原文 > ACOK > quick_strings3

qstr__4_to_head_armor|-4 to head armor
qstr__3_to_head_armor|-3 to head armor
qstr__2_to_head_armor|-2 to head armor
qstr__1_to_head_armor|-1 to head armor
qstr_+2_to_head_armor|+2 to head armor
qstr_+4_to_head_armor|+4 to head armor
qstr_+3_to_head_armor|+3 to head armor
qstr_+6_to_head_armor|+6 to head armor
qstr_You_got_the_keys_to_|You got the keys to the dungeon.
qstr_Explore_the_ruins_of_t|Explore the ruins of the Nightfort to gain experience.^^(Press K to finish reading)
qstr_You_come_across_an_old_|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be taken inside the cell.^^(Press K to finish reading)
qstr_You_hear_a_faint_scr|You hear a faint scream coming from the other side of the door...^^(Press K to finish reading)
qstr_Something_is_trying_|Something is trying to break down the door...^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ru|You've successfully explored the ruins of the Nightfort.^^(Press K to finish reading)
qstr_You_come_across_an_old_a|You come across an old assortment of instruments used for torture. The cold appears to have preserved both them and the few remains of the last victim unfortunate enough to be strapped to the device.^^(Press K to finish reading)
qstr_Passing_the_door_you|Passing the door, you can make out the faint sound of a woman screaming...^^(Press K to finish reading)
qstr_Quest_item.|Quest item.
qstr_I_would_never_join_s|I would never join someone who doesn't own a town or castle.
qstr_I_know_too_little_ab|I know too little about your leader.
qstr_I_found_your_messeng|I found your messenger unconvincing.
qstr_Next_time_I_would_pr|Next time I would prefer to talk to someone who doesn't act like a fool.
qstr_Next_time_I_would_pre|Next time I would prefer to talk to someone more versed in courtly manners.
qstr_I_would_rather_stay_|I would rather stay with my current king.
qstr_Your_master_is_not_e|Your master is not even royalty and you want me to join you? Hah!
qstr_I_would_never_join_so|I would never join someone who doesn't even hold a town or castle.
qstr_I_know_too_little_abo|I know too little about your master.
qstr_Next_time_I_would_pref|Next time, I would prefer to talk to someone who doesn't act like a fool.
qstr_Next_time_I_would_prefe|Next time, I would prefer to talk to someone more versed in courtly manners.
qstr_I_would_rather_stay_w|I would rather stay with my current liege.
qstr_A_young_nobleman_gift|A young nobleman gift you a fine sword, crafted by the best blacksmith in {s3}.
qstr_A_young_knight_gift_yo|A young knight gift you a sword, finely wrought and decorated with silver.
qstr_You_have_slain_the_ou|You have slain the outlaws.
qstr_This_scroll_lists_four|This scroll lists four different valyrian steel daggers,^owned by the following nobles:^Sharako Isalios^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys
qstr_You_ve_been_knocked_unconscious_|You've been knocked unconscious, and the outlaws loot your body, but your men come to the rescue, and manage to kill the remaining outlaws.
qstr_Go_to_the_Pass_of_Hugo|Go to the Pass of Hugor Hill, close to Ulentor, and deal with any outlaws you find. You must bring, at least, 8 men.
qstr_You_ve_been_knocked_unconscious_b|You've been knocked unconscious, but the rest of your men come to the rescue and defeat the cultists.
qstr_You_have_slain_the_c|You have slain the cultists.
qstr_Phario_Forel_asked_yo|Phario Forel asked you to search for golden treasure in the Old Barrow, close to the Ruins of Iksa Calo. You need to bring, at least, 7 men.
qstr_You_ve_been_knocked_unconscious.|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the pirates.
qstr_Find_and_defeat_the_p|Find and defeat the pirates. You need to bring, at least, 10 men.
qstr_You_ve_been_knocked_unconscious_bu|You've been knocked unconscious, but hearing the commotion, your men rush to your aid and defeat the outlaws.
qstr_You_ve_been_knocked_unconscious_but|You've been knocked unconscious, but your men come to the rescue and defeat the conspirators.
qstr_Ser_Gilbert_Farring_ha|Ser Gilbert Farring has tasked you with executing the suppossed dragonseed, Lacerys Waters. You need to bring, at least, 10 men.
qstr_Illyrio_Mopatis_has_as|Illyrio Mopatis has asked you to find out what happened to his friend. Search the ruined baths, north of Myr. You need to bring, at least, 10 men.
qstr_Go_to_Mole_s_Town_and|Go to Mole's Town and defeat the Magnar of Thenn. You need to bring, at least, 10 men.
qstr_Go_to_the_Gorge_and_h|Go to the Gorge and help Bowen Marsh defeat the wildlings. You need to bring, at least, 15 men.
qstr_Go_the_tunnel_beneath|Go the tunnel beneath the Wall and join Jon Snow in the defense of Castle Black. You need to bring, at least, 15 men.
qstr_Tyrion_Lannister_Hand_|Tyrion Lannister, Hand of the King, has tasked you with assasinating Ser Jeffory Darke, and any men-at-arms in your way. The seat of House Darke is Brookwater Keep. You need to bring, at least, 10 men.
qstr_You_ve_been_knocked_unconscious_but_|You've been knocked unconscious, but your men continue the fight and eventually prevail.
qstr_You_ve_been_knocked_unconscious_but_y|You've been knocked unconscious, but your men come to the rescue and slay the Crazed Cultist.
qstr_Ser_Elston_told_you_m|Ser Elston told you maester Cadwyn changed after visiting the nearby barrow. Perhaps you can find the book there. You need to bring, at least, 2 men.
qstr_Jess_told_you_that_the|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 10 men.
qstr_You_ve_been_knocked_unconscious._|You've been knocked unconscious. But the rest of your men prevail and manage to overcome the wights.
qstr_You_have_defeated_the_|You have defeated the wights!
qstr_Return_to_the_tavern_a|Return to the tavern and look for Septon Germund.
qstr_Jess_told_you_that_ther|Jess told you that there'd been rumors of wildlings in the Lonely Hills, north of the Dreadfort. Perhaps they have taken refuge in the Abandoned Holdfast. You should bring, at least, 25 men.
qstr_Return_to_Elder_Brot|Return to Elder Brother.
qstr_The_Elder_Brother_has|The Elder Brother has tasked you with finding Aegon Bloodborn, and bringing him to justice. The woods north of Seagard is full of outlaws, search for him there. You need to bring, at least, 10 men.
qstr_You_ve_been_knocked_unconscious_but_t|You've been knocked unconscious, but the battle continues, and the enemy soldiers are defeated!
qstr_Return_to_Ser_Rodrik_C|Return to Ser Rodrik Cassel.
qstr_Ramsay_Snow_has_been|Ramsay Snow has been killed.
qstr_Ser_Rodrik_Cassel_has_t|Ser Rodrik Cassel has tasked you with bringing the kings justice to Ramsay Snow. The latest reports have him somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men.
qstr_Return_to_the_castle_a|Return to the castle, and talk to Ser Rodrik Cassel.
qstr_Return_to_the_castle_t|Return to the castle to find Ser Gilbert Farring.
qstr_Return_to_Lysa_Tully.|Return to Lysa Tully.
qstr_Visit_Jharys_in_Snak|Visit Jharys in Snakewood.
qstr_Visit_maester_Loren_|Visit maester Loren in Strongsong.
qstr_Ask_Ser_Armond_Tolle|Ask Ser Armond Tollett about the clansmen.
qstr_Defeat_the_clansmen_|Defeat the clansmen to the west of Strongsong. You need to bring, at least, 10 men.
qstr_Ask_Ser_Armond_Tollet|Ask Ser Armond Tollett in Strongsong about the clansmen.
qstr_Visit_maester_Loren_i|Visit maester Loren in Heart's Home.
qstr_The_young_bard_prefer|The young bard preferred to flee rather than duel with you.
qstr_A_faint__plop__was_he|A faint 'plop' was heard when the child hit the ground.
qstr_The_branch_hits_you_o|The branch hits you on the head. Ouch!
qstr_You_fall_over_into_th|You fall over, into the puddle. Ouch!
qstr_You_fall_over_and_hur|You fall over, and hurt your head. Ouch!
qstr_You_got_hit_by_the_st|You got hit by the stag. Ouch!
qstr_The_holdfast_appears_t|The holdfast appears to have been abandoned for quite some time and the well in the center of the former courtyard is completely dried up. Perhaps this is the reason no one lives here anymore.^^(Press K to finish reading)
qstr_@An_old_chest_lies_ha|@An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading)
qstr_Explore_the_ruins_of_G|Explore the ruins of Ghoyan Drohe to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_rui|You've successfully explored the ruins of Ghoyan Drohe.^^(Press K to finish reading)
qstr_You_come_across_an_old_c|You come across an old chest, half-buried in the rubble.^^(Press K to finish reading)
qstr_As_you_rummage_throug|As you rummage through the abandoned ruins, you come across a selection of shattered pottery. Despite the worn appearance, it is evident that the craftsman who made the pottery was highly skilled, the shapes of tiny fish and turtles still visible on the shards strewn across the ground.^^(Press K to finish reading)
qstr_Explore_the_ruins_of_N|Explore the ruins of Ny Sar to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruin|You've successfully explored the ruins of Ny Sar.^^(Press K to finish reading)
qstr_You_come_across_the_|You come across the ruined statue of a woman, half-buried in mud and grime.^^(Press K to finish reading)
qstr_Explore_the_ruins_of_A|Explore the ruins of Ar Noy to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins|You've successfully explored the ruins of Ar Noy.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins_|You've successfully explored the ruins of Sar Mell.^^(Press K to finish reading)
qstr_As_you_near_the_oddly_|As you near the oddly shaped totem, you notice the ground in front is cleared and a small blue-ish fire has been left burning close to the totem. On the ground itself is scribled a curious message, over and over again: 'We all float down here'.^^(Press K to finish reading)
qstr_Explore_the_ruins_of_Ch|Explore the ruins of Chroyane to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins_o|You've successfully explored the ruins of Chroyane.^^(Press K to finish reading)
qstr_Explore_the_ruins_of_Sa|Explore the ruins of Sar Mell to gain experience.^^(Press K to finish reading)
qstr_I_have_raw_materials|I have raw materials and produce.
qstr_I_have_a_few_food_it|I have a few food items for sale.
qstr_Defeat_the_Dothraki_|Defeat the Dothraki warriors and loot their camp.^^(Press K to finish reading)
qstr_This_chest_is_yours_|This chest is yours for the taking.^^(Press K to finish reading)
qstr_I_have_the_most_wond|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis.
qstr_I_have_a_great_assor|I have a great assortment of various wines, brandy and beer, stuff that will make even one of the Old Blood swoon.
qstr_Defeat_the_Dothraki_w|Defeat the Dothraki warriors and loot their camp (find and loot their chest of treasure).^^(Press K to finish reading)
qstr_It_is_night_and_the_|It is night, and the camp seems quiet.
qstr_Ask_the_Archon_of_Tyr|Ask the Archon of Tyrosh, Archon of Myr or the Prince of Lys for a reward for dispatching the pirates.
qstr_There_is_no_slaves_f|There is no slaves for sale here.
qstr_One_{s3}_is_for_sale|One {s3} is for sale.
qstr_{reg5}_{s3}_is_for_s|{reg5} {s3} is for sale, as well as {s4}.
qstr_{reg5}_{s3}_is_for_sa|{reg5} {s3} is for sale.
qstr_{reg5}_{s3}_are_for_|{reg5} {s3} are for sale, as well as {s4}.
qstr_{reg5}_{s3}_are_for_s|{reg5} {s3} are for sale.
qstr_Explore_the_ruins_of_Sar|Explore the ruins of Sarhoy to gain experience.^^(Press K to finish reading)
qstr_You_come_across_the_r|You come across the ruined statue of a woman, half-buried in mud and grime. Grossly overweight, the statue must likely represents some sort of deity.^^(Press K to finish reading)
qstr_You_come_across_an_old_s|You come across an old sculpture, depicting what appears to be to enamored lovers.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins_of|You've successfully explored the ruins of Sarhoy.^^(Press K to finish reading)
qstr_You_come_across_a_ma|You come across a massive beached whale, blubber and guts spilling out. The smell is overpowering.^^(Press K to finish reading)
qstr_The_three_townsfolk_|The three townsfolk appear to have been hanged recently, but their faces are still black and swollen, and their eyes have been pecked out by crows.^^(Press K to finish reading)
qstr_Your_relation_with_f|Your relation with factions are:^{s2}
qstr_There_seems_to_be_no|There seems to be no soldiers for sale.
qstr_I_have_the_most_wonde|I have the most wonderful perfumes, fresh from the markets of Pentos, Meereen and Volantis. Fine velvet from the estates of Myr, and sweet wine from the farms east of Selhorys.
qstr_I_have_a_large_assor|I have a large assortment of cloth, carpets and fine fabrics for sale. Marvel at these wonders from Myr, Lys and distant Tolos.
qstr_I_have_just_received|I have just received a new shipment of fine wine from the Arbor. Fresh as a summer morning, these bottles will make every woman love you.
qstr_I_have_recently_aqui|I have recently aquired a fine collection of armor. Have a look.
qstr_I_have_just_bought_a|I have just bought an assortment of weapons from a passing caravan. Have a look.
qstr_I_have_a_large_assort|I have a large assortment of food available, fresh off the farms and estates east of Myr.
qstr_The_baker_has_just_f|The baker has just finished this mornings work. Have a look.
qstr_I_sell_the_finest_ho|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, swift dornish sand steeds and robust destriers.
qstr_It_is_night_and_the_f|It is night, and the farmstead seems quiet.
qstr_{s0}_has_recovered_f|{s0} has recovered from being raided.
qstr_I_sell_the_finest_hor|I sell the finest horses this side of the Narrow Sea. Fiery dothraki chargers, tough dornish steeds and hardy destriers.
qstr_I_sell_fresh_fruit_s|I sell fresh fruit, sweet honey and fine bread.
qstr_I_sell_the_finest_pr|I sell the finest produce this side of the world.
qstr_You_need_to_have_mor|You need to have more men for this.
qstr_You_need_more_men.|You need more men.
qstr_We_have_some_extra_b|We have some extra bread and honey.
qstr_We_have_some_extra_f|We have some extra fruit and grain.
qstr_Delicious!_The_cook_h|Delicious! The cook had seasoned it with pepper!
qstr_It_is_night_and_the_s|It is night, and the septry seems quiet.
qstr_We_have_some_extra_br|We have some extra bread and fruit.
qstr_We_have_some_extra_c|We have some extra cheese and grain.
qstr_The_Elder_Brother_bl|The Elder Brother bless you, and you continue on your way.
qstr_You_don_t_have_enough_s|You don't have enough silver. How embarrassing!
qstr_The_Elder_Brother_ble|The Elder Brother bless you, in the name of the Seven.
qstr_Due_to_the_cumbersom|Due to the cumbersome nature of this armor, you skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 3 while wearing it.
qstr_Due_to_the_cumbersome|Due to the cumbersome nature of this armor, you skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 4 while wearing it.
qstr_Due_to_the_cumbersome_|Due to the cumbersome nature of this armor, you skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 1 while wearing it.
qstr_Due_to_the_cumbersome_n|Due to the cumbersome nature of this armor, you skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 2 while wearing it.
qstr_Due_to_the_cumbersome_na|Due to the cumbersome nature of this armor, you skill with:^Power Draw, Power Throw and Horse Archery^is decreased by 4 while wearing it.
qstr_Due_to_the_cumbersome_nat|Due to the cumbersome nature of this armor, you skill with:^Power Draw, Power Throw and Horse Archery^is decreased by 2 while wearing it.
qstr_Due_to_the_cumbersome_natu|Due to the cumbersome nature of this armor, you skill with:^Power Draw, Power Throw and Horse Archery^is decreased by 3 while wearing it.
qstr_Due_to_the_cumbersome_natur|Due to the cumbersome nature of this armor, your skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 4.
qstr_Due_to_the_cumbersome_nature|Due to the cumbersome nature of this armor, your skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 2.
qstr_Due_to_the_cumbersome_nature_|Due to the cumbersome nature of this armor, your skill with:^Power Draw^Power Throw^Horse Archery^is decreased by 3.
qstr_Due_to_the_cumbersome_nature_o|Due to the cumbersome nature of this armor,^your skill with: Power Draw, Power Throw^and Horse Archery is decreased by 4.
qstr_Penalty:_Power_Draw_|Penalty: Power Draw, Power Throw and Horse Archery -4.
qstr_Penalty:_Power_Draw_a|Penalty: Power Draw and Throw -4.
qstr_Penalty:_Power_Draw_an|Penalty: Power Draw and Throw -2.
qstr_Penalty:_Power_Draw_and|Penalty: Power Draw and Throw -3.
qstr_Well_done._Keep_the_m|Well done. Keep the money and wine coming our way, and there's no foe in the world you need fear.
qstr_We_are_at_your_service._|We are at your service. Point us in the direction of those who need hurting, and we'll do the rest.
qstr_Factions|Factions
qstr_Show_towns|Show towns
qstr_Show_castles|Show castles
qstr_Show_villages|Show villages
qstr_Tip:_move_the_mouse_|Tip: move the mouse onto the black blocks to show their names.
qstr_The_World_Map|The World Map
qstr_You_need_more_renown|You need more renown (150).
qstr_You_need_more_renown_|You need more renown (200).
qstr_You_need_more_renown__|You need more renown (250).
qstr_You_need_more_renown__3|You need more renown (300).
qstr_You_need_more_renown.|You need more renown. (200)
qstr_You_need_more_renown._|You need more renown. (250)
qstr_You_need_more_renown.__|You need more renown. (150)
qstr_You_need_more_renown.__3|You need more renown. (300)
qstr_You_need_150_renown_|You need 150 renown to do this.
qstr_You_need_200_renown_|You need 200 renown to do this.
qstr_You_need_250_renown_|You need 250 renown to do this.
qstr_You_need_300_renown_|You need 300 renown to do this.
qstr_Explore_the_ruins_of_Th|Explore the ruins of The Whispers to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins_of_|You've successfully explored the ruins of The Whispers.^^(Press K to finish reading)
qstr_The_tower_appears_to|The tower appears to have collapsed, the rubble strewn underneath the cliffs upon which the castle stands.^^(Press K to finish reading)
qstr_S|S
qstr_{s1}_has_been_freed_|{s1} has been freed by {playername} to fight for {s2}.
qstr_You_need_100_renown_|You need 100 renown to do this.
qstr_Snarks_only_exist_in|Snarks only exist in the imagination of children.
qstr_The_nobles_are_more_|The nobles are more important than you.
qstr_No_one_is_more_impor|No one is more important than you.
qstr_Visit_Hammerhorn_cas|Visit Hammerhorn castle.
qstr_Go_to_the_fishing_vi|Go to the fishing village close to Hammerhorn and see what they know about the lights off the coast.
qstr_Explore_the_Fishing_|Explore the Fishing Village.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_F|You've successfully explored the Fishing Village.^^(Press K to finish reading)
qstr_Return_to_Lorren.|Return to Lorren.
qstr_Explore_the_Fishing_V|Explore the Fishing Village to discover the source of the odd lights off the coast.^^(Press K to finish reading)
qstr_In_the_middle_of_the|In the middle of the small village is a huge, grotesque, statue. It looks like it has been submerged in water recently.^^(Press K to finish reading)
qstr_The_skeletons_of_the|The skeletons of the villagers are laid out in a circle. The meat has been stripped from their bones.^^(Press K to finish reading)
qstr_Bloody_footprints_le|Bloody footprints lead towards the shore. They almost look human.^^(Press K to finish reading)
qstr_Someone_or_something|Someone, or something, put up a fight here.^^(Press K to finish reading)
qstr_Visit_Highpoint_cast|Visit Highpoint castle.
qstr_Explore_the_Abandone|Explore the Abandoned Village to discover where the villagers went.^^(Press K to finish reading)
qstr_Return_to_Septon_Jos|Return to Septon Josmyn.
qstr_You_ve_successfully_explored_the_A|You've successfully explored the Abandoned Village.^^(Press K to finish reading)
qstr_Visit_Highpoint_castl|Visit Highpoint castle and talk to Septon Josmyn.
qstr_Go_to_the_abandoned_|Go to the abandoned village close to Highpoint and see what happened to the villagers.
qstr_The_coffins_belongin|The coffins belonging to the ancestors of the villagers appear to have erupted out from the earth.^^(Press K to finish reading)
qstr_The_former_inhabitan|The former inhabitants have been laid out in an odd pattern, surrounding the weirwood that shadows the village.^^(Press K to finish reading)
qstr_You_hear_growling_fr|You hear growling from the woods. It sounds like it's close by, but it might as well be far away. The woods can fool your senses.^^(Press K to finish reading)
qstr_An_old_chest_was_bur|An old chest was burried in one of the coffins.^^(Press K to finish reading)
qstr_A_livestock_epidemic_|A livestock epidemic has killed {reg5} sheep in {s4}.
qstr_A_livestock_epidemic_h|A livestock epidemic has killed {reg4} cattle and {reg5} sheep in {s4}.
qstr_An_old_chest_lies_half_hid|An old chest lies half-hidden in the dirt and grime that has covered most of the ruins.^^(Press K to finish reading)
qstr_It_is_night_and_the_m|It is night, and the market seems quiet.
qstr_I_have_the_most_wonder|I have the most wonderful carpets, exquisitely crafted in Qohor. Fine velvet from the estates of Volantis. Smooth silk from the wonderous towns of Yi Ti.
qstr_Return_to_Ser_Amory_|Return to Ser Amory Lorch.
qstr_You_need_75_renown_t|You need 75 renown to do this.
qstr_Return_to_the_castle_an|Return to the castle, and talk to Ser Amory Lorch.
qstr_Ser_Amory_Lorch_has_|Ser Amory Lorch has asked that you join him for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men.
qstr_Ser_Amory_Lorch_has_a|Ser Amory Lorch has asked that you join his raiding party for a visit to the small village close to Harrenhal. You need to bring, at least, 15 men.
qstr_Return_to_the_castle_and|Return to the castle, and talk to Maester Colemon.
qstr_Maester_Colemon_has_|Maester Colemon has told you of a tournament to be held in the Eyrie, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Eyrie and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared.
qstr_Ser_Clifford_Gower_as|Ser Clifford Gower asked you to deliver a letter, and a gift, to the castellan of Ninestars, where a tournament celebrating the name day of Rowena Templeton is about to take place. Ninestars lies close to Snakewood, in the Vale.
qstr_Ser_Alyn_Tollett_aske|Ser Alyn Tollett asked you to stay around for the tournament celebrating the name day of Rowena Templeton. Visit the tournament grounds and the merchants camps.
qstr_You_have_defeated_Ser|You have defeated Ser Andrew Tollett.
qstr_The_tournament_will_|The tournament will start in a few days.
qstr_Maester_Colemon_has_t|Maester Colemon has told you of a tournament to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tournament master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared.
qstr_You_have_defeated_Ser_|You have defeated Ser Targon the Halfwild.
qstr_You_have_defeated_Ser_R|You have defeated Ser Roland Waynwood.
qstr_You_have_defeated_Ser_H|You have defeated Ser Harrold Hardyng.
qstr_You_have_defeated_Ser_O|You have defeated Ser Owen Breakstone.
qstr_You_have_defeated_Ser_L|You have defeated Ser Lyn Corbray.
qstr_Fight_the_next_oppon|Fight the next opponent.
qstr_It_is_night_and_the_t|It is night, and the tournament ground seems quiet.
qstr_Return_to_the_castle_and_|Return to the castle, and talk to Ser Jacelyn Bywater.
qstr_Your_party_lost_{reg|Your party lost {reg1} morale.
qstr_Your_party_gained_{r|Your party gained {reg1} morale.
qstr_TEST:_Loot_value_bef|TEST: Loot value before: {reg1} and after: {reg2}
qstr_Your_party_gained_{re|Your party gained {reg1} morale for the loot you shared.
qstr_Your_party_lost_{reg1|Your party lost {reg1} morale, because your troops think you keep too much loot for yourself.
qstr_Lame|Lame
qstr_Swaybacked|Swaybacked
qstr_Timid|Timid
qstr_Meek|Meek
qstr_Stubborn|Stubborn
qstr_Heavy|Heavy
qstr_Spirited|Spirited
qstr_Champion|Champion
qstr_Cracked|Cracked
qstr_Battered|Battered
qstr_Thick|Thick
qstr_Reinforced|Reinforced
qstr_Rusty|Rusty
qstr_Tattered|Tattered
qstr_Ragged|Ragged
qstr_Crude|Crude
qstr_Sturdy|Sturdy
qstr_Hardened|Hardened
qstr_Lordly|Lordly
qstr_Broken|Broken
qstr_Bent|Bent
qstr_Chipped|Chipped
qstr_Strong|Strong
qstr_Balanced|Balanced
qstr_Tempered|Tempered
qstr_Masterwork|Masterwork
qstr_Large_Bag_of|Large Bag of
qstr_Your_party_lost_50_m|Your party lost 50 morale.
qstr_Your_party_gained_25|Your party gained 25 morale.
qstr_Your_party_lost_{reg1}|Your party lost {reg1} morale, because your troops think you kept too much loot for yourself.
qstr_Your_party_lost_75_m|Your party lost 75 morale.
qstr_Your_party_lost_25_m|Your party lost 25 morale.
qstr_Tyrion_Lannister_has|Tyrion Lannister has told you of the melee to be held in King's Landing, to celebrate King Joffreys reign. You have entered your name with Ser Jacelyn Bywater. Enter the melee grounds to start.
qstr_Search_the_castle_fo|Search the castle for Ser Jacelyn Bywater.
qstr_The_melee_will_start|The melee will start soon.
qstr_It_is_night_and_the_me|It is night, and the melee ground seems quiet.
qstr_You_have_defeated_Mo|You have defeated Morros Slynt.
qstr_You_have_defeated_Ser_B|You have defeated Ser Balon Swann.
qstr_You_have_defeated_Ser_Ho|You have defeated Ser Horas Redwyne.
qstr_You_have_defeated_Lo|You have defeated Lothor Brune.
qstr_You_have_defeated_Ser_M|You have defeated Ser Meryn Trant.
qstr_You_have_defeated_Sa|You have defeated Sandor Clegane.
qstr_Return_to_Tyrion_Lann|Return to Tyrion Lannister.
qstr_Tyrion_Lannister_Hand_o|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. Talk to Ser Cleos Frey in his quarters inside the Red Keep.
qstr_Tyrion_Lannister_Hand_of|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation to Riverrun should have already arrived, but if the castle has been taken, then Jaime has likely been moved to another, secret, location. Visit Ser Cleos in his quarters in Riverrun.
qstr_Find_Jaime_Lannister|Find Jaime Lannister.
qstr_Fight_your_way_out_o|Fight your way out of Riverrun.
qstr_Do_you_have_a_need_for_p|Do you have a need for protection? {reg3?Me and {reg4?{reg3} of my mates:one of my mates} are:I am} looking for a master. We'll join you for {reg5} coins.
qstr_Well_done._Keep_the_mo|Well done. Keep the money and wine coming our way, and there's no deal in the world you can't make.
qstr_We_are_at_your_service._P|We are at your service. Point us in the direction of a troublemaker, and we'll do the rest.
qstr_You_wont_find_better_|You wont find better protection in all of the world.
qstr_You_need_to_pledge_y|You need to pledge yourself to House Lannister before you can visit the Tower of the Hand.
qstr_Visit_Ser_Rodrik_Cas|Visit Ser Rodrik Cassel in Winterfell.
qstr_Visit_Tyrion_Lannist|Visit Tyrion Lannister in the Tower of the Hand.
qstr_Visit_Maester_Colemo|Visit Maester Colemon at the Gates of the Moon.
qstr_Well_done_{s0}._Keep_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Calradia you need fear.
qstr_You_chose_well._My_{|You chose well. My {reg65?companions:lads} know how to keep their word and earn their pay.
qstr_Well_done_friend._Ke|Well done, friend. Keep the money and wine coming our way, and there's no foe in the world you need fear.
qstr_Your_men_think_you_r|Your men think you're heartless and are in awe of you.
qstr_Part_of_your_food_was_|Part of your food was destroyed.
qstr_Your_men_think_that_|Your men think that you are a strong leader.
qstr_Your_men_think_that_y|Your men think that you are a weak leader.
qstr_You_don_t_have_enough_c|You don't have enough coins. How embarrassing!
qstr_You_don_t_have_enough_co|You don't have enough coins. You order water to be rationed and wells to be dug.
qstr_the_enemy_thinks_rei|the enemy thinks reinforcements will soon arrive.
qstr_fear_and_discontent_|fear and discontent is spreading inside.
qstr_he_likes_the_wife_of|he likes the wife of his former master, and he will fight by your side if you give her to him after the conquest.
qstr_the_enemy_s_morale_i|the enemy's morale is low, and we should attack.
qstr_Your_men_think_you_re|Your men think you're heartless.
qstr_You_don_t_have_enough_coi|You don't have enough coins.
qstr_You_ve_gained_5_two_|You've gained 5 two-handed weapon proficiency.
qstr_Visit_Jon_Snow_in_Ca|Visit Jon Snow in Castle Black.
qstr_Join_the_ranging.|Join the ranging.
qstr_Visit_Jon_Snow_in_Cas|Visit Jon Snow in Castle Black. Bring cabbages, grain and cheese.
qstr_Explore_Whitetree_to|Explore Whitetree to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_W|You've successfully explored Whitetree.^^(Press K to finish reading)
qstr_You_come_across_an_old_ch|You come across an old chest, half-buried in the mud and snow.^^(Press K to finish reading)
qstr_The_weirwood_is_huge|The weirwood is huge, towering over the village. A set of runes have been hung on the side, written in the old tongue.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_c|You've successfully explored crasters keep.^^(Press K to finish reading)
qstr_Craster_s_Keep_is_ol|Craster's Keep is old and worn, more of a daub-and-wattle hall than an actual keep.^^(Press K to finish reading)
qstr_Flee_back_to_Castle_|Flee back to Castle Black.
qstr_Flee_back_to_Castle_b|Flee back to Castle black.
qstr_Explore_Craster_s_Ke|Explore Craster's Keep to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_C|You've successfully explored Craster's Keep.^^(Press K to finish reading)
qstr_Explore_The_Fist_of_|Explore The Fist of the First Men to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_Th|You've successfully explored The Fist of the First Men.^^(Press K to finish reading)
qstr_Explore_Craster_s_Ha|Explore Craster's Hall to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_Cr|You've successfully explored Craster's Hall.^^(Press K to finish reading)
qstr_The_cave_beneath_the_o|The cave beneath the old and gnarled weirwood appears to have been the home of some people not too long ago. This area is isolated and deep within the Rainwood. Perhaps the previous tenants were outlaws.^^(Press K to finish reading)
qstr_The_townsfolk_of_Oldt|The townsfolk of Oldtown hear of your piousness.
qstr_You_need_50_renown_t|You need 50 renown to do this.
qstr_The_Night_s_Watch_is|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more.
qstr_Visit_Jon_Snow_in_Cast|Visit Jon Snow in Castle Black. You need to bring, at least, 15 men.
qstr_Lord_Jonos_Bracken_h|Lord Jonos Bracken has joined The Westerlands
qstr_Lord_Clement_Piper_h|Lord Clement Piper has joined The Westerlands
qstr_Ser_Marq_Piper_has_j|Ser Marq Piper has joined The Westerlands
qstr_Lord_William_Mooton_|Lord William Mooton has joined The Westerlands
qstr_Ser_Andrey_Charlton_|Ser Andrey Charlton has joined The Westerlands
qstr_Ser_Quincy_Cox_has_j|Ser Quincy Cox has joined The Westerlands
qstr_Ramsay_Bolton|Ramsay Bolton
qstr_Ramsay_Bolton_has_jo|Ramsay Bolton has joined The Westerlands
qstr_Lord_Commander_Jon_S|Lord Commander Jon Snow
qstr_Lord_Roose_Bolton_ha|Lord Roose Bolton has joined The Westerlands
qstr_Lord_Rodrik_Ryswell_|Lord Rodrik Ryswell has joined The Westerlands
qstr_Roger_Ryswell_has_jo|Roger Ryswell has joined The Westerlands
qstr_Barbrey_Dustin_has_j|Barbrey Dustin has joined The Westerlands
qstr_Lord_Ludd_Whitehill_|Lord Ludd Whitehill has joined The Westerlands
qstr_Explore_Castle_Black|Explore Castle Black.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_Ca|You've successfully explored Castle Black.^^(Press K to finish reading)
qstr_You_have_been_knocked|You have been knocked out by the enemy. Continue the fight or press TAB to retreat.
qstr_Ser_Rodrik_Cassel_has_ta|Ser Rodrik Cassel has tasked you with bringing the kings justice to the wildlings in the Lonely Hills. The latest reports have them somewhere around the Abandoned Village, close to the Dreadfort. You need to bring, at least, 15 men.
qstr_Talk_to_Jon_Snow_in_|Talk to Jon Snow in Castle Black. You need to bring, at least, 15 men.
qstr_The_Night_s_Watch_is_|The Night's Watch is going beyond the Wall. Talk to Lord Commander Mormont to learn more. You need 150 renown.
qstr_Return_to_Leobald_Ta|Return to Leobald Tallhart.
qstr_Return_to_the_castle_and_l|Return to the castle and look for Leobald Tallhart.
qstr_Leobald_Tallhart_has|Leobald Tallhart has asked you to deal with the Ironborn invaders on the Stony Shore. You need to bring, at least, 50 men.
qstr_Talk_to_Lord_Command|Talk to Lord Commander Jon Snow.
qstr_Lord_Janos_Slynt|Lord Janos Slynt
qstr_Talk_to_Cotter_Pyke.|Talk to Cotter Pyke.
qstr_Return_to_Janos_Slyn|Return to Janos Slynt.
qstr_Talk_to_Maester_Aemo|Talk to Maester Aemon in Castle Black.
qstr_Join_Jon_Snow_in_his|Join Jon Snow in his parley with Mance Rayder.
qstr_Bollocks|Bollocks
qstr_Talk_to_Jon_Snow_in_C|Talk to Jon Snow in Castle Black.
qstr_Join_Jon_Snow_in_the|Join Jon Snow in the parley with Mance Rayder.
qstr_Return_to_Castle_Bla|Return to Castle Black.
qstr_Return_to_Castle_bla|Return to Castle black.
qstr_Explore_the_encampme|Explore the encampment to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_e|You've successfully explored the encampment.^^(Press K to finish reading)
qstr_Talk_to_Janos_Slynt.|Talk to Janos Slynt.
qstr_Moreover_you_earn_{reg|Moreover, you earn {reg8} coins from the clever bets you placed on yourself.
qstr_Victory_is_yours!_As|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet.
qstr_Victory_is_yours!_As_|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely made sword.
qstr_Victory_is_yours!_As_t|Victory is yours! As the crowd erupts in applause, you are lead towards the ruler of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow.
qstr_Victory_is_yours!_As_th|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated bow.
qstr_Victory_is_yours!_As_the|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated helmet.
qstr_Victory_is_yours!_As_the_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated halberd.
qstr_Victory_is_yours!_As_the_c|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated braavosi blade.
qstr_Victory_is_yours!_As_the_cr|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword.
qstr_Victory_is_yours!_As_the_cro|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and hand you your reward, a finely decorated great sword.
qstr_Victory_is_yours!_As_the_crow|Victory is yours! As the crowd erupts in applause, you are met by one of the young nobles of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier.
qstr_Victory_is_yours!_As_the_crowd|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking destrier.
qstr_Victory_is_yours!_As_the_crowd_|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking courser.
qstr_Victory_is_yours!_As_the_crowd_e|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a fine looking palfrey.
qstr_Victory_is_yours!_As_the_crowd_er|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 800 coins.
qstr_Victory_is_yours!_As_the_crowd_eru|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 1000 coins.
qstr_Victory_is_yours!_As_the_crowd_erup|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 300 coins.
qstr_Victory_is_yours!_As_the_crowd_erupt|Victory is yours! As the crowd erupts in applause, you are met by one of the young maidens of {s3} who congratulates you on the victory, and bring you your reward, a heavy looking bag of silver, containing 5000 coins.
qstr_Victory_is_yours!_As_the_crowd_erupts|Victory is yours! As the crowd erupts in applause, you are met by the nobles and merchants of {s3} who applaud your valiant victory, and apologize for not having a suitable gift for you.
qstr_It_is_night_and_the_to|It is night, and the tourney ground seems quiet.
qstr_Visit_Ser_Jon_Cupps_|Visit Ser Jon Cupps in Oldtown.
qstr_Maester_Colemon_has_to|Maester Colemon has told you of a tourney to be held in the Gates of the Moon, where knights will compete to be part of the Brotherhood of the Winged Knights. Visit the Gates of the Moon and tell the tourney master that you would like to register your name for the lists. You will be competing against the finest knights in the Vale, so make sure you're well prepared.
qstr_Visit_the_tourney_ma|Visit the tourney master of the Tourney of the Tower.
qstr_The_tourney_will_sta|The tourney will start in a few days.
qstr_The_tourey_will_star|The tourey will start in a few days.
qstr_You_do_not_have_five|You do not have five men in your party to form a team!
qstr_{s1}_{s0}_wins:{reg1|{s1} {s0} wins:{reg1}, loses: {reg2}^
qstr_{s0}_s_team|{s0}'s team
qstr_{s1}_{s0}_wins:{reg1}|{s1} {s0}, wins:{reg1}, loses: {reg2}^
qstr_The_tournament_has_e|The tournament has ended!
qstr_Your_next_opponent:_|Your next opponent: {s0}
qstr_{s2}_{s3};|{s2} {s3};
qstr_{s0}{s1}_team_consis|{s0}{s1} team, consisting of: {s2}^
qstr_You_have_defeated_Ser_D|You have defeated Ser Desmond Redwyne.
qstr_You_have_defeated_Ser_G|You have defeated Ser Gunthor Hightower.
qstr_You_have_defeated_Ser_Ow|You have defeated Ser Owen Inchfield.
qstr_You_have_defeated_Ser_Ry|You have defeated Ser Rycherd Crane.
qstr_You_have_defeated_Ser_W|You have defeated Ser Willam Wythers.
qstr_You_have_defeated_Ser_Le|You have defeated Ser Leo Tyrell.
qstr_{s1}_{s0}_Wins:_{reg|{s1} {s0} Wins: {reg1}^ Loses: {reg2}^
qstr_{s1}_{s0}_Wins:_{reg1|{s1} {s0}, Wins: {reg1}^ Loses: {reg2}^
qstr_The_melee_has_ended!|The melee has ended!
qstr_Your_next_opponent_i|Your next opponent is {s0}
qstr_{s1}_{s0}:^_Wins:_{r|{s1} {s0}:^ Wins: {reg1}^ Loses: {reg2}^
qstr_{s1}_{s0}___Wins:_{r|{s1} {s0} - Wins: {reg1} - Loses: {reg2}^
qstr_This_here_is_our_lan|This here is our land. You'd best hand over some coin, friend, or suffer the consequences.
qstr_A_stranger_chance_me|A stranger, chance met on the road. What luck. For us.
qstr_Look_at_this!_A_trav|Look at this! A traveller, on our land! It's been a while... You'd best hand over your silver if you want to live, eh?
qstr_So_many_people_come_|So many people come through here, but so few live to tell that they have. Do you wish to be one of them?
qstr_Another_fool_then!_C|Another fool then! Come, my axe has a thirst!
qstr_We_ll_make_a_drinkin|We'll make a drinking cup from your skull!
qstr_You_ll_beg_for_death|You'll beg for death when I'm done with you!
qstr_Dog!_I_ll_make_you_r|Dog! I'll make you rue those words!
qstr_Do_you_want_to_barte|Do you want to barter? Fat chance! Hand over your valuables, and might be we'll let you live.
qstr_I知_told_there痴_not|I知 told there痴 nothing like a wolfskin cloak to warm a man by night. I wonder what a man-skin cloak would be like, eh? Hand over your goods, unless you want to find out.
qstr_A_kneeler!_You_don_t|A kneeler! You don't need to kneel for me, you just need to hand over your gold. It's that, or your life.
qstr_We_free_folk_know_th|We free folk know things you kneelers have forgotten. The darkness is coming. I'd like to be warm when it does, so hand over your silver.
qstr_I_ll_use_your_bones_|I'll use your bones for a tootpick!
qstr_I_ll_make_gloves_out|I'll make gloves out of your skin!
qstr_I_ll_hang_your_entra|I'll hang your entrails from a weirwood
qstr_Another_notch_for_my|Another notch for my axe! Prepare to meet your gods, kneeler!
qstr_A1|A1
qstr_A2|A2
qstr_A3|A3
qstr_a|a
qstr_b|b
qstr_c|c
qstr_d|d
qstr_e|e
qstr_f|f
qstr_g|g
qstr_h|h
qstr_j|j
qstr_111|111
qstr_222.|222.
qstr_333|333
qstr_444|444
qstr_555|555
qstr_666|666
qstr_This_scroll_lists_four_|This scroll lists four different valyrian steel daggers,^owned by the following nobles:^Sharako Pendaerys^Triarch Nyessos Vhassar^Horonno Paenymion^Prince Galeo Terys
qstr_Lord_Ramsay_Bolton|Lord Ramsay Bolton
qstr_The_trader_you_are_e|The trader you are escorting does not want to use a ferry.
qstr_The_ferry_station_is|The ferry station is too small and can't transport a marshal and his whole army.
qstr_We_are_landless_poor|We are landless, poor and persecuted. Life has led us to this, {reg59?girlie:mate}. No sudden moves or we'll run you through.
qstr_Luckily_for_you_you_|Luckily for you, you caught me in a good mood. Give us all your coin and I might just let you live.
qstr_This_a_robbery_eh?_I_|This a robbery, eh? I'm givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand?
qstr_I_ll_cut_off_your_ma|I'll cut off your manhood!
qstr_My_sword_thirsts_for|My sword thirsts for blood!
qstr_I_ll_leave_your_corp|I'll leave your corpse for the crows!
qstr_The_sun_will_bleach_|The sun will bleach your naked bones!
qstr_I_ll_eat_your_heart_|I'll eat your heart with onions!
qstr_I_ll_leave_you_weepi|I'll leave you weeping from eyes without sockets!
qstr_When_I_m_done_with_y|When I'm done with you, you'll wish for death!
qstr_My_arakh_thirsts_for|My arakh thirsts for blood!
qstr_I_ll_hang_your_entrai|I'll hang your entrails from a weirwood!
qstr_We_ll_sell_you_to_th|We'll sell you to the miners!
qstr_We_ll_brand_you_and_|We'll brand you and sell you cheap!
qstr_Maybe_they_ll_make_a|Maybe they'll make a bedslave out of you!
qstr_Eunuchs_fetch_a_good|Eunuchs fetch a good price!
qstr_Death_to_the_masters|Death to the masters!
qstr_Maybe_we_will_sell_y|Maybe we will sell you this time!
qstr_Better_to_die_free_t|Better to die free than die a slave!
qstr_We_ll_never_wear_man|We'll never wear manacles again!
qstr_I_ll_feed_your_manho|I'll feed your manhood to the goats!
qstr_My_axe_thirsts_for_b|My axe thirsts for blood!
qstr_I_ll_cut_off_your_ar|I'll cut off your arms!
qstr_The_mountains_will_e|The mountains will echo with your screams!
qstr_Back_on_solid_ground|Back on solid ground, out of reach of swells and sea monsters, your men seem more relaxed.
qstr_You_hire_a_nearby_bo|You hire a nearby boat for the trip.
qstr_Your_men_are_uneasy_|Your men are uneasy about crossing the ocean and start losing heart.
qstr_Lacking_money_you_co|Lacking money, you commandeer a nearby boat.
qstr_Running_out_of_money|Running out of money, you force the boat to continue your voyage.
qstr_Leaving_the_carrack_|Leaving the carrack behind, your men seem more relaxed.
qstr_Leaving_the_galley_b|Leaving the galley behind, your men seem more relaxed.
qstr_Back_on_solid_ground_|Back on solid ground, out of reach of swells and sea monsters, you start to breathe easy.
qstr_You_hire_a_nearby_ca|You hire a nearby carrack for the trip.
qstr_You_hire_a_nearby_ga|You hire a nearby galley for the trip.
qstr_You_hire_a_nearby_co|You hire a nearby cog for the trip.
qstr_The_strange_men_had_|The strange men had left, but your men brought back a few valuables.
qstr_The_citizens_of_Braa|The citizens of Braavos are duly impressed.
qstr_The_sailors_are_duly|The sailors are duly impressed.
qstr_Take_a_message_to_Qh|Take a message to Qhorin Halfhand at the Shadow Tower.
qstr_Explore_the_abandone|Explore the abandoned hall to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ab|You've successfully explored the abandoned hall.^^(Press K to finish reading)
qstr_Explore_Hardhome_to_|Explore Hardhome to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_Ha|You've successfully explored Hardhome.^^(Press K to finish reading)
qstr_Explore_the_Fist_of_|Explore the Fist of the First Men to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_Fi|You've successfully explored the Fist of the First Men.^^(Press K to finish reading)
qstr_The_door_is_locked_f|The door is locked from the inside, but you can hear a faint scuffling, and the sound of an old man bellowing.^^(Press K to finish reading)
qstr_It_looks_like_the_gr|It looks like the graves where dug out, but not from above.^^(Press K to finish reading)
qstr_The_totem_is_old_but|The totem is old, but the stone underneath it older. You can make out the faint lines of a very old chiseled drawing, showing a man rising from the grave.^^(Press K to finish reading)
qstr_The_hall_looks_aband|The hall looks abandoned, and the runes on the door have words in both the Old and Common Tongue on them. 'Our ancestors rest inside' they say.^^(Press K to finish reading)
qstr_The_village_appears_|The village appears to be completely abandoned.^^(Press K to finish reading)
qstr_The_village_appears_t|The village appears to have been abandoned for years.^^(Press K to finish reading)
qstr_From_the_mouth_of_th|From the mouth of the cave, you can hear a faint sound. It almost sounds like a wailing woman.^^(Press K to finish reading)
qstr_The_circle_of_stones|The circle of stones surrounding the old ringfort has almost completely collapsed.^^(Press K to finish reading)
qstr_A_newly_dug_grave_ap|A newly dug grave appears to have been made into a cairn, with heavy stones keeping the remains from being disturbed.^^(Press K to finish reading)
qstr_The_decayed_skeleton|The decayed skeletons of a group of men and women have been laid out in an arcane circle.^^(Press K to finish reading)
qstr_You_come_across_an_old_che|You come across an old chest, half-buried in the snow.^^(Press K to finish reading)
qstr_Explore_Lorn_s_Circl|Explore Lorn's Circle to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_Lo|You've successfully explored Lorn's Circle.^^(Press K to finish reading)
qstr_An_old_dog_lies_dead|An old dog lies dead at the foot of the weirwood, its belly cut open.^^(Press K to finish reading)
qstr_The_stones_have_been|The stones have been laid out in a circle, rotating inwards.^^(Press K to finish reading)
qstr_Talk_to_Tyrion_Lanni|Talk to Tyrion Lannister.
qstr_Tyrion_Lannister_Hand_of_|Tyrion Lannister, Hand of the King, has tasked you with freeing his brother, Jaime, from captivity. The delegation is waiting for you at Harrenhal. If Riverrun has been taken, then the mission is null.
qstr_Talk_to_Vylarr.|Talk to Vylarr.
qstr_Meet_with_Tyrions_ro|Meet with Tyrions rogues at Harrentown.
qstr_Set_fire_to_the_mill|Set fire to the mill. You need to bring, at least, 15 men.
qstr_Explore_the_ruins_of_Ha|Explore the ruins of Harrentown to gain experience.^^(Press K to finish reading)
qstr_You_ve_successfully_explored_the_ruins_of_H|You've successfully explored the ruins of Harrentown.^^(Press K to finish reading)
qstr_Set_fire_to_the_mill.|Set fire to the mill.
qstr_Ser_Jaime_Lannister_|Ser Jaime Lannister has returned to the Westerlands.
qstr_It_seems_that_these_|It seems that these cages where used recently. There's still a faint odor of shit surrounding them.^^(Press K to finish reading)
qstr_The_men_and_women_of|The men and women of the town seems to have been slaughtered.^^(Press K to finish reading)
qstr_The_townsfold_didn_t|The townsfold didn't even have time to pack their supplies before they where attacked.^^(Press K to finish reading)

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最終更新:2020年03月20日 20:41