The texture could not be loaded because it has been encoded with an older version of Crunch. This can happen when loading AssetBundles containing Crunch-compressed textures built with Unity version prior to 2017.3 on Failed to decompress Crunch texture data (size 512x512 format 29mips 1) on NullReferenceException とりあえず赤字の部分だけ (2018-09-19 03:05:06)