 59 of 71)
mno_choose_scene_754|village 132: generate
mno_choose_scene_755|village 133: generate
mno_choose_scene_756|village 134: generate
mno_choose_scene_757|village 135: generate
mno_choose_scene_758|village 136: generate
mno_choose_scene_759|village 137: generate
mno_choose_scene_760|village 138: generate
mno_choose_scene_761|village 139: generate
mno_choose_scene_762|village 14: generate
mno_choose_scene_763|village 140: generate
mno_choose_scene_764|village 141: generate
mno_choose_scene_765|village 142: generate
mno_choose_scene_766|village 143: generate
menu_choose_scenes_767|Choose a scene: (Page 60 of 71)
mno_choose_scene_767|village 144: generate
mno_choose_scene_768|village 145: generate
mno_choose_scene_769|village 146: generate
mno_choose_scene_770|village 147: generate
mno_choose_scene_771|village 148: generate
mno_choose_scene_772|village 149: generate
mno_choose_scene_773|village 15: generate
mno_choose_scene_774|village 150: generate
mno_choose_scene_775|village 151: generate
mno_choose_scene_776|village 152: generate
mno_choose_scene_777|village 153: generate
mno_choose_scene_778|village 154: generate
mno_choose_scene_779|village 155: generate
menu_choose_scenes_780|Choose a scene: (Page 61 of 71)
mno_choose_scene_780|village 156: generate
mno_choose_scene_781|village 157: generate
mno_choose_scene_782|village 158: generate
mno_choose_scene_783|village 159: generate
mno_choose_scene_784|village 16: generate
mno_choose_scene_785|village 160: generate
mno_choose_scene_786|village 161: generate
mno_choose_scene_787|village 162: generate
mno_choose_scene_788|village 163: generate
mno_choose_scene_789|village 164: generate
mno_choose_scene_790|village 165: generate
mno_choose_scene_791|village 166: generate
mno_choose_scene_792|village 167: generate
menu_choose_scenes_793|Choose a scene: (Page 62 of 71)
mno_choose_scene_793|village 168: generate
mno_choose_scene_794|village 169: generate
mno_choose_scene_795|village 17: generate
mno_choose_scene_796|village 170: generate
mno_choose_scene_797|village 171: generate
mno_choose_scene_798|village 172: generate
mno_choose_scene_799|village 173: generate
mno_choose_scene_800|village 174: generate
mno_choose_scene_801|village 175: generate
mno_choose_scene_802|village 176: generate
mno_choose_scene_803|village 177: generate
mno_choose_scene_804|village 178: generate
mno_choose_scene_805|village 179: generate
menu_choose_scenes_806|Choose a scene: (Page 63 of 71)
mno_choose_scene_806|village 18: generate
mno_choose_scene_807|village 180: generate
mno_choose_scene_808|village 181: generate
mno_choose_scene_809|village 182: generate
mno_choose_scene_810|village 183: generate
mno_choose_scene_811|village 184: generate
mno_choose_scene_812|village 185: generate
mno_choose_scene_813|village 186: generate
mno_choose_scene_814|village 187: generate
mno_choose_scene_815|village 188: generate
mno_choose_scene_816|village 189: generate
mno_choose_scene_817|village 19: generate
mno_choose_scene_818|village 190: generate
menu_choose_scenes_819|Choose a scene: (Page 64 of 71)
mno_choose_scene_819|village 191: generate
mno_choose_scene_820|village 192: generate
mno_choose_scene_821|village 193: generate
mno_choose_scene_822|village 194: generate
mno_choose_scene_823|village 195: generate
mno_choose_scene_824|village 196: generate
mno_choose_scene_825|village 197: generate
mno_choose_scene_826|village 2: generate
mno_choose_scene_827|village 20: generate
mno_choose_scene_828|village 21: generate
mno_choose_scene_829|village 22: generate
mno_choose_scene_830|village 23: generate
mno_choose_scene_831|village 24: generate
menu_choose_scenes_832|Choose a scene: (Page 65 of 71)
mno_choose_scene_832|village 25: generate
mno_choose_scene_833|village 26: generate
mno_choose_scene_834|village 27: generate
mno_choose_scene_835|village 28: generate
mno_choose_scene_836|village 29: generate
mno_choose_scene_837|village 3: generate
mno_choose_scene_838|village 30: generate
mno_choose_scene_839|village 31: generate
mno_choose_scene_840|village 32: generate
mno_choose_scene_841|village 33: generate
mno_choose_scene_842|village 34: generate
mno_choose_scene_843|village 35: generate
mno_choose_scene_844|village 36: generate
menu_choose_scenes_845|Choose a scene: (Page 66 of 71)
mno_choose_scene_845|village 37: generate
mno_choose_scene_846|village 38: generate
mno_choose_scene_847|village 39: generate
mno_choose_scene_848|village 4: generate
mno_choose_scene_849|village 40: generate
mno_choose_scene_850|village 41: generate
mno_choose_scene_851|village 42: generate
mno_choose_scene_852|village 43: generate
mno_choose_scene_853|village 44: generate
mno_choose_scene_854|village 45: generate
mno_choose_scene_855|village 46: generate
mno_choose_scene_856|village 47: generate
mno_choose_scene_857|village 48: generate
menu_choose_scenes_858|Choose a scene: (Page 67 of 71)
mno_choose_scene_858|village 49: generate
mno_choose_scene_859|village 5: generate
mno_choose_scene_860|village 50: generate
mno_choose_scene_861|village 51: generate
mno_choose_scene_862|village 52: generate
mno_choose_scene_863|village 53: generate
mno_choose_scene_864|village 54: generate
mno_choose_scene_865|village 55: generate
mno_choose_scene_866|village 56: generate
mno_choose_scene_867|village 57: generate
mno_choose_scene_868|village 58: generate
mno_choose_scene_869|village 59: generate
mno_choose_scene_870|village 6: generate
menu_choose_scenes_871|Choose a scene: (Page 68 of 71)
mno_choose_scene_871|village 60: generate
mno_choose_scene_872|village 61: generate
mno_choose_scene_873|village 62: generate
mno_choose_scene_874|village 63: generate
mno_choose_scene_875|village 64: generate
mno_choose_scene_876|village 65: generate
mno_choose_scene_877|village 66: generate
mno_choose_scene_878|village 67: generate
mno_choose_scene_879|village 68: generate
mno_choose_scene_880|village 69: generate
mno_choose_scene_881|village 7: generate
mno_choose_scene_882|village 70: generate
mno_choose_scene_883|village 71: generate
menu_choose_scenes_884|Choose a scene: (Page 69 of 71)
mno_choose_scene_884|village 72: generate
mno_choose_scene_885|village 73: generate
mno_choose_scene_886|village 74: generate
mno_choose_scene_887|village 75: generate
mno_choose_scene_888|village 76: generate
mno_choose_scene_889|village 77: generate
mno_choose_scene_890|village 78: generate
mno_choose_scene_891|village 79: generate
mno_choose_scene_892|village 8: generate
mno_choose_scene_893|village 80: generate
mno_choose_scene_894|village 81: generate
mno_choose_scene_895|village 82: generate
mno_choose_scene_896|village 83: generate
menu_choose_scenes_897|Choose a scene: (Page 70 of 71)
mno_choose_scene_897|village 84: generate
mno_choose_scene_898|village 85: generate
mno_choose_scene_899|village 86: generate
mno_choose_scene_900|village 87: generate
mno_choose_scene_901|village 88: generate
mno_choose_scene_902|village 89: generate
mno_choose_scene_903|village 9: generate
mno_choose_scene_904|village 90: generate
mno_choose_scene_905|village 91: generate
mno_choose_scene_906|village 92: generate
mno_choose_scene_907|village 93: generate
mno_choose_scene_908|village 94: generate
mno_choose_scene_909|village 95: generate
menu_choose_scenes_910|Choose a scene: (Page 71 of 71)
mno_choose_scene_910|village 96: generate
mno_choose_scene_911|village 97: generate
mno_choose_scene_912|village 98: generate
mno_choose_scene_913|village 99: generate
mno_choose_scene_914|wagram battle: generate
mno_choose_scene_915|water
mno_choose_scene_916|wedding: indoors
mno_choose_scene_917|zendar arena: generate
mno_choose_scene_918|zendar center: generate
mno_choose_scene_919|zendar merchant: indoors

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最終更新:2019年04月14日 01:55