menu_town_tournament_participents|{s0}
menu_collect_taxes|As the most skilled tradesman of your company, ({reg2}), {reg3?you expect:{s1} expects} that collecting taxes from here will take {reg4} days...
mno_start_collecting|Start collecting.
mno_collect_later|Put it off until later.
menu_collect_taxes_complete|You've collected {reg3} coins in taxes from {s3}. {s19} will be expecting you to take the money to {reg4?her:him}.
menu_collect_taxes_rebels_killed|Your quick action and strong arm have successfully put down the revolt. Surely, anyone with a mind to rebel against you will think better of it after this.
menu_collect_taxes_failed|You could collect only {reg3} coins as tax from {s3} before the revolt broke out. {s1} won't be happy, but some silver will placate {reg4?her:him} better than nothing at all...
menu_collect_taxes_revolt_warning|The people of {s3} are outraged at your demands and decry it as nothing more than extortion. They're getting very restless, and they may react badly if you keep pressing them.
mno_continue_collecting_taxes|Ignore them and continue.
mno_halve_taxes|Agree to reduce your collection by half. ({s1} may be upset)
menu_collect_taxes_revolt|You are interrupted while collecting the taxes at {s3}. A large band of angry {reg9?peasants:townsmen} is marching nearer, shouting about the exorbitant taxes and waving torches and weapons. It looks like they aim to fight you!
menu_train_peasants_against_bandits|As the most experienced taskmaster of your company, ({reg2}), {reg3?you expect:{s1} expects} that getting some peasants ready for practice will take {reg4} hours.
mno_make_preparation|Train them.
mno_train_later|Put it off until later.
menu_train_peasants_against_bandits_ready|You put the peasants through the basics of soldiering, discipline and obedience. You think {reg0} of them {reg1?have:has} fully grasped the training and {reg1?are:is} ready for some practice.
mno_peasant_start_practice|Start the practice fight.
menu_train_peasants_against_bandits_training_result|{s0}
menu_train_peasants_against_bandits_attack|As you get ready to continue the training, a sentry from the village runs up to you, shouting alarums. The bandits have been spotted on the horizon, riding hard for {s3}. The elder begs that you organize your newly-trained militia and face them.
mno_peasants_against_bandits_attack_resist|Prepare for a fight!
menu_train_peasants_against_bandits_attack_result|{s9}
menu_train_peasants_against_bandits_success|The bandits are broken! Those few who remain run off with their tails between their legs, terrified of the peasants and their new champion. The villagers have little left in the way of wealth after their ordeal, but they offer you all they can find to show their gratitude.
menu_loot_options|The battle is over. What do you want to do with the loot?
mno_loot_0|Share it with your men.
mno_loot_1|Claim it all for yourself.
mno_loot_2|Leave it all for your men.
mno_loot_3|Leave the loot, and bury the dead.
menu_disembark|Do you wish to disembark?
menu_ship_reembark|Do you wish to embark?
mno_reembark_yes|Yes.
mno_reembark_no|No.
menu_center_reports|Town Name: {s1}^Rent Income: {reg1} denars^Tariff Income: {reg2} denars^Food Stock: for {reg3} days
mno_to_price_and_productions|Show prices and productions.
menu_price_and_production|Productions are:^(Note: base/modified by raw materials/modified by materials plus prosperity)^{s1}^^Price factors are:^{s2}
menu_town_trade|You head towards the marketplace.
mno_auto_sell|Sell items automatically.
mno_assess_prices|Assess the local prices.
mno_trade_with_arms_merchant|Trade with the arms merchant.
mno_trade_with_armor_merchant|Trade with the armor merchant.
mno_trade_with_horse_merchant|Trade with the horse merchant.
mno_trade_with_goods_merchant|Trade with the goods merchant.
mno_auto_buy_food|Buy food automatically.
mno_back_to_town_menu|Head back.
menu_trade_auto_sell_begin|Items in the inventory of companions which selected as the type for sell and their prices below {reg1} coins will be sold to {reg2?all merchants:the elder} in current {reg2?town:village} automatically. Specifically foods, trade goods and books will never be sold.^^You can change some settings here freely.
mno_change_settings|Change settings.
menu_trade_auto_buy_food_begin|You will buy food according to the shopping list of foods automatically. Do you want to continue?^^You can view and configure the shopping list here.
mno_change_shopping_list_of_food|Configure the shopping list of foods.
menu_town_trade_assessment_begin|You overhear several discussions about the price of trade goods across the local area.^You listen closely, trying to work out the best deals around.
menu_town_trade_assessment|As the most skilled tradesman of your company, ({reg2}), {reg3?you try to figure out:{s1} tries to figure out} the best goods to trade in. {s2}
menu_sneak_into_town_suceeded|Disguised in the garments of a poor pilgrim, you fool the guards and make your way into the town.
menu_sneak_into_town_caught|As you try to sneak in, one of the guards recognizes you and raises the alarm! You must flee back through the gates before all the guards in the town come down on you!
mno_sneak_caught_fight|Try to fight your way out!
mno_sneak_caught_surrender|Surrender.
menu_sneak_into_town_caught_dispersed_guards|You drive off the guards and cover your trail before running off, easily losing your pursuers in the maze of streets.
menu_sneak_into_town_caught_ran_away|You make your way back through the gates and quickly retreat to the safety of the countryside.{s11}
menu_enemy_offer_ransom_for_prisoner|{s2} offers you a sum of {reg12} coins in silver if you are willing to sell them {s1}.
mno_ransom_accept|Accept the offer.
mno_ransom_reject|Reject the offer.
menu_training_ground|You approach a training field where you can practice your martial skills. What kind of training do you want to do?
mno_camp_trainer|Speak with the trainer.
mno_camp_train_melee|Sparring practice.
mno_camp_train_archery|Ranged weapon practice.
mno_camp_train_mounted|Horseback practice.
menu_training_ground_selection_details_melee_1|How many opponents will you go against?
mno_camp_train_melee_num_men_1|One.
mno_camp_train_melee_num_men_2|Two.
mno_camp_train_melee_num_men_3|Three.
mno_camp_train_melee_num_men_4|Four.
menu_training_ground_selection_details_melee_2|Choose your opponent #{reg1}:
mno_training_ground_selection_details_melee_random|Choose randomly.
menu_training_ground_selection_details_mounted|What kind of weapon do you want to train with?
mno_camp_train_mounted_details_1|One handed weapon.
mno_camp_train_mounted_details_2|Polearm.
mno_camp_train_mounted_details_3|Bow.
mno_camp_train_mounted_details_4|Thrown weapon.
menu_training_ground_selection_details_ranged_1|What kind of ranged weapon do you want to train with?
mno_camp_train_ranged_weapon_bow|Bow and arrows.
mno_camp_train_ranged_weapon_crossbow|Crossbow.
mno_camp_train_ranged_weapon_thrown|Throwing Knives.
menu_training_ground_selection_details_ranged_2|What range do you want to practice at?
mno_camp_train_ranged_details_1|10 yards.
mno_camp_train_ranged_details_2|20 yards.
mno_camp_train_ranged_details_3|30 yards.
mno_camp_train_ranged_details_4|40 yards.
mno_camp_train_ranged_details_5|50 yards.
mno_camp_train_ranged_details_6|60 yards.
mno_camp_train_ranged_details_7|70 yards.
menu_training_ground_description|{s0}
menu_training_ground_training_result|{s7}{s2}
menu_marshall_selection_candidate_ask|{s15} will soon select a new marshall for {s23}. Some of the lords have suggested your name as a likely candidate.
mno_marshall_candidate_accept|Let {s15} learn that you are willing to serve as marshall.
mno_marshall_candidate_reject|Tell everyone that you are too busy these days.
menu_captivity_avoid_wilderness|Suddenly all the world goes black around you. Many hours later you regain your conciousness and find yourself at the spot you fell. Your enemies must have taken you up for dead and left you there. However, it seems that none of your wound were lethal, and altough you feel awful, you find out that can still walk. You get up and try to look for any other survivors from your party.
menu_captivity_start_wilderness|Stub
menu_captivity_start_wilderness_surrender|Stub
menu_captivity_start_wilderness_defeat|Your enemies take you prisoner.
menu_captivity_start_castle_surrender|Stub
menu_captivity_start_castle_defeat|Stub
menu_captivity_start_under_siege_defeat|Your enemies take you prisoner.
menu_captivity_wilderness_taken_prisoner|Your enemies take you prisoner.
menu_captivity_wilderness_check|stub
menu_captivity_end_sea_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors!
menu_captivity_end_wilderness_escape|After painful days of being dragged about as a prisoner, you find a chance and escape from your captors!
menu_captivity_castle_taken_prisoner|You are quickly surrounded by guards who take away your weapons. With curses and insults, they throw you into the dungeon where you must while away the miserable days of your captivity.
menu_captivity_rescue_lord_taken_prisoner|You remain in disguise for as long as possible before revealing yourself. The guards are outraged and beat you savagely before throwing you back into the cell for God knows how long...
menu_captivity_castle_check|stub
menu_captivity_end_exchanged_with_prisoner|After days of imprisonment, you are finally set free when your captors exchange you with another prisoner.
menu_captivity_end_propose_ransom|You spend long hours in the sunless dank of the dungeon, more than you can count. Suddenly one of your captors enters your cell with an offer; he proposes to free you in return for {reg5} coins of your hidden wealth. You decide to...
mno_captivity_end_ransom_accept|Accept the offer.
mno_captivity_end_ransom_deny|Refuse him, wait for something better.
menu_captivity_castle_remain|More days pass in the darkness of your cell. You get through them as best you can, enduring the kicks and curses of the guards, watching your underfed body waste away more and more...
menu_kingdom_army_quest_report_to_army|{s8} sends word that {reg4?she:he} wishes you to join {reg4?her:his} new military campaign. You need to bring at least {reg13} troops to the army, and are instructed to raise more men with all due haste if you do not have enough.
menu_kingdom_army_quest_messenger|{s8} sends word that {reg4?she:he} wishes to speak with you about a task {reg4?she:he} needs performed. {reg4?She:He} requests you to come and see {reg4?her:him} as soon as possible.
menu_kingdom_army_quest_join_siege_order|{s8} sends word that you are to join the siege of {s9} in preparation for a full assault. Your troops are to take {s9} at all costs.
menu_kingdom_army_follow_failed|You have failed to follow {s8}. The marshal assumes that you were otherwise engaged, but would have appreciated your support.
menu_invite_player_to_faction_without_center|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invititation in {reg4?her:his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her:him} and fight in {reg4?her:his} military campaigns, although {reg4?she:he} offers you no lands or titles. {reg4?She:He} will surely be offended if you do not take the offer...
mno_faction_accept|Accept!
mno_faction_reject|Decline the invitation.
menu_invite_player_to_faction|You receive an offer of vassalage!^^ {s8} of {s9} has sent a royal herald to bring you an invitation in {reg4?her:his} own hand. You would be granted the honour of becoming a vassal {lord/lady} of {s9}, and in return {s8} asks you to swear an oath of homage to {reg4?her:him} and fight in {reg4?her:his} military campaigns, offering you the fief of {s2} for your loyal service. {reg4?She:He} will surely be offended if you do not take the offer...
menu_invite_player_to_faction_accepted|In order to become a vassal, you must swear an oath of homage to {s3}. You shall have to find {reg4?her:him} and give {reg4?her:him} your oath in person. {s5}
menu_question_peace_offer|You Receive a Peace Offer^^{s1} offers you a peace agreement. What is your answer?
mno_peace_offer_accept|Accept
mno_dplmc_peace_offer_terms|Dictate the peace terms
mno_peace_offer_reject|Reject
menu_notification_truce_expired|The truce between {s1} and {s2} has expired.
menu_notification_feast_quest_expired|{s10}
menu_notification_sortie_possible|Enemies have been sighted outside the walls of {s4}, and {s5} and others are preparing for a sortie. You may join them if you wish.
menu_notification_casus_belli_expired|Envoys of {s2} have caused discord in the realm of {s1}, and {s3} as a result has suffered a loss of face...^
menu_notification_lord_defects|{s4} has abandoned {s5} and joined {s7}, taking {reg4?her:his} fiefs with {reg4?her:him}
menu_notification_treason_indictment|{s9}
menu_notification_border_incident|Word reaches you that {s9}. Though you don't know whether or not the rumors are true, you do know one thing -- this seemingly minor incident has raised passions among {s4}, making it easier for them to go to war against {s3}, if they want it...
menu_notification_player_faction_active|You now possess land in your name and are not the subject of another noble. This makes you a ruler in your own right, with your court temporarily located at {s12}. However, the other sovereigns will at first consider you a threat, for if any upstart warlord can grab a throne, then their own legitimacy is called into question.^^You may find it desirable at this time to pledge yourself to an existing kingdom. If you want to continue as a sovereign ruler, then your first priority should be to establish an independent right to rule. You can establish your right to rule through several means -- marrying into a high-born family, recruiting new lords, governing your lands, treating with other rulers, or dispatching your companions on missions.^^At any rate, your first step should be to appoint a chief minister from among your companions, to handle affairs of state. Different companions have different capabilities.^You may appoint new ministers from time to time. You may also change the location of your court, by speaking to the minister.
mno_appoint_spouse|Appoint your {reg0?wife:husband}, {s10}...
mno_dplmc_appoint_spouse_plus_1|Appoint your {reg0?wife:husband}, {s10}...
mno_appoint_npc1|Appoint {s10}
mno_appoint_npc2|Appoint {s10}
mno_appoint_npc3|Appoint {s10}
mno_appoint_npc4|Appoint {s10}
mno_appoint_npc5|Appoint {s10}
mno_appoint_npc6|Appoint {s10}
mno_appoint_npc7|Appoint {s10}
mno_appoint_npc8|Appoint {s10}
mno_appoint_npc9|Appoint {s10}
mno_appoint_npc10|Appoint {s10}
mno_appoint_npc11|Appoint {s10}
mno_appoint_npc12|Appoint {s10}
mno_appoint_npc13|Appoint {s10}
mno_appoint_npc14|Appoint {s10}
mno_appoint_npc15|Appoint {s10}
mno_appoint_npc16|Appoint {s10}
mno_appoint_npc17|Appoint {s10}
mno_appoint_npc18|Appoint {s10}
mno_appoint_npc19|Appoint {s10}
mno_appoint_npc20|Appoint {s10}
mno_appoint_npc21|Appoint {s10}
mno_appoint_npc22|Appoint {s10}
mno_appoint_npc23|Appoint {s10}
mno_appoint_npc24|Appoint {s10}
mno_appoint_npc25|Appoint {s10}
mno_appoint_npc26|Appoint {s10}
mno_appoint_npc27|Appoint {s10}
mno_appoint_default|Appoint a prominent citizen from the area...
menu_minister_confirm|{s9}can be found at your court in {s12}. You should consult periodically, to avoid the accumulation of unresolved issues that may sap your authority...
menu_notification_court_lost|{s12}
menu_notification_player_faction_deactive|Your sovereignty no longer holds fief to any land.
menu_notification_player_wedding_day|{s8} wishes to inform you that preparations for your wedding at {s10} have been complete, and that your presence is expected imminently.
menu_notification_player_kingdom_holds_feast|{s11}
menu_notification_center_under_siege|{s1} has been besieged by {s2} of {s3}!
menu_notification_village_raided|{s1} has been raided by {s2} of {s3}!
menu_notification_village_raid_started|Your village is under attack! {s2} of {s3} is laying waste to {s1}.
menu_notification_one_faction_left|{s1} has defeated all rivals and stands as the sole kingdom.
menu_notification_oath_renounced_faction_defeated|You won the battle against {s1}! This ends your struggle which started after you renounced your oath to them.
menu_notification_center_lost|You have lost {s1} to {s2}.
menu_notification_troop_left_players_faction|Betrayal! {s1} has left {s2} and joined {s3}.
menu_notification_troop_joined_players_faction|Good news! {s1} has left {s2} and joined {s3}.
menu_notification_war_declared|{s1} has declared war against {s2}!
menu_notification_peace_declared|{s1} and {s2} have made peace!^{s57}
menu_notification_faction_defeated|{s1} is no more!
menu_notification_kingdom_restoration|{s10} have renounced their allegiance to {s12} and declared themselves the rulers of {s11}.
menu_notification_rebels_switched_to_faction|Your rebellion is victorious! Your faction now has the sole claim to the title of {s11}, with {s12} as the single ruler.
menu_notification_player_should_consult|{reg0?Your minister:{s11}} send word that there are problems brewing in the realm which, if left untreated, could sap your authority. You should consult with {reg4?her:him} at your earliest convenience
menu_notification_player_feast_in_progress|Your {wife/husband} has started preparations for a feast in your hall in {s11}
menu_notification_lady_requests_visit|An elderly woman approaches your party and passes one of your men a letter, sealed in plain wax. It is addressed to you. When you break the seal, you see it is from {s15}. It reads, 'I so enjoyed your last visit. {s14} I am currently in {s10}.{s12}'
mno_continue_visit_yes|Tell the woman to inform her mistress that you will come shortly
mno_continue_visit_no|Tell the woman to inform her mistress that you are indisposed
menu_garden|{s12}
mno_nurse_1|Go with the nurse
mno_nurse_2|Wait by the spring
menu_kill_local_merchant_begin|You spot your victim and follow him, observing as he turns a corner into a dark alley. This will surely be your best opportunity to attack him.
menu_bar_brawl_begin|You wait until a young boy comes running down the street. '{My lord! My lord!/My Lady!}' he cries. 'The troublemakers have left the tavern and are coming this way. Be ready!'
menu_debug_alert_from_s65|DEBUG ALERT: {s65}
menu_auto_return_to_map|stub
menu_bandit_lair|{s3}
mno_continue_1|Attack the hideout...
mno_leave_no_attack|Leave...
mno_leave_victory|Continue...
mno_leave_defeat|Continue...
menu_notification_player_faction_political_issue_resolved|After consulting with the peers of the realm, {s10} has decided to confer {s11} on {s12}.
menu_notification_player_faction_political_issue_resolved_for_player|After consulting with the peers of the realm, {s10} has decided to confer {s11} on you. You may decline the honor, but it will probably mean that you will not receive other awards for a little while.{s12}
mno_accept|Accept the honor
mno_decline|Decline the honor
menu_start_phase_3|{s16}^^Following a long trek through the Rainwood, you finally see the Weeping Town in the distance. You are exhausted by the time you find the inn, where you quickly stash your belongings, and go in search of a decent tavern where you can have a well-deserved dinner. According to an old blind man, sitting in the corner between two buildings and drinking a mug of stale ale, a kraken has been seen off the coast of Dorne, and a five-headed calf has been born, killing its mother in the process, surely an omen to be taken seriously. Dismissing the old fool as crazy, you continue towards the tavern. All of a sudden, you hear a sound that stands the hairs of your neck on end -- the rasp of a blade sliding from its scabbard...
menu_start_phase_4|{s11}
menu_lost_tavern_duel|{s11}
menu_establish_court|To establish {s4} as your court will require a small refurbishment. In particular, you will need a set of tools and a bolt of linen. it may also take a short while for some of your followers to relocate here. Do you wish to proceed?
mno_establish|Establish {s4} as your court
menu_notification_relieved_as_marshal|{s4} wishes to inform you that your services as marshal are no longer required. In honor of valiant efforts on behalf of the realm over the last {reg4} days, however, {reg8?she:he} offers you a purse of {reg5} coins.
menu_notification_give_liege_gift|A messenger boy, riding hard, gallops up to you. He stops and wheels his horse, which paws the ground impatiently. He hands you a package, and with that, he is gone.
menu_manage_loot_pool|{s10}
mno_loot|Access the item pool.
mno_auto_loot_leave_with_nothing|Pick the items which price higher than {reg1} coins and continue.
mno_auto_loot_leave|{s20}
menu_auto_loot|Your companions will automatically grab items from the item pool based on their pre-selected upgrade options. Companions listed first in the party order will have first pick. Any equipment no longer needed will be placed back into the item pool. Are you sure you wish to do this?
mno_No|No, I've changed my mind.
mno_Yes|Yes, perform the upgrading.
menu_choose_options_1|Choose the troop trees you'd like to use. Once choosen you can't change it.^^The Native tree is very simple and straight forward, while the Expanded tree is complex with a lot of options and variety. The Reworked tree is a compromise between both other trees.
mno_native_troop_trees|Native troop trees
mno_reworked_troop_trees|Reworked troop trees
mno_expanded_troop_trees|Expanded troop trees
menu_choose_options_2|Assemble all companions at the tavern of the first encountered town?^^When you assemble them, you might take a look upstairs in the tavern, since a lot of companions might be lingering in the hallway, sitting on the stairs or inspecting their rooms. If your favorite companion isn't present, you might want to quit and re-enter the tavern: sometimes they don't all fit.
mno_yes_npcs|Yes
mno_no_npcs|No
menu_choose_options_3|Do you wish to play with the fog of war?
menu_choose_options_end|Game options selection complete.
menu_town_menu_cheats|CHEATS.
menu_dplmc_notification_trade_declared|{s1} and {s2} have signed a trade agreement!^{s57}
mno_dplmc_continue|Continue...
menu_dplmc_notification_nonaggression_declared|{s1} and {s2} have concluded a non-aggression treaty!^{s57}
menu_dplmc_question_trade_offer|You Receive a Pact Offer^^{s1} offers you a trade pact. What is your answer?
mno_dplmc_trade_offer_accept|Accept
mno_dplmc_trade_offer_reject|Reject
menu_dplmc_question_nonaggression_offer|{s1} offers you a non-aggression treaty. What is your answer?
mno_dplmc_nonaggression_offer_accept|Accept
mno_dplmc_nonaggression_offer_reject|Reject
menu_dplmc_notification_alliance_expired|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact.
menu_dplmc_notification_defensive_expired|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement.
menu_dplmc_notification_trade_expired|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty.
menu_dplmc_dictate_terms|Dictate your peace terms.
mno_dplmc_demand_4000|Demand 4000 coins
mno_dplmc_demand_8000|Demand 8000 coins
mno_dplmc_demand_castle|Demand {s2}.
mno_dplmc_go_back|Go back
menu_dplmc_deny_terms|{s1} refuses your terms and is breaking off of negotiations.
menu_dplmc_village_riot_result|{s9}
menu_dplmc_village_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the village. But there is not much left you can control.
menu_dplmc_town_riot_removed|In bloody battle you and your men slaughter the rebels and regain control over the town.
menu_dplmc_riot_negotiate|You approach the angry crowd and begin negotiations. The leader of the riot demands {reg0} coins. He agrees to lay down arms if you are willing to pay.
mno_dplmc_pay_riot_treasury|Induce your seneschal to pay the money from the treasury.
mno_dplmc_pay_riot_cash|Pay cash.
mno_dplmc_back|Back...
menu_dplmc_notification_riot|The peasants of {s1} launched a riot against you! In a surprise attack, men loyal to you have been slain. The remainder joined the angry crowd.
menu_dplmc_notification_appoint_chamberlain|As a lord of a fief you can now appoint a seneschal who resides at you court for a weekly salary of 15 coins. He will handle all financial affairs like collecting and determining taxes, paying wages and managing your estate. In addition he supervises money transfers between sovereigns giving you more diplomatic options.
mno_dplmc_appoint_default|Appoint a prominent nobleman from the area.
menu_dplmc_chamberlain_confirm|Your seneschal can be found at your court. You should consult him if you want to give him any financial advice or you need greater amounts of money. You should always make sure that there is enough money in the treasury to pay for political affairs.
menu_dplmc_notification_appoint_constable|As a lord of a fief you can now appoint a castellan who resides at you court for a weekly salary of 15 coins. He will recruit new troops and provide information about your army.
menu_dplmc_constable_confirm|Your castellan can be found at your court. You should consult him if you want to recruit new troops or get detailed information about your standing army.
menu_dplmc_notification_appoint_chancellor|As a lord of a fief you can now appoint a chancellor who resides at you court for a weekly salary of 20 coins. He will be the keeper of your seal and conduct the correspondence between you and other important persons.
menu_dplmc_chancellor_confirm|Your chancellor can be found at your court. You should consult him if you want to send messages or gifts.
menu_dplmc_deserters|Some of your men don't believe that you will pay their wages and desert. Overall you lose: {s11} men.
menu_dplmc_negotiate_besieger|You appear with a white flag at the top of the wall. After a while a negotiator of {s11} approaches you. He demands {s6} and all associated villages as well as {reg0} coins for safe conduct.
mno_dplmc_comply_treasury|Comply and induce your seneschal to pay the money from the treasury.
mno_dplmc_comply|Comply and pay the money cash.
mno_dplmc_break_off|Break off negotiations.
menu_dplmc_messenger|Sire, I found {s10} and delivered your message. {reg4?Her:His} answer was {s11}.
menu_dplmc_scout|Your spy returned from {s10}^^{s11}{s12}
menu_dplmc_domestic_policy|You can now shape the domestic policy of your sovereignty. Do you want to change your policy now?
mno_dplmc_yes|Yes, I want to change the domestic policy.
mno_dplmc_no|No, I don't want to change the domestic policy.
menu_dplmc_preferences|
Diplomacy 4.2 (November 27, 2011) Preferences{s0}
mno_dplmc_disable_horse_speed|Disable Diplomacy horse speed.
mno_dplmc_enable_horse_speed|Enable Diplomacy horse speed.
mno_dplmc_disable_terrain_advantage|Disable terrain advantage in Autocalc battles (currently this feature is Enabled).
mno_dplmc_enable_terrain_advantage|Enable terrain advantage in Autocalc battles (currently this feature is Disabled).
mno_dplmc_reset_terrain_advantage|You used a saved game from another mod: g dplmc terrain advantage = {reg0} (click to reset)
mno_dplmc_toggle_lord_recycling_a|Enable lords returning from exile (currently disabled)
mno_dplmc_toggle_lord_recycling_b|Disable lords returning from exile (currently enabled)
mno_dplmc_toggle_lord_recycling_reset|You used a saved game from another mod: g dplmc lord recycling = {reg0} (click to reset)
mno_dplmc_toggle_ai_changes_a|Enable AI changes (currently disabled)
mno_dplmc_toggle_ai_changes_b|Increase AI changes (currently low)
mno_dplmc_toggle_ai_changes_c|Increase AI changes (currently medium)
mno_dplmc_toggle_ai_changes_d|Disable AI changes (currently high/experimental)
mno_dplmc_reset_ai_changes|You used a saved game from another mod: g dplmc ai changes = {reg0} (click to reset)
mno_dplmc_toggle_gold_changes_a|Set economic & behavioral changes to low (current mode: disabled)
mno_dplmc_toggle_gold_changes_b|Set economic & behavioral changes to medium (current mode: low)
mno_dplmc_toggle_gold_changes_c|Set economic & behavioral changes to high/experimental (current mode: medium)
mno_dplmc_toggle_gold_changes_d|Disable economic & behavioral changes (current mode: high/experimental)
mno_dplmc_reset_gold_changes|You used a saved game from another mod: g dplmc gold changes = {reg0} (click to reset)
mno_dplmc_switch_woman_prejudice_1|Change prejudice level (current level is default)
mno_dplmc_switch_woman_prejudice_2|Change prejudice level (current level is off)
mno_dplmc_switch_woman_prejudice_3|Change prejudice level (current level is high)
menu_dplmc_affiliated_family_report|{s0}
menu_dplmc_start_select_prejudice|In the traditional medieval society depicted in the game, war and politics are usually dominated by male members of the nobility. Beacuse of this, a female character can face initial prejudice, and some opportunities open to men will not be available (although a woman will also have some opportunities a man will not). Some players might find distasteful, so if you want you can ignore that aspect of society in Calradia.^^You can later change your mind through the options in the Camp menu.
mno_dplmc_start_prejudice_yes|I do not mind encountering sexism.
mno_dplmc_start_prejudice_no|I would prefer not to encounter as much sexism.
menu_dplmc_economic_report|{s0}
menu_upgrade_to_hero|You notice that one or more of your warriors exceeds your expectations in battle. ^You walk towards the lines of your troops, and ...
mno_hero_1|stop to talk to {s1}
mno_hero_2|stop to talk to {s1}
mno_hero_3|stop to talk to {s1}
mno_hero_4|stop to talk to {s1}
mno_prev|go to the previous lines
mno_next|go to the next lines
mno_close|close
menu_entrenched_camp| Your fortifications are complete.
menu_event_01_juicio|Two farmers, one very tall and lanky, the other low and stocky, were presented to you, to discuss the ownership of a calf. Apparently their fields were bordering and the tall farmer had a bull that impregnated a cow belonging to the stocky one.The stocky farmer said the calf was his because it was his cow giving birth. The tall farmer claimed the calf to be his, being the offspring of his best bull..
mno_choice_01_1n|The owner of the cow is right.
mno_choice_01_2n|The owner of the bull is right.
mno_choice_01_3n|The owner of the cow is right.
mno_choice_01_4n|Neither is right. The calf is mine.
mno_choice_01_5n|Kill the calf and give them the meat.
menu_event_02_juicio|'My liege, we captured the attacker! This is the man who attacked one of your messengers, who is now lying seriously injured', says on of your men. This doesn't show us in the best of light, the messenger was under your protection. But the attacker has an interesting story, and his wish was to tell it to you before he was executed.^^'My liege! I would have never thought of attacking your man but... he wished to sleep with my young daughter for the night. Of course his offer was refused! However he never accepted the answer, entered my house with his three friends, and robbed my dear daughter of her virtue, laughing that you, my lord, will never believe a farmers word. I tried what I could think of, and I regret that I seriously injured him while he was under your personal protection, but a father must protect his only child! Please be reasonable to your humble servant!'
mno_choice_02_1n|Execute the farmer and his family.
mno_choice_02_2n|Hang the farmer.
mno_choice_02_3n|The messenger deserved his fate.
menu_event_03_juicio|You summon two men to decide their fate. One is a knight, while the other is a man-at-arms sworn to the same knight. It seems what happened is that the knight didn't have enough gold to pay his man, so the man-at-arms took the knights daughter to his own bed and had his way with her.
mno_choice_03_1n|Geld the man-at-arms.
mno_choice_03_2n|Punish the knight.
mno_choice_03_4n|Pay the man-at-arms. Then hang him. (200 coins)
menu_event_04_juicio|One of your sworn men approaches you. He states that among the men, there is much dissatiafaction. Pertaining that you are too placid and that there is too little gold and honour to be won under your service.
mno_choice_04_1n|Distribute money amongst the men. (1000 coins)
mno_choice_04_2n|Tell your men to be quiet.
mno_choice_04_3n|Have the man whipped.
mno_choice_04_4n|Promise to make amends soon.
menu_event_05_juicio|After having feasted your lords repeatedly for the last four months, it appears your tunic no longer slips over your head. You have begun wearing open chest tunics and snacking on delicious dried fruits from Volantis. Dinner is, of course, a spiced pig, drowned in butter, and roasted to perfection. A local maester, however, feels you have reached some sort of tipping point, and has suggested fresh air, a general course of exercise, and a limited diet.
mno_choice_05_1n|Eat more food and get rid of the maester.
mno_choice_05_2n|Work out every morning.
mno_choice_05_3n|Eat healthier, to the detriment of your temper.
menu_event_06_juicio|One of your vassals tarries with a youth of soft skin and white curls that have an almost valyrian style to them. He's being called a young Aegon, it is rumoured. Whilst it is okay for you to practise your love-making amongst the local youth, for your vassal to taint your reputation in such a manner is...
mno_choice_06_1n|Fine.
mno_choice_06_2n|Have the youth seized and gelded!
menu_event_07_juicio|The crop this year has whithered miserably under the sun. As the first snow has fallen, there are many who fear the long months of winter as starvation looms. You decide to...
mno_choice_07_1n|Keep feasting.
mno_choice_07_2n|Distribute some wagons of grain to the people.
mno_choice_07_3n|Buy imported grain. (2000 coins)
mno_choice_07_4n|Let the people starve.
menu_event_08_juicio|One of your vassals approach you, stating he has an illegitimate son who wishes to join your bodyguard. You agree to meet the boy as it would be unseemly to flat out reject a noble. When you meet the boy, however it is clear that he is rather homely and certainly not a man of war. Faced with this plump, smiling, young man you...
mno_choice_08_1n|Allow him to join your bodyguard.
mno_choice_08_2n|Ask for a payment of 500 coins to grease the deal.
mno_choice_08_3n|Refuse outright.
menu_event_09_juicio|Two men, each with their own proposal, come before you on the same day. One is a young lisping scholar who proposes the building of more libraries and a fund to be set aside to buy and maintain books of knowledge. Although his case is eloquent, the delivery is less so.The other man comes forward. A hulking great bearded warrior of a man who makes the scholar visibly wince in his shadow, he suggests the funds be better allocated in purchasing weapons, horses and shields, things that can be used today and are not merely fantasies.
mno_choice_09_1n|Choose the scholars proposal. (3000 coins)
mno_choice_09_2n|Choose the warriors proposal. (2000 coins)
mno_choice_09_3n|A realm needs both knowledge and war. (5000 coins)
mno_choice_9_4n|Ignore them.
menu_event_10_juicio|A searing flash is seen across the night sky. There is much talk of omens the next day. Amongst the people of {s1} there is a general consensus that some act of sacrifice must be made or surely the gods will unleash their wrath upon the land. The practice of the wickerman suddenely gains impetus, as it is near harvest time. You find a young maiden, freshly flowered, and she is treated as a living goddess until just before harvest, when you decide to...
mno_choice_10_1n|Order the girl burned.
mno_choice_10_2n|Banish the girl from your land.
mno_choice_10_3n|Ignore the whole affair.
menu_event_11_juicio|The sound of a galloping horse pierces the cold morning, and you run outside to find a scout. He tells you a strange ship carrying men who speak a strange language has been shipwrecked on the nearest coast. What do you do?
mno_choice_11_1n|Send a few men to investigate and search for valuables.
mno_choice_11_3n|Do nothing.
menu_event_12_juicio|A runner arrives at your court, and after you allow it, starts to tell dire news. 'My liege, a village is in great danger! The populace has some kind of strange sickness, they can hardly move, they sweat blood, and vomit! And the local wise-woman has no cure for it. The elder of the village isn't letting anyone out for the moment, and is waiting on your orders!' You decide to...
mno_choice_12_1n|Keep the village quarantined.
mno_choice_12_2n|Order the village scoured.
menu_event_13_juicio|A young lady has taken to her bed, heavy with child. After a few hours, a servant approaches you. 'My lord' he says 'The childbirth is not going well! We tried everything we could, but it seems that the young lady is simply not suited for the ordeal. All that is left is to pray.' You decide to...
mno_choice_13_1n|Order everyone to kneel down and start praying!
mno_choice_13_2n|Ignore the whole thing.
menu_event_14_juicio|One day, a loyal warrior comes to you with a strange request. 'My lord, I am in a bind! I spent all my money on proper equipment and food, so that I can serve you well. However, my daughter is about to marry, and I cannot give a proper dowry to the husband'. You decide to...
mno_choice_14_1n|Give the man a gift. (500 coins)
mno_choice_14_2n|Give the man a gift. (200 coins)
mno_choice_14_3n|Ignore him.
menu_event_15_juicio|One day, a farmer arrives at your court. He seems very enthusiastic. 'My lord, I have splendid news! There is a hermit from the Red Mountains in the nearby village now, and he is willing to give us a piece of blessed Baelors hair! I cannot believe that our lands has the opportunity to gain such a famous relic!' You decide to...
mno_choice_15_1n|Ignore him.
mno_choice_15_2n|Buy the hair. (200 coins)
menu_event_16_juicio|A farmer comes before you with an old and rotten head in a burlap sack. He claims it was a grumkin he found living in a well on his farm, and that he slew the beast himself. Inspecting the head, it seems clear that this was no grumkin, but rather an ugly looking dwarf. You decide to...
mno_choice_16_1n|Imprison him.
mno_choice_16_2n|Hang him.
mno_choice_16_3n|Ignore the farmer.
menu_event_17_juicio|Your advisor, streaked with dirt and sunburned, arrives after inspecting the harvest. 'My liege, the harvest is poor this year. If you do not reduce taxes there will be nothing to feed the smallfolk this winter.' You decide to...
mno_choice_17_1n|Do nothing.
mno_choice_17_2n|Reduce the taxes. (1000 coins)
menu_event_18_juicio|A peasant from a nearby village comes to you as a supplicant. He tells you, that while working the field, his plow brought up an old, but still beautiful, bronze goblet. As it is your land, he wanted to bring it to you straight away.
mno_choice_18_1n|Pay the man a reward. (300 coins)
mno_choice_18_3n|Dismiss him and keep the goblet.
mno_choice_18_4n|Tell the farmer he can keep it.
menu_event_19_juicio|A whore is accused of witchcraft, after several men-at-arms, sworn to one of your vassals, reported pain while relieving themselves. Your vassal backs their claim, and you suspect he might have the same complaint but know better than to air it publicly. You decide to...
mno_choice_19_1n|Banish the whore.
mno_choice_19_2n|Have the whore executed.
mno_choice_19_3n|Have every whore in your holdings executed!
menu_event_20_juicio|A holy man comes upon you, and tells you that most of the inhabitants of one of your villages, where he was preaching his odd religion, has taken up arms and attacked him and his followers. The cause, he says, was that he wanted the villagers to eat dirt. You decide to...
mno_choice_20_1n|Ignore him.
mno_choice_20_2n|Agree with him. They should eat dirt!
mno_choice_20_3|Agree with him. We should all eat dirt!
mno_choice_20_4n|Ignore him.
menu_event_21_juicio|Your peasants are every bit as vain and arrogant as the lords of this land.A dispute over something as idiotic as a dead chicken has caused a small war between two hamlets. A peasant has come to seek your blessing in their war against the other villagers. He says the villagers will pay you. You decide to...
mno_choice_21_1n|Agree.
mno_choice_21_2n|Imprison him.
mno_choice_21_3n|Order him to pay a fine.
menu_event_22_juicio|A woman from a nearby village comes to you claiming that one of your men, who has died recently, was her husband. She asks for assistance to take care of her deceased husbands child. You decide to...
mno_choice_22_1n|Give her a gift. (100 coins)
mno_choice_22_2n|Ignore her.
menu_event_23_juicio|A minor steward approaches you with a request, 'My liege, would it not show your great mercy and honor if you where to provide for those who have suffered while serving under you? We have dozens of maimed, lame and aged soldiers begging for coin in the streets, and many families who have lost fathers and husbands in your battles. We need to reward and protect your loyal supporters or else men might be hesitant in the future to be in your retinue.' You decide to...
mno_choice_23_1n|Ignore him.
mno_choice_23_3n|Give them alms. (200 coins)
mno_choice_23_4n|Build a hospice. (3000 coins)
menu_event_24_juicio|A seemingly straightforward case is brought before you: Yesterday, the accused man broke into the victims house and removed large amounts of wealth. Many people saw him and the missing items were discovered in his house. But the victim was an influential supporter of the previous lord, had actually served as a councillor and was known to be of doubtful loyalties, while the accused was one of your most vocal supporters and had donated much money to your cause. You decide to...
mno_choice_24_1n|Ignore the evidence and free the accused.
mno_choice_24_2n|Have his right hand cut off.
mno_choice_24_3n|Exile both parties and claim their properties.
menu_event_01|A singer has composed a song about your noble deeds. You decide to...
mno_choice_01_1|Proclaim it excellent!
mno_choice_01_2|Reward him. (200 coins)
mno_choice_01_3|Ignore him.
menu_event_02|Tales of your deeds spread through the countryside. Everywhere you go, your procession is surrounded by beggars. You decide to...
mno_choice_02_1|Give them alms. (100 coins)
mno_choice_02_2|Ignore them.
menu_event_03|A young bard spreads rumors about your mother. Accusations of working in the world's oldest profession are the most delicate ones. You decide to...
mno_choice_03_1|Challenge him to a duel.
mno_choice_03_2|Ignore him.
menu_event_04|You encounter a beggar and his daughter on the road. They look hungry. You decide to...
mno_choice_04_1|Give them a gift. (200 coins)
mno_choice_04_2|Ignore them.
menu_event_05|A local bard is spreading false rumors about you. While most of the stories are just pure nonsense, sooner or later people will believe them. You decide to...
mno_choice_05_1|Have him beaten by a group of peasants.
mno_choice_05_2|Pay a local scribe to spread positive rumors. (300 coins)
mno_choice_05_5|Ignore him.
menu_event_06|A mob of angry {s1} dwellers are complaining about corrupt tax collectors. They demand justice. The situation is getting worse by the minute. It looks like a riot is about to begin unless you do something. You decide to...
mno_choice_06_1|Give the peasants a gift. (200 coins)
mno_choice_06_2|Order the town guards to prevent rioting.
mno_choice_06_3|Ignore them.
menu_event_07|A single rider, looking poor and unarmed, approaches your party. Intercepted by your men he presents himself as a singer from {s1} and requests your permission to compose an ode about your magnificency and generosity. Your men exchange glances and then look at you waiting for an answer. You decide to...
mno_choice_07_1|Grant permission and give him a gift. (500 coins)
mno_choice_07_2|Grant permission and give him a gift. (100 coins)
mno_choice_07_3|Allow the singer to compose the ode.
mno_choice_07_4|Ignore him.
menu_event_08|You spot a single man riding hard towards your party. With a gesture of your hand, your men run to meet him. Intercepted by your men he presents himself as an emissary from one of the small villages in your hamlet and without delay informs you that an influential man has died {s2} and that his family requests that you agree to declare an official day of mourning in his honor. You decide to...
mno_choice_08_1|Give the widow a gift. (500 coins)
mno_choice_08_2|Refuse the request.
menu_event_09|You are travelling through the forest and you suddenly spot a wild hare, trapped in a snare. You decide to...
mno_choice_09_1|Free the animal.
mno_choice_09_2|Kill the hare.
mno_choice_09_3|Ignore it.
menu_event_10|You are travelling through the forest and you spot a peasant tied to a tree, probably by a bandit. You decide to...
menu_law_event_1|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to...
mno_choice_10_5|Outlaw heresy.
mno_choice_10_6|Do nothing.
menu_law_event_2|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to...
menu_law_event_3|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to...
menu_law_event_4|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to...
menu_law_event_5|You have decided to bring order to your holdings, by introducing a new law. After consulting your courtiers, you decide to...
menu_crusader_kings_event_1|You're resting on a bench in a small village. Sitting near the village center, you overhear the many conversations people are having. The gossip, the rumours, the anger and the happiness. There are so many interesting things going on in the world! You decide to...
menu_crusader_kings_event_2|You're resting on a bench in a small village. Sitting near the village center, you notice a travelling singer. Sitting down beside you on the bench, he offers to sing you a song, for free! You decide to...
menu_crusader_kings_event_3|Two minor nobles from one of your villages fought against each other with swords. You decide to...
menu_crusader_kings_event_4|A religious fanatic held a service in one of your villages as you were passing by. After the sermon, he rushed to meet you, shouting for your opinion on the aspects of the Seven. You decide to...
menu_crusader_kings_event_5|You are conversing with a minor noble, when you hear a loud scream somewhere behind you! Going to investigate, you discover a septon and a farm girl engaged in carnal pleasures, oblivious to the world. When you politely cough, they turn in your direction, and seem to remember where they are. You decide to...
menu_crusader_kings_event_6|During dinner, one of your courtiers drank too much wine. When you tried to steady him, and help him to his bed, he threw up on your shoes! You decide to...
menu_crusader_kings_event_7|As you stop for a while, you notice an old man sitting on a rock. Approaching him, he promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to...
menu_crusader_kings_event_8|As you stop for a while, you notice an old crone sitting on the ground. Approaching her, she promises to teach you magic from Old Valyria, if only you'll strip naked. You decide to...
menu_crusader_kings_event_9|As you stop for a while, you notice a procession of villagers walking towards you. As they near you, you see a man in their midst, beaten, and with a noose around his neck. As he is pulled towards the gallows, you can hear him faintly whisper a prayer to the Stranger. You decide to...
menu_crusader_kings_event_10|As you near the top of a massive cliff, you notice two people already there. Approaching, you hear childrens voices, and realise two kids are standing very close to the edge. As you come nearer, you see that one of the kids has some sort of contraption strapped to his back. The child is obviously going to try and fly off the cliff! You decide to...
menu_crusader_kings_event_11|You've heard rumours of a black wight living in your hall! People have seen it move around in the dead of night, often stealing food from the pantry and keeping close to the walls. Something must be done! Setting a watch, you quickly catch the supposed 'wight', which turns out to be two children in a cloak. You decide to...
menu_crusader_kings_event_12|Two young maidens where caught in the same bed, doing something reserved for married couples. When they where brought before you, you decide to...
menu_crusader_kings_event_13|Last night, you had a dream. A strange creature, with five heads and no legs, told you to shout at the moon! Surely dreams are to be taken seriously. You decide to...
menu_crusader_kings_event_14|One of your courtiers have clearly gone mad. He keeps talking to his horse, as if it understood him, and last night the servants caught him doing something... odd... with the horse. You decide to...
menu_volantis_map_event_1|You're walking along when you come by an old woman at the side of the road, selling cabbage. Her face is tattooed with a single tear beneath the right eye, marking her out as a former slave prostitute. 'My friend!' she shouts. 'These cabbages are great at keeping the Monsters of Mantarys at bay!' You decide to...
menu_volantis_map_event_2|A market has set up close to the Rhoyne. Sprawling across an open field, it is well-visited by merchants from the river and the outlying towns and villages of the nearby marshes. You even spot a few Tolosi in their strange dress, haggling over a barrel of ale. Moving further on, you see a wine merchant, and approach him. 'My friend!' he shouts. 'You should try this wine, from the far corner of the world, a place known as The Arbor'. The merchant pours you a small timble. You decide to...
menu_volantis_map_event_3|Travelling along the road, you're met by a procession of minor nobles. Slowly making their way towards Selhorys, you see the nobles lounging on pillows and beds, being carried on palanquins or on hathays. They're sipping sweet chilled wine and eating candied fruits, while their slaves sweat and groan. Pulled by dwarf elephants, the hathays are slow at best, and a procession such as this must command the entire road to make even decent speed. You decide to...
mno_choice_1|Get out of the way.
mno_choice_2|Stay on the road.
menu_volantis_map_event_4|Travelling along the road, you notice a ghastly sight in the distance. Lashed across numerous wooden spokes are the mutilated bodies of many men and women. The air is thick with flies, and the smell coming off the rotting bodies is overwhelming. A crude wooden plank has been set up, revealing a short and simple message, saying 'They fled'. You decide to...
menu_warhammer_event_1|You're walking along when you come by an old woman at the side of the road, selling garlic. 'My friend!' she shouts. 'These cabbages are great at keeping snarks at bay!' You decide to...
menu_warhammer_event_2|You're walking along when you come by a group of children and their parents. They're beating what looks like a dwarf, hung from a tree. Upon closer inspection, you realise it's a straw man fashioned to look like a dwarf. You decide to...
menu_warhammer_event_3|You're walking along when you come by an old woman at the side of the road, selling warm ale. You decide to...
menu_desert_event_1|You're walking along a dried out riverbed, when you see a scorpion! You decide to...
menu_desert_event_2|You're walking along a dried out riverbed, when you see a scorpion! You decide to...
menu_desert_event_3|You kick a rock, and underneath is a white and red viper. You recognise it as the kind called Smooth-Tree Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to...
menu_desert_event_4|You kick a rock, and underneath is a blue and green viper. You recognise it as the kind called Queen Viper by the smallfolk! The snake hiss at you, getting ready to strike! You decide to...
menu_desert_event_5|You kick a rock, and underneath is a black viper. You recognise it as the kind called Long-Nosed Death by the smallfolk! The snake hiss at you, getting ready to strike! You decide to...
menu_desert_event_6|You kick a rock, and underneath is a brown viper. You recognise it as the kind called Trinket Snake by the smallfolk! The snake hiss at you, getting ready to strike! You decide to...
menu_desert_event_7|You wake up from a brief nap to find a large spider on your left boot! You decide to...
menu_desert_event_8|A vulture is seen flying overhead, carrying a large rat in its claws. Suddenly, the vulture is attacked by an eagle! This must surely be an omen, but how to interpret it. You decide to...
menu_desert_event_9|You decide to rest for a while, in the shade of a great palm tree. Dates are strewn on the ground, sweet and delicious. You decide to...
menu_desert_event_10|You decide to rest for a while, in the shade of a great cactus. The cactus bears a strange fruit. You decide to...
menu_desert_event_11|You decide to rest for a while, in the shade of a great rock. A clear stream can be heard bubbling beneath the rock. You decide to...
menu_desert_event_12|You decide to rest for a while, in the shade of a great rock. As you near the rock, you notice an old man, dressed in white. He appears to be sleeping. You decide to...
menu_agility_event_1|You're travelling through a forest, when your hear a crack above your head. A large branch is about to break off an even larger tree. You decide to...
menu_agility_event_2|You're travelling through a forest, when you slip in a puddle of mud. You decide to...
menu_agility_event_3|You're travelling through a forest, when you stumble over a rock. You decide to...
menu_agility_event_4|You're travelling through a forest. Pushing aside a branch, a bird flies out and startles you, causing you to lose your balance. You decide to...
menu_agility_event_5|You're travelling through a forest. Suddenly, you notice a galloping sound in the distance. A stag is charging at you! You decide to...
menu_food_event_1|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild onions. You decide to...
menu_food_event_2|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild turnips. You decide to...
menu_food_event_3|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some tasty wild radishes. You decide to...
menu_food_event_4|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to...
menu_food_event_5|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to...
menu_food_event_6|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to...
menu_food_event_7|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to...
menu_food_event_8|You feel a bit peckish, and decide to settle down for a while, to fish in the nearby lake. You start to doze off, when suddenly, something yanks on the fishing line! You decide to...
menu_food_event_9|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to...
menu_food_event_10|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to...
menu_food_event_11|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. You find, what appears to be, some wild geese eggs. You decide to...
menu_food_event_12|You feel a bit peckish, and decide to go hunt for some food in the undergrowth of the nearby woods. Rummaging through the woods, you suddenly spot a large bear! You decide to...
menu_food_event_13|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to...
menu_food_event_14|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Climbing a tree in the search for eggs, you spot a large nest. You decide to...
menu_food_event_15|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild apple tree. You decide to...
menu_food_event_16|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to...
menu_food_event_17|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to...
menu_food_event_18|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to...
menu_food_event_19|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to...
menu_food_event_20|You feel a bit peckish, and decide to go hunt for some food in the nearby woods. Walking through the undergrowth, whistling a merry tune, you spot what appears to be some sort of wild berry bush. You decide to...
menu_coronation_event_1|As the newly enthroned ruler of a sovereign realm, many men and women come seeking your favour. Goldsmiths, master armorers and all other sorts of craftsmen flock to your court, and you're soon overwhelmed with requests for work or lucrative contracts. The goldsmiths, and armorers in particular, are persistent in their praise of your rule, and how you should have a crown suitable for your noble head. You decide to...
mno_choice_1_3|Request a cheap crowned helmet. (2500 coins)
mno_choice_1_4|Ignore the smiths.
menu_coronation_event_2|As the goldsmiths and armorers leave your court to return to their work, you notice one man loitering in a corner. When everyone has left, he introduces himself to you as Racallio of Qohor, a renowned armorer. He offers to forge you a magnificent helmet, suitable for a champion such as yourself. You decide to...
mno_choice_1_1|Request a reinforced Great Helmet. (5000 coins)
mno_choice_1_5|Ignore the armorer.
menu_coronation_event_3|To cement your rule, you've decided to get the blessing of the gods. The coronation ceremony will be a grand affair, and announce to all the world your benevolence and right to rule. You decide to...
menu_feast_event_1|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to...
menu_feast_event_2|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to...
menu_feast_event_3|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to...
menu_feast_event_4|You're in the mood for something special today. Perhaps a minor feast. Talking to one of your courtiers, you settle on hosting a feast for your retinue and decide to...
menu_feast_event_5|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. After hours in the kitchen, he finally presents you with lamb roasted over a slow fire, served with a salad of raisins and carrots soaked in wine. When you cut into the lamb, the air fills with the smell of saffron and cloves.
menu_feast_event_6|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a dornish specialty.
menu_feast_event_7|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a ghiscari specialty.
menu_feast_event_8|You're in the mood for something special today. Perhaps you should allow the cook to experiment a bit. Approaching you, the cook asks if you'd like to try a volantene specialty.
menu_hunting_event_1|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to...
menu_hunting_event_2|You're in the mood for some exercise. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great white stag, rumoured to live there. Riding your horse through the wood, you finally spot the white stag, and decide to...
menu_hunting_event_3|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the great man-eating bear, rumoured to live there. Riding your horse through the wood, you finally spot the bear, and decide to...
menu_hunting_event_4|You're in the mood for some exercise and excitement. Chatting with one of your courtiers, you decide to go hunting. Assembling the courtiers, ladies and young men of your court, you head into the woods, to hunt the black boar, rumoured to live there. Riding your horse through the wood, you finally spot the boar, and decide to...
menu_sea_travel_event_1|The sky is dark, and the winds are picking up! What do you do?
menu_sea_travel_event_2|Looking out across the sea, you spot a huge dark shape beneath the waves. What could it be?
menu_sea_travel_event_3|Looking out across the sea, you spot a multitude of brightly colored fish. They're jumping out the water! One is heading straight for your head! You decide to...
menu_sea_travel_event_4|The planks of the ship are slippery and covered with grease. Someone could get hurt! You decide to...
menu_sea_travel_event_5|The crew is a superstitious bunch, and you forgot to bring a cat for the ships hold! The men are muttering about bad luck, and eye you insolently. You decide to...
menu_sea_travel_event_6|The crew is a superstitious bunch, and you forgot to have the ship sprinkled with wine before you left port! The men are muttering about bad luck, and eye you insolently. You decide to...
menu_sea_travel_event_7|The crew is a superstitious bunch, and when a gull flies into the topmast, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that...
menu_sea_travel_event_8|The crew is a superstitious bunch, and when one of them catch a shark, eating a smaller shark, they take it as an omen! But they're not quite sure what the omen means. You decide to tell them that...
menu_the_seven_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to...
menu_the_seven_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to...
menu_the_seven_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to...
menu_the_seven_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later there'll be a great feast, during which the local septon prostates himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to...
menu_the_seven_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to...
menu_stormlands_event_1|The thriving port and market known as the Weeping Town takes its name from the copious amount of tears shed when the slain body of the Young Dragon, Daeron I, was returned to the kingdom after his murder in Dorne.Every year, the Guild of Carpenters host a great feast to commemorate the slain king, and the townsfolk look forward to the day every year. Mummers from all over the realm journey to the Weeping Town to reenact the foul murder of the brave young king, and whores, jugglers, wine sellers and even the odd alchemist can be found making a spectacle. You decide to...
menu_stormlands_event_2|In ancient days, before the dragons, the Storm Kings oft warred with the petty kings of Dorne.Durran the Young, called the Butcher Boy, dammed the river Slayne with dead dornishmen after defeating the Wyls and Yronwoods in battle. The dornish had been ravaging the marches, and every year the women of Stonehelm and the surrounding villages celebrate their deliverance by turning the river red, using the colored clay found in abundance throughout the domains of the Swanns. Later, in the evening, they'll feast. You decide to...
menu_stormlands_event_3|When Aegon the Conquerer tried to extend his rule to Dorne, he was beaten back time and time again. In the first attempt, Orys, the founder of House Baratheon, was captured by the Wyl of Wyl, called the Widow-Lover, and had his right hand struck off.Orys chance at vengeance came years later, when during the reign of Aenys I, he captured the son of the Widow-Lover, and took his hands and feet. Since then, it has been a tradition amongst the stormlanders to chop of the limbs of captured rivals, especially in the Dornish Marches. You decide to...
menu_stormlands_event_6|The storms are gaining strenght! The Stormlands are widely known for the savage storms beating against the cliffs of Shipbreaker's Bay, making sea travel a hazardous endeavor at best.To appease the storms, the septons of the Stormlands often hold special prayer days, invocating the Father to ease the passage of the winds. The stormlanders calls these days 'Ember Days', as the septons fires are often snuffed out by the storms, leaving only embers. You decide to...
menu_stormlands_event_7|The Stormlands are well known for their massive warhorses. As you sit down to rest on a fallen log, you notice a merchant travelling towards you. He offers to sell you one of the famous destriers, for the standard price of 1500 coins. You decide to...
menu_stormlands_event_8|The Stormlands are well known for their finely crafted warhammers. As you sit down to rest on a large, smooth, stone, you notice a lonely knight travelling towards you. He offers to sell you one of his own war hammers for the reasonable price of 300 coins. You decide to...
menu_stormlands_event_9|When Argilac the Arrogant, last of the Storm Kings and last of the male line of House Durrandon, was slain in combat by Orys Baratheon, the guards of Storm's End delivered his maiden daughter, Argella to Orys, bound in chains and naked. Orys took pity on the princess, and covered her in his own cloak, taking her as his bride. He decreed that the guards should be punished for eternity, locking them in cages overlooking Shipbreaker's Bay, there to stand eternal vigil for House Baratheon, loyal until they where nothing but bone. The tradition has endured, and each year thieves, murders and rapists are locked in cages and hung from the rocks protruding over the bay, while smallfolk and noble alike feast. You decide to...
menu_stormlands_event_10|A kinslayer has been caught! The man set fire to the house where his father and mother slept soundly, but the villagers caught him, and have decided on an unusual punishment. He is to be sewn into a burlap sack along with a large amount of hungry rats, then hung from a tree. There he will hang until the rats have eaten him and the Stranger has claimed him. A local maester informs you that the method of punishment is not new, and that the records of one of the Storm Kings, Arrec Durrandon, reign show that he was fond of sewing ironborn into sacks and filling them with hungry vermin. According to legend, the ironborn treated him the same way when he was caught in a battle by the God's Eye, but not before they'd taken his eyes and his tongue. The local smallfolk decide to hold a feast, to celebrate the capture of the kinslayer. You decide to...
menu_north_event_1|Winter is coming! The summer snows are getting stronger, and autumn is approaching. Now is the time to start buying supplies, and getting ready for winter. You decide to...
menu_north_event_2|The seasons pass, and the day has come again. It's the Feast of the Raven, during which those who worship the Old Gods all gather around the weirwoods and light great fires.Later, there'll be a feast, during which old grizzled warriors compete against each other in wrestling matches, with the winner being given a weirwood crown, and usually a bag of silver. You decide to...
menu_north_event_3|The seasons pass, and the day has come again. It's the Feast of the Watch, during which every man, woman and child in the north celebrate the Night's Watch by dressing all in black.Later, there'll be a feast, during which old grizzled warriors tells tales of Raymund Redbeard, Joramun and the brothers Gendel and Gorne, usually followed by songs and plenty of ale, wine and mead. You decide to...
menu_north_event_4|'May your winters be short and your summers bountiful' says an old beggar you meet on the road.Recognizing the usual greeting extended to people from the far north, you decide to...
menu_north_event_5|Coming across a small village, you notice a large weirwood in the village center. Sauntering over, you see entrails hanging from the bone-white branches, the blood fresh and dripping. An old man, obviously the most prosperous in the village by the looks of his clothes, offers to tell you why entrails are hanging from the tree. It seems to be an old tradition, dating back to when pirates would sail up the White Knife and take the northmen slaves, and be allowed to do so because of the old age and infirmity of King Edrick Stark, the one they called Snowbeard. But one winter, when the cold wind came howling down from the Wall and the pirates and slavers huddled around their hovels and fires at the mouth of the White Knife, the new King in the North, Brandon Stark, called Ice-Eyes, came down upon them with fire and sword. He freed the slaves, and gave over the slavers to their care. The freed northmen gutted the slavers and pirates, and hung their entrails from a weirwood. According to the old man, tradition has it that the village was founded by one of the freed slaves, and each year they celebrate by hanging pig intestines from their own weirwood. The peasants are in the middle of a feast. You decide to...
menu_north_event_6|The harvest is in, and all across the North, nobles and ladies gather to celebrate by holding a feast. The Harvest Feast is an annual chance to visit distant relatives, scheme with other lords, court young maidens, dance a merry jig, gorge yourself on fine food and drink yourself into oblivion. You decide to...
menu_vale_event_1|The Vale is where the first Andal conquerors from across the sea landed. In the vision shown to him, by the Seven, Hugor of the Hill saw a promised land, protected by high mountains, and the men of the Vale claim that their land is the one promised by their gods.Every year, the septons celebrate the battle that led to the final conquest and settling of the Andals in what then became known as the Vale of Arryn, the Battle of the Seven Stars. On this day, they light seven fires in the sept, to honor the seven gods, and burn weirwood branches to symbolize their victory over the First Men.
menu_vale_event_2|The seasons pass, and the day has come again. It's the Feast of Order. On this day, the Lords of Misrule take over, playing pranks and jests on highborn and lowborn alike.At the end of the day, the septons banish the Lords of Misrule, unmasking them and chastising them for their foolery. Tales are still told of the look on Septon Ormunds face when he unmasked the Lord of Misrule during the reign of Mathos Arryn and found himself face to face with the king himself. You decide to...
menu_vale_event_3|The seasons pass, and the day has come again. It's Festival of Sowing. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt, in celebration of the first sowing of seeds in the new year.Later, there'll be a feast, with the local septon dressed in green robes and handing out honeycakes to the children. You decide to...
menu_vale_event_4|The seasons pass, and the day has come again. It's the Feast of Loafs. On this day, the first loafs of bread baked in the new year are taken up from the cellars and ceremoniously buried in the fields.Many houses are decorated with garlands, and the septons lead a procession across the fields, carrying candles and invoking the help of the Father in granting a great harvest. You decide to...
menu_vale_event_5|The seasons pass, and the day has come again. It's the Feast of Septon Artos. Septon Artos was chosen as the new High Septon, but did not feel himself worty of the honor.So he fled Oldtown, pursued by a mob of townspeople clamoring for him to return. In his great holyness, he hid in a stream beside a road, while the townspeople ran by. But the goose in the stream attacked him, alerting the pursuers to his presence. In celebration of this glorious event, the people of Gulltown, of all places, eat goose every year on the Feast of Septon Artos. You decide to...
menu_braavos_event_1|The seasons pass, and the day has come again. It's the Feast of Salvation. On this day, all the men, women and children of Braavos gather in the streets, to give thanks for the destruction of the Valyrian Freehold.Copious amounts of ale, wine and food is consumed, and many a child will be conceived before the day is ended. You decide to...
menu_braavos_event_2|The seasons pass, and the day has come again. It's the Night of Sleep. On this day, all the men and women of Braavos spend as much time as possible with their eyes closed, entreating the Many-Faced God to ignore them.Later, the people of Braavos will drown an elephant in the harbor, as an offering to the Many-Faced God. You decide to...
menu_braavos_event_3|The seasons pass, and the day has come again. It's the Day of the Gods. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, while praising a multitude of different gods.Later, there'll be a feast, with the Second Sword of Braavos offering his sword to the Guild of the Faceless Men, and them rejecting it so he might continue his work. You decide to...
menu_braavos_event_4|The seasons pass, and the day has come again. It's the Day of the Sea. On this day, all citizens of Braavos, even the Sealord, jump into the canals and wash their faces in the water, to show their devotion to the sea, that both shelters them and provides them with a great bounty of food.Later, many will be stricken by diarrhea, due to the unsanitary conditions of the canals. You decide to...
menu_braavos_event_5|The seasons pass, and the day has come again. It's the Night of Souls, during which those who worship the Many-Faced God gather to tell stories in the darkness.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the beggars of Braavos are invited inside every tavern. You decide to...
menu_riverlands_event_1|The seasons pass, and the day has come again. It's the Maiden's Day. On this day, maidens of noble houses are required to go to the sept to light tall white candles at the Maiden's feet and hang parchment garlands about her neck. Mothers, whores and widows are barred from the sept along with men.Those maidens who enter the sept sing songs of innocence, and spend the following feast throwing flour at the young, unmarried, men. You decide to...
menu_riverlands_event_2|The seasons pass, and the day has come again. It's the Warrior's Day. On this day, knights across the Seven Kingdoms spend the day in prayer, lighting candles at the Warrior's feet and fasting.Later, tourneys are held across the realm, with young squires jousting to win a knighthood of their own. You decide to...
menu_riverlands_event_3|The seasons pass, and the day has come again. It's the Stranger's Day. On this day, men and women, old and young, go door to door begging sweets, fruits and sourleaf, carrying great wicker baskets filled with dirt.Later, there'll be a feast, with the local septon dressed in dark robes and throwing rotten fruit at the guests. You decide to...
menu_riverlands_event_4|The seasons pass, and the day has come again. It's the Father's Day. On this day, all fathers with a trueborn child are to be obeyed, no matter the request. In the remote hamlets, some take advantage and sleep with their neighbours wife, but in the towns, cities and castles, the requests are usually mild and often involve a gift.Later, in Riverrun, there'll be a great feast, during which the local septon prostate himself before the statue of the Father and the Silent Sisters whip him with weirwood branches. You decide to...
menu_riverlands_event_5|The seasons pass, and the day has come again. It's the Feast of Hugor of the Hill, during which those who worship the Seven gather in the sept, and listen to the local septon recite passages from the Seven-Pointed Star.Later, there'll be a feast, during which young children are given gifts by their parents and relatives, and the septon is given the seat of honor in the hall of the local lord. You decide to...
menu_dorne_event_1|The seasons pass, and the day has come again. It's the Day of the Dead. On this day, the people of Dorne remember the many men and women who disappeared during the Rhoynars journey across the waters, in the fight against the dragons and during all the wars they have ever fought.The young women offer young, unmarried, men pieces of candied oranges and honeycombs, so they might create new souls to replace those lost. You decide to...
menu_dorne_event_2|The seasons pass, and the day has come again. It's the Day of Grapes. On this day, knights across Dorne spend the day in prayer, lighting candles at the Warrior's feet and fasting.But later, they ingest copious amounts of wine, in celebration of the rewards granted to brave men. You decide to...
menu_dorne_event_3|The seasons pass, and the day has come again. It's the Day of the Sun. On this day, the men, women and children of Dorne go door to door begging sweets, fruits and sourleaf, carrying great cloth sacks filled with sand that represent the end of all men, the grave. Later, however, there'll be a feast, with the local septon dressed in dark robes that he keep wrapped about his splendid white robes, only to unveil them the moment the sun goes down, to show the men and women of Dorne that the light of the Seven wathces over them even in darkness. You decide to...
menu_dragonstone_event_1|The seasons pass, and the day has come again. It's the Fire Feast. The island of Dragonstone contains the Dragonmont, an active volcano.The smallfolk of Dragonstone claim that the fires that spew forth from time to time are the souls of trapped dragons, while the septons claim the mountain is the entrance to the forges of the Smith. The worshippers of R'hllor, however, claim that the fires show the power of their God of Light and Fire. Either way, the fires are celebrated by highborn and lowborn alike each year. You decide to...
menu_siege_event_1|Your men have accumulated the heads of enemies and dead peasants. Do you want to launch them over the walls to undermine the morale of the enemy and cause disease?
menu_siege_event_1_1|The heads are launched over the walls. From the outside, you hear the cries and tears of the inhabitants when they recognize a loved one. War is merciless, and you've proven you're the most terrible of foes.
menu_siege_event_2|Your camp is a mess. Everywhere, rats and other vermin are rummaging through the garbage, and with every step, your feet sink into what you hope is mud. The men are beginning to look sick, and some of them seem demotivated.
mno_choice_3|Do nothing.
menu_siege_event_3|Enemy soldiers have infiltrated your camp and burned part of your food stores.
menu_siege_event_4|During the night, your men discovered a band of enemy soldiers laying an ambush for one of your foraging parties.^^Enemy casualties: {s8}
mno_choice_05_4e|Do nothing.
menu_siege_event_5|Our guards have found that the defenders have poisoned the water with dead animals. Do you want to buy water and ask the merchants to bring it in via our supply routes?
menu_siege_event_5_1|Water is running out, and your men weaken. Driven to madness by the thirst, some of them drink poisoned water and die. Finally, a well is completed and you get water for the time being. You can continue the siege.^^Your casualties from poisoned water:{s8}
menu_siege_event_6|A deserter from the enemy has joined our ranks. He has informed us that {s2}.
menu_siege_event_7|Our men and the enemy soldiers do not shout insults at each other as much any more, and sometimes talk to each other. This can affect their fighting spirit when we attack. What shall we do?
menu_siege_event_8|Accidents always abound in a soldiers camp. A lamp was kicked over, setting fire to a tent.^^Your casualties: {s8}
menu_siege_event_9|Some of your men have abducted women from the surrounding villages and brought them to the siege camp for some fun.
menu_siege_event_10|Your men have captured a man sent out to attempt to set fire to your camp. As you parade him in front of the enemy fortifications, you decide to...
mno_choice_4|Do nothing.
menu_siege_event_10_1|The mans family, watching from the walls, look upon your deeds with horror.
menu_siege_event_11|One of your soldiers attempted to desert. Your men caught him, and you decide to...
menu_siege_event_11_1|His moans can still be heard across the camp.
menu_siege_event_12|A group of enemy soldiers snuck into your camp and started a fire that quickly spread.^^Your casualties: {s8}
menu_siege_event_13|Your men have grown restless and bored with the siege. Some of them stole ale from a nearby settlement, drank too much, and started a fight with the guards.^^Your casualties: {s8}
menu_siege_event_14|A group of enemy soldiers snuck out through a hidden entrance and attacked your guards.^^Your casualties: {s8}
menu_siege_event_15|The whores and camp followers that have been servicing your men have spread a pox through your ranks. What do you want to do?
menu_siege_event_15_1|The men are sick, and the whores keep their trade going.^^Your casualties from the pox:{s8}
menu_siege_event_16|The bloody flux has been spreading throughout your camp, and many of your men have grown pale and sickly. What do you want to do?
menu_siege_event_16_1|The men are sick, and have started dying.^^Your casualties from the bloody flux:{s8}
menu_siege_event_17|Wormbone has been spreading throughout your camp, and many of your men have grown pale and sickly, with joints that ache and teeth that are coming loose. What do you want to do?
menu_siege_event_17_1|The men can hardly stand, and many of them have lost all their teeth. A few show signs of their skin sloughing off.^^Your casualties from wormbone:{s8}
menu_siege_event_18|Brownleg has been spreading throughout your camp, and many of your men have grown pale and sickly, with legs that have swollen lige rotten sausages. What do you want to do?
menu_siege_event_18_1|The men can hardly stand, but the disease seems to have run its course.^^Your casualties from wormbone:{s8}
menu_ironborn_event_1|'What is dead may never die' shouts one of the sailors, as you sail across the waves. The Drowned God favor the ironborn, and this journey across his domain will surely yield a favorable result. You decide to...
menu_ironborn_event_2|'What is dead may never die' shouts the men of the ship, as you sail across the waves. A young man was washed overboard, and when the men of the ship hauled him back in, his skin was cold and his lungs filled with water. But then he opened his eyes, and coughed up the ocean. The young man has been drowned twice, surely he is favored by the Drowned God. You decide to...
menu_ironborn_event_3|The storms are picking up! The Storm God is fighting the Drowned God, and the waves are in turmoil! Now is the time to pray, that the Drowned God may hold out his mighty hand and shelter you from the storm. You decide to...
menu_ironborn_event_4|The storms are picking up, and the waves are huge. 'I will still these waters with mine own blood!' says an old reaper who is part of the ships crew.Picking up an axe, he hacks of a finger and throws it into the waters, as an offering to the Drowned God. You decide to...
menu_negative_event_1|You stumble and hurt your knee. The pain is unbearable. You decide to...
menu_negative_event_2|You stumble and hurt your hand. After a few hours, it starts to turn blue. You decide to...
menu_negative_event_3|A branch falls off a tree, and hit you in the head. At first, you feel fine, but soon your vision turns blurry, and you have trouble concentrating. You decide to...
menu_negative_event_4|You've caught a cold. The symptoms are not severe, but you should probably rest for a bit. You decide to...
menu_negative_event_5|You've cut yourself on a rusty knife. The wound looks fine, but perhaps it would be wise to take some precautions. You decide to...
menu_negative_event_6|You come across some mushrooms. They look plain brown and slightly white. You decide to...
menu_negative_event_7|You've got a thorn in your hand! You decide to...
menu_negative_event_8|A young girl, from a nearby village, offers herself to you. It will only cost twenty silver! You decide to...
menu_negative_event_11|You meet a lonely septon on the road. As you pass him, you stumble and accidentally push him off the track. You decide to...
menu_negative_event_22|Going into the woods alone, you suddenly feel a blade across your throat. An outlaw has ambushed you. Listening to him slobber and stammer, it is clear that the man is unstable and dangerous. You decide to...
menu_negative_event_33|Walking alone in the forest, you come across two young women, bathing in a stream. They seem to be alone, with no way of defending themselves. You decide to...
menu_negative_event_44|Walking through a small village, a young man approaches you. He'll spend the night with you for free, if only he can travel with you for a while. You decide to...
menu_negative_event_55|You're walking across a field, when your foot is caught in a rabbits hole. As you fall over, your manage to twist your body, sending a stab of blinding pain up through your leg. You decide to...
menu_negative_event_66|You come across a blind beggar. The man is old and frail, but he might have a couple of coins in his purse. You decide to...
menu_negative_event_77|You come across a young man, bearing the clothes of a minor noble. When he sees you, he signals for you to follow. Curious, you do so, and when you're alone, he kicks you in the groin! You decide to...
menu_negative_event_88|A young man, from a nearby village, offers himself to you. It will only cost twenty silver! You decide to...
menu_event_101|You are a famous leader of men, and you receive news that a group of knights wishes to join you. You decide to...
mno_choice_101_1|Let them join you.
mno_choice_101_2|I do not need more troops.
mno_choice_101_3|Kill them. Surely they carry many valuables.
menu_event_102|You receive news that a group of women expresses interest in becoming camp followers. You decide to...
mno_choice_102_1|Let them join you.
mno_choice_102_2|Ignore them.
menu_event_103|You are a famous leader of men, and you receive news that a group of singers wishes to join you, and make your travels more joyous. You decide to...
mno_choice_103_1|Let them join you.
mno_choice_103_2|Ignore them.
menu_event_11|The kin of a farmer slain in one of your battles brings a suit against you requesting compensation of 200 coins. You decide to...
mno_choice_11_1|Pay them. (200 coins)
mno_choice_11_2|Refuse to pay
mno_choice_11_3|Refuse to answer the case at all
menu_event_12|The kin of a sellsword slain in one of your battles demands compensation. You decide to...
mno_choice_12_1|Pay them. (500 coins)
mno_choice_12_2|Refuse to pay.
mno_choice_12_3|Refuse to answer the case at all.
menu_event_13|You see a crane circling above your party. You decide to...
mno_choice_13_1|Tell your men that the crane symbolizes good luck!
mno_choice_13_3|Tell them that although cranes warn of a bad fortunes, you have faith in them!
mno_choice_13_2|Ignore it.
menu_event_14|A country farmer stands before you on the road, a weeping girl behind him. He points his finger accusingly at one of your men, saying that he raped his daughter and demands justice. You decide to...
mno_choice_14_1|Geld the man and cast him out of your party.
mno_choice_14_2|Give the accused man a lashing and consider the matter settled.
mno_choice_14_3|Tell the farmer that he is lucky that is all the man did!
menu_event_15|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered with blue and red spots. You decide to...
mno_choice_15_1|Pick them up and eat them.
mno_choice_15_2|Pick them up and give them to your men.
mno_choice_15_3|Ignore them.
menu_event_16|You are travelling through the forest and you suddenly spot a lot of mushrooms, brown and sweet smelling. You decide to...
mno_choice_16_1|Pick them up and eat them.
mno_choice_16_2|Pick them up and give them to your men.
mno_choice_16_3|Ignore them.
menu_event_17|You are travelling through the forest and you suddenly spot a lot of mushrooms, cowered in spider web, and with an awful smell. You decide to...
mno_choice_17_1|Pick them up and eat them.
mno_choice_17_2|Pick them up and give them to your men.
mno_choice_17_3|Ignore them.
menu_event_18|You rest near a village, when the local elders wife approaches you. The wife wants to sleep with you, while her husband is away. You decide to...
mno_choice_18_1|Sleep with her.
mno_choice_18_2|You send one of your men to rape the wife.
mno_choice_18_3|You refuse.
menu_event_19|You stumble over a group of beggars that are being attacked by a group of bandits. You decide to...
mno_choice_19_1|Rush to the aid of the beggars and teach those bloody bandits not to disturb the poor.
mno_choice_19_2|Aid the bandits and bathe in the blood of the beggars!
menu_event_20|You happen to find a purse filled with coins. You decide to...
mno_choice_20_1|Give the purse to a hospice.
mno_choice_20_2|Keep the purse.
menu_event_21|You come across some runaway serfs. You decide to...
mno_choice_21_1|Help them on their way.
mno_choice_21_2|Return them to their master.
menu_event_22|You come upon bandits ambushing some merchants. You decide to...
mno_choice_22_1|Chase the bandits away.
mno_choice_22_2|Aid the bandits.
menu_event_23|Your fame and popularity has attracted a young nobleman, who wish to join your retinue. You decide to...
mno_choice_23_1|Let him join.
mno_choice_23_2|I don't need any more men.
menu_event_24|You spot a poor man on the road. He looks tired. You send one of your men to ask him why he is in the wilderness alone. He says that outlaws robbed him and if he doesnt get some money soon to buy food, he will starve. He says he served in the army once, and will make a loyal warrior. You decide to...
mno_choice_24_1|Give him nothing.
mno_choice_24_2|Give him a gift. (100 coins)
mno_choice_24_3|Give him a gift. (200 coins)
mno_choice_24_4|Give him a gift. (300 coins)
mno_choice_24_5|Suggest he join your army and give him a gift. (300 coins)
menu_event_25|You encounter a small child, dressed in rags and looking very hungry. He walks up to you and begs for some food. You decide to...
mno_choice_25_1|Give him nothing.
mno_choice_25_2|Give the boy a gift. (100 coins)
mno_choice_25_3|Give the boy a gift. (500 coins)
menu_event_26|A group of bandits approaches your camp. As your men reach for their weapons, the bandits put down their weapons and say they come in peace. The leader of the bandits approaches you and asks if they may join you. You decide to...
mno_choice_26_1|Welcome them to your warband.
mno_choice_26_2|We have no room for your kind!
mno_choice_26_3|Tell them to prove themselves.
mno_choice_26_4|Kill them all!
menu_event_27|A religous fanatic from Oldtown is following your army. While he gains some converts, he also creates some unrest. You decide to...
mno_choice_27_1|Let him be.
mno_choice_27_2|Offer him a place in your warband.
mno_choice_27_3|Get rid of him.
menu_event_28|A religous fanatic from Volantis is following your army. While he gains some converts he also creates some unrest. You decide to...
mno_choice_28_1|Let him be!
mno_choice_28_2|Offer him a place in your warband.
mno_choice_28_3|Get rid of him.
menu_event_29|You come upon a temple. The priests are busy working or praying, none of them is armed. You see golden treasures and silver tributes glistening inside. You decide to...
mno_choice_29_1|Pass by the temple.
mno_choice_29_2|Go inside, pray and pay a tribute. (500 coins)
mno_choice_29_3|Loot the temple, slaughter all the priests and burn the place!
menu_event_30|You come upon a local septry. The brothers are busy working or praying, none of them is armed. You see gold treasures and silver tributes glistening inside. You decide to...
mno_choice_30_1|Pass by the septry.
mno_choice_30_2|Go inside and pay a tribute. (500 coins)
mno_choice_30_3|Loot the septry, slaughter the brothers and burn the place!
menu_event_31|Some of your enemies have taken refuge in a nearby septry and the local septon have given them sanctuary. You decide to...
mno_choice_31_1|Ignore them.
mno_choice_31_2|Donate to the septry. (100 coins)
mno_choice_31_3|Go inside, slaughter them and kill the interfering septon!
menu_event_32|You come across the grave of an old and forgotten king. You decide to...
mno_choice_32_1|Loot the tomb!
mno_choice_32_2|Donate money for a new tomb. (1000 coins)
mno_choice_32_3|Enter the tomb and pay your respects
menu_event_33|In the local tavern you come across a young scholar who claims his master is chronicling the great and notable events of this land.He offers, for a small fee of 300 coins, to convince his master to overlook your notoriety for incessant raping, pillaging, and general debauchery, and instead depict you as a something closer to Baelor the Blessed or a champion for the poor and oppressed or a heroic champion - whichever you prefer. You decide to...
mno_choice_33_1|Ignore him, muttering that you are content to let history be the judge.
mno_choice_33_2|Pay the young man what he asks for. (300 coins)
mno_choice_33_3|Gladly pay the man his fee. (300 coins)
mno_choice_33_4|Ignore him.
menu_event_34|You pass through a local village which appears to be suffering through some hard times.To give the village a boost, you announce that you will sponsor a sewing and embroidery contest for the gentle ladyfolk of the countryside and will reward handsomely the one who can produce the brightest, most fashionable, yet suitably manly, new tunic. Soon, the entire village is busy sewing. When they present their work to you, you decide to...
mno_choice_34_1|Declare the prettiest girl in town to be the winner.
mno_choice_34_2|Scold the village elder for not treating the matter seriously.
mno_choice_34_3|Give the winner a prize. (500 coins)
menu_event_35|While reviewing the latest reconnaissance reports with your men, you whimsically remark that passing through the beautiful countryside makes you wish you could one day cast aside your sword settle, down on your own land with some local buxom wench and spend the rest of your days making babies and growing wheat...To which one of your men retorts that this was hardly likely, as your body odour is legendary and everyone knows wheat only grows when attended by peasants. You decide to...
mno_choice_35_1|Laugh heartily at his witty comment.
mno_choice_35_2|Glare at the young man.
mno_choice_35_3|Give a wink to your most trusted man. The comedians head will soon adorn a spike.
menu_event_36|You come across what are, evidently, stray sheep from a nearby village. You decide to...
mno_choice_36_1|Return the sheep to the village and ask for no reward.
mno_choice_36_2|Return the sheep... for a price.
mno_choice_36_3|Round up and slaughter the animals.
menu_event_37|A man met on the road tells you where to find a band of travelling mummers, recently arrived. You decide to...
mno_choice_37_1|Attack the caravan and steal their wares.
mno_choice_37_2|Demand tribute.
mno_choice_37_3|Steal the mummers wares, but let them live.
mno_choice_37_4|Help them on their way and give them a gift. (200 coins)
mno_choice_37_5|Ignore them.
menu_event_38|A traveller tells you where to find a band of begging brothers. You decide to...
mno_choice_38_1|You attack the small enclave, easily slaughtering the hapless brothers.
mno_choice_38_2|Demand tribute.
mno_choice_38_3|Disperse the brothers and claim all their possessions as your own.
mno_choice_38_4|Help them on their way, and give them a gift. (500 coins)
mno_choice_38_5|Ignore them.
menu_event_39|A traveller tells you where to find a small band of outlaws. You decide to...
mno_choice_39_1|Ambush them, easily slaughtering the hapless outlaws.
mno_choice_39_2|Demand tribute.
mno_choice_39_3|Disperse the outlaws and claim all their possessions as your own.
mno_choice_39_4|Help them on their way, and give them a gift. (500 coins)
mno_choice_39_5|Ignore them.
menu_event_40|One of your soldiers rapes the daughter of a local peasant. You decide to...
mno_choice_40_1|Ignore the situation.
mno_choice_40_2|Geld the soldier.
mno_choice_40_3|Execute the soldier and apologize for the incident.
mno_choice_40_4|Pay the peasant to keep quiet. (250 coins)
menu_event_41|One of your soldiers succumbs to his wounds from a previous battle. You decide to...
mno_choice_41_1|Take his kit and his gold.
mno_choice_41_2|Give the soldiers belongings to his family.
mno_choice_41_3|Pay the widow. (550 coins)
menu_event_42|One of your new recruits dies from an illness. He carries both a seven pointed star, and a tattoo of R'hllors flames. No one knows what he preferred most. You decide to...
mno_choice_42_1|Burn him and donate to the Temple of the Lord of Light. (1000 coins)
mno_choice_42_2|Bury him and donate to the Starry Sept. (1000 coins)
mno_choice_42_3|Just leave him lying there.
menu_world_map_soldier|What do you need to do soldier?
mno_join_commander_battle|Follow the commander into battle.
mno_enter_town|Enter stationed town.
mno_commander|Request audience with your commander.
mno_revolt|Revolt against the commander!
mno_revolt_disabled|You cannot revolt now. Bide your time.
mno_desert|Desert the army.(keep equipment but lose relations)
mno_return_to_duty|Return to duty.
menu_commander_aud|Your request for a meeting is relayed to your commander's camp, and finally {s6} appears from his tent to speak with you.
mno_reject_talk_lord|No, nevermind.
menu_ask_revolt|Are you sure you want to revolt?
mno_confirm_revolt|Yes, {s6} will be the death of us all, it is time to act!
mno_reject_revolt|No, I am loyal to {s6}.
menu_revolt|Do you want to release the prisoners to help your men?
mno_revolt_prisoners|Yes, I will take the risk for a greater advantage.
mno_revolt_no_prisoners|No, I don't trust prisoners.
menu_ask_desert|Do you want to desert?
mno_confirm_desert|Yes, this is pointless.
mno_reject_desert|No, I am loyal to my commander.
menu_desert|While in the army you've made some good friends. Some could possibly follow you.
mno_desert_party|Try to convince them to follow you.
mno_desert_alone|No, I have a better chance alone.
menu_upgrade_path|In recognition of your excellent service, your commander is considering you for a promotion.
mno_upgrade_path_1|{s66}{s0}.
mno_upgrade_path_2|{s67}{s0}.
mno_upgrade_wait|Wait until next week.
menu_lco_presentation|Hidden Text
menu_lco_view_character|Hidden Text
menu_lco_auto_return|Hidden Text