dlga_start:mercenary_tavern_talk|Do you have a need for sellswords, my friend? {reg3?Me and {reg4?{reg3} of my mates:one of my mates} are:I am} looking for a master. We'll join you for {reg5} coins.
dlga_start:mercenary_after_recruited|Any orders?
dlga_mercenary_after_recruited:mercenary_after_recruited_2|Make your preparations. We'll be moving at dawn.
dlga_mercenary_after_recruited:mercenary_after_recruited_2.1|Take your time. We'll be staying in this town for a while.
dlga_mercenary_after_recruited_2:close_window|As you say. We'll be ready when you tell us to leave.
dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire|All right. I will hire all of you. Here is {reg5} coins.
dlga_mercenary_tavern_talk:mercenary_tavern_talk_hire.1|All right. But I can only hire {reg6} of you. Here is {reg5} coins.
dlga_mercenary_tavern_talk_hire:close_window|{s17}
dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead|That sounds good. But I can't afford to hire any more {reg65?soldiers:men} right now.
dlga_tavern_mercenary_cant_lead:close_window|That's a pity. Well, {reg3?we will:I will} be lingering around here for a while, if you need to hire anyone.
dlga_mercenary_tavern_talk:tavern_mercenary_cant_lead.1|That sounds good. But I can't lead any more {reg65?soldiers:men} right now.
dlga_mercenary_tavern_talk:close_window|Sorry. I don't need any other men right now.
dlga_start:trainer_intro_1|Good day to you {lad/lass}. You look like another adventurer who has come to try {his/her} chance in these lands. Well, trust my word, you won't be able to survive long here unless you know how to fight yourself out of a tight spot.
dlga_trainer_intro_1:trainer_intro_2|Thank you for your advice. This place looks like a training field. Maybe I can learn about fighting here?
dlga_trainer_intro_2:trainer_intro_3|Indeed you can. I am a veteran soldier... fought a good deal in the wars in my time. But these days, I train young novices in this area. I can find you some opponents to practice with if you like. Or if you have any questions about the theory of combat, feel free to ask.
dlga_trainer_intro_3:trainer_intro_4a|Yes, I do have a few questions.
dlga_trainer_intro_3:trainer_intro_4b|Actually, I can move on to practice.
dlga_trainer_intro_4a:trainer_talk_combat|Well, ask anything you like.
dlga_trainer_intro_4b:trainer_practice_1|Good. It's good to find someone eager for practice. Let's see what you will do.
dlga_start:trainer_practice_1|That was a good fight.
dlga_start:trainer_practice_1.1|Ha! Looks like you've developed a bit of a limp there. Don't worry, even losses have their value, provided you learn from them. Shake the stars out of your eyes and get back in there. There's no other way to win.
dlga_start:trainer_talk|Good day. Ready for some training today?
dlga_trainer_pretalk:trainer_talk|Ah, are you ready for some training?
dlga_trainer_talk:trainer_practice_1|I am ready for some practice.
dlga_trainer_talk:trainer_combat_begin|First, tell me something about combat...
dlga_trainer_talk:close_window|I need to leave now. Farewell.
dlga_trainer_combat_begin:trainer_talk_combat|What do you want to know?
dlga_trainer_combat_pretalk:trainer_talk_combat|What else do you want to know?
dlga_trainer_talk_combat:trainer_explain_defense|Tell me about defending myself.
dlga_trainer_talk_combat:trainer_explain_attack|Tell me about attacking with weapons.
dlga_trainer_talk_combat:trainer_explain_horseback|Tell me about fighting on horseback.
dlga_trainer_talk_combat:trainer_pretalk|I guess I know all the theory I need. Let's talk about something else.
dlga_trainer_explain_defense:trainer_explain_defense_2|Good question. The first thing you should know as a fighter is how to defend yourself. Keeping yourself out of harm's way is the first rule of combat, and it is much more important than giving harm to others. Everybody can swing a sword around and hope to cut some flesh, but only those fighters that are experts at defense live to tell of it.
dlga_trainer_explain_defense_2:trainer_explain_defense_3|Now. Defending yourself is easiest if you are equipped with a shield. Just block with your shield. [Hold down the right mouse button to defend yourself with the shield.] In this state, you will be able to deflect all attacks that come from your front. However, you will still be open to strikes from your sides or your back.
dlga_trainer_explain_defense_3:trainer_explain_defense_4|What if I don't have a shield?
dlga_trainer_explain_defense_4:trainer_combat_pretalk|Then you will have to use your weapon to block your opponent. This is a bit more difficult than defending with a shield. Defending with a weapon, you can block against only ONE attack direction. That is, you block against either overhead swings, side swings or thrusts. Therefore you must watch your opponent carefully and start to block AFTER he starts his attack. In this way you will be able to block against the direction of his current attack. If you start to block BEFORE he makes his move, he may just attack in another direction than the one you are blocking against and score a hit.
dlga_trainer_explain_attack:trainer_explain_attack_2|Good question. Attacking is the best defence, they say. A tactic many fighters find useful is taking an offensive stance and readying your weapon for attack, waiting for the right moment for swinging it. [You can ready your weapon for attack by pressing and holding down the left mouse button.]
dlga_trainer_explain_attack_2:trainer_explain_attack_3|That sounds useful.
dlga_trainer_explain_attack_3:trainer_explain_attack_4|It is a good tactic, but remember that, your opponent may see that and take a defensive stance against the direction you are swinging your weapon. If that happens, you must break your attack and quickly attack from another direction [You may cancel your current attack by quickly tapping the right mouse button].
dlga_trainer_explain_attack_4:trainer_explain_attack_5|If my opponent is defending against the direction I am attacking from, I will break and use another direction.
dlga_trainer_explain_attack_5:trainer_combat_pretalk|Yes, selecting the direction you swing your weapon is a crucial skill. There are four main directions you may use: right swing, left swing, overhead swing and thrust. You must use each one wisely. [to control your swing direction with default controls, move your mouse in the direction you want to swing from as you press the left mouse button].
dlga_trainer_explain_horseback:trainer_combat_pretalk|Very good question. A horse may be a warrior's most powerful weapon in combat. It gives you speed, height, power and initiative. A lot of deadly weapons will become even deadlier on horseback. However you must pay particular attention to horse-mounted enemies couching their lances, as they may take down any opponent in one hit. [To use the couched lance yourself, wield a lance or similar weapon, and speed up your horse without pressing attack or defense buttons. after you reach a speed, you'll lower your lance. Then try to target your enemies by maneuvering your horse.]
dlga_trainer_practice_1:trainer_practice_1|I train novices in four stages, each tougher than the one before. To finish a stage and advance to the next one, you have to win three fights in a row.
dlga_trainer_practice_1:novicemaster_are_you_ready|You have passed all stages of training. But if you want you can still practice. Are you ready?
dlga_trainer_practice_1:trainer_practice_1.1|Way to go {lad/lass}. With this victory, you have advanced to the next training level. From now on your opponents will be regular fighters, not the riff-raff off the street, so be on your toes.
dlga_trainer_practice_1:trainer_practice_1.2|Way to go {lad/lass}. Welcome to the third training level. From now on your opponents will be veteran fighters; soldiers and arena regulars and the like. These guys know some dirty tricks, so keep your defense up.
dlga_trainer_practice_1:trainer_practice_1.3|You've got the heart of a champion, {lad/lass}, and the sword arm to match. From now on your opponents will be champion fighters. These are the cream of the crop, the finest warriors I have trained. If you can best three of them in a row, you will join their ranks.
dlga_trainer_practice_1:novicemaster_finish_training|It does my heart good to see such a promising talent. You have passed all tiers of training. You can now tell everyone that you have been trained by the master of the training field.
dlga_novicemaster_finish_training:novicemaster_finish_training_2|Thank you master.
dlga_novicemaster_finish_training_2:close_window|I wish you good luck in the tourneys. And, don't forget, if you want to practice your swordwork anytime, just come and say the word.
dlga_trainer_practice_1:novicemaster_are_you_ready.1|Your next opponent will be a {s9}. You need to win {reg8} more fights in a row to advance to the next stage. Are you ready?
dlga_novicemaster_are_you_ready:novicemaster_ready_to_fight|Yes I am.
dlga_novicemaster_ready_to_fight:close_window|Here you go then. Good luck.
dlga_novicemaster_are_you_ready:novicemaster_not_ready|Just a minute. I am not ready yet.
dlga_novicemaster_not_ready:close_window|Hey, You will never make it if you don't practice.
dlga_start:septon_talk|Peace of the Father to you. I am a septon, a servant of the Seven.
dlga_septon_pretalk:septon_talk|The Warrior guard you, {playername}. What can his humble servant do for you?
dlga_septon_talk:septon_ayuda|I am but a sinner, septon, and I need your help.
dlga_septon_talk:septon_ayuda.1|I do not follow the Seven, but I would dearly like to learn more about the Faith.
dlga_septon_talk:close_window|I have other matters to attend to.
dlga_septon_ayuda:septon_ayuda2|Oh, well. I pray for you {playername}, for the Father to forgive your sins. If it is your wish, I can pray for you and any men sworn to you, and have my congregation join me, that the Warrior may better hear us. But the Warrior will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this town, to be known as a pious and just man, you might make a large donation to the local sept. The populace of {s60} will surely praise your name.
dlga_septon_ayuda2:septon_pretalk|I have sinned. I will donate 300 coins.
dlga_septon_ayuda2:septon_pretalk.1|I have sinned greatly. I will donate 500 coins.
dlga_septon_ayuda2:septon_pretalk.2|Actually, never mind.
dlga_start:high_septon_talk|Peace of the Father to you my friend. I am the High Septon, and I speak for the Seven themselves.
dlga_high_septon_pretalk:high_septon_talk|The Mother bless you, {playername}. What can I do for you?
dlga_high_septon_talk:high_septon_ayuda|I am but a sinner, Your Holiness, and I need your forgiveness.
dlga_high_septon_talk:high_septon_ayuda.1|I do not follow the Faith, but I would like to learn more of it.
dlga_high_septon_talk:close_window|I have other matters to attend to.
dlga_high_septon_ayuda:high_septon_ayuda2|I will pray for you {playername}, so the Father might forgive your sins and the Mother grant you peace. If it is your wish, I can order the septs in King's Landing to pray for you and any men sworn to you, and even have the court join me, that the Father may better hear us. But he will surely hear you better where you to make a small donation to the Faith. Or if you wish to improve your reputation in this land, to be known as a pious and just man, you might make a large donation to the Great Sept of Baelor. The populace of {s60} will surely praise your name, and word of your great generosity will spread to the countryside.
dlga_high_septon_ayuda2:high_septon_pretalk|I have sinned. I will donate 500 coins.
dlga_high_septon_ayuda2:high_septon_pretalk.1|I have sinned greatly. I will donate 1000 coins.
dlga_high_septon_ayuda2:high_septon_pretalk.2|Actually, never mind.
dlga_start:drowned_god_talk|I am a servant of the Drowned God.
dlga_drowned_god_pretalk:drowned_god_talk|What is dead may never die, but rises again, harder and stronger.
dlga_drowned_god_talk:drowned_god_ayuda|What is dead may never die, but rises again, harder and stronger.
dlga_drowned_god_talk:drowned_god_ayuda.1|I know nothing of this Drowned God.
dlga_drowned_god_talk:close_window|I have other matters to attend to.
dlga_drowned_god_ayuda:drowned_god_ayuda2|The Drowned God may hear your prayers if the Drowned Men chant your name close to the sea. If it is your wish, I can make it so. But be warned, the Drowned God is not one of those soft green gods from across the water. If you wish to improve your reputation with the ironborn, to be known as a devout and righteous man, let me drown you in the waters.
dlga_drowned_god_ayuda2:drowned_god_pretalk|Let the name of {playername} be heard beneath the waves.
dlga_drowned_god_ayuda2:drowned_god_pretalk.1|Let me be drowned, that I might rise, harder and stronger.
dlga_drowned_god_ayuda2:drowned_god_pretalk.2|Actually, never mind.
dlga_start:aeron_greyjoy_talk|I am Aeron Greyjoy, a servant of the Drowned God.
dlga_aeron_greyjoy_pretalk:aeron_greyjoy_talk|The Drowned God is the only god. The gods of the green lands are nothing but myths and foolish stories.
dlga_aeron_greyjoy_talk:aeron_greyjoy_ayuda|What is dead may never die, but rises, harder and stronger.
dlga_aeron_greyjoy_talk:aeron_greyjoy_ayuda.1|I know nothing of this Drowned God.
dlga_aeron_greyjoy_talk:close_window|I have other matters to attend to.
dlga_aeron_greyjoy_ayuda:aeron_greyjoy_ayuda2|Unlike the septons of the green lands, I do not have time for petty disputes or foolish questions. If it is your wish, I will annoint you in the waters of the Drowned Gods domain. Or if you wish to improve your reputation with the ironborn, that you may be known as godly man, I will drown you in the waters of Pyke.
dlga_aeron_greyjoy_ayuda2:aeron_greyjoy_pretalk|Let the name of {playername} be heard beneath the waves.
dlga_aeron_greyjoy_ayuda2:aeron_greyjoy_pretalk.1|Let me be drowned, that I might rise, harder and stronger.
dlga_aeron_greyjoy_ayuda2:aeron_greyjoy_pretalk.2|Actually, never mind.
dlga_start:red_priest_talk|The night is dark and full of terrors.
dlga_red_priest_pretalk:red_priest_talk|There are no gods but R'hllor and the Other, whose name may not be said.
dlga_red_priest_talk:red_priest_ayuda|We must pray for the light, that it might defeat the darkness.
dlga_red_priest_talk:red_priest_ayuda.1|I do not follow R'hllor, but I would like to learn more.
dlga_red_priest_talk:close_window|I have other matters to attend to.
dlga_red_priest_ayuda:red_priest_ayuda2|Oh, well. I pray for you {playername}, for in the coming fight against the Other, we will surely need every able soul. If it is your wish, I can pray for you and any men sworn to you, and have my followers join me, that the Lord of Light may better hear us. Or if you wish to improve your reputation in this town, to be known as a servant of the light, you might make a large donation to the local temple. The populace of {s60} will surely praise your name.
dlga_red_priest_ayuda2:red_priest_pretalk|Thank you. Let the Lord of Light deliver us from darkness.
dlga_red_priest_ayuda2:red_priest_pretalk.1|I want the population of {s60} to love me. I will donate 500 coins.
dlga_red_priest_ayuda2:red_priest_pretalk.2|Actually, never mind.
dlga_start:benerro_talk|Let the Lord of Light be praised by every man. I am Benerro, the high priest of R'hllor.
dlga_benerro_pretalk:benerro_talk|R'hllor guard you, {playername}. What can his humble servant do for you?
dlga_benerro_talk:benerro_ayuda|We must pray for the light, that it might defeat the darkness.
dlga_benerro_talk:benerro_ayuda.1|I do not follow R'hllor, but I would like to learn more.
dlga_benerro_talk:close_window|I have other matters to attend to.
dlga_benerro_ayuda:benerro_ayuda2|The final battle against the darkness draws closer. In the east, Azor Ahai has been reborn, and the minions of the Other come together against her. The day will come when she needs our help, and if you want to help, make a donation to the temple here in Volantis. Or if you wish to improve your reputation in this town, to be known as a servant of the light and a follower of Azor Ahai, you might make a large donation to the temple. The populace of {s60} will surely praise your name.
dlga_benerro_ayuda2:benerro_pretalk|The night is dark and full of terrors. I will donate 500 coins.
dlga_benerro_ayuda2:benerro_pretalk.1|I want the population of {s60} to love me. I will donate 1000 coins.
dlga_benerro_ayuda2:benerro_pretalk.2|Actually, never mind.
dlga_start:varys_introduce_1|Huh! What! Don't come closer!
dlga_varys_introduce_1:varys_introduce_2|Who are you?
dlga_varys_introduce_2:varys_master_talk|I am Lysidos, formerly of Qarth, now a guest of the Archon.
dlga_varys_master_talk:varys_master_customize|Why did you leave Qarth?
dlga_varys_master_customize:varys_master_talk|I was part of an expedition to Sothoryos. On the shores of the great jungle, we went in search of sweet water, despite the warnings of our soothsayers. I was part of a group that split up. When we met back at the ship, the other group had been reduced to half. They sobbed as they told us their story... They had met men with the fangs of snakes, claws of leopards. Their blades cut the flesh, but drew no blood. The leopard men feasted on the men they caught, who soon rose to join them. I heard their wails, carried on the wind... I will think no more of this, and I will not return to Qarth...
dlga_varys_master_talk:close_window|Goodbye.
dlga_start:close_window.190|I still hear the wails...
dlga_start:varys_introduce_1.1|Come closer, I don't bite.
dlga_varys_introduce_2:varys_master_talk.1|I am Xandarro Moth-Eater of the Warlocks of Qarth.
dlga_varys_master_talk:varys_master_customize.1|Can you do magic?
dlga_varys_master_customize:varys_master_talk.1|Once we were mighty, but the members of my order are as ludicrous as those feeble old soldiers who boast of their prowess long after strength and skill have left them. They read their crumbling scrolls, drink their shade-of-the-evening until their lips turn blue, and hint of dread powers, but they are hollow husks compared to those who went before. I alone have seen the truth of their ways, and for that I have been left here, that I might not reveal the secrets of the Undying.
dlga_start:close_window.191|An odd thing happened the other day. I lit a glass candle.
dlga_start:varys_introduce_1.2|Hello, my friend. I am Varys, the Master of Whispers.
dlga_varys_introduce_1:varys_introduce_2.1|Greetings.
dlga_varys_introduce_2:varys_master_talk.2|Perhaps you will be able to convince Lord Littlefinger here, that the only sensible thing to do in times of storms is to keep up the illusion of safety and stability, even while your ship is sinking.
dlga_varys_master_talk:varys_master_customize.2|What does the Master of Whispers do?
dlga_varys_master_customize:varys_master_talk.2|Oh, nothing much. I mainly keep the king and the small council informed of events in the Free Cities, and procure various... bits of information... related to events in the realm.
dlga_start:close_window.192|The king is busy at the moment, and so the small council deals with the minor matters of the realm.
dlga_start:littlefinger_introduce_1|Is this not a splendid day at court?
dlga_littlefinger_introduce_1:littlefinger_introduce_2|I suppose...
dlga_littlefinger_introduce_2:littlefinger_introduce_3|Such interesting persons here, and on top of that, lady Stokeworth is sure to invite me to yet another dinner. I see lamprey pies and succulent pigs in my near future.
dlga_littlefinger_introduce_3:littlefinger_master_talk|Yes, it's certainly a day of much promise.
dlga_littlefinger_master_talk:littlefinger_master_customize|Can you tell me the history of your house?
dlga_littlefinger_master_customize:littlefinger_master_talk|Ah! The proud heritage of house Baelish. No, I'd rather not.
dlga_littlefinger_master_talk:close_window|Goodbye.
dlga_start:close_window.193|Chaos is a ladder, wouldn't you say? Many who try to climb it fail, and never get to try again. The fall breaks them. And some, given a chance to climb, they refuse. They cling to the realm, or the gods, or love. Illusions. Only the ladder is real. The climb is all there is. Or so some might say...
dlga_start:pycelle_introduce_1|Hail and well met. I am Grand Maester Pycelle.
dlga_pycelle_introduce_1:pycelle_introduce_2|Greetings. What does the Grand Maester do?
dlga_pycelle_introduce_2:pycelle_master_talk|I advice the king and the small council in matters of which I am well-versed, and I am also responsible for the health of the royal family.
dlga_pycelle_master_talk:pycelle_master_customize|Is it true that you've served the Targaryen kings?
dlga_pycelle_master_customize:close_window|What of it?!
dlga_pycelle_master_talk:pycelle_master_customize2|I heard you convinced King Aerys to let in Lord Tywins host? Not very trustworthy, are you?
dlga_pycelle_master_customize2:close_window|Bah! You do not understand the reason! King Robert was the true heir to the Iron Throne!
dlga_start:close_window.194|I'm a busy man, I do not have time for you.
dlga_start:lancel_introduce_1|Yes?
dlga_lancel_introduce_1:lancel_introduce_2|Greetings. Who are you?
dlga_lancel_introduce_2:lancel_master_talk|I am Ser Lancel Lannister, an annointed knight and I don't have time for you!
dlga_lancel_master_talk:lancel_master_customize|Can you tell me the history of house Lannister?
dlga_lancel_master_customize:lancel_master_talk|Eh, I guess. We're descended from Lann the Clever, the legendary warrior from the Age of Legends. He won Casterly Rock from the Casterlys, and us Lannisters have called the Rock our home ever since. Before the conquest, we ruled as Kings of the Rock and since Aegons time, the heads of house Lannister have ruled as Lord Paramounts of the Westerlands, and Wardens of the West.
dlga_lancel_master_talk:close_window|Goodbye.
dlga_start:close_window.195|I have important matters that require my attention.
dlga_start:close_window.196|Stay clear of the throne.
dlga_start:close_window.197|Leave.
dlga_start:close_window.198|Stay away.
dlga_start:close_window.199|Go away.
dlga_start:jalabhar_introduce_1|I am Jalabhar Xho, rightful Prince of the Red Flower Vale.
dlga_jalabhar_introduce_1:jalabhar_introduce_2|Greetings. Where is the Red Flower Vale?
dlga_jalabhar_introduce_2:jalabhar_introduce_3|Ah, it lies in the Summer Islands. The name is derived from the large red flowers that cover the land.
dlga_jalabhar_introduce_3:jalabhar_introduce_4|I see. What are you doing here in Westeros?
dlga_jalabhar_introduce_4:jalabhar_introduce_5|My treacherous cousin, Xhondo Xho, incited the peasants against me and I had to flee with nothing but my priced galley and treasury! I'm quite convinced he used some vile, dark, sorcery.
dlga_jalabhar_introduce_5:jalabhar_master_talk|Dark sorcery... Yes, I'm sure...
dlga_jalabhar_master_talk:jalabhar_master_customize|Can you tell me the history of the Summer Isles?
dlga_jalabhar_master_customize:jalabhar_master_talk|I'm afraid not. During the Doom, a massive tidal wave hit the islands, and nothing of our history before that is known, except for small bits of legends and some silly stories.
dlga_jalabhar_master_talk:close_window|Goodbye.
dlga_start:close_window.200|I'm afraid I have to get going.
dlga_start:aron_santagar_introduce_1|Hello. I am Ser Aron Santagar.
dlga_aron_santagar_introduce_1:aron_santagar_introduce_2|Greetings. What are you doing at court?
dlga_aron_santagar_introduce_2:aron_santagar_introduce_3|I am the Master-of-Arms here in the Red Keep.
dlga_aron_santagar_introduce_3:aron_santagar_introduce_4|I see. So you're in charge of King Joffreys martial training?
dlga_aron_santagar_introduce_4:aron_santagar_master_talk|I guess I am, though the king has not been to see me since he ascended the throne. I'm sure his time is taken up with important matters of state...
dlga_aron_santagar_master_talk:aron_santagar_master_customize|Can you tell me the history of the Red Keep?
dlga_aron_santagar_master_customize:aron_santagar_master_talk|When Aegon the Conquerer landed on the shores of Westeros, he built a basic fortress of wood and earth on the hill that now bears his name. After the Conquest, when King's Landing was made the new capital, he laid the foundations for the Red Keep, the seat of House Targaryen, but it was during the reign of his son, Maegor the Cruel, that the castle was finally finished. Maegor had all the stonemasons and builders, who had worked on the keep, executed after the work was done, so that only the Targaryen kings might know all the secrets of the castle.
dlga_aron_santagar_master_talk:close_window|Goodbye.
dlga_start:close_window.201|I have to go oversee the training of some of our new squires, excuse me.
dlga_start:tommen_introduce_2|Hello!
dlga_tommen_introduce_2:close_window|If I where the king, I'd outlaw beets!
dlga_start:close_window.202|I have to go! That black cat is skulking around here somewhere!
dlga_start:close_window.203|Mother says a princess has to be courteous, but also aware that she is above everyone else
dlga_start:close_window.204|I have to go and find Tommen. He's talking about that black cat again, I have to make sure he does not hurt himself trying to catch it.
dlga_start:jor_the_keeper_introduce_1|Yes?
dlga_jor_the_keeper_introduce_1:jor_the_keeper_introduce_2|What is this place?
dlga_jor_the_keeper_introduce_2:jor_the_keeper_master_talk|This is Nagga's Hill, the site of the Grey King's Hall.
dlga_jor_the_keeper_master_talk:jor_the_keeper_master_customize|Can you tell me more about Nagga's Hill?
dlga_jor_the_keeper_master_customize:jor_the_keeper_master_talk|According to ironborn legend, Nagga was the first sea dragon, able to feed on krakens and leviathans and drown islands when angry. The Grey King, helped by the Drowned God, managed to slay her on the shores of the island of Old Wyk and built his hall out of her bones. Her jaws became his throne and her teeth made his crown. He warmed his hall with her living fire. However, when the Grey King died, the Storm God drowned out her fire and the sea took the throne. Only her bones that made the pillars and beams remain
dlga_jor_the_keeper_master_talk:close_window|Goodbye.
dlga_start:close_window.205|Excuse me, {playername}, I have to drown a man.
dlga_start:close_window.206|Maester Pylos says I have to learn my letters, because I'll sit on the Iron Throne one day.
dlga_start:close_window.207|Patches and I are going to look for amber on the beach!
dlga_start:farmstead_boss_talk|Welcome, my friend, to my armory. How may I help you?
dlga_farmstead_boss_pretalk:farmstead_boss_talk|How else may I help you?
dlga_farmstead_boss_talk:farmstead_boss_sins|What do you have for sale?
dlga_farmstead_boss_talk:close_window|I must take my leave.
dlga_farmstead_boss_sins:farmstead_boss_sins2|My work is costly, and I make no apologies for that. You will not find craftsmanship equal to mine anywhere in the Seven Kingdoms, I promise you. Visit every forge in King's Landing if you like, and compare for yourself. Any village smith can hammer out a shirt of mail; my work is art. Have a look if you'd like.
dlga_farmstead_boss_sins2:farmstead_boss_pretalk|I'm interested. Let me see.
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.1|No, I'm looking for something else.
dlga_start:farmstead_boss_talk.1|Welcome, my friend, to our humble place of worship. May the Father Above guide you. How may I help you?
dlga_farmstead_boss_talk:farmstead_boss_sins.1|Do you have any produce for sale?
dlga_farmstead_boss_sins:farmstead_boss_sins2.1|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.2|No, I'm looking for something else.
dlga_start:farmstead_boss_talk.2|Welcome friend. I am the reeve of this farmstead.
dlga_farmstead_boss_pretalk:farmstead_boss_talk.1|Yes?
dlga_farmstead_boss_talk:farmstead_boss_ayuda|I see some of your men are loitering around. Can I hire some of them?
dlga_farmstead_boss_ayuda:farmstead_boss_ayuda2|To tell the truth, my tenants breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families will require compensation. 100 coins should suffice.
dlga_farmstead_boss_ayuda2:farmstead_boss_ayuda3|Very well. How many men can you give me?
dlga_farmstead_boss_ayuda2:farmstead_boss_pretalk|Oh, I'm afraid I disagree. That's a little excessive.
dlga_farmstead_boss_ayuda3:farmstead_boss_pretalk|{reg0} lads in all.
dlga_start:farmstead_boss_talk.3|Welcome, my friend. How may I help you?
dlga_farmstead_boss_talk:farmstead_boss_sins.2|Do you have any produce for sale?
dlga_farmstead_boss_sins:farmstead_boss_sins2.2|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.3|No, I'm looking for something else.
dlga_start:farmstead_boss_talk.4|Iddelat lajak. I am the leader of this khalasar. Spill no blood in my camp, and I will not spill yours.
dlga_farmstead_boss_pretalk:farmstead_boss_talk.2|Okeo vorsaska? Yes?
dlga_farmstead_boss_ayuda:farmstead_boss_ayuda2.1|To tell the truth, my warriors and slaves breed like rabbits and eat too much of the grain. It would please me to rid myself of them, but their families shall require a gift in return. 1000 coins should suffice.
dlga_farmstead_boss_ayuda3:farmstead_boss_pretalk.1|{reg0} warriors in all.
dlga_start:farmstead_boss_talk.5|Welcome to the market, my friend. How may I help you?
dlga_farmstead_boss_sins:farmstead_boss_sins2.3|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.4|No, I'm looking for something else.
dlga_start:farmstead_boss_talk.6|How may I be of service?
dlga_farmstead_boss_sins:farmstead_boss_sins2.4|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.5|No, I'm looking for something else.
dlga_start:close_window.208|Aqqisat shilak.
dlga_start:close_window.209|Sekosshi senken nozho.
dlga_start:close_window.210|Mezhah! Ivezho!
dlga_start:close_window.211|Zhokakkwa hador.
dlga_start:close_window.212|Choyo azzafrolat.
dlga_start:farmstead_boss_talk.7|Welcome traveller. I am the master of this market. Spill no blood, and you will always be welcome to browse our wares here.
dlga_farmstead_boss_pretalk:farmstead_boss_talk.3|Yes?
dlga_farmstead_boss_talk:farmstead_boss_ayuda.1|I see some of your slaves are loitering around. Can I buy some of them?
dlga_farmstead_boss_ayuda:farmstead_boss_ayuda2.2|To tell the truth, my slaves breed like rabbits and eat too much of the grain.It would please me to rid myself of them, but I shall require a gift in return. 200 coins should suffice.
dlga_farmstead_boss_ayuda3:farmstead_boss_pretalk.2|{reg0} slaves in all.
dlga_start:farmstead_boss_talk.8|Welcome to the market, my friend. How may I help you?
dlga_farmstead_boss_sins:farmstead_boss_sins2.5|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.6|No, I'm looking for something else.
dlga_start:farmstead_boss_talk.9|How may I be of service?
dlga_farmstead_boss_sins:farmstead_boss_sins2.6|{s4}
dlga_farmstead_boss_sins2:farmstead_boss_pretalk.7|No, I'm looking for something else.
dlga_start:close_window.213|Aqqisat shilak. Mezhah! Ivezho! Choyo azzafrolat.
dlga_start:close_window.214|This heat is suffocating.
dlga_start:close_window.215|Thieves the lot of them! These prices...
dlga_start:close_window.216|You should try the peaches from that stall over there.
dlga_start:close_window.217|I hope the guards are well trained.
dlga_start:iron_bank_noho_introduce_1|Yes?
dlga_iron_bank_noho_introduce_1:iron_bank_noho_introduce_2|Can you tell me about this place?
dlga_iron_bank_noho_introduce_2:iron_bank_noho_master_talk|Me and my colleagues serve the keyholders and the councillors who in turn serve the Iron Bank of Braavos, in which you now stand.
dlga_iron_bank_noho_master_talk:iron_bank_noho_master_customize|Can you tell me more about the bank?
dlga_iron_bank_noho_master_customize:iron_bank_noho_master_customize1|The Iron Bank was founded by twenty three citizens, sixteen men and seven women, each of whom owned a key to the bank's great subterranean vaults.
dlga_iron_bank_noho_master_customize1:iron_bank_noho_master_customize2|Their descendants, now numbering more than one thousand, are known as 'keyholders' and proudly display their keys on formal occasions, though these keys are entirely ceremonial. Certain of these founding families have declined, with some losing their wealth entirely, yet all of them they cling to their keys and the honors that go along with them.
dlga_iron_bank_noho_master_customize2:iron_bank_noho_master_talk|Though all the Free Cities have their own banks, the Iron Bank is richer and more powerful than all the others combined. Part of this is due to our dealings with the westerosi, but the most instrumental part is the one often repeated by my fellow citizens: The Iron Bank will have its due.
dlga_iron_bank_noho_master_talk:close_window|Thank you.
dlga_start:close_window.218|I'm afraid I'm on my way out.
dlga_start:joy_hill_introduce_1|Yes?
dlga_joy_hill_introduce_1:joy_hill_introduce_2|Hello my lady, might I have the pleasure of knowing whom you are?
dlga_joy_hill_introduce_2:joy_hill_master_talk|I'm Joy Hill, the natural born daughter of Gerion Lannister. Uncle Tywin allows me to live here in Casterly Rock.
dlga_joy_hill_master_talk:joy_hill_master_customize|Can you tell me more about Tywin Lannister?
dlga_joy_hill_master_customize:joy_hill_master_customize1|He's the Lord Paramount of the Westerlands and the Hand of the King. In his youth, he destroyed the rebellious houses of Reyne and Tarbeck. I'm sure you've heard the song that singer made, The Rains of Castamere.
dlga_joy_hill_master_customize1:joy_hill_master_customize2|Aunt Genna says she saw him smile that day. I would have liked to see that. Most people are afraid of uncle Tywin, but he's always been kind to me, especially after father disappeared. He once brought me an emerald that belonged to Princess Rhaenyra, the Targaryen princess who was the mother of Aegon Dragonbane.
dlga_joy_hill_master_customize2:joy_hill_master_talk|Aunt Genna has told me that he's looking for a trueborn heir for me to marry... I'd be content just living here for the rest of my life, I miss cousin Jaime and cousin Tyrion, they where always nice to me.
dlga_joy_hill_master_talk:close_window|I'm sure you'll marry a very nice man, my lady.
dlga_start:close_window.219|Don't let me bother you. Aunt Genna says I have to be less conspicuous.
dlga_start:creylen_introduce_1|Yes?
dlga_creylen_introduce_1:creylen_introduce_2|Greetings. May I know who you are?
dlga_creylen_introduce_2:creylen_master_talk|I am Maester Creylen, a servant of house Lannister.
dlga_creylen_master_talk:creylen_master_customize|Can you tell me about Casterly Rock?
dlga_creylen_master_customize:creylen_master_talk|According to legend, Casterly Rock was built by the Casterlys. During the Age of Heroes, Lann the Clever tricked them out of their castle, and claimed it for his own. It was the seat of the Kings of the Rock until the conquest, and remained the seat of the Wardens of the West. During the Blackfyre Rebellion, lord Leo Lefford was slain by Quentyn Ball outside the gates of Lannisport, who then proceeded to besiege the Rock. When the Grey Lion came out to challenge him, he was forced back inside, but Quentyn Ball was unable to take the castle.
dlga_creylen_master_talk:close_window|Goodbye.
dlga_start:close_window.220|Excuse me, {playername}, I have to attend to the ravens.
dlga_start:benedict_broom_introduce_1|Yes?
dlga_benedict_broom_introduce_1:benedict_broom_introduce_2|Greetings. Who are you?
dlga_benedict_broom_introduce_2:benedict_broom_master_talk|I am Ser Benedict Broom, the master-at-arms of Casterly Rock.
dlga_benedict_broom_master_talk:benedict_broom_master_customize|Can you tell me about the Westerlands?
dlga_benedict_broom_master_customize:benedict_broom_master_talk|I guess. The Westerlands is one of the regions of the Seven Kingdoms, ruled by house Lannister. It borders the Reach, the Riverlands and the Crownlands. While a fairly small region, compared to the North and the Reach, it is home of the richest gold and silver mines in Westeros, making the Westerlands the undisputedly richest region of the Seven Kingdoms.
dlga_benedict_broom_master_talk:close_window|Thank you for your time.
dlga_start:close_window.221|I'm afraid I have to get going. I have to drill the squires.
dlga_start:whitesmile_wat_introduce_1|Yes?
dlga_whitesmile_wat_introduce_1:whitesmile_wat_introduce_2|Hello. Are you the court singer?
dlga_whitesmile_wat_introduce_2:whitesmile_wat_master_talk|I guess I am! I'm the only singer at court, at least!
dlga_whitesmile_wat_master_talk:whitesmile_wat_master_customize|Can you sing me a song?
dlga_whitesmile_wat_master_customize:whitesmile_wat_master_customize1|Of course! Let me get my harp!
dlga_whitesmile_wat_master_customize1:whitesmile_wat_master_customize2|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day.
dlga_whitesmile_wat_master_customize2:whitesmile_wat_master_customize3|Gentle Mother, strength of women, help our daughters through this fray. Soothe the wrath and tame the fury, teach us all a kinder way.!
dlga_whitesmile_wat_master_customize3:whitesmile_wat_master_talk1|Gentle Mother, font of mercy, save our sons from war, we pray. Stay the swords and stay the arrows, let them know a better day.
dlga_whitesmile_wat_master_talk1:close_window|That was excellent. Here, have some coin for your trouble.
dlga_whitesmile_wat_master_talk:close_window|Goodbye.
dlga_start:close_window.222|I'm afraid I have to attend to the lady Genna now. She is not one to be kept waiting.
dlga_start:rolph_spicer_introduce_1|I'm busy, state your business.
dlga_rolph_spicer_introduce_1:rolph_spicer_introduce_2|Greetings. Are you the castellan?
dlga_rolph_spicer_introduce_2:rolph_spicer_master_talk|Indeed I am. Ser Rolph Spicer, and don't you forget it.
dlga_rolph_spicer_master_talk:rolph_spicer_master_customize|Can you tell me the history of house Westerling?
dlga_rolph_spicer_master_customize:rolph_spicer_master_talk|I suppose. The Westerlings are an ancient house, they can trace their ancestry to the Age of Heroes, and Maegor Targaryen, the one they named 'the Cruel', married a Westerling. However, truth be told, the Westerlings are not as prominent as they once where.
dlga_rolph_spicer_master_talk:close_window|Thank you for your time.
dlga_start:close_window.223|I have important matters that require my attention.
dlga_start:rufus_leek_introduce_1|Yes?
dlga_rufus_leek_introduce_1:rufus_leek_introduce_2|Greetings. Who are you?
dlga_rufus_leek_introduce_2:rufus_leek_master_talk|I am Ser Rufus Leek, the castellan of the Dun Fort, the keep overlooking Duskendale.
dlga_rufus_leek_master_talk:rufus_leek_master_customize|Can you tell me about Duskendale?
dlga_rufus_leek_master_customize:rufus_leek_master_customize1|It used to be ruled by house Darklyn, an ancient house that traced its lineage to the Age of Heroes, during which they had been petty kings. Under the Targaryen kings, the town served as one of the trading stops for ships going to the Vale and Braavos. The reign of the Darklyns ended with the Defiance though...
dlga_rufus_leek_master_customize1:rufus_leek_master_customize2|Lord Denys had married a seductress from the Free Cities. It is said that she filled her husbands ear with the poison that eventually led to his rebellion against the Targaryens, over something as foolish as a new town charter. When the Mad King came to handle the affair himself, Lord Denys imprisoned him in the Dun Fort.
dlga_rufus_leek_master_customize2:rufus_leek_master_customize3|Lord Tywin, then Hand of the King to Aerys, descended upon the town with a mighty host, but lord Denys threatened to hang the king if lord Tywin tried to storm the walls. In the end, Barristan the Bold managed to sneak into the town and bring out the king, killing Ser Symon Hollard in the process.
dlga_rufus_leek_master_customize3:rufus_leek_master_customize4|With his hostage gone, lord Denys opened his gates and begged for forgiveness. It did him no good. He, and his entire family, was executed. The lady Serala, who was said to have been the cause of the misery, was burned alive, but not before she had her tongue and female parts torn out with hot pincers, the very parts which with she was said to have enslaved her husband.
dlga_rufus_leek_master_customize4:rufus_leek_master_talk|What a horrifying tale!
dlga_rufus_leek_master_talk:close_window|Goodbye.
dlga_start:close_window.224|I'm afraid I have no time to talk, with all the commotion going on in the city.
dlga_start:genna_lannister_introduce_1|Yes?
dlga_genna_lannister_introduce_1:genna_lannister_introduce_2|Greetings, my lady. May I have the honor of knowing whom I am adressing?
dlga_genna_lannister_introduce_2:genna_lannister_master_talk|I'm the lady Genna Lannister, and this thin stick of a man is my husband, Emmon.
dlga_genna_lannister_master_talk:genna_lannister_master_customize|My lady, it is an honor. Your beauty is known throughout the land!
dlga_genna_lannister_master_customize:genna_lannister_master_customize1|Hmph! A flatterer, are you? Well, nevermind, I suppose flattery serves it purpose, if you're too cowardly to tell the truth.
dlga_genna_lannister_master_customize1:genna_lannister_master_customize2|But surely always telling the truth is the mark of a fool, when the person one is adressing is the younger sister of Tywin Lannister.
dlga_genna_lannister_master_customize2:close_window|Hah! Oh very well, {playername} I thank you for you compliment.
dlga_genna_lannister_master_talk:close_window|Goodbye.
dlga_start:close_window.225|I'm afraid I have no time to talk, I have to make sure Joy does not annoy Septon Umfred.
dlga_start:emmon_frey_introduce_1|What is it?
dlga_emmon_frey_introduce_1:emmon_frey_introduce_2|Greetings, I am {playername}. Are you Ser Emmon?
dlga_emmon_frey_introduce_2:emmon_frey_master_talk|I am. Ser Emmon Frey, second trueborn son of Walder Frey, Lord of the Crossing.
dlga_emmon_frey_master_talk:emmon_frey_master_customize|What are you doing here at Casterly Rock? I thought the Freys had sworn their allegiance to Robb Stark?
dlga_emmon_frey_master_customize:emmon_frey_master_customize1|Hmph! Vile lies, all of them. My father would never join with a traitor. It's all just rumors. Any day now, word will reach us that my fathers men have joined Tywins host.
dlga_emmon_frey_master_customize1:emmon_frey_master_customize2|Yes, I'm sure... a man such as Walder Frey would never join the winning side, or wait out the result in order to ingratiate himself with the victors...
dlga_emmon_frey_master_customize2:close_window|Yes! You're quite right! My father is an honorable man!
dlga_emmon_frey_master_talk:close_window|Goodbye.
dlga_start:close_window.226|I have no time to talk, my wife is requiring my attention.
dlga_start:wildfire_talk.55|{playername}. Good to see you up and about.
dlga_wildfire_talk:wildfire_talk2.55|What has happened?
dlga_wildfire_talk2:wildfire_talk3.59|It's hard to know. What remained of the ranging came in with you, though I suppose some stragglers might still be making their way through the Haunted Forest. It seems unlikely though.
dlga_wildfire_talk3:wildfire_talk5.10|They brought ghastly news. Lord Commander Mormont was killed by his own men, our sworn brothers. Tollett told us what happened. It seems a quarrel broke out over the lack of food while at Craster's Keep, and some of our less honorable brothers confronted Craster, who threatened them with an axe. It came to blows, and in the end both Craster and Lord Mormont lay dead.
dlga_wildfire_talk5:wildfire_talk7.2|It's a terrible thing for brother to turn against brother. And to do so while under the roof of a host, one who invited you into their home and offered you bread and salt. It seems to be a fashion of sorts in these times.
dlga_wildfire_talk7:wildfire_talk8.10|While you where unconscious, we had a raven from White Harbor. The King in the North is dead, and Roose Bolton has been created Warden of the North in his stead. The banners have been called home, and the lords have sworn fealty to King's Landing.
dlga_wildfire_talk8:wildfire_talk9.4|It is unclear what exactly happened. All we know is that a number of northmen died during the wedding between Lord Edmure and his Frey wife, including Robb Stark and many of his bannermen. Winterfell belongs to the Boltons now. How the northmen will react is unsure. White Harbor and the Glovers are yet to bend the knee.
dlga_wildfire_talk9:wildfire_talk_10.1|The Night's Watch has seen changes as well, {playername}. Janos Slynt has arrived and taken over command of the garrison. Now, I need you to continue your rest, you are not yet well enough to walk around.
dlga_wildfire_talk_10:close_window.3|Indeed.
dlga_start:close_window.227|Yes?
dlga_start:polliver_introduce_1|A crow! Another one! I feared we'd seen the last o' Jon Snow, and here comes yet one more!
dlga_polliver_introduce_1:polliver_introduce_2|Who are you?
dlga_polliver_introduce_2:close_window|Before you stands Tormund Giantsbane, Tall-talker, Horn-blower, and Breaker of Ice. And here also Tormund Thunderfist, Husband to Bears, the Mead-king of Ruddy Hall, Speaker to Gods and Father of Hosts.
dlga_start:close_window.228|Yes?
dlga_start:close_window.229|A weak southling. Go away.
dlga_start:close_window.230|Yes?
dlga_start:polliver_introduce_1.1|Once a horse is broken to the saddle, any man can mount him.
dlga_polliver_introduce_1:polliver_introduce_2.1|What?
dlga_polliver_introduce_2:close_window.1|Once a beast痴 been joined to a man, any skinchanger can slip inside and ride him. Orell was withering inside his feathers, so I took the eagle for my own. But the joining works both ways. Orell lives inside me now, whispering how much he hates Jon Snow. And I can soar above the Wall, and see with eagle eyes.
dlga_start:close_window.231|Yes?
dlga_start:polliver_introduce_1.2|Terrible thing to be killed during a feast. One ought to never slay a man who has taken your salt and bread. It's bad luck.
dlga_polliver_introduce_1:polliver_introduce_2.2|At least you're alive...
dlga_polliver_introduce_2:close_window.2|I'd rather have been at that wedding, it seems more appealing than having to trek through a snowstorm with dead men haunting you.
dlga_start:close_window.232|Yes?
dlga_start:polliver_introduce_1.3|Bastards, the lot of them. The northern lords will never abide this afront to their dignity.
dlga_polliver_introduce_1:polliver_introduce_2.3|What will they do?
dlga_polliver_introduce_2:close_window.3|Who knows. It won't matter to us, we stand aside from the quarrels of the realm. But I expect that their revenge will be spectacular.
dlga_start:close_window.233|Yes?
dlga_start:polliver_introduce_1.4|Pah! Frey, Lannister, Baratheon... None of them have honor, none of them have faith. They killed guests beneath their own roof, men who had eaten their food, drunk their wine. The gods will curl and howl at this affront to them. Manderlies, Umbers, Mormonts and Lockes, all of them lost sons and daughters. They will not forget.
dlga_polliver_introduce_1:polliver_introduce_2.4|What will they do?
dlga_polliver_introduce_2:close_window.4|What every man who is not a craven should do. They ought to march straight down there and burn the castle, kill the lord, kill his sons and his grandsons, and their sons. Kill the daughters, kill the granddaughters and their daughters. Kill the nephews, uncles, nieces, aunts, good-brothers and father-in-laws. Kill them all.
dlga_start:close_window.234|Yes?
dlga_start:polliver_introduce_1.5|Some dogs crawled atop me during the night. My cloak was almost dry when one of them pissed in it. Or perhaps it was Brown Bernarr. Have you noticed that the rain stopped the instant I had a roof above me? It will start again now that I知 back out. Gods and dogs alike delight to piss on me.
dlga_polliver_introduce_1:polliver_introduce_2.5|At least you're alive...
dlga_polliver_introduce_2:close_window.5|The dead are likely dull fellows, full of tedious complaints葉he ground's too cold, my gravestone should be larger, why does he get more worms than I do...
dlga_start:close_window.235|Yes?
dlga_start:polliver_introduce_1.6|Snow as far as the eye can see. Climbed up into the trees myself to have a look.
dlga_polliver_introduce_1:polliver_introduce_2.6|What about the wildlings?
dlga_polliver_introduce_2:close_window.6|No sign of them, or anything else for that matter. Just snow, as far as I can see.
dlga_start:close_window.236|Yes?
dlga_start:polliver_introduce_1.7|Cold is what this is.
dlga_polliver_introduce_1:polliver_introduce_2.7|We're beyond the Wall...
dlga_polliver_introduce_2:close_window.7|Yeah, but it was cold south of the Wall as well. This is just worse. Really bites my bones.
dlga_start:close_window.237|Yes?
dlga_start:polliver_introduce_1.8|Never seen anything like it...
dlga_polliver_introduce_1:polliver_introduce_2.8|How many survived?
dlga_polliver_introduce_2:close_window.8|Just those of us who made it here.
dlga_start:close_window.238|Yes?
dlga_start:polliver_introduce_1.9|{playername}.
dlga_polliver_introduce_1:polliver_introduce_2.9|Have any wildlings been sighted?
dlga_polliver_introduce_2:close_window.9|Not one. Dywen has been scouting miles ahead of us, and so has Bedwyck. Every village is abandoned.
dlga_start:close_window.239|Yes?
dlga_start:polliver_introduce_1.10|Yes?
dlga_polliver_introduce_1:polliver_introduce_2.10|Have any wildlings been sighted?
dlga_polliver_introduce_2:close_window.10|Not yet, but we'll give them a trashing when we find them!
dlga_start:close_window.240|Yes?
dlga_start:close_window.241|The woods are too quiet.
dlga_polliver_introduce_2:close_window.11|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it.
dlga_start:close_window.242|Yes?
dlga_start:close_window.243|This is a cursed place.
dlga_start:close_window.244|Yes?
dlga_start:close_window.245|Can't remember it being this cold this far south before.
dlga_start:close_window.246|Yes?
dlga_start:close_window.247|This place is well-fortified.
dlga_start:close_window.248|Yes?
dlga_start:close_window.249|Could do with something other than bread and stew now.
dlga_start:close_window.250|Yes?
dlga_start:close_window.251|Went up the trees. Ain't seen nothing but snow and shadow for miles around us.
dlga_start:close_window.252|Yes?
dlga_start:close_window.253|We must be nearing the end of the world.
dlga_start:close_window.254|Yes?
dlga_start:close_window.255|Seven save us, it's getting colder.
dlga_start:close_window.256|Yes?
dlga_start:polliver_introduce_1.11|Once they figure a way to work a dead horse, we'll be next. Likely I'll be the first too. 'Edd' they'll say, 'dying's no excuse for laying down no more, so get on up and take this spear, you've got the watch tonight.' Well, I shouldn't be so gloomy. Might be I'll die before they work it out.
dlga_polliver_introduce_1:polliver_introduce_2.11|At least you've got warm water...
dlga_polliver_introduce_2:close_window.12|I could do with a bit of boiling about now. If the kettle were larger, I might jump in. Though I would sooner it were wine than water. There are worse ways to die than warm and drunk. I knew a brother who drowned himself in wine once. It was poor vintage, though, and his corpse did not improve it.
dlga_start:close_window.257|Yes?
dlga_start:polliver_introduce_1.12|{playername}, please wake me up.
dlga_polliver_introduce_1:polliver_introduce_2.12|You're awake...
dlga_polliver_introduce_2:close_window.13|I was afraid of that.
dlga_start:close_window.258|Yes?
dlga_start:polliver_introduce_1.13|Yes?
dlga_polliver_introduce_1:polliver_introduce_2.13|Any news from the scouting parties?
dlga_polliver_introduce_2:close_window.14|Not yet. The Halfhand went up the Frostfangs with Snow and the rest, but we haven't heard back from them yet.
dlga_start:close_window.259|Yes?
dlga_start:polliver_introduce_1.14|Yes?
dlga_polliver_introduce_1:polliver_introduce_2.14|Any news from the scouting parties?
dlga_polliver_introduce_2:close_window.15|Hardly any news. We know that Mance has gathered almost all of the wildlings up in the Frostfangs. The wildlings the Halfhand captured told us they where looking for something up there, but they couldn't tell us what.
dlga_start:close_window.260|Yes?
dlga_start:polliver_introduce_1.15|Yes, {playername}?
dlga_polliver_introduce_1:polliver_introduce_2.15|Any news from the scouting parties?
dlga_polliver_introduce_2:close_window.16|Mance Rayder is gathering all his strenght in the Frostfangs, and the only way from there is down the Milkwater. This is a strong place. We'll stop him here.
dlga_start:close_window.261|Yes?
dlga_start:polliver_introduce_1.16|We're guests here, {playername}.
dlga_polliver_introduce_1:polliver_introduce_2.16|How many men made it?
dlga_polliver_introduce_2:close_window.17|A few might have made it back to the Wall along a different route, but everyone else remaining are those who made it here.
dlga_start:close_window.262|Yes?
dlga_start:polliver_introduce_1.17|There痴 always a bear.
dlga_polliver_introduce_1:polliver_introduce_2.17|What?
dlga_polliver_introduce_2:close_window.18|One killed my brother when I was young. Afterward it wore his teeth around its neck on a leather thong. And they were good teeth too, better than mine. I致e had nothing but trouble with my teeth.
dlga_start:close_window.263|Yes?
dlga_start:polliver_introduce_1.18|Pah! Come to beg more of my ale?
dlga_polliver_introduce_1:polliver_introduce_2.18|We saw wights...
dlga_polliver_introduce_2:close_window.19|A godly man got no cause to fear such. I said as much to that Mance Rayder once, when he come sniffing round. He never listened, no more'n you crows with your swords and your bloody fires. That won't help you none when the white cold comes. Only the gods will help you then. You best get right with the gods.
dlga_start:close_window.264|Yes?
dlga_start:polliver_introduce_1.19|Yes?
dlga_polliver_introduce_2:close_window.20|I'm Polliver, one of Ser Gregors men.
dlga_start:close_window.265|What?
dlga_start:chiswyck_introduce_1|Yes?
dlga_chiswyck_introduce_1:chiswyck_introduce_2|Who are you?
dlga_chiswyck_introduce_2:close_window|Addam Grafton, at your service.
dlga_start:close_window.266|What?
dlga_start:close_window.267|We're not supposed to talk while on guard.
dlga_start:close_window.268|What?
dlga_start:close_window.269|We're not supposed to talk while on guard.
dlga_start:close_window.270|What?
dlga_chiswyck_introduce_2:close_window.1|SER Gwayne Gaunt, of House Gaunt! We're a proud house, with a long and illustrious history! Why, my cousin, thrice-removed, was the nephew of Ser Gwayne Gaunt, of the kingsguard!
dlga_start:close_window.271|What?
dlga_chiswyck_introduce_2:close_window.2|Name's Josmyn. Don't mind Jeffory, he's too proud to mingle with the likes of us. Brothers, bah!
dlga_start:close_window.272|What?
dlga_chiswyck_introduce_2:close_window.3|Never you mind.
dlga_start:close_window.273|What?
dlga_chiswyck_introduce_2:close_window.4|I am Ser Omer Chyttering. Ser Arreck knighted me last night, this is my first real tourney! So exciting, isn't it?
dlga_start:close_window.274|What?
dlga_chiswyck_introduce_2:close_window.5|I'm Chiswyck, one of the Mountains men. Have you ever heard what he did to the innkeepers daughter? We where on our way home from the tourney of the Hand, when we stopped at an alehouse. Ser took a liking to the innkeepers daughter, and had her right there on the table! Hah! She cried the whole time, but her father was too frightened to do anything about it. We all had her, she was raw and bloody in the end, hah! Paid her a pretty copper for her service as well, heh.
dlga_start:close_window.275|What?
dlga_start:rafford_introduce_1|Yes?
dlga_rafford_introduce_1:rafford_introduce_2|Who are you?
dlga_rafford_introduce_2:close_window|I'm Rafford.
dlga_start:close_window.276|What?
dlga_start:dunsen_introduce_1|Yes?
dlga_dunsen_introduce_1:dunsen_introduce_2|Who are you?
dlga_dunsen_introduce_2:close_window|I'm Dunsen.
dlga_start:close_window.277|What?
dlga_start:tickler_introduce_1|Yes?
dlga_tickler_introduce_1:tickler_introduce_2|Who are you?
dlga_tickler_introduce_2:close_window|I'm the Tickler. I tickle people until they tell me what I want to know. Have you seen Dondarrions band by the way?
dlga_start:close_window.278|What?
dlga_start:aurane_introduce_1|Yes?
dlga_aurane_introduce_1:aurane_introduce_2|Who are you?
dlga_aurane_introduce_2:close_window|I'm Aurane Waters, natural born son of Lord Monford Velaryon.
dlga_start:close_window.279|What?
dlga_start:jurne_introduce_1|Yes, my friend?
dlga_jurne_introduce_1:jurne_introduce_2|Greetings. Who are you?
dlga_jurne_introduce_2:jurne_master_talk|I'm Maester Jurne, sworn to Storm's End and his Grace, King Renly.
dlga_jurne_master_talk:jurne_master_customize|Can you tell me about Storm's End?
dlga_jurne_master_customize:jurne_master_customize1|Legend claims that it was built by Durran, the first Storm King during the Dawn Age, who declared a war against the gods after they killed his family and guests, ruining his wedding to their daughter Elenei.
dlga_jurne_master_customize1:jurne_master_customize2| It was said that he raised six each larger and more formidable until he raised Storm's End. Some believe this was because the children of the forest took a hand in its construction, using their magics in the raising the castle walls allowing it to resist the storms.
dlga_jurne_master_customize2:jurne_master_talk|Others believe that a young boy who grew up to be Bran the Builder advised Durran on its construction. The truth of the matter is unknown.
dlga_jurne_master_talk:close_window|Goodbye.
dlga_start:close_window.280|I'm afraid I have to go take care of the ravens.
dlga_start:colen_introduce_1|Yes?
dlga_colen_introduce_1:colen_introduce_2|Who are you?
dlga_colen_introduce_2:close_window|I'm Ser Colen of Greenpools, sworn to King Renly.
dlga_start:close_window.281|What?
dlga_start:jommy_introduce_1|Yes?
dlga_jommy_introduce_1:jommy_introduce_2|Who are you?
dlga_jommy_introduce_2:close_window|I'm Jommy. I'm not supposed to talk while on guard.
dlga_start:close_window.282|What?
dlga_start:nysterica_introduce_1|Yes?
dlga_nysterica_introduce_1:nysterica_introduce_2|Who are you?
dlga_nysterica_introduce_2:close_window|I'm septa Nysterica
dlga_start:close_window.283|Pray, excuse me.
dlga_start:lomys_introduce_1|Yes?
dlga_lomys_introduce_1:lomys_introduce_2|Who are you?
dlga_lomys_introduce_2:close_window|I'm Maester Lomys, sworn to Highgarden and house Tyrell.
dlga_start:close_window.284|Excuse me.
dlga_start:olenna_introduce_1|What is it?
dlga_olenna_introduce_1:olenna_introduce_2|Greetings, my lady. Might I have the honor of knowing more about you?
dlga_olenna_introduce_2:olenna_master_talk|I'm the lady Olenna Tyrell, mother to Lord Puff Fish, the Oaf of Highgarden.
dlga_olenna_master_talk:olenna_master_customize|My lady, excuse me. I must have missheard you?
dlga_olenna_master_customize:olenna_master_customize1|Bah! You heard me well, {playername}, but your courtesies make you act like a fool in motley.
dlga_olenna_master_customize1:olenna_master_customize2|This whole business of king-making is foolishness to the core. My oaf of a son ought to remember what happened to Criston Cole, the one they called 'Kingmaker'. What a nickname! May aswell call a murderer 'the Manslayer'.
dlga_olenna_master_customize2:olenna_master_talk|Anyhow, the egg has been laid, and there's no way to put it back in the hen. I suppose you could force it back up there, but what sort of analogy would that be.
dlga_olenna_master_talk:close_window|Goodbye.
dlga_start:close_window.285|I'm afraid I'm much too frail to continue our talks.
dlga_start:galyeon_introduce_1|Yes?
dlga_galyeon_introduce_1:galyeon_introduce_2|Who are you?
dlga_galyeon_introduce_2:close_window|I'm Galyeon of Cuy, the famous singer!
dlga_start:close_window.286|What?
dlga_start:ballabar_introduce_1|Yes?
dlga_ballabar_introduce_1:ballabar_introduce_2|Who are you?
dlga_ballabar_introduce_2:close_window|I'm Maester Ballabar, sworn to the Arbor and house Redwyne.
dlga_start:close_window.287|What?
dlga_start:moryn_introduce_1|Yes?
dlga_moryn_introduce_1:moryn_introduce_2|Who are you?
dlga_moryn_introduce_2:close_window|I'm Ser Moryn Tyrell, Lord Commander of the City Watch.
dlga_start:close_window.288|What?
dlga_start:norren_introduce_1|What is it?
dlga_norren_introduce_1:norren_introduce_2|Greetings, who are you?
dlga_norren_introduce_2:norren_master_talk|I am Archmaester Norren.
dlga_norren_master_talk:norren_master_customize|Can you tell me about Oldtown?
dlga_norren_master_customize:norren_master_customize1|Hmph! I suppose. Oldtown is the oldest city in Westeros, pre-dating the invasion of the Andals. Maester Jellicoe suggests that the first settlement here was a trading post of the valyrian Freehold where they traded with the elder races. Hogwash, I say!
dlga_norren_master_customize1:norren_master_customize2|It's quite clear that the first settlement here was the Ravenry, which we, the maesters, now control. There's the small matter of the foundations of the High Tower, but we're sure to solve that riddle sometime...
dlga_norren_master_customize2:norren_master_talk|As the location of the Citadel, Oldtown is the foremost center of learning known to man, and as the former seat of the Faith of the Seven, the city is considered by many to be sacred.
dlga_norren_master_talk:close_window|Goodbye.
dlga_start:close_window.289|I'm afraid I'm much too busy to continue our talks.
dlga_start:walgrave_introduce_1|Huh? What? Where am I?
dlga_walgrave_introduce_1:walgrave_introduce_2|Are you well?
dlga_walgrave_introduce_2:close_window|Oh my, we must tend the ravens. Where is Cressen, someone fetch him...
dlga_start:close_window.290|What? Who are you? I can't find my cheese!
dlga_start:theobald_introduce_1|Yes?
dlga_theobald_introduce_1:theobald_introduce_2|Greetings, who are you?
dlga_theobald_introduce_2:theobald_master_talk|I'm Archmaester Theobald, the Seneschal, tasked with the governance of the Citadel.
dlga_theobald_master_talk:theobald_master_customize|Can you tell me about the Citadel?
dlga_theobald_master_customize:theobald_master_customize1|Gladly. The Citadel is considered the home of all maesters. This is where they undergo all the training taking them from novice to maester.
dlga_theobald_master_customize1:theobald_master_customize2|It was founded with the help of the Hightowers, who continue to be strong patrons of learning, and often come here to receive a few years of training themselves. The Citadel is also home of the Archmaesters, the governing body of the Order of Maesters, and it is where we hold the conclave that decides who will be Grand Maester.
dlga_theobald_master_customize2:theobald_master_talk|As maesters, we are sworn to forsake our old allegiance and name, taking only our first name once be receive the chain. The chain we wear symbolizes our vow to serve the realm. Just as the realm is made up of many different people, so is our chain made of many different links.
dlga_theobald_master_talk:close_window|Goodbye.
dlga_start:close_window.291|I'm afraid I'm much too busy to continue our talks.
dlga_start:marwyn_introduce_1|What is it?
dlga_marwyn_introduce_1:marwyn_introduce_2|Greetings. Who are you?
dlga_marwyn_introduce_2:marwyn_master_talk|My name is Marwyn. Some call me 'the Mage'. I specialize in the mysteries of the world, what most people would call magic.
dlga_marwyn_master_talk:marwyn_master_customize|Can you tell me about magic?
dlga_marwyn_master_customize:marwyn_master_customize1|Of course I can. But remember, the term magic is broad, and it has a different meaning to many people. Ignorant peasants may call a lords ability to handle sword and lance magic, and many is the town whore who has sworn she saw a dragon crossing the sky, when all she saw was a falling star.
dlga_marwyn_master_customize1:marwyn_master_customize2|However, magic is a real force in this world, though it grows weaker... Or should I say, it grew weaker. I'm no longer so sure. Something stirs in the east. There has been signs, portents...
dlga_marwyn_master_customize2:marwyn_master_talk|But you wanted to know about magic. I'd advice you to read Archmaester Pellandons book 'Magic and Mysteries'. It offers an introduction to most of the common held beliefs about magic. Come back to me later, may be I'll be able to aquire it for you.
dlga_marwyn_master_talk:close_window|Goodbye.
dlga_start:close_window.292|I have to get going. The candles are burning again.
dlga_marwyn_introduce_2:marwyn_master_talk.1|My name is Orwyle, the current... oh what does it matter, no reason to put on airs. I make sure the acolytes don't bring food and wine into the Archives. An exceedingly difficult job
dlga_marwyn_master_talk:marwyn_master_customize.1|Can you tell me about the Archives?
dlga_marwyn_master_customize:marwyn_master_customize1.1|Of course I can. They contain books.
dlga_marwyn_master_customize1:marwyn_master_customize2.1|A lot of books. And acolytes.
dlga_marwyn_master_customize2:marwyn_master_talk.1|Too many books, to tell the truth. Here, take this.
dlga_start:close_window.293|I have to get going. The acolytes are probably having... relations in the cabinets again.
dlga_start:leyton_introduce_1|Yes?
dlga_leyton_introduce_1:leyton_introduce_2|My lord, may I have the honor of knowing more about you?
dlga_leyton_introduce_2:close_window|I am Leyton Hightower, the lord of Oldtown, the one they call the Old Man of Oldtown. Heh, let the smallfolk have their names, it does no harm.
dlga_start:close_window.294|I'm afraid I have no more time to talk.
dlga_start:garin_introduce_1|Yes?
dlga_garin_introduce_1:garin_introduce_2|Who are you?
dlga_garin_introduce_2:close_window|I'm Garin, of the Greenblood.
dlga_start:close_window.295|What?
dlga_start:myles_introduce_1|What is it?
dlga_myles_introduce_1:myles_introduce_2|Greetings. Who are you?
dlga_myles_introduce_2:myles_master_talk|My name is Maester Myles. I am sworn to Sunspear, and house Martell.
dlga_myles_master_talk:myles_master_customize|Can you tell me about Dorne?
dlga_myles_master_customize:myles_master_customize1|I guess. Dorne is comprised of many different people. When the Rhoynar invaded, they mixed with the Andals already living here.
dlga_myles_master_customize1:myles_master_customize2|Dorne is bordered by the Sea of Dorne to the north, the islands known as the Stepstones to the east, and the Summer Sea to the south. Stretched between them is the mountain range known as the Red Mountains, which separates Dorne from the remainder of the Seven Kingdoms by land.
dlga_myles_master_customize2:myles_master_talk|Dorne is the hottest region in Westeros. The region is rocky, mountainous, arid and dry, and features the only desert on the continent. Its rivers provide some fertile lands and even during a long summer there is enough rain and other supplies of water to keep Dorne habitable. Inland water is almost as valuable as gold, and wells are jealously guarded.
dlga_myles_master_talk:close_window|Goodbye.
dlga_start:close_window.296|I have to get going, the ravens need tending.
dlga_start:ricasso_introduce_1|Yes?
dlga_ricasso_introduce_1:ricasso_introduce_2|Who are you?
dlga_ricasso_introduce_2:close_window|I am Ricasso, Seneschal of Sunspear.
dlga_start:close_window.297|What?
dlga_start:manfrey_introduce_1|Yes?
dlga_manfrey_introduce_1:manfrey_introduce_2|Who are you?
dlga_manfrey_introduce_2:close_window|I am Ser Manfrey Martell, the castellan of Sunspear.
dlga_start:close_window.298|What?
dlga_start:kedry_introduce_1|Yes?
dlga_kedry_introduce_1:kedry_introduce_2|Who are you?
dlga_kedry_introduce_2:close_window|I'm Maester Kedry, sworn to Yronwood and house Yronwood.
dlga_start:close_window.299|What?
dlga_start:vyman_introduce_1|What is it?
dlga_vyman_introduce_1:vyman_introduce_2|Greetings. Who are you?
dlga_vyman_introduce_2:vyman_master_talk|My name is Maester Vyman. I am sworn to Riverrun, and house Tully.
dlga_vyman_master_talk:vyman_master_customize|Can you tell me about the Riverlands?
dlga_vyman_master_customize:vyman_master_customize1|I guess. The land is named for the many rivers that flow across the plains. The largest of them, the Trident, is rivaled only by the Mander and the Rhoyne.
dlga_vyman_master_customize1:vyman_master_customize2|The Riverlands is not considered one of the traditional Seven Kingdoms, as they where ruled by the ironborn before the Conquest. When Aegon invaded, house Tully was one of the first to swear fealty to him, and as a result, Aegon named Lord Tully the ruler of the Riverlands.
dlga_vyman_master_customize2:vyman_master_talk|During Robert's Rebellion, the final battle was fought on the banks of the Trident. King Robert met Prince Rhaegar in the waters, and there he caved in the chest of the prince, winning the throne.
dlga_vyman_master_talk:close_window|Goodbye.
dlga_start:close_window.300|I have to get going, the ravens need tending.
dlga_start:desmond_introduce_1|Yes?
dlga_desmond_introduce_1:desmond_introduce_2|Who are you?
dlga_desmond_introduce_2:close_window|I'm Ser Desmond Grell, the master-at-arms.
dlga_start:close_window.301|What?
dlga_start:utherydes_introduce_1|Yes?
dlga_utherydes_introduce_1:utherydes_introduce_2|Who are you?
dlga_utherydes_introduce_2:close_window|I am named Utherydes Wayn. I am the Steward of Riverrun.
dlga_start:close_window.302|What?
dlga_start:catelyn_introduce_1|Yes?
dlga_catelyn_introduce_1:catelyn_introduce_2|My lady, may I have the honor of knowing more about you?
dlga_catelyn_introduce_2:close_window|I am Catelyn Tully, daughter of Lord Hoster and mother of the King in the North.
dlga_start:close_window.303|Excuse me.
dlga_start:lysa_introduce_1|Yes?
dlga_lysa_introduce_1:lysa_introduce_2|My lady, may I have the great pleasure of knowing more about you?
dlga_lysa_introduce_2:close_window|I am the lady Lysa Tully, protector of the Vale. Who are you? Have you met my son? Such a strong and smart boy, isn't he?
dlga_start:close_window.304|What?
dlga_start:marillion_introduce_1|What is it?
dlga_marillion_introduce_1:marillion_introduce_2|Who are you?
dlga_marillion_introduce_2:close_window|My name is Marillion, I'm the lady Lysas favorite singer.
dlga_start:close_window.305|What?
dlga_start:colemon_introduce_1|Yes?
dlga_colemon_introduce_1:colemon_introduce_2|Greetings. Who are you?
dlga_colemon_introduce_2:colemon_master_talk|My name is Maester Colemon. I am sworn to The Eyrie, and house Arryn.
dlga_colemon_master_talk:colemon_master_customize|Can you tell me about the Vale?
dlga_colemon_master_customize:colemon_master_customize1|I suppose. The Vale is where the Andals initially landed. As such the Arryns are one of the oldest lines of Andal nobility in the Seven Kingdoms and ruled as Kings of Mountain and Vale for centuries until they bent the knee to Aegon the Conqueror when the young king wanted to ride a dragon.
dlga_colemon_master_customize1:colemon_master_customize2|When the Mad King demanded that Jon Arryn give up his wards, Eddard Stark and Robert Baratheon, he instead raised his banners in revolt. During the battle of the Trident, the knights of the Vale proved indispensable in defeating the Targaryen host.
dlga_colemon_master_customize2:colemon_master_talk|After Lord Arryns death, the lady Lysa returned here, to rule the Vale until her son comes of age. Between you and me, though, it seems to me that Lord Nestor still rules in all but name, as he did when Lord Arryn went to King's Landing to serve as Hand.
dlga_colemon_master_talk:close_window|Goodbye.
dlga_start:close_window.306|I have to get going, the ravens need tending.
dlga_start:myranda_introduce_1|Yes?
dlga_myranda_introduce_1:myranda_introduce_2|My lady, may I know more about you?
dlga_myranda_introduce_2:close_window|I am Myranda Royce, daughter of Lord Nestor.
dlga_start:close_window.307|What?
dlga_start:mya_stone_introduce_1|Yes?
dlga_mya_stone_introduce_1:mya_stone_introduce_2|Who are you?
dlga_mya_stone_introduce_2:close_window|I'm Mya Stone. I tend the mules.
dlga_start:close_window.308|Excuse me.
dlga_start:harry_the_heir_introduce_1|Yes?
dlga_harry_the_heir_introduce_1:harry_the_heir_introduce_2|Who are you?
dlga_harry_the_heir_introduce_2:close_window|My name is Harrold Hardyng.
dlga_start:close_window.309|What?
dlga_start:helliweg_introduce_1|Yes?
dlga_helliweg_introduce_1:helliweg_introduce_2|Who are you?
dlga_helliweg_introduce_2:close_window|I'm Maester Helliweg, sworn to Runestone and house Royce
dlga_start:close_window.310|Excuse me, I have to write a letter.
dlga_start:wendamyr_introduce_1|Yes?
dlga_wendamyr_introduce_1:wendamyr_introduce_2|Greetings. Who are you?
dlga_wendamyr_introduce_2:wendamyr_master_talk|My name is Maester Wendamyr. I serve house Greyjoy.
dlga_wendamyr_master_talk:wendamyr_master_customize|Can you tell me about the Iron Islands?
dlga_wendamyr_master_customize:wendamyr_master_customize1|I suppose. The Iron Islands consists of seven major islands, Pyke, Great Wyk, Old Wyk, Harlaw, Saltcliffe, Blacktyde and Orkmont. Before the Conquest, the ironborn held sway wherever the sound of waves where heard, and ruled the Riverlands. When Balerion the Black Dread burned Harren and all his sons in the tower of Kingspyre, King Aegon offered the ironborn to choose amongst themselves who would hold supremacy over them. They choose Vickon Greyjoy and his line.
dlga_wendamyr_master_customize1:wendamyr_master_customize2|The men of the Iron Islands have ever felt the strain of being unable to return to the Old Ways, and various Greyjoys have rebelled over the years. Before Balons rebellion, the last rebellion was led by Dagon Greyjoy, who prevailed against the lords Stark and Lannister, but was unable to defeat the Targaryens..
dlga_wendamyr_master_customize2:wendamyr_master_talk|Opposed to the rest of Westeros, the Andals did not convert the First Men of the Isles to the Faith of the Seven, but rather saw themselves converted. The ironborn worship the Drowned God, who wages eternal war agains the Storm God. It is said the Drowned God made the ironborn to reave and rape, to carve out kingdoms for themselves and to make their names known in fire, blood and song.
dlga_wendamyr_master_talk:close_window|Goodbye.
dlga_start:close_window.311|I have to get going, the ravens need tending.
dlga_start:helya_introduce_1|Huh? What? Where am I?
dlga_helya_introduce_1:helya_introduce_2|Who are you?
dlga_helya_introduce_2:close_window|I'm Helya, I run the household.
dlga_start:close_window.312|What? Who are you?
dlga_start:hotho_harlaw_introduce_1|Huh? I am Hotho Harlaw, who are you?
dlga_hotho_harlaw_introduce_1:hotho_harlaw_introduce_2|I am {playername}.
dlga_hotho_harlaw_introduce_2:close_window|Ah, yes, {playername}. Have we met before? Have you heard about my daughter? Most beautiful women in all the world!
dlga_start:close_window.313|You ought to sup with me and my daughter.
dlga_start:gwynesse_introduce_1|Huh?
dlga_gwynesse_introduce_1:gwynesse_introduce_2|My lady, may I know who you are?
dlga_gwynesse_introduce_2:close_window|I am Gwynesse Harlaw, sister to Rodrik, and rightful heir to Harlaw! It ought to be mine, I'm the oldest!
dlga_start:close_window.314|What?
dlga_start:alannys_introduce_1|Huh? What? Have you seen Rodrik?
dlga_alannys_introduce_1:alannys_introduce_2|Are you well?
dlga_alannys_introduce_2:close_window|My dear sons, where are they? Sweet Theon, when will he be home?
dlga_start:close_window.315|What? Who are you? Where are my dear sons?
dlga_start:old_nan_introduce_1|Huh? Yes?
dlga_old_nan_introduce_1:old_nan_introduce_2|Who are you?
dlga_old_nan_introduce_2:old_nan_master_talk|I'm Old Nan. I tell stories. Would you hear one?
dlga_old_nan_master_talk:old_nan_master_customize|Can you tell me about the Night's King?
dlga_old_nan_master_customize:old_nan_master_customize1|In the Age of Heroes, the Night's Watch choose their thirteenth Lord Commander. He was a fearless warrior, bold and brave. Once, when walking the Wall, he saw a beautiful woman on the other side. Her skin was pale as snow, and her eyes burned with a blue glow. Lesser men would have felt fear, but he was without such, and he met her at the edge of the woods, and there they made love, though her skin was cold as ice. When he gave his seed to her, he also gave her his soul.
dlga_old_nan_master_customize1:old_nan_master_customize2|After their union, he brought her back to the Nightfort, and there he declared himself king, and her his queen, and he ruled the Nightfort as his own castle for thirteen years. Using vile sorcery, he bound the men of the Night's Watch to his will, and made them do his bidding. During those dark years, horrible atrocities where commited. In the end, the King in the North and Joramun, the King-Beyond-the-Wall, joined their forces and brought down the Night's King, freeing the men of the Night's Watch from his hold on them.
dlga_old_nan_master_customize2:old_nan_master_talk|When the two kings searched the Nightfort, they found that the Night's King had been sacrificing to the Others. The kings never spoke of what they saw, but it was decreed that the name of the Night's King may never be spoken again by living man. There are many tales about who the Night's King was. Some say a Bolton, other mentions the Umbers. Don't you believe them. The man who became the Night's King was born here in Winterfell, the younger brother of the same King in the North who killed him.
dlga_old_nan_master_talk:close_window|Goodbye.
dlga_start:close_window.316|I'm afraid I'm much too frail to continue talking.
dlga_start:theomore_introduce_1|Huh? What do you want?
dlga_theomore_introduce_1:theomore_introduce_2|Who are you?
dlga_theomore_introduce_2:close_window|I am Maester Theomore, sworn to White Harbor
dlga_start:close_window.317|What?
dlga_start:bartimus_introduce_1|Hmm? Yes?
dlga_bartimus_introduce_1:bartimus_introduce_2|Who are you?
dlga_bartimus_introduce_2:bartimus_master_talk|I'm Ser Bartimus, castellan of the Wolf's Den.
dlga_bartimus_master_talk:bartimus_master_customize|Can you tell me about the Wolf's Den?
dlga_bartimus_master_customize:bartimus_master_customize1|Yes, gladly! King Jon Stark raised the Wolf's Den to defend the mouth of the White Knife from raiders from the sea. It was the seat of younger sons, brothers, uncles and cousins to the King in the North. Some passed the castle to their sons and grandsons, and cadet branches of House Stark have ruled the Wolf's Den. The Greystarks lasted for five hundred years, until they rose in rebellion against Winterfell.
dlga_bartimus_master_customize1:bartimus_master_customize2|After the Greystarks, the castle switched many hands. House Flint held it for century, and House Locke for almost two. Slates, Longs, Holts and Ashwoods held the Wolf's Den, charged by Winterfell to keep the river safe. Reavers from the Three Sisters took the castle once, and made it their toehold in the north. During the wars between the North and the Vale, it was besieged by Osgood Arryn, the Old Falcon, and burned by his son, the one they called 'the Talon'. The Wolf's Den was captured by slavers from the Stepstones when Edrick Stark had grown too feeble to defend his realm. Then a long, cruel winter came that froze the White Knife. When the slavers were huddled around their fires, Edrick's great-grandson, the king they called 'Ice Eyes', took back the Wolf's Den. He stripped the slavers naked and gave them to the slaves chained up in the dungeon. They, amongst them my own ancestors, hung the slavers' entrails in the branches of the heart tree as an offering to the Old Gods.
dlga_bartimus_master_customize2:bartimus_master_talk|A thousand years before the conquest, the Manderlys took oaths before the old gods and the new to be the Starks of Winterfell's men forever in return for protection from their enemies and the land around the Wolf's Den that became White Harbor.
dlga_bartimus_master_talk:close_window|Goodbye.
dlga_start:close_window.318|I have to get going.
dlga_bartimus_introduce_2:bartimus_master_talk.1|I'm Clydas.
dlga_bartimus_master_talk:bartimus_master_customize.1|Can you tell me about Castle Black?
dlga_bartimus_master_customize:bartimus_master_customize1.1|Yes, gladly! Castle Black is the main stronghold of the Night's Watch.
dlga_bartimus_master_customize1:bartimus_master_customize2.1|The Night's Watch originally raised nineteen castles along the Wall, but only three are in use now. The original main castle was the Nightfort, but for obvious... reasons, it was abandoned after the reign of the Night's King.
dlga_bartimus_master_customize2:bartimus_master_talk.1|Other than the castle, a series of tunnels run through the Wall here, used for storing food and equipment. We've got enough space to store food for years.
dlga_start:close_window.319|I have to get going.
dlga_start:walton_introduce_1|What do you want?
dlga_walton_introduce_1:walton_introduce_2|Who are you?
dlga_walton_introduce_2:close_window|I'm Jack Bulwer, a ranger of the Night's Watch. What's it to you?
dlga_start:close_window.320|What?
dlga_start:walton_introduce_1.1|WHAT? WHO ARE YOU?
dlga_walton_introduce_1:walton_introduce_2.1|ARE YOU DEAF?
dlga_walton_introduce_2:close_window.1|SORRY, I'M DEAF!.
dlga_start:close_window.321|WHAT?
dlga_start:walton_introduce_1.2|Yes? Arh, what do you want?
dlga_walton_introduce_2:close_window.2|I'm septon Cellador, an, arh, erh, humble servant of the, hmph, Seven.
dlga_start:close_window.322|What? Arhm.
dlga_start:walton_introduce_1.3|Yes?
dlga_walton_introduce_2:close_window.3|I'm Hobb, the brothers call me Three-Finger. I cook the food around here, so keep on my good side, unless you want a plate full of gristle!
dlga_start:close_window.323|What?
dlga_start:walton_introduce_1.4|Yes?
dlga_walton_introduce_2:close_window.4|The maester of the Shadow Tower! Now off you go, I'm busy!
dlga_start:close_window.324|Get out of my way!
dlga_start:walton_introduce_1.5|Yes?
dlga_walton_introduce_2:close_window.5|SER Glendon Hewett!
dlga_start:close_window.325|Get out of my way!
dlga_start:walton_introduce_1.6|Yes?
dlga_walton_introduce_2:close_window.6|Daeron. By the gods, it keeps getting colder!
dlga_start:close_window.326|How cold can it get?!
dlga_start:walton_introduce_1.7|Yes? Who are you? You look like a peasant!
dlga_walton_introduce_2:close_window.7|I am Janos Slynt, Lord of Harrenhal!
dlga_start:close_window.327|Out of my way, peasant!
dlga_start:walton_introduce_1.8|Yes? Who are you?
dlga_walton_introduce_1:walton_introduce_2.2|I'm {playername}.
dlga_walton_introduce_2:close_window.8|I'm Maester Mullin, I tend the ravens and such here at the Shadow Tower. Truth be told, I do more fighting than reading these days.
dlga_start:close_window.328|Yes?
dlga_start:walton_introduce_1.9|Yes? Who are you?
dlga_walton_introduce_1:walton_introduce_2.3|I'm {playername}. Who are you?
dlga_walton_introduce_2:close_window.9|Tom Barleycorn.
dlga_start:close_window.329|Yes?
dlga_start:walton_introduce_1.10|Yes? Who are you?
dlga_walton_introduce_1:walton_introduce_2.4|I might ask the same?
dlga_walton_introduce_2:close_window.10|I'm Luke, of Longtown. Been on this here Wall since I was a wee boy.
dlga_start:close_window.330|Yes?
dlga_start:marlon_introduce_1|Yes?
dlga_marlon_introduce_1:marlon_introduce_2|Who are you?
dlga_marlon_introduce_2:close_window|I am Ser Marlon Manderly, commander of the garrison.
dlga_start:close_window.331|What?
dlga_walton_introduce_2:close_window.11|I'm Walton. I server Lord Bolton.
dlga_start:close_window.332|What?
dlga_start:tybald_introduce_1|Hmm? Yes?
dlga_tybald_introduce_1:tybald_introduce_2|Who are you?
dlga_tybald_introduce_2:tybald_master_talk|I'm Maester Tybald, sworn to house Bolton.
dlga_tybald_master_talk:tybald_master_customize|Can you tell me about house Bolton?
dlga_tybald_master_customize:tybald_master_customize1|Yes, I suppose. The Boltons are an ancient and powerful house of the North who for many centuries were bitter rivals of the Kings in the North, the Starks of Winterfell.
dlga_tybald_master_customize1:tybald_master_customize2|The Boltons achieved some successes against the Starks, flaying the skins of several Stark lords and hanging them in their stronghold, the Dreadfort. According to rumor, some Bolton lords even wore the flayed skins of their enemies - including the Starks - as cloaks.
dlga_tybald_master_customize2:tybald_master_talk|Approximately a thousand years ago, the Boltons finally swore fealty to the Kings in the North and agreed to abandon their practice of flaying their enemies. However, three hundred years later the Boltons rose in rebellion against the Starks. The Stark armies besieged the Dreadfort for four years before the Boltons finally capitulated and dipped their banners once more. For many centuries the Boltons remained loyal to the Starks, although rumors persisted that they continued to flay their prisoners in secret, and maintain a hidden chamber in the Dreadfort to display the skins of their enemies.
dlga_tybald_master_talk:close_window|Goodbye.
dlga_start:close_window.333|I have to get going.
dlga_start:guardsman_alyn_introduce_1|Careful with this one, he's stark raving mad.
dlga_guardsman_alyn_introduce_1:guardsman_alyn_introduce_2|Who is he?
dlga_guardsman_alyn_introduce_2:close_window|Fuck if I know. Came stumbling out of the woods, raving about flesh and blood.
dlga_start:close_window.334|Watch your face, he likes to bite.
dlga_start:guardsman_holger_introduce_1|What?
dlga_guardsman_holger_introduce_1:guardsman_holger_introduce_2|What is this place?
dlga_guardsman_holger_introduce_2:close_window|It's a goldmine, what's it look like?
dlga_start:close_window.335|I'm busy
dlga_start:tom_introduce_1|What?
dlga_tom_introduce_1:tom_introduce_2|Who are you?
dlga_tom_introduce_2:close_window|I'm Tom, and I'm not mad! Tell that guardsman I was just stung by a bee!
dlga_start:close_window.336|I'm busy
dlga_start:kyle_introduce_1|What?
dlga_kyle_introduce_1:kyle_introduce_2|What are you doing?
dlga_kyle_introduce_2:close_window|Bugger off.
dlga_start:close_window.337|Go away.
dlga_start:peddler_maester_introduce_1|Yes?
dlga_peddler_maester_introduce_1:peddler_maester_introduce_2|What are you doing here?
dlga_peddler_maester_introduce_2:peddler_maester_master_talk|Our wagon broke down amidst the ruins, and our guardsmen seem unable to put on a new wheel.
dlga_peddler_maester_master_talk:peddler_maester_master_customize|Can you tell me about this place?
dlga_peddler_maester_master_customize:peddler_maester_master_customize1|Certainly. The original name of Oldstones has been lost in the mists of time, and the current name was given to the ruins by the smallfolk. Before the Andals invaded, when the Riverlands where ruled by House Mudd, this place was their seat.
dlga_peddler_maester_master_customize1:peddler_maester_master_customize2|Tristifer Mudd, the one they called the Hammer of Justice, ruled from here, and his grave is over there, by the sepulchre.
dlga_peddler_maester_master_customize2:close_window|Fascinating.
dlga_start:close_window.338|I have to get going.
dlga_start:peddler_elbert_introduce_1|What?
dlga_peddler_elbert_introduce_1:peddler_elbert_introduce_2|What are you doing?
dlga_peddler_elbert_introduce_2:close_window|Bugger off.
dlga_start:close_window.339|Go away.
dlga_start:peddler_randolf_introduce_1|What?
dlga_peddler_randolf_introduce_1:peddler_randolf_introduce_2|What are you doing?
dlga_peddler_randolf_introduce_2:close_window|Replacing a wheel.
dlga_start:close_window.340|Leave me be.
dlga_start:peddler_randolf_introduce_1.1|Eh?
dlga_peddler_randolf_introduce_2:close_window.1|Fish.
dlga_start:close_window.341|Leave me be.
dlga_start:close_window.342|Leave me be.
dlga_start:peddler_randolf_introduce_1.2|Nice to out of the city! Never been this far away, all I ever did was go down to the Blackwater once in a while. Think we'll soon be up in the North?
dlga_peddler_randolf_introduce_1:peddler_randolf_introduce_2.1|The North is hundreds of miles away...
dlga_peddler_randolf_introduce_2:close_window.2|Truly? No, you jest, I see.
dlga_start:close_window.343|Leave me be.
dlga_start:peddler_polk_introduce_1|What?
dlga_peddler_polk_introduce_1:peddler_polk_introduce_2|What are you doing?
dlga_peddler_polk_introduce_2:close_window|Trying to get this damned wagon moving.
dlga_start:close_window.344|Go away.
dlga_start:wildfire_starter_introduce_1.13|Yes, can I help you?
dlga_wildfire_starter_introduce_1:wildfire_starter_introduce_2.14|Who's in charge here?
dlga_wildfire_starter_introduce_2:close_window.13|That would be Elder Brother, but I'm afraid he's not here right now. He went to Fairmarket to enlist the help of valiant men to right the wrongs done to us.
dlga_start:close_window.345|Excuse me, I'm very busy.
dlga_start:wildfire_talk.56|The Father watch over you, {brother/sister}. Have you come to help us in our time of need?
dlga_wildfire_talk:wildfire_talk2.56|I have. What can I help with?
dlga_wildfire_talk:close_window.43|I'm sorry, no.
dlga_wildfire_talk2:wildfire_talk3.60|A company of our brothers recently returned from a journey to the Starry Sept at Oldtown. Amongst the things they brought north was a relic of Baelor the Blessed himself! A ring, said to have been worn by the king when he went to Dorne, to rescue the Dragonknight from the pit of snakes! But on the road, not far from Raventree Hall, they where attacked by Aegon Bloodborn, the outlaw son of Ser Aenys Frey. I thought he'd died years ago, but brother Toman swore it was him. He stole all of the brothers supplies and goods, and the ring besides! Find him, {playername}, and bring him to justice!
dlga_wildfire_talk3:wildfire_talk4.46|I'll bring you his head!
dlga_wildfire_talk4:close_window|The woods north of Seagard contains many caves, hideouts and is thinly populated. The realm is always full of rumours of outlaws in those woods. Go there, {playername}, and secure justice for the gods!
dlga_wildfire_talk7:close_window.72|I am not interested.
dlga_start:close_window.346|Yes?
dlga_start:pj_wildfire_talk.29|Did you bring Aegon Bloodborn to justice?
dlga_pj_wildfire_talk:pj_wildfire_talk2.29|Yes.
dlga_pj_wildfire_talk2:pj_wildfire_talk3.30|Really? Well done {playername}! I have a gift for you, a book. The Seven-Pointed Star, the holy book of our faith. Treasure it, show your devotion to the Seven!
dlga_pj_wildfire_talk3:close_window.14|Excellent!
dlga_pj_wildfire_talk:morcant_creditos.14|May I know more about you?
dlga_morcant_creditos:close_window.14|I am but a humble servant of the Seven.
dlga_pj_wildfire_talk:close_window.29|Nevermind.
dlga_start_craftsman_soon:close_window|Good day, my {lord/lady}. We hope to begin production in about {reg4} days
dlga_start:master_craftsman_talk|Good day, my {lord/lady}. We are honored that you have chosen to visit us. What do you require?
dlga_master_craftsman_pretalk:master_craftsman_talk|Very good, my {lord/lady}. Do you require anything else?
dlga_master_craftsman_talk:master_craftsman_accounts|Let's go over the accounts.
dlga_master_craftsman_talk:master_craftsman_pretalk|Let's check the inventories.
dlga_master_craftsman_talk:master_craftsman_pretalk.1|I'd like you to sell goods as they are produced.
dlga_master_craftsman_talk:master_craftsman_pretalk.2|I'd like you to keep all goods in the warehouse until I arrive.
dlga_master_craftsman_accounts:master_craftsman_pretalk|We currently produce {s3} worth {reg1} coins each week, while the quantity of {s4} needed to manufacture it costs {reg2}, and labor and upkeep are {reg3}.{s9} This means that we theoretically make a {s12} of {reg0} coins a week, assuming that we have no raw materials in the inventories, and that we sell directly to the market.
dlga_master_craftsman_talk:master_craftsman_production_options|Could you explain my options related to production?
dlga_master_craftsman_production_options:master_craftsman_production_options_2|Certainly, my {lord/lady}. Most of the time, the most profitable thing for you to do would be to let us buy raw materials and sell the finished goods directly to the market. Because of our longstanding relations with the local merchants, we can usually get a very good price.
dlga_master_craftsman_production_options_2:master_craftsman_pretalk|However, if you find that you can acquire raw materials cheaper outside {s5}, you may place them in the inventories, and we will use them instead of buying from the market. Likewise, if you feel that you can get a better price for the finished goods elsewhere, then you may ask us to deposit what we produce in our warehouses for you to take.
dlga_master_craftsman_talk:master_craftsman_auction_price|It will no longer be possible for me to continue operating this enterprise.
dlga_master_craftsman_auction_price:master_craftsman_auction_decide|A pity, my {lord/lady}. If we sell the land and the equipment, and liquidate the inventories, I estimate that we can get {reg4} coins.
dlga_master_craftsman_auction_decide:master_craftsman_liquidation|That sounds reasonable. Please proceed with the sale.
dlga_master_craftsman_auction_decide:master_craftsman_pretalk|Hmm. Let's hold off on that.
dlga_master_craftsman_liquidation:close_window|As you wish. It was an honor to have been in your employ.
dlga_master_craftsman_talk:close_window.1|That is all for now.
dlga_start:mayor_begin|Good day, {s0}.
dlga_start:mayor_talk|Hello stranger, you seem to be new to {s9}. I am the guild master of the town.
dlga_start:mayor_begin.1|Good day, {playername}.
dlga_mayor_begin:lord_persuade_lords_to_make_peace_completed|{playername}, it was an incredible feat to get {s14} and {s15} make peace, and you made it happen. Your involvement has not only saved our town from disaster, but it has also saved thousands of lives, and put an end to all the grief this bitter war has caused. As the townspeople of {s19}, know that we'll be good on our word, and we are ready to pay the {reg12} coins we promised.
dlga_lord_persuade_lords_to_make_peace_completed:lord_persuade_lords_to_make_peace_pay|Thank you. Let me have the money.
dlga_lord_persuade_lords_to_make_peace_completed:lord_persuade_lords_to_make_peace_no_pay|No need for a payment. I only did what was right.
dlga_lord_persuade_lords_to_make_peace_pay:close_window|Oh, yes, of course. We had already got the money for you. Here, please accept these {reg12} coins together with our most sincere thanks. Me and the people of our town will not forget your help.
dlga_lord_persuade_lords_to_make_peace_no_pay:close_window|You are indeed an extraordenary person, and it is an honour for me to have known you. You not only did what was impossible and put an end to this terrible war, but you won't even accept a reward for it. Very well, I will not insist on the matter, but please know that you will have our eternal respect and gratitude.
dlga_mayor_begin:lord_deal_with_night_bandits_completed|Very nice work, {playername}, you made short work of those lawless curs. Thank you kindly for all your help, and please accept this bounty of 150 coins.
dlga_lord_deal_with_night_bandits_completed:close_window|It was my pleasure, {s65}.
dlga_mayor_begin:mayor_looters_quest_response|Ah, {playername}. Have you any progress to report?
dlga_mayor_looters_quest_response:mayor_looters_quest_destroyed|I've killed the looters.
dlga_mayor_looters_quest_response:mayor_looters_quest_goods|I've brought you some goods.
dlga_mayor_looters_quest_response:close_window|Not yet, sir. Farewell.
dlga_mayor_looters_quest_destroyed:mayor_looters_quest_destroyed_2|Aye, my scouts saw the whole thing. That should make anyone else think twice before turning outlaw! The bounty is well earned. Here is your reward, as promised.
dlga_mayor_looters_quest_destroyed_2:close_window|And that's not the only good news! Thanks to you, the looters have ceased to be a threat. We've not had a single attack reported for some time now. If there are any of them left, they've either run off or gone deep into hiding. That's good for business, and what's good for business is good for the town! I think that concludes our arrangement, {playername}. Please accept this silver as a token of my gratitude. Thank you, and farewell.
dlga_mayor_looters_quest_destroyed_2:mayor_looters_quest_response|Anything else you need?
dlga_mayor_looters_quest_goods:mayor_looters_quest_goods_response|Hah, I knew I could count on you! Just tell me which item to take from your baggage, and I'll send some men to collect it. I still need {reg1} coins worth of goods.
dlga_mayor_looters_quest_goods_response:mayor_looters_quest_goods_2|{s5}.
dlga_mayor_looters_quest_goods_response:mayor_looters_quest_goods_3|Nothing at the moment, sir.
dlga_mayor_looters_quest_goods_3:mayor_looters_quest_response|Anything else you need?
dlga_mayor_looters_quest_goods_2:mayor_looters_quest_goods_response|Excellent, here is the money for your {s6}. Do you have any more goods to give me? I still need {reg1} coins worth of goods.
dlga_mayor_looters_quest_goods_2:close_window|Well done, {playername}, that's the last of the goods I need. Here is the money for your {s6}, and a small bonus for helping me out. I'm afraid I won't be paying for any more goods, nor bounties on looters, but you're welcome to keep hunting the bastards if any remain. Thank you for your help, I won't forget it.
dlga_mayor_begin:close_window|Good to see you again {playername}. I have heard that you have delivered the cattle successfully. I will tell the merchants how reliable you are. And here is your pay, {reg8} coins.
dlga_mayor_begin:move_cattle_herd_failed|I heard that you have lost the cattle herd on your way to {s9}. I had a very difficult time explaining your failure to the owner of that herd, {Ser/my lady}. Do you have anything to say?
dlga_move_cattle_herd_failed:move_cattle_herd_failed_2|I am sorry. But I was attacked on the way.
dlga_move_cattle_herd_failed:move_cattle_herd_failed_2.1|I am sorry. The stupid animals wandered off during the night.
dlga_move_cattle_herd_failed_2:merchant_ask_for_debts|Well, it was your responsibility to deliver that herd safely, no matter what. You should know that the owner of the herd demanded to be compensated for his loss, and I had to pay him 1000 coins. So you now owe me that money.
dlga_mayor_begin:close_window.1|{playername} -- I am in your debt for bringing back my friend's daughter. Please take these {reg8} coins that I promised you. My friend wished he could give more but paying that ransom brought him to his knees.
dlga_mayor_begin:mayor_friendly_pretalk|I have heard about your deeds. You have given those thieves the punishment they deserved. Here is your reward, {reg5} coins. I would like to give more but wine and food doesn't come cheap these days. Hard luck, eh?
dlga_mayor_begin:mayor_friendly_pretalk.1|I have heard about your deeds. You have given those nasty sellswords the punishment they deserved. I hope they weren't too much trouble, petty outlaws and criminals are nothing to you, I'd imagine. Here is your reward, {reg5} coins. I would like to give more but alas, with all this turmoil and strife... Well, you know...
dlga_mayor_begin:close_window.2|I heard you dealt with our little problem, {playername}. I can see you're not afraid to get your hands dirty, eh? You might consider taking it up full time. Well, here's your reward.
dlga_mayor_begin:close_window.3|Oh, it's you. Enlighten me, how exactly does one lose a simple fight to some poxy, lowborn barflies? Truly, if I ever want to take a lesson in how to lay down and die, I'll be sure to come to you. Get out of my sight, {playername}, I have things to do.
dlga_mayor_begin:mayor_friendly_pretalk.2|Well -- it sounds like you were able to track down the bandits, and show them what happens to those who would disrupt the flow of commerce. Here is your reward: {reg5} coins. It is well earned, and we are most grateful.
dlga_mayor_begin:mayor_friendly_pretalk.3|I have heard about your deeds. You have given those bandits the punishment they deserved. You are really as good as they say. Here is your reward: {reg5} coins. I would like to give more but those bandits almost brought me to bankruptcy.
dlga_mayor_begin:merchant_ask_for_debts|According to my accounts, you owe the merchants guild {reg1} coins. I'd better collect that now.
dlga_merchant_ask_for_debts:merchant_debts_paid|Alright. I'll pay my debt to you.
dlga_merchant_debts_paid:mayor_pretalk|Excellent. I'll let my fellow merchants know that you are clear of any debts.
dlga_merchant_ask_for_debts:merchant_debts_not_paid|I'm afraid I can't pay that sum now.
dlga_merchant_debts_not_paid:close_window|In that case, I am afraid, I can't deal with you. Guild rules... Come back when you can pay the {reg1} coins. And know that we'll be charging an interest to your debt. So the sooner you pay it, the better.
dlga_mayor_begin:mayor_talk|What can I do for you?
dlga_mayor_friendly_pretalk:mayor_talk|Now... What else may I do for you?
dlga_mayor_pretalk:mayor_talk|Yes?
dlga_mayor_talk:mayor_info_begin|Can you tell me about what you do?
dlga_mayor_talk:merchant_quest_requested|Do you happen to have a job for me?
dlga_mayor_talk:merchant_quest_last_offered_job|About that job you offered me...
dlga_mayor_talk:merchant_quest_about_job|About the job you gave me...
dlga_mayor_talk:mayor_political_talk|I have some questions of a political nature.
dlga_mayor_talk:mayor_economy_report_1|How is trade around here?
dlga_mayor_talk:mayor_wealth_comparison_1|How does the wealth of this region compare with the rest of the world?
dlga_mayor_talk:mayor_investment_possible|I wish to buy land in this town for a productive enterprise
dlga_mayor_investment_possible:mayor_pretalk|You already operate a {s4} here. There probably aren't enough skilled tradesmen to start a second enterprise.
dlga_mayor_investment_possible:mayor_pretalk.1|{s9}
dlga_mayor_investment_possible:mayor_investment_advice.1|Of course, {s0}. You are the lord of this town, and no one is going to stop you.
dlga_mayor_investment_possible:mayor_investment|Well... Given your relationship with our liege, {s4}, I think that you will not find many here who are brave enough to sell you any land.
dlga_mayor_investment_possible:mayor_pretalk.2|Well... To be honest, I think that we in the guild would like to know you a little better. We can be very particular about outsiders coming in here and buying land.
dlga_mayor_investment_possible:mayor_investment_advice.2|Very good, {s0}. We in the guild know and trust you, and I think I could find someone to sell you the land you need.
dlga_mayor_investment_advice:investment_choose_enterprise|A couple of things to keep in mind -- skilled laborers are always at a premium, so I doubt that you will be able to open up more than one enterprise here. In order to make a profit for yourself, you should choose a commodity which is in relatively short supply, but for which the raw materials are cheap. What sort of enterprise would you like to start?
dlga_investment_choose_enterprise:investment_summary|A mill and bakery, to make bread from grain
dlga_investment_choose_enterprise:investment_summary.1|A brewery, to make ale from grain
dlga_investment_choose_enterprise:investment_summary.2|A tannery, to make leather from hides
dlga_investment_choose_enterprise:investment_summary.3|A wine press, to make wine from grapes
dlga_investment_choose_enterprise:investment_summary.4|An oil press, to make oil from olives
dlga_investment_choose_enterprise:investment_summary.5|An ironworks, to make tools from iron
dlga_investment_choose_enterprise:investment_summary.6|A weavery and dyeworks, to make velvet from silk and dye
dlga_investment_choose_enterprise:investment_summary.7|A weavery, to make wool cloth from wool
dlga_investment_choose_enterprise:investment_summary.8|A weavery, to make linen from flax
dlga_investment_choose_enterprise:mayor_pretalk|Never mind
dlga_investment_summary:mayor_investment_confirm|Very good, sir. The land and the materials on which you may build your {s3} will cost you {reg7} coins. Right now, your {s3} will produce {s4} worth {reg1} coins each week, while the {s6} needed to manufacture that batch will be {reg2} and labor and upkeep will be {reg3}.{s9} I should guess that your profit would be {reg0} coins a week. This assumes of course that prices remain constant -- which, I can virtually guarantee you, they will not. Do you wish to proceed?
dlga_mayor_investment_confirm:mayor_investment_purchase|Yes. Here is money for the land.
dlga_mayor_investment_confirm:mayor_investment_advice|No -- that's not economical for me at the moment.
dlga_mayor_investment_purchase:mayor_pretalk|Very good. Your enterprise should be up and running in about a week. When next you come, and thereafter, you should speak to your {s4} about its operations.
dlga_mayor_talk:close_window|[Leave]
dlga_mayor_info_begin:mayor_info_talk|I am the guildmaster of {s9}. You can say I am the leader of the good people of {s9}. I can help you find a job if you are looking for some honest work.
dlga_mayor_info_talk:mayor_info_lord|Who rules this town?
dlga_mayor_info_lord:mayor_info_talk|Our town's lord and protector is {s10}. {reg0?She:He} owns the castle and sometimes resides there, and collects taxes from the town. However we regulate ourselves in most of the matters that concern ourselves. As the town's guildmaster I have the authority to decide those things.
dlga_mayor_info_talk:mayor_pretalk|That's all I need to know. Thanks.
dlga_mayor_political_talk:mayor_political_questions|Politics? Good heaven, the guild has nothing to do with politics. We are loyal servants of {s10}. We merely govern our own affairs, and pass on the townspeople's concerns to our lords and masters, and maybe warn them from time to time against evil advice. Anyway, what did you wish to ask?
dlga_mayor_prepolitics:mayor_political_questions|Did I mention that we here are all {s9}? Because I can't stress that enough... Anyway... Is there anything else?
dlga_mayor_political_questions:mayor_war_description_1|What is the cause of all these wars?
dlga_mayor_war_description_1:mayor_war_description_2|Well, to answer your question generally, each of the western monarchs claims to be the rightful ruler of the Seven Kingdoms, with the exception of the Stark boy who just wants to rule the North and the Trident.. Some of these claims are based on forgotten dynastic marriages and others are based on obscure promises, while Myr, Volantis, Lys and Tyrosh have been fighting over the Disputed Lands since the doom of Valyria, and Braavos has a long standing enmity towards the former valyrian cities. So in theory, any one realm has the right to declare war on any other realm at any time.
dlga_mayor_war_description_2:mayor_war_description_3|In practice, to make war is exhausting work. It is easy enough to lay waste to the enemy's farmland, but crops will grow back, and it is a far different matter to capture an enemy stronghold and to hold it. So the monarchs and archons will fight a little, sign a truce, fight a little more, and so on and so forth. Often, a monarch will go to war when another realm provokes them. At such times, some bad influences who look to enrich themselves with ransoms and pillage will clamor for retribution, and thus the damage caused by war to a monarch's treasury is less than the damage caused by doing nothing would be to his authority... I'm of course not talking about {s10}, as no one would ever question {reg4?her:his} authority
dlga_mayor_war_description_3:mayor_war_description_4|I would stress again that we in the guild have nothing to do with politics. But if {s10} were to ask for my advice on these matters, as a loyal subject, I would tell {reg4?her:him} that while {reg4?her:his} claim is truly just, even the most legitimate claim must be backed by armed men, and armed men want money, and money comes from trade, and war ruins trade, so sometimes the best way to push a claim is not to push it, if you know what I mean...
dlga_mayor_war_description_4:mayor_prepolitics|You may tell {s10} this if you see {reg4?her:him}. Don't mention my name specifically -- just say 'the people of {s4}' told you this. Our personal opinion, of course, as to what would be in {s10}'s best interests. None of us would ever dream of questioning a monarch's sovereign right to push {reg4?her:his} legitimate claims.
dlga_mayor_political_questions:mayor_politics_assess|What is {s10}'s policy in regards to the other realms of this world?
dlga_mayor_politics_assess:mayor_politics_assess_realm|Which realm did you have in mind?
dlga_mayor_politics_assess_realm:mayor_politics_give_realm_assessment|{s11}
dlga_mayor_politics_give_realm_assessment:mayor_prepolitics|{s14}
dlga_mayor_political_questions:mayor_internal_politics|What can you say about the internal politics of the realms?
dlga_mayor_internal_politics:mayor_internal_politics_2|Well, here in {s4} we are all united by our love for {s5} and support for {reg4?her:his} legitimate claim. But I have heard some talk of internal bickering in other realms...
dlga_mayor_internal_politics_2:mayor_internal_politics_3|The lords of a realm often have very different ideas about honor, strategy, and the way a nobleman should behave. In addition, they compete with each other for the ruler's favor, and are constantly weighing up their position -- how they stand, how their friends and family stand, and how their enemies stand.
dlga_mayor_internal_politics_3:mayor_internal_politics_4|Underlying all the tensions is the possibility that a lord may abandon his liege, and pledge vassalhood to another. In theory, each lord has sworn an oath of vassalage, but in practice, a vassal can always find an excuse to absolve himself. The vassal may claim that the liege has failed to hold up his end of the bargain, to protect the vassal and treat him justly. Or, the vassal may claim that his liege is in fact a usurper, and another has a better claim to the kingship.
dlga_mayor_internal_politics_4:mayor_internal_politics_5|Lieges and vassals still watch each other carefully. If a king believes that his vassal is going to change sides or rebel, he may indict the vassal for treason and seize his properties. Likewise, if a vassal fears that he will be indicted, he may rebel. Usually, whoever makes the first move will be able to control the vassal's fortresses.
dlga_mayor_internal_politics_5:mayor_prepolitics|Now, men do not trust a vassal who turns coat easily, nor do they trust a king who lightly throws around charges of treason. Those two factors can keep a realm together. But if relations between a vassal and a liege deteriorate far enough, things can become very tense indeed... In other lands, of course. These things could never happen here in {s4}.
dlga_mayor_political_questions:mayor_pretalk|That is all. Thank you.
dlga_merchant_quest_about_job:merchant_quest_about_job_2|What about it?
dlga_merchant_quest_about_job_2:merchant_quest_what_if_fail|What if I can't finish it?
dlga_merchant_quest_about_job_2:merchant_quest_about_job_working|Well, I'm still working on it.
dlga_merchant_quest_about_job_working:mayor_pretalk|Good. I'm sure you will handle it.
dlga_merchant_quest_last_offered_job:merchant_quest_brief|Eh, you want to reconsider that. Good...
dlga_merchant_quest_what_if_fail:mayor_pretalk|I hope you don't fail. In that case, I'll have to ask for the price of the cargo you were carrying.
dlga_merchant_quest_what_if_fail:mayor_pretalk.1|Well, just do your best to finish it.
dlga_merchant_quest_taken:mayor_pretalk|Excellent. I am counting on you then. Good luck.
dlga_merchant_quest_stall:mayor_pretalk|Well, the job will be available for a few more days I guess. Tell me if you decide to take it.
dlga_mayor_economy_report_1:mayor_economy_report_2|{s32}
dlga_mayor_economy_report_2:mayor_economy_report_3|{s42}
dlga_mayor_economy_report_3:mayor_pretalk|{s47}
dlga_merchant_quest_requested:merchant_quest_brief|Well, you look able enough. I think I might have something you could do.
dlga_merchant_quest_brief:merchant_quest_looters_choice|We've had some fighting near the {s5} lately, with all the chaos that comes with it, and that's led some of our less upstanding locals to try and make their fortune out of looting the shops and farms during the confusion. A lot of valuable goods were taken. I need somebody to teach those bastards a lesson. Sound like your kind of work?
dlga_merchant_quest_looters_choice:merchant_quest_looters_brief|Aye, I'll do it.
dlga_merchant_quest_looters_choice:merchant_quest_stall|I'm afraid I can't take the job at the moment.
dlga_merchant_quest_looters_brief:close_window|Excellent! You'll find the looters roaming around the countryside, probably trying to rob more good people. Kill or capture the bastards, I don't care what you do with them. I'll pay you a bounty of 40 coins on every band of looters you destroy, until all the looters are dealt with.
dlga_merchant_quest_requested:merchant_quest_explain_2|Well, there is a very great favor which you could do us... As you may have heard, some {s10}s have come across the border to attack our people. {s5} is under great pressure from some of the more bellicose of {reg0?her:his} vassals to respond with a declaration of war. Unfortunately, while the great lords of this land grow rich from bloodshed, we of the commons will be caught in the middle, and will suffer.
dlga_merchant_quest_explain_2:merchant_quest_brief|We are not saying that {s5} should overlook this aggression -- far from it! But if {reg0?she:he} charges one of {reg0?her:his} own lords to respond, then the cycle of provocation will necessarily lead to a full-fledged confrontation. Now, if an outsider were to step in and defeat a {s10} lord in battle, then honor would be done, and it would defuse the clamor for war. If the defeated lord were a known troublemaker -- {s7} -- then the {s10}s might be able to overlook it.
dlga_merchant_quest_brief:merchant_quest_retaliate_confirm|We need you to attack and defeat {s7}. This will not be an easy task, and that outsider would damage {his/her} relationship with the {s10}s, but we would be very grateful. We could not acknowledge a connection with that outsider, but we could be sure that {he/she} would be handsomely rewarded... Could you do this?
dlga_merchant_quest_retaliate_confirm:merchant_quest_track_bandits_brief|Aye, I can do it.
dlga_merchant_quest_retaliate_confirm:merchant_pretalk|I would prefer not to get mixed up in such things
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice|The pirates are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of pirates who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.1|The slavers are likely to have laid up their ships in a well-concealed cove, somewhere along the coastline, preferably next to a small stream where they have some water. The best way to discover its location would be to find a group of slavers who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.2|Outlaws such as these usually establish their hideouts in the foothills on the edge of the desert, often in a canyon near a spring. This gives them both water and concealment. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.3|Bandits such as these will usually establish a base in the highlands, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise. The best way to discover its location would be to find a group of mountain bandits who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.4|Clansmen such as these will usually establish a base in the mountains, often on an steep ledge where they have a view of the surrounding countryside. This makes them difficult to surprise and gives them a good view of approaching knights. The best way to discover their location would be to find a group of clansmen who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.5|Bandits such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of forest bandits who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.6|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.7|The dothraki will usually set up their camp in the open plains. The best way to discover its location would be to find a group of dothraki who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.8|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.9|Outlaws such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of outlaws who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.10|Raiders such as these will usually set up their encampments deep in the woods, sometimes in the middle of a swamp. The best way to discover its location would be to find a group of raiders who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.11|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them.
dlga_destroy_lair_quest_brief:merchant_quest_track_bandit_lair_choice.12|Wildlings such as these will usually set up their encampments deep in the woods. The best way to discover its location would be to find a group of wildlings who appear to be heading back to their base to resupply, and follow them.
dlga_merchant_quest_track_bandit_lair_choice:merchant_quest_destroy_lair_brief|Aye, I'll do it.
dlga_merchant_quest_track_bandit_lair_choice:lord_pretalk|I'm afraid I can't take the job at the moment.
dlga_merchant_quest_destroy_lair_brief:close_window|Very good. We will await word of your success.
dlga_merchant_quest_requested:merchant_quest_brief.1|We have heard that {s4}, some travellers on the road {reg4?to:from} {s5} were attacked by {s7}.
dlga_merchant_quest_brief:merchant_quest_track_bandits_choice|We would like you to track these {s4} down. The merchants of the town were able to get a description of their leader, and have put together a bounty. If you can hunt them down and destroy them, we'll make it worth your while...
dlga_merchant_quest_track_bandits_choice:merchant_quest_track_bandits_brief|Aye, I'll do it.
dlga_merchant_quest_track_bandits_brief:close_window|Very good. The band may not have lingered long in the area, but chances are that they will be spotted by other travellers on the road.
dlga_merchant_quest_track_bandits_choice:merchant_quest_stall|I'm afraid I can't take the job at the moment.
dlga_merchant_quest_requested:merchant_quest_brief.2|Actually I was looking for someone to deliver some {s4}. Perhaps you can do that...
dlga_merchant_quest_brief:merchant_quest_brief_deliver_wine|I have a cargo of {s6} that needs to be delivered to the tavern in {s4}. If you can take {reg5} units of {s6} to {s4} in 7 days, you may earn {reg8} coins. What do you say?
dlga_merchant_quest_brief_deliver_wine:merchant_quest_taken|Alright. I will make the delivery.
dlga_merchant_quest_brief_deliver_wine:merchant_quest_stall|I am afraid I can't carry all that cargo now.
dlga_merchant_quest_requested:merchant_quest_brief.3|Actually I was looking for someone to escort a caravan. Perhaps you can do that...
dlga_merchant_quest_brief:escort_merchant_caravan_quest_brief|I am going to send a caravan of goods to {s8}. However with all those bandits and deserters on the roads, I don't want to send them out without an escort. If you can lead that caravan to {s8} in 15 days, you will earn {reg8} coins. Of course your party needs to be at least {reg4} strong to offer them any protection.
dlga_escort_merchant_caravan_quest_brief:merchant_quest_taken|Alright. I will escort the caravan.
dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall|I am afraid I don't have that many soldiers with me.
dlga_escort_merchant_caravan_quest_brief:merchant_quest_stall.1|Sorry. I can't do that right now
dlga_start:close_window.347|We can cover the rest of the way ourselves. Thanks.
dlga_start:close_window.348|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck.
dlga_start:merchant_caravan_intro_1|Greetings. You must be our escort, right?
dlga_start:close_window.349|We can cover the rest of the way ourselves. Thanks.
dlga_start:close_window.350|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck.
dlga_start:escort_merchant_caravan_talk|Eh. We've made it this far... What do you want us to do?
dlga_start:close_window.351|We can cover the rest of the way ourselves. Thanks.
dlga_start:close_window.352|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Good luck.
dlga_merchant_caravan_intro_1:merchant_caravan_intro_2|Yes. My name is {playername}. I will lead you to {s1}.
dlga_merchant_caravan_intro_2:escort_merchant_caravan_talk|Well, It is good to know we won't travel alone. What do you want us to do now?
dlga_escort_merchant_caravan_talk:merchant_caravan_follow_lead|You follow my lead. I'll take you through a safe route.
dlga_merchant_caravan_follow_lead:close_window|Alright. We'll be right behind you.
dlga_escort_merchant_caravan_talk:merchant_caravan_stay_here|You stay here for a while. I'll go ahead and check the road.
dlga_merchant_caravan_stay_here:close_window|Alright. We'll be waiting here for you.
dlga_merchant_quest_requested:merchant_quest_brief.4|Actually, I was looking for an able adventurer like you. There's this group of particularly troublesome bandits. They have infested the vicinity of our town and are preying on my caravans. They have avoided all the soldiers and the militias up to now. If someone doesn't stop them soon, I am going to be ruined...
dlga_merchant_quest_brief:troublesome_bandits_quest_brief|I will pay you {reg8} coins if you hunt down those troublesome bandits. It's dangerous work. But I believe that you are the {man/one} for it. What do you say?
dlga_troublesome_bandits_quest_brief:merchant_quest_taken_bandits|Very well. I will hunt down those bandits.
dlga_merchant_quest_taken_bandits:close_window|You will? Splendid. Good luck to you.
dlga_troublesome_bandits_quest_brief:merchant_quest_stall|Sorry. I don't have time for this right now.
dlga_merchant_quest_requested:merchant_quest_brief.5|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of grain related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing our grain and carrying it right out the gate! The town watch seems powerless to stop them, and if someone doesn't stop them soon, our reputation as merchants will be ruined...
dlga_merchant_quest_brief:cheese_rustlers_quest_brief|I will pay you {reg8} coins if you hunt down these outlaws. It's dangerous work. But I believe that you are the {man/woman} for it. What do you say?
dlga_cheese_rustlers_quest_brief:merchant_quest_taken_cheese_rustlers|Alright. I will hunt down these petty thieves.
dlga_merchant_quest_taken_cheese_rustlers:close_window|You will? I am so happy to hear that. Good luck to you.
dlga_cheese_rustlers_quest_brief:merchant_quest_stall|Sorry. I don't have time for this right now.
dlga_merchant_quest_requested:merchant_quest_brief.6|Actually, I was looking for an able adventurer like you. There's been a disturbing rise in the level of wine related crime recently. Every night, thieves have been sneaking into our town, under cover of darkness, stealing barrels of wine and rolling them right out the gate! The town watch seems powerless to stop them, and if someone doesn't do something about it soon, our reputation as merchants will be ruined...
dlga_merchant_quest_brief:cheese_paladins_quest_brief|I will pay you {reg8} coins if you hunt down these thieves. It's dangerous work. But it should be a pushover for one such as you. What do you say?
dlga_cheese_paladins_quest_brief:merchant_quest_taken_cheese_paladins|Alright. I will hunt down these outlaws.
dlga_merchant_quest_taken_cheese_paladins:close_window|You will? I am so happy to hear that. Good luck to you, {playername}.
dlga_cheese_paladins_quest_brief:merchant_quest_stall|Sorry. I don't have time for this right now.
dlga_merchant_quest_requested:merchant_quest_brief.7|You may be able to help me. The local toughs are getting out of control here in town. They hang around the tavern all day, upsetting the customers and picking fights with any stranger who happens through. One of them is the cousin of an officer in the Town Watch, so my hands are tied. I don't suppose you'd be interested in teaching them a lesson?
dlga_merchant_quest_brief:bar_brawl_quest_brief|I will pay you well if you cause a bit of tumult outside the tavern, and in the process, administer a good beating to those drunks. What do you say?
dlga_bar_brawl_quest_brief:merchant_quest_taken_bar_brawl|I'll deal with it.
dlga_bar_brawl_quest_brief:merchant_quest_stall|I'm no brawler. Find someone else for your job.
dlga_merchant_quest_taken_bar_brawl:close_window|Very good. I am glad you've accepted, {playername}. Here, get out of that armour and into these clothes, they'll never fall for our ruse if you look like a warrior. And give me your weapons. I'll head up to the tavern and tell the lads there's someone out on the street insulting their mothers. Wait here.
dlga_merchant_quest_requested:merchant_quest_brief.8|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. A group of bandits have kidnapped the daughter of a friend of mine and are holding her for ransom. My friend is ready to pay them, but we still need someone to take the money to those rascals and bring the girl back to safety.
dlga_merchant_quest_brief:kidnapped_girl_quest_brief|The amount the bandits ask as ransom is {reg12} coins. I will give you that money once you accept to take the quest. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to kill the poor girl if they don't get the money by that time. You will get your pay of {reg8} coins when you bring the girl safely back here.
dlga_kidnapped_girl_quest_brief:kidnapped_girl_quest_taken|All right. I will take the ransom money to the bandits and bring back the girl.
dlga_kidnapped_girl_quest_taken:close_window|Good. I knew we could trust you at this. Here is the ransom money, {reg12} coins. Count it before taking it. And please, don't attempt to do anything rash. Keep in mind that the girl's well being is more important than anything else...
dlga_kidnapped_girl_quest_brief:merchant_quest_stall|Sorry. I don't have time for this right now.
dlga_start:close_window.353|Thank you so much for bringing me back! I can't wait to see my family. Good-bye.
dlga_kidnapped_girl_liberated_map:kidnapped_girl_liberated_map_2a|Yes. Come with me. We are going home.
dlga_kidnapped_girl_liberated_map_2a:close_window|Unfortunately you do not seem to have room for me.
dlga_kidnapped_girl_liberated_map_2a:close_window.1|Oh really? Thank you so much!
dlga_kidnapped_girl_liberated_map:kidnapped_girl_liberated_map_2b|Wait here a while longer. I'll come back for you.
dlga_kidnapped_girl_liberated_map_2b:close_window|Oh, please {Ser/my lady}, do not leave me here all alone!
dlga_start:kidnapped_girl_liberated_map|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now?
dlga_kidnapped_girl_liberated_battle:kidnapped_girl_liberated_battle_2a|Yes. Come with me. We are going home.
dlga_kidnapped_girl_liberated_battle_2a:kidnapped_girl_liberated_battle_2b|Unfortunately you do not seem to have room for me.
dlga_kidnapped_girl_liberated_battle_2a:close_window|Oh really? Thank you so much!
dlga_kidnapped_girl_liberated_battle:kidnapped_girl_liberated_battle_2b|Wait here a while longer. I'll come back for you.
dlga_kidnapped_girl_liberated_battle_2b:close_window|Oh, please {Ser/my lady}, do not leave me here all alone!
dlga_start:kidnapped_girl_liberated_map.1|Can I come with you now?
dlga_start:bandits_awaiting_ransom_intro_1|Are you the one that brought the ransom? Quick, give us the money now.
dlga_start:bandits_awaiting_ransom_intro_1.1|You came back? Quick, give us the money now.
dlga_start:bandits_awaiting_ransom_intro_1.2|You came back? Quick, give us the money now.
dlga_start:bandits_awaiting_ransom_intro_1.3|You came back? Quick, give us the money now.
dlga_bandits_awaiting_ransom_intro_1:bandits_awaiting_ransom_pay|Here, take the money. Just set the girl free.
dlga_bandits_awaiting_ransom_pay:close_window|Heh. You've brought the money all right. You can take the girl now. It was a pleasure doing business with you...
dlga_bandits_awaiting_ransom_intro_1:bandits_awaiting_ransom_b|No way! You release the girl first.
dlga_bandits_awaiting_ransom_b:bandits_awaiting_ransom_b2|You fool! Stop playing games and give us the money!
dlga_bandits_awaiting_ransom_b2:bandits_awaiting_ransom_pay|All right. Here's your money. Let the girl go now.
dlga_bandits_awaiting_ransom_b2:bandits_awaiting_ransom_no_money|I had left the money in a safe place. Let me go fetch it.
dlga_bandits_awaiting_ransom_no_money:close_window|Are you testing our patience or something? Go and bring that money here quickly.
dlga_bandits_awaiting_ransom_b2:bandits_awaiting_ransom_fight|I have no intention to pay you anything. I demand that you release the girl now!
dlga_bandits_awaiting_ransom_fight:close_window|You won't be demanding anything when you're dead.
dlga_start:bandits_awaiting_remeet|What's it? You have given us the money. We have no more business.
dlga_bandits_awaiting_remeet:close_window|Sorry to bother you. I'll be on my way now.
dlga_bandits_awaiting_remeet:bandits_awaiting_remeet_2|We have one more business. You'll give the money back to me.
dlga_bandits_awaiting_remeet_2:close_window|Oh, that business! Of course. Let us get down to it.
dlga_start:kidnapped_girl_encounter_1|Oh {Ser/my lady}. Thank you so much for rescuing me. Will you take me to my family now?
dlga_kidnapped_girl_encounter_1:kidnapped_girl_join|Yes. Come with me. I'll take you home.
dlga_kidnapped_girl_join:close_window|Unfortunately you do not seem to have room for me.
dlga_kidnapped_girl_join:close_window.1|Oh, thank you so much!
dlga_kidnapped_girl_encounter_1:kidnapped_girl_wait|Wait here a while longer. I'll come back for you.
dlga_kidnapped_girl_wait:close_window|Oh, please {Ser/my lady}, do not leave me here all alone!
dlga_merchant_quest_about_job_2:lost_kidnapped_girl|Unfortunately I lost the girl on the way here...
dlga_lost_kidnapped_girl:lost_kidnapped_girl_2|Oh no! How am I going to tell this to my friend?
dlga_lost_kidnapped_girl_2:lost_kidnapped_girl_3|I'm sorry. I could do nothing about it.
dlga_lost_kidnapped_girl_3:lost_kidnapped_girl_4|You let me down {playername}. I had trusted you. I will let people know of your incompetence at this task. Also, I want back that {reg8} coins I gave you as the ransom fee.
dlga_lost_kidnapped_girl_4:merchant_quest_about_job_5a|Of course. Here you are...
dlga_merchant_quest_about_job_5a:close_window|At least you have the decency to return the money.
dlga_lost_kidnapped_girl_4:merchant_quest_about_job_5b|Sorry. I don't have that amount with me.
dlga_merchant_quest_about_job_5b:close_window|Do you expect me to believe that? You are going to pay that ransom fee back! Go and bring the money now!
dlga_merchant_quest_requested:merchant_quest_persuade_peace_1|This war between {s15} and {s14} has brought our town to the verge of ruin. Our caravans get raided before they can reach their destination. Our merchants are afraid to leave the safety of the town walls. And as if those aren't enough, the taxes to maintain the war take away the last bits of our savings. If peace does not come soon, we can not hold on for much longer.
dlga_merchant_quest_persuade_peace_1:merchant_quest_brief|You are right. But who can stop this madness called war?
dlga_merchant_quest_persuade_peace_1:merchant_quest_persuade_peace_reject|It is your duty to help the nobles in their war effort. You shouldn't complain about it.
dlga_merchant_quest_persuade_peace_reject:close_window|Hah. The nobles fight their wars for their greed and their dreams of glory. And it is poor honest folk like us who have to bear the real burden. But you obviously don't want to hear about that.
dlga_merchant_quest_brief:merchant_quest_persuade_peace_3|There have been attempts to reconcile the two sides and reach a settlement. However, there are powerful lords on both sides whose interests lie in continuing the war. {reg0?They:These men} urge all others not to heed to the word of sensible men, but to keep fighting. While these leaders remain influential, no peace settlement can be reached.
dlga_merchant_quest_persuade_peace_3:merchant_quest_persuade_peace_4|Who are these warmongers who block the way of peace?
dlga_merchant_quest_persuade_peace_3:merchant_quest_persuade_peace_4.1|Who are these lords you speak of?
dlga_merchant_quest_persuade_peace_4:merchant_quest_persuade_peace_5|They are {s12} from {s15} and {s13} from {s14}. Until they change their mind or lose their influence, there will be no chance of having peace between the two sides.
dlga_merchant_quest_persuade_peace_5:merchant_quest_persuade_peace_6|What can be done about this?
dlga_merchant_quest_persuade_peace_5:merchant_quest_persuade_peace_6.1|Alas, it seems nothing can be done about it.
dlga_merchant_quest_persuade_peace_6:merchant_quest_persuade_peace_7|There is a way to resolve the issue. A particularly determined person can perhaps persuade one or both of these lords to accept making peace. And even if that fails, it can be possible to see that these lords are defeated by force and taken prisoner. If they are captive, they will lose their influence and they can no longer oppose a settlement... What do you think? Can you do it?
dlga_merchant_quest_persuade_peace_7:merchant_quest_persuade_peace_8|It seems difficult. But I will try.
dlga_merchant_quest_persuade_peace_7:merchant_quest_persuade_peace_8.1|If the price is right, I may.
dlga_merchant_quest_persuade_peace_7:merchant_quest_persuade_peace_8.2|Forget it. This is not my problem.
dlga_merchant_quest_persuade_peace_8:merchant_quest_persuade_peace_9|Most of the merchants in the town will gladly open up their purses to support such a plan. I think we can collect {reg12} coins between ourselves. We will be happy to reward you with that sum, if you can work this out. Convince {s12} and {s13} to accept a peace settlement, and if either of them proves too stubborn, make sure he falls captive and can not be ransomed until a peace deal is settled.
dlga_merchant_quest_persuade_peace_9:merchant_quest_persuade_peace_10|All right. I will do my best.
dlga_merchant_quest_persuade_peace_9:merchant_quest_persuade_peace_no|Sorry. I can not do this.
dlga_merchant_quest_persuade_peace_10:close_window|Excellent. You will have our blessings. I hope you can deal with those two old goats. We will be waiting and hoping for the good news.
dlga_merchant_quest_persuade_peace_no:close_window|Don't say no right away. Think about this for some time. If there is a {man/lady} who can manage to do this, it is you.
dlga_merchant_quest_requested:merchant_quest_deal_with_night_bandits|Do I indeed! There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task?
dlga_merchant_quest_brief:merchant_quest_deal_with_night_bandits|There's a group of bandits infesting the town, and I'm at the end of my rope as to how to deal with them. They've been ambushing and robbing townspeople under the cover of night, and then fading away quick as lightning when the guards finally show up. We've not been able to catch a one of them. They only attack lone people, never daring to show themselves when there's a group about. I need someone who can take on these bandits alone and win. That seems to be the only way of bringing them to justice. Are you up to the task?
dlga_merchant_quest_deal_with_night_bandits:deal_with_night_bandits_quest_taken|Killing bandits? Why, certainly!
dlga_merchant_quest_deal_with_night_bandits:merchant_quest_stall|My apologies, I'm not interested.
dlga_deal_with_night_bandits_quest_taken:mayor_pretalk|That takes a weight off my shoulders, {playername}. You can expect a fine reward if you come back successful. Just don't get yourself killed, eh?
dlga_merchant_quest_requested:merchant_quest_brief.9|One of the merchants here is looking for herdsmen to take his cattle to the market at {s13}.
dlga_merchant_quest_brief:move_cattle_herd_quest_brief|The cattle herd must be at {s13} within 30 days. Sooner is better, much better, but it must be absolutely no later than 30 days. If you can do that, I'd be willing to pay you {reg8} coins for your trouble. Interested?
dlga_move_cattle_herd_quest_brief:move_cattle_herd_quest_taken|Aye, I can take the herd to {s13}.
dlga_move_cattle_herd_quest_brief:merchant_quest_stall|I am sorry, but no.
dlga_move_cattle_herd_quest_taken:mayor_pretalk|Splendid. You can find the herd right outside the town. After you take the animals to {s13}, return back to me and I will give you your pay.
dlga_merchant_quest_requested:mayor_pretalk|I am afraid I can't offer you a job right now.
dlga_start:village_elder_deliver_cattle_thank|My good {Ser/my lady}. Our village is grateful for your help. Thanks to the {reg5} heads of cattle you have brought, we can now raise our own herd.
dlga_village_elder_deliver_cattle_thank:village_elder_talk|My good {lord/lady}, please, is there anything I can do for you?
dlga_start:close_window.354|Damn me, but you've done it, {playername}! You've wiped out all the smugglers. This village can prosper now. You certainly earned your reward. Here, take it, with my compliments.
dlga_start:elder_hunt_down_smugglers_failed|{playername}. We have been waiting for word of a great battle between you and the smugglers, but we have heard nothing. Don't tell me you let them go?
dlga_elder_hunt_down_smugglers_failed:elder_hunt_down_smugglers_failed_1a|Forgive me, elder, those smugglers were slippery as eels.
dlga_elder_hunt_down_smugglers_failed_1a:close_window|Hmph, that is hardly an excuse for failure, {playername}. Now if you will excuse me, I need to work on the village defences, for they will be back, sure as winter.
dlga_start:close_window.355|You disappoint me, {playername}. There were three groups of smugglers that I asked you to hunt down. Three! I suppose I should be grateful that they will not all return, their hearts black with vengeance for the poor villagers who sold them out. But some will return, and that will be a bloody business. Here. Take your reward, and let this business be done.
dlga_start:village_elder_hunt_down_girl_thank|Thank you so much for finding the girl and sending her back. Hopefully this will be a lesson to all the foolish girls around here. We're struggling as it is, we can't afford any more of our young ones leaving and raising a brood in a rival village. How does that benefit anyone here? You have our thanks.
dlga_start:village_elder_hunt_down_girl_thank.1|Well, I see there wasn't much point in sending you after the girl. Do you realise that this village is on the verge of extinction? Every year, we have fewer and fewer children, and see our youth leave us for the town, or for other villages. You have helped that process along. Bah!
dlga_village_elder_hunt_down_girl_thank:village_elder_talk|Is there anything I can do for you?
dlga_start:close_window.356|Hello, {playername}. We are in your debt for bringing back the farmers wife. You are truly a friend to our village.
dlga_start:lost_kidnapped_wife|Unfortunately I lost the woman on the way here...
dlga_lost_kidnapped_wife:lost_kidnapped_wife_2|Oh no! How am I going to tell this to the husband?
dlga_lost_kidnapped_wife_2:lost_kidnapped_wife_3|I'm sorry. I could do nothing about it.
dlga_lost_kidnapped_wife_3:village_elder_talk|You disappoint me, {playername}. I trusted you. I will let people know of your incompetence.
dlga_start:village_elder_talk|Welcome to {s9}, {s0}. We were rejoiced by the news that you are the new {lord/lady} of our humble village. I am the village elder and I will be honoured to serve you in any way I can.
dlga_start:village_elder_talk.1|Good day, {s0}, and welcome to {s9}. I am the elder of this village.
dlga_start:village_elder_talk.2|Your highness, you honour our humble village with your presence.
dlga_start:village_elder_talk.3|{My lord/My lady}, you honour our humble village with your presence.
dlga_start:village_elder_talk.4|Good day, {s0}.
dlga_village_elder_pretalk:village_elder_talk|Is there anything else I can do for you?
dlga_village_elder_talk:village_elder_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here.
dlga_village_elder_ask_fugitive:village_elder_pretalk|Strangers come and go to our village, {s0}. But I doubt you'll run into him at this hour of the night. You would have better luck during the day.
dlga_village_elder_ask_fugitive:close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around.
dlga_village_elder_talk:village_elder_active_mission_1|About the task you asked of me...
dlga_village_elder_talk:village_elder_request_mission_ask|Do you have any tasks I can help you with?
dlga_village_elder_talk:village_elder_trade_begin|I want to buy some supplies. I will pay with gold.
dlga_village_elder_trade_begin:village_elder_trade_talk|Of course, {Ser/my lady}. Do you want to buy goods or cattle?
dlga_village_elder_trade_talk:village_elder_trade|I want to buy food and supplies.
dlga_village_elder_trade:village_elder_pretalk|We have some food and other supplies in our storehouse. Come have a look.
dlga_village_elder_trade_talk:village_elder_buy_cattle|I want to buy some cattle.
dlga_village_elder_trade_talk:village_elder_pretalk|I changed my mind. I don't need to buy anything.
dlga_village_elder_talk:village_elder_ask_enemies|Have you seen any enemies around here recently?
dlga_village_elder_ask_enemies:village_elder_pretalk|I am sorry, {s0}. We have neither seen nor heard of any war parties in this area.
dlga_village_elder_ask_enemies:village_elder_tell_enemies|Hmm. Let me think about it...
dlga_village_elder_tell_enemies:village_elder_tell_enemies|{s1} {s2}
dlga_village_elder_tell_enemies:village_elder_pretalk|No, {s0}. We haven't seen any war parties in this area for some time.
dlga_village_elder_tell_enemies:village_elder_pretalk.1|Well, I guess that was all.
dlga_village_elder_talk:village_elder_ask_set_fire|I need you to set a large fire on the outskirts of this village.
dlga_village_elder_ask_set_fire:close_window|We have already agreed upon this, {s0}. I will do my best. You can trust me.
dlga_village_elder_ask_set_fire:village_elder_ask_set_fire_1|A fire, {s0}! Fires are dangerous! Why would you want such a thing?
dlga_village_elder_ask_set_fire:village_elder_ask_set_fire_5|I believe that we have already discussed this issue, {s0}.
dlga_village_elder_ask_set_fire:village_elder_ask_set_fire_5.1|We talked about this before {s0} and your previous offers were low compared to risk you want me to take.
dlga_village_elder_ask_set_fire_1:village_elder_ask_set_fire_2|I have my reasons, and you will have yours -- a purse of silver. Will you do it, or not?
dlga_village_elder_ask_set_fire_1:village_elder_ask_set_fire_explain_plan|Given the risk you are taking, you are entitled to know my plan.
dlga_village_elder_ask_set_fire_explain_plan:village_elder_ask_set_fire_2|I wish to rescue a prisoner from {s4}. When you light the fire, the guards in {s4} will see the smoke, and some of them will rush outside to see what is going on.
dlga_village_elder_ask_set_fire_2:village_elder_ask_set_fire_9|As you wish, {s0}. You have been a good friend to this village, and, even though there is a risk, we should be glad to return the favor. When do you want this fire to start?
dlga_village_elder_ask_set_fire_2:close_window|I'm sorry, {s0}. You will forgive me for saying this, but we don't exactly have good reason to trust you. This is too dangerous.
dlga_village_elder_ask_set_fire_2:village_elder_ask_set_fire_3|As you say, {s0}. But in doing this, we are taking a very great risk. What's in it for us?
dlga_village_elder_ask_set_fire_3:village_elder_ask_set_fire_4|I can give you 100 coins.
dlga_village_elder_ask_set_fire_3:village_elder_ask_set_fire_6|I can give you 200 coins.
dlga_village_elder_ask_set_fire_3:village_elder_ask_set_fire_6.1|I can give you 300 coins.
dlga_village_elder_ask_set_fire_3:close_window|Never mind.
dlga_village_elder_ask_set_fire_4:village_elder_talk|This is madness. I cannot take such a risk.
dlga_village_elder_ask_set_fire_5:village_elder_ask_set_fire_7|Then let's increase your reward to 200 coins.
dlga_village_elder_ask_set_fire_5:village_elder_ask_set_fire_6|Then let's increase your reward to 300 coins.
dlga_village_elder_ask_set_fire_5:village_elder_ask_set_fire_6.1|Then let's increase your reward to 300 coins. This is my last offer.
dlga_village_elder_ask_set_fire_5:close_window|Never mind.
dlga_village_elder_ask_set_fire_6:village_elder_ask_set_fire_9|Very well. You are asking me to take a very great risk, but I will do it. When do you want this fire to start?
dlga_village_elder_ask_set_fire_7:village_elder_talk|I cannot do such a dangerous thing for 200 coins.
dlga_village_elder_ask_set_fire_9:village_elder_ask_set_fire_10|Continue with your preparations. One hour from now, I need that fire.
dlga_village_elder_ask_set_fire_9:village_elder_ask_set_fire_11|Do this in at the stroke of midnight. I will wait exactly one hour.
dlga_village_elder_ask_set_fire_10:close_window|Very well, {my lord/my lady}. We will make our preparations. Now you make yours.
dlga_village_elder_ask_set_fire_11:close_window|As you wish, {my lord/my lady}. May the heavens protect you.
dlga_village_elder_talk:close_window|[Leave]
dlga_village_elder_buy_cattle:village_elder_buy_cattle_2|We have {reg5} heads of cattle, each for {reg6} coins. How many do you want to buy?
dlga_village_elder_buy_cattle:village_elder_buy_cattle_2.1|I am afraid we have no cattle left in the village {Ser/my lady}.
dlga_village_elder_buy_cattle_2:village_elder_buy_cattle_complete|One.
dlga_village_elder_buy_cattle_2:village_elder_buy_cattle_complete.1|Two.
dlga_village_elder_buy_cattle_2:village_elder_buy_cattle_complete.2|Three.
dlga_village_elder_buy_cattle_2:village_elder_buy_cattle_complete.3|Four.
dlga_village_elder_buy_cattle_2:village_elder_buy_cattle_complete.4|Five.
dlga_village_elder_buy_cattle_2:village_elder_pretalk|Forget it.
dlga_village_elder_buy_cattle_complete:village_elder_pretalk|I will tell the herders to round up the animals and bring them to you, {Ser/my lady}. I am sure you will be satisfied with your purchase.
dlga_village_elder_active_mission_1:village_elder_active_mission_2|Yes , have you made any progress on it?
dlga_village_elder_active_mission_2:village_elder_deliver_grain_thank|Indeed. I brought you {reg5} packs of grain.
dlga_village_elder_deliver_grain_thank:village_elder_deliver_grain_thank_2|My good {lord/lady}. You have saved us from hunger and desperation. We cannot thank you enough, but you'll always be in our prayers. The village of {s13} will not forget what you have done for us.
dlga_village_elder_deliver_grain_thank_2:village_elder_talk|My good {lord/lady}, please, is there anything I can do for you?
dlga_village_elder_active_mission_2:village_elder_deliver_lumber_thank|Indeed. I brought you {reg5} bales of lumber.
dlga_village_elder_deliver_lumber_thank:village_elder_deliver_lumber_thank_2|My good {lord/lady}. You have returned in the nick of time. We will start construction right away. If it's alright with you, we shall name a barn after you!
dlga_village_elder_deliver_lumber_thank_2:village_elder_talk|My good {lord/lady}, please, is there anything I can do for you?
dlga_village_elder_active_mission_2:village_elder_active_mission_3|I am still working on it.
dlga_village_elder_active_mission_2:village_elder_mission_failed|I am afraid I won't be able to finish it.
dlga_village_elder_active_mission_3:village_elder_pretalk|Thank you, {s0}. We are praying for your success everyday.
dlga_village_elder_mission_failed:village_elder_pretalk|Ah, I am sorry to hear that {s0}. I'll try to think of something else.
dlga_village_elder_request_mission_ask:village_elder_pretalk|Well {s0} you are already engaged with a task helping us. We cannot ask more from you.
dlga_village_elder_request_mission_ask:village_elder_pretalk.1|No {s0}, We don't have any other tasks for you.
dlga_village_elder_request_mission_ask:village_elder_tell_mission|A task?
dlga_village_elder_tell_mission:village_elder_tell_deliver_grain_mission|{My good sir/My good lady}, our village has been going through such hardships lately. The harvest has been bad, and recently some merciless bandits took away our seed grain that we had reserved for the planting season. If we cannot find some grain soon, we will not be able to plant our fields and then we will have nothing to eat for the coming year. If you can help us, we would be indebted to you forever.
dlga_village_elder_tell_deliver_grain_mission:village_elder_tell_deliver_grain_mission_2|Hmmm. How much grain do you need?
dlga_village_elder_tell_deliver_grain_mission:village_elder_deliver_grain_mission_reject|I can't be bothered with this. Ask help from someone else.
dlga_village_elder_tell_deliver_grain_mission_2:village_elder_tell_deliver_grain_mission_3|I think {reg5} packs of grain will let us start the planting. Hopefully, we can find charitable people to help us with the rest.
dlga_village_elder_tell_deliver_grain_mission_3:village_elder_deliver_grain_mission_accept|Then I will go and find you the grain you need.
dlga_village_elder_tell_deliver_grain_mission_3:village_elder_deliver_grain_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere.
dlga_village_elder_deliver_grain_mission_accept:close_window|Thank you, {s0}. We'll be praying for you night and day.
dlga_village_elder_deliver_grain_mission_reject:close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles.
dlga_village_elder_tell_mission:elder_hunt_smugglers|There is something you may be able to help us with, {playername}. To add to all our other troubles, recently the village has become home to a nest of smugglers, who are normally based out of {s3}. They drink and carouse, not to mention being engaged in the nefarious practice of smuggling. I am afraid a passing lord will happen upon them, and exact terrible retribution on our poor village. Can you help us with this problem?
dlga_elder_hunt_smugglers:elder_hunt_smugglers_accepted|I will deal with them. Where are they?
dlga_elder_hunt_smugglers:elder_hunt_smugglers_rejected|I fear I cannot accept such a mission at the moment.
dlga_elder_hunt_smugglers_accepted:close_window|Oh, that is good news, {playername}. I'll send a boy to tell them that a raiding party has been seen on the horizon, and it appears to be making for {s4}. That should flush them out, and no doubt they will head directly for {s3}. It will then be up to you to hunt them down. Good luck.
dlga_elder_hunt_smugglers_rejected:close_window|It looks like we must labour under this curse for a while longer then. Good day, {playername}.
dlga_village_elder_tell_mission:elder_quest_scholar|My {lord/lady}! You must help! They're eating all our food! Wait, arh, let me explain. Several days ago, a party of noblemen arrived in the village. They were on their way to {s8}, when they were attacked by bandits. Their escort fled, and the noblemen themselves barely made it here.
dlga_elder_quest_scholar:escort_scholars_quest_brief|And now we can't get rid of them! They refuse to leave without an escort and they're chubby fellows, my {lord/lady}. They eat, and eat, and eat. If we don't get rid of them soon, we'll all be in grave danger come winter. If you can take them to {s8}, we will be eternally grateful. But please, don't lose them along the way, for sure as a pig is a pig, they'll be back here like a shot.
dlga_escort_scholars_quest_brief:scholar_quest_taken|I will escort the nobles.
dlga_escort_scholars_quest_brief:escort_scholars_reject|Sorry. I can't do that right now
dlga_scholar_quest_taken:close_window|Thank you, my friend. We'll wish you the speed of a fox.
dlga_escort_scholars_reject:close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles.
dlga_start:close_window.357|We can cover the rest of the way ourselves. Our thanks.
dlga_start:close_window.358|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. Thanks for escorting us. Oh, and we realise you have had to put up with a lot on this journey, which was one such as should be commemorated in verse! Please accept this book - careful, careful, it belonged to a famous maester, as an extra reward. Now, I believe the inn is open. Farewell and may the Father Above bless you!.
dlga_start:close_window.359|Well, we have almost reached {s21}. We can cover the rest of the way ourselves. Here's your pay... {reg14} coins. We also had a present for you, a token of our esteem, but you seem unable to carry any more. Never mind that then! Thanks for escorting us. Good luck and may the Warrior give your arm strength!
dlga_start:scholars_intro_1|Greetings. You must be our escort, right?
dlga_scholars_intro_1:scholars_intro_2|Yes. My name is {playername}. I will lead you to {s1}.
dlga_scholars_intro_2:escort_scholars_talk|Well, It is good to know we won't travel alone. What do you want us to do now?
dlga_escort_scholars_talk:scholars_follow_lead|You follow my lead. I'll take you through a safe route.
dlga_scholars_follow_lead:close_window|Alright. We'll be right behind you.
dlga_escort_scholars_talk:scholars_stay_here|You stay here for a while. I'll go ahead and check the road.
dlga_scholars_stay_here:close_window|Alright. We'll be waiting here for you.
dlga_start:escort_scholars_talk2|Young {man/lady}! I really do think we should, ah, get a move on. We really can't tarry in this area. We must reach a sept soon, or we shall, erm, expire. Although I don't expect one such as yourself to understand... eh?
dlga_escort_scholars_talk2:scholars_follow_lead2|You follow my lead. I'll take you through a safe route.
dlga_scholars_follow_lead2:close_window|Alright. We'll be right behind you.
dlga_escort_scholars_talk2:scholars_stay_here2|You stay here for a while. I'll go ahead and check the road.
dlga_scholars_stay_here2:close_window|Alright. We'll be waiting here for you.
dlga_escort_scholars_talk2:scholars_defiant|Give me your valuables!
dlga_scholars_defiant:escort_scholars_talk3|This is an outrage! Don't think you can threaten us, you heathen oaf. Now hurry on and make sure the way is safe.
dlga_escort_scholars_talk3:scholars_follow_lead3|You follow my lead. I'll take you through a safe route.
dlga_scholars_follow_lead3:close_window|Alright. We'll be right behind you.
dlga_escort_scholars_talk3:scholars_stay_here3|You stay here for a while. I'll go ahead and check the road.
dlga_scholars_stay_here3:close_window|Alright. We'll be waiting here for you.
dlga_escort_scholars_talk3:scholars_follow_lead4|I've had it with your incessant whining. Let's see if the pen is mightier than the sword!
dlga_scholars_follow_lead4:close_window|To arms, brothers!
dlga_village_elder_tell_mission:kidnapped_wife_brief|Actually, I was looking for a reliable {man/helper} that can undertake an important mission. The wife of one of our farmers was taken by bandits a couple of days ago. The man is distraught. We canot pay you, my {lord/lady}, but you would always be welcome in our village if you could bring her back.
dlga_kidnapped_wife_brief:kidnapped_wife_quest_brief|The amount the bandits ask as ransom is {reg12} coins. You have 15 days to take the money to the bandits who will be waiting near the village of {s4}. Those bastards said that they are going to rape the woman if they don't get the money by that time.
dlga_kidnapped_wife_quest_brief:kidnapped_wife_quest_taken|Alright. I will take the ransom money to the bandits and bring back the wife.
dlga_kidnapped_wife_quest_taken:close_window|Good. I knew we could trust you at this. And please, don't attempt to do anything rash. Keep in mind that the womans virtue is more important than anything else...
dlga_kidnapped_wife_quest_brief:kidnapped_wife_reject|Sorry. I don't have time for this right now.
dlga_kidnapped_wife_reject:close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles.
dlga_start:close_window.360|Thank you so much for bringing me back! I can't wait to see my family, my sisters and mother, even my husband!
dlga_kidnapped_wife_liberated_map:kidnapped_wife_liberated_map_2a|Yes. Come with me. We are going home.
dlga_kidnapped_wife_liberated_map_2a:close_window|Unfortunately, you do not have room in your party for me.
dlga_kidnapped_wife_liberated_map_2a:close_window.1|Oh really? Thank you so much!
dlga_kidnapped_wife_liberated_map:kidnapped_wife_liberated_map_2b|Wait here a while longer. I'll come back for you.
dlga_kidnapped_wife_liberated_map_2b:close_window|Oh, please {my lord/my lady}, do not leave me here all alone!
dlga_start:kidnapped_wife_liberated_map|Oh {my lord/my lady}. Thank you so much for rescuing me. Will you take me to my family now?
dlga_kidnapped_wife_liberated_battle:kidnapped_wife_liberated_battle_2a|Yes. Come with me. We are going home.
dlga_kidnapped_wife_liberated_battle_2a:kidnapped_wife_liberated_battle_2b|Unfortunately, you do not have room in your party for me.
dlga_kidnapped_wife_liberated_battle_2a:close_window|Oh really? Thank you so much!
dlga_kidnapped_wife_liberated_battle:kidnapped_wife_liberated_battle_2b|Wait here a while longer. I'll come back for you.
dlga_kidnapped_wife_liberated_battle_2b:close_window|Oh, please {my lord/my lady}, do not leave me here all alone!
dlga_start:kidnapped_wife_liberated_map.1|Can I come with you now?
dlga_village_elder_tell_mission:village_elder_mission_hunt_down_girl_told|I have a delicate matter and I'm in need of help, there's a young maiden called {s4} who has run off with a lad from a neighbouring village. Run off! Can you believe it? We're living in changing times. When I were a boy, something like this would be unthinkable. Anyway, her father is on my back, night and day, saying that as Elder, I should get her back. That puts me in an uncomfortable position, so I'm thinking you might head over to {s3} and convince the girl to come back. What do you say?
dlga_village_elder_mission_hunt_down_girl_told:village_elder_mission_hunt_down_girl_accepted|I will go there and find the girl.
dlga_village_elder_mission_hunt_down_girl_told:village_elder_mission_hunt_down_girl_rejected|I am too busy to go after her at the moment.
dlga_village_elder_mission_hunt_down_girl_accepted:close_window|That's excellent, {playername}. I will be grateful to you and so will the family of the girl. Tsk, the youth of today. Well, good luck finding her. Oh, one more thing - you'd better make haste. In my experience, these things are usually settled within a couple of days.
dlga_village_elder_mission_hunt_down_girl_rejected:close_window|As you wish, {playername}. I suppose I'll have to go there myself, and deal with their elder... He's a miserable old so-and-so.
dlga_village_elder_tell_mission:village_elder_tell_deliver_lumber_mission|{My good lord/My good lady}, our village has been going through such hardships lately. We recently suffered a bandit attack - alas, it is all too common these days. The wretches, not content with ransacking the village, also burned down several buildings. As it stands, we have nowhere to store the harvest. We could use some lumber to help rebuild our village. If you can help us, we would be indebted to you forever.
dlga_village_elder_tell_deliver_lumber_mission:village_elder_tell_deliver_lumber_mission_2|Hmmm. How much lumber do you need?
dlga_village_elder_tell_deliver_lumber_mission:village_elder_deliver_lumber_mission_reject|I can't be bothered with this. Gather your own wood, peasant.
dlga_village_elder_tell_deliver_lumber_mission_2:village_elder_tell_deliver_lumber_mission_3|I think {reg5} bales of lumber will let us start building. We have plenty of keen villagers to help us with that.
dlga_village_elder_tell_deliver_lumber_mission_3:village_elder_deliver_lumber_mission_accept|Then I will go and find you the lumber you need.
dlga_village_elder_tell_deliver_lumber_mission_3:village_elder_deliver_lumber_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere.
dlga_village_elder_deliver_lumber_mission_accept:close_window|Thank you, {my lord/my lady}. We'll be praying for you night and day!
dlga_village_elder_deliver_lumber_mission_reject:close_window|Yes, yes, of course. I am sorry if I have bothered you with our troubles.
dlga_village_elder_tell_mission:village_elder_tell_train_peasants_against_bandits_mission|We are suffering greatly at the hands of a group of bandits. They take our food and livestock, and kill anyone who doesn't obey them immediately. Our men are angry that we cannot defend ourselves, but we are only simple farmers... However, with some help, I think that some of the people here could be more than that. We just need an experienced warrior to teach us how to fight.
dlga_village_elder_tell_train_peasants_against_bandits_mission:village_elder_train_peasants_against_bandits_mission_accept|I can teach you how to defend yourself.
dlga_village_elder_tell_train_peasants_against_bandits_mission:village_elder_train_peasants_against_bandits_mission_reject|You peasants have no business taking up arms. Just pay the bandits and be off with it.
dlga_village_elder_train_peasants_against_bandits_mission_accept:close_window|You will? Oh, splendid! We would be deeply indebted to you, {s0}. I'll instruct the village folk to assemble here and receive your training. If you can teach us how to defend ourselves, I promise you'll receive everything we can give you in return for your efforts.
dlga_village_elder_train_peasants_against_bandits_mission_reject:close_window|Yes, of course {s0}. Thank you for your counsel.
dlga_village_elder_tell_mission:village_elder_tell_deliver_cattle_mission|Bandits have driven away our cattle. Our pastures are empty. If we had just a few heads of cattle we could start to raise a herd again.
dlga_village_elder_tell_deliver_cattle_mission:village_elder_tell_deliver_cattle_mission_2|How many animals do you need?
dlga_village_elder_tell_deliver_cattle_mission:village_elder_deliver_cattle_mission_reject|I don't have time for this. Ask help from someone else.
dlga_village_elder_tell_deliver_cattle_mission_2:village_elder_tell_deliver_cattle_mission_3|I think {reg5} heads will suffice for a small herd.
dlga_village_elder_tell_deliver_cattle_mission_3:village_elder_deliver_cattle_mission_accept|Then I will bring you the cattle you need.
dlga_village_elder_tell_deliver_cattle_mission_3:village_elder_deliver_cattle_mission_reject|I am afraid I don't have time for this. You'll need to find help elsewhere.
dlga_village_elder_deliver_cattle_mission_accept:close_window|Thank you, {s0}. We'll be praying for you night and day.
dlga_village_elder_deliver_cattle_mission_reject:close_window|Yes {s0}, of course. I am sorry if I have bothered you with our troubles.
dlga_village_elder_tell_mission:village_elder_pretalk|Thank you, {s0}, but we do not really need anything right now.
dlga_start:goods_merchant_talk|{My lord/my lady}, you honour my humble shop with your presence.
dlga_start:goods_merchant_talk.1|Welcome {s0}. What can I do for you?
dlga_goods_merchant_pretalk:goods_merchant_talk|Anything else?
dlga_goods_merchant_talk:goods_trade_requested|I want to buy a few items... and perhaps sell some.
dlga_goods_trade_requested:goods_trade_completed|Sure, sure... Here, have a look at my stock...
dlga_goods_trade_completed:goods_merchant_talk|Anything else?
dlga_goods_merchant_talk:trade_info_request|What goods should I buy here to trade with other towns?
dlga_goods_merchant_talk:close_window|Nothing. Thanks.
dlga_trade_info_request:trade_info_request_2|That information can be best obtained from caravan masters and travelling merchants. If you want I can send you to the district where foreign merchants stay at when they come to the town. If you spend some time there and listen to the talk, you can learn a lot about what to buy and where to sell it.
dlga_trade_info_request_2:close_window|Then I'll go and spend some time with these merchants.
dlga_trade_info_request_2:goods_merchant_pretalk|I have no time for this right now.
dlga_start:arena_intro_1.1|Good day friend. If you came to watch the melees you came in vain. There won't be a melee here anytime soon.
dlga_arena_intro_1:arena_intro_2|Melee? So they hold the melees here...
dlga_arena_intro_2:arena_intro_3|Yes. You should see this place during one of the melee fights. Everyone from the town and nearby villages comes here. The crowd becomes mad with excitement. Anyway, as I said, there won't be an event here soon, so there isn't much to see. Except, there is an official duel every now and then, and of course we have melee fights almost every day.
dlga_arena_intro_3:arena_training_melee_intro|Tell me about the melee fights.
dlga_arena_training_melee_intro:arena_training_melee_intro_2|The fighters and knights get bored waiting for the next melee, so they have invented the training melee. It is a simple idea really. Fighters jump into the arena with a weapon. There are no rules, no teams. Everyone beats at each other until there is only one fighter left standing. Sounds like fun, eh?
dlga_arena_training_melee_intro_2:arena_training_melee_intro_reward|Is there a reward?
dlga_arena_training_melee_intro_reward:arena_training_melee_intro_2|There is, actually. Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh?
dlga_arena_training_melee_explain_reward:arena_master_melee_pretalk|Some of the wealthy townsmen offer prizes for those fighters who show great skill in the fights. If you can beat {reg1} opponents before going down, you'll earn {reg11} coins. You'll get {reg12} coins for striking down at least {reg2} opponents, {reg13} coins if you can defeat {reg3} opponents, and {reg14} coins if you can survive long enough to beat {reg4} opponents. If you can manage to be the last {man/fighter} standing, you'll earn the great prize of the fights, {reg15} coins. Sounds good, eh?
dlga_arena_training_melee_intro_2:arena_training_melee_intro_3|Can I join too?
dlga_arena_training_melee_intro_3:arena_master_melee_talk|Ha ha. You would have to be out of your mind not to. Of course. The melee fights are open to all. Actually there is going to be a fight soon. You can go and hop in if you want to.
dlga_start:arena_master_intro_1|Hello. You seem to be new here. Care to share your name?
dlga_arena_master_intro_1:arena_master_intro_2|I am {playername}.
dlga_arena_master_intro_2:arena_master_pre_talk|Well met {playername}. I am the herald of the melees here at {s1}. Talk to me if you want to join the fights.
dlga_start:arena_master_fight_result|.
dlga_arena_master_fight_result:arena_master_pre_talk|Ha-ha, that's quite the bruise you're sporting. But don't worry; everybody gets trounced once in awhile. The important thing is to pick yourself up, dust yourself off and keep fighting. That's what champions do.
dlga_arena_master_fight_result:arena_master_pre_talk.1|Hey, you managed to take down {reg8} opponents. Not bad. But that won't bring you any prize money. Now, if I were you, I would go back there and show everyone what I can do...
dlga_arena_master_fight_result:arena_master_pre_talk.2|You put up quite a good fight there. Good moves. You definitely show promise. And you earned a prize of {reg10} coins for knocking down {reg8} opponents.
dlga_arena_master_fight_result:arena_master_pre_talk.3|That was a good fight you put up there. You managed to take down no less than {reg8} opponents. And of course, you earned a prize money of {reg10} coins.
dlga_arena_master_fight_result:arena_master_pre_talk.4|Your performance was amazing! You are without doubt a very skilled fighter. Not everyone can knock down {reg8} people in the fights. Of course you deserve a prize with that performance: {reg10} coins. Nice, eh?
dlga_arena_master_fight_result:arena_master_pre_talk.5|That was damned good fighting, {playername}. You have very good moves, excellent tactics. And you earned a prize of {reg10} coins for knocking down {reg8} opponents.
dlga_arena_master_fight_result:arena_master_pre_talk.6|Congratulations champion! Your fight there was something to remember! You managed to be the last fighter standing beating down everyone else. And of course you won the grand prize of the fights: {reg10} coins.
dlga_start:arena_master_pre_talk|Hello {playername}. Good to see you again.
dlga_arena_master_pre_talk:arena_master_talk|What would you like to do?
dlga_arena_master_talk:arena_master_melee_pretalk|About the melee fights...
dlga_arena_master_talk:arena_master_spar_teams|I would like to spar with some of my men.
dlga_arena_master_talk:arena_master_ask_tournaments|Will there be a melee in nearby towns soon?
dlga_arena_master_talk:close_window|I need to leave now. Good bye.
dlga_arena_master_spar_teams:arena_master_spar_teams_choose|Certainly. The arena is currently available. Of course, you will have to supply your own gear, which means there will be no team uniforms. But that aside, how many teams would you like?
dlga_arena_master_spar_teams_choose:arena_master_spar_team_one|Two.
dlga_arena_master_spar_teams_choose:arena_master_spar_team_one.1|Three.
dlga_arena_master_spar_teams_choose:arena_master_spar_team_one.2|Four.
dlga_arena_master_spar_teams_choose:arena_master_pre_talk|Never mind. I've changed my mind.
dlga_arena_master_spar_team_one:arena_master_spar_team_two|Team One is full. Team Two is next.
dlga_arena_master_spar_team_one:arena_master_spar_team_one_choose|There {reg1?are:is} currently {reg0} {reg1?troops:troop} on Team One. Which troop would you like to add?
dlga_arena_master_spar_team_one_choose:arena_master_spar_team_one_add|{s11}. ({reg0} left.)
dlga_arena_master_spar_team_one_add:arena_master_spar_team_one|{s11} has been added to Team One.
dlga_arena_master_spar_team_one_choose:arena_master_spar_team_two|I am finished with Team One. Let's move on to Team Two.
dlga_arena_master_spar_team_one_choose:arena_master_pre_talk|Never mind. I'm calling the whole thing off.
dlga_arena_master_spar_team_two:arena_master_spar_team_three|Team Two is full. Team Three is next.
dlga_arena_master_spar_team_two:arena_master_spar_start_it_up|Team Two is full. Let the match begin!
dlga_arena_master_spar_team_two:arena_master_spar_team_two_choose|There {reg1?are:is} currently {reg0} {reg1?troops:troop} on Team Two. Which troop would you like to add?
dlga_arena_master_spar_team_two_choose:arena_master_spar_team_two_add|{s11}. ({reg0} left.)
dlga_arena_master_spar_team_two_add:arena_master_spar_team_two|{s11} has been added to Team Two.
dlga_arena_master_spar_team_two_choose:arena_master_spar_team_three|I am finished with Team Two. Let's move on to Team Three.
dlga_arena_master_spar_team_two_choose:arena_master_spar_start_it_up|I am finished with Team Two. Let's begin the match.
dlga_arena_master_spar_team_two_choose:arena_master_pre_talk|Never mind. I'm calling the whole thing off.
dlga_arena_master_spar_team_three:arena_master_spar_team_four|Team Three is full. Team Four is next.
dlga_arena_master_spar_team_three:arena_master_spar_start_it_up|Team Three is full. Let the match begin!
dlga_arena_master_spar_team_three:arena_master_spar_team_three_choose|There {reg1?are:is} currently {reg0} {reg1?troops:troop} on Team Three. Which troop would you like to add?
dlga_arena_master_spar_team_three_choose:arena_master_spar_team_three_add|{s11}. ({reg0} left.)
dlga_arena_master_spar_team_three_add:arena_master_spar_team_three|{s11} has been added to Team Three.
dlga_arena_master_spar_team_three_choose:arena_master_spar_team_four|I am finished with Team Three. Let's move on to Team Four.
dlga_arena_master_spar_team_three_choose:arena_master_spar_start_it_up|I am finished with Team Three. Let's begin the match.
dlga_arena_master_spar_team_three_choose:arena_master_pre_talk|Never mind. I'm calling the whole thing off.
dlga_arena_master_spar_team_four:arena_master_spar_start_it_up|Team Four is full. Let the match begin!
dlga_arena_master_spar_team_four:arena_master_spar_team_four_choose|There {reg1?are:is} currently {reg0} {reg1?troops:troop} on Team Four. Which troop would you like to add?
dlga_arena_master_spar_team_four_choose:arena_master_spar_team_four_add|{s11}. ({reg0} left.)
dlga_arena_master_spar_team_four_add:arena_master_spar_team_four|{s11} has been added to Team Four.
dlga_arena_master_spar_team_four_choose:arena_master_spar_start_it_up|I am finished with Team Four. Let's begin the match.
dlga_arena_master_spar_team_four_choose:arena_master_pre_talk|Never mind. I'm calling the whole thing off.
dlga_arena_master_spar_start_it_up:close_window|Here you go then. Good luck.
dlga_arena_master_ask_tournaments:arena_master_talk|{reg2?There won't be any melees any time soon.:{reg1?Melees are:A melee is} going to be held at {s15}.}
dlga_arena_master_melee_pretalk:arena_master_melee_talk|There will be a fight here soon. You can go and jump in if you like.
dlga_arena_master_melee_talk:arena_master_melee_weapon_select|Good. That's what I am going to do.
dlga_arena_master_melee_weapon_select:arena_player_melee_weapon_select|Well, please choose a weapon which you like.
dlga_arena_player_melee_weapon_select:close_window|I'll use my own weapons!
dlga_arena_master_melee_talk:arena_master_melee_reject|Thanks. But I will give my bruises some time to heal.
dlga_arena_master_melee_reject:arena_master_pre_talk|Good {man/girl}. That's clever of you.
dlga_arena_master_melee_talk:arena_training_melee_explain_reward|Actually, can you tell me about the rewards again?
dlga_start:galeas_talk|Hello {boy/girl}. If you have any prisoners, I will be happy to buy them from you.
dlga_galeas_talk:galeas_sell_prisoners|Then you'd better bring your purse. I have got prisoners to sell.
dlga_galeas_talk:close_window|Not this time. Good-bye.
dlga_galeas_sell_prisoners:galeas_sell_prisoners_2|Let me see what you have...
dlga_galeas_sell_prisoners_2:close_window|You take more prisoners, bring them to me. I will pay well.
dlga_bandit_introduce:bandit_talk|The cold winds are rising, and I intend to be warm when they do, so hand over your valuables, before we take them ourselves.
dlga_bandit_introduce:bandit_talk.1|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {fellow/woman} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh?
dlga_bandit_introduce:bandit_talk.2|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse...
dlga_bandit_introduce:bandit_talk.3|Ki fin yeni! You'd best start coughing up some silver, friend, or I will add another bell to my hair.
dlga_bandit_introduce:bandit_talk.4|The sands bleach all bones. You'd best start coughing up some silver, friend, or yours will be bleached too...
dlga_bandit_introduce:bandit_talk.5|I think your skull would make a fine drinking cup. Or you can hand over your valuables. What will it be, eh?
dlga_bandit_introduce:bandit_talk.6|Do you think you can run away from me? When we are done here, you will be wearing chains, and in a moons turn, you will be in the hold of a galley, never to see the sun again.
dlga_bandit_introduce:bandit_talk.7|You'd best start coughing up some silver, friend, or we'll feed your manhood to the goats.
dlga_bandit_introduce:bandit_talk.8|The Moon Mother is always looking for trinkets. Or silver...
dlga_bandit_introduce:bandit_talk.9|The women will have a trinket to call their own or the children will play with your bones...
dlga_bandit_introduce:bandit_talk.10|Lowland lords lie and steal. Better to take their tongue and hands so they cannot do either. Or take their silver.
dlga_bandit_introduce:bandit_talk.11|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh?
dlga_bandit_introduce:bandit_talk.12|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse...
dlga_bandit_introduce:bandit_talk.13|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh?
dlga_bandit_introduce:bandit_talk.14|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life.
dlga_bandit_introduce:bandit_talk.15|Hash me laz adakha jin zhoris? All must bow before the Great Stallion. But if you do not wish to bow, you may give us a gift.
dlga_bandit_introduce:bandit_talk.16|{s5}
dlga_bandit_talk:close_window|I'll give you nothing but cold steel, you scum!
dlga_bandit_talk:bandit_barter|There's no need to fight. I can pay for free passage.
dlga_bandit_barter:bandit_barter_2|Silver without blood, that's our favourite kind! Hmm, having a look at you, I reckon you could easily come up with {reg5} coins. Pay it, and we'll let you be on your way.
dlga_bandit_barter_2:bandit_barter_3a|Very well, take it.
dlga_bandit_barter_2:bandit_barter_3b|I don't have that much money with me
dlga_bandit_barter_3b:close_window|That's too bad. I guess we'll just have to take your valuables off your corpse. Take {him/her}, lads!
dlga_bandit_barter:close_window|Hey, I've heard of you! You slaughter us freebooters like dogs, and now you expect us to let you go for a few stinking coins? Forget it. You gave us no quarter, and you'll get none from us.
dlga_bandit_barter_3a:close_window|Heh, that wasn't so hard, was it? All right, we'll let you go now. Be off.
dlga_start:bandit_meet_everyone_bandits|Eh, what do you want?
dlga_bandit_meet_everyone_bandits:bandit_attack_everyone_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_everyone_bandits:close_window|{s5}
dlga_bandit_meet_everyone_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_elite_dothraki_bandits|Yer jalan atthiraki anni. Shekh ma shieraki anni. What do you want?
dlga_bandit_meet_elite_dothraki_bandits:bandit_attack_elite_dothraki_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_elite_dothraki_bandits:close_window|{s5}
dlga_bandit_meet_elite_dothraki_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_elite_wildlings_bandits|Fancy lords and southron ladies. Bah! Men follow strenght, and only strenght! This green land is ours for the taking!
dlga_bandit_meet_elite_wildlings_bandits:bandit_attack_elite_wildlings_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_elite_wildlings_bandits:close_window|{s5}
dlga_bandit_meet_elite_wildlings_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_slaver_bandits|You'd fetch a good price at the markets.
dlga_bandit_meet_slaver_bandits:bandit_attack_slaver_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_slaver_bandits:close_window|{s5}
dlga_bandit_meet_slaver_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_taiga_bandits|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh?
dlga_bandit_meet_taiga_bandits:bandit_attack_taiga_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_taiga_bandits:close_window|{s5}
dlga_bandit_meet_taiga_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_steppe_bandits|Me zizosh disse! Do not bar our way, for our horses are agile, and our arakhs sharp!
dlga_bandit_meet_steppe_bandits:bandit_attack_steppe_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_steppe_bandits:close_window|{s5}
dlga_bandit_meet_steppe_bandits:close_window|Never mind, I have no business with you.
dlga_start:bandit_meet_clansmen_bandits|Good steel is rare here, in the mountains. Maybe I'll take yours and make it my own.
dlga_bandit_meet_clansmen_bandits:bandit_attack_clansmen_bandits|Your luck has run out, wretch. Prepare to die!
dlga_bandit_attack_clansmen_bandits:close_window|{s5}
dlga_bandit_meet_clansmen_bandits:close_window|Never mind, I have no business with you.
dlga_start:disbanded_troop_ask|Do you want us to follow you?
dlga_disbanded_troop_ask:disbanded_troop_join|Yes. Let us ride together.
dlga_disbanded_troop_ask:close_window|No. Not at this time.
dlga_disbanded_troop_join:close_window|It does not appear that you have room for us, {m'lord/m'lady}.
dlga_disbanded_troop_join:close_window.1|We are at your command.
dlga_start:enemy_talk_1|You will not capture me again. Not this time.
dlga_enemy_talk_1:enemy_talk_2|You don't have a chance against me. Give up.
dlga_enemy_talk_2:close_window|I will give up when you are dead!
dlga_start:party_encounter_routed_agents_are_caught|I beg you, please leave us alone.
dlga_party_encounter_routed_agents_are_caught:party_encounter_routed_agents_are_caught2|Do you think you can run away from me? You will be my prisoner or die!
dlga_party_encounter_routed_agents_are_caught:close_window|Ok. We'll leave you in peace for this time, do not face with us again.
dlga_party_encounter_routed_agents_are_caught2:close_window|Haven't you got any mercy? Ok, we will fight you to the last man!
dlga_party_encounter_routed_agents_are_caught2:close_window.1|{s1}
dlga_sell_prisoner_outlaws:sell_prisoner_outlaws|Hmmm. 10 coins for each looter makes {reg1} coins for all {reg0} of them.
dlga_sell_prisoner_outlaws:sell_prisoner_outlaws.1|Let me see. You've brought {reg0} bandits, so 20 coins for each comes up to {reg1} coins.
dlga_sell_prisoner_outlaws:sell_prisoner_outlaws.2|Well well, you've captured {reg0} brigands. Each one is worth 30 coins, so I'll give you {reg1} for them in total.
dlga_sell_prisoner_outlaws:close_window|I suppose that'll be all, then.
dlga_prisoner_chat:close_window|NO TEXT
dlga_prisoner_chat_noble:prisoner_chat_valyrian_sword_1|You carry the valyrian sword Heartsbane.
dlga_prisoner_chat_valyrian_sword_1:prisoner_chat_valyrian_sword_2|What of it?
dlga_prisoner_chat_valyrian_sword_2:prisoner_chat_valyrian_sword_3|I desire the sword.
dlga_prisoner_chat_valyrian_sword_2:close_window|Never mind.
dlga_prisoner_chat_valyrian_sword_3:close_window|I am your prisoner, do as you will. But know this, you cur. I will take it back. And I will see you strung up.
dlga_prisoner_chat_noble:prisoner_chat_valyrian_sword_1.1|You carry the valyrian sword Lady Forlorn.
dlga_prisoner_chat_noble:prisoner_chat_valyrian_sword_1.2|You carry the valyrian sword Nightfall.
dlga_prisoner_chat_noble:prisoner_chat_treason|Lord Renly, the king has decreed that your titles, holdings and your life is forfeit.
dlga_prisoner_chat_treason:prisoner_chat_treason_plead|Do you have any last words?
dlga_prisoner_chat_treason_plead:prisoner_chat_treason_choose|Why should Stannis be king, and not me? The crown would suit me like it never suited Robert, and it would certainly never suit Stannis! If you would serve me, you would be well rewarded. Gold, lands, honors, I'll grant you everything in my power!
dlga_prisoner_chat_treason_choose:prisoner_chat_treason_not_guilty|I am a {man/woman} of honor. I shall spare your life this day!
dlga_prisoner_chat_treason_not_guilty:close_window|Ah, the gods be good! Thank you, {playername}.
dlga_prisoner_chat_treason_choose:prisoner_chat_treason_guilty|You do not deserve leiniency. You must pay for your crimes with your life.
dlga_prisoner_chat_treason_guilty:prisoner_chat_treason_final_words|In the name of Stannis, of the House Baratheon, the First of His Name, King of Westeros, I do sentence you to die. Have you any final words to say?
dlga_prisoner_chat_treason_final_words:prisoner_chat_treason_execute|No! Do not do it! I'll bend the knee, I swear!
dlga_prisoner_chat_treason_execute:close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit his throat and watch, satisfied, as his corpse sags to the floor.)
dlga_prisoner_chat:prisoner_chat_lord|{s1}!
dlga_prisoner_chat_lord:prisoner_chat_noble|Yes, {s1}?
dlga_prisoner_chat_noble:prisoner_chat_noble_prerelease|You are free to go.
dlga_prisoner_chat_noble:prisoner_chat_noble_prekeep|You will remain my prisoner.
dlga_prisoner_chat_noble_prerelease:prisoner_chat_noble_release|Despite what you may have heard, I am a {man/woman} of honor. You are free to go.
dlga_prisoner_chat_noble_release:close_window|I will not forget this act of chivalry!
dlga_prisoner_chat_noble_prekeep:prisoner_chat_noble_keep|You will understand if I keep you hostage until your family can afford to compensate me for certain expenses and hardships I must endure to keep you fed and... safe.
dlga_prisoner_chat_noble_keep:close_window|Truly, this is beneath you! I thought you where a {man/woman} of honor!
dlga_prisoner_chat_noble_keep:close_window.1|And I trust you will be as understanding when I hunt you down like the cur you are!
dlga_prisoner_chat:prisoner_chat_commoner|You there!
dlga_prisoner_chat_commoner:prisoner_chat_menu|Who, me?!
dlga_prisoner_chat_menu:prisoner_chat_offer|You don't look as useless as the rest of the prisoners.
dlga_prisoner_chat_offer:prisoner_chat_reaction|Listen, you have one last chance to redeem yourself. Drop all your previous allegiances and swear fealty to me, obey my every order to the letter, and you'll be paid, fed and equipped. If you don't... well, let's just say that accidents happen all the time, and no one will miss a prisoner of war.
dlga_prisoner_chat_reaction:prisoner_chat_accept1|Thank you for your mercy, my {lord/lady}!. I swear on my mothers grave, I will serve you!
dlga_prisoner_chat_reaction:prisoner_chat_refuse|If only I had a sword, I'd show you what I think of your offer! Now get lost, I'm not interested.
dlga_prisoner_chat_refuse:prisoner_chat_menu|I see...
dlga_prisoner_chat_accept1:prisoner_chat_accept2|If you fail to obey a single one of my commands, I will have you severely disciplined!
dlga_prisoner_chat_accept1:prisoner_chat_accept2.1|In my camp, all the men are treated as equals, but I expect your obedience.
dlga_prisoner_chat_accept2:prisoner_chat_accept3|I will obey your wishes, my {lord/lady}. I swear!
dlga_prisoner_chat_accept3:close_window|Oh! Apparently there isn't enough room for you in my party. I will be back when I have made space.
dlga_prisoner_chat_accept3:close_window.1|Excellent. Now go make ready. There is hard fighting ahead.
dlga_prisoner_chat_menu:prisoner_chat_release|As wretched as you are, I cannot help but feel sorry for you.
dlga_prisoner_chat_release:prisoner_chat_release2|I'm feeling magnanimous today. Begone, before I change my mind!
dlga_prisoner_chat_release2:close_window|Oh, thank you, my {lord/lady}. A thousand blessings on you!
dlga_prisoner_chat_menu:prisoner_chat_die1|I have no room for useless mouths in my retinue. You'll have to die.
dlga_prisoner_chat_die1:prisoner_chat_die2|Any last words?
dlga_prisoner_chat_die2:prisoner_chat_die3|Please, my {lord/lady}, don't kill me. I am a defenceless prisoner. Surely, you're not that cruel?
dlga_prisoner_chat_die3:prisoner_chat_die4|Yes, I am.
dlga_prisoner_chat_die3:close_window|No, I will not sink that low.
dlga_prisoner_chat_die4:close_window|(The prisoner struggles against his shackles, desperate to free himself and escape you, but to no avail. You slit their throat with a knife and watch, satisfied, as the corpse sags to the floor, blood spraying across your face.)
dlga_prisoner_chat_menu:close_window|Get back in line!
dlga_prisoner_chat:prisoner_chat_accept_confirm|All right, I have made room for you.
dlga_prisoner_chat_accept_confirm:prisoner_chat_accept3|I am at your command, my {lord/lady}.
dlga_prisoner_chat:close_window.1|I am sorry, I still have no room for you. You'll have to wait a while longer.
dlga_start:town_merchant_talk|Greetings, {s0}. How can I serve you today?
dlga_start:town_merchant_talk.1|Good day. What can I do for you?
dlga_town_merchant_talk:trade_requested_weapons|I want to buy a new weapon. Show me your wares.
dlga_town_merchant_talk:trade_requested_armor|I am looking for some equipment. Show me what you have.
dlga_town_merchant_talk:trade_requested_horse|I am thinking of buying a horse.
dlga_trade_requested_weapons:merchant_trade|Ah, yes {s0}. These arms are the best you'll find anywhere.
dlga_trade_requested_armor:merchant_trade|Of course, {s0}. You won't find better quality armour than these in all the known world.
dlga_trade_requested_horse:merchant_trade|You have a fine eye for horses, {s0}. You won't find better beasts than these anywhere else.
dlga_merchant_trade:town_merchant_talk|Anything else?
dlga_town_merchant_talk:merchant_gossip|Tell me. What are people talking about these days?
dlga_merchant_gossip:town_merchant_talk|Well, nothing new lately. Prices, weather, the war, the same old things.
dlga_town_merchant_talk:close_window|Good-bye.
dlga_start:town_dweller_talk|My {lord/lady}?
dlga_start:town_dweller_talk.1|Good day, {s0}.
dlga_town_dweller_talk:town_dweller_ask_fugitive|I am looking for a man by the name of {s4}. I was told he may be hiding here.
dlga_town_dweller_ask_fugitive:close_window|Strangers come and go to our village, {s0}. If he is hiding here, you will surely find him if you look around.
dlga_town_dweller_talk:town_dweller_quest_meet_spy_in_enemy_town_ask_item|Pardon me, but is that a {s5} you're wearing?
dlga_town_dweller_quest_meet_spy_in_enemy_town_ask_item:town_dweller_talk|{s6}
dlga_town_dweller_talk:town_dweller_quest_meet_spy_in_enemy_town|{s4}
dlga_town_dweller_quest_meet_spy_in_enemy_town:town_dweller_quest_meet_spy_in_enemy_town_know|{s4}
dlga_town_dweller_quest_meet_spy_in_enemy_town:town_dweller_quest_meet_spy_in_enemy_town_dont_know|Eh? What kind of gibberish is that?
dlga_town_dweller_quest_meet_spy_in_enemy_town_dont_know:close_window|Never mind.
dlga_town_dweller_quest_meet_spy_in_enemy_town_know:town_dweller_quest_meet_spy_in_enemy_town_chat|{s4} sent me to collect your reports. Do you have them with you?
dlga_town_dweller_quest_meet_spy_in_enemy_town_chat:town_dweller_quest_meet_spy_in_enemy_town_chat_2|I've been expecting you. Here they are, make sure they reach {s4} intact and without delay.
dlga_town_dweller_quest_meet_spy_in_enemy_town_chat_2:close_window|Farewell.
dlga_town_dweller_talk:town_dweller_ask_info|What can you tell me about this village?
dlga_town_dweller_talk:town_dweller_ask_info.1|What can you tell me about this town?
dlga_town_dweller_ask_info:close_window|{s10} {s11}
dlga_town_dweller_talk:town_dweller_ask_situation|How is life here?
dlga_town_dweller_ask_situation:town_dweller_poor|Disaster has struck my family, {s0}. We have no land of our own, and the others have no money to pay for our labor, or even to help us. My poor children lie at home hungry and sick. I don't know what we'll do.
dlga_town_dweller_ask_situation:town_dweller_poor.1|My life is miserable, {s0}. I haven't been able to find a job for months, and my poor children go to bed hungry each night. My neighbours are too poor themselves to help me.
dlga_town_dweller_poor:town_dweller_poor_paid|Then take these 300 coins. I hope this will help you and your family.
dlga_town_dweller_poor:town_dweller_poor_not_paid|Then clearly you must travel somewhere else, or learn another trade.
dlga_town_dweller_poor_not_paid:close_window|Yes. I will do as you say.
dlga_town_dweller_poor_paid:close_window|{My lord/My good lady}. You are so good and generous. I will tell everyone how you helped us.
dlga_town_dweller_ask_situation:close_window|Thank you for your kindness {s0}. With your help our lives will be better. I will pray for you everyday.
dlga_town_dweller_ask_situation:town_dweller_talk|Times are hard, {s0}. We work hard all day and yet we go to sleep hungry most nights.
dlga_town_dweller_ask_situation:town_dweller_talk.1|Times are hard, {s0}. But we must count our blessings.
dlga_town_dweller_ask_situation:town_dweller_talk.2|We are not doing too badly {s0}. We must count our blessings.
dlga_town_dweller_talk:town_dweller_ask_trade|What is your trade?
dlga_town_dweller_ask_trade:town_dweller_talk|{s14}
dlga_town_dweller_talk:town_dweller_ask_rumor|What is the latest rumor around here?
dlga_town_dweller_ask_rumor:town_dweller_talk|I don't know anything that would be of interest to you.
dlga_town_dweller_ask_rumor:town_dweller_talk.1|{s61}
dlga_town_dweller_ask_rumor:town_dweller_talk.2|I haven't heard anything interesting lately.
dlga_town_dweller_talk:close_window|[Leave]
dlga_start:player_castle_guard_talk|Yes {s0}?
dlga_player_castle_guard_talk:player_castle_guard_talk_2|How goes the watch, soldier?
dlga_player_castle_guard_talk_2:player_castle_guard_talk_3|All is quiet {s0}. Nothing to report.
dlga_player_castle_guard_talk_3:close_window|Good. Keep your eyes open.
dlga_start:close_window.361|Good day, {s0}. Always an honor to have you here in {s10}.
dlga_start:close_window.362|Mind your manners within the walls and we'll have no trouble.
dlga_start:hall_guard_talk|Your orders, {s0}?
dlga_start:close_window.363|We are not supposed to talk while on guard, {s0}.
dlga_hall_guard_talk:hall_guard_duty|Stay on duty and let me know if anyone comes to see me.
dlga_hall_guard_duty:close_window|Yes, {s0}. As you wish.
dlga_hall_guard_talk:hall_guard_arrest|I want you to arrest this man immediately!
dlga_hall_guard_arrest:hall_guard_arrest_2|Who do you want arrested {s0}?
dlga_hall_guard_arrest_2:close_window|Ah, never mind my high spirits lads.
dlga_hall_guard_arrest_2:close_window.1|Forget it. I will find another way to deal with this.
dlga_enemy_defeated:close_window|Arggh! I hate this.
dlga_party_relieved:close_window|Thank you for helping us against those bastards.
dlga_start:battle_reason_stated|I will drink from your skull!
dlga_member_chat:regular_member_talk|Your orders {s0}?
dlga_regular_member_talk:view_regular_char_requested|Tell me about yourself
dlga_view_regular_char_requested:do_regular_member_view_char|Aye {s0}. Let me tell you all there is to know about me.
dlga_do_regular_member_view_char:regular_member_talk|Anything else?
dlga_regular_member_talk:customize_troop_equipment_requested|I'd like to select your equipment.
dlga_customize_troop_equipment_requested:finish_custom_troop|Here is all the gear we have currently equipped. Your inventory will show the gear that you can assign to us.
dlga_finish_custom_troop:finish_custom_response|Very good {Ser/my lady}. I will put on the new gear now.
dlga_finish_custom_response:close_window|Carry on.
dlga_regular_member_talk:dplmc_view_regular_inventory|Let me see your equipment.
dlga_dplmc_view_regular_inventory:dplmc_do_view_regular_inventory|Very well {s0}, here is what I am using...
dlga_dplmc_do_view_regular_inventory:dplmc_do_view_regular_inventory_2|Is that satisfactory, {s0}?
dlga_dplmc_do_view_regular_inventory_2:do_regular_member_view_char|Indeed.
dlga_regular_member_talk:close_window|Nothing. Keep moving.
dlga_start:party_encounter_hostile_attacker|You have no chance against us. Surrender now or we will kill you all...
dlga_party_encounter_hostile_attacker:close_window|We will fight you to the end!
dlga_party_encounter_hostile_attacker:close_window.1|Don't attack! We surrender.
dlga_start:party_encounter_hostile_defender|What do you want?
dlga_party_encounter_hostile_defender:party_encounter_hostile_ultimatum_surrender|Surrender or die!
dlga_party_encounter_hostile_ultimatum_surrender:close_window|{s43}
dlga_party_encounter_hostile_defender:close_window|Nothing. We'll leave you in peace.
dlga_merchant_end:close_window|Heh! I must really be in a tight spot, to place my hopes in a passing stranger. However, something about you tells me that my trust is not misplaced. Now, go see if you can round up some volunteers.
dlga_start:merchant_quest_4e|{s3}{s2}
dlga_merchant_quest_4e:merchant_finale|{s1}
dlga_merchant_quest_4e:merchant_finale.1|The Heavens alone grant us victory.
dlga_merchant_quest_4e:merchant_finale.2|I'm glad to see that you're alive, too.
dlga_merchant_finale:close_window|Yes, yes... Now, a couple of my boys have the watch captain pinned down in a back room, with a knife at his throat. I''ll need to go drag him before {s5} and explain what this breach of the peace is all about. You don't need to be part of that, though. I'll tell you what -- if all goes well, I'll meet you in the tavern again shortly, and let you know how it all came out. If you don't see me in the tavern, but instead see my head on a spike over the city gate, I'll assume you know enough to stay out of town for a while and forget this whole episode ever happened. So -- hopefully we'll meet again!
dlga_start:merchant_quest_1_prologue_1|{s1}
dlga_merchant_quest_1_prologue_1:merchant_quest_1_prologue_2|You seem a little disoriented. I do not know who you are or where you're from, and, to tell you the truth, I do not care. I'm just a simple merchant, and if I've learned anything, it's that the merchants are the first to suffer in hard times. So, I am planning to travel to another country, peaceful and rainless, I hope. I have heard that in the Free Cities gold flows from watery fountains, so maybe I'll go try my fortune in Pentos or Volantis.
dlga_merchant_quest_1_prologue_2:merchant_quest_1_prologue_3|Anyways, I advise you, before I leave, to do the same and seek your own fortune in other lands. War is sure to engulf the Seven Kingdoms, now that the Hand has been executed, and the people will be nothing more than war fodder. Poverty feeds on the weak, and the strong men abuse the sword and the lance to impose their power and control over the humble ones. In order to trade we must pay heavy taxes in each city, sort out bandits and pirates, and pray that a local lord, ignorant and lazy, do not decide to get half of our merchandise to fund his next feast or buy a new horse for his son.
dlga_merchant_quest_1_prologue_3:merchant_quest_1a|But I am getting ahead of myself. Take my advice and go across the Narrow Sea. Until a new king has been crowned and anointed by the High Septon, law and unity will remain a vulture's feasting table. So I say, seek your destiny elsewhere.
dlga_merchant_quest_1a:merchant_quest_1b|I think I'll stay. War brings opportunity, and I mean to seize my chance! Make a name for myself!
dlga_merchant_quest_1a:close_window|Go to Essos, what do I care?
dlga_merchant_quest_1b:merchant_quest_by|Oh? Well, I suppose you're right at that - but remember this. War also brings maimed men and raped women, dead children and shattered hopes. Still, you have a certain look of ability to you... Take this silver, and remember me, should you ever make something of yourself.
dlga_merchant_quest_by:close_window|Thank you, my friend. Fair travels to you!
dlga_start:economy_troops_talk|{s17}
dlga_start:economy_after_recruited|Anything else?
dlga_economy_after_recruited:economy_after_recruited_2|Make your preparations. We'll be moving at dawn.
dlga_economy_after_recruited:economy_after_recruited_2.1|Take your time. We'll be staying in this town for a while.
dlga_economy_after_recruited_2:close_window|Of course, master.
dlga_economy_troops_talk:economy_talk_hire|All right. I will hire you. Here is {reg5} coins.
dlga_economy_talk_hire:close_window|{s17}
dlga_economy_troops_talk:economy_cant_lead|That sounds good. But I can't afford to hire any more men right now.
dlga_economy_cant_lead:close_window|That's a pity. Well, {reg3?we will:I will} be looking for deals around here for a while, if you reconsider our business proposal.
dlga_economy_cant_lead:close_window.1|Maybe another time then.
dlga_economy_troops_talk:economy_cant_lead.1|That sounds good. But I can't lead any more men right now.
dlga_economy_troops_talk:close_window|Sorry. I don't need any other men right now.
dlga_start:battle_reason_stated.1|Surrender or die. Make your choice
dlga_battle_reason_stated:close_window|I am not afraid of you. I will fight.
dlga_start:free|Hello. What can I do for you?
dlga_free:view_char_requested|Tell me about yourself
dlga_view_char_requested:view_char|Very well, listen to this...
dlga_view_char:free|Anything else?
dlga_end:close_window|[Done]
dlga_start:threaten_1|Drop your weapons and surrender if you want to live
dlga_threaten_1:end|We will fight you first
dlga_member_direct_campaign:member_direct_campaign_choice|Yes, {my lord/my lady}. Which message do you wish to send to the vassals?
dlga_member_direct_campaign_choice:member_direct_campaign_call_to_arms_verify|I want to start a new campaign. Let us assemble the army here.
dlga_member_direct_campaign_choice:member_give_order_disband_army_verify|I want to end the campaign and let everyone return home.
dlga_member_direct_campaign_choice:member_give_order_invite_feast_verify|I wish to invite the vassals of the realm to a feast at {s4}.
dlga_member_direct_campaign_choice:member_pretalk|Never mind
dlga_member_give_order_invite_feast_verify:member_give_order_invite_feast_verify_2|You wish to invite the lords of the realm to a feast?
dlga_member_give_order_invite_feast_verify_2:member_give_order_invite_feast|Yes. It is time for us to strengthen the bonds that bring us together.
dlga_member_give_order_invite_feast_verify_2:member_pretalk|On second thought, this is perhaps not the time.
dlga_member_give_order_invite_feast:member_pretalk|All right then. I shall dispatch messengers informing the lords of the realm of your feast at {s4}.
dlga_member_direct_campaign_call_to_arms_verify:member_give_order_call_to_arms_verify_2|You wish to summon all lords for a new campaign?
dlga_member_give_order_call_to_arms_verify_2:member_give_order_call_to_arms|Yes. We must gather all our forces before we march on the enemy.
dlga_member_give_order_call_to_arms_verify_2:member_pretalk|On second thought, it won't be necessary to summon everyone.
dlga_member_give_order_call_to_arms:member_pretalk|All right then. I will send messengers and tell everyone to come here.
dlga_member_give_order_disband_army_verify:member_give_order_disband_army_2|You want to end the current campaign and release all lords from duty?
dlga_member_give_order_disband_army_2:member_give_order_disband_army|Yes. We no longer need all our forces here.
dlga_member_give_order_disband_army_2:member_pretalk|On second thought, it will be better to stay together for now.
dlga_member_give_order_disband_army:member_pretalk|All right. I will let everyone know that they are released from duty.
dlga_mayor_wealth_comparison_1:mayor_wealth_comparison_2|Overall, the wealthiest town in the world is known to be {s4}. Here in {s5}, we are poorer than {reg4} towns, and richer than {reg5}.
dlga_mayor_wealth_comparison_2:mayor_wealth_comparison_3|In terms of local industry, the most productive town in the world is known to be {s4}. Here in {s5}, we produce less than {reg4} towns, and produce more than {reg5}. Production is of course affected by the supply of raw materials, as well as by the overall prosperity of the town.
dlga_mayor_wealth_comparison_3:mayor_wealth_comparison_4|In terms of the output of the surrounding villages, the town of {s4} is the richest in the known world. Here in {s5}, the villages produce less than the hinterland around {reg4} towns, and produce more than {reg5}. The wealth of a town's hinterland, of course, is heavily dependent on the tides of war. Looting and pillage, and shifts in territory, can make a major impact.
dlga_mayor_wealth_comparison_4:mayor_wealth_comparison_5|In terms of trade, the town of {s4} is believed to have received the most visits from caravans over the past few months. Here in {s5}, we are less visited than {reg4} towns, and more visited than {reg5}.
dlga_mayor_wealth_comparison_5:mayor_pretalk|In terms of attacks on travellers, the town of {s4} is believed to be the most dangerous. Here in {s5}, we are less afflicted by bandits and raiders than {reg4} towns, and more afflicted than {reg5}.
dlga_lord_ask_leave_service_verify_again:dplmc_lord_ask_leave_service_rebellion|I have no intention of losing my lands, {s65}.
dlga_dplmc_lord_ask_leave_service_rebellion:dplmc_lord_ask_leave_service_rebellion_verify|Hrmph. Now do not be hasty with such words, {playername}. I deserve more respect than that, I think. Those lands belong to me and my heirs as you swore. If you continue down this route you will do me great offense, and there is no need for this to come to blows.
dlga_dplmc_lord_ask_leave_service_rebellion:dplmc_lord_ask_leave_service_rebellion_verify.1|You've grown rash, {playername}. Your oath binds you to me and you govern what you do at my will. Think about what it is you are saying, as it is far from wise and will end poorly for you. You'd do well to reconsider.
dlga_dplmc_lord_ask_leave_service_rebellion_verify:lord_ask_leave_service_3|You are right, {s65}. The lands are yours, but still I must go.
dlga_dplmc_lord_ask_leave_service_rebellion_verify:dplmc_lord_ask_leave_rebellion_confirm|My blood and sweat earned those lands, not yours. They are mine.
dlga_dplmc_lord_ask_leave_rebellion_confirm:dplmc_lord_ask_leave_rebellion_confirm_final|You disappoint me greatly, {playername}. You may have once had my confidence, but this is beyond reason. Do not doubt that I will defend my house's honor from your insult. This is war between us.
dlga_dplmc_lord_ask_leave_rebellion_confirm:dplmc_lord_ask_leave_rebellion_confirm_final.1|I should have seen your treachery coming. I must be growing soft to have been fool enough to miss your schemes. No matter. Your time will yet come, {playername}. Justice is switftest on a field of battle.
dlga_dplmc_lord_ask_leave_rebellion_confirm_final:dplmc_lord_ask_leave_rebellion_end|I hold you in no ill-esteem, {s65}. I do only what is just.
dlga_dplmc_lord_ask_leave_rebellion_confirm_final:dplmc_lord_ask_leave_rebellion_end.1|We all do what we must. Good bye.
dlga_dplmc_lord_ask_leave_rebellion_confirm_final:dplmc_lord_ask_leave_rebellion_end.2|Then I await the day we meet in battle.
dlga_dplmc_lord_ask_leave_rebellion_end:close_window|This is a dark day, {playername}. It will be marked and rued throughout the {s1}. Your treachery will not be soon forgotten. It would be best if you left quickly.
dlga_dplmc_lord_ask_leave_rebellion_end:close_window.1|You are not the same {man/woman} I took as my vassal, {playername}. Be gone from my sight before I end this now.
dlga_free:close_window| Good-bye.
dlga_free:close_window.1| [Leave]
dlga_event_triggered:upgrade_talk|Yes, {s65}?
dlga_upgrade_talk:upgrade_talk_1|I have seen you fight well in battles, soldier.
dlga_upgrade_talk_1:upgrade_talk_2|I only do my duty to {s65}, my lord.
dlga_upgrade_talk_2:upgrade_talk_3a|And well, too. The only time I've heard someone with such skills in battle, it has been in sagas. You are a hero!
dlga_upgrade_talk_2:upgrade_talk_3b|I just wanted you to know that I take notice in such skills in battle. Now fall back in line!
dlga_upgrade_talk_3a:upgrade_talk_4a|You honour me with your words. I will do my utter best to honour them.
dlga_upgrade_talk_4a:upgrade_talk_5|From now on you shall be remembered as a {s21}
dlga_upgrade_talk_5:close_window|I will defend my new title to my death, and I will not let you down. I promise you this; The blood on my steel will never dry!
dlga_upgrade_talk_3b:close_window|Yes, {s65}
dlga_merchant_talk:merchant_trade_request|I'd like to see your wares.
dlga_merchant_trade_request:merchant_trade_deny|You must be joking! The crown would not take kindly to us trading with the likes of you.
dlga_merchant_trade_request:merchant_trade_deny.1|My wares? Sorry, I haven't the time to unload the caravan. Deadlines to keep.
dlga_merchant_trade_request:merchant_trade_completed|Certainly. Give me and my men a moment to make a proper presentation.
dlga_merchant_trade_completed:merchant_trade_completed_2|Anything else?
dlga_merchant_trade_completed_2:merchant_talk|Anything else?
dlga_merchant_trade_deny:merchant_trade_force|You refuse me? How dare you, peddler!
dlga_merchant_trade_deny:merchant_trade_rethink|Most unfortunate. I had planned to part with good coin.
dlga_merchant_trade_deny:merchant_pretalk|Understood, but there was another thing.
dlga_merchant_trade_deny:close_window|Very well. Good journey. [Leave]
dlga_merchant_trade_deny:close_window.1|Best scurry on your way then, lest some bandits appear. [Leave]
dlga_merchant_trade_rethink:merchant_trade_completed|Well, we could be persuaded to stop, but only for a moment
dlga_merchant_trade_rethink:merchant_talk|We really must be getting on our way.
dlga_merchant_trade_force:merchant_trade_force_2|Tough words from one unloved by the {s1}. We've no time for this.
dlga_merchant_trade_force:merchant_trade_force_2.1|Settle down, {man/woman}. It's just business.
dlga_merchant_trade_force_2:merchant_attack|Then I will take what I wish from your corpses.
dlga_merchant_trade_force_2:merchant_trade_rethink_2|Show me your wares or I will show you my steel. Now!
dlga_merchant_trade_force_2:close_window|Get out of my sight, peddler. [Leave]
dlga_merchant_trade_rethink_2:merchant_trade_completed|Be quick about it, knave.
dlga_merchant_trade_rethink_2:merchant_trade_completed.1|Hrmph. Our apologies mi{lord/lady}. Right away.
dlga_start:reinforcements_intro|Who goes there? We are {s20}.\ We're on our way to {s21}.
dlga_reinforcements_intro:close_window|I am {playername}. I'm just passing by.
dlga_reinforcements_intro:reinforcement_hostile|I am {playername}. And I'm here to stop you from reaching your destination!.
dlga_reinforcement_hostile:reinforcements_attack|What!? We are under the protection of {s9}!\ Be certain he will take vengance!
dlga_reinforcements_attack:close_window|Fine let him! I will kill him after I've dealt with you!
dlga_reinforcements_attack:close_window.1|Allright, go! But you have not seen the last of me!
dlga_lco_conversation_end:close_window|Nice to know you are not forgetting me!
dlga_lco_conversation_end:close_window.1|It's a honor to serve you!
dlga_lord_request_enlistment:lord_request_enlistment_confirm|I've got room in my ranks for a {man/woman} of your disposition, {playername}. I can take you on as a {s1}, with a weekly pay of {s2}. And food, of course. Plenty of room for promotion and you'll be equipped as befits your rank. You'll have your take of what you can scavenge after battle, too. What do you say?
dlga_lord_request_enlistment_confirm:close_window|Seems a fair lot and steady work. I'm with you, my liege.
dlga_lord_request_enlistment_confirm:lord_pretalk|Well, on second thought, I might try my luck alone a bit longer. My thanks.
dlga_lord_request_enlistment:lord_pretalk|I do not trust you enough to allow you to serve for me.
dlga_lord_request_reassignment:lord_request_reassignment_select|Reassignment, {playername}? Your current post doesn't suit you? Very well then. What were you thinking?
dlga_lord_request_reassignment:lord_pretalk|Sorry, {lad/lass}, but I can't have my men changing their mind every day. Next you'll be asking for leave--or to retire!
dlga_lord_request_reassignment_select:lord_request_reassignment_confirm|A new role in the infantry: {s1}
dlga_lord_request_reassignment_select:lord_request_reassignment_confirm.1|A position with your ranged troops: {s2}
dlga_lord_request_reassignment_select:lord_request_reassignment_confirm.2|A spot amongst your horsemen: {s3}
dlga_lord_request_reassignment_select:lord_request_reassignment_confirm.3|I'd like to start with the recruits again.
dlga_lord_request_reassignment_select:lord_pretalk|Actually...maybe not, milord. No. I'm fine as a {s5}
dlga_lord_request_reassignment_confirm:lord_request_reassignment_finish|Alright, {playername}, you're sure I should have my Master-of-Arms begin your retraining as a {s4}?
dlga_lord_request_reassignment_finish:lord_pretalk|Yes, I'd like to be retrained as a {s4}, sir.
dlga_lord_request_reassignment_finish:lord_pretalk.1|Actually...maybe not, milord. No. I'm fine as a {s5}. Milord.
dlga_lord_request_retire:lord_pretalk|Very well {playername}. You are relieved of duty.
dlga_lord_request_vacation:lord_pretalk|Very well {playername}. You shall take some time off from military duty. Return in two weeks.
dlga_ask_return_from_leave:lord_pretalk|Welcome back {playername}. The men have missed you I daresay! Now return to your post.
dlga_ask_return_from_leave:lord_pretalk.1|It is good to see you, {playername}. Was quite the ordeal we faced against the enemy. Glad to have you back in the company.
最終更新:2022年05月21日 22:42