原文 > Age of Arthur > game_strings3

str_hero_titles_none|{s0}
str_hero_titles_diplomat|{s0} the calm
str_hero_titles_tactician|Sir {s0}
str_hero_titles_scout|{s0} the far-seer
str_hero_titles_physician|{s0} the Monk
str_hero_titles_trader|{s0}
str_hero_titles_magic|Sorcerer {s0}
str_hero_titles_trainer|{s0} the trainer
str_hero_titles_party|{s0}
str_hero_specdesc_none|none
str_hero_specdesc_diplomat|Diplomacy (Persuasion)
str_hero_specdesc_tactician|Tactical matters (Tactics, Engineer and Trainer)
str_hero_specdesc_scout|Scouting (Spotting, Tracking and Path finding)
str_hero_specdesc_physician|Healing (Wound treatment, Surgery and First aid)
str_hero_specdesc_trader|Trade (Trading, Looting and Foraging)
str_ruler_relation_mnus_100_ns|Vengeful
str_ruler_relation_mnus_80_ns|revengeful
str_ruler_relation_mnus_60_ns|Hateful
str_ruler_relation_mnus_40_ns|Resentful
str_ruler_relation_mnus_20_ns|Grumbling
str_ruler_relation_plus_0_ns|placeholder shouldn't appear
str_ruler_relation_plus_20_ns|cooperative
str_ruler_relation_plus_40_ns|supportive
str_ruler_relation_plus_60_ns|pius
str_ruler_relation_plus_80_ns|devoted
str_faction_king_title_1|King {s0}
str_faction_king_title_2|Velikiy Knyaz {s0}
str_faction_king_title_3|{s0} Khan
str_faction_king_title_4|Konung {s0}
str_faction_king_title_5|Doge {s0}
str_faction_king_title_6|Sultan {s0}
str_name_kingdom_text|What will be the name of your kingdom?
str_default_kingdom_name|{s0}'s Kingdom
str_lord_defects_ordinary|Lord Defects^^{s1} has renounced {reg4?her:his} allegiance to the {s3}, and joined the {s2}
str_lord_defects_player|Lord Defects^^{s1} has renounced {reg4?her:his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish.
str_lord_defects_player_faction|Lord Defects^^{s1} has renounced {reg4?her:his} allegiance to the {s3}. He has tentatively joined your kingdom. You may go to your court to receive a pledge, if you wish.
str_lord_indicted_player_faction|By order of {s6}, {s4} of the {s5} has been indicted for treason. The lord has been stripped of all {reg4?her:his} properties, and has fled for {reg4?her:his} life. He wishes to join your kingdom. You may find him in your court to receive {reg?her:his} allegiance, if you wish it.
str_lord_indicted_dialog_approach|Greetings, {reg59?my lady:my lord}. You may have heard of my ill treatment at the hands of {s10}. You have a reputation as one who treats {reg59?her:his} vassals well, and if you will have me, I would be honored to pledge myself as your vassal.
str_lord_indicted_dialog_approach_yes|And I would be honored to accept your pledge.
str_lord_indicted_dialog_approach_no|I'm sorry. Your service is not required.
str_lord_indicted_dialog_rejected|Indeed? Well, perhaps your reputation is misleading. Good day, {reg59?my lady:my lord} -- I go to see if another ruler is more appreciative of my talents.
str__has_been_worried_about_bandits_establishing_a_hideout_near_his_home| has been worried about bandits establishing a hideout in his area.
str_bandit_lair_quest_description|Find and destroy the {s9}, and report back to {s11}.
str_bandit_hideout_preattack|You approach the hideout. The {s4} don't appear to have spotted you yet, and you could still sneak away unnoticed. The difficult approach to the site -- {s5} -- means that only a handful of troops in your party will be able to join the attack, and they will be unable to bring their horses. If your initial attack fails, the {s4} will easily be able to make their escape and disperse. Do you wish to attack the hideout, or wait for another occasion?
str_bandit_hideout_failure|The {s4} beat back your attack. You regroup, and advance again to find that they have dispersed and vanished into the surrounding countryside, where no doubt they will continue to threaten travellers.
str_bandit_hideout_success|With their retreat cut off, the {s4} fall one by one to your determined attack. Their hideout, and their ill-gotten gains, as now yours.
str_bandit_approach_defile|down a narrow defile
str_bandit_approach_swamp|through a pine swamp
str_bandit_approach_thickets|through a series of dense thickets
str_bandit_approach_cliffs|up a path along the side of a cliff
str_bandit_approach_cove|down a stream bed cutting through the sea-cliffs
str_political_explanation_lord_lacks_center|In this case, the fief should go to a lord who has no land and no income.
str_political_explanation_lord_took_center|In this case, the fortress should go to the one who captured it.
str_political_explanation_most_deserving_friend|In this case, I looked to my close friends and companions, and decided to give the fief to the most deserving.
str_political_explanation_most_deserving_in_faction|In this case, I looked to all the lords of the realm, and decided to give the fief to the most deserving.
str_political_explanation_self|In the absence of any clear other candidate, I nominate myself.
str_political_explanation_marshal|I chose the most valiant of our nobles, whom I trust, and whose name is not currently tainted by controversy.
str_prisoner_at_large|large, after the captors were defeated in battle. I expect your friend will resurface shortly.
str_quick_battle_scene_1|Farmhouse
str_quick_battle_scene_2|Oasis
str_quick_battle_scene_3|Tulbuk's Pass
str_quick_battle_scene_4|Haima Castle
str_quick_battle_scene_5|Ulbas Castle
str_quick_battle_troop_1|There is a reason no one goes about the cities without armed guards once the sun sets, and that reason is Rodrigo de Braganca. Once a bright eyed merchant who arrived at Tihr with a small fortune in rubies and a dream to corner the velvet market, he was soon reduced to a pauper, having lost everything to cutthroat competition with the colluding Rhodok merchant guilds. But he soon turned measuring scales into swords, and applied his considerable business smarts into building up the deadliest criminal enterprise in Veluca, with hideouts and operations in every major town. He has attained his goal, for the price on his head is greater than the riches he once pursued. Now he takes great pleasure in relieving his former competitors of their worldly goods - and worries.
str_quick_battle_troop_2|Usiatra usurped leadership of the group of bandits that occupied Siri, a rural village in the southern deserts outside the realm of the Isles, in a curt and bloody fashion when she was seventeen years old. Under her direction, the band of ruffians quickly expanded their operations across the southlands. Her shrewd, decisive manner, combined with her merciless ambition which she acts upon with inhuman composure and cruelty, garners fanatic admiration from those that follow her. As such, amongst her own she lives a decadent, spoilt lifestyle -- built upon the violent plundering she exacts in her travels. Her military strength and natural strategic wit allowed her outfit to remain undealt with in her homeland, and now she turns her eye towards the rich lands of the Isles to sustain her war band.
str_quick_battle_troop_3|The second son of a minor noble living near Uxkhal, Hegen was educated in the art of war and single combat. After being knighted he served as a paid knight in the army of the lord of Uxkhal and fought against the Vaegirs before leading a group of outriders that defeated a Khergit raid near Amere. The ensuing counter raid and the following two campaigns earned him glory and fame as a warrior. Unfortunately, he lost any chance of further prestige when peace was declared and he was discharged. With no hope of inheriting and his skills at war languishing in peace, he assembled other young warriors and set out as a mercenary captain. He now hopes to take advantage of the fact that the Isles never lacks warring states in need of mercenaries.
str_quick_battle_troop_4|Konrad is a professional mercenary from the distant land of Balion, far beyond the vast western ocean. Having spent most of his years on campaign and seen countless battles, Konrad has grown to love his life as a soldier of fortune. Though he once had his nose flattened by a mace blow and has received many wounds, he has nevertheless survived this harsh existence through the strength of his arm, innate cunning and pure luck. Hearing of the lucrative career opportunities awaiting a man of his talents in Isles, Konrad chartered a vessel and crossed the sea with his men in search of new wars to fight in. A sellsword with no ties to any of the Kingdom states, he is more than happy to offer his services to any lord with a fat enough coin-purse.
str_quick_battle_troop_5|Sverre is one of the so-called sea raiders -- freebooters and lawless men from the icy realm of Jumne beyond the North Sea, also said to be the ancestral home of the Nords. Already as a young man he has been along on many raids against both his distant cousins in the Wercheg region and the Vaegirs. However, Sverre was always a sharp lad, and it didn't take him long to see that the Isles was a far more prosperous land than his own, and that he could have a better life here than among his own people. During a raid on Jayek, Sverre stole away while his comrades were busy looting the village and taking captives. Passing himself off as a yokel from the Chalbek mountains, Sverre quickly built up a reputation for himself as a fierce fighter, and he now seeks his fortune at the head of a mercenary band.
str_quick_battle_troop_6|Hailing from Charnye, in the far reaches of the Vaegir tundra, Borislav is a hunter. For all of his life he has tracked the beasts of the wild for their meat and fur, living off the land just as his forefathers had done in happier days, before the endless wars. Now, the game is quick to take fright from the constant sounds of battle, and the wanton slaughter of animals by soldiers has left empty those forests that have not been burnt down. Facing starvation, Borislav chose to turn his great skill with bow and spear, learned from hunting stag, wolf, and bear, to the practice of hunting men, and his steady hand and keen eye have claimed many lives. Borislav does not care much for the disputes of kingdoms, and is only really interested in keeping himself and his men fed.
str_quick_battle_troop_7|Stavros was born in the independent city-state of Zendar, and spent much of his adult life serving in the town watch under the famous constable Hareck. Stavros' leadership and prowess were instrumental in ridding the area of the dreaded river pirates, but even he was powerless against the calamity that befell the city. When Zendar was razed to the ground by a great horde of sea raiders, Stavros fled the burning city in a crowd of refugees. After a brief period of wandering and odd jobs, he found a place in a mercenary company, eventually rising to become its leader due to his dedication and tactical aptitude. He now devotes most of his efforts to working with manhunters and local authorities against the sea raiders and other outlaws, trying to keep the land safe for travelers.
str_quick_battle_troop_8|Growing up with one of the nomadic tribes deep in the desert beyond Sarranid lands, Gamara learned early on how to hunt with sling and spear. However, the simple life and pitiless conditions in the desert did not satisfy her, and she burned with a desire to see the great world beyond that she had heard so many wondrous tales about. Life is not easy for an adventuring young woman, and Gamara had to learn the ways of Isles quickly. Taking the weapons and armor of a soldier who had attacked her after a dispute, Gamara now hides her beauty under thick Sarranid garb, and many never even suspect she is a woman - certainly as a force on the battlefield she is as dangerous as any man. She has gathered about her a group of followers, and together they wander the war-torn land in search of glory.
str_quick_battle_troop_11|Argo Sendnar had quite a diversified life. When he arrived in the Isles, working as a trader, he hoped for more income than in Lokti. Little did he know, that the wartorn Isles was a wasps' nest for bandits and cutthroats that made trading a lot more complicated than in Lokti. Being bought out by another competeting trader, after losing all his goods and money due to caravan raids, he was forced to serve as a caravan guard to make a living. Despite his pathetic fighting skills, he soon found an employment on one of the more dangerous routes through these lands. Due to sheer luck he managed to stay alive long enough to aquire enough combat experience and money to start his own buisness as a caravan master, offering his services to traders in need of defense for their goods.
str_tutorial_training_ground_intro_message|Walk around the training field and speak with the fighters to practice various aspects of Mount&Blade combat. You can use ASDW keys to move around. To talk to a character, approach him until his name appears on your screen, and then press the F key. You can also use the F key to pick up items, open doors and interact with objects. Press the Tab key to exit the tutorial any time you like.
str_map_basic|Map
str_game_type_basic|Game Type
str_battle|Battle
str_siege_offense|Siege (Offense)
str_siege_defense|Siege (Defense)
str_character|Character
str_biography|Background
str_player|Player
str_enemy|Enemy
str_faction|Faction
str_army_composition|Army Composition
str_army_size|Army Size
str_reg0_men|{reg0} men
str_start|Start
str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else
str_we_are_currently_at_peace|We are currently at peace.
str_the_marshalship|the marshalship
str_you|you
str_myself|myself
str_my_friend_s15|my friend {s15}
str_custom_battle|Custom Battle
str_comment_intro_liege_affiliated_to_player|I am told that you have been crowned a {reg59?queen:king}, and ruler like myself. Needless to say, I am not pleased to have yet another kingdom to deal with. However, we may still talk.
str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity
str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations
str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power
str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory
str__family_|^Family:
str_we_are_conducting_recce|We will first scout the area, and then decide what to do.
str__family__duplicate|^Family:
str_s49_s12_s11_end|{s49} {s12} ({s11}).
str_center_party_not_active|is not our target, because we don't have a leader who has taken the field.
str_center_is_friendly|is not our enemy.
str_center_is_already_besieged|is already under siege.
str_center_is_looted_or_raided_already|is already been laid waste.
str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste.
str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere.
str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest.
str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED
str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoiter.
str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoiter.
str_center_far_away_reason|{s6} is further than {s5} to our centers, therefore it will be harder for us to protect after taking it.
str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now.
str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own.
str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory.
str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege.
str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture.
str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it
str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack.
str_center_is_indefensible|is too far away from our other fortresses to be defended.
str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal
str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands.
str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it.
str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress
str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes
str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close.
str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory.
str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us.
str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth.
str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended
str_center_strength_strongly_defended|We believe it to be strongly defended
str_center_strength_moderately_defended|We believe it to be moderately well defended
str_center_strength_weakly_defended|We believe it to be weakly defended
str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond
str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}.
str_plus|+
str_minus|-
str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up.
str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield.
str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise.
str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrollng down will equip next shield.
str_tutorial_training_ground_attack_training|Number of successful attacks: {reg0} / 5^Number of unsuccessful attacks: {reg1}^{s0}
str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button)
str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button)
str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button)
str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button)
str_tutorial_training_ground_parry_training|Number of successful parries: {reg0} / 5
str_tutorial_training_ground_chamber_training|Number of successful chambering blocks: {reg0} / 5
str_tutorial_training_ground_archer_training|Number of nice shots: {reg0} / 3^{s0}
str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial.
str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up.
str_tutorial_training_ground_archer_text_2|Shoot the targets now.
str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again.
str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons.
str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again.
str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up.
str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount.
str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint.
str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it!
str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it!
str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him.
str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast
str_your_previous_court_some_time_ago|your previous court some time ago,
str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court.
str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible.
str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm
str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder!
str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak...
str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive.
str_cannot_leave_now|Cannot leave now.
str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game.
str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the landing ship along the coast, and free your mother from Dorca's hold.
str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{reg59?my lady:sir} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have.
str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin.
str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout.
str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {reg59?my lady:sir}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated.
str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1}
str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where the sea captains brother is being held.
str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}.
str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' anytime in the game.
str_reason_1|Our current objective is of greater value.
str_reason_2|An attack on {s8} poses a greater danger to our realm.
str_reason_3|We believe that {s8} faces a more immediate threat
str_reason_4|It may be because of the size of the enemy forces in the area.
str_reason_5|I'm not sure.
str_reason_6|We do not know how strongly it is defended.
str_reason_7|We believe it to be strongly defended.
str_reason_8|We believe it to be moderately well defended.
str_reason_9|We believe it to be weakly defended.
str_has_decided_that_an_attack_on_|has decided to attack
str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders.
str_has_decided_to_defend_|has decided to defend
str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be reason marshall choosed defending {s4}.
str_are_you_all_right|Now... Let me explain my proposition
str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that we came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... Maybe you can help me...
str_save_town_from_bandits|Save {s9} from bandits.
str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land.
str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that...
str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle.
str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you...
str_you_wounded_at_town_fight|Ah! You're alive. That's a relief. You took quite a blow, there. I'm not sure that you got any of them yourself, but thankfully, the rest of us were able to beat them. We'll need to see about getting you some treatment....
str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}!
str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest...
str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see...
str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause.
str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful.
str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them.
str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing.
str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news
str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead.
str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|The remaining few bandits scatter off to the town's narrow alleys, only to be hunted down one by one by the angry townsfolk. Making sure that your victory is complete and all the wounded have been taken care of, you and the merchant head to his house to review the day's events.
str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall down with that last blow, unable to move and trying hard not to pass out. Soon the sounds of fighting filling the street gives way to the cheers of the townsmen and you realize with relief that your side won the day. Soon, friendly arms pick you up from the ground and you let yourself drift off to a blissful sleep. Hours later, you wake up in the merchants house.
str_journey_to_reyvadin|You have come through the Vaegir highlands, a plateau exposed to the bitter winds from the north. The land here is frozen for most of the year, but the forests are rich with fur-bearing game, and the rivers are teaming with fish. The riches of the land draw the traders, but the traders in turn draw bandits. You saw the occasional dark figure mounted on a shaggy pony, watching the passage of your caravan from a snowy ridge, and were glad when the spires of Reyvadin came into view across the wide valley of the Boluk river.
str_journey_to_praven|You came by caravan through the heartland of these lands. Green shoots of wheat, barley and oats are beginning to push through the dark soil of the rolling hills, and on the lower slopes of the snowcapped mountains, herds of cattle and sheep are grazing on the spring grass. Occasionally, too, you catch sight of one of the great warhorses that are the pride of the Swadian nobility. The land here is rich -- but also troubled, as the occasional burnt-out farm bears witness. You keep a wide berth of the forests, where desperate men have taken refuge, and it is some relief when you crest a ridge and catch sight of the great port of Praven, its rooftops made golden by the last rays of the setting sun.
str_journey_to_jelkala|You came by ship, skirting the cliffs where the Rhodok highlands meet the sea. Much of the coastline was obscured by tendrils of fog that snaked down the river valleys, but occasionally you caught sight of a castle watchtower rising above the mists -- and on one occasion, a beacon fire burning to warn of an enemy warband. You knew that you were relatively safe at sea, as you were too far south to risk encountering the sea raiders who trouble the coasts of the Nordic lands, but it was still a relief to reach the Selver estuary, gateway to the port of Jelkala, and see a Rhodok galley riding at anchor, its pennants fluttering in the evening breeze.
str_journey_to_sargoth|You took passage with a trading longship, carrying gyrfalcons from the furthest reaches of the north to be bartered for linen and wool. It sailed early in the season, but the master reckoned that the risks of drifting ice and later winter storms could be justified by arriving ahead of the Sea Raiders, who by April would be sailing forth from their island lairs to ravage the coasts. It was some relief when your ship came in sight of the delta of the Vyl and Boluk rivers, and a short while later, rowed past tidal flats and coastal marshes to the city of Sargoth, home to the Sea Raiders' distant kinsmen, the Nordic lords, who a few generations ago had carved themselves a kingdom in this rich but troubled land.
str_journey_to_tulga|You came with a caravan, crossing the mountains that border these lands on the north and east, bringing spices from faraway lands to trade for wool and salt. The passes were still choked with snow, and it was hard going, but at last you crested a ridge and saw before you the Calradian steppes. On some hillsides the thin grass of spring was already turning yellow, but the lower slopes of the mountains were still a vibrant green. Herds of sheep and tawny steppe ponies drifted across them like clouds, testifying to the wealth of the Khergit khans. From time to time small groups of horsemen would follow your caravan from a distance, perhaps sizing up how well you could defend the wealth you carried, so it was with some relief that you saw the towers of Tulga rising up from the plains.
str_journey_to_shariz|You came with a caravan, crossing the great desert to the east of these lands. The Bedouin guides chose your route carefully, leapfrogging through treacherous dune fields and across empty gravel plains to low-lying oases rich with orchards and date palms. Your great fear was that the caravan might lose its way and perish of thirst. The small bands of raiders who hovered just out of bowshot, waiting to pick off stragglers, were oddly a comfort -- at least water could be no more than a day's ride away. It was a great relief when the mountains came into view, and on the evening of the following day you crested a rocky pass and in the distance could make out the sea, and the towers of Shariz silhouetted against the sunset.
str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive.
str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover.
str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of wine, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack.
str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent kingdom, you no longer maintain a court
str_rents_from_s0|Rents from {s0}:
str_tariffs_from_s0|Tariffs from {s0}:
str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us.
str_the_steppes|the steppes
str_the_deserts|East Anglia
str_the_tundra|Hibernia
str_the_forests|the Weald
str_the_highlands|the highlands
str_the_coast|the coast
str_my_lady_not_sufficient_chemistry|My lady, I'm afraid I'm just not that into you.
str_my_lady_engaged_to_another|My {reg59?lady:lord}, as I understand it, you are engaged to another.
str_attempting_to_rejoin_party|Attempting to rejoin party,
str_separated_from_party|Separated from party,
str_whereabouts_unknown_duplicate|whereabouts unknown
str_betrothed_duplicate| Betrothed
str_leading_party|leading a party
str_court_disbanded|As you no longer rule an independent kingdom, your court has been disbanded
str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post.
str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success: {reg4}^Current relationship: {reg5}^Chance of success: {reg7}^Chance of losing {reg9} relation point(s): {reg8}
str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty.
str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments.
str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world
str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it.
str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support.
str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals.
str_unassigned_center| (unassigned)
str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war.
str_missing_after_battle|Missing after battle
str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another)
str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend control over all of the Isles.
str_offer_gift_description| improve my standing by offering a gift.
str_resolve_dispute_description| improve my standing by resolving a dispute.
str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding.
str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer all of the Isles.
str_master_vinter|Master vinter
str_s54_has_left_the_realm|{s54} has left the realm.
str_enterprise_s5_at_s0|Net revenue from {s5} at {s0}
str_bread_site|mill
str_ale_site|brewery
str_oil_site|tar pit
str_wine_site|wine press
str_tool_site|ironworks
str_leather_site|tannery
str_linen_site|linen weavery
str_wool_cloth_site|wool weavery
str_velvet_site|lumber mill
str_under_sequestration|Under sequestration
str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} coins.
str_profit|profit
str_loss|loss
str_server_name_s0|Server Name: {s0}
str_map_name_s0|Map Name: {s0}
str_game_type_s0|Game Type: {s0}
str_remaining_time_s0reg0_s1reg1|Remaining Time: {s0}{reg0}:{s1}{reg1}
str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?lady:lord} of {s8}.^{s9}
str_you_are_king_queen_of_s8_s9|You are {reg59?Queen:King} of {s8}.^{s9}
str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady:Lord} of the {s18}.^{s19}
str_you_are_king_queen_of_s18_s19|Kingdom: {s18}.^{s19}
str_for_s4| for {s4}
str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks.
str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}.
str_s0_offers_a_duel_with_you|{s0} offers a duel with you.
str_your_duel_with_s0_is_cancelled|Your duel with {s0} is canceled.
str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds.
str_you_have_lost_a_duel|You have lost a duel.
str_you_have_won_a_duel|You have won a duel!
str_server_s0|[!]: {s0}
str_disallow_ranged_weapons|Disallow ranged weapons
str_ranged_weapons_are_disallowed|Ranged weapons are disallowed.
str_ranged_weapons_are_allowed|Ranged weapons are allowed.
str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds...
str_you_need_to_improve_your_refuge_first|Improve your refuge first.
str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your
str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days.
str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days.
str_no_money|You don't have enough coin!
str_good_news_our_foragers_found_much_meat|Good news! Our foragers killed a deer.
str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after finding some food in a nearby village, but the villagers are upset with us.
str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today.
str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost some men.
str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory.
str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost some men.
str_you_hear_rumors_of_discontent_among_your_men|You hear rumors of discontent among your men. You should do something to raise their spirits.
str_i_dont_have_enough_money|I don't have enough money.
str_forget_it|Forget it.
str_circunvalation_none|>>There is no blockade. Men and supplies can enter and exit practically at will.^^
str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick.
str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place.
str_people_morale_im|Your men could launch a daring raid, and sow dissension among the defenders. This could also bring us prisoners.
str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks.
str_give_order|So Order
str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her:his} weaker neighbor {s16}.
str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to drive the people of {s16} and their like out of the Isles!
str_s21__the_s5_is_bound_by_truce_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s5} is bound by truce not to attack the {s14}.{s18} The truce will expire in {reg1} days.
str_s21__the_s14_is_bound_by_truce_not_to_attack_the_s5s18_the_truce_will_expire_in_reg1_days|{s21}^* The {s14} is bound by truce not to attack the {s5}.{s18} The truce will expire in {reg1} days.
str_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_the_truce_will_expire_in_reg1_days|{s21}^^* The {s5} has trade with {s14}.{s18} The truce will expire in {reg1} days.
str_trade_durantion_days_expire|{s21}^^* The {s5} has formalized a trade treaty with the {s14}.{s18} The truce will expire in {reg1} days.
str_for_now_s15_has_formalized_a_trade_treaty_with_s16_|for now (s15) has formalized a trade treaty with (s16)
str_mortal_enemy|Your Mortal Enemy
str_trade_durantion_days_expire2|{s21}^^* The {s14} has formalized a trade treaty with the {s5}.{s18} The truce will expire in {reg1} days.
str_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_the_alliance_will_expire_in_reg1_days|{s21}^^* The {s5} has an alliance with {s14}.{s18} The alliance will expire in {reg1} days.
str_alliance_durantion_days_expire|{s21}^^* The {s5} has formalized an alliance with the {s14}.{s18} The alliance will expire in {reg1} days.
str_alliance_durantion_days_expire2|{s21}^^* The {s14} has formalized an alliance with the {s5}.{s18} The alliance will expire in {reg1} days.
str_dplmc_grandfather|grandfather
str_dplmc_grandmother|grandmother
str_dplmc_grandson|grandson
str_dplmc_granddaughter|granddaughter
str_dplmc_half_brother|half-brother
str_dplmc_half_sister|half-sister
str_step_father|step father
str_step_son|step son
str_dplmc_friend|friend
str_dplmc_ally|ally
str_dplmc_your_s11_s10|Your {s11}, {s10}
str_dplmc_reg6my_reg7spouse|{reg6?M:m}y {reg7?love:{reg59?wife:husband}}
str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not.
str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she:he} will not let you down.
str_dplmc_sirmadame|{reg59?madame:sir}
str_dplmc_sirmadam|{reg59?madam:sir}
str_dplmc_my_lordlady|my {reg59?lady:lord}
str_dplmc_your_highness|your highness
str_s54_is_deceased|^^{s54} is deceased. ^^Family:
str_reputation_only_martial_|As far as you know, {reg3?her:his} personality seems to be Martial^
str_reputation_only_debauched_|As far as you know, {reg3?her:his} personality seems to be Debauched^
str_reputation_only_pitiless_|As far as you know, {reg3?her:his} personality seems to be Pitiless^
str_reputation_only_calculating_|As far as you know, {reg3?her:his} personality seems to be Calculating^
str_reputation_only_quarrelsome_|As far as you know, {reg3?her:his} personality seems to be Quarrelsome^
str_reputation_only_goodnatured_|As far as you know, {reg3?her:his} personality seems to be Good-natured^
str_reputation_only_upstanding_|As far as you know, {reg3?her:his} personality seems to be Upstanding^
str_reputation_only_conventional_|As far as you know, {reg3?her:his} personality seems to be Conventional^
str_reputation_only_adventurous_|As far as you know, {reg3?her:his} personality seems to be Adventurous^
str_reputation_only_romantic_|As far as you know, {reg3?her:his} personality seems to be Romantic^
str_reputation_only_moralist_|As far as you know, {reg3?her:his} personality seems to be Moralist^
str_reputation_only_ambitious_|As far as you know, {reg3?her:his} personality seems to be Ambitious^
str_reputation_only_reg11_|Reputation (cheat mode only): {reg11}^
str_com_companions|Companions:
str_com_view_companions|View Companions
str_com_s0|{s0}
str_com_debug_1|Char picture for npc = {s0}, id =
str_com_debug_2|Click for troop: {s1}, id =
str_com_heroes| Heroes
str_com_morale_reg0|{s1}^^Morale: {reg0}
str_com_relation_reg12|{s1}^^Relation: {reg12}
str_com_catholic|{s1}^^Religion: Christianity
str_com_pagan|{s1}^^Religion: Pagan
str_dplmc_very_decentralized|very decentralized
str_dplmc_quite_decentralized|quite decentralized
str_dplmc_little_decentralized|a little decentralized
str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized
str_dplmc_little_centralized|a little centralized
str_dplmc_quite_centralized|quite centralized
str_dplmc_very_centralized|very centralized
str_dplmc_very_plutocratic|very plutocratic
str_dplmc_quite_plutocratic|quite plutocratic
str_dplmc_little_plutocratic|a little plutocratic
str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic
str_dplmc_little_aristocratic|a little aristocratic
str_dplmc_quite_aristocratic|quite aristocratic
str_dplmc_very_aristocratic|very aristocratic
str_dplmc_all_free|almost all free
str_dplmc_mostly_free|mostly free
str_dplmc_usually_free|usually free
str_dplmc_mixture_serfs|a mixture of serfs and freemen
str_dplmc_usually_serfs|usually serfs
str_dplmc_mostly_serfs|mostly serfs
str_dplmc_all_serfs|almost all serfs
str_dplmc_very_quantity|a vast number of soldiers
str_dplmc_great_quantity|very many soldiers
str_dplmc_good_quantity|many soldiers
str_dplmc_mediocre_quality|a mediocre quality
str_dplmc_good_quality|a good quality
str_dplmc_great_quality|a great quality
str_dplmc_very_quality|a very high quality
str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact
str_dplmc_very_laissez_faire|trade very free
str_dplmc_quite_laissez_faire|trade quite free
str_dplmc_little_laissez_faire|trade a little free
str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantilist nor entirely free
str_dplmc_little_mercantilist|trade a little controlled
str_dplmc_quite_mercantilist|trade quite controlled
str_dplmc_very_mercantilist|very mercantilist
str_dplmc_relation_mnus_100_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_90_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_80_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_70_ns|{reg4?She:He} seems to be hateful towards {s59}.
str_dplmc_relation_mnus_60_ns|{reg4?She:He} seems to be hateful towards {s59}.
str_dplmc_relation_mnus_50_ns|{reg4?She:He} seems to be hostile towards {s59}.
str_dplmc_relation_mnus_40_ns|{reg4?She:He} seems to be angry towards {s59}.
str_dplmc_relation_mnus_30_ns|{reg4?She:He} seems to be resentful towards {s59}.
str_dplmc_relation_mnus_20_ns|{reg4?She:He} seems to be grumbling against {s59}.
str_dplmc_relation_mnus_10_ns|{reg4?She:He} seems to be suspicious towards {s59}.
str_dplmc_relation_plus_0_ns|{reg4?She:He} seems to be indifferent towards {s59}.
str_dplmc_relation_plus_10_ns|{reg4?She:He} seems to be cooperative towards {s59}.
str_dplmc_relation_plus_20_ns|{reg4?She:He} seems to be welcoming towards {s59}.
str_dplmc_relation_plus_30_ns|{reg4?She:He} seems to be favorable to {s59}.
str_dplmc_relation_plus_40_ns|{reg4?She:He} seems to be supportive to {s59}.
str_dplmc_relation_plus_50_ns|{reg4?She:He} seems to be friendly to {s59}.
str_dplmc_relation_plus_60_ns|{reg4?She:He} seems to be gracious to {s59}.
str_dplmc_relation_plus_70_ns|{reg4?She:He} seems to be fond of {s59}.
str_dplmc_relation_plus_80_ns|{reg4?She:He} seems to be loyal to {s59}.
str_dplmc_relation_plus_90_ns|{reg4?She:He} seems to be devoted to {s59}.
str_dplmc_s39_rival| {reg4?She:He} scents rivals in {s39}
str_dplmc_s41_s39_rival|{s41}, {s39}
str_dplmc_s40_love_interest_s39|{s40}. Aside from that {reg4?her:his} love interest is {s39}.
str_dplmc_s40_betrothed_s39|{s40}. Aside from that {reg4?she:he} is betrothed to {s39}.
str_dplmc_reputation_martial|It is said that {s46} is a martial person.
str_dplmc_reputation_debauched|It is said that {s46} is a debauched person.
str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person.
str_dplmc_reputation_calculating|It is said that {s46} is a calculating person.
str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person.
str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person.
str_dplmc_reputation_upstanding|It is said that {s46} is a upstanding person.
str_dplmc_reputation_conventional|It is said that {s46} is a conventional person.
str_dplmc_reputation_adventurous|It is said that {s46} is a adventurous person.
str_dplmc_reputation_romantic|It is said that {s46} is a romantic person.
str_dplmc_reputation_moralist|It is said that {s46} is a moralist.
str_dplmc_reputation_ambitious|It is said that {s46} is a ambitious person.
str_dplmc_reputation_unknown|{s46}'s motivations are a closed book.
str_dplmc_how_will_your_male_vassals_be_known|How will your male vassals be known?
str_dplmc_how_will_your_female_vassals_be_known|How will your female vassals be known?
str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she:he} is married to {s39}.
str_dplmc_gather_information|gather information
str_dplmc_conclude_non_agression|conclude a non-aggression treaty
str_dplmc_nearly_no|nearly no
str_dplmc_less_than_one_hundred|less than one hundred
str_dplmc_more_than_one_hundred|more than one hundred
str_dplmc_more_than_two_hundred|more than two hundred
str_dplmc_more_than_five_hundred|more than five hundred
str_dplmc_bring_gift|bring the gift
str_dplmc_exchange_prisoner|to exchange {s10} against {s11}
str_dplmc_has_been_set_free|{s7} has been set free.
str_dplmc_tax_very_low|very low
str_dplmc_tax_low|low
str_dplmc_tax_normal|normal
str_dplmc_tax_high|high
str_dplmc_tax_very_high|very high
str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents.
str_dplmc_small|small
str_dplmc_medium|medium
str_dplmc_big|big
str_dplmc_elite|elite
str_dplmc_political_explanation_original_lord|In this case, the fort should go its original owner.
str_rebel_name_1|Trananis
str_rebel_name_2|Ormurin kamma
str_rebel_name_3|Ormurin angi
str_rebel_name_4|Beli
str_rebel_name_5|Verch
str_rebel_name_6|Miar
str_rebel_name_7|Langfredag
str_rebel_name_8|Dok ap Ash
str_rebel_name_9|Mariusud
str_rebel_name_10|Selyf Sarffgadau
str_rebel_name_11|Barden
str_rebel_name_12|Ashwood
str_rebel_name_13|Ormen
str_rebel_name_14|Bokes
str_rebel_name_15|Rein ap carlog
str_rebel_name_16|Firentis
str_rebel_name_17|Marnid
str_rebel_name_18|Bortlvalr
str_rebel_name_19|Fjard ap cass
str_rebel_name_20|Constantine
str_rebel_name_21|Cynddylan ap Cyn
str_rebel_name_22|Alptr
str_rebel_name_23|Caranfael
str_rebel_names_end|rebel names end
str_rebel_female_name_1|Boudica
str_rebel_female_name_2|Fedelmid
str_rebel_female_name_3|Luigsech
str_rebel_female_names_end|rebel names end
str_name_child_text|Your child has grown so quickly, it is time to give them a name, a place at court and tutors to learn from. What shall this child be called?
str_default_child_name|Child of {s0}
str_name_village_text|You've founded a new village.^ What will this village be called?
str_default_village_name|Village of {s0}
str_re_name_text|You wish to change the name of this place?
str_default_pre_name|{s0}
str_camp_pillage| Enemy in Camp!
str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} coin was lost.
str_your_king_is_dead_and_your_lands_and_properties_have_been_confiscated_by_rebles_you_would_be_well_advised_to_flee_for_your_life|Your king is dead and your lands and properties have been confiscated by rebels, you would be well advised to flee for your life.
str_alas_s6_is_dead_and_s4_of_the_s5_has_lost_all_reg4herhis_properties_to_rebles_they_have_fled_for_reg4herhis_life_and_is_rumored_to_have_gone_into_exile_s11|Alas {s6} is dead and {s4} of the {s5} has lost all {reg4?her:his} properties to rebels, they have fled for {reg4?her:his} life and is rumored to have gone into exile {s11}.
str_child_name_1|Albard
str_child_name_2|Euscarl
str_child_name_3|Sigmar
str_child_name_4|Talesqe
str_child_name_5|Ritmand
str_child_name_6|Aels
str_child_name_7|Raurqe
str_child_name_8|Bragamus
str_child_name_9|Taarl
str_child_name_10|Ramin
str_child_name_11|Shulk
str_child_name_12|Putar
str_child_name_13|Tamus
str_child_name_14|Reichad
str_child_name_15|Walcheas
str_child_name_16|Rulkh
str_child_name_17|Marlund
str_child_name_18|Auguryn
str_child_name_19|Daynad
str_child_name_20|Joayah
str_child_name_20xx|Mawan
str_child_name_21|Ramar
str_child_name_21xx|Tarchias
str_child_name_22|Caldaran
str_child_name_23|Brabas
str_child_name_23xx|Talbar
str_child_name_24|Kundrin
str_child_name_25|Pechnak
str_child_name_26|Trananis
str_child_name_27|Ormurin kamma
str_child_name_28|Ormurin angi
str_child_name_29|Beli
str_child_name_30|Verch
str_child_name_31|Miar
str_child_name_32|Einion
str_child_name_33|Arthwys
str_child_name_34|Richoldus
str_child_name_35|Gerren
str_child_name_36|Rimusk
str_child_name_36x|Gareth
str_child_name_37x|Uther
str_child_name_38x|Bedwyr
str_child_name_388x|Aedin
str_child_name_39x|Meurig
str_child_name_399x|Tegeyrn
str_child_name_39xx|Ceidio
str_child_name_37|Pendefigs
str_child_name_38|Langfredag
str_child_name_39|Elai
str_child_name_40|Cynritec
str_child_name_41|Adda
str_child_name_42|AEthelric
str_child_name_43|Eadric
str_child_name_44|Theodhere
str_child_name_44x|Cuelgils
str_child_name_44xx|Hrype
str_child_name_45x|Cnebba
str_child_name_45|Osmere
str_child_name_46|Ocga
str_child_name_46x|Alwin
str_child_name_47x|Angelthow
str_child_name_48x|Glappa
str_child_name_47|Alric
str_child_name_48|Ecca
str_child_name_49|Oswald
str_child_name_49x|Leth
str_child_name_50|Sogor
str_child_name_50x|Seamere
str_child_name_51|Sogothere
str_child_name_52|Eoppa
str_child_name_52x|Dunlap
str_child_name_52xx|Scrydan
str_child_name_53|Theodric
str_child_name_54|Frithuwald
str_child_name_55|Hussa
str_child_name_56|Eanfrith
str_child_name_57|Raedwald
str_child_name_57x|Alwalda
str_child_name_58|Eorpwald
str_child_name_59|Ricberht
str_child_name_60|Sigeberht
str_child_name_61|Ecgric
str_child_name_62|Anna
str_child_name_63|Cissa
str_child_name_64|Aelle
str_child_name_65|Eathelwealh
str_child_name_65x|Cenwalh
str_child_name_66|Mul
str_child_name_66x|Oswiu
str_child_name_67|Ine
str_child_name_67x|Eadbert
str_child_name_68|Ecgberht
str_child_name_68x|Adamnan
str_child_name_69|Cuthred
str_child_name_70|Cynric
str_child_name_71|Cyneheard
str_child_name_72|Cynewulf
str_child_name_73|Beorhtric
str_child_name_74|Beornwulf
str_child_name_75|Ceolwulf
str_child_name_76|Coenwulf
str_child_name_77|Ecgfrith
str_child_name_78|Offa
str_child_name_79|Ceolred
str_child_name_80|Peada
str_child_name_81|Werburh
str_child_name_sadd|Alwin
str_child_name_sadd2|Chad
str_child_name_sadd3|Cuthbert
str_child_name_sadd4|Edgar
str_child_name_sadd5|Edmund
str_child_name_sadd6|Godwin
str_child_name_sadd7|Harold
str_child_name_sadd8|Wilfred
str_child_name_sadd9|Alfrd
str_child_name_82|Peda
str_child_name_83|Forga
str_child_name_84|Dallan
str_child_name_85|Columba
str_child_name_85x|Kaelen
str_child_name_86|Aedan
str_child_name_86x|Faolan
str_child_name_87|Gabrain
str_child_name_87x|Odhran
str_child_name_88|Congal
str_child_name_89|Suibne
str_child_name_89x|Corie
str_child_name_90|Fiachnai
str_child_name_91|Cenel
str_child_name_91x|Nessan
str_child_name_92|Bann
str_child_name_93|Aed
str_child_name_93x|Dugan
str_child_name_94|Fergaile
str_child_name_95|Sigtrygg
str_child_name_96|Brian
str_child_name_97|Tuathal
str_child_name_98|Brega
str_child_name_99|Boroma
str_child_name_100|Cairbre
str_child_name_101|Achtan
str_child_name_102|Cuinn
str_child_name_103|Art
str_child_name_104|Lugaid
str_child_name_105|Con
str_child_name_106|Ailill
str_child_name_107|Eochaid
str_child_name_108|Eogan
str_child_name_109|Clovis
str_child_name_110|Childeric
str_child_name_111|Theuderic
str_child_name_111x|Darryll
str_child_name_112|Theudebert
str_child_name_112x|Delaney
str_child_name_113|Theudebald
str_child_name_113x|Harmann
str_child_name_114|Chlothar
str_child_name_114x|Hewet
str_child_name_115|Dagobert
str_child_name_116|Charibert
str_child_name_116x|Garlan
str_child_name_117|Pepin
str_child_name_118|Charlemagne
str_child_name_119|Louis
str_child_name_120|Bernard
str_child_name_121|Desiderius
str_child_name_122|Daufer
str_child_name_123|Guntram
str_child_name_124|Sigebert
str_child_name_125|Charles
str_child_name_126|Theudoald
str_child_name_127|Ragenfrid
str_child_name_128|Arnulfing
str_child_name_129|Grimoald
str_child_name_130|Robert
str_child_name_131|Hugh
str_child_name_132|Odo
str_child_name_133|Chlodomer
str_child_name_134|Chram
str_child_names_end|child names end
str_child_female_name_1|Boudica
str_child_female_name_2|Fedelmid
str_child_female_name_3|Luigsech
str_child_female_name_4|Boudicia
str_child_female_name_5|Feldia
str_child_female_name_6|Luig
str_child_female_name_7|Duinseach
str_child_female_name_8|Erca
str_child_female_name_8x|Elina
str_child_female_name_9|Aoife
str_child_female_name_9x|Tediwg
str_child_female_name_10|Ellian
str_child_female_name_10x|Drina
str_child_female_name_11|Gwenael
str_child_female_name_12|Hagdwyn
str_child_female_name_12x|Mahraz
str_child_female_name_13|Irena
str_child_female_name_14|Essylt
str_child_female_name_15|Nelda
str_child_female_name_16|Bela
str_child_female_name_17|Thedosa
str_child_female_name_18|Gaeta
str_child_female_name_19|Khalisa
str_child_female_name_20|Nirvaz
str_child_female_name_21|Pelaeka
str_child_female_name_22|Aesa
str_child_female_name_23|Ashka
str_child_female_name_24|Odilba
str_child_female_name_25|Eurica
str_child_female_name_26|Euricia
str_child_female_name_27|Annlie
str_child_female_name_28|Annest
str_child_female_name_29|Cleo
str_child_female_name_30|Guineveers
str_child_female_name_31|Seomis
str_child_female_name_32|Drinia
str_child_female_name_33|Ayasu
str_child_female_name_34|Jadeth
str_child_female_name_35|Eleandra
str_child_female_name_36|Rhiainfellt
str_child_female_name_37|Tytila
str_child_female_name_38|Cynethryth
str_child_female_name_38x|Nerthus
str_child_female_name_39|Eadburh
str_child_female_name_39x|Coventina
str_child_female_name_40|Judith
str_child_female_name_40x|Etheswitha
str_child_female_name_41|Eadburg
str_child_female_name_42|Acha
str_child_female_name_42x|Eldride
str_child_female_name_43|Bearnoch
str_child_female_name_44|Cwenburg
str_child_female_name_44x|Miraeia
str_child_female_name_45|Eanflael
str_child_female_name_46|Enfleda
str_child_female_name_46x|Enricati
str_child_female_name_47|Aslaug
str_child_female_name_47x|Guntheuca
str_child_female_name_48|Kraba
str_child_female_name_48x|Cearo
str_child_female_name_49|Cynewise
str_child_female_name_49x|Tuan
str_child_female_name_49xx|Eostre
str_child_female_name_50|Ermenilda
str_child_female_name_51|Ermenildis
str_child_female_name_51x|Aethelthryth
str_child_female_name_52|AEthelflaed
str_child_female_name_52x|Osburga
str_child_female_name_53|Eafe
str_child_female_name_53x|Cwene
str_child_female_name_54|Cenwalh
str_child_female_name_54x|Cyst
str_child_female_name_54xx|Aisley
str_child_female_saxonadd|Blaedswith
str_child_female_saxonadd2|Cwenhild
str_child_female_saxonadd3|Eawynn
str_child_female_saxonadd4|Leofgifu
str_child_female_name_55|Seaxburh
str_child_female_name_56|Fin
str_child_female_name_57|Mist
str_child_female_name_58|Maithgemm
str_child_female_name_58x|AlIyn
str_child_female_name_59|Gemma
str_child_female_name_59x|Siany
str_child_female_name_60|Domelch
str_child_female_name_61|Jura
str_child_female_name_61x|Dierdre
str_child_female_name_62|Derbforgaill
str_child_female_name_63|Failend
str_child_female_name_64|Uasal
str_child_female_name_64x|Eibhlhin
str_child_female_name_65|Suibni
str_child_female_name_66|Duinseach
str_child_female_name_66x|Briny
str_child_female_name_67|Chummascaig
str_child_female_name_68|Almaith
str_child_female_name_69|Blathmac
str_child_female_name_70|Mugain
str_child_female_name_70x|Falon
str_child_female_name_71|Failbe
str_child_female_name_72|Be Faill
str_child_female_name_72x|Be Fel
str_child_female_name_73|Muirenn
str_child_female_name_74|Caintigern
str_child_female_name_75|Eithne
str_child_female_name_75x|Eith
str_child_female_name_61xx|Jurda
str_child_female_name_76|Kentigerna
str_child_female_name_77|Clotilde
str_child_female_name_78|Clotilda
str_child_female_name_79|Rotilde
str_child_female_name_80|Basina
str_child_female_name_81|Guntheuc
str_child_female_name_82|Ultragotha
str_child_female_name_83|Radegund
str_child_female_name_84|Ingund
str_child_female_name_85|Ingunda
str_child_female_name_85x|Evon
str_child_female_name_86|Aregund
str_child_female_name_86x|Allete
str_child_female_name_87|Aregunda
str_child_female_name_88|Haldetrude
str_child_female_name_88x|Belle
str_child_female_name_89|Bertrude
str_child_female_name_90|Sichilde
str_child_female_name_90x|Shereen
str_child_female_name_91|Fredegunda
str_child_female_name_92|Wulfegundis
str_child_female_name_92x|Margeaux
str_child_female_name_93|Nanthild
str_child_female_name_93x|Leala
str_child_female_name_94|Gomentrude
str_child_female_name_95|Balthild
str_child_female_name_96|Chrothildis
str_child_female_name_97|Amalberga
str_child_female_names_end|child female names end
str_busse|Nydam
str_skeid|Galley
str_knorr|Currach
str_byrding|Roundship
str_ship_wood_1|Oak
str_ship_wood_2|Pine
str_ship_wood_3|Beech
str_ship_name_1|Tranann
str_ship_name_2|Ormurin Skamma
str_ship_name_3|Ormurin Langi
str_ship_name_4|Visundur
str_ship_name_5|Ognabrandur
str_ship_name_6|Olavssud
str_ship_name_7|Langfredag
str_ship_name_8|Kross-Sud
str_ship_name_9|Mariusud
str_ship_name_10|Kristsud
str_ship_name_11|Barden
str_ship_name_12|Barufakr
str_ship_name_13|Ormen
str_ship_name_14|Bokesuden
str_ship_name_15|Prydwen
str_ship_name_16|Unnblakkr
str_ship_name_17|Seglhundr
str_ship_name_18|Bortlvalr
str_ship_name_19|Fjardlinni
str_ship_name_20|Svalbardi
str_ship_name_21|Fiardakolla
str_ship_name_22|Alptr
str_ship_name_23|Saeulfr
str_ship_names_end|ship names end
str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men.
str_strategy_cam|This camera follows the player. One may increase distance with the F key and reduce it with the V key. +/- for zoom, numpad for game speed (when cheats are enabled), and mouse wheel for camera speed.
str_uncle_alarmed|Your uncle shouts, '{playername}, I'm right behind you! To arms, to arms!!'
str_tutorialmq_1_msg_1|You arrive at your fathers old farmstead, a soft breeze tickles your face as it moves across the weat fields. ^^In Age of Arthur, you use the mouse to control where you are looking, and the W, A, S, and D keys of your keyboard to move. You should go talk to your mother... ^^Goal: Go to your mother.
str_tutorialmq_1_msg_2|Your mother has asked you talk to your uncle. To find out who a person is, walk toward him or her until the name pops up. In order to talk to your uncle once you find him, press the space key. ^^Use the space key to interact with persons and scene props. It will open doors and chests, pick up items and more. ^^Goal: Talk to your uncle.
str_tutorialmq_1_msg_3|Your uncle want you to train with his new Veteran. ^^You can draw different weapons from your weapon slots by scrolling forward with the wheel of your mouse or by pressing one of the first four numbers on your number pad. ^^You attack with your currently wielded weapon by using your left mouse button. Press and hold the button to ready an attack, then release the button to strike. If you hold down the left mouse button for a while before releasing, your attack will be more powerful. ^^Scroll down or use the number pad to bring out your shield or put it away. ^^Goal: Talk to the Veteran to practice some combat.
str_master_alarmed|The slave master turns to face the enemy, you know this is your last chance at freedom!!'
str_priest_alarmed|The {s2} takes a deep breath and runs back towards the {s4}, he shouts '{playername} fellow me'!!'
str_priest_dead|The {s2} is dead and you hear the {s4}'s {s5}, your brothers are under attack!
str_tutorialmq_2_msg_1|Your not sure what's happened, all you remember is hearing shouts and seeing your master fall. ^^What will happen to you now?. You should go look for survives... ^^Goal: Find out whats happened.
str_tutorialmq_3_msg_1|Another peaceful day dawns, you've finished your prayers early and hear the master is looking for you. ^^You should find him and see what he needs. ^^Goal: Talk to the Priest.
str_tutorialmq_3_msg_2|The {s2} has asked you follow them down to the river. ^^Goal: Follow the {s2}.
str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.'
str_division_placement|When ONE division is selected, the center of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward.
str_formations|The Complex Formations on the Battle Menu are:^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.
str_quick_battle_troop_cam|Watch the AI play the battle out. The camera uses the standard movement and rotation controls, plus F for up and V for down, +/- for zoom, Q to toggle follow terrain, numpad for game speed, mouse wheel for camera speed, arrow key rotation, Y to toggle invert y-axis, and R to toggle rotate-before-pan.
str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.)
str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.)
str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.)
str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!
str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.)
str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!
str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.)
str_ship_tutorial_7|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!
str_ship_tutorial_8|If there is favorable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.)
str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started!
str_standard_banner_extra01|standard banner extra01
str_standard_banner_extra02|standard banner extra02
str_standard_banner_extra03|standard banner extra03
str_standard_banner_extra04|standard banner extra04
str_standard_banner_extra05|standard banner extra05
str_standard_banner_extra06|standard banner extra06
str_standard_banner_extra07|standard banner extra07
str_standard_banner_extra08|standard banner extra08
str_standard_banner_extra09|standard banner extra09
str_standard_banner_extra10|standard banner extra10
str_standard_banner_extra11|standard banner extra11
str_standard_banner_extra12|standard banner extra12
str_standard_banner_extra13|standard banner extra13
str_standard_banner_extra14|standard banner extra14
str_standard_banner_extra15|standard banner extra15
str_standard_banner_extra16|standard banner extra16
str_standard_banner_extra17|standard banner extra17
str_standard_banner_extra18|standard banner extra18
str_standard_banner_extra19|standard banner extra19
str_standard_banner_extra20|standard banner extra20
str_standard_banner_extra21|standard banner extra21
str_standard_banner_extra22|standard banner extra22
str_standard_banner_extra23|standard banner extra23
str_standard_banner_extra24|standard banner extra24
str_standard_banner_extra25|standard banner extra25
str_standard_banner_extra26|standard banner extra26
str_standard_banner_extra27|standard banner extra27
str_standard_banner_extra28|standard banner extra28
str_standard_banner_extra29|standard banner extra29
str_standard_banner_extra30|standard banner extra30
str_standard_banner_extra31|standard banner extra31
str_standard_banner_extra32|standard banner extra32
str_standard_banner_extra33|standard banner extra33
str_standard_banner_extra34|standard banner extra34
str_standard_banner_extra35|standard banner extra35
str_standard_banner_extra36|standard banner extra36
str_standard_banner_extra37|standard banner extra37
str_standard_banner_extra38|standard banner extra38
str_standard_banner_extra39|standard banner extra39
str_standard_banner_extra40|standard banner extra40
str_standard_banner_extra41|standard banner extra41
str_standard_banner_extra42|standard banner extra42
str_standard_banner_extra43|standard banner extra43
str_standard_banner_extra44|standard banner extra44
str_standard_banner_extra45|standard banner extra45
str_standard_banner_extra46|standard banner extra46
str_standard_banner_extra47|standard banner extra47
str_standard_banner_extra48|standard banner extra48
str_standard_banner_extra49|standard banner extra49
str_standard_banner_extra50|standard banner extra50
str_standard_banner_extra51|standard banner extra51
str_standard_banner_extra52|standard banner extra52
str_standard_banner_a01|standard banner a01
str_standard_banner_a01_lord|standard banner a01 lord
str_standard_banner_a01_extra|standard banner a01 extra
str_standard_banner_a02|standard banner a02
str_standard_banner_a02_lord|standard banner a02 lord
str_standard_banner_a02_extra|standard banner a02 extra
str_standard_banner_a03|standard banner a03
str_standard_banner_a03_lord|standard banner a03 lord
str_standard_banner_a03_extra|standard banner a03 extra
str_standard_banner_a04|standard banner a04
str_standard_banner_a04_lord|standard banner a04 lord
str_standard_banner_a04_extra|standard banner a04 extra
str_standard_banner_a05|standard banner a05
str_standard_banner_a05_lord|standard banner a05 lord
str_standard_banner_a05_extra|standard banner a05 extra
str_standard_banner_a06|standard banner a06
str_standard_banner_a06_lord|standard banner a06 lord
str_standard_banner_a06_extra|standard banner a06 extra
str_standard_banner_a07|standard banner a07
str_standard_banner_a07_lord|standard banner a07 lord
str_standard_banner_a07_extra|standard banner a07 extra
str_standard_banner_a08|standard banner a08
str_standard_banner_a08_lord|standard banner a08 lord
str_standard_banner_a08_extra|standard banner a08 extra
str_standard_banner_a09|standard banner a09
str_standard_banner_a09_lord|standard banner a09 lord
str_standard_banner_a09_extra|standard banner a09 extra
str_standard_banner_a10|standard banner a10
str_standard_banner_a10_lord|standard banner a10 lord
str_standard_banner_a10_extra|standard banner a10 extra
str_standard_banner_a11|standard banner a11
str_standard_banner_a11_lord|standard banner a11 lord
str_standard_banner_a11_extra|standard banner a11 extra
str_standard_banner_a12|standard banner a12
str_standard_banner_a12_lord|standard banner a12 lord
str_standard_banner_a12_extra|standard banner a12 extra
str_standard_banner_a13|standard banner a13
str_standard_banner_a13_lord|standard banner a13 lord
str_standard_banner_a13_extra|standard banner a13 extra
str_standard_banner_a14|standard banner a14
str_standard_banner_a14_lord|standard banner a14 lord
str_standard_banner_a14_extra|standard banner a14 extra
str_standard_banner_a15|standard banner a15
str_standard_banner_a15_lord|standard banner a15 lord
str_standard_banner_a15_extra|standard banner a15 extra
str_standard_banner_a16|standard banner a16
str_standard_banner_a16_lord|standard banner a16 lord
str_standard_banner_a16_extra|standard banner a16 extra
str_standard_banner_a17|standard banner a17
str_standard_banner_a17_lord|standard banner a17 lord
str_standard_banner_a17_extra|standard banner a17 extra
str_standard_banner_a18|standard banner a18
str_standard_banner_a18_lord|standard banner a18 lord
str_standard_banner_a18_extra|standard banner a18 extra
str_standard_banner_a19|standard banner a19
str_standard_banner_a19_lord|standard banner a19 lord
str_standard_banner_a19_extra|standard banner a19 extra
str_standard_banner_a20|standard banner a20
str_standard_banner_a20_lord|standard banner a20 lord
str_standard_banner_a20_extra|standard banner a20 extra
str_standard_banner_b03|standard banner b03
str_standard_banner_b03_lord|standard banner b03 lord
str_standard_banner_b03_extra|standard banner b03 extra
str_standard_banner_b05|standard banner b05
str_standard_banner_b05_lord|standard banner b05 lord
str_standard_banner_b05_extra|standard banner b05 extra
str_standard_banner_b06|standard banner b06
str_standard_banner_b06_lord|standard banner b06 lord
str_standard_banner_b06_extra|standard banner b06 extra
str_standard_banner_b07|standard banner b07
str_standard_banner_b07_lord|standard banner b07 lord
str_standard_banner_b07_extra|standard banner b07 extra
str_standard_banner_b08|standard banner b08
str_standard_banner_b08_lord|standard banner b08 lord
str_standard_banner_b08_extra|standard banner b08 extra
str_standard_banner_b09|standard banner b09
str_standard_banner_b09_lord|standard banner b09 lord
str_standard_banner_b09_extra|standard banner b09 extra
str_standard_banner_b10|standard banner b10
str_standard_banner_b10_lord|standard banner b10 lord
str_standard_banner_b10_extra|standard banner b10 extra
str_standard_banner_b11|standard banner b11
str_standard_banner_b11_lord|standard banner b11 lord
str_standard_banner_b11_extra|standard banner b11 extra
str_standard_banner_b12|standard banner b12
str_standard_banner_b12_lord|standard banner b12 lord
str_standard_banner_b12_extra|standard banner b12 extra
str_standard_banner_b13|standard banner b13
str_standard_banner_b13_lord|standard banner b13 lord
str_standard_banner_b13_extra|standard banner b13 extra
str_standard_banner_b14|standard banner b14
str_standard_banner_b14_lord|standard banner b14 lord
str_standard_banner_b14_extra|standard banner b14 extra
str_standard_banner_kingdom_a|standard banner kingdom a
str_standard_kingdom_a_lord|standard kingdom a lord
str_standard_kingdom_a_extra|standard kingdom a extra
str_standard_kingdom_b|standard kingdom b
str_standard_kingdom_b_lord|standard kingdom b lord
str_standard_kingdom_b_extra|standard kingdom b extra
str_standard_kingdom_c|standard kingdom c
str_standard_kingdom_c_lord|standard kingdom c lord
str_standard_kingdom_c_extra|standard kingdom c extra
str_standard_kingdom_d|standard kingdom d
str_standard_kingdom_d_lord|standard kingdom d lord
str_standard_kingdom_d_extra|standard kingdom d extra
str_standard_kingdom_e|standard kingdom e
str_standard_kingdom_e_lord|standard kingdom e lord
str_standard_kingdom_e_extra|standard kingdom e extra
str_standard_kingdom_f|standard kingdom f
str_standard_kingdom_f_lord|standard kingdom f lord
str_standard_kingdom_f_extra|standard kingdom f extra
str_standard_kingdom_g|standard kingdom g
str_standard_kingdom_g_lord|standard kingdom g lord
str_standard_kingdom_g_extra|standard kingdom g extra
str_standard_kingdom_h|standard kingdom h
str_standard_kingdom_h_lord|standard kingdom h lord
str_standard_kingdom_h_extra|standard kingdom h extra
str_standard_kingdom_h_extra_b|standard kingdom h extra b
str_standard_kingdom_i|standard kingdom i
str_standard_kingdom_i_lord|standard kingdom i lord
str_standard_kingdom_i_extra|standard kingdom i extra
str_standard_kingdom_j|standard kingdom j
str_standard_kingdom_j_lord|standard kingdom j lord
str_standard_kingdom_j_extra|standard kingdom j extra
str_standard_kingdom_k|standard kingdom k
str_standard_kingdom_k_lord|standard kingdom k lord
str_standard_kingdom_k_extra|standard kingdom k extra
str_standard_kingdom_l|standard kingdom l
str_standard_kingdom_l_lord|standard kingdom l lord
str_standard_kingdom_l_extra|standard kingdom l extra
str_standard_kingdom_m|standard kingdom m
str_standard_kingdom_m_lord|standard kingdom m lord
str_standard_kingdom_m_extra|standard kingdom m extra
str_standard_kingdom_n|standard kingdom n
str_standard_kingdom_n_lord|standard kingdom n lord
str_standard_kingdom_n_extra|standard kingdom n extra
str_standard_banner_pretender01|standard banner pretender01
str_standard_banner_pretender1_lord|standard banner pretender01
str_standard_banner_pretender02|standard banner pretender02
str_standard_banner_pretender2|standard banner pretender02
str_standard_banner_pretender03|standard banner pretender03
str_standard_banner_pretender3|standard banner pretender03
str_standard_banner_pretender04|standard banner pretender04
str_standard_banner_pretender4|standard banner pretender04
str_standard_banner_pretender05|standard banner pretender05
str_standard_banner_pretender5|standard banner pretender05
str_standard_banner_pretender06|standard banner pretender06
str_standard_banner_pretender6|standard banner pretender06
str_standard_banner_player_child01|standard banner player child01
str_standard_banner_player_child02|standard banner player child02
str_standard_banner_player_child03|standard banner player child03
str_standard_banner_player_child04|standard banner player child04
str_standard_banner_player_child05|standard banner player child05
str_standard_banner_player_child06|standard banner player child06
str_standard_companions01|standard companions01
str_standard_companions02|standard companions02
str_standard_companions03|standard companions03
str_standard_companions04|standard companions04
str_standard_companions05|standard companions05
str_standard_companions06|standard companions06
str_standard_companions07|standard companions07
str_standard_companions08|standard companions08
str_standard_companions09|standard companions09
str_standard_companions10|standard companions10
str_standard_companions11|standard companions11
str_standard_companions12|standard companions12
str_standard_companions13|standard companions13
str_standard_companions14|standard companions14
str_standard_companions15|standard companions15
str_standard_companions16|standard companions16
str_standard_companions17|standard companions17
str_standard_companions18|standard companions18
str_standard_companions19|standard companions19
str_standard_companions20|standard companions20
str_standard_companions21|standard companions21
str_standard_companions22|standard companions22
str_standard_bandits01|standard bandits01
str_standard_bandits02|standard bandits02
str_standard_bandits03|standard bandits03
str_standard_bandits04|standard bandits04
str_standard_bandits05|standard bandits05
str_standard_bandits06|standard bandits06
str_standard_bandits07|standard bandits07
str_arms_banner_extra01|arms banner extra01
str_arms_banner_extra02|arms banner extra02
str_arms_banner_extra03|arms banner extra03
str_arms_banner_extra04|arms banner extra04
str_arms_banner_extra05|arms banner extra05
str_arms_banner_extra06|arms banner extra06
str_arms_banner_extra07|arms banner extra07
str_arms_banner_extra08|arms banner extra08
str_arms_banner_extra09|arms banner extra09
str_arms_banner_extra10|arms banner extra10
str_arms_banner_extra11|arms banner extra11
str_arms_banner_extra12|arms banner extra12
str_arms_banner_extra13|arms banner extra13
str_arms_banner_extra14|arms banner extra14
str_arms_banner_extra15|arms banner extra15
str_arms_banner_extra16|arms banner extra16
str_arms_banner_extra17|arms banner extra17
str_arms_banner_extra18|arms banner extra18
str_arms_banner_extra19|arms banner extra19
str_arms_banner_extra20|arms banner extra20
str_arms_banner_extra21|arms banner extra21
str_arms_banner_extra22|arms banner extra22
str_arms_banner_extra23|arms banner extra23
str_arms_banner_extra24|arms banner extra24
str_arms_banner_extra25|arms banner extra25
str_arms_banner_extra26|arms banner extra26
str_arms_banner_extra27|arms banner extra27
str_arms_banner_extra28|arms banner extra28
str_arms_banner_extra29|arms banner extra29
str_arms_banner_extra30|arms banner extra30
str_arms_banner_extra31|arms banner extra31
str_arms_banner_extra32|arms banner extra32
str_arms_banner_extra33|arms banner extra33
str_arms_banner_extra34|arms banner extra34
str_arms_banner_extra35|arms banner extra35
str_arms_banner_extra36|arms banner extra36
str_arms_banner_extra37|arms banner extra37
str_arms_banner_extra38|arms banner extra38
str_arms_banner_extra39|arms banner extra39
str_arms_banner_extra40|arms banner extra40
str_arms_banner_extra41|arms banner extra41
str_arms_banner_extra42|arms banner extra42
str_arms_banner_extra43|arms banner extra43
str_arms_banner_extra44|arms banner extra44
str_arms_banner_extra45|arms banner extra45
str_arms_banner_extra46|arms banner extra46
str_arms_banner_extra47|arms banner extra47
str_arms_banner_extra48|arms banner extra48
str_arms_banner_extra49|arms banner extra49
str_arms_banner_extra50|arms banner extra50
str_arms_banner_extra51|arms banner extra51
str_arms_banner_extra52|arms banner extra52
str_arms_banner_a01|arms banner a01
str_arms_banner_a01_lord|arms banner a01 lord
str_arms_banner_a01_extra|arms banner a01 extra
str_arms_banner_a02|arms banner a02
str_arms_banner_a02_lord|arms banner a02 lord
str_arms_banner_a02_extra|arms banner a02 extra
str_arms_banner_a03|arms banner a03
str_arms_banner_a03_lord|arms banner a03 lord
str_arms_banner_a03_extra|arms banner a03 extra
str_arms_banner_a04|arms banner a04
str_arms_banner_a04_lord|arms banner a04 lord
str_arms_banner_a04_extra|arms banner a04 extra
str_standard_default|standard extra207
str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction_fight_hard_count_your_dinars_and_perhaps_some_day_in_the_future_we_may_speak_of_such_things_my_good_man|Em... With regard for myself, I am looking specifically for a groom of some distinction. Fight hard, count your coin, and perhaps some day in the future we may speak of such things again my good man.
str_em_with_regard_to_myself_i_am_looking_specifically_for_a_groom_of_some_distinction|Em... With regard to myself, I'm looking specifically for a groom of some distinction.
str_all_my_life_my_family_has_been_loyal_to_s4|All my life my family has been loyal to {s4}, you serve another realm, if war was to break out, I'd prefer not to need poisoning my husband to serve my Kingdom.
str_as_you_are_not_a_vassal_of_s4|You are not a vessel of the {s4} and my families honor binds me here my lord, I can not be asked to give up my families homelands, and my King would not accept a foreigner to control them either.
str_i_am_already_paying_court_to_s14|I am already paying court to {s14}, he talks of love and poetry, I'm already in love with him and am not the kind of girl to betray my own feelings.
str_i_do_not_care_for_you_sir|I do not care for you sir, and since there is no longer any men in my family left to tell me what to do, I will not waste my time seeing those I don't care for.
str_hmm_i_need_to_know_you_better_before_we_speak_of_such_things|hmm, I need to know you a little better before we speak of such things, lets give it some time and see.
str_hmm_you_may_indeed_be_worthy_of_my_time|hmm, you may indeed be worthy of my time, very well, we may see each other for a while.
str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up|You already rule a kingdom of your own, would you really be willing to give up your lands and unite our kingdoms under my banner?
str_you_already_rule_a_kingdom_would_you_really_be_willing_to_give_this_up_male_player|You already rule a kingdom of your own, and I am not ready to give up my lands so easily to a man, but perhaps there is a way, would you be willing to come under my banner and swear openly to my position as head of our household?
str_dplmc_s0_and_s1|{s0} and {s1}
str_lord_name_no_title| {s0}
str_beginner|Beginner
str_hardcore|Hardcore
str_budget|Budget:
str_stamina|Stamina:
str_magic|Magic:
str_gear_affects_skills|Gear affects skills:
str_resting_morale|Rest improves morale:
str_insane_difficult|Insane difficulty:
str_gore|Gore:
str_disable_complex_formations|Disable complex formations:
str_have_formations_face_enemy|Auto turn army to face enemy:
str_players_enemies_only_attack|Player's enemies only attack:
str_music_in_battles|Replace music in battles:
str_damage_to_player|Player damage:
str_damage_to_friends|Friends damage:
str_combat_ai|Combat AI:
str_campaign_ai|Campaign AI:
str_movement_and_combat_speed|Tactical Speed:
str_battle_size|Battle size:
str_difficulty_setting|Difficulty Setting
str_realism_feature|Realism Feature
str_special_setting|Special Setting
str_formation_feature|Formation Setting
str_performance_feature|Performance Setting
str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC.
str_this_setting_affects_all|This setting affects the player and all game characters.
str_wounds|Wounds:
str_blood_loss|Blood loss:
str_quantity_bandit_parties|Bandit Parties:
str_npc_lords_killed|Lord Die Rate:
str_player_die_rate|Player Die Rate:
str_change_time|Change Game Speed:
str_game_difficulty_warning|Game Difficulty Warning
str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men).
str_player_division|Player division:
str_killed_ghost|You killed the ghost, return to Guinevere to claim your reward.
str_i_will_train_near_my_home|I need to train better soldiers near my home...
str_king_s12|King {s12}
str_s12s15_is_alarmed_by_the_growing_power_of_pagans|{s12}{s15} seems alarmed by the growing power of pagans on their border.
str_s12s15_is_alarmed_by_the_dwindling_population_of_towns|{s12}{s15} seems alarmed by the dwindling population of {reg4?her:his} settlements, many having died on the battle field. {reg4?She:He} is prepared to pursue peace.
str_s12s15_makes_bid_for_tara|{s12}{s15} has made their claim on the Kingship of Tarra, hoping to be overlord of all Hibernia.
str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow you.
str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10} your siege will end.
str_is_still_getting_to_know|is a man I'm still getting to know, but so far I'm unsure about.
str_comment_sorry_i_tookover|Ah {playername}, I was sorry to hear of {s51}'s passing, but you understand why I took their lands from you? You are my vessel, and a lady one at that! I couldn't have you taking a crown now could I. Please forgive me, but really {s20} should have picked a successor not already bound to a king.
str_comment_sorry_not_sorry_i_tookover|{playername}, as I've said I morn with you over {s51}'s passing, but to leave my faction and plot against me is a mistake.
str_comment_lord_heard_tookover|I was sorry to hear about {s51}'s death and {s52}'s betrayal, I imagine these harsh lands of ours are made more so for you ladies.
str_comment_lord_heard_tookover_rude|Oh {playername} is it? I did hear of {s51}'s death, they were always a bit of an ass though if you ask me. ^^ It was Foolish of them to give lands to a daughter, let alone one under a different monarch - I was happy to hear {s52} was able to correct this mistake though.
str_comment_lord_heard_tookover_mean|Ha I heard {s51} died crying to their gods, then you lost their lands to {s52}! Bwahahahah, such a pathetic end to an even more pathetic life.
str_comment_heard_of_player_death_kind|Oh {playername}, please believe when I say I was saddened to hear of {s51}'s death. From what I heard of them they were very brave.
str_comment_heard_of_player_death_default|Oh by the way {playername}, accept my condolences about {s51}. Though with such a violent life we live, not many of us die of old age.
str_comment_heard_of_player_death_mean|I hear your {s20} {s51} is dead. Good! One less fool to go against me.
str_comment_player_death_supporting_pretender_leadercom|As you know {s51} died foolishly supporting my enemy's rebellion. I should kill you here and now, but it is my hope your family learned from this mistake and will trouble me no longer .
str_comment_player_death_supporting_pretender_faclord|You know your {s20} {s51} died foolishly in my kingdoms last rebellion. What a wast. Of course with them gone so too is the threat to my lands.
str_comment_player_death_supporting_pretender_default|Oh {playername}, I heard your {s20} {s51} died supporting a rebellion? I do hope you're not as foolish as they were.
str_comment_player_death_daughter_queen_supported|Oh {playername}, I heard your {s20} {s51} granted you the crown of {s56}. Very well it was their right as a monarch and I will not question the decision, I wish you luck managing your new kingdom.
str_comment_player_death_daughter_queen_not_supported|Oh {playername}, I heard {s51} granted you the crown of {s56}? I didn't recognize them as a true monarch, so forgive me if I feel that you are even less deserving of a crown as they were.
str_comment_lord_player_daughterqueen_rude|{playername} I heard your {s20} gave you the crown of {s56}, It was Foolish to give {reg59?a lady:you} lands let alone a crown, I pity your sad Kingdom.
str_comment_lord_player_daughterqueen_mean|{playername} whats this I hear of {s20} giving you the crown of {s56}? {reg59?Bitches:Bastards} like you deserve to be working in my halls, not playing games and pretending to be a {reg59?Queen:King}.
str_comment_lord_player_daughterqueen_default|{playername} congratulations on receiving the crown of {s56}, though you are no doubt still morning {s51}'s passing, I wish your kingdom well.
str_comment_lord_player_daughterqueen_ladytolady|{playername} I hear congratulations are in order on receiving the crown of {s56}, it is truly amazing for a fellow lady to be granted such a high honor.
str_comment_lord_player_daughterqueen_daughterkid|{reg59?mother:farther}, please know as much as the entire family morns for {s51}. we also support you fully as our new {reg59?Queen:King}.
str_comment_lord_player_daughterqueen_sisbro_kind|Oh {reg59?sister:brother}, I can't believe our {s20} is gone! As painful is this time is, I want you to know I support their choice in granting you the crown of {s56}.
str_comment_lord_player_daughterqueen_family_default|My dear {s11}, know the family morns {s51}'s death... But support their choice in granting you the crown of {s56}.
str_comment_lord_player_daughterqueen_sisbro_jealous|{reg59?Sister:Brother}! It's bad enough I had to hear of our {s20}'s passing... But to hear they also gave you the crown of {s56}?^^ Obviously {s20} favored you above I, but that doesn't mean their choice was deserving.
str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money to continue training troops at {s10}.
str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9}:{s6} to {s7}}.
str_trade_explanation_mead|I work in a mead shop, collecting honey from the beehives to put into barrels. I mix it with pure water, for fermenting. Mead is cheaper than wine and more renowned than beer. No feast should be held without it.
str_trade_explanation_tar|I work in a tar kiln, producing tar from pine wood brought in from the countryside. If you can afford it, our tar has a hundred uses – to waterproof sails and boats or to protect leather.
str_comment_parent_player_daughterqueen|My {reg59?daughter:son}, we both no doubt morn the loss of your {s20}. I am filled with a deep emptiness... unable to accept my {reg65?husband:wife} is truly gone. Come, let us both pray that {s51}'s soul finds peace.
str_comment_lord_was_dead_players_friend|Good {reg59?lady:sir}, I was very sorry to hear of your {s20}'s passing... I'm not sure you knew this, but me and your {s20} were very close, and I considered {s51} a true friend. I do hope my relationship with their {reg59?daughter:son} will only be stronger.
str_comment_lord_was_dead_players_enemy|{reg59?madam:boy}, I was thrilled to learn of your {s20}'s death! I don't expect you to understand, but me and your {s20} were sworn enemies! ^^ And I confess, I did pray for {s51}'s death more then once. Your {s20} was a fool, and I expect their {reg59?daughter:son} will be just as hopeless.
str_madame_lets_get_to_know_each_other|{reg59?My lady:sir}, my father has told me we may court as he seeks an alliance with you and the people of {s4}. So lets get to know each other and see what happens.
str_madame_lets_form_aliance_marrage|{reg59?My lady:sir}, as my father is eager for an alliance with you and the people of {s4} and I have gotten to know you and feel a marriage with you would be a happy one, let us discuss the terms before taking our vowes.
str_spring_reg1_reg2|Spring {reg1}, {reg2}
str_summer_reg1_reg2|Summer {reg1}, {reg2}
str_autum_reg1_reg2|Autumn {reg1}, {reg2}
str_winter_reg1_reg2|Winter {reg1}, {reg2}
str_dplmc_conclude_trade_treaty|conclude a trade treaty
str_comment_intro_enemies|Let me be frank, You look to be of common birth, are two people are enemies, it will be hard for you to gain my trust.
str_comment_intro_noble_liege_enemy|I see that you carry a {reg59?noble's:nobleman's} standard, yet your speach tells me you are a {reg59?warrior:man} of my enemies, it will take much for you to be worthy of my trust.
str_ash_good_default|chivalrous, noble, and of course
str_ash_good_martial|chivalrous, and of course
str_ash_good_quarrelsome|hotheaded and cynical, yet also
str_ash_good_pitiless|confident, and
str_ash_good_calculating|pragmatic, intelligent, and of course
str_ash_good_debauched|spiteful, amoral, yet also
str_ash_good_goodnatured|chivalrous, benevolent, and
str_ash_good_upstanding|benevolent, pragmatic, and of course
str_ash_good_rougish|outgoing, strong-willed, and of course
str_ash_good_benefactor|a benefactor, a kind person, who was also
str_ash_good_custodian|custodial, well learned, and also
str_ash_good_conventional|conventional, yet
str_ash_good_adventurous|adventurous, tomboyish, and of course
str_ash_good_romantic|romantic, mystic and
str_ash_good_ambitious|ambitious, outgoing, and of course
str_ash_good_moralist|moralizing, benevolent, and
str_ash_good_unknown|a fine leader,
str_ash_insult_special|a low-born worm
str_d_of_brycheiniog|Duchy of Brycheiniog
str_king_mission_go_away|Hah, like I would share such personal details of my lands with you!
str_king_mission_go_hunting|I'm currently enjoying a good hunt for bore and wild deer, these forrests offer good hunting so I'm taking a break from the management of my lands for a moment.
str_king_mission_build_building|While inspecting my lands the other day, I noticed there was a desperate need for a building works, so I am overseeing the contruction of some new buildings.
str_king_mission_do_trade|I'm currently in negotiations with other monarchs in respect to trade; I am hoping to get a good deal on some kingdom surplus.
str_king_mission_raise_army|I am bolstering the army and recruiting fresh conscripts.... My kingdom can never have too many men.
str_king_mission_promote_lower_nobles|I have just finished promoting a lower noble to my lands, it was a difficult search, but I feel this man has what it takes to called my vessel.
str_king_mission_hire_mercs|I have just finished signing a new mercenary contract, my kingdom is a war and can never have enough men to defend our interests.
str_king_mission_start_a_war|I am leading my glorious nation into battle! The time has come that we strike at our enemies and remove this threat from our borders.
str_king_mission_improve_kingdom_weapons|I am currently improving our weapons, making sure the swords are sharp and our arrows strong.
str_king_mission_invest_in_lands|I am currently investing in my lands, increasing industry output and future revenues.
str_king_mission_increase_farmland|The farmlands are in need of tending to {playername}, after all they not only feed my subjects, but also fuel my armies march to victory.
str_king_mission_holding_a_feast|I'm taking a break from the management of my kingdom, preparing and holding a great feast.
str_king_mission_improve_skills|Knowledge is power {playername}, and how can a {reg65?Queen:Monarch} rule if they are not willing to always be improving their skills? I am currently in study, always learning to be a better leader.
str_king_mission_repair_war_damage|I was inspecting my realm the other day and noticed there was still so much war-damage from our last fight. This can not be, so I have ordered repair and re-building. We must be ready for the next war.
str_king_mission_hire_spys_and_scouts|While I am unwilling to share with you all the details, lets just say my current mission is to disrupt the stability of a neighboring land.
str_king_mission_improve_defences|We must always be ready for battle {playername}, and although there is truth in the proverb 'a good defence is a strong offense', it never hurts to have good defences as well! So I have currently ordered the strengthing of our walls and the digging of ditches to keep my people safe.
str_king_mission_buy_slaves|Well if you must know, I am currently in talks with a local slave-master.... don't look at me like that {playername}, my kingdom needs workers to swing axes and plow the fields! What if the fastest way to get them? The slave markets of course.
str_king_mission_improve_relations|I am currently writing to other monarchs, trying to build new bridges of understanding and co-operation.
str_king_mission_seek_out_allies|No kingdom can survive without strong alliances {playername}, so I am currently in talks to improve our relations and seek out even more allies.
str_king_mission_temporary_insanity_male|What am I doing? Yes what am I doing? Ah yes, I was counting my hat collection... or was it how many hats in my kingdom? Damn it {playername}, you made me lose count!^^^(this monarch is suffering from temporary insanity)
str_king_mission_temporary_insanity_fem|What? Where am I again... ah yes I am Queen....yes? What did you want to know? Who cares? Stop asking questions. I am Queen and I will rule these lands stronger then Boudicia, my power will burn brighter then a thousand suns! Where am I again?^^ (this ruler has temporary insanity)
str_king_mission_closeing_slave_market|These slave markets are a stain on my lands and I will have non of it {playername}! I don't care what it costs me, they must be closed. Each and every one of them!
str_king_mission_increase_faith|Faith binds us together, but it can also drive us apart. For that reason I am working hard with the local priests to remove the harrassy from my lands so we may all unite under one true belief.
str_king_mission_unknown|I am working on it {playername}, but forgive me for not wanting to share all the details.
str_controversy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently adds {reg2}% to our total discontent... May I suggest you try and keep your controversy low, and maybe do a few more nice things for the peasants?
str_size_biggest_issue_next_to_contro|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your honor and controversy that is also causing a futher {reg}% discontent.
str_controversy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your honor and controversy. It currently accounts for {reg2}%, some other things effecting the realm is religious matters {reg3}% and your relations with your kingdom settlements {reg4}%
str_wardamage_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is war-damage caused by your many wars. Would you like me to invest some coin in repairing the damage?^^ This adds {reg2}% to our current discontent.
str_size_biggest_issue_next_to_war|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to war-damage from your many wars causing {reg2}% discontent. Would you like me to invest some coin in repairing the damage?
str_war_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is war-damage from fighting your many wars. It currently amounts to {reg2}%, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%^^Would you like me to invest some coin in repairing the damage?
str_policy_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your policies and domestic affairs. It currently accounts for {reg2}% of our total discontent... May I suggest you try and adjust these by speaking with your advisor.
str_size_biggest_issue_next_to_policy|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current policy settings that are causing a futher {reg2}% discontent.
str_policy_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your domestic policy. It currently adds {reg2}% to our discontent, some other things effecting the realm is settlement relations {reg4}% and your kingdom taxes {reg3}%
str_tax_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your kingdoms tax rates and collections. It currently accounts for {reg2}% of our total discontent... May I suggest you try and lower your rates, preferably in your towns.
str_size_biggest_issue_next_to_tax|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current tax rates that are causing a futher {reg2}% discontent. May I suggest you lower the rates? At least in the towns.
str_tax_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your tax rates. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}%
str_rel_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is your relations with your settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you try and improve things with the mayors? Perhaps they have some jobs or favors that need your attention.
str_size_biggest_issue_next_to_rel|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlement relations causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors?
str_rel_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlement relations. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and religious matters {reg4}%
str_prosperty_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the prosperity of our settlements. It currently accounts for {reg2}% of our total discontent... May I suggest you do something for the mayors or perhaps build some industry?
str_size_biggest_issue_next_to_prosperty|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to your current settlements prosperity that is causing a futher {reg2}% discontent. May I suggest you do some favours for the local mayors, or invest in some industry?
str_prosperty_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is your settlements prosperity. It currently adds {reg2}% to our discontent, some other things effecting the realm is your domestic policy {reg3}% and war-damage caused by previous wars {reg4}%
str_spirit_biggest_issue|Right now the greatest thing effecting our kingdoms discontent is the religious matters of the Kingdom. It currently accounts for {reg2}% of our total discontent... May I suggest you talk to your head of faith or perhaps build some religious buildings?
str_size_biggest_issue_next_to_spirit|Right now the biggest thing effecting our kingdom is the size of the realm ({reg3}%), next to religious matters that are causing a futher {reg2}% discontent. May I suggest you talk to your head of faith or perhaps build some religious buildings?
str_spirit_biggest_with_other_suggestions|Right now the greatest thing effecting our kingdoms discontent is religious matters. It currently adds {reg2}% to our discontent, some other things effecting the realm is your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}%
str_balanced_suggestions|Right now things are fairly balanced. Some things that may be effecting our kingdoms discontent is religious matters {reg2}%, some other things effecting the realm could be your honor and controversy {reg3}% and war-damage caused by previous wars {reg4}%
str_king_mission_go_hunting_wounded|I was enjoying a good hunt, that is until I was startled by a deer and my damn horse throw me. Don't worry {playername}, I'll be back to full strength shortly though.
str_complex_ai_battle|Complex AI for Battle:

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最終更新:2021年09月20日 18:27