原文 > AWOIAF > game_strings3

str_map_basic|Map
str_game_type_basic|Game Type
str_battle|Battle
str_siege_offense|Siege (Offence)
str_siege_defense|Siege (Defence)
str_character|Character
str_biography|Background
str_player|Player
str_enemy|Enemy
str_faction|Faction
str_army_composition|Army Composition
str_army_size|Army Size
str_reg0_men|{reg0} men
str_start|Start
str_i_need_to_raise_some_men_before_attempting_anything_else|I need to raise some men before attempting anything else
str_drinking_wine_with_my_men|Can you not see I am drinking wine with my men and
str_hide_in_castle|I cannot possibly leave the capital,
str_we_are_currently_at_peace|We are currently at peace.
str_the_marshalship|the marshal-ship
str_you|you
str_myself|myself
str_my_friend_s15|my friend {s15}
str_custom_battle|Custom Battle
str_comment_intro_liege_affiliated_to_player|I am told that you would dispute my claim to the crown of the Seven Kingdoms. Needless to say, I am not pleased by this news. However, we may still talk.
str_s21_the_s8_declared_war_out_of_personal_enmity|{s21} The {s8} declared war out of personal enmity
str_s21_the_s8_declared_war_in_response_to_border_provocations|{s21} The {s8} declared war in response to border provocations
str_s21_the_s8_declared_war_to_curb_the_other_realms_power|{s21} The {s8} declared war to curb the other realm's power
str_s21_the_s8_declared_war_to_regain_lost_territory|{s21} The {s8} declared war to regain lost territory
str__family_|^Family:
str_we_are_conducting_recce|We will first scout the area, and then decide what to do.
str_s49_s12_s11_end|{s49} {s12} ({s11}).
str_center_party_not_active|is not our target, because we don't have a leader who has taken the field.
str_center_is_friendly|is not our enemy.
str_center_is_already_besieged|is already under siege.
str_center_is_looted_or_raided_already|has already been laid waste.
str_center_marshal_does_not_want_to_attack_innocents|is inhabited by common folk, who would suffer the most if the land is laid waste.
str_center_we_have_already_committed_too_much_time_to_our_present_siege_to_move_elsewhere|is already under siege, so it would be a mistake to move elsewhere.
str_center_we_are_already_here_we_should_at_least_loot_the_village|is close at hand, we should take hold of its wealth and lay waste to the rest.
str_center_far_away_we_can_reconnoiter_but_will_delay_decision_until_we_get_close|NOT USED
str_center_far_away_our_cautious_marshal_does_not_wish_to_reconnoiter|is too far away, even to reconnoitre.
str_center_far_away_even_for_our_aggressive_marshal_to_reconnoiter|is too far away, even to reconnoitre.
str_center_far_away_reason|{s6} is further than {s5} to our centres, therefore it will be harder for us to protect after taking it.
str_center_closer_but_this_is_not_enought|{s6} is closer than {s5} to our borders, but because of other reasons we are not attacking {s6} for now.
str_center_protected_by_enemy_army_aggressive|is protected by enemy forces, which we believe to be substantially stronger than our own.
str_center_protected_by_enemy_army_cautious|is protected by an enemy army, which we believe to be too strong to engage with confidence of victory.
str_center_cautious_marshal_believes_center_too_difficult_to_capture|would require a bloody and risky siege.
str_center_even_aggressive_marshal_believes_center_too_difficult_to_capture|is too heavily defended to capture.
str_center_value_outweighed_by_difficulty_of_capture|is not of sufficient value to justify the difficulty of attacking it
str_center_value_justifies_the_difficulty_of_capture|can be taken, and is of sufficient value to justify an attack.
str_center_is_indefensible|is too far away from our other fortresses to be defended.
str_we_are_waiting_for_selection_of_marshal|We are waiting for the selection of a marshal
str_best_to_attack_the_enemy_lands|Given the size of our forces, we believe the best approach is to attack the enemy's lands.
str_we_believe_the_fortress_will_be_worth_the_effort_to_take_it|We believe the fortress will be worth the effort to take it.
str_we_will_gather_to_defend_the_beleaguered_fortress|We will gather to defend the beleaguered fortress
str_the_enemy_temporarily_has_the_field|The enemy temporarily has the field, and we should seek refuge until the storm passes
str_center_has_not_been_scouted|has not been recently scouted by our forces, but we can go there, and decide what to do when we get close.
str_we_have_assembled_some_vassals|We have assembled some of the vassals, but we will wait until we have more before venturing into enemy territory.
str_we_are_waiting_here_for_vassals|We are waiting for the vassals to join us.
str_we_are_travelling_to_s11_for_vassals|We are travelling to {s11}, so that the vassals may more easily join our host before we ride forth.
str_center_strength_not_scouted|We have not scouted it recently, and do not know how strongly it is defended
str_center_strength_strongly_defended|We believe it to be strongly defended
str_center_strength_moderately_defended|We believe it to be moderately well defended
str_center_strength_weakly_defended|We believe it to be weakly defended
str_center_distant_from_concentration|is close to us than it is to the main enemy army, which we have located. It could be attacked and destroyed before they are able to respond
str_plus|+
str_minus|-
str_tutorial_training_ground_warning_no_weapon|Hey, don't you think you need some sort of weapon before we try that? There should be some spare weapons over there. Just go pick one up.
str_tutorial_training_ground_warning_shield|You need to put down your shield first. Scroll down with the mouse scroll-wheel to put down your shield.
str_tutorial_training_ground_warning_melee_with_parry|You need to wield a melee weapon for this exercise.
str_tutorial_training_ground_warning_melee|Scroll up with your mouse wheel to equip a weapon. Scrolling up will equip next weapon while scrolling down will equip next shield.
str_tutorial_training_ground_attack_training|Number of successful attacks: {reg0} / 5^Number of unsuccessful attacks: {reg1}^{s0}
str_tutorial_training_ground_attack_training_down|Make a thrust attack! (Move your mouse down while pressing the left mouse button)
str_tutorial_training_ground_attack_training_up|Make an overhead attack! (Move your mouse up while pressing the left mouse button)
str_tutorial_training_ground_attack_training_left|Attack from left! (Move your mouse left while pressing the left mouse button)
str_tutorial_training_ground_attack_training_right|Attack from right! (Move your mouse right while pressing the left mouse button)
str_tutorial_training_ground_parry_training|Number of successful parries: {reg0} / 5
str_tutorial_training_ground_chamber_training|Number of successful chambering blocks: {reg0} / 5
str_tutorial_training_ground_archer_training|Number of nice shots: {reg0} / 3^{s0}
str_tutorial_training_ground_ammo_refill|Your missiles are refilled for the tutorial.
str_tutorial_training_ground_archer_text_1|Approach the {s0} and press F to pick it up.
str_tutorial_training_ground_archer_text_2|Shoot the targets now.
str_tutorial_training_ground_archer_text_3|The size of the targeting reticule indicates your accuracy. Press and hold down the left mouse button until the reticule shrinks down to its minimum size. Release the left mouse button when the reticule is at its smallest. If you wait too long the reticule will expand again.
str_tutorial_training_ground_archer_text_4|Press R to toggle first person view. First person view makes it easier to aim with ranged weapons.
str_tutorial_training_ground_archer_text_5|You have shot all the targets. Now talk to the trainer again.
str_tutorial_training_ground_horseman_text_1|Go near the {s0} and press F to pick it up.
str_tutorial_training_ground_horseman_text_2|Approach the horse and press F to mount.
str_tutorial_training_ground_horseman_text_3|Ride towards the next waypoint.
str_tutorial_training_ground_horseman_text_4|Strike the next dummy that has an arrow on top of it!
str_tutorial_training_ground_horseman_text_5|Shoot at the archery target that has an arrow on top of it!
str_tutorial_training_ground_horseman_text_6|You have finished the exercise successfully. Now go back to the trainer and talk to him.
str_the_great_lords_of_your_kingdom_plan_to_gather_at_your_hall_in_s10_for_a_feast|The great lords of your kingdom plan to gather at your hall in {s10} for a feast
str_your_previous_court_some_time_ago|your previous court some time ago,
str_awaiting_the_capture_of_a_fortress_which_can_serve_as_your_court|awaiting the recapture of a fortress which can serve as your court.
str_but_if_this_goes_badly| I value your advice. But if this goes badly, I shall hold you responsible.
str_i_realize_that_you_are_on_good_terms_with_s4_but_we_ask_you_to_do_this_for_the_good_of_the_realm| I realize that you are on good terms with {s4}, but this is all for the good of the realm
str_i_realize_that_you_are_on_good_terms_with_s4_but_the_blow_will_hurt_him_more|I realize that you are on good terms with {s4} -- but this only means that your blow will hit him even harder!
str_killed_bandit_at_alley_fight|The merchant takes you to his house. Once inside, he stands by the door for a while checking the street, and then, finally convinced you have not been followed, comes near you to speak...
str_wounded_by_bandit_at_alley_fight|You are struck down. However, before you lose consciousness, you hear shouts and a rush of footfalls... You awake to find yourself indoors, weak but alive.
str_cannot_leave_now|Cannot leave now.
str_press_tab_to_exit_from_town|Press Tab to leave now. You can press Tab key to quickly exit any location in the game.
str_find_the_lair_near_s9_and_free_the_brother_of_the_prominent_s10_merchant|Find the bandit lair near {s9}, and free the brother of the {s10} merchant.
str_please_sir_my_lady_go_find_some_volunteers_i_do_not_know_how_much_time_we_have|{Ser/My lady} -- if you want to justify the trust which I have placed in you, then make a bit of haste. Go find some volunteers. I'm not sure how much time we have.
str_you_need_more_men_sir_my_lady|Look -- you need more men. Right now, you have only {reg0} in your party. If you attack them with too few men, you may find their hideout by getting yourself dragged up to it in fetters, and that's not the plan. Do not take that risk. Go out and visit some more villages to find more volunteers, and then you can start paying them back in their own coin.
str_good_you_have_enough_men|Good, good. You did well. You have enough men. Now, go and knock some of those robbers over the head, and make them tell you how to find their hideout.
str_do_not_waste_time_go_and_learn_where_my_brother_is|Look, {ser/my lady}. Time is at a bit of premium, here. Now, if you could go find out where they are hiding my brother, that would be appreciated.
str_start_up_quest_message_1|{s9} wants you to collect at least five men from nearby villages. After you collect these men, find and speak with him. He is in the tavern at {s1}
str_start_up_quest_message_2|Find and defeat a group of bandits lurking near {s9}, and learn where your employer's brother has been taken.
str_start_up_quest_message_3|Rescue the merchant's brother from the robber's hideout located near {s9}.
str_start_up_first_quest|You have taken your first quest. You may view your quest log by pressing 'Q' at anytime in the game.
str_reason_1|Our current objective is of greater value.
str_reason_2|An attack on {s8} poses a greater danger to our realm.
str_reason_3|We believe that {s8} faces a more immediate threat
str_reason_4|It may be because of the size of the enemy forces in the area.
str_reason_5|I'm not sure.
str_reason_6|We do not know how strongly it is defended.
str_reason_7|We believe it to be strongly defended.
str_reason_8|We believe it to be moderately well defended.
str_reason_9|We believe it to be weakly defended.
str_has_decided_that_an_attack_on_|has decided to attack
str_this_would_be_better_worth_the_effort|This would be better worth the effort, taking into consideration its value, and its distance, and the likely number of defenders.
str_has_decided_to_defend_|has decided to defend
str_before_going_offensive_we_should_protect_our_lands_if_there_is_any_threat_so_this_can_be_reason_marshall_choosed_defending_s4|Before going offensive we should protect our lands if there is any threat. So this can be a reason the Marshall chose to defend {s4}.
str_are_you_all_right|Now hear me...
str_you_are_awake|Ah -- you're awake. It's good to see that you can still walk. You're lucky that I came along. I had been speaking with the watch, when we heard the sounds of a fight and ran to see what was happening. We didn't arrive in time to prevent you getting knocked down, but we may have saved you from getting your throat cut... Now... hear me...
str_save_town_from_bandits|You have been asked to accompany two soldiers of the North back to Winterfell. Upon arrival you must find and tell Robb Stark what happened in King's Landing.
str_you_fought_well_at_town_fight_survived|Hah! Well done -- I saw at least three of the enemy go down before you. Keep fighting like that, and you'll make quite a name for yourself in this land.
str_you_fought_normal_at_town_fight_survived|Well done! I hear you accounted for one or two of the bastards, and you're still on your feet. You can't ask for a better outcome of a battle than that...
str_you_fought_bad_at_town_fight_survived|Well, the enemy is in flight, and it looks like you're still on your feet. At the end of the day, that's all that's important in a battle.
str_you_fought_well_at_town_fight|Ah! You're awake. You took quite a blow, there. But good news! We defeated them -- and you did them some real damage before you went down. If you hadn't been here, it could have gone very baldy. I'm grateful to you...
str_you_wounded_at_town_fight|You're alive! Your lucky I found you when I did. Not many others alive I can tell you that much! A bloodbath! It seems Ned Stark has been taken prisoner, you must go warn Robb Stark, these two soldiers are loyal to Ned and will accompany you to Winterfell.
str_you_fought_well_at_town_fight_survived_answer|Let every villain learn to fear the name {playername}!
str_you_fought_normal_at_town_fight_survived_answer|Ah, well, I'm proud to have done my bit along with the rest...
str_you_fought_bad_at_town_fight_survived_answer|Well, I was about to strike one down, but I slipped in some blood, you see...
str_you_fought_well_at_town_fight_answer|Ah well. I guess I don't mind a blow taken in a good cause.
str_you_wounded_at_town_fight_answer|Right. I suppose I should be more careful.
str_unfortunately_reg0_civilians_wounded_during_fight_more| Unfortunately, about {reg0} of my lads got themselves wounded. I should go look on on them.
str_unfortunately_reg0_civilians_wounded_during_fight| Unfortunately, one of my lads took a pretty nasty blow. I should go see how he is doing.
str_also_one_another_good_news_is_any_civilians_did_not_wounded_during_fight| Also, no one on our side was hurt very seriously. That's good news
str_merchant_and_you_call_some_townsmen_and_guards_to_get_ready_and_you_get_out_from_tavern|You leave the tavern and go out to the streets. Nervous looking young men are waiting in every street corner. You can see they have daggers and clubs concealed under their clothes, and catch a mixture of fear, anticipation and pride in the quick looks they throw at you as you pass by. Praying that your enemies have not been alarmed by this all too obvious bunch of plotters, you check your weapons for one last time and prepare yourself for the action ahead.
str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits|Against all odds you have survived and proven yourself to be a deadly foe. Lannister soldiers lay dead all around you. As you walk past the corpses, you notice a remarkable dagger on the body of a Lannister solider who fought particularly well. With a smile, you take the dagger as a keepsake for a victory well earned.
str_town_fight_ended_you_and_citizens_cleaned_town_from_bandits_you_wounded|You fall to the ground unable to move. As you slowly lose consciousness you can still hear the slaughter around you, the laughter of Lannister men as they slay the soldiers of the North and the heart wrenching screams of women and children being put to slaughter.
str_journey_to_reyvadin|You have reached Winterfell, ancestral castle and seat of power to House Stark. From here it is more than a thousand miles south following the Kingsroad to King's Landing.^^As you arrive you notice a cold and silent atmosphere, people are angry and weary of new travellers. For their late King Ed Stark was slain at King's Landing and now their hand is forced to go to war.
str_journey_to_praven|Your steps lead you to the Crownlands. King's Landing overlooks Black water bay and is the site of the Iron Throne.^^Life here is luxurious for those that can afford it but also very dangerous and over populated. The Capital is under King Joffrey's rule, son of Robert Baratheon and Cersei Lannister.
str_journey_to_jelkala|^^You stand still for a moment in awe of such beauty, whilst feeling the warm quiet wind lightly whistling past your ears. It's certainly a far cry from the road you travelled to get here. With a great sigh of relief you finally feel you can relax and you start to decide what to do with the rest of your time here.
str_journey_to_sargoth|You get to Cantwaraburh, in Centware country, where Eadbald Aethelberthing rules. Their ancestors were brytenwaldas, but he has lost the title that now holds a master of the North: Oswald of Bernaccia. Eadbald has good partnerships with the most powerful lords of Britain and even with the Franks. His country does not suffer from the war with regularity, the land is peaceful and prosperous. It is a good place to buy a piece of land, marry and see your children grow... for now.
str_journey_to_tulga|You came by ship, skirting the cliffs where the Gwynedd highlands meet the sea. Soon you distinguish Din Gonwy, capital of the kingdom. Walking you see that the streets are dark and silent. The great king-warrior Cadwallon died two years ago, and Gwynedd is still mourning his death. He left a son, Cadwaladr, but is still a child of three years old. The hard men of Gwynedd, considered among the strongest in Britain, have been summoned to war this year. They cry and wait, keeping sharp swords.^^There is a new master, Cadfael Cadomedd, which has displaced the son of Cadwallon and his mother's power. He says that they have returned to the glory days...
str_journey_to_shariz|You are in Dun Iasgach, a powerful town in Mumain Kingdom in south of Ireland. It is a land rich land, with great forests and rivers teeming with fish. It could be a perfect place to live, but Ireland is a land of war, where clans fight for any reason, stealing cattle and women and killing the young warriors in fratricidal struggles.^^Mumain is ruled by Failbhe Flann mac Aedh, he is ambitious and wants more land at the expense of the weakening of Laigin Kingdom.
str_lost_tavern_duel_ordinary|You slump to the floor, stunned by the drunk's last blow. Your attacker's rage immediately seems to slacken. He drops into a chair and sits there watching you, muttering under his breath, almost regretfully. A few of the other patrons manage to coax him to his feet and bundle him out the door. One of the others attends to your wounds, and soon you too are back on your feet, unsteady but alive.
str_lost_tavern_duel_assassin|You slump to the floor, stunned by your attacker's last blow. Slowly and deliberately, he kneels down by your side, pulling a long knife from under his clothes. But before he can finish you off, the tavernkeeper, who seems to have regained his courage, comes up from behind and gives your attacker a clout behind the head. He loses his balance, and then, seeing that his chance to kill you has been lost, makes a dash for the door. He gets away. Meanwhile, the other tavern patrons bind your wounds and haul you to a back room to rest and recover.
str_lost_startup_hideout_attack|You recover consciousness a short while later, and see that the kidnappers have celebrated their victory by breaking open a cask of mead, and have forgotten to take a few elementary precautions -- like binding your hands and feet. You manage to slip away. Based on the boisterous sounds coming from the hideout, you suspect that you may yet have some time to gather a few more followers and launch another attack.
str_as_you_no_longer_maintain_an_independent_kingdom_you_no_longer_maintain_a_court|As you no longer rule an independent realm, you can no longer maintain a court
str_rents_from_s0|Rents from {s0}:
str_tariffs_from_s0|Tariffs from {s0}:
str_general_quarrel| We've found ourselves on the opposite side of many arguments over the years, and bad blood has built up between us.
str_the_steppes|the plain
str_the_deserts|the mountains
str_the_tundra|the deep forest
str_the_forests|the forests
str_the_highlands|the highlands
str_the_coast|the coast
str_my_lady_not_sufficient_chemistry|My {reg59?Lady:Lord}, there are other {reg59?maidens:suitors} who have captured my heart.
str_my_lady_engaged_to_another|My {reg59?Lady:Lord}, as I understand it, you are engaged to another.
str_attempting_to_rejoin_party|Attempting to rejoin party,
str_separated_from_party|Separated from party,
str_leading_party|leading a party
str_court_disbanded|As you no longer rule an independent realm, your court has been disbanded
str_i_am_not_accompanying_the_marshal_because_will_be_reappointment| I am not accompanying the marshal, because I suspect that our ruler will shortly appoint another to that post.
str_persuasion_opportunity|Persuasion opportunity.^Relation required for automatic success: {reg4}^Current relationship: {reg5}^Chance of success: {reg7}^Chance of losing {reg9} relation point(s): {reg8}
str_marshal_warning|You are not following {s1}. However, you will not suffer any penalty.
str_follow_army_quest_brief_2|Your mission is complete. You may continue to follow {s9}'s army, if you wish further assignments.
str_greetings_playername__it_is_good_to_see_you_i_hope_that_you_have_had_success_in_your_efforts_to_make_your_name_in_the_world| I am glad to see you. I trust you are having some success out there, making your name in the world
str_minister_advice_select_fief| Might I suggest that you select {s4}, as the vassals have been speculating about how you might assign it.
str_minister_advice_select_fief_wait| Might I suggest that you wait until after you have appointed a marshal, as that will give time to the vassals to decide whom they wish to support.
str_minister_advice_fief_leading_vassal| {s4}, by the way, has already received the support of {reg4} of your vassals.
str_unassigned_center| (unassigned)
str_s43_also_you_should_know_that_an_unprovoked_assault_is_declaration_of_war|{s43} Also, as you are the ruler of your realm, you should know that this assault constitutes a declaration of war.
str_missing_after_battle|Missing after battle
str_retrieve_garrison_warning| (Troops might not be retrievable if fortress awarded to another)
str_s12s15_declared_war_to_control_calradia|{s12}{s15} may attack {s16} without pretext, as a bid to extend as much as possible control throughout the known world.
str_offer_gift_description| improve my standing by offering a gift.
str_resolve_dispute_description| improve my standing by resolving a dispute.
str_feast_wedding_opportunity| If your betrothed and her family are present, then this may be an opportunity for you to celebrate the wedding.
str_s21_the_s8_declared_war_as_part_of_a_bid_to_conquer_all_calradia|{s21}. The {s8} declared war with very little pretext, as part of a bid to conquer as much of the known world.
str_master_vinter|Master vinter
str_s54_has_left_the_realm|{s54} has left the realm.
str_enterprise_s5_at_s0|Net revenue from {s5} at {s0}
str_bread_site|mill
str_ale_site|brewery
str_oil_site|oil press
str_wine_site|wine press
str_tool_site|ironworks
str_leather_site|tannery
str_linen_site|linen weaver
str_wool_cloth_site|wool weaver
str_velvet_site|dye works
str_under_sequestration|Under sequestration
str_describe_secondary_input| In addition, you will also need to purchase {s11} worth {reg10} silver stags.
str_profit|profit
str_loss|loss
str_server_name_s0|Server Name: {s0}
str_map_name_s0|Map Name: {s0}
str_game_type_s0|Game Type: {s0}
str_remaining_time_s0reg0_s1reg1|Remaining Time: {s0}{reg0}:{s1}{reg1}
str_you_are_a_lord_lady_of_s8_s9|You are a {reg59?Lady:Lord} of {s8}.^{s9}
str_you_are_king_queen_of_s8_s9|You are {reg59?queen:king} of {s8}.^{s9}
str_you_are_a_lord_lady_of_s18_s19|{reg59?Lady:Lord} of the {s18}.^{s19}
str_you_are_king_queen_of_s18_s19|Kingdom: {s18}.^{s19}
str_for_s4| for {s4}
str_cancel_fiancee_quest| Also, you should please consider that other matter I had asked of you to have been successfully completed. It is not fit for me to commission you with tasks.
str_a_duel_request_is_sent_to_s0|A duel offer is sent to {s0}.
str_s0_offers_a_duel_with_you|{s0} offers a duel with you.
str_your_duel_with_s0_is_cancelled|Your duel with {s0} is cancelled.
str_a_duel_between_you_and_s0_will_start_in_3_seconds|A duel between you and {s0} will start in 3 seconds.
str_you_have_lost_a_duel|You have lost a duel.
str_you_have_won_a_duel|You have won a duel!
str_server_s0|[SERVER]: {s0}
str_disallow_ranged_weapons|Disallow ranged weapons
str_ranged_weapons_are_disallowed|Ranged weapons are disallowed.
str_ranged_weapons_are_allowed|Ranged weapons are allowed.
str_duel_starts_in_reg0_seconds|Duel starts in {reg0} seconds...
str_cancel|Cancel
str_continue|Continue
str_close|Close
str_ok|OK
str_random|Random
str_prev|Previous
str_next|Next
str_not_available|N/A
str_long_string|01234567890123456789012345678901234567890
str_background_label_1|Character Background
str_background_label_2|Your Story :
str_gender|Gender
str_gender_value|: {reg11?Female:Male}
str_nationality|People
str_nationality_value|: {s12}
str_parent|Father
str_parent_value|: {s13}
str_childhood|Childhood
str_childhood_value|: {s14}
str_jobs|Vocation
str_jobs_value|: {s15}
str_reason|Fate
str_reason_value|: {s16}
str_religion|Religion
str_religion_value|: {s17}
str_trait|Trait
str_trait_value|: {s21}
str_story|{s18}^
str_northman|Northman
str_northman2|Northman (tall)
str_northman3|Northman (short)
str_westerman|Westerlands
str_westerman2|Westerlands (tall)
str_westerman3|Westerlands (short)
str_dornishman|Sandy Dornishman
str_dornishman2|Stony Dornishman (tall)
str_dorneishman3|Salty Dornishman (short)
str_free_city|Free Cities
str_free_city2|Free Cities (tall)
str_free_city3|Free Cities (short)
str_reach|The Reach
str_reach2|The Reach (tall)
str_reach3|The Reach (short)
str_stormlands1|Stormlands
str_stormlands2|Stormlands (tall)
str_stormlands3|Stormlands (short)
str_ironman|Ironborn
str_ironman2|Ironborn (tall)
str_ironman3|Ironborn (short)
str_wildling|Free Folk
str_wildling2|Free Folk (tall)
str_wildling3|Free Folk (short)
str_dothraki1|Dothraki
str_dothraki2|Dothraki (tall)
str_dothraki3|Dothraki (short)
str_targ|Valyrian
str_targ2|Valyrian (tall)
str_targ3|Valyrian (short)
str_vale|Vale
str_vale2|Vale (tall)
str_vale3|Vale (short)
str_riverlands1|Riverlands
str_riverlands2|Riverlands (tall)
str_riverlands3|Riverlands (short)
str_dragonstone1|Dragonstone
str_dragonstone2|Dragonstone (tall)
str_dragonstone3|Dragonstone (short)
str_parent_noble|Lesser Noble
str_parent_merchant|Merchant
str_parent_retainer|Lord's Retainer
str_parent_outlaw|Outlaw
str_parent_serf|A Serf
str_parent_slave|Slave
str_parent_septon|A Septon
str_childhood_page|Brought up in a noble court
str_childhood_apprentice|Blacksmith's Apprentice
str_childhood_stockboy|Merchant's Apprentice
str_childhood_urchin|Street Urchin
str_childhood_nomad|Nomad
str_childhood_slave|Slave
str_childhood_mummer|A Mummer
str_childhood_noble|Retainer's Apprentice
str_childhood_acolyte|Acolyte
str_job_bravo|{reg11?Lesser Noble's Wife:Lesser Noble}
str_job_merc|Slave
str_job_noble|{reg11?A lady-in-waiting:Retainer}
str_job_troubadour|Bard
str_job_student|{reg11?Peasant's Wife:Free Peasant}
str_job_peddler|Merchant
str_job_craftsman|Blacksmith
str_job_poacher|Poacher
str_job_preacher|A Begging Brother
str_reason_revenge|Personal revenge
str_reason_death|The loss of a loved one
str_reason_wanderlust|Wanderlust
str_reason_fervor|Religious fervour
str_reason_disown|Being forced out of your home
str_reason_greed|Lust for money and power
str_fos|The Faith of the Seven
str_drowned_gods|The Drowned God
str_old_gods|Old Gods of the Forest
str_rhllor|R'hllor
str_naturalleader|Natural Leader
str_warrior|Warrior
str_no_trait|None
str_story_all|{s18}{s1}
str_story_northman|You hail from the North and you are of an average height. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^
str_story_northman2|You hail from the North and you are tall and strong. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^
str_story_northman3|You hail from the North and you are short in stature but agile. Northmen are known as a tough, hardy breed, some living in clans or tribes of savage warriors. Most Northmen refuse to take holy orders, which means knights are very rare in the North.^^
str_story_westerman|You are from the Westerlands and you are of an average height. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^
str_story_westerman2|You are from the Westerlands and you are tall and strong. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^
str_story_westerman3|You are from the Westerlands and you are short in stature but agile. Westermen are mostly rich due to the abundance of gold and silver that line the mountains. This is the home of the Lannisters.^^
str_story_dornishman|You are from the Dornish deserts and the long river valleys. Sandy Dornishmen are distinct among other men in Westeros, partly due to being descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^
str_story_dornishman2|You are from the passes and heights of the Red Mountains, you are tall and strong. Stony Dornishmen have the most Andal and First Men blood and mostly resemble the other people of the Seven Kingdoms in look, customs and traditions.^^
str_story_dornishman3|You are from the Dornish coast , you are short in stature but agile. Salty Dornishmen are distinct among other men in Westeros, partly due to being largely direct descendants from Rhoynar refugees. You have very different customs and traditions compared to the rest of Westeros.^^
str_story_free_city|You are from one of the Free Cities and are of average height. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^
str_story_free_city2|You are from one of the Free Cities and you are tall and strong. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^
str_story_free_city3|You are from one of the Free Cities and you are short in stature but agile. You're past is hazy, and your unsure of your exact birthplace, but you know the Free cities are situated in Essos.^^
str_story_reach|You are from the Reach and you are of an average height. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^
str_story_reach2|You are from the Reach and you are tall and strong. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^
str_story_reach3|You are from the Reach and you are short in stature but agile. You are part of one of the largest regions in Westeros and inhabit the island to the south.^^
str_story_stormlands|You are from the Stormlands and you are of an average height.^^
str_story_stormlands2|You are from the Stormlands and you are tall and strong.^^
str_story_stormlands3|You are from the Stormlands and you are short in stature but agile.^^
str_story_ironman|You are Ironborn and you are of an average height.^^
str_story_ironman2|You are Ironborn and you are tall and strong.^^
str_story_ironman3|You are Ironborn and you are short in stature but agile.^^
str_story_wildling|You are a Wildling of an average height, a descendant of people from the first men.^^
str_story_wildling2|You are a tall and strong Wildling, a descendant of people from the first men.^^
str_story_wildling3|You are a Wildling, a descendant of people from the first men. You are short in stature but agile.^^
str_story_dothraki|You are a Dothraki of an average height. You originate from a tribe that resides in the Dothraki Sea.^^
str_story_dothraki2|You are a tall and strong Dothraki. You originate from a tribe that resides in the Dothraki Sea.^^
str_story_dothraki3|You are a Dothraki. You originate from a tribe that resides in the Dothraki Sea. You are short in stature but agile.^^
str_story_targ|You are of Valyrian descent of an average height. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^
str_story_targ2|You are of Valyrian descent, tall and strong. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^
str_story_targ3|You are of Valyrian descent, short in stature but agile. Your native tongue is High Valyrian and you are a descendant of the people and culture native to the Valyrian Peninsula, on the continent of Essos. Originally a community of shepherds, the Valyrians rose to prominence after discovering dragons in a volcanic area of their home peninsula known as the Fourteen Fires.^^
str_story_vale|You are from The Vale and of an average height, a descendant of people from the first men.^^
str_story_vale2|You are tall, strong and hail from the Vale, a descendant of people from the first men.^^
str_story_vale3|You hail from the Vale, a descendant of people from the first men. You are short in stature but agile.^^
str_story_riverlands|You are from The Riverlands and of an average height, a descendant of people from the first men.^^
str_story_riverlands2|You are a tall and strong Riverlander, a descendant of people from the first men.^^
str_story_riverlands3|You are a Riverlander, a descendant of people from the first men. You are short in stature but agile.^^
str_story_dragonstone|You are from The island of Dragonstone and of an average height, a descendant of people from the first men.^^
str_story_dragonstone2|You are tall and strong from the island of Dragonstone, a descendant of people from the first men.^^
str_story_dragonstone3|You are from the island of Dragonstone, a descendant of people from the first men. You are short in stature but agile.^^
str_story_parent_noble|Your father was of lower noble class and possessed five acres of land. He owed military service to the king and went to war with his retinue whenever was required.^^
str_story_parent_merchant|You were born the {reg11?daughter:son} of a wealthy travelling merchant, always moving from place to place in search of a profit.^^
str_story_parent_retainer|Your father was a local lord's retainer and proved his battle prowess on many occasions. He was always highly regarded by his lord, who praised his deeds at every feast.^^
str_story_parent_outlaw|Your father was an outlaw, a bandit who often risked his life in order to survive. He was hiding in the woods ever since he was accused of wrongdoing by the local community. Your mother often brought him basic necessities but most of the time he got food and other stuff he needed by robbing and stealing. He was eventually killed by the hand of a lesser lord's retainer who was sent to sweep the forests and get rid of the pest.^^
str_story_parent_serf|Your father was a serf who was tied to his lord's estate for all his life. He lived a very simple, tough life.^^
str_story_parent_slave|Your father was a slave to a noble in one of the great Free Cities. He had to work hard in order to not be beaten.^^
str_story_parent_septon|Your father served the council of the Most Devout and was a clergyman of the new gods. He was sworn to the Smith and was usually prayed to when work needed to be done. He also carried a hammer.^^
str_story_childhood_page|{reg11?As a girl you learned how to ride a horse and how to run a household and property when men were not around. You were often eagerly observing how your brothers were practising with their weapons and secretly mimicked their attacking and defending moves with whatever tools you could find. You became a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes. You were also sometimes allowed to serve beverages to important men at feasts, which made you feel very proud. (Needs Lesser Noble for a father otherwise banner is not given.):As a boy you learned how to ride a horse, how to use weapons properly, how to motivate and lead men on the battlefield and how to make a name of yourself. When feasts were in progress you carefully observed how to properly entertain your lord's subjects. You were present when disputes among commoners were settled in the court. In your pastimes you enjoyed rough and boisterous sport games such as wrestling, weapon sparring, weight-lifting and horse-racing. (Needs Lesser Noble for a father otherwise banner is not given.)}^^
str_story_childhood_apprentice|{reg11?As a child you apprenticed with a local blacksmith although this was unheard of for a girl and people seemed very surprised when they saw you doing your work. It was hard and dangerous at first but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage. :As a child you apprenticed with a local blacksmith to learn a trade. It was hard and dangerous at first, but after years of hard work and study under your new master you learned a lot about different weapons and tools that usually only the richer folk could afford. Strike after strike on the heated metal made your arms as strong as iron. You were able to test weapons you made and your master showed you how to properly wield swords, axes and spears of all shapes and sizes. Not only were you helping make expensive products but you also sold them for as high price as you could manage.}^^
str_story_childhood_stockboy|As a child you apprenticed to a wealthy merchant, picking up the trade over years of travelling to distant lands. You were taught how to hunt for exotic products and sell them at the markets and you soon became adept at the art of buying low, selling high and leaving the customer thinking they'd gotten the better deal.}^^
str_story_childhood_urchin|As a {reg11?girl:boy} growing out of childhood, you took to the streets, doing whatever you had in order to survive. Foraging food from the surrounding area, begging, thieving, entertaining residents and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill. Your rusty old knife protected you from getting in harms way.^^
str_story_childhood_nomad|{reg11?As a child you were part of a tribe and wandered from place to place. You were given simple tasks like collecting sticks for firewood and fetching water from a well. You learned how to heal wounds with the herbs that grew in the vicinity which made you a very sought of person amongst the local tribesmen and women who often got injured or sick while travelling. :As a child you were part of a tribe that travelled from place to place. You learnt how to hunt deer and wild boar with a bow and spear along with other men from the tribe. You were taught how to defend yourself against aggressive wild animals. Sometimes you were sent to far away pastures for days where you had to find enough food in the nature to sustain yourself. You always carried a bow with you in order to hunt wild animals for food. You lived with the nature and knew it's every secret. The great outdoors felt like home to you. Throughout the years you developed a tough skin since you often had only provisional shelters to protect you from bad weather.}^^
str_story_childhood_slave|As a child you were a slave and lived a very tough life. Work in the woods and fields made you strong and also fast due to a lot of running required whilst ordered around. Being hungry often you had to learn how to get food. One of the most dangerous ways was by stealing, but you had to make sure nobody saw you doing it. Eventually you were spotted and in turn tortured by your owner as an example to others. Being beaten often made your skin thick, you believed you could survive anything.^^
str_story_childhood_mummer|As a child you were taken under the wing of a master mummer and joined a mummer's troupe. It was a life of hard work but over time you became a performer well capable of attracting a good crowd. You staged different fights with real weapons and thus became very familiar with them. In addition you learned plenty of songs and stories by heart.^^
str_story_childhood_noble|As a {reg11?girl:boy} growing out of childhood, you became a retainer's apprentice and thus was trained and educated in the duties of a warrior. You learned a lot about the art of war, leadership, tactics and all other things that you would need in order to survive on the battlefield.^^
str_story_childhood_acolyte|{reg11?In your early ages you were sent to live in the nearest Sept to be trained as a Septa. As such you were one of the few girls who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other girls but you spent time in prayer, studied and worked in the fields and workshops. You learnt how to copy books by hand and decorated the pages in beautiful colours, but many more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery too. When you managed to get some free time for yourself, throwing rocks at targets and hitting them with a staff was your favourite pastime. Although this was unheard of for a girl like you, your adventurous spirit needed some more action then just being diligent. :In your early ages you were sent to live in the nearest Sept to be trained as a Septon. As such you were one of the few boys who learned how to read and write. Life in the Sept was strict and there wasn't much time to play with other boys, but you spent time in prayer, studied and worked in the fields and workshops. You were learning how to copy books by hand and decorated the pages in beautiful colours but much more years would have to pass before you would become a master in this art. You learned all sorts of basic healing and a bit of a rudimentary surgery to. When you managed to get some free time for yourself, throwing rocks at the targets and punching them with a staff was your favourite pastime. Although this was unheard of for a boy like you, your adventurous spirit needed some more action then just being diligent.}^^
str_story_job_bravo|{reg11?Being a wife to a Lesser Lord meant you had an elevated and solid position in the society. Your husband was often away doing different task for his overlord and in those times you were the one who run the household and belonging property. All the matters had to be discussed with you in the time of your husband's absence. You often joined your husband and his retainers when they went out riding a horse. Although your husband didn't appreciate the fact that you are also interested into martial arts it didn't stop you from practising combat moves with your husband's retinue. They thought of you with a high regard since you proved to be an equal adversary in sparring practices. You are a big connoisseur of lucky charms like magic rhymes, potions, stones or jewels that protect people from evil spirits or sickness. You loved to sew and weave nicely looking ornaments into the tapestry and clothes which made your husband's apparel look strikingly neat. As the highest ranking woman in the household you were honourable cup bearer on the feasts and guest attending them were amazed by your graciousness. (Needs Lesser Noble for a father otherwise banner is not given.):Being a Lesser Lord you carried out many duties to your overlord and the king. In a war you were expected to fulfil your overlord's demands and bring with you a number of trained men which you picked amongst the upper ranks of the peasantry in the area. You helped oversee the building and maintenance of roads, bridges and fortifications to your overlord by appointing the most able of stonemasons and wood carvers to him. You administered the king's laws, enforced the king's justice, and made sure that the King's and religious taxes were paid on time. When disputes arose amongst the commoners you were the one who had the right to settle them in the court. When not carrying out these duties you amused yourself by hunting in the wilds, practising weapon sparring and horse racing. On feast days or visits from other nobles you sometimes arranged a small feast or some other kind of entertainment for the guests, including hiring the bard to sing and tell great stories about the past times. (Needs Lesser Noble for a father otherwise banner is not given.)}^^
str_story_job_merc|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, the whole world seemed to change around you. Being a slave, your adult life was full of misery and ill fate. Having to do all the hard menial tasks for your owners, you developed a very thick skin but also became very fast and somewhat strong. Sometimes your masters didn't give you any food so you learnt how to forage food from the nature to quell hunger. Your world was small and monotonous, where days were all the same. Rain and sun punished you in the long hours of slavering and your back ached from so much work, but you managed to live on. The cold took animals and people alike, but you always lived to see another dawn, though some of your fellow-sufferers were not as fortunate. When you had some free time, although that happened very rarely, it was spent with practising throwing rocks with a simple sling.^^
str_story_job_noble|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Your skills in martial arts were noticed by your local lord who was impressed to see a woman so well versed in handling weapons. He hired you to form a part of his retinue. You learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep rabble in order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won, also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past. The time was ripe for a new hero to emerge.:Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Your skills were duly noticed by your local lord who hired you to form a part of his retinue, you learned the power systems and struggles of the Westerosi folk who lay claim to the land, and how best to achieve such a living for yourself. Your lord saw to it you were trained in the most effective formations and how to best keep a rabble under order, as much for his own sake as for yours. Weapon sparring was done almost on a daily basis and you could say you felt as one with a plethora of different one-handed, two-handed and polearm weapons. When raids were successful there was plenty of loot to be divided amongst the warriors. You witnessed first-hand the brutal and often deceptive ways in which power was won also by listening to the songs and poems sung in the warm halls. Old heroes like Azor Ahai and the Last Hero were all but a heroic cry from a distant past and the time was ripe for a new hero to emerge.}^^
str_story_job_troubadour|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your exhibition, but you managed to survive on your music alone. As the years went by you became adept at playing to drunken crowds in numerous taverns. You became very well versed in talking anyone out of anything you wanted.^^
str_story_job_student|{reg11?Though the distinction felt sudden to you, somewhere along the way you had become a woman, and the whole world seemed to change around you. Being a wife to a free men meant you had it laid down easier then wives of other lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land you still had to do variety of tasks all peasants wives have to do. Your husband had to pay rent to his overlord and owed him labour services in exchange for the given land. When he was involved in war your husband answered his call as a foot soldier where he had to rely on his shield and a spear in the thick of battle. He often taught you how to fight and defend yourself in case he wasn't home in times of need. Hunting in the woods alone with your bow was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you looked for edible plants which you then cooked for the whole family. You spent a lot of time out in nature searching for special herbs that can heal wounds and the sick. :Though the distinction felt sudden to you, somewhere along the way you had become a man, and the whole world seemed to change around you. Being a free men meant you had it laid down easier then lower ranking peasants who had to do all the tasks by themselves. You owned some servants who helped you with your hard work, but since you didn't own a lot of land you still had to do a variety of tasks expected of all peasants. You had to pay rent to your overlord and owed him labour services in exchange for the land given to you. When he was involved in war you answered his call as a foot soldier where you had to rely on your shield and a spear in the thick of battle. Hunting in the woods alone with your bow and javelins was your favourite activity and it helped bring additional food to the table. When no animals were to be found in the forest you foraged for edible plants which were then cooked by your wife. You spent a lot of time out in nature and knew it's every secret. The great outdoors felt like home to you. In your pastimes you loved doing a variety of sports.}^^
str_story_job_peddler|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew you would be well-placed to start your own trading empire...^^
str_story_job_craftsman|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, and the whole world seemed to change around you. Being a craftsman you specialised as a smith, crafting tools and weapons of function and beauty out of minerals. Sometimes you were used as an engineer by a local lord when a bridge or a fortification needed to be built, this also shone through your carpentry skills. All the created weapons had to be tested by you, so wielding one handed weapons, two handed weapons and also polearms felt very natural to you. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.^^
str_story_job_poacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers and a bit of an honour loss, of course. When times were tough you foraged for food and got proficient in finding edible plants in the wild.^^
str_story_job_preacher|Though the distinction felt sudden to you, somewhere along the way you had become a {reg11?woman:man}, and the whole world seemed to change around you. When not working or studying in the Sept you packed your few belongings and went out into the world to spread the word of God. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked food, drink or shelter; the hospitality of the peasantry was always generous to a rising {reg11?woman:man} of God. Now and then locals would visit the Sept to purchase products made there. You were the one who sold the items to them. Another thing at which you really excelled at was healing injured and sick people. Many broken bones got healed, many souls remained in the bodies instead of venturing into God's hands. Carrying a staff and a bag of rocks made you feel safe in times when you were out of the Sept spreading the world of God.^^
str_story_reason_revenge|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood.^^
str_story_reason_death|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget the name that you can no longer bear to speak. All that remains now is to get a thicker skin so that such tragedies won't affect you so much and move on.^^
str_story_reason_wanderlust|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back.^^
str_story_reason_fervor|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or not. They will all know the glory of your God by the time you're done...^^
str_story_reason_disown|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the big wide world. Alone to sink or swim.^^
str_story_reason_greed|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, and feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it.^^
str_story_fos|You believe in one god who has seven faces often referred to as the seven faced god. This religion was brought to Westeros through the invasion of the Andals.
str_story_drowned_gods|You believe in a life of piracy. You are expected to raid, plunder and kill. Though it is frowned upon for women of this religion to do the same.
str_story_old_gods|The faith in which you follow, the Old Gods is more personal and less structured or elaborate than other religions.
str_story_rhllor|You worship the Lord of Light a single all powerful God. The Lord of Light is the God of Fire.^^
str_story_naturalleader|You are a Born Natural Leader and have the ability to rally your troops in even the most hopeless of battles.
str_story_warrior|You are strong and fearsome, being able to let rip huge roars in battle scaring anyone who dares to approach you.
str_story_no_trait|You are no one important and have no traits to mention.
str_spy_present|Your spy has infiltrated {s5}.
str_spy_not_present|You have no spy in {s5}.
str_spy_infiltrating|Your spy is infiltrating {s5}.
str_poison_well_desc|My {reg59?Lady:Lord}, I can use a potent poison called Tears of Lys that will disable a goodly number of the population.^If you so wish it, I could mix it into the well water at very little risk of discovery.^Though the poison will be highly diluted in the well, it should still disable anyone drinking it for at least a day, perhaps longer.^This poison is rare and expensive, so I shall require 5000 silver stags for expenses.
str_poison_cattle_desc|My {reg59?Lady:Lord}, the wealth of a village is not measured in silver stags, but in cattle.^If the herd was unfortunate enough to be inflicted with some unknown pox, the villagers could not pay their taxes.^Thus, their lord would be financially weakened.^I imagine it would take a village weeks to recoup such a devastating loss.^The cattle could acquire such a pox for a mere 2000 silver stags.
str_cause_unrest_desc|My {reg59?Lady:Lord}, the local populace are a brutish lot.^A subtle whispered rumour here and there could stir old grudges into all out rioting.^I can think of nothing more devastating for production and the economy.^Send me 2000 silver stags for expenses and I shall cause chaos and unrest throughout the populace!
str_poison_food_desc|My {reg59?Lady:Lord}, after leaving the local drinking establishment, I stumbled across a bit of useful information.^The grainery is old and run down and with a bit of work, plus 2000 silver stags for expenses, I'm sure all sizes of vermin could get into the food stocks.^The troops would have naught but rats to eat during an extended siege.
str_spy_captured|Your spy in {s5} was discovered and sent to the gallows!
str_entrench|Your army is currently entrenched.
str_camp_overrun| CAMP OVERRUN!!!
str_camp_loss|Your camp has been overrun by the enemy.^{s4} gold was looted from the coffers.^{s3}^{s5}^{s6}
str_siege_camp_complete|You have entrenched your position.
str_siege_camp_incomplete|Your siege camp defences are not yet complete.
str_siege_camp_none|Your siege camp is vulnerable to attack.
str_skirmisher_name|Skirmish Party
str_attack_party_question| {s7} will not attack {s9} for any less than {reg16} silver stags. Furthermore, the contract with {s7} will end after 16 hours, regardless of the outcome. Do you agree to pay?
str_no_cash|{s5} Only fools and thieves bargain with coin they do not possess!
str_no_duel|I am unable to consider your request at this time. I have more important matters to attend to.
str_player_king_message|As your King, I send this missive.
str_player_marshal_message|As the duly appointed marshal, I must exercise my right to request your obedience in this matter.
str_player_lord_message|To a fellow in arms I send this message.
str_missed_duel|You failed to meet {s1} for a duel, thus he wins by default. Your reputation has suffered as a result.
str_party_picker_title|Party Picker
str_party_picker_attack|Right click on the party you wish to have attacked, then select the context menu option shown.
str_peasant_trusted_friend|Your efforts to aid the peasants throughout the realm has gained you their trust and support. The King's of the land, however, now see you as a possible threat in the game of thrones.
str_peasant_patron_saint|The peasants of the land have proclaimed you their King. You have given them hope and courage. Many of them are now waiting to take up arms to aid you in your efforts to unite the free folk.
str_com_companions|Companions:
str_com_view_companions|View Companions
str_com_s0|{s0}
str_com_debug_1|Char picture for npc = {s0}, id =
str_com_debug_2|Click for troop: {s1}, id =
str_com_heroes| Heroes
str_com_morale_reg0|{s1}^^Morale: {reg0}
str_com_relation_reg12|{s1}^^Relation: {reg12}
str_camp_pillage| Enemy in Camp!
str_camp_pillage2| The enemy is in the camp and has accessed your treasure chest. They are looting your money!^{s4} stags was lost.
str_tactical_controls|Use the keyboard NUMBERS to select a division. Press 0 to select your entire force.^^Use F1-F4 to order selected divisions. Keep the F1 key down to place selected divisions. One may target an enemy division through this mechanism.^^Pressing the ENTER key often initiates an overhead Strategy Camera.^^Pressing the BACKSPACE key often initiates a Battle Command Display with 'radar.'
str_division_placement|When ONE division is selected, the centre of its front rank is placed at the spot indicated.^^When MANY divisions are selected, they are separated and spread out as if the player were standing at the spot indicated.^^One may memorize the placement of selected divisions relative to the player by pressing F2, F7. Default is infantry to the left, cavalry right, and ranged forward.
str_formations|The Advanced Formations on the Battle Menu are:^^- RANKS with best troops up front^- SHIELD WALL, ranks with shields in front and longer weapons in back^- WEDGE with best troops up front^- SQUARE in no particular order^- NO FORMATION^^Even in the last case, the player can make formations up to four lines by ordering Stand Closer enough times.
str_circunvalation_complete|Your men have worked hard and your defences are complete successfully stopping any food being received by land or sea.
str_circunvalation_incomplete|Your men are finishing constructing your defences.
str_puerto_complete|Closed port - this settlement can now no longer be entered by the sea.
str_puerto_incomplete|Your men are to buy-requisitioned ships and built war boats.
str_puerto_none|The enemy received food support in the form of merchant ships that docked in its port.
str_circunvalation_none|There are no defences in place. Men and supplies can enter and exit practically at will.^^
str_water_poison_im|Your men could throw dead rats in the wells and other water sources. That would make the population and the garrison sick.
str_cattle_kill_im|Your men could kill the cattle they have here and in nearby villages. That would drastically reduce their food reserves.^^Moreover, this would damage the prestige and income of the lord of this place.
str_people_morale_im|Your men could spread rumours, leave the dead bodies of some locals at night in the square, and sow dissension among the defenders. This could also bring some men from their garrison to us.
str_food_burn_im|Your men could burn their granaries. This would cause devastation in their food stocks.
str_give_order|So Order
str_no_money|You don't have enough money!
str_imod_plain|
str_imod_cracked|Cracked
str_imod_rusty|Rusty
str_imod_bent|Bent
str_imod_chipped|Chipped
str_imod_battered|Battered
str_imod_poor|Poor
str_imod_crude|Crude
str_imod_old|Old
str_imod_cheap|Cheap
str_imod_fine|Fine
str_imod_well_made|Well Made
str_imod_sharp|Sharp
str_imod_balanced|Balanced
str_imod_tempered|Tempered
str_imod_deadly|Deadly
str_imod_exquisite|Exquisite
str_imod_masterwork|Castle-forged
str_imod_heavy|Heavy
str_imod_strong|Strong
str_imod_powerful|Powerful
str_imod_tattered|Tattered
str_imod_ragged|Ragged
str_imod_rough|Rough
str_imod_sturdy|Sturdy
str_imod_thick|Thick
str_imod_hardened|Hardened
str_imod_reinforced|Reinforced
str_imod_superb|Superb
str_imod_lordly|Lordly
str_imod_lame|Lame
str_imod_swaybacked|Swaybacked
str_imod_stubborn|Stubborn
str_imod_timid|Timid
str_imod_meek|Meek
str_imod_spirited|Spirited
str_imod_champion|Champion
str_imod_fresh|Fresh
str_imod_day_old|Day Old
str_imod_two_day_old|Two Day Old
str_imod_smelling|Smelling
str_imod_rotten|Rotten
str_imod_large_bag|Large Bag
str_dplmc_gather_information|gather information
str_dplmc_conclude_non_agression|conclude a non-aggression treaty
str_dplmc_nearly_no|nearly no
str_dplmc_less_than_one_hundred|less than one hundred
str_dplmc_more_than_one_hundred|more than one hundred
str_dplmc_more_than_two_hundred|more than two hundred
str_dplmc_more_than_five_hundred|more than five hundred
str_dplmc_bring_gift|bring the gift
str_dplmc_exchange_prisoner|to exchange {s10} against {s11}
str_dplmc_has_been_set_free|{s7} has been set free.
str_dplmc_tax_very_low|very low
str_dplmc_tax_low|low
str_dplmc_tax_normal|normal
str_dplmc_tax_high|high
str_dplmc_tax_very_high|very high
str_dplmc_place_is_occupied_by_insurgents|The place is held by insurgents.
str_dplmc_relation_mnus_100_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_90_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_80_ns|{reg4?She:He} seems to be vengeful towards {s59}.
str_dplmc_relation_mnus_70_ns|{reg4?She:He} seems to be hateful towards {s59}.
str_dplmc_relation_mnus_60_ns|{reg4?She:He} seems to be hateful towards {s59}.
str_dplmc_relation_mnus_50_ns|{reg4?She:He} seems to be hostile towards {s59}.
str_dplmc_relation_mnus_40_ns|{reg4?She:He} seems to be angry towards {s59}.
str_dplmc_relation_mnus_30_ns|{reg4?She:He} seems to be resentful against {s59}.
str_dplmc_relation_mnus_20_ns|{reg4?She:He} seems to be grumbling against {s59}.
str_dplmc_relation_mnus_10_ns|{reg4?She:He} seems to be suspicious towards {s59}.
str_dplmc_relation_plus_0_ns|{reg4?She:He} seems to be indifferent to {s59}.
str_dplmc_relation_plus_10_ns|{reg4?She:He} seems to be cooperative towards {s59}.
str_dplmc_relation_plus_20_ns|{reg4?She:He} seems to be welcoming towards {s59}.
str_dplmc_relation_plus_30_ns|{reg4?She:He} seems to be favourable to {s59}.
str_dplmc_relation_plus_40_ns|{reg4?She:He} seems to be supportive to {s59}.
str_dplmc_relation_plus_50_ns|{reg4?She:He} seems to be friendly to {s59}.
str_dplmc_relation_plus_60_ns|{reg4?She:He} seems to be gracious to {s59}.
str_dplmc_relation_plus_70_ns|{reg4?She:He} seems to be fond of {s59}.
str_dplmc_relation_plus_80_ns|{reg4?She:He} seems to be loyal to {s59}.
str_dplmc_relation_plus_90_ns|{reg4?She:He} seems to be devoted to {s59}.
str_dplmc_s39_rival| He senses rivals in {s39}
str_dplmc_s41_s39_rival|{s41}, {s39}
str_dplmc_s40_love_interest_s39|{s40}. Aside from that his love interest is {s39}.
str_dplmc_s40_betrothed_s39|{s40}. Aside from that he is betrothed to {s39}.
str_dplmc_reputation_martial|It is said that {s46} is a martial person.
str_dplmc_reputation_debauched|It is said that {s46} is a debauched person.
str_dplmc_reputation_pitiless|It is said that {s46} is a pitiless person.
str_dplmc_reputation_calculating|It is said that {s46} is a calculating person.
str_dplmc_reputation_quarrelsome|It is said that {s46} is a quarrelsome person.
str_dplmc_reputation_goodnatured|It is said that {s46} is a good-natured person.
str_dplmc_reputation_upstanding|It is said that {s46} is an upstanding person.
str_dplmc_reputation_conventional|It is said that {s46} is a conventional person.
str_dplmc_reputation_adventurous|It is said that {s46} is an adventurous person.
str_dplmc_reputation_romantic|It is said that {s46} is a romantic person.
str_dplmc_reputation_moralist|It is said that {s46} is a moralist.
str_dplmc_reputation_ambitious|It is said that {s46} is an ambitious person.
str_dplmc_reputation_unknown|{s46}'s motivations are a closed book.
str_dplmc_s21__the_s5_is_bound_by_alliance_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has formed an alliance with the {s14}.{s18} It will degrade into a defensive pact in {reg1} days.
str_dplmc_s21__the_s5_is_bound_by_defensive_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a defensive pact with the {s14}.{s18} It will degrade into a trade agreement in {reg1} days.
str_dplmc_s21__the_s5_is_bound_by_trade_not_to_attack_the_s14s18_it_will_expire_in_reg1_days|{s21}^* The {s5} has agreed to a trade agreement with the {s14}.{s18} It will degrade into a non-aggression pact in {reg1} days.
str_dplmc_small|small
str_dplmc_medium|medium
str_dplmc_big|big
str_dplmc_elite|elite
str_dplmc_very_decentralized|very decentralized
str_dplmc_quite_decentralized|quite decentralized
str_dplmc_little_decentralized|a little decentralized
str_dplmc_neither_centralize_nor_decentralized|neither too centralized nor decentralized
str_dplmc_little_centralized|a little centralized
str_dplmc_quite_centralized|quite centralized
str_dplmc_very_centralized|very centralized
str_dplmc_very_plutocratic|very plutocratic
str_dplmc_quite_plutocratic|quite plutocratic
str_dplmc_little_plutocratic|a little plutocratic
str_dplmc_neither_aristocratic_nor_plutocratic|neither too aristocratic nor plutocratic
str_dplmc_little_aristocratic|a little aristocratic
str_dplmc_quite_aristocratic|quite aristocratic
str_dplmc_very_aristocratic|very aristocratic
str_dplmc_all_free|almost all free
str_dplmc_mostly_free|mostly free
str_dplmc_usually_free|usually free
str_dplmc_mixture_serfs|a mixture of serfs and freemen
str_dplmc_usually_serfs|usually serfs
str_dplmc_mostly_serfs|mostly serfs
str_dplmc_all_serfs|almost all serfs
str_dplmc_very_quantity|a vast number of soldiers
str_dplmc_great_quantity|very many soldiers
str_dplmc_good_quantity|many soldiers
str_dplmc_mediocre_quality|a mediocre quality
str_dplmc_good_quality|a good quality
str_dplmc_great_quality|a great quality
str_dplmc_very_quality|a very high quality
str_dplmc_s21_the_s8_declared_war_to_fulfil_pact|{s21}. The {s8} declared war to fulfil a pact
str_dplmc_very_laissez_faire|very laissez-faire
str_dplmc_quite_laissez_faire|quite laissez-faire
str_dplmc_little_laissez_faire|a little laissez-faire
str_dplmc_neither_mercantilist_nor_laissez_faire|neither particularly mercantile nor entirely laissez-faire
str_dplmc_little_mercantilist|a little mercantile
str_dplmc_quite_mercantilist|quite mercantile
str_dplmc_very_mercantilist|very mercantile
str_dplmc_s40_married_s39|{s40}. Aside from that {reg4?she:he} is married to {s39}.
str_dplmc_your_s11_s10|Your {s11}, {s10}
str_dplmc_reg6my_reg7spouse|{reg6?M:m}y {reg7?love:{husband/wife}}
str_dplmc_refuse_support_s43_named_s4|Support a {s43} like {s4}? I think not.
str_dplmc_comment_you_enfiefed_a_commoner_supportive|I understand that you have given {s51} to {s54}. Others may find this controversial, but I believe that {s54} will be an able governor, and that {reg4?she:he} will not let you down.
str_dplmc_sirmadame|{reg59?madam:ser}
str_dplmc_sirmadam|{reg59?madam:ser}
str_dplmc_my_lordlady|my {reg59?Lady:Lord}
str_dplmc_your_highness|your highness
str_dplmc_grandfather|grandfather
str_dplmc_grandmother|grandmother
str_dplmc_grandson|grandson
str_dplmc_granddaughter|granddaughter
str_dplmc_half_brother|half-brother
str_dplmc_half_sister|half-sister
str_dplmc_sister_wife|sister-wife
str_dplmc_co_husband|co-husband
str_dplmc_friend|friend
str_dplmc_ally|ally
str_s54_is_deceased|{s54} is deceased.
str_dplmc_political_explanation_original_lord|In this case, the fortress should go its original owner.
str_dplmc_s0_and_s1|{s0} and {s1}
str_money|You don't have enough stags!
str_hold|Drop the anchor and hold here!
str_skirmish|Skirmish with the enemy!
str_board|Close in and board the enemy ship!
str_numberofships|{reg60}
str_faction_relation_mnus_100_ns|nemesis
str_faction_relation_mnus_90_ns|implacable
str_faction_relation_mnus_80_ns|vengeful
str_faction_relation_mnus_70_ns|revengeful
str_faction_relation_mnus_60_ns|hateful
str_faction_relation_mnus_50_ns|angry
str_faction_relation_mnus_40_ns|resentful
str_faction_relation_mnus_30_ns|hostile
str_faction_relation_mnus_20_ns|grumbling
str_faction_relation_mnus_10_ns|suspicious
str_faction_relation_plus_0_ns|indifferent
str_faction_relation_plus_10_ns|acceptive
str_faction_relation_plus_20_ns|cooperative
str_faction_relation_plus_30_ns|favourable
str_faction_relation_plus_40_ns|supportive
str_faction_relation_plus_50_ns|friendly
str_faction_relation_plus_60_ns|gracious
str_faction_relation_plus_70_ns|fond
str_faction_relation_plus_80_ns|devoted
str_faction_relation_plus_90_ns|loyal
str_retreat_in_face_of_enemy|You disengage to find a better position to engage the enemy.^Your soldiers grumble.^Some even mutter about your apparent lack of courage when they think you can't hear them.
str_retreat_from_fortress|You order your troops to disengage.^Everyone moves out of bow shot of the fortress walls, and the enemy destroys the siege ladders.^Your troops are upset, after all the effort it took to get into position and prepare the attack, they are unhappy about leaving the fortress in the enemy's hands.
str_retreat_not_dead|You order your forces to disengage, judging the tactical situation to be hopeless.^Your force has lost this battle and your troops grumble loudly about your lack of nerve, some openly question your leadership, which requires you to take action to restore discipline within your ranks.
str_recruit_town|Recruit a young nobleman ({s11}) ({reg1})
str_player_50|Patrol
str_custom_reinforce|{reg0} {s1} have arrived from {s2}
str_s7_scouts|Scouts
str_s7_foragers|Foraging Party
str_s7_northern_picts|Northern Raiding Party
str_celtic_paganism|{s5} Religion
str_germanic_paganism|{s5} Religion
str_roman_christianity|{s5} Religion
str_celtic_christanity|{s5} Religion
str_raise_relation_with_village_tavern_built|Villagers of {s1} are happy! The building of the tavern increased their loyalty.
str_the_sun_rises|The sun rises.
str_the_sun_sets|The sun sets.
str_it_is_noon|It is noon.
str_it_is_midnight|It is midnight.
str_bandit_name_10|Maynard
str_bandit_name_11|Garizon
str_bandit_name_12|Fornio
str_bandit_name_13|Erreck
str_bandit_name_14|Godric
str_bandit_name_15|Dywen
str_bandit_name_16|Creylen
str_bandit_name_17|Hobb
str_bandit_name_18|Harmune
str_bandit_name_19|Loreth
str_bandit_name_20|Jasper
str_bandit_name_21|Ronnel
str_bandit_name_22|Reigan
str_bandit_name_23|Edric
str_bandit_name_24|Steffon
str_bandit_name_25|Bert
str_bandit_name_26|Rogar
str_bandit_name_27|Gwayne
str_bandit_name_28|Dareon
str_bandit_name_29|Derek
str_bandit_name_30|Glendon
str_bandit_name_31|Gregor
str_bandit_name_32|Hake
str_bandit_name_33|Othor
str_bandit_name_34|Orivel
str_bandit_name_35|Robin
str_bandit_name_36|Quillion
str_bandit_name_37|Shadrich
str_bandit_name_38|Symon
str_bandit_name_39|Timon
str_bandit_name_40|Lothar
str_bandit_name_41|Chai
str_bandit_name_42|Methyso
str_bandit_name_43|Vogarro
str_bandit_name_44|Vhalaso
str_bandit_name_45|Belicho
str_bandit_name_46|Garis
str_bandit_name_47|Urho
str_bandit_name_48|Dhazzar
str_bandit_name_49|Goghor
str_bandit_name_50|Aggar
str_bandit_name_51|Dagon
str_bandit_name_52|Drennan
str_bandit_name_53|Kromm
str_bandit_name_54|Lorren
str_bandit_name_55|Manfryd
str_bandit_name_56|Norjen
str_bandit_name_57|Rognar
str_bandit_name_58|Erich
str_bandit_name_59|Sigrin
str_bandit_name_60|Brandon Wull
str_bandit_name_61|Bannon
str_bandit_name_62|Jory
str_bandit_name_63|Chayle
str_bandit_name_64|Dalla
str_bandit_name_65|Thorren
str_bandit_name_66|Gariss
str_bandit_name_67|Garth
str_bandit_name_68|Shadd
str_bandit_name_69|Arthor
str_bandit_name_70|Timmet son of Timmet
str_bandit_name_71|Gunther son of Gurn
str_bandit_name_72|Crawn son of Calor
str_bandit_name_73|Conn son of Coratt
str_bandit_name_74|Jaggot
str_bandit_name_75|Morleo
str_bandit_name_76|Uvan
str_bandit_name_77|Galt
str_bandit_name_78|Torrek
str_bandit_name_79|Gurn
str_cog|Cog
str_warship|Warship
str_longship|Longship
str_galley|Galley
str_merchant|Merchant Ship
str_row_boat|Row Boat
str_trireme|Trireme
str_ship_wood_1|Oak
str_ship_wood_2|Pine
str_ship_wood_3|Ash
str_ship_name_1|Black Betha
str_ship_name_2|Bold Laughter
str_ship_name_3|Bold Wind
str_ship_name_4|Brightfish
str_ship_name_5|Cat
str_ship_name_6|dromonds
str_ship_name_7|Courageous
str_ship_name_8|Laughter
str_ship_name_9|Devotion
str_ship_name_10|Dog's Nose
str_ship_name_11|Dragonsbane
str_ship_name_12|Faithful
str_ship_name_13|Fury
str_ship_name_14|Golden Rose
str_ship_name_15|Great Kraken
str_ship_name_16|Godsgrace
str_ship_name_17|Harridan
str_ship_name_18|Horned Honor
str_ship_name_19|Huntress
str_ship_name_20|Kingslander
str_ship_name_21|Lance
str_ship_name_22|Laughing Lord
str_ship_name_23|Lioness
str_ship_name_24|Lionstar
str_ship_name_25|Piety
str_ship_name_26|Prayer
str_ship_name_27|Ramshead
str_ship_name_28|Red Claw
str_ship_name_29|Red Raven
str_ship_name_30|River Arrow
str_ship_name_31|Sceptre
str_ship_name_32|Sea Demon
str_ship_name_33|Seaflower
str_ship_name_34|Seahorse
str_ship_name_35|Seaswift
str_ship_name_36|Silence
str_ship_name_37|Stag of the Sea
str_ship_name_38|Storm Crow
str_ship_name_39|Swift Sword
str_ship_name_40|Sword Fish
str_ship_name_41|Talon
str_ship_name_42|Trident Three
str_ship_name_43|White Hart
str_ship_name_44|Wild Wind
str_ship_name_45|Wrath
str_ship_names_end|ship names end
str_cant_set_sail|You can't set sail. Your ships don't have room for {reg3} of your men.
str_ship_tutorial_0|In this tutorial, you will learn how to control a ship. Take your time to learn how to command your crew, so you will be able keep a cool head in fast-developing naval battles.^^(Click * K * to continue.)
str_ship_tutorial_1|In a naval battle, it often helps to get an overview.^^(Click * BACKSPACE * to get an overview.)
str_ship_tutorial_2|You can look around by moving the mouse or get your perspective back on your ship by clicking * BACKSPACE * again.^^(Click * K * if you want to continue.)
str_ship_tutorial_3|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!
str_ship_tutorial_4|If you want to make your ship move, you can give the crew the command to row. The more crew you have, the more speed you will gain through rowing.^^You can give commands to row forward, to row fast forward, to stay or to row backwards. Click the * UP * or the * DOWN * arrow key to switch between these commands.^^Your current command is represented by the arrows above and below the representation of your ship in the upper right corner of your display. Try to give different rowing commands!^^(Click * K * if you want to continue.)
str_ship_tutorial_5|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!
str_ship_tutorial_6|If you want to direct your ship, you can give a command to the helmsmen. You can give commands to row straight, starboard, hard starboard, port or hard port. Click the * LEFT * or the * RIGHT * arrow key to switch between these commands.^^Your current command is represented by the arrows to the right and left of the representation of your ship in the upper right corner of your display. Try to give different helmsman commands!^^(Click * K * if you want to continue.)
str_ship_tutorial_7|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!
str_ship_tutorial_8|If there is favourable wind, you can give the command to set the sail, but if you are in a head wind, you should give the command to reef the sail. Click * ENTER * to toggle between these commands. Your current command is represented by the sail of the representation of your ship in the upper right corner of your display. Your current position to the wind is represented by the blue flag. Try to give the command to set or reef the sail!^^(Click * K * if you want to continue.)
str_ship_tutorial_9|Now you know the basic commands you need to control a ship. If you want to board an enemy ship in a naval battle, just try to catch it, and your crew will do the rest.^^For now, take your time to try out your ship. When you are done, land your ship at the beach where you started!
str_good_news_our_foragers_found_much_meat|Good news! Our foragers found much meat.
str_our_foragers_have_returned_after_getting_some_food|Our foragers have returned after getting some food in nearby villages, but the villagers are upset with us.
str_bad_news_our_foragers_didnt_find_food_today|Bad news! Our foragers didn't find food today.
str_very_bad_news_our_foragers_were_attacked|Very bad news! Our foragers were attacked by angry villagers, and we lost two to four men.
str_your_scouts_are_exploring_enemy_territory|Your scouts are exploring enemy territory.
str_very_bad_news_our_scouts_were_attacked|Very bad news! Our scouts were attacked, and we lost two to four men.
str_s12s15_dominates_its_weaker_neighbor_s16|{s12}{s15} attempts to dominate {reg4?her:his} weaker neighbour {s16}.
str_s12s15_acts_to_drive_the_people_of_s16_and_their_like_out_of_the_isles|{s12}{s15} acts to destroy the people of {s16} and any houses loyal to their liege!
str_trakay_radz_descr|The elder gave you a piece of advice, to ask the townsfolk of {s10} about the monk.
str_monk_in_the_tavern|In the words of the townsfolk, the monk haunts the local pubs. You had best wait for him here.
str_aoe_healing|Healing... As standard-bearer, you increase morale of men nearby
str_bry_1|A World of Ice and Fire^^^^^^ If you wish to survive in this world, I recommend that you listen carefully...
str_bry_2|Westeros, Dark times has befell this once fine land, pushing this continent once again into turmoil. Filled with the rotting smell of death whilst rivers flow red from blood of fallen foes and tortured victims.
str_bry_3|To the north of this vast continent is King Robb Stark. Lord of Winterfell and head of House Stark. Called by his bannermen he is now ruling and declared King of the North. At war with the Lannisters and King Joffrey he seeks out King's Landing to the south.^ Although the Lannisters are ruled by Lord Tywin Lannister, King's Landing is ruled by King Joffrey Baratheon, currently the King of the Seven Kingdoms, King of the Andals, the Rhoynar, the First Men and Protector of the Realm. King Joffrey is said to be arrogant and sadistic, described by Tyrion Lannister as a vicious idiot of a king.
str_bry_4|In order to bolster their influence and forces the Lannisters proposed an alliance with Prince Doran Nymeros Martell of Dorne and head of House Martell. They accepted Lord Tywin's offer of marriage between Myrcella Baratheon and Trystane Martell that in return they shall be granted Ser Gregor Clegane's head and a small seat on the council.
str_bry_5|Located in the Vale, an isolated mountainous part of Westeros sits Lord Robin, Defender of the Vale and Warden of the east. Lord Robin is a small boy and the only surviving child and heir of Lord Jon Arryn. At this time House Arryn are neutral in the war.
str_bry_6|Heading south Lord Mace Tyrell, Warden of the South, High Marshal of the Reach and Lord of Highgarden has decided to back King Renly to sit the Iron Throne.
str_bry_7|King of Salt and Rock, Son of the Sea Wind and Lord Reaper of Pyke is King Balon Greyjoy ruling on the Iron Islands ready to invade the north.^King Stannis Baratheon the First of His Name. The King in the Narrow Sea, Lord of Dragonstone, Lord Paramount of the Stormlands and King of Westeros is ruling in the east. King Stannis recently sent out ravens to the realm claiming King Joffrey Baratheon is not the rightful heir of Robert Baratheon but the son of Ser Jaime Lannister..
str_bry_8|This turmoil continues past the shores of Westeros and across the Narrow Sea into Essos, a continent plagued by nomadic warriors the Dothraki Hordes known as Khalasars!...
str_bry_9|The Dothraki take what they need through pillage and plunder and are said to dis-trust the oceans because their horses will not drink from it. Rape is rife in these parts and one would do well to stay well away...^^Welcome to the Game of Thrones and lets hope your adventures lead to better ends than that of most folk within the continents of Westeros and Essos!^^^CREDITS and CONTRIBUTIONS:^^Produno - Director, Coder, 3D Artist, Scener, putting everything together.^Brytenwalda Team for the original base module^^Viking Conquest team for much of the updated code used from Brytenwalda.^Cbowd36 - Some 3D models.^The Dark Robin - Some Free cities troop trees.^Thanewulfgharn - Some models and textures.^Jaakko - Great sept of baelor exterior. Dreadfort scene props.^Hurleur.^Hiner - Winterfell, Lannisport and Pyke scenes (slightly modified by me - Produno).^Khamukhamu - Wights textures. Testing.^Count of Flanders - Various armours.^Bilwit - Various armours.^Robzombies18.^Oliver Qvist - 3D models.^TheLoneWolf1 - 3D models - many of the unique map icons.^Art of Justice - code plus 2D Art.^La Grandmaster - Code.^cghopk - Models.^Lumos - Varys quest code (modified by me) plus general help and being an awesome guy.^Tajulek - Scenes.^CNKOMOP - Unsullied model and texture.^Rigadoon - Some of the Greyjoy armours.^Azsouth - testing.^Gokiller - Scenes: King's Landing, Riverrun, Storms End, Braavos. All modified by me.^OSP Items:^Narf. - Armour packs^FantasyWarrior.^LAV.^Al Mansur.^Adorno.^Jaakko.^Delzaros.^TLD Team.^GoT OSP pack. Creditors shown below.^Sarega.^Legionnaire.^Yarogleka.^HunterWolf.^bomber.^Radamate.^dezz spb.^Gleb ushkuynikov.^dimanas.^Mark7.^xxxxARESxxxx.^RS1105252.^Supersonic.^akdesign.^Slytacular.^Njunja.^Xenoargh.^AndyYa. - Three Cards Game.^Cozur - Allowing the use of some modified items from Bilwit^Lord Goodfella - Some ingame music.^^^robercik8211 - Casterly Rock Scene.^cakeflirty - Dragon Neck scene.^Jacobhinds - Moral Code.^UnlceSamuel - Lots of text fixes.^Moose - Scenes: Castle Black.^Akathir - Scenes: Myr, Lorath^Wollythemodder - Scenes: Lys, Lorath.^Mikeboix - Scenes: White Harbour^Kraggrim - Many armours and textures^A HUGE THANKS AND SPECIAL MENTION TO ALL THE DONATORS^Kazansky22^Bersia^Ivanov Ivan^robertidaniel - payed for many of the armours in the game.^Olof Noaksson^loren sinclaire^Shane^Terrence Smith^Eric^Tamas Torok^Sam Leicester^Joshua Farris^Dylan Coram^Saul Karath^anonymau5^William Ray^Reed Matter^Badg3r21^David M Moran^All the testers that's helped to test the game and post bugs on our forums @ www.aworldoficeandfire.co.uk/Forums^Many many others. If you think I've left you out then please let me know.
str_bry_10|.
str_bry_11|Game of Thrones background:
str_bry_12|A Game of Thrones is a TV series based on the books written by George R.R. Martin.^The first book was published on the 6th of August 1996 and the TV series was first aired by HBO in April 2011.^This mod covers sources from both the books and the TV series.
str_lcn_faction|He is loyal to {s41}.
str_lcn_stats|Renown: {reg60}. Controversy: {reg61}.
str_lcn_prompt|Enter your personal notes on {s41}:
str_none|none
str_january_reg1_reg2_v2|{reg1} of the First Turn, {reg2}
str_february_reg1_reg2_v2|{reg1} of the Second Turn, {reg2}
str_march_reg1_reg2_v2|{reg1} of the Third Turn, {reg2}
str_april_reg1_reg2_v2|{reg1} of the Fourth Turn, {reg2}
str_may_reg1_reg2_v2|{reg1} of the Fifth Turn, {reg2}
str_june_reg1_reg2_v2|{reg1} of the Sixth Turn, {reg2}
str_july_reg1_reg2_v2|{reg1} of the Seventh Turn, {reg2}
str_august_reg1_reg2_v2|{reg1} of the Eighth Turn, {reg2}
str_september_reg1_reg2_v2|{reg1} of the Ninth Turn, {reg2}
str_october_reg1_reg2_v2|{reg1} of the Tenth Turn, {reg2}
str_november_reg1_reg2_v2|{reg1} of the Eleventh Turn, {reg2}
str_december_reg1_reg2_v2|{reg1} of the Twelfth Turn, {reg2}
str_capitan_mode_started|Exploration Round: Recognise the ground and kill the enemy champions. In the next round your troops will come!
str_capitan_mode_started2|War Round! Lead your troops to victory!
str_lordsbattle_note|This is a variant of native battle system which recognizes the leadership of bots in battle.
str_armamento_pesado|Buy heavy armour - It will provide medium and heavy infantry when choosing the composition of your army in the inventory menu.
str_acceso_caballeria|Buy horses - It will provide medium and heavy cavalry when choosing the composition of your army in the inventory menu.
str_buy_tropas|My Lord, choose your army:
str_nopuedes_comprar|You are not lord or captain and^ you can't choose troops.
str_numero_hombres|Number of warriors to hire:
str_initial_gold_multiplierboth|Basic gold both teams (%):
str_initial_gold_multipliert1|Team 1 Extra gold for troop wages (%):
str_initial_gold_multipliert2|Team 2 Extra gold for troop wages (%):
str_choose_a_captain|Choose a troop class:^^> Captains and lords represent the leaders of armies. Have access^to quality weapons and armies. Those who choose to be leaders^should appoint a king to lead them in battle.^^> Elite warriors represent the most prestigious army troops.^Choosing this range you can be the standard bearer, musician,^explorer, messenger, an adviser or bodyguard of a captain^among other things.^---------------------------------------------
str_your_men_break_off_the_siege_of_s10_to_follow_you|Your men break off the siege of {s10} to follow their liege.
str_if_you_get_too_far_from_s10_your_siege_will_end|If you get too far from {s10}, your siege will end.
str_you_dont_have_enough_money_to_continue_training_troops_at_s10|You don't have enough money in your treasury to continue training troops at {s10}.
str_at_s10_has_promoted_reg5_reg6s8_to_s9s6_to_s7|at {s10} has promoted {reg5} {reg6?{s8} to {s9}:{s6} to {s7}}.
str_you_need_to_improve_your_refuge_first|Improve your settlement first.
str_you_have_suffered_a_serious_injury_to_your|You have suffered a serious injury to your
str_it_will_be_permanent_in_reg1_days|It will become permanent in {reg1} days.
str_it_will_be_cured_in_reg1_days|It will heal in {reg1} days.
str_go_to_the_lords_hall_s1|Visit the lord's hall{s1}
str_qp1_quest_desc_tournament_invited_by_s9_to_s13|You have been invited by {s9} to attend the tournament being held in {s13}. Turning down this invitation would be frowned upon.
str_qp1_quest_desc_tournament_held_by_s9_to_s13|You heard of a tournament being hosted by {s9} in the town of {s13}. This would prove an excellent opportunity to prove your worth in these lands.
str_qp1_tournaments_invited_by_s8_to_s12|Your commander hands you a sealed scroll delivered by a raven. Within you find a formal invitation from {s8} to attend a tournament which is to be held in {s12}.
str_qp1_tournaments_held_by_s8_in_s12|During your day's travel, you pass a lone warrior travelling towards {s12}. From him you learn that there will be a tournament held in the town by {s8}.
str_beginner|Beginner
str_normal|Normal
str_hardcore|Hardcore
str_recruitment|Recruitment:
str_levelling|Levelling:
str_budget|Budget:
str_stamina|Stamina:
str_whitewalker_invasion|White Walkers do not invade:
str_gear_affects_skills|Gear affects skills:
str_resting_morale|Rest improves morale:
str_insane_difficult|Insane difficulty:
str_gore|Gore:
str_disable_scenic_menu|Disable scenic menu:
str_shield_bash|Shield bash:
str_disable_complex_formations|Disable complex formations:
str_have_formations_face_enemy|Auto turn army to face enemy:
str_players_enemies_only_attack|Player's enemies only attack:
str_music_in_battles|Replace music in battles:
str_charge_animation|Enable charge animation in battle:
str_shot_distance|Display projectile distance travelled:
str_damage_to_player|Player damage:
str_damage_to_lords|Hero damage:
str_damage_dealt_from_lords|Hero damage dealt:
str_damage_to_friends|Friends damage:
str_combat_ai|Combat AI:
str_campaign_ai|Campaign AI:
str_movement_and_combat_speed|Tactical Speed:
str_battle_size|Battle size:
str_difficulty_setting|Difficulty Setting
str_realism_feature|Realism Feature
str_special_setting|Special Setting
str_formation_feature|Formation Setting
str_performance_feature|Performance Setting
str_battle_size_text|Limits the maximum amount of troops on a battlefield at once. If you experience low performance in big battles, you should try to reduce the battle size. A battle size above the engine maximum of 300 could cause problems.^^For additional settings, you can try the Video Options, available in the game's main menu, or accessible during the game by pressing ESC.
str_this_setting_affects_all|This setting affects the player and all game characters.
str_0x02|1
str_0x03|2
str_0x04|3
str_0x05|4
str_0x06|5
str_0x07|6
str_0x08|7
str_0x09|8
str_0x0a|9
str_0x0b|0
str_0x1e|A
str_0x30|B
str_0x2e|C
str_0x20|D
str_0x12|E
str_0x21|F
str_0x22|G
str_0x23|H
str_0x17|I
str_0x24|J
str_0x25|K
str_0x26|L
str_0x32|M
str_0x31|N
str_0x18|O
str_0x19|P
str_0x10|Q
str_0x13|R
str_0x1f|S
str_0x14|T
str_0x16|U
str_0x2f|V
str_0x11|W
str_0x2d|X
str_0x15|Y
str_0x2c|Z
str_0x52|Numpad 0
str_0x4f|Numpad 1
str_0x50|Numpad 2
str_0x51|Numpad 3
str_0x4b|Numpad 4
str_0x4c|Numpad 5
str_0x4d|Numpad 6
str_0x47|Numpad 7
str_0x48|Numpad 8
str_0x49|Numpad 9
str_0x45|Num Lock
str_0xb5|Numpad DIV
str_0x37|Numpad MUL
str_0x4a|Numpad MIN
str_0x4e|Numpad PLUS
str_0x9c|Numpad ENTER
str_0x53|Numpad DEL)
str_0xd2|Insert
str_0xd3|Delete
str_0xc7|Home
str_0xcf|End
str_0xc9|Page Up
str_0xd1|Page Down
str_0xc8|Up
str_0xd0|Down
str_0xcb|Left
str_0xcd|Right
str_0x3b|F1
str_0x3c|F2
str_0x3d|F3
str_0x3e|F4
str_0x3f|F5
str_0x40|F6
str_0x41|F7
str_0x42|F8
str_0x43|F9
str_0x44|F10
str_0x57|F11
str_0x58|F12
str_0x39|Space Bar
str_0x1c|Enter
str_0x0f|Tab
str_0x0e|Backspace
str_0x1a|[
str_0x1b| ]
str_0x33| <
str_0x34| >
str_0x35| ?
str_0x2b|\
str_0x0d| =
str_0x0c| --
str_0x27|Semicolon
str_0x28|Apostrophe
str_0x29|Tilde
str_0x3a|Caps Lock
str_0x2a|Left Shift
str_0x36|Right Shift
str_0x1d|Left Ctrl
str_0x9d|Right Ctrl
str_0x38|Left Alt
str_0xb8|Right Alt
str_0xe0|Left Click
str_0xe1|Right Click
str_0xe2|Mouse Button 3
str_0xe3|Mouse Button 4
str_0xe4|Mouse Button 5
str_0xe5|Mouse Button 6
str_0xe6|Mouse Button 7
str_0xe7|Mouse Button 8
str_0xee|Scroll Up
str_0xef|Scroll Down
str_key_no1|Camera Forward
str_key_no2|Camera Backward
str_key_no3|Camera Turn Right
str_key_no4|Camera Turn Left
str_key_no5|Camera Up
str_key_no6|Camera Down
str_key_no7|Next BOT
str_key_no8|Prev BOT
str_key_no9|Toggle Camera Mode
str_key_no10|Select Order 7
str_key_no11|Select Order 8
str_key_no12|Select Order 9
str_key_no13|Select Order 10
str_key_no14|Spear Brace
str_key_no15|Call Horse
str_key_0|0
str_key_1|1
str_key_2|2
str_key_3|3
str_key_4|4
str_key_5|5
str_key_6|6
str_key_7|7
str_key_8|8
str_key_9|9
str_key_a|A
str_key_b|B
str_key_c|C
str_key_d|D
str_key_e|E
str_key_f|F
str_key_g|G
str_key_h|H
str_key_i|I
str_key_j|J
str_key_k|K
str_key_l|L
str_key_m|M
str_key_n|N
str_key_o|O
str_key_p|P
str_key_q|Q
str_key_r|R
str_key_s|S
str_key_t|T
str_key_u|U
str_key_v|V
str_key_w|W
str_key_x|X
str_key_y|Y
str_key_z|Z
str_key_numpad_0|Numpad 0
str_key_numpad_1|Numpad 1
str_key_numpad_2|Numpad 2
str_key_numpad_3|Numpad 3
str_key_numpad_4|Numpad 4
str_key_numpad_5|Numpad 5
str_key_numpad_6|Numpad 6
str_key_numpad_7|Numpad 7
str_key_numpad_8|Numpad 8
str_key_numpad_9|Numpad 9
str_key_num_lock|Num lock
str_key_numpad_slash|Numpad slash
str_key_numpad_multiply|Numpad multiply
str_key_numpad_minus|Numpad minus
str_key_numpad_plus|Numpad plus
str_key_numpad_enter|Numpad enter
str_key_numpad_period|Numpad period
str_key_insert|Insert
str_key_delete|Delete
str_key_home|Home
str_key_end|End
str_key_page_up|Page up
str_key_page_down|Page down
str_key_up|Up
str_key_down|Down
str_key_left|Left
str_key_right|Right
str_key_f1|F1
str_key_f2|F2
str_key_f3|F3
str_key_f4|F4
str_key_f5|F5
str_key_f6|F6
str_key_f7|F7
str_key_f8|F8
str_key_f9|F9
str_key_f10|F10
str_key_f11|F11
str_key_f12|F12
str_key_space|Space
str_key_escape|Escape
str_key_enter|Enter
str_key_tab|Tab
str_key_back_space|Back space
str_key_open_braces|Open braces
str_key_close_braces|Close braces
str_key_comma|Comma
str_key_period|Period
str_key_slash|Slash
str_key_back_slash|Back slash
str_key_equals|Equals
str_key_minus|Minus
str_key_semicolon|Semicolon
str_key_apostrophe|Apostrophe
str_key_tilde|Tilde
str_key_caps_lock|Caps lock
str_key_left_shift|Left shift
str_key_right_shift|Right shift
str_key_left_control|Left control
str_key_right_control|Right control
str_key_left_alt|Left alt
str_key_right_alt|Right alt
str_wounds|Wounds:
str_blood_loss|Blood loss:
str_quantity_bandit_parties|Bandit Parties:
str_whitewalkers_invade_text|White Walker Invasion:
str_game_difficulty_warning|Game Difficulty Warning
str_game_difficulty_warning_desc|At the current Campaign AI level, {s1} of the bandit parties will be stronger than the player's upon spawning. They will have up to {reg1} troops.^^Reset that level from the ESC options menu if desired. Deserters will not be affected, and sea based bandits always start with a minimum of one ship (30 men).
str_player_division|Player division:
str_poll_cooldown|Delay between polls (seconds)
str_polls_disabled_for_reg1|Polls are disabled for {reg1} seconds.
str_poll_cooldown_is_now_reg1|Delay between polls is now set to {reg1} seconds.
str_poll_change_gametype|{s0} started a poll to change game type to {s1}.
str_poll_to_change_gametype|Poll to change game type to {s1}: 1 = Accept, 2 = Decline
str_make_gametype_voteable|Allow polls to change game type
str_changing_gametype_is_voteable|Changing gametype is voteable.
str_changing_gametype_is_not_voteable|Changing gametype is not voteable.
str_bodyguard|Bodyguards:
str_fall_backwards|Player Stumbling:
str_weapon_break|Damageable Equipment:
str_no_suit_religion|You can't possibly think of marrying into my family since you do not even believe in the same gods! Convert first, then we may discuss this topic again.

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最終更新:2023年01月29日 01:17