原文 > Prophesy of Pendor > quick_strings1

qstr_Next_Page|Next Page
qstr_Game_Rules:^|Game Rules:^
qstr_0|0
qstr_Show_game_rules|Show game rules
qstr_What_will_be_the_nam|What will be the name of your party?
qstr_Continue...|Continue...
qstr_What_will_be_the_name|What will be the name of your secret camp?
qstr_What_shall_be_the_ne|What shall be the new name of the Order stronghold?
qstr_What_shall_be_the_ti|What shall be the title of your male vassals?
qstr_What_shall_be_the_tit|What shall be the title of your female vassals?
qstr_Use_specified_titles|Use specified titles.
qstr_Use_titles_default_f|Use titles default for your kingdom's culture.
qstr_What_shall_be_the_na|What shall be the name of your Order?
qstr_Order_of_the|Order of the
qstr_Knights_of_{s0}|Knights of {s0}
qstr_What_shall_be_called|What shall be called your Order Knight (singular and plural)?
qstr_What_shall_be_called_|What shall be called your Order Sergeant (singular and plural)?
qstr_Candidate_#1:_{s1}|Candidate #1: {s1}
qstr_Candidate_#2:_{s1}|Candidate #2: {s1}
qstr_{s3}_of_{s4}_wishes_|{s3} of {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates.
qstr_Who_do_you_wish_to_s|Who do you wish to support?
qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}.
qstr_Number_of_Supporters|Number of Supporters: {reg0}
qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of {s3}.
qstr_Action|Action
qstr_Mount|Mount
qstr_Attack_Order|Attack Order
qstr_Stand_Ground|Stand Ground
qstr_Charge|Charge
qstr_Follow_Me|Follow Me
qstr_Hold_This_Position|Hold This Position
qstr_Spread_Out|Spread Out
qstr_Stand_Closer|Stand Closer
qstr_Fall_Back|Fall Back
qstr_Advance|Advance
qstr_Dismount|Dismount
qstr_Fire_At_Will|Fire At Will
qstr_Hold_Your_Fire|Hold Your Fire
qstr_Use_Blunt_Weapons|Use Blunt Weapons
qstr_Use_Any_Weapon|Use Any Weapon
qstr_Ready|Ready
qstr_Wounded|Wounded
qstr_Dead|Dead
qstr_Opponents_knocked_do|Opponents knocked down: {reg1}
qstr_Opponents_left:_{reg|Opponents left: {reg1}
qstr_Opponents_beaten:_{r|Opponents beaten: {reg1}
qstr_Opponents_remaining:|Opponents remaining: {reg1}
qstr_Remain_in_retirement|Remain in retirement.
qstr_Go_back_to_the_adven|Go back to the adventuring.
qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring.
qstr_Effect_on_Score|Effect on Score
qstr_Settlements_owned_by|Settlements owned by you: {reg0}
qstr_Friendly_Settlements|Friendly Settlements: {reg0}
qstr_Hostile_Settlements:|Hostile Settlements: {reg0}
qstr_Friendly_Lords:_{reg|Friendly Lords: {reg0}
qstr_Enemy_Lords:_{reg0}|Enemy Lords: {reg0}
qstr_Victories:_{reg0}|Victories: {reg0}
qstr_Defeats:_{reg0}|Defeats: {reg0}
qstr_Quests_Completed:_{r|Quests Completed: {reg0}
qstr_Companions_Found:_{r|Companions Found: {reg0}
qstr_Companions_Lost/Depa|Companions Lost/Departed: {reg0}
qstr_Wealth:_{reg0}_denar|Wealth: {reg0} denars
qstr_Inventory:_{reg0}_de|Inventory: {reg0} denars
qstr_Renown:_{reg0}|Renown: {reg0}
qstr_Experience:_{reg0}|Experience: {reg0}
qstr_Days_Passed:_{reg0}|Days Passed: {reg0}
qstr_Difficulty:_{reg0}%|Difficulty: {reg0}%
qstr_TOTAL_SCORE:_{reg0}|TOTAL SCORE: {reg0}
qstr_the_{s15}|the {s15}
qstr_the_{s16}_and_{s15}|the {s16} and {s15}
qstr_the_{s16}_{s15}|the {s16}, {s15}
qstr__conquered_{s15}| conquered {s15},
qstr_self_proclaimed_{reg|self-proclaimed {reg63?king:queen}
qstr_minor_lord|minor lord
qstr_mercenary_captain|mercenary captain
qstr_None|None
qstr_{s4}_s_achievements_|{s4}'s achievements after {reg5} days of adventuring (checked once a day).
qstr_Deathbringer|Deathbringer
qstr__killed_{reg0}_enemi|(killed {reg0} enemies in a single battle)
qstr_Masterful_Warrior|Masterful Warrior
qstr__{reg0}_enemies_kill|({reg0} enemies killed or wounded)
qstr_Legendary_Warrior|Legendary Warrior
qstr_Battle_Master|Battle Master
qstr__won_{reg0}_victorie|(won {reg0} victories)
qstr_Great_General|Great General
qstr_Defender_of_Pendor|Defender of Pendor
qstr__defeated_{reg0}_her|(defeated {reg0} heroes)
qstr_Guardian_of_Pendor|Guardian of Pendor
qstr_Bane_of_Vejovis|Bane of Vejovis
qstr__wiped_out_a_Mystmou|(wiped out a Mystmountain army)
qstr_Cult_Banisher|Cult Banisher
qstr__wiped_out_a_Snake_C|(wiped out a Snake Cult army)
qstr_Scourge_of_Jatu|Scourge of Jatu
qstr__wiped_out_a_Jatu_ar|(wiped out a Jatu army)
qstr_Purger_of_Heresy|Purger of Heresy
qstr__wiped_out_a_Heretic|(wiped out a Heretic army)
qstr_Arena_Survivor|Arena Survivor
qstr__won_in_{reg0}_tourn|(won in {reg0} tournaments)
qstr_Tournament_Champion|Tournament Champion
qstr_{reg63?Hero:Heroine}|{reg63?Hero:Heroine} of Pendor
qstr__gained_{reg0}_renow|(gained {reg0} renown)
qstr_{reg63?Lion:Lioness}|{reg63?Lion:Lioness} of Pendor
qstr_Chevalier_of_Pendor|Chevalier of Pendor
qstr__gained_{reg0}_honor|(gained {reg0} honor)
qstr_Rogue_{reg63?King:Qu|Rogue {reg63?King:Queen}
qstr__declared_a_sovereig|(declared a sovereign kingdom)
qstr_Great_Persuader|Great Persuader
qstr__persuaded_{reg0}_lo|(persuaded {reg0} lords to join kingdom)
qstr_Master_Builder|Master Builder
qstr__built_{reg0}_improv|(built {reg0} improvements)
qstr_Competent_Aide|Competent Aide
qstr__completed_{reg0}_qu|(completed {reg0} quests)
qstr_Epitome_of_Ineptitud|Epitome of Ineptitude
qstr__failed_{reg0}_quest|(failed {reg0} quests)
qstr_Slippery_Fellow|Slippery Fellow
qstr__captured_{reg0}_tim|(captured {reg0} times)
qstr_Caravan_Marauder|Caravan Marauder
qstr__raided_{reg0}_carav|(raided {reg0} caravans)
qstr_Village_Plunderer|Village Plunderer
qstr__raided_{reg0}_villa|(raided {reg0} villages)
qstr_Blatant_Deceiver|Blatant Deceiver
qstr__cheated_in_battle_|(cheated in battle)
qstr_Order_Grandmaster|Order Grandmaster
qstr__became_a_leader_of_|(became a leader of a Knighthood Order)
qstr_More.|More.
qstr_Back.|Back.
qstr_You_have_been_awarde|You have been awarded an Achievement!
qstr_Continue.|Continue.
qstr_A_Knighthood_Order_c|A Knighthood Order chapterhouse is founded
qstr_{s11}_of_the_{s12}_h|{s11} of the {s12} has founded a chapterhouse of the Order of the {s13} in {s14}.
qstr_Pendor_:__Conquered_|Pendor : Conquered by {s11}
qstr_The_{s11}_has_defeat|The {s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created.
qstr_Pendor_:__Conquered_b|Pendor : Conquered by One Kingdom
qstr_{s11}_has_defeated_a|{s11} has defeated all rivals and stands as the sole kingdom. The Prophecy of Madigan has been fulfilled!^^ An Alternate Probability has been created.
qstr_Factions|Factions
qstr_Show_towns|Show towns
qstr_Show_castles|Show castles
qstr_Show_villages|Show villages
qstr_Tip:_move_the_mouse_|Tip: move the mouse onto the black blocks to show their names.
qstr_The_World_Map|The World Map
qstr_Done|Done
qstr_P_o_P___O_p_t_i_o_n_|P o P O p t i o n s
qstr_Scroll_down_for_more|Scroll down for more options
qstr_Battle_options|Battle options
qstr_Battlefield_size_|Battlefield size
qstr_840x840m|840x840m
qstr_550x550m|550x550m
qstr_240x240m|240x240m
qstr_Adaptive|Adaptive
qstr_Battle_reinforcement|Battle reinforcement waves
qstr_Unlimited|Unlimited
qstr_18|18
qstr_16|16
qstr_14|14
qstr_12|12
qstr_10|10
qstr_8|8
qstr_6|6
qstr_4|4
qstr_2|2
qstr_Siege_reinforcement_|Siege reinforcement waves
qstr_36|36
qstr_32|32
qstr_28|28
qstr_24|24
qstr_20|20
qstr_Enhanced_horse_arche|Enhanced horse archers AI
qstr_Disabled|Disabled
qstr_NPCs_only|NPCs only
qstr_All_units|All units
qstr_Garrison_left_by_AI_|Garrison left by AI in taken fief
qstr_Large__default_|Large (default)
qstr_Medium|Medium
qstr_Small|Small
qstr_Disable_troop_routin|Disable troop routing
qstr_Enable_Formations_|Enable Formations
qstr_Battle_interface|Battle interface
qstr_Show_personal_kill_c|Show personal kill count
qstr_Battle_ratio_bar_|Battle ratio bar
qstr_shows_proportion_of_|shows proportion of soldiers alive on each side
qstr_Ratio_bar_shows_rese|Ratio bar shows reserve forces too
qstr_reports_global_battl|reports global battle forces including reinforcements
qstr_Display_a_message_on|Display a message on ally death
qstr_best_with__report_ca|best with 'report casualties' ticked off
qstr_Display_a_message_on_|Display a message on player kill
qstr_Custom_Knighthood_Or|Custom Knighthood Order
qstr_Chance_of_stats_upgr|Chance of stats upgrade during 18hr training session
qstr_1.5%|1.5%
qstr_2%|2%
qstr_3%__Default_|3% (Default)
qstr_4%|4%
qstr_5.5%|5.5%
qstr_7.5%|7.5%
qstr_10%|10%
qstr_13%|13%
qstr_17%|17%
qstr_25%|25%
qstr_50%|50%
qstr_Equipment_cost_|Equipment cost
qstr_200%|200%
qstr_150%|150%
qstr_120%|120%
qstr_110%|110%
qstr_100%__Default_|100% (Default)
qstr__90%| 90%
qstr__80%| 80%
qstr__60%| 60%
qstr__40%| 40%
qstr__20%| 20%
qstr__10%| 10%
qstr_Equipping_time_|Equipping time
qstr_Miscellaneous|Miscellaneous
qstr_Fade_from_black_|Fade from black
qstr_when_entering_a_room|when entering a room
qstr_Lords_don_t_bring_fi|Lords don't bring fiefs when joining player
qstr_No_auto_defections_|No auto-defections
qstr_Village_requests_in_|Village requests in notifications only
qstr_Village_attacks_in_n|Village attacks in notifications only
qstr_Important_news_only_|Important news only
qstr_Play_companion_dialo|Play companion dialogs
qstr_Reinforcement_waves_|Reinforcement waves for normal battles have been set to {reg0}
qstr_Reinforcement_waves_f|Reinforcement waves for siege battles have been set to {reg0}
qstr_Others|Others
qstr_KOs_Knights|KOs Knights
qstr_KOs_Sergeants|KOs Sergeants
qstr_Mercenaries|Mercenaries
qstr_Adventurers|Adventurers
qstr_Kingdom_of_Pendor|Kingdom of Pendor
qstr_Close|Close
qstr_Click_the_avatars_to|Click the avatars to view details of them
qstr_Level:_{reg3}^Health|Level: {reg3}^Health: {reg4}
qstr_Attributes|Attributes
qstr_STR^AGI^INT^CHA|STR^AGI^INT^CHA
qstr_{reg2}|{reg2}
qstr_{s1}^{reg2}|{s1}^{reg2}
qstr_Skills|Skills
qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Shield^Athletics^Riding^Horse Archery
qstr_Proficiencies|Proficiencies
qstr_1H_Weapons^2H_Weapon|1H Weapons^2H Weapons^Polearms^Archery^Crossbows^Throwing^Firearms
qstr_Equipment|Equipment
qstr_0_kills|0 kills
qstr_{reg3}_kill|{reg3} kill
qstr_{reg3}_kills|{reg3} kills
qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape.
qstr_The_{s2}_have_sacked|The {s2} have sacked {s1}.
qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}.
qstr_no_holdings|no holdings
qstr_{s57}_and_{s58}|{s57} and {s58}
qstr_{reg3?She:He}|{reg3?She:He}
qstr_The_town_of_{s50}|The town of {s50}
qstr_The_village_of_{s50}|The village of {s50} near {s52}
qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}.^
qstr_{s2}There_is_a_chapt|{s2}There is a chapterhouse of the {s1} here.^
qstr_{s2}Garrison_trainin|{s2}Garrison training is enabled.^
qstr_{s2}Garrison_training|{s2}Garrison training is disabled.^
qstr_{s7}_and_{s8}|{s7} and {s8}
qstr_{s2}It_has_no_villag|{s2}It has no villages.^
qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are:Its village is} {s8}.^
qstr_{s2}Its_prosperity_i|{s2}Its prosperity is: {s50}
qstr_noone|noone
qstr_{s9}_and_{s10}|{s9} and {s10}
qstr_{s5}_has_been_defeat|{s5} has been defeated!
qstr_{s7}_opened_the_gate|{s7} opened the gate
qstr_{s7}_closed_the_gate|{s7} closed the gate
qstr_+{reg1}_to_party_mor|+{reg1} to party morale
qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read
qstr_Reading_Progress:_{r|Reading Progress: {reg1}%
qstr_Improves_Noldor_rela|Improves Noldor relations
qstr_Quest_item|Quest item
qstr_wound_treatment|wound treatment
qstr_trainer|trainer
qstr_surgery|surgery
qstr_+2_to_{s1}_while_in_|+2 to {s1} while in inventory
qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory
qstr__interesting_to_Orde|(interesting to Orders)
qstr_Missile_speed:_{reg3|Missile speed: {reg33}
qstr_Upgrade_cost:_{reg0}|Upgrade cost: {reg0}
qstr_Time_to_upgrade:_{re|Time to upgrade: {reg1} days
qstr_Move_here|Move here
qstr_View_notes|View notes
qstr_Unstick_from_River|Unstick from River
qstr_Accompany|Accompany
qstr_Party_strength:_{reg|Party strength: {reg0}
qstr_Party_no:_{reg0}|Party no: {reg0}
qstr_killed|killed
qstr_wounded|wounded
qstr_{s0}^TOTAL:_{reg3}__|{s0}^TOTAL: {reg3} ({s2})
qstr_^None|^None
qstr_nothing|nothing
qstr_{reg0}_village{reg1?|{reg0} village{reg1?s:}
qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s:}
qstr_{reg0}_castle{reg1?s:|{reg0} castle{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}|{reg0} town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_|{reg0} town{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}_{|{reg0} town{reg1?s:}, {s0}
qstr_Your_opponents_are_r|Your opponents are ready for the fight.
qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track.
qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots.
qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.
qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice.
qstr_{s0}_fails_to_bring_|{s0} fails to bring over any centers to your faction!
qstr_{s4}_is_awarded_to_{|{s4} is awarded to {s5} of the {s6}.
qstr_From_now_{s4}_belong|From now {s4} belongs to {s5} of the {s6}.
qstr__Word_reaches_you_th| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of King Ulric!
qstr__Word_reaches_you_tha| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Ulric!
qstr__Word_reaches_you_that| Word reaches you that King Ulric of Sarleon has employed the Free Company!
qstr__Word_reaches_you_that_| Word reaches you that King Ulric of Sarleon has employed a Mettenheim Mercenary Company!
qstr__Word_reaches_you_Sy| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined King Ulric!
qstr__Word_reaches_you_that_K| Word reaches you that King Ulric of Sarleon has employed a Veccavi Mercenary Company!
qstr__Word_reaches_you_that_Ki| Word reaches you that King Ulric of Sarleon has employed the Freybrueder!
qstr__Word_reaches_you_that_Kin| Word reaches you that King Ulric of Sarleon has employed the Veccavi Renegades!
qstr__Word_reaches_you_that_King| Word reaches you that King Ulric of Sarleon has employed the Primera Guardia Real!
qstr__Word_reaches_you_that_King_| Word reaches you that King Ulric of Sarleon has employed the Sarno Expedition!
qstr__Word_reaches_you_that_King_U| Word reaches you that King Ulric of Sarleon has employed the 1st Banneret of Marleons!
qstr__Word_reaches_you_that_King_Ul| Word reaches you that King Ulric of Sarleon has employed the Snowlion Brigade!
qstr__Word_reaches_you_that_King_Ulr| Word reaches you that King Ulric of Sarleon has employed a Unicorn Knight company!
qstr__Word_reaches_you_that_King_Ulri| Word reaches you that King Ulric of Sarleon has employed a Mercenary Company!
qstr__Word_reaches_you_that_O| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined King Gregory IV!
qstr__Word_reaches_you_that_B| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined King Gregory IV!
qstr__Word_reaches_you_that_Ko| Word reaches you that Kodan Ironsword has gathered nobles and knights and has joined King Gregory IV!
qstr__Word_reaches_you_that_King_G| Word reaches you that King Gregory IV of Ravenstern has employed the Free Company!
qstr__Word_reaches_you_that_King_Gr| Word reaches you that King Gregory IV of Ravenstern has employed several Vanskerry Jarls as a Mercenary Company!
qstr__Word_reaches_you_that_King_Gre| Word reaches you that King Gregory IV of Ravenstern has employed the Freybrueder!
qstr__Word_reaches_you_that_King_Greg| Word reaches you that King Gregory IV of Ravenstern has employed the Veccavi Renegades!
qstr__Word_reaches_you_that_King_Grego| Word reaches you that King Gregory IV of Ravenstern has employed the Primera Guardia Real!
qstr__Word_reaches_you_that_King_Gregor| Word reaches you that King Gregory IV of Ravenstern has employed the Sarno Expedition!
qstr__Word_reaches_you_that_King_Gregory| Word reaches you that King Gregory IV of Ravenstern has employed a Unicorn Knight company!
qstr__Word_reaches_you_that_King_Gregory_| Word reaches you that King Gregory IV of Ravenstern has employed a Mercenary Company!
qstr__Word_reaches_you_that_Bu| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Kadan Bahadur Khan!
qstr__Word_reaches_you_that_Ka| Word reaches you that Kadan Bahadur Khan has employed the Free Company!
qstr__Word_reaches_you_that_Kad| Word reaches you that Kadan Bahadur Khan has employed a Mettenheim Mercenary Company!
qstr__Word_reaches_you_Syl| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and has joined Kadan Bahadur Khan!
qstr__Word_reaches_you_that_Kada| Word reaches you that Kadan Bahadur Khan has employed several Vanskerry Jarls as a Mercenary Company!
qstr__Word_reaches_you_that_Kadan| Word reaches you that Kadan Bahadur Khan has employed Jatu Warlords as a Mercenary Company!
qstr__Word_reaches_you_that_Kadan_| Word reaches you that Kadan Bahadur Khan has employed the Freybrueder!
qstr__Word_reaches_you_that_Kadan_B| Word reaches you that Kadan Bahadur Khan has employed the Veccavi Renegades!
qstr__Word_reaches_you_that_Kadan_Ba| Word reaches you that Kadan Bahadur Khan has employed the Primera Guardia Real!
qstr__Word_reaches_you_that_Kadan_Bah| Word reaches you that Kadan Bahadur Khan has employed the Sarno Expedition!
qstr__Word_reaches_you_that_Kadan_Baha| Word reaches you that Kadan Bahadur Khan has employed a Singalian Slaver company!
qstr__Word_reaches_you_that_Kadan_Bahad| Word reaches you that Kadan Bahadur Khan has employed the Chosen of Indar!
qstr__Word_reaches_you_that_Kadan_Bahadu| Word reaches you that Kadan Bahadur Khan has employed a Singalian Mercenary Company!
qstr__Word_reaches_you_that_Bur| Word reaches you that Burilgi the Usurper has gathered an army and now fights for Koningur Valdis!
qstr__Word_reaches_you_that_M| Word reaches you that Meregan Kierlic has brought together the Griffonsword Adventuring Company under the banner of Koningur Valdis!
qstr__Word_reaches_you_that_Kon| Word reaches you that Koningur Valdis has employed a Mettenheim Mercenary Company!
qstr__Word_reaches_you_that_Koni| Word reaches you that Koningur Valdis has employed the Free Company!
qstr__Word_reaches_you_that_Konin| Word reaches you that Koningur Valdis has employed a Veccavi Mercenary Company!
qstr__Word_reaches_you_that_Koning| Word reaches you that Koningur Valdis has employed Jatu Warlords as a Mercenary Company!
qstr__Word_reaches_you_that_Koningu| Word reaches you that Koningur Valdis has employed a company of Barclay Conquistadores
qstr__Word_reaches_you_that_Koningur| Word reaches you that Koningur Valdis has employed the Freybrueder!
qstr__Word_reaches_you_that_Koningur_| Word reaches you that Koningur Valdis has employed the Veccavi Renegades!
qstr__Word_reaches_you_that_Koningur_V| Word reaches you that Koningur Valdis has employed the Primera Guardia Real!
qstr__Word_reaches_you_that_Koningur_Va| Word reaches you that Koningur Valdis has employed the Sarno Expedition!
qstr__Word_reaches_you_that_Koningur_Val| Word reaches you that Koningur Valdis has employed the Chosen of Indar!
qstr__Word_reaches_you_that_Koningur_Vald| Word reaches you that Koningur Valdis has employed several Vanskerry Jarls as a Mercenary Company!
qstr__Word_reaches_you_that_Os| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies and has joined Marius Imperator!
qstr__Word_reaches_you_that_Bo| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights and has joined Marius Imperator!
qstr_Word_reaches_you_tha|Word reaches you that Marius Imperator has employed Barclay Conquistadores as a Mercenary Company!
qstr__Word_reaches_you_that_Kod| Word reaches you that Kodan Ironsword has gathered nobles and knights and have joined Marius Imperator!
qstr__Word_reaches_you_that_Ma| Word reaches you that Marius Imperator has employed the Free Company!
qstr__Word_reaches_you_that_S| Word reaches you that Sheik Shalavan has united the Desert warriors and now fights under the banner of Marius Imperator!
qstr_Word_reaches_you_that|Word reaches you that Marius Imperator has employed Jatu Warlords as a Mercenary Company!
qstr__Word_reaches_you_that_Mar| Word reaches you that Marius Imperator has employed the Freybrueder!
qstr__Word_reaches_you_that_Mari| Word reaches you that Marius Imperator has employed the Veccavi Renegades!
qstr__Word_reaches_you_that_Mariu| Word reaches you that Marius Imperator has employed the Primera Guardia Real!
qstr__Word_reaches_you_that_Marius| Word reaches you that Marius Imperator has employed the Sarno Expedition!
qstr__Word_reaches_you_that_Marius_| Word reaches you that Marius Imperator has employed the Chosen of Indar!
qstr_Word_reaches_you_that_|Word reaches you that Marius Imperator has employed a Mercenary Company!
qstr_{s1}_Merchant_Carava|{s1} Merchant Caravan
qstr__Being_Raided_|(Being Raided)
qstr__Looted_|(Looted)
qstr__Under_Siege_|(Under Siege)
qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}.
qstr_{s3}_is_no_longer_un|{s3} is no longer under siege.
qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}.
qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}.
qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}.
qstr_Significant_group_of|Significant group of enemies spotted near {s1}.
qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}.
qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}.
qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}.
qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}.
qstr__{s1}__{s11}:_{s14}|({s1}) {s11}: {s14}
qstr_{s14}__{s21}_|{s14} ({s21})
qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}.
qstr_You_gained_{reg12}_r|You gained {reg12} renown.
qstr_You_lose_{reg12}_ren|You lose {reg12} renown.
qstr_Your_relation_with_{|Your relation with {s1} has improved.
qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated.
qstr_You_have_broken_the_|You have broken the mercenary contract.
qstr_You_gain_honor.|You gain honor.
qstr_You_lose_honor.|You lose honor.
qstr_The_{s1}_declared_wa|The {s1} declared war against the {s2}.
qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have made peace with each other.
qstr_{s2}_{reg3?was:is_cu|{s2} {reg3?was:is currently} at {s3}.
qstr_{s2}_{reg3?was:is}_t|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} close to {s4}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_i|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} close to {s3}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_b|{s2} {reg3?was:is} being held captive at {s3}.
qstr_{s2}_{reg3?was:has_b|{s2} {reg3?was:has been} taken captive by {reg4?her:his} enemies.
qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown:I don't know where {s2} is}.
qstr_{s6}_has_joined_your|{s6} has joined your party.
qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}.
qstr_Renown_value_for_thi|Renown value for this battle is {reg8}.
qstr_You_have_run_into_a_|You have run into a trap!
qstr_You_are_attacked_by_|You are attacked by a group of bandits!
qstr_Holding|Holding
qstr_Following|Following
qstr_Charging|Charging
qstr_Advancing|Advancing
qstr_Falling_Back|Falling Back
qstr_Standing_Closer|Standing Closer
qstr_Spreading_Out|Spreading Out
qstr_Standing|Standing
qstr_N/A|N/A
qstr_Free|Free
qstr_Any_Weapon|Any Weapon
qstr_Blunt_Weapons|Blunt Weapons
qstr_{s1}_Farmers|{s1} Farmers
qstr_{s1}_Rebels|{s1} Rebels
qstr_Given_by:_{s62}|Given by: {s62}
qstr_Given_on:_{s60}|Given on: {s60}
qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest.
qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it.
qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward.
qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation.
qstr_At_the_time_quest_wa|At the time quest was given:^{s1}
qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total.
qstr_The_last_time_you_sa|The last time you saw {reg1?her:him}, {s1}
qstr_The_last_time_you_he|The last time you heard about {reg1?her:him}, {s1}
qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days.
qstr_Impoverished|Impoverished
qstr_Extremely_Poor|Extremely Poor
qstr_Very_Poor|Very Poor
qstr_Poor|Poor
qstr_Very_Neglected|Very Neglected
qstr_Neglected|Neglected
qstr_Below_Average|Below Average
qstr_Average|Average
qstr_Above_Average|Above Average
qstr_Prosperous|Prosperous
qstr_Wealthy|Wealthy
qstr_Rich|Rich
qstr_Opulent|Opulent
qstr_Loyal|Loyal
qstr_Devoted|Devoted
qstr_Fond|Fond
qstr_Gracious|Gracious
qstr_Friendly|Friendly
qstr_Supportive|Supportive
qstr_Favorable|Favorable
qstr_Cooperative|Cooperative
qstr_Accepting|Accepting
qstr_Indifferent|Indifferent
qstr_Wary|Wary
qstr_Suspicious|Suspicious
qstr_Hostile|Hostile
qstr_Resentful|Resentful
qstr_Angry|Angry
qstr_Hateful|Hateful
qstr_Revengeful|Revengeful
qstr_Vengeful|Vengeful
qstr_{s1}_Militia_Patrol|{s1} Militia Patrol
qstr_Red_Brotherhood_from|Red Brotherhood from {s1}
qstr_Red_Brotherhood_Thie|Red Brotherhood Thieves
qstr_Rogue_Red_Brotherhoo|Rogue Red Brotherhood Outlaws
qstr_Red_Brotherhood_Slav|Red Brotherhood Slavers
qstr_Singalian_Slavers|Singalian Slavers
qstr_Singalian_Raiders|Singalian Raiders
qstr_Rogue_Singalian_Slav|Rogue Singalian Slavers
qstr_Singalian_Hunters|Singalian Hunters
qstr_Snake_Cult_Patrol|Snake Cult Patrol
qstr_Snake_Worshipers|Snake Worshipers
qstr_Serpent_Coven|Serpent Coven
qstr_Snake_Cult_Killers|Snake Cult Killers
qstr_Snake_Cult_Virgin_Hu|Snake Cult Virgin Hunters
qstr_Snake_Cult_Kidnapper|Snake Cult Kidnappers
qstr_Snake_Cult_Warband|Snake Cult Warband
qstr_Snake_Cult_Doomrider|Snake Cult Doomriders
qstr_Serpent_High_Prieste|Serpent High Priestess Guards
qstr_Snake_Cult_Raiders|Snake Cult Raiders
qstr__A_wandering_travele| A wandering traveler tells you that Maltise and her Dread Legion have landed near Cez and are invading Pendor!
qstr__A_wandering_traveler| A wandering traveler tells you that the worshipers of the snake goddess have landed an army near Cez and are invading Pendor!
qstr_Heretic_Coven|Heretic Coven
qstr_Demon_Worshippers|Demon Worshippers
qstr_Black_Coven|Black Coven
qstr_Death_Cult|Death Cult
qstr_Heretic_Virgin_Hunte|Heretic Virgin Hunters
qstr_Heretic_Sacrifice_Ki|Heretic Sacrifice Kidnappers
qstr__You_come_across_a_m| You come across a monk on a pilgrimage who tells you that a powerful demonic warrior called Eyegrim the Devourer is invading Pendor with an army of undead!
qstr__Word_reaches_you_that_a| Word reaches you that a mysterious trio of witches roams the countryside with an army of followers!
qstr__You_receive_word_fr| You receive word from a traveler that Heretics have managed to summon demonic warriors and have raised an army!
qstr_Inquisition_Patrol|Inquisition Patrol
qstr_Interrogation_Band|Interrogation Band
qstr_Inquisition_Missiona|Inquisition Missionaries
qstr_Inquisition_Devoted|Inquisition Devoted
qstr_Inquisition_Heathen_|Inquisition Heathen Hunters
qstr_Inquisition_Crusader|Inquisition Crusaders
qstr_Zealot_Purgers|Zealot Purgers
qstr_Inquisition_Holy_Gua|Inquisition Holy Guard
qstr_Heresy_Hunters|Heresy Hunters
qstr_Inquisition_Heretic_|Inquisition Heretic Hunters
qstr__Word_reaches_you_that_H| Word reaches you that Holy Inquisitor Rasmus Devatica has assembled an army to hunt heretic and spread his religious might to the uncivilized D'Shar tribes.
qstr__A_wandering_traveler_| A wandering traveler tells you that The Holy Inquisition has assembled an army and started a crusade against the D'Shar tribes.
qstr__Word_reaches_you_that_Buri| Word reaches you that Burilgi the Usurper has gathered an army near Torbah!
qstr__Word_reaches_you_that_Osw| Word reaches you that Oswald de Fleur has assembled all of his Adventuring Companies to form a single army!
qstr__Word_reaches_you_that_Bor| Word reaches you that Boris the Raven has gathered a company of Raven Spear Knights!
qstr__Word_reaches_you_Me| Word reaches you Meregan Kierlic has brought together the Griffonsword Adventuring Company!
qstr__Word_reaches_you_that_t| Word reaches you that there is free ale, fine entertainment and a troublemaker called Alaric Von Brouhaha marching a small army of deserters in a state of drunken revelry around Sarleon!
qstr__Word_reaches_you_that_Koda| Word reaches you that Kodan Ironsword has gathered nobles and knights to challenge any who cross his path!
qstr__Word_reaches_you_that_Sh| Word reaches you that Sheik Shalavan has united the Desert warriors to challenge the city dwellers in the D'Shar Steppes.
qstr__Word_reaches_you_Syla| Word reaches you Syla Uzas, a renowned Immortal warrior of the Empire, has gathered together a small army of veteran Legionnaires and are inciting rebellion near Janos.
qstr__You_come_across_a_mo| You come across a monk on a pilgrimage who tells you that a Champion Jarl of Vanskerry has landed an army on the Western coast!
qstr__You_overhear_two_yo| You overhear two young farmers talking about a Heroic Adventurer who is leading a peasant revolt!
qstr__You_have_the_feelin| You have the feeling that someone or something is watching you. Your spotting skill has increased by 1.
qstr__You_suddenly_realiz| You suddenly realize that there is utter silence surrounding you. The lack of sound seems deafening. Your leadership skill has been increased by 1.
qstr__Suddenly_you_feel_u| Suddenly you feel unusually alert and the hairs on the back of your neck stand on end! Your training skill has been increased by 1.
qstr__As_if_in_a_daze_you| As if in a daze, you look around you with a sense of deja-vu, recalling a dream you once had of conversing with a woman who had long dark hair and almond eyes. The conversation was important, but try as you will, you cannot remember what was said. Your tactics skill has been increased by 1.
qstr__There_is_a_strangel| There is a strangely hypnotic melody playing in your mind. You cannot put your finger on where or when you heard it before, but it keeps playing over and over again and you can't get it out of your head. You have a feeling that if you could recall who had played it, the significance of the tune would be important. Your Engineering skill has been increased by 1.
qstr__You_were_idly_watch| You were idly watching cloud formations in the sky as you did when you were a child, seeing shapes and faces within the clouds. One form seemed to be that of a fleet horse archer racing across the sky. Suddenly, an arrow drives into the ground before you, seemingly shot from the archer in the sky. Your horse archery skill has been increased by 1.
qstr__In_the_sound_of_a_g| In the sound of a gusting wind you hear voices but cannot make out what they are saying. You strain to listen, but the voices fade away. You know they were trying to tell you something, but could not make out the message. Your prisoner management skill has been increased by 1.
qstr__As_you_travel_you_s| As you travel, you strain your eyes towards the distant horizon. Something is there; you can just make out far off movement but cannot see clearly. A misty form flashes briefly in front of the trees and is gone. Your weapons master skill has been increased by 1.
qstr__Last_night_you_drea| Last night you dreamed that you were riding a horse swifter than the wind, which never tired, though you rode for an eternity. You bent over his neck and his mane blew against your face. You recall the dream perfectly and wonder what it might portend. Your riding skill has been increased by 1.
qstr__Carried_by_the_wind| Carried by the wind, the sound of a cheerful tune played upon a Noldor flute reaches your ears, but there is no one visible. You know that if you could just find the musician, you would be enthralled utterly by the music. As you look about, the music ends. Your first aid skill has been increased by 1.
qstr__A_chill_runs_down_y| A chill runs down your spine and you shiver. Someone must be walking over your future grave. Your athletics skill has been increasd by 1.
qstr__You_have_the_oddest| You have the oddest feeling that something ghostly is behind you and keep looking over your shoulder. All you see is the men who follow you. A chill hand brushes your cheek. Your inventory management skill has been increased by 1.
qstr__As_you_travel_somet| As you travel, something flashes in the grass. You pick it up and see it is a curiously curved dagger of obviously ancient provenance. Your surgery skill has been increased by 1.
qstr_You_overhear_talk_of|You overhear talk of death cult marauders ravaging the land in the name of Azi Dahaka!
qstr_Questing_Lords|Questing Lords
qstr_Errant_Knights|Errant Knights
qstr_Patrolling_Knights|Patrolling Knights
qstr_Errant_Lords|Errant Lords
qstr_Secular_Knights|Secular Knights
qstr_Knight_Company|Knight Company
qstr_Order_Knights|Order Knights
qstr_Knight_Adventurers|Knight Adventurers
qstr_Questing_Honour_Knig|Questing Honour Knights
qstr_Loyal_Knights|Loyal Knights
qstr_Questing_Knights|Questing Knights
qstr_Lost_Knight_Patrol|Lost Knight Patrol
qstr_Clandestine_Patrol|Clandestine Patrol
qstr_Jatu_Black_Hand_Trib|Jatu Black Hand Tribesmen
qstr_Jatu_Thunder_Tribe_W|Jatu Thunder Tribe Warriors
qstr_Jatu_Horsemen|Jatu Horsemen
qstr_Jatu_Raiding_Party|Jatu Raiding Party
qstr__A_traveling_peddler| A traveling peddler hails you and tells you the news that the Jatu tribes have united and formed a mighty army!
qstr__A_traveling_peddler_| A traveling peddler hails you and tells you the news that the Jatu tribes have united under K'Juda the Ravager!
qstr__A_traveling_peddler_h| A traveling peddler hails you and tells you the news that the Jatu tribes have united under Warlord Zulkar!
qstr_Mystmountain_Raiders|Mystmountain Raiders
qstr_Blackroot_Clan_Warri|Blackroot Clan Warriors
qstr_Blood_Valley_Clan_Ra|Blood Valley Clan Raiders
qstr_Snow_Wolf_Clan_Warri|Snow Wolf Clan Warriors
qstr_Bear_Tooth_Clan_Raid|Bear Tooth Clan Raiders
qstr_A_farmer_hails_you_a|A farmer hails you and tells you the news that the Mystmountain tribes have united under a mighty hero and are invading Pendor!
qstr_A_farmer_hails_you_an|A farmer hails you and tells you the news that the Mystmountain tribes have united under Wolfbode the Slayer and are invading Pendor!
qstr_Jarl_Haggar_Three_Fi|Jarl Haggar Three Finger's Vanskerry Raiders
qstr_Jarl_Hrolf_Ironbreek|Jarl Hrolf Ironbreeks Raiders
qstr_Jarl_Ivan_the_Bersar|Jarl Ivan the Bersark's Blood Raiders
qstr_Jarl_Thon_Redsword_s|Jarl Thon Redsword's Vanskerry Raiders
qstr_Jarl_Ragnar_the_Drag|Jarl Ragnar the Dragon's Berserkers
qstr_Jarl_Gunder_Goldtoot|Jarl Gunder Goldtooth's Grim Raiders
qstr_Queen_Agnus_One_eye_|Queen Agnus One-eye's She Devil Freebooters
qstr_Vanskerry_Raiders|Vanskerry Raiders
qstr_Noldor_House_of_Aeld|Noldor House of Aeldarian Rangers
qstr_Noldor_House_of_Ithi|Noldor House of Ithilrandir Scouts
qstr_Noldor_House_of_Cael|Noldor House of Caelvanir Rangers
qstr_Noldor_House_of_Faer|Noldor House of Faergwethanir Warriors
qstr_Noldor_Rangers|Noldor Rangers
qstr_Noldor_Patrol|Noldor Patrol
qstr__You_receive_word_fro| You receive word from a traveler that the Noldor lord Aeldarian has gathered a large army and is attacking any humans who dare to enter the Woods of Laria!
qstr__You_receive_word_from| You receive word from a traveler that the Noldor lord Ithilrandir has gathered a large army and is driving the Jatu back into their steppes!
qstr_Sarleon|Sarleon
qstr_Eastern|Eastern
qstr_Ravenstern|Ravenstern
qstr_Northern|Northern
qstr_D_Shar|D'Shar
qstr_Foreign|Foreign
qstr_Fierdsvain|Fierdsvain
qstr_Western|Western
qstr_Baccus|Baccus
qstr_Southern|Southern
qstr_Red_Fletcher_Hunting|Red Fletcher Hunting Party
qstr_Order_of_the_Boar_Ou|Order of the Boar Outlaws
qstr_Outlaw_Order_of_the_|Outlaw Order of the Owl Knights
qstr_House_of_Morgan_Rene|House of Morgan Renegades
qstr_Outlaw_Merchant_Hous|Outlaw Merchant House of Felin
qstr_Outlaw_Melitine_Adve|Outlaw Melitine Adventurers
qstr_Deathwind_Renegades|Deathwind Renegades
qstr_Renegade_Omen_Seeker|Renegade Omen Seekers
qstr_Outlaw_Skyblade_Assa|Outlaw Skyblade Assassins
qstr_Disgraced_Zelshai_Re|Disgraced Zelshai Renegade Tribesmen
qstr_Outlaw_Barclay_Noble|Outlaw Barclay Nobles
qstr_Veccavian_Slavers|Veccavian Slavers
qstr_First_Blood_Hunting_|First Blood Hunting Party
qstr_Outlaw_Heretic_Svarg|Outlaw Heretic Svargeon Nobles
qstr_Outlaw_Iceguard_Rang|Outlaw Iceguard Rangers
qstr_Renegade_Ravenstern_|Renegade Ravenstern Halfbreed Knights
qstr_Outlaw_Knights_of_th|Outlaw Knights of the Falcon
qstr_Outlaw_Snow_Lion_Kni|Outlaw Snow Lion Knights
qstr_Renegades_of_House_B|Renegades of House Breathnach
qstr_Ebony_Knights_Huntin|Ebony Knights Hunting Cadre
qstr_House_Gnaeus_Outlaw_|House Gnaeus Outlaw Knights
qstr_Renegade_Centurions_|Renegade Centurions of the Iron Circle
qstr_Outlaw_Merchant_House|Outlaw Merchant House of Manius (depraved dog torturers)
qstr_Escaped_Gladiators|Escaped Gladiators
qstr_Red_Brotherhood_Elve|Red Brotherhood Elven Slave Caravan
qstr_Ebony_Gauntlet_Priso|Ebony Gauntlet Prisoner Train
qstr_Grave_Robber_Corpse_|Grave Robber Corpse Caravan
qstr_Outlawed_Adventure_C|Outlawed Adventure Company
qstr_Renegade_Adventure_C|Renegade Adventure Company
qstr_Treasure_Seekers|Treasure Seekers
qstr_Treasure_Hunters|Treasure Hunters
qstr_Adventure_Company|Adventure Company
qstr_Bounty_Hunter_Advent|Bounty Hunter Adventure Company
qstr__Word_reaches_you_a_| Word reaches you a large Outlaw warband has arrived from Barclay, laying waste to the countryside.
qstr__Word_reaches_you_Ob| Word reaches you Obrist Heynrich, a former Barclay Empire general from Mettenheim, has landed in Pendor at the head of a large army.
qstr__Word_reaches_you_Th| Word reaches you The Renegade Witch Hunt has arrived from Veccavia, hunting for a royal fugitive.
qstr__Word_reaches_you_Se| Word reaches you Sebastokrator Kaspax of the Melitine Empire have unexpectedly landed in Pendor at the head of a large army.
qstr_Singalian_Warband|Singalian Warband
qstr_Singalian_Temptress_|Singalian Temptress Patrol
qstr_Mountain_Outlaws|Mountain Outlaws
qstr_Mystmountain_Outcast|Mystmountain Outcasts
qstr_Renegade_Mountain_Me|Renegade Mountain Men
qstr_Mountain_Hermits|Mountain Hermits
qstr_Forest_Outlaws|Forest Outlaws
qstr_Brigands|Brigands
qstr_Robbers|Robbers
qstr_Desperate_Highwaymen|Desperate Highwaymen
qstr_Highwaymen|Highwaymen
qstr_Forest_Bandits|Forest Bandits
qstr_Forest_Robbers|Forest Robbers
qstr_Thieves|Thieves
qstr_D_Shar_Yusafzai_Raid|D'Shar Yusafzai Raiders
qstr_D_Shar_Afridi_Warrio|D'Shar Afridi Warriors
qstr_D_Shar_Turkmani_Ride|D'Shar Turkmani Riders
qstr_D_Shar_Pathani_Tribe|D'Shar Pathani Tribesmen Raiders
qstr_D_Shar_Pansjiri_Warr|D'Shar Pansjiri Warriors
qstr__Yusafzai_Omen_Seeke| Yusafzai Omen Seekers
qstr_Death_Seekers|Death Seekers
qstr_D_Shar_Pansjiri_Omen|D'Shar Pansjiri Omen Seekers
qstr_D_Shar_Raiders|D'Shar Raiders
qstr_Desperate_Outcasts|Desperate Outcasts
qstr_Foraging_Looters|Foraging Looters
qstr_Hungry_Bandits|Hungry Bandits
qstr_Desperate_Dirt_Bandi|Desperate Dirt Bandits
qstr_Angry_Outcasts|Angry Outcasts
qstr_Desperate_Refugees|Desperate Refugees
qstr_Rabble|Rabble
qstr_Hungry_Refugees|Hungry Refugees
qstr_Angry_Peasants|Angry Peasants
qstr_Red_Brotherhood_Hunt|Red Brotherhood Hunters
qstr_Barclay_Assassins|Barclay Assassins
qstr_Murdering_Outlaw|Murdering Outlaw
qstr_Murdering_Arsonist|Murdering Arsonist
qstr_Murdering_Barclay_No|Murdering Barclay Nobleman
qstr_Hired_Hunters|Hired Hunters
qstr_Hired_Sky_Blade_Assa|Hired Sky Blade Assassins
qstr_Hired_Assassins|Hired Assassins
qstr_Red_Brotherhood_Kill|Red Brotherhood Killers
qstr_Mine|Mine
qstr_A_mine_creates_direc|A mine creates direct income based upon the mineral value found during prospecting and increases prosperity by 5.
qstr_Prospecting|Prospecting
qstr_Hires_and_sends_out_|Hires and sends out a group of prospectors to find minerals and stone around the location.
qstr_Herbalist|Herbalist
qstr_A_herbalist_helps_th|A herbalist helps the health of your community, increasing the prosperity by 10 and relations by 5.
qstr_Market|Market
qstr_A_market_increases_b|A market increases base income by 50 and prosperity by 50.
qstr_Skilled_Craftsmen|Skilled Craftsmen
qstr_Skilled_Craftsmen_in|Skilled Craftsmen increases village prosperity by 20 and increases base income by 100. They also allow for independent weekly building repairs.
qstr_Manor|Manor
qstr_A_manor_lets_you_res|A manor lets you rest at the village, increases prosperity by 10 and increases base income by 10.
qstr_Fish_Pond|Fish Pond
qstr_A_fish_pond_increase|A fish pond increases base income by 10 and village prosperity by 10.
qstr_School|School
qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every week.
qstr_Watch_Tower|Watch Tower
qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise the alarm earlier. The time it takes for enemies to loot the village increases by 25. It also improves relations by 5.
qstr_Messenger_Post|Messenger Post
qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away. It also improves relations by 5.
qstr_Prison_Tower|Prison Tower
qstr_A_prison_tower_reduc|A prison tower reduces the chance of held captives successfully escaping.
qstr_Winery|Winery
qstr_A_Winery_increases_b|A Winery increases base income by 50, prosperity by 10 and relations by 3.
qstr_Hunting_Lodge|Hunting Lodge
qstr_A_Hunting_Lodge_send|A Hunting Lodge sends out hunting parties that increase income by 5 and prosperity by 10.
qstr_Foresters|Foresters
qstr_Foresters_organize_t|Foresters organize the gathering of resources and lumber that increase income by 5 and prosperity by 5.
qstr_Sheriff|Sheriff
qstr_This_keeper_of_order|This keeper of order and the law improves prosperity by 10, relations by 5, influences bandit spawns in the area and sends out militia patrols.
qstr_Shrine|Shrine
qstr_A_shrine_increases_t|A shrine increases the prosperity of the location by 5 and relations by 5. It will also attract pious nobles to your cause.
qstr_Blacksmith|Blacksmith
qstr_A_blacksmith_increas|A blacksmith increases income by 5 and the prosperity by 5.
qstr_Hospital|Hospital
qstr_A_hospital_increases|A hospital increases income by 5, prosperity by 10 and relations by 5.
qstr_University|University
qstr_A_University_increas|A University increases income by 10, prosperity by 10 and relations by 5.
qstr_Thieves_Guild|Thieves Guild
qstr_The_Thieves_Guild_br|The Thieves Guild brings the Red Brotherhood into your town, increasing direct income by 20 and prosperity by 15. It also reduces town relations by 10.
qstr_Training_Grounds|Training Grounds
qstr_Training_grounds_inc|Training grounds increase the direct income of a location by 3, allows additional training of garrison troops and hiring noble recruits.
qstr_Church|Church
qstr_A_Church_increases_i|A Church increases income by 5, prosperity by 10 and relations by 5. It will also attract pious nobles to your cause.
qstr_Cathedral|Cathedral
qstr_A_Cathedral_increase|A Cathedral increases income by 20, prosperity by 20 and relations by 10.
qstr_Monastery|Monastery
qstr_A_Monastery_increase|A Monastery increases income by 5, prosperity by 5 and relations by 5.
qstr_Chapel|Chapel
qstr_A_Chapel_increases_i|A Chapel increases income by 5.
qstr_Crop_Rotation|Crop Rotation
qstr_Crop_Rotation_increa|Crop Rotation increases income by 20 and prosperity by 5.
qstr_Court_System|Court System
qstr_A_court_system_incre|A court system increases income by 5, prosperity by 10% and relations by 5.
qstr_Warehouse|Warehouse
qstr_A_warehouse_increase|A warehouse increases income by 5 and prosperity by 5.
qstr_Organized_Guilds|Organized Guilds
qstr_Organized_Guilds_inc|Organized Guilds increase base income by 50 and prosperity by 25.
qstr_Lamplighters|Lamplighters
qstr_Lamplighters_increas|Lamplighters increase prosperity by 2 and relations by 2.
qstr_Well_Cleaners|Well Cleaners
qstr_Well_Cleaners_increa|Well Cleaners increase income by 2, prosperity by 2 and relations by 2.
qstr_Street_Sweepers|Street Sweepers
qstr_Street_sweepers_incr|Street sweepers increase prosperity by 3 and relations by 3.
qstr_Building_Inspectors|Building Inspectors
qstr_Building_Inspectors_|Building Inspectors increase base income by 2, prosperity by 3 and relations by 1.
qstr_Renderers|Renderers
qstr_Renderers_increase_d|Renderers increase direct income by 4 and prosperity by 4.
qstr_Tax_collector_office|Tax collector office
qstr_A_Tax_collector_offi|A Tax collector office increases base income at a location by 10, lowers prosperity by 10 and lowers relations by 2.
qstr_Fire_Brigade|Fire Brigade
qstr_A_Fire_Brigade_incre|A Fire Brigade increases prosperity by 5 and relations by 3.
qstr_Town_Crier|Town Crier
qstr_The_Town_Crier_incre|The Town Crier increases base income by 1, prosperity by 2 and relations by 1.
qstr_Civic_Patrols|Civic Patrols
qstr_Civic_Patrols_increa|Civic Patrols increase base income by 1%, prosperity by 2 and relations by 5.
qstr_Improved_Roads|Improved Roads
qstr_Improved_roads_incre|Improved roads increase base income by 5, prosperity by 20, and relations by 2.
qstr_Sanitation_Standards|Sanitation Standards
qstr_Sanitation_Standards_|Sanitation Standards increase base income by 2, prosperity by 2 and relations by 5.
qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has {reg0?increased:decreased} from {s3} to {s4}.
qstr_ERROR:_Companion_str|ERROR: Companion strings actual/needed: {reg1}/{reg2}
qstr_{s4}_looks_upset.|{s4} looks upset.
qstr_{s11}_and_{s12}_are_|{s11} and {s12} are upset at each other.
qstr_{s11}_likes_{s12}.|{s11} likes {s12}.
qstr_your_party|your party
qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, :}{s1} of {s3} has escaped from captivity!
qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}.
qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon.
qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}.
qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}.
qstr_two_days_ago|two days ago
qstr_DEBUG:_{s3}_doesn_t_|DEBUG: {s3} doesn't have a guardian. (checking on behalf of {s4})
qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1}
qstr_No_center_found_to_d|No center found to defend
qstr_You_gain_right_to_ru|You gain right to rule.
qstr_You_lose_right_to_ru|You lose right to rule.
qstr_{s9}_{reg4?She:He}_s|{s9} {reg4?She:He}'s calling {reg4?herself:himself} now {s7}.
qstr_{s13}_Snake_Cult_Arm|{s13} Snake Cult Army^
qstr_{s13}_{reg0}_Snake_C|{s13} {reg0} Snake Cult Armies^
qstr_{s13}_Mystmountain_A|{s13} Mystmountain Army^
qstr_{s13}_{reg0}_Mystmou|{s13} {reg0} Mystmountain Armies^
qstr_{s13}_Vanskerry_Army|{s13} Vanskerry Army^
qstr_{s13}_{reg0}_Vansker|{s13} {reg0} Vanskerry Armies^
qstr_{s13}_Heretic_Army^|{s13} Heretic Army^
qstr_{s13}_{reg0}_Heretic|{s13} {reg0} Heretic Armies^
qstr_{s13}_Jatu_Army^|{s13} Jatu Army^
qstr_{s13}_{reg0}_Jatu_Ar|{s13} {reg0} Jatu Armies^
qstr_{s13}_Inquisition_Ar|{s13} Inquisition Army*^
qstr_{s13}_{reg0}_Inquisi|{s13} {reg0} Inquisition Armies*^
qstr_{s13}_Wolfbode_the_S|{s13} Wolfbode the Slayer^
qstr_{s13}_Dread_Legion^|{s13} Dread Legion^
qstr_{s13}_K_Juda_the_Rav|{s13} K'Juda the Ravager^
qstr_{s13}_Alaric_von_Bro|{s13} Alaric von Brouhaha^
qstr_{s13}_Warlord_Zulkar|{s13} Warlord Zulkar^
qstr_{s13}_Eyegrim_the_De|{s13} Eyegrim the Devourer^
qstr_{s13}_Burilgi_the_Us|{s13} Burilgi the Usurper^
qstr_{s13}_Oswald_de_Fleu|{s13} Oswald de Fleur Adventure Company^
qstr_{s13}_Griffonsword_A|{s13} Griffonsword Adventure Company^
qstr_{s13}_Kodan_Ironswor|{s13} Kodan Ironsword's Adventure Company^
qstr_{s13}_Sheik_Shalavan|{s13} Sheik Shalavan's Adventure Company^
qstr_{s13}_Sir_Boris_the_|{s13} Sir Boris the Raven^
qstr_{s13}_The_Three_Seer|{s13} The Three Seers^
qstr_{s13}_Aeldarian_Nold|{s13} Aeldarian Noldor Lord*^
qstr_{s13}_Ithilrandir_No|{s13} Ithilrandir Noldor Lord*^
qstr_{s13}_Syla_Uzas^|{s13} Syla Uzas^
qstr_{s13}_Obrist_Heynric|{s13} Obrist Heynrich^
qstr_{s13}_The_Renegade_W|{s13} The Renegade Witch Hunt*^
qstr_{s13}_Tercio_Villavi|{s13} Tercio Villaviciosia^
qstr_{s13}_Melitine_Invas|{s13} Melitine Invasion Force^
qstr_{s13}_Holy_Inquisito|{s13} Holy Inquisitor Rasmus Devatica*^
qstr_{s13}_No_standing_ar|{s13} No standing armies to dispute your rule!^
qstr_{s13}^_parties_marke|{s13}^(parties marked with * are not a victory condition)^
qstr__{s7}| {s7}
qstr_Mettenhiem_Captain|Mettenhiem Captain
qstr_Mettenheim_Soldiers|Mettenheim Soldiers
qstr_Veccavian_Huntress|Veccavian Huntress
qstr_Veccavian_Warriors|Veccavian Warriors
qstr_Jatu_War_Leader|Jatu War-Leader
qstr_Jatu_Riders|Jatu Riders
qstr_Powerful_Mercenary_C|Powerful Mercenary Captain
qstr_Sellswords|Sellswords
qstr_Barclay_Noble_Advent|Barclay Noble Adventurer
qstr_Barclay_Adventurers|Barclay Adventurers
qstr_Melitine_Adventurer|Melitine Adventurer
qstr_Melitine_Adventurers|Melitine Adventurers
qstr_Singalian_War_Leader|Singalian War Leader
qstr__The_villagers_and_y| The villagers and your troops find and kill the rats!
qstr__The_villagers_kill_| The villagers kill many rats, but no matter what they do, there are still more vermin!
qstr__The_villagers_manag| The villagers manage to poison the rats and clear out the infestation!
qstr__The_villagers_manage| The villagers manage to poison some rats, many cats, and a few dogs. Luckily they did not poison the well.
qstr__The_Rat_Catcher_and| The Rat Catcher and the villagers manage to trap most of the rats.
qstr__The_Rat_Catcher_fai| The Rat Catcher failed terribly and the villagers ran him out of town and blame you.
qstr__The_Village_Elder_s| The Village Elder somehow managed to rid the village of rats and gave you credit for his solution.
qstr__The_Village_Elder_f| The Village Elder fails to rid the village of rats! The villagers lose faith in you.
qstr__{s64}_somehow_manag| {s64} somehow manages to make everything work and gives you credit.
qstr__{s64}_fails_to_find| {s64} fails to find a solution for the damage! The villagers lose faith in you.
qstr__{s64}_somehow_manage| {s64} somehow manages to make everything work with only 100 Dinars.
qstr__{s64}_somehow_fails| {s64} somehow fails to help everyone with the 100 dinars and the villagers are uhappy.
qstr__{s64}_succeeds_in_h| {s64} succeeds in helping everyone hurt by the waters.
qstr__{s64}_somehow_squan| {s64} somehow squanders the 1000 dinars and there are villagers who are still hot helped.
qstr__{s64}_succeeds_in_he| {s64} succeeds in helping everyone hurt by the waters and manages to build a low dirt levy for future occurances.
qstr__{s64}_is_not_the_wi| {s64} is not the wisest of spenders, however the villagers do acknowledge your generosity and blame him and not you.
qstr__{s64}_somehow_manages| {s64} somehow manages to pull the village together with the help of the village vicar to sooth raw nerves.
qstr__{s64}_fails_to_conv| {s64} fails to convince the superstitious villagers of your viewpoints.
qstr__{s64}_somehow_manages_| {s64} somehow manages to pull the village together and they find a way with well water to give nourishment to the dying crops.
qstr__Even_with_100_Dinar| Even with 100 Dinars, {s64} fails to convince the superstitious villagers of your viewpoints.
qstr__{s64}_hires_the_Wit| {s64} hires the Witch and within 24 hours it starts to rain. How did she do that?
qstr__The_{s64}_hires_the| The {s64} hires the Witch, but she fails to bring much needed relief.
qstr__The_Witch_blesses_t| The Witch blesses the crops and the villagers are much more productive.
qstr__The_Village_Elder_h| The Village Elder hires the Witch, but she disappears with the 1000 Dinars!
qstr__The_Village_Elder_su| The Village Elder succeeds in calming down the situation.
qstr__The_Village_Elder_i| The Village Elder is unable to calm the two clans and there is bloodshed that affects the prosperity of the village.
qstr__The_Village_Elder_a| The Village Elder and the local milita keep the peace.
qstr__The_Village_Elder_ac| The Village Elder accepts the 300 Dinars and this difuses the situation.
qstr__The_Village_Elder_t| The Village Elder takes the 300 Dinars, but is not enough to stop the bloodshed of other villagers.
qstr__The_Village_Elder_ta| The Village Elder takes the 500 Dinars and with the arrest and subsequent hanging of the clan leaders, manages to avoid bloodshed, but there are some very angry villagers.
qstr__The_Village_Elder_is| The Village Elder is unable to arrest the leaders and the attempt incites additional violence.
qstr_Angry_mob_of_Village|Angry mob of Villagers
qstr__An_angry_mob_of_vil| An angry mob of villagers rampages around the village!
qstr__The_Village_Elder_is_| The Village Elder is unable to calm the villagers.
qstr__{s64}_manages_to_ca| {s64} manages to capture and hang the thieves. The Horses were recovered.
qstr__The_Village_Elder_is_u| The Village Elder is unable to find the thieves or recover the horses.
qstr__{s64}_manages_to_bu| {s64} manages to buy several plow horses and resolves the situation.
qstr__{s64}_squanders_the| {s64} squanders the money and is unable to purchase worthwhile plow horses.
qstr__{s64}_organizes_a_p| {s64} organizes a posse and manages to capture and hang the thieves. The Horses were recovered.
qstr__{s64}_is_unable_to_| {s64} is unable to find the thieves or recover the horses.
qstr_Horse_Thieves|Horse Thieves
qstr__The_Horse_Thieves_h| The Horse Thieves have been sighted!
qstr__{s64}_succeeds_in_f| {s64} succeeds in finding a way to eliminate the wolf threat.
qstr__Without_help_the_wo| Without help, the wolves are too much for {s64} to deal with!
qstr__Even_with_100_Dinars| Even with 100 Dinars, the wolves are too much for {s64} to deal with!
qstr__{s64}_hires_the_Witc| {s64} hires the Witch and soon thereafter, the wolves have left the area. How did she do that?
qstr__The_{s64}_hires_the_| The {s64} hires the Witch, but she fails in her attempt to deal with the wolves.
qstr__{s64}_succeeds_in_t| {s64} succeeds in turning away the refugees.
qstr__{s64}_is_unable_to_g| {s64} is unable to get the refugees to leave.
qstr__{s64}_gives_the_ref| {s64} gives the refuges some food and they leave peacefully.
qstr__The_refugees_take_t| The refugees take the food, but {s64} is unable to get them to leave.
qstr__{s64}_manages_to_su| {s64} manages to succesfully integrate the refugees into {s54}.
qstr__The_refugees_do_not| The refugees do not assimilate well into {s54}, causing some issues with the location population that {s64} is unable to smooth over.
qstr__{s64}_has_the_local| {s64} has the local carpenters build houses and manages to succesfully integrate the refugees into {s54}.
qstr__The_citizens_of_{s5| The citizens of {s54} are not happy that these refugees get preferential treatment, and the assimilation of these people into {s54} is not smooth. {s64} was unsuccessful.
qstr_Angry_Refugees|Angry Refugees
qstr__The_refugees_get_an| The refugees get angry and take up arms against you!
qstr__{s64}_has_the_local_| {s64} has the local carpenters repair the damage from the fire.
qstr__{s64}_fails_to_enac| {s64} fails to enact the repairs and the citizens of {s54} are not happy.
qstr__{s64}_succeeds_in_d| {s64} succeeds in dealing with the fire damage.
qstr__{s64}_is_unable_to_d| {s64} is unable to deal with the fire damage and the general population is unhappy.
qstr__{s64}_finds_the_cit| {s64} finds the citizens who appear to have set the fire and hangs them in the marketplace square.
qstr__{s64}_is_unable_to_f| {s64} is unable to find anyone that looks like they set the fires. The citizens are upset over the strong-arm attitude.
qstr__{s64}_has_managed_t| {s64} has managed to clean the well and the locals are happy with your actions.
qstr__{s64}_fails_to_clea| {s64} fails to clean up the well, and the citizens of {s54} are not happy.
qstr__{s64}_has_summoned_| {s64} has summoned the physicians and they have dealt with the well issue.
qstr__The_medicine_men_th| The medicine men that {s64} summons fail to clean up the well, and the citizens of {s54} are not happy.
qstr__{s64}_found_the_cul| {s64} found the culprit and tortured a confession out of him. The confession points to {s51} as the person who was behind this evil deed! The well eventually is usable again after many dozens of people fall ill.
qstr__{s64}_fails_to_find_| {s64} fails to find the culprit. The well eventually washes out the poison, but not before more people fall ill. The citizens of {s54} are not happy.
qstr__{s64}_found_the_culp| {s64} found the culprit and hanged him in the marketplace. The well eventually is usable again after many dozens of people fall ill.
qstr__{s64}_turns_the_Her| {s64} turns the Heretic over to the Knights of the Dawn.
qstr__{s64}_has_the_priso| {s64} has the prisoner tortured and in the end he confesses to being a Heretic and having commited murder.
qstr__{s64}_reports_that_| {s64} reports that the Heretic prisoner escaped!
qstr__{s64}_determines_th| {s64} determines that the prisoner is a Heretic and is executed forthwith.
qstr__After_extensive_inv| After extensive investigation, {s64} determines that the prisoner is not a heretic and is let go.
qstr_Heretic_Hunters|Heretic Hunters
qstr__{s64}_finds_ways_to| {s64} finds ways to protect the local orphans and organizes a search that eventually turns up the spy. Unfortunately the spy did not survive the experience.
qstr__{s64}_leads_the_for| {s64} leads the forces who eventually find the spy. Unfortunately the spy did not survive the experience.
qstr__{s64}_conducts_a_ho| {s64} conducts a house to house search but fails to find the spy. The citizens are unsettled by the commotion.
qstr__{s64}_has_the_capta| {s64} has the captain of the guard flogged. Unfortunately the citizens and your troops do not approve.
qstr_Snake_Cult_Spies|Snake Cult Spies
qstr__{s64}_takes_the_new| {s64} takes the news well and manages to convey your decision to the farmers so that they do not riot.
qstr__{s64}_orders_that_t| {s64} orders that the shrine not be replaced!
qstr__{s64}_successfully_| {s64} successfully conveys to the citizens that the shrine is not to be built!
qstr__{s64}_orders_that_th| {s64} orders that the shrine not be replaced! The Knights of the Dawn withdraw peacefully.
qstr__{s64}_takes_the_news| {s64} takes the news well, but your citizens revolt..
qstr__{s64}_orders_that_the| {s64} orders that the shrine not be replaced. The local citizens are upset.
qstr__{s64}_tries_to_calm| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval!
qstr__{s64}_tells_the_Kni| {s64} tells the Knights of the Dawn of your orders and they are not at all pleased!
qstr_Astraea_Zealots!|Astraea Zealots!
qstr_Zealots!|Zealots!
qstr__{s64}_rejoices_at_y| {s64} rejoices at your decision and the local farmers praise your name.
qstr__{s64}_happily_order| {s64} happily orders the small shrine built!
qstr__{s64}_orders_that_the_| {s64} orders that the Eunomia Stabilitis shrine be errected!
qstr__The_Knights_of_the_| The Knights of the Dawn are overjoyed. Not only do they build their shrine to Astraea, they tear down other small shrines in the area!
qstr__The_shrine_is_built| The shrine is built, but it apparently has very few followers.
qstr__{s64}_oversees_the_| {s64} oversees the shrine, but soon after it is built, it is raided and defaced. People are afraid to visit it.
qstr__{s64}_tries_to_calm_| {s64} tries to calm down the citizens, but to no avail. Some of them riot in the streets causing economic upheaval. !
qstr__{s64}_infoms_the_Kn| {s64} infoms the Knights of the Dawn and they start to build their shrine. There is widespread resistance when they attempt to destroy other shrines!
qstr__Zealots_take_arms_a| Zealots take arms against you!
qstr__{s64}_succeeds_in_s| {s64} succeeds in sending the pilgrims away.
qstr__{s64}_is_unable_to_de| {s64} is unable to deal with the pilgrims and there are hard feelings which make the general population unhappy.
qstr__{s64}_sends_for_the| {s64} sends for the Physicians of the Radiant Cross, who come with all haste to treat whose with Malady. The locals are happy with your actions.
qstr__{s64}_is_unable_to_e| {s64} is unable to enlist the aid of the Radiant Cross Knights and the citizens of {s54} are not happy.
qstr__{s64}_manages_to_fi| {s64} manages to find healers, who come with all haste to treat whose with Malady. The locals are happy with your actions.
qstr__{s64}_is_unable_to_en| {s64} is unable to enlist the aid any healers and the citizens of {s54} are not happy.
qstr__{s64}_repents_and_m| {s64} repents and manages to find herbalists, and other healers, who treat those with Malady. The locals are happy with your actions.
qstr__{s64}_prays_for_rep| {s64} prays for repentance and, ultimately, more people are afflicted with disease. The citizens of {s54} are not happy.
qstr__{s64}_somehow_manages_t| {s64} somehow manages to find herbalists and other healers, who treat those with Malady.
qstr__{s64}_has_no_idea_w| {s64} has no idea what to do and ultimately, more people are afflicted with disease. The citizens of {s54} are not happy.
qstr_Mettenheim_Plunderer|Mettenheim Plunderers
qstr_Veccavi_Hunters|Veccavi Hunters
qstr_Jatu_Mercenary_Raide|Jatu Mercenary Raiders
qstr_Mercenary_War_Band|Mercenary War Band
qstr_Barclay_Mercenary_Ad|Barclay Mercenary Adventurers
qstr_Melitine_Mercenary_A|Melitine Mercenary Adventurers
qstr_Singalian_Mercenary_|Singalian Mercenary Slavers
qstr__{s64}_informs_the_M| {s64} informs the Mercenary company to move along.
qstr__{s64}_informs_the_Me| {s64} informs the Mercenary company to leave immediately.
qstr__Your_generosity_att| Your generosity attracts additional Mercenaries to your cause.
qstr_{s14}|{s14}
qstr__The_{s20}_is_offend| The {s20} is offended!
qstr__The_Mercenary_compa| The Mercenary company joins your forces in {s54}.
qstr__{s64}_found_the_thi| {s64} found the thief and he most certainly was not stealing from true need. The citizens think you are soft towards crime.
qstr__{s64}_fails_to_find_t| {s64} fails to find the culprit. The citizens mutter about the failure to find the thief.
qstr__{s64}_improves_the_| {s64} improves the patrols and the citizens feel safer with no additional events of this nature.
qstr__{s64}_manages_to_se| {s64} manages to search many houses and finds the thief. There was a brief but fair trial. The citizens are relieved.
qstr__{s64}_fails_to_find_th| {s64} fails to find the culprit and upsets many citizens in the search.
qstr__{s64}_puts_out_the_| {s64} puts out the reward, and the thief is found and executed promptly. The citizens are thankful.
qstr__Even_with_the_200_d| Even with the 200 denar reward, the thief is nowhere to be found. {s64} fails to find the culprit. The citizens mutter about the failure to find the thief.
qstr__{s64}_is_able_to_en| {s64} is able to enact the repairs with the help of {reg3} denars.
qstr__{s64}_obtains_the_s| {s64} obtains the services of two engineering students who manage to die when a wall they were constructing falls on them
qstr__{s64}_is_somehow_ab| {s64} is somehow able to enact the repairs using his own engineering skills.
qstr__{s64}_understands_y| {s64} understands your position and the repairs are not done.
qstr__{s64}_spreads_the_d| {s64} spreads the denars around to your troops, and you have no desertions.
qstr__{s64}_somehow_manages_to| {s64} somehow manages to get tongue tied and garbles your message to the troops. This has some unfortunate consequences.
qstr__{s64}_spreads_the_w| {s64} spreads the word and all Deserters flee the area. The good news is you do not have to pay a single Denar!
qstr__{s64}_passes_along_| {s64} passes along your information and fate takes care of the rest.
qstr__{s64}_informs_you_t| {s64} informs you that the Deserters are outside the gates!
qstr_Brigand_Deserters!|Brigand Deserters!
qstr__{s64}_somehow_manages_to_| {s64} somehow manages to convince the trade delegation to part with 2000 Dinars. The trade route has been set up and a significant bonus to prosperity has been achieved.
qstr__{s64}_reports_that_t| {s64} reports that the trade delgation laughed at your suggestion and left immediately.
qstr__{s64}_sets_up_the_n| {s64} sets up the necessary forms and contacts and arranges the trade route to be set up which gives a significant bonus to the prosperity of {s54}.
qstr__Somehow_{s64}_has_m| Somehow {s64} has managed to insult the trade delegation and they leave in a huff. The trade route has not been set up.
qstr__The_trade_delegatio| The trade delegation leaves immediately.
qstr_Obliterated|Obliterated
qstr_Destroyed|Destroyed
qstr_Crushed|Crushed
qstr_Fading|Fading
qstr_Weakened|Weakened
qstr_Healthy|Healthy
qstr_Strong|Strong
qstr_Overwhelming|Overwhelming
qstr_Invincible|Invincible
qstr_Nothing_as_there_is_|Nothing as there is no Knighthood Order present.
qstr_{s8}_from_{s7}.|{s8} from {s7}.
qstr_{s6}_from_{s8}.|{s6} from {s8}.
qstr__I_promise_that_your| I promise that your defeat will be glorious!
qstr__Then_let_us_test_ou| Then let us test our battle prowess!
qstr__To_Arms!| To Arms!
qstr___Very_well:_Let_us_| Very well: Let us do battle!
qstr__You_don_t_look_all_| You don't look all that tough to me!
qstr__If_we_must_let_us_d| If we must, let us die gloriously!
qstr__You_will_join_your_| You will join your ancestors soon!
qstr__You_don_t_look_part| You don't look particularly formidable to me.
qstr__Better_to_die_in_ba| Better to die in battle than live as maggots like you.
qstr__I_ve_seen_more_frig| I've seen more frightening sights than you in a brothel.
qstr__If_I_were_afraid_of| If I were afraid of the likes of you, I'd fall on my sword in disgust.
qstr__Make_peace_with_you| Make peace with your Gods while you still can.
qstr__Do_you_really_think| Do you really think you're all that terrifying? Hah!
qstr__I_hope_Hell_has_eno| I hope Hell has enough room for you and all your ancestors.
qstr__If_you_think_you_ca| If you think you can win this fight, you're missing a few arrows in your quiver.
qstr__You_intend_to_fight| You intend to fight me? Which are you, drunk or just plain stupid?
qstr__You!__Stand_aside_m| You! Stand aside mendicant and show your betters proper respect!
qstr__I_challenge_you_war| I challenge you warrior! Prove your honor in a feat of arms, or die trying!
qstr__Hail_and_well_met!_| Hail and well met! Prepare yourself for a long journey.. into your next life!
qstr__Ah_good!__Just_in_t| Ah good! Just in time to test my steel!
qstr__Have_at_thee_knave!| Have at thee, knave!
qstr__It_s_been_a_boring_| It's been a boring day so I suppose a fight with you will relieve my boredom.
qstr__Challenge_me_will_y| Challenge me, will you? I'll cut you into ribbons, fool, before I eat your liver.
qstr__You_look_a_bit_lost| You look a bit lost. Care for a bit of help finding your Maker? Have at 'em, boys!
qstr__More_Blood!| More Blood!
qstr_no_tidbits_of_value|no tidbits of value
qstr_no_information_of_in|no information of interest
qstr_no_interesting_news|no interesting news
qstr_no_new_rumors_to_rep|no new rumors to report
qstr_no_new_information|no new information
qstr_very_little_worth_re|very little worth repeating
qstr_nothing_but_worthles|nothing but worthless gossip and fishwives tales
qstr_nothing_but_innuendo|nothing but innuendo and worthless boasts
qstr_no_news_worth_repeat|no news worth repeating
qstr__My_{reg63?Captain:L| My {reg63?Captain:Lady},
qstr__Business_has_been_b| Business has been brisk and
qstr__Well_in_truth_{play| Well in truth, {playername},
qstr__Hmmm_{playername}._| Hmmm, {playername}. My sources have dried up, and
qstr__My_good_{playername| My good {playername}, I have been very busy and
qstr__I_am_sorry_{playern| I am sorry, {playername},
qstr_._Try_next_week.|. Try next week.
qstr_._Perhaps_you_should|. Perhaps you should go ask someone else.
qstr_._You_might_have_bet|. You might have better luck elsewhere.
qstr_._Ask_me_later_say_i|. Ask me later, say in about a week.
qstr_._I_am_sure_there_ar|. I am sure there are others that have the information you are looking for.
qstr_._Perhaps_later_I_wi|. Perhaps later I will overhear something of interest.
qstr_._Come_back_another_|. Come back another time.
qstr_.|.
qstr__{s2}_I_have_heard_{| {s2} I have heard {s5}{s6}
qstr__{s2}_there_have_bee| {s2} there have been {s5}{s6}
qstr__{s2}_I_have_to_say_| {s2} I have to say there is {s5}{s6}
qstr__{s2}_few_people_hav| {s2} few people have been talking and I have heard {s5}{s6}
qstr__{s2}_I_have_been_il| {s2} I have been ill, so I have heard {s5}{s6}
qstr__{s2}_I_have_been_bu| {s2} I have been busy with this shipment so I have {s5} for you{s6}
qstr__{s2}_I_haven_t_had_| {s2} I haven't had the time yet to listen for such, so unfortunately I have {s5} for you{s6}
qstr__{s2}_I_have_been_bus| {s2} I have been busy with my apprentices, so I have {s5} to tell you{s6}
qstr__Ah!_It_is_unfortuna| Ah! It is unfortunate My {reg63?Lord:Lady}, as
qstr__More_is_the_pity_go| More is the pity good {reg63?sir:madame}, as
qstr__I_have_been_idle_to| I have been idle too long, and
qstr__I_have_been_busy_wi| I have been busy with personal matters of late, and
qstr__My_ears_and_eyes_ha| My ears and eyes have been open, but,
qstr__I_am_sorry| I am sorry,
qstr_no_information_of_va|no information of value
qstr_very_little_interest|very little interesting news
qstr_no_valuable_news|no valuable news
qstr_only_worthless_whisp|only worthless whispers
qstr_nothing_but_the_chan|nothing but the change of weather and drunken songs
qstr_only_unconfirmed_whi|only unconfirmed whispers of no value
qstr_only_unsubstantiated|only unsubstantiated gossip for
qstr_._I_am_sorry_my_frie|. I am sorry my friend, there are times when I'm just not privy to the happenings of the land.
qstr_._These_things_happe|. These things happen. In a day or two I will have some more tantalizing gossip for you.
qstr_._That_will_change_h|. That will change however, as it always does. Then I will hear something of great value.
qstr_.__If_you_are_in_a_h|. If you are in a hurry, try speaking to the merchants or stewards, sometimes they hear nuggets of information.
qstr_._Never_fear_my_ear_|. Never fear, my ear is to the ground and I am bound to hear something soon.. it is, after all, my profession!
qstr_._Let_me_snoop_about|. Let me snoop about and ask some questions. In a day or two come back and I should know more.
qstr_._Perhaps_you_should_|. Perhaps you should come back tomorrow. A few drinks here, a lover's whisper there, and information flows like water.
qstr__{s2}_I_have_to_admi| {s2} I have to admit there is {s5}{s6}
qstr__{s2}_so_few_people_| {s2} so few people have been gossiping. I have heard {s5}{s6}
qstr__{s2}_I_have_encount| {s2} I have encountered so few people of late, so I have heard {s5}{s6}
qstr__{s2}_I_have_been_en| {s2} I have been engaged on a secret mission, so I have {s5}{s6}
qstr__{s2}_I_wish_I_had_b| {s2} I wish I had better news for you, but as the fates would have it, I have {s5} for you{s6}
qstr__{s2}_I_have_been_oc| {s2} I have been occupied with business of a paying nature, so I have {s5} to tell you{s6}
qstr__Ah!_It_is_an_unluck| Ah! It is an unlucky turn of events, good {reg63?Sir:Lady}, as
qstr__Sad_tales_good_{reg| Sad tales, good {reg63?sir:madame}, as
qstr__I_have_been_too_bus| I have been too busy with the flesh trade, and
qstr__My_ears_are_open_bu| My ears are open, but,
qstr_so_little_coherent_i|so little coherent information of value
qstr_no_gossip_of_interes|no gossip of interest
qstr_very_little_interesti|very little interesting news to share
qstr_only_worthless_slave|only worthless slave talk
qstr_nothing_but_the_crie|nothing but the cries of women and moans of bench slaves
qstr_only_the_wild_tales_|only the wild tales of the soon to be shackled
qstr_only_minor_gossip_an|only minor gossip and talk of endless wars
qstr_._I_am_sorry_my_prof|. I am sorry, my profession is to enslave the unwilling, not listen to their tales of woe.
qstr_._Information_like_w|. Information like what you seek comes to me every week or so. Check back then.
qstr_._Pity_too_as_I_coul|. Pity too, as I could use some juicy gossip to lift my spirits.
qstr_._If_you_are_in_a_hu|. If you are in a hurry, try speaking to the other patrons in the taverns and maybe even the merchants.
qstr_._If_you_want_to_kno|. If you want to know the real juicy stories, then seek out those wandering spies in the taverns. They know a thing or two.
qstr_._Those_guild_rats_n|. Those guild-rats never tell me anything. Just buy the flesh, pay the coin and staff the galleys!
qstr_._Hell_I_am_bound_to|. Hell, I am bound to hear something worth passing on at some point during this next week. I always do.
qstr_._Perhaps_you_should_c|. Perhaps you should come back next week. I am expecting a delivery soon and that source always spins a good yarn.
qstr__{s2}_I_must_tell_yo| {s2} I must tell you I have heard {s5}{s6}
qstr__{s2}_so_few_people_h| {s2} so few people have been willing to speak. I have heard {s5}{s6}
qstr__{s2}_I_have_encounte| {s2} I have encountered only slaves of late, so I have heard {s5}{s6}
qstr__{s2}_I_have_been_sp| {s2} I have been speaking to the guild masters, so I have {s5} for you{s6}
qstr__{s2}_I_wish_that_my| {s2} I wish that my tidings were better. As the fates would have it I have heard {s5}{s6}
qstr__{s2}_I_have_been_ov| {s2} I have been overtaxed with some escaped slaves, so I have {s5} to tell you{s6}
qstr_no_news|no news
qstr_only_worthless_infor|only worthless information
qstr_nothing_but_soldiers|nothing but soldiers' tales and cooks' gossip
qstr_unsubstantiated_goss|unsubstantiated gossip
qstr__My_{reg63?Lord:Lady| My {reg63?Lord:Lady},
qstr__Castle_business_is_| Castle business is taxing and
qstr__Of_course_good_{reg| Of course good {reg63?Lord:Lady},
qstr__My_sources_are_mute| My sources are muted,
qstr_._I_am_sorry_{reg63?|. I am sorry {reg63?Lord:Lady}, I will try harder to listen in the future.
qstr_._Perhaps_you_should_a|. Perhaps you should ask someone else. A spy perhaps?
qstr_._Have_you_tried_see|. Have you tried seeking information in the Taverns?
qstr_._Have_you_thought_o|. Have you thought of asking Merchants, they are in contact with many sorts of travelers and hear many rumors and newsworthy tidbits.
qstr_._I_am_sure_that_the|. I am sure that there are others that have the information you seek.
qstr_._I_am_not_a_rumor_m|. I am not a rumor monger my {reg63?Lord:Lady}, so I do not have a tendency to seek out gossip.
qstr_._Perhaps_you_should_co|. Perhaps you should come back another time. One never knows what one will overhear in these halls.
qstr__{s2}_few_people_have| {s2} few people have been gossiping. I have heard {s5}{s6}
qstr__{s2}_I_have_been_busy| {s2} I have been busy in the castle, so I have heard {s5}{s6}
qstr__{s2}_I_have_not_had| {s2} I have not had the time to listen to idle gossip, so I have {s5} for you{s6}
qstr__{s2}_I_wish_I_had_be| {s2} I wish I had better news for you, but unfortunately I have {s5} for you{s6}
qstr__{s2}_I_have_been_busy_| {s2} I have been busy with the pages, cooks, and chambermaids, so I have {s5} to tell you{s6}
qstr__a_little_something| a little something
qstr__a_rumor| a rumor
qstr__an_interesting_tale| an interesting tale
qstr__something_of_intere| something of interest
qstr__some_dark_whispers| some dark whispers
qstr__a_piece_of_informat| a piece of information
qstr__a_newsworthy_story| a newsworthy story
qstr__some_troubling_news| some troubling news
qstr__some_worthwhile_inf| some worthwhile information
qstr__a_story| a story
qstr__Ah_yes!__I_do_know{| Ah yes! I do know{s9} which would interest you.
qstr__I_m_glad_you_asked_| I'm glad you asked {reg63?Lord:Lady} {playername}.
qstr__As_a_matter_of_fact| As a matter of fact,{s9} did pass my way.
qstr__Funny_you_should_as| Funny you should ask that.
qstr__Hmm.._yes!__I_did_h| Hmm.. yes! I did hear{s9} recently.
qstr__Ha!__Yes_I_did_run_| Ha! Yes, I did run across{s9} which you may find of value.
qstr__Well_yes_I_have_bee| Well, yes I have been told{s9}.
qstr__{s2}_I_have_been_so| {s2} I have been so busy with these shipments I almost forgot about it!
qstr__{s2}_Almost_slipped| {s2} Almost slipped my mind!
qstr__{s2}_Terrible_it_is| {s2} Terrible it is, terrible I tell you! Makes one lose sleep at night it does!
qstr__{s2}_A_sad_state_of| {s2} A sad state of affairs it is too.
qstr__{s2}_Gives_me_the_c| {s2} Gives me the chills it does! Right up my spine!
qstr__{s2}_Nasty_bit_of_b| {s2} Nasty bit of business it is too.
qstr__{s2}_Makes_me_wonde| {s2} Makes me wonder what our land is coming to ya know.
qstr__{s2}_It_makes_me_gl| {s2} It makes me glad that I am safe behind these walls let me tell you!
qstr__{s2}_May_the_fates_| {s2} May the fates protect us, my {reg63?Lord:Lady}.
qstr__Ah!_Well_met.| Ah! Well met.
qstr__Well_met_Captain.| Well met, Captain.
qstr__Ah!_I_am_glad_you_a| Ah! I am glad you asked.
qstr__Well_my_{reg63?Lord| Well, my {reg63?Lord:Lady}, I believe fortune smiles upon you.
qstr__Please_keep_your_vo| Please keep your voice down, my friend.
qstr__Please_sit_down_wit| Please sit down with me, good {reg63?Lord:lady}.
qstr__My_{reg63?lord:Lady| My {reg63?lord:Lady}, lower your voice, information is power and ears are everywhere.
qstr__Well_met_my_{reg63?| Well met, my {reg63?lord:Lady} {playername}.
qstr__{reg63?Lord:Lady}_{| {reg63?Lord:Lady} {playername}, you have come just at the right time.
qstr__Ah_yes.__You_have_c| Ah yes. You have come to the right person.
qstr__{s10}__I_have{s9}_f| {s10} I have{s9} for you.
qstr__{s10}__I_was_told{s| {s10} I was told{s9} as a matter of personal trust.
qstr__{s10}__I_trust_you_| {s10} I trust you will keep this between us. I was given{s9} in confidence.
qstr__{s10}_I_do_indeed_h| {s10} I do indeed have{s9} for you.
qstr__{s10}__I_was_privy_| {s10} I was privy to{s9}.
qstr__{s10}__I_did_run_ac| {s10} I did run across{s9} that you may find of value.
qstr__{s10}__Well{s9}_was| {s10} Well,{s9} was relayed to me.
qstr__{s2}_It_is_a_good_t| {s2} It is a good thing that I have keen ears and watch for such things!
qstr__{s2}_Very_interesti| {s2} Very interesting news, I must say!
qstr__{s2}_I_hope_you_use| {s2} I hope you use this information well!
qstr__{s2}_Important_info| {s2} Important information, like wine, does not flow freely.
qstr__{s2}_Come_sit_down_| {s2} Come, sit down and let me share the details with you.
qstr__{s2}_It_never_cease| {s2} It never ceases to amaze me what people know and are willing to share.
qstr__{s2}_I_know_you_wil| {s2} I know you will find this at least mildly useful.
qstr__{s2}_Perhaps_I_will| {s2} Perhaps I will stay here a bit longer, as traveling has become more dangerous.
qstr__{s2}_Please_use_wha| {s2} Please use what I am about to tell you well.
qstr__a_little_morsel| a little morsel
qstr__a_nasty_little_rumo| a nasty little rumor
qstr__an_interesting_yarn| an interesting yarn
qstr__a_tidbit_of_interes| a tidbit of interest
qstr__a_whisper_of_inform| a whisper of information
qstr__a_second_hand_story| a second-hand story
qstr__some_secret_gossip| some secret gossip
qstr__Ah!_Hello_Captain.| Ah! Hello, Captain.
qstr__Aye.._that_I_have.| Aye.. that I have.
qstr__You_are_in_luck.| You are in luck.
qstr__Yes_my_{reg63?Lord:| Yes, my {reg63?Lord:Lady}, I do.
qstr__Please_keep_your_voi| Please keep your voice to a whisper, my friend.
qstr__Aye_I_have_an_ear_a| Aye, I have an ear and a tale to tell.
qstr__My_{reg63?lord:Lady}| My {reg63?lord:Lady}, keep your voice to a whisper if you value both of our lives.
qstr__Well_met_my_{reg63?l| Well met, my {reg63?lord:Lady} {playername}. If the Brotherhood found out I was selling information, then we would both be in danger.
qstr__{reg63?Lord:Lady}_{p| {reg63?Lord:Lady} {playername} you are in luck.
qstr__Preserve_me_from_sh| Preserve me from shackles, and bless me, I have what you want.
qstr__{s10}__I_was_told{s9| {s10} I was told{s9}. Treat this as a matter of personal trust between us.
qstr__{s10}__Yes_this_mus| {s10} Yes, this must be kept just between us. I came across{s9}.
qstr__{s10}__I_was_fortun| {s10} I was fortunate to have heard{s9}.
qstr__{s10}__I_was_in_the| {s10} I was in the right place at the right time to hear{s9}.
qstr__{s10}__I_did_come_a| {s10} I did come across{s9} that you may find of value.
qstr__{s10}__Well{s9}_was_| {s10} Well,{s9} was told to me.
qstr__{s2}_I_meet_all_sor| {s2} I meet all sorts in my line of work and most are eager to spill their secrets if it keeps them out of shackles.
qstr__{s2}_I_hope_that_th| {s2} I hope that this information is worth it to you.
qstr__{s2}_This_is_someth| {s2} This is something that my associates would want to hear as well, just so you know.
qstr__{s2}_I_am_glad_that| {s2} I am glad that you are wary of who you talk to, not all are who they seem.
qstr__{s2}_I_put_myself_i| {s2} I put myself in danger by speaking to you, but I need the coin.
qstr__{s2}_Let_us_keep_th| {s2} Let us keep this discussion to ourselves, shall we?
qstr__{s2}_By_the_way_be_| {s2} By the way, be careful. The Brotherhood has had some inquires about your activities.
qstr__{s2}_I_must_make_a_| {s2} I must make a report of this information to Brotherhood as well, but you are hearing it first.
qstr__{s2}_Please_tell_no| {s2} Please tell no one, the Brotherhood frowns upon us making coin on the side.
qstr__a_little_rumor| a little rumor
qstr__a_tale| a tale
qstr__a_sliver_of_informa| a sliver of information
qstr__some_gossip| some gossip
qstr__Ah!_Well_met_{reg63| Ah! Well met, {reg63?Lord:Lady} {playername}.
qstr__Yes_indeed_I_have_h| Yes, indeed I have heard something.
qstr__Greetings_my_{reg63| Greetings, my {reg63?Lord:Lady}.
qstr__Yes_my_{reg63?Lord:L| Yes, my {reg63?Lord:Lady}, I do have something for you.
qstr__Favor_smiles_upon_y| Favor smiles upon you, my {reg63?Lord:Lady}.
qstr__Aye_my_{reg63?Lord:| Aye, my {reg63?Lord:Lady}, there is something I have heard.
qstr__My_{reg63?lord:Lady}_| My {reg63?lord:Lady}, I do have something worthwhile for you.
qstr__Well_met_my_{reg63?lo| Well met, my {reg63?lord:Lady} {playername}, you are in luck.
qstr__{reg63?Lord:Lady}_{pl| {reg63?Lord:Lady} {playername}, fate smiles upon you.
qstr__Not_that_I_indulge_| Not that I indulge in such rumor-mongering, my {reg63?Lord:Lady}, but I have heard something.
qstr__{s10}__I_was_told{s9}| {s10} I was told{s9} that made me think of you.
qstr__{s10}__Yes{s9}_was_| {s10} Yes,{s9} was told to me and I made it a point to remember it.
qstr__{s10}__I_overheard{| {s10} I overheard{s9} and was fortunate enough to make a note of it.
qstr__{s10}__I_was_inform| {s10} I was informed of{s9} that may pique your interest.
qstr__{s2}_Usually_I_am_t| {s2} Usually I am too busy to pay attention to such gossip.
qstr__{s2}_I_hope_that_yo| {s2} I hope that you will find this useful.
qstr__{s2}_I_do_hope_that| {s2} I do hope that this will be of some use to you.
qstr__{s2}_Makes_me_wonder| {s2} Makes me wonder what dangers lurk outside these walls.
qstr__{s2}_I_have_gained_| {s2} I have gained a new appreciation for the dangers which you face.
qstr__{s2}_It_is_my_duty_| {s2} It is my duty and honor to serve you, {reg63?Lord:Lady}. I hope this is the sort of information you were looking for.
qstr__{s2}_By_the_way_my_| {s2} By the way, my {reg63?Lord:Lady}, be careful in your journeys.
qstr__{s2}_The_castle_is_| {s2} The castle is bustling with activity, my {reg63?Lord:Lady}, and usually I cannot spare the time to engage in this type of information gathering.
qstr__{s2}_Even_I_found_t| {s2} Even I found this of interest, my {reg63?Lord:Lady}.
qstr_{s2}_It_s_regarding_|{s2} It's regarding {s14}. {s4}
qstr_{s2}_{s4}_about_{s14|{s2} {s4} about {s14}.
qstr_{s2}_{s4}_regarding_|{s2} {s4} regarding {s14}.
qstr_{s2}_{s4}_concerning|{s2} {s4} concerning {s14}.
qstr_{s2}_My_informant_{s|{s2} My informant, {s11} told me {s9} about {s14}.
qstr_{s2}_It_s_{s9}_from_|{s2} It's {s9} from {s11} about {s14}.
qstr_{s3}_{s4}_{s34}|{s3} {s4} {s34}
qstr_a_story|a story
qstr_a_tale|a tale
qstr_a_rumor|a rumor
qstr_a_piece_of_gossip|a piece of gossip
qstr_an_intriguing_story|an intriguing story
qstr_a_piece_of_informati|a piece of information
qstr_a_fascinating_tale|a fascinating tale
qstr_a_yarn|a yarn
qstr_an_interesting_story|an interesting story
qstr_an_interesting_rumor|an interesting rumor
qstr_a_sordid_tale|a sordid tale
qstr_{s50}|{s50}
qstr_a_nameless_acquainta|a nameless acquaintance,
qstr_conducting_business_|conducting business which we will not discuss
qstr_waiting_to_meet_some|waiting to meet someone
qstr_waiting_for_someone|waiting for someone
qstr_someone_who_shall_no|someone who shall not be named,
qstr_hurrying_to_meet_som|hurrying to meet someone important
qstr_was_collecting_somet|was collecting something owed to him
qstr_avoiding_the_militia|avoiding the militia patrol
qstr_a_person_best_not_na|a person best not named,
qstr_hurrying_to_meet_a_f|hurrying to meet a friend
qstr_waiting_to_meet_an_a|waiting to meet an associate
qstr_hiding_to_avoid_bein|hiding to avoid being followed
qstr_a_person_who_is_best|a person who is best left in shadows,
qstr_waiting_to_receive_a|waiting to receive a report from an underling
qstr_on_the_way_to_meet_a|on the way to meet an associate
qstr_waiting_to_meet_one_|waiting to meet one of his men
qstr_an_acquaintance|an acquaintance,
qstr_minding_his_own_busi|minding his own business
qstr_not_paying_much_atte|not paying much attention
qstr_an_acquaintance_name|an acquaintance named {s12},
qstr_doing_some_chores|doing some chores
qstr_going_to_meet_someon|going to meet someone
qstr_{s12}_an_acquaintanc|{s12}, an acquaintance of mine,
qstr_a_mercenary_calling_|a mercenary calling himself {s12},
qstr_waiting_for_his_capt|waiting for his captain
qstr_looking_for_some_ent|looking for some entertainment
qstr_looking_for_his_swor|looking for his sword mates
qstr_heading_to_town_to_s|heading to town to seek work
qstr_on_a_scouting_missio|on a scouting mission for his captain
qstr_looking_for_his_capt|looking for his captain
qstr_a_strange_traveler|a strange traveler,
qstr_looking_for_somewher|looking for somewhere to eat
qstr_wandering_the_town|wandering the town
qstr_resting_on_the_side_|resting on the side of the road
qstr_cooking_some_hens_ov|cooking some hens over a small campfire
qstr_walking_along_the_ro|walking along the road
qstr_a_traveler_named_{s1|a traveler named {s12},
qstr_looking_for_somethin|looking for something to eat
qstr_exploring|exploring
qstr_making_camp_along_th|making camp along the side of the road
qstr_breaking_camp|breaking camp
qstr_walking_with_a_group|walking with a group of refugees
qstr_a_refugee|a refugee,
qstr_looking_for_shelter|looking for shelter
qstr_heading_to_the_next_|heading to the next town
qstr_a_young_hunter_named|a young hunter named {s12},
qstr_waiting_for_another_|waiting for another hunter
qstr_preparing_to_go_on_a|preparing to go on a hunting trip
qstr_heading_out_of_the_t|heading out of the town
qstr_looking_for_game|looking for game
qstr_a_traveling_merchant|a traveling merchant,
qstr_waiting_for_his_appr|waiting for his apprentice
qstr_moving_inventory_ont|moving inventory onto his wagon
qstr_looking_for_his_cara|looking for his caravan guards
qstr_heading_to_town_to_se|heading to town to sell his goods
qstr_riding_along_the_roa|riding along the road
qstr_a_merchant_named_{s1|a merchant named {s12},
qstr_looking_for_his_appr|looking for his apprentice
qstr_meeting_a_money_lend|meeting a money lender
qstr_waiting_for_a_custom|waiting for a customer
qstr_making_camp|making camp
qstr_a_wandering_Knight_o|a wandering Knight of the Dawn,
qstr_looking_for_his_squi|looking for his squire
qstr_tending_to_his_horse|tending to his horse
qstr_patrolling_the_stree|patrolling the street
qstr_helping_some_refugee|helping some refugees
qstr_patrolling_the_road|patrolling the road
qstr_an_adventurer_callin|an adventurer calling himself {s12},
qstr_looking_for_his_frie|looking for his friend
qstr_resting_under_a_tree|resting under a tree alongside the road
qstr_an_abbot_called_{s12|an abbot called {s12},
qstr_rushing_to_the_aid_o|rushing to the aid of a sick friend
qstr_helping_refugees|helping refugees
qstr_strolling_the_street|strolling the streets
qstr_on_a_pilgrimage|on a pilgrimage
qstr_a_member_of_the_loca|a member of the local militia,
qstr_on_patrol|on patrol
qstr_patrolling_the_town|patrolling the town
qstr_investigating_suspic|investigating suspicious activity
qstr_a_local_militiaman|a local militiaman
qstr_hunting_for_his_lord|hunting for his lord
qstr_a_soldier_from_the_c|a soldier from the castle,
qstr_on_guard_duty|on guard duty
qstr_a_soldier_who_would_|a soldier who would not give his name
qstr_scouting_the_area|scouting the area
qstr_a_young_noble_lad|a young noble lad,
qstr_looking_for_a_friend|looking for a friend
qstr_on_important_busines|on important business
qstr_meeting_someone|meeting someone
qstr_hunting_a_stag|hunting a stag
qstr_traveling_to_his_fat|traveling to his father's estate
qstr_a_caravan_guard|a caravan guard,
qstr_looking_for_his_mate|looking for his mates
qstr_waiting_to_meet_his_|waiting to meet his next contract
qstr_checking_the_horses|checking the horses
qstr_scouting_ahead_of_hi|scouting ahead of his caravan
qstr_catching_up_to_the_c|catching up to the caravan
qstr_escorting_a_caravan|escorting a caravan
qstr_a_bounty_hunter|a bounty hunter,
qstr_following_up_on_a_le|following up on a lead
qstr_waiting_to_meet_an_i|waiting to meet an informant
qstr_on_the_trail_of_a_no|on the trail of a notorious outlaw
qstr_asking_if_we_had_see|asking if we had seen bandits in the area
qstr_a_Mercenary_Sellswor|a Mercenary Sellsword,
qstr_waiting_for_his_serg|waiting for his sergeant
qstr_on_his_way_to_town|on his way to town
qstr_asking_if_we_knew_wh|asking if we knew where he could find work
qstr_a_Militia_Warder|a Militia Warder,
qstr_checking_on_a_recrui|checking on a recruit
qstr_waiting_to_meet_a_bo|waiting to meet a bounty hunter
qstr_asking_if_we_had_seen|asking if we had seen his friends
qstr_a_young_Noble_by_the|a young Noble by the name of Lord {s12},
qstr_on_important_business|on important business for a Lord
qstr_a_wandering_Ranger_b|a wandering Ranger by the name of {s12},
qstr_preparing_to_leave_t|preparing to leave the town
qstr_investigating_someth|investigating something suspicious
qstr_waiting_for_a_fellow|waiting for a fellow ranger
qstr_a_good_squire_named_|a good squire named {s12},
qstr_waiting_for_his_Lord|waiting for his Lord
qstr_meeting_a_friend|meeting a friend
qstr_going_to_meet_his_Lo|going to meet his Lord
qstr_a_neighbor_of_mine|a neighbor of mine
qstr_on_his_way_to_the_sh|on his way to the shop
qstr_walking_to_work|walking to work
qstr_a_relative_of_a_frie|a relative of a friend
qstr_on_his_way_to_his_ma|on his way to his masters shop
qstr_looking_for_his_litt|looking for his little brother
qstr_my_distant_cousin_na|my distant cousin named {s12},
qstr_avoiding_his_wife|avoiding his wife
qstr_looking_for_his_son|looking for his son
qstr_my_sister_s_husband_|my sister's husband's cousin twice removed
qstr_avoiding_his_mother_|avoiding his mother-in-law
qstr_looking_for_his_wayw|looking for his wayward son
qstr_a_few_days_ago|a few days ago
qstr_last_night|last night
qstr_earlier_this_morning|earlier this morning
qstr_yesterday|yesterday
qstr_after_sundown_yester|after sundown yesterday
qstr_while_dining_yesterd|while dining yesterday
qstr_at_breakfast_this_mo|at breakfast this morning
qstr_while_at_the_merchan|while at the merchant shop
qstr_in_the_tavern|in the tavern
qstr_in_the_street|in the street
qstr_outside_the_walls|outside the walls
qstr_in_the_castle_courty|in the castle courtyard
qstr_noon_yesterday|noon yesterday
qstr_recently|recently
qstr_I_heard_{s9}_from_{s|I heard {s9} from {s11}
qstr_I_was_told_{s13}_of_|I was told {s13} of {s9} from {s11}
qstr_Hmm_{s13}_I_heard_{s|Hmm, {s13} I heard {s9} from {s11}
qstr_I_heard_{s9}_from_{s1|I heard {s9} from {s11} {s13}
qstr_I_met_{s11}_{s13}_wh|I met {s11} {s13} who told me {s9}
qstr_I_came_across_{s9}_f|I came across {s9} from {s11}
qstr_On_a_chance_encounte|On a chance encounter, I heard {s9} from {s11}
qstr_I_ran_into_{s11}_{s1|I ran into {s11} {s13}, who informed me of {s9}
qstr_I_bumped_into_{s11}_|I bumped into {s11} {s13}, who relayed to me {s9}
qstr_I_overheard_{s9}_fro|I overheard {s9} from {s11}
qstr_Snake_Cult|Snake Cult
qstr_Jatu|Jatu
qstr_thieves_and_bandits_|thieves and bandits of the forests
qstr_Noldor|Noldor
qstr_D_Shar_Steppe_Raider|D'Shar Steppe Raiders
qstr_recent_events_that_s|recent events that seem out of the ordinary
qstr_outlaws_and_forest_b|outlaws and forest brigands
qstr_outlaws_and_highwaym|outlaws and highwaymen
qstr_rogue_and_outlawed_K|rogue and outlawed Knights
qstr_various_adventure_co|various adventure companies
qstr_Heretics|Heretics
qstr_Red_Brotherhood|Red Brotherhood
qstr_Knights_of_Eventide|Knights of Eventide
qstr_Knights_of_the_Dawn|Knights of the Dawn
qstr_Mettenheim|Mettenheim
qstr_Singalians|Singalians
qstr_travellers|travellers
qstr_the_accursed_{s14}|the accursed {s14}
qstr_the_vile_{s14}|the vile {s14}
qstr_the_damned_{s14}|the damned {s14}
qstr_the_barbaric_{s14}|the barbaric {s14}
qstr_the_horrid_{s14}|the horrid {s14}
qstr_the_filthy_{s14}|the filthy {s14}
qstr_days|days
qstr_in_the_afternoon|in the afternoon
qstr_fresh|fresh
qstr_in_the_morning|in the morning
qstr_fresh_cool|fresh cool
qstr_nights|nights
qstr_after_dark|after dark
qstr_fresh_night|fresh night
qstr_after_sunset|after sunset
qstr_night|night
qstr__few_{s7}_ago| few {s7} ago
qstr_h_yes_it_was_two_{s7|h yes, it was two {s7} ago, {s17}
qstr_hh_it_was_yesterday_|hh, it was yesterday, {s17}
qstr_bout_three_{s7}_ago|bout three {s7} ago
qstr__handful_of_{s7}_ago| handful of {s7} ago
qstr__few_{s7}_past_{s17}| few {s7} past, {s17}
qstr_{s41}|{s41}
qstr_{s42}|{s42}
qstr_{s43}|{s43}
qstr_taking_a_stroll|taking a stroll
qstr_headed_to_the_tavern|headed to the tavern
qstr_walking_home|walking home
qstr_getting_some_{s18}_a|getting some {s18} air
qstr_enjoying_the_{s18}_a|enjoying the {s18} air
qstr_he|he
qstr_A{s12}_{s50}_was_{s3|A{s12}, {s50} was {s30},
qstr_When_{s50}_was_{s30}|When {s50} was {s30} a{s12},
qstr_A{s12}_when_{s50}_wa|A{s12}, when {s50} was {s30},
qstr_We_came_across_{s11}|We came across {s11} while he was {s30}. He told us about {s9}.
qstr_Aye_{s13}_we_encount|Aye, {s13} we encountered {s11} who told us about {s9}.
qstr_Yes_{s13}_we_encount|Yes, {s13} we encountered {s11} as he was {s30}. We had a brief discussion during which he relayed {s9}.
qstr_Hmm_{s13}_we_came_up|Hmm, {s13} we came upon {s11} while he was {s30}. A friendly sort, he let us know about {s9}.
qstr_Well_{s13}_we_met_{s|Well, {s13} we met {s11} while he was {s30}. He told us {s9}.
qstr_{s4}_{s34}|{s4} {s34}
qstr_{s15}^{s10}|{s15}^{s10}
qstr_{s30}^{s3}|{s30}^{s3}
qstr_^^^Unfortunately_the|^^^Unfortunately, there wasn't anything left worth equipping.
qstr_{s2}_equipped_{s1}.|{s2} equipped {s1}.
qstr_{s2}_{s1}|{s2}, {s1}
qstr_{s2}_and_{s1}|{s2} and {s1}
qstr_{s2}|{s2}
qstr_{reg0}_noble_recruit|{reg0} noble recruits have joined your cause {reg1?({reg1} because of your shrines and churches{reg2?, {reg2} because of the glory to be in your army):)}:{reg2?({reg2} because of the glory to be in your army):}}
qstr_There_are_whispering|There are whisperings among the commoners that nobles are drawn to your cause
qstr_Your_Noldor_opponent|Your Noldor opponents are ready for training. You must knock out all {reg1} of them to finish the training successfully.
qstr_ranks|ranks
qstr_shield_wall|shield wall
qstr_wedge|wedge
qstr_square|square
qstr_up|up
qstr_Infantry_forming_{s1|Infantry forming {s1}.
qstr_Not_enough_infantry_|Not enough infantry to form {s1}, but holding.
qstr_Cavalry_forming_{s1}|Cavalry forming {s1}.
qstr_Not_enough_cavalry_t|Not enough cavalry to form {s1}, but holding.
qstr_Archers_forming_{s1}|Archers forming {s1}.
qstr_Not_enough_archers_t|Not enough archers to form {s1}, but holding.
qstr_Infantry_formation_d|Infantry formation disassembled.
qstr_Cavalry_formation_di|Cavalry formation disassembled.
qstr_Archer_formation_dis|Archer formation disassembled.
qstr_The_{s10}_in_{s2}_ha|The {s10} in {s2} has been fully repaired by the local craftsmen.
qstr_The_craftsmen_of_{s2|The craftsmen of {s2} have partly repaired the {s10}.
qstr_You_have_gained_{reg|You have gained {reg1} rank points with the {s1}.
qstr_You_have_lost_{reg1}|You have lost {reg1} rank points with the {s1}.
qstr_{s1}_{s2}_Knight|{s1} {s2} Knight
qstr_{s1}_{s2}_Knights|{s1} {s2} Knights
qstr_{s1}_{s2}|{s1} {s2}
qstr_The_secrets_of_makin|The secrets of making {s2} are now known to the Knighthood Orders.
qstr_{s1}|{s1}
qstr_{reg8}|{reg8}
qstr_You_ve_been_pimped_u|You've been pimped up!
qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded
qstr_{s0}^{s1}:_{reg3}__{|{s0}^{s1}: {reg3} ({s2})
qstr_{s0}^{s1}_ally_:_{re|{s0}^{s1}(ally): {reg3} ({s2})
qstr_{s0}^{s1}_enemy_:_{r|{s0}^{s1}(enemy): {reg3} ({s2})
qstr_not_enough_gold|not enough gold
qstr_inventory_is_full|inventory is full
qstr_{reg40}_denars_left|{reg40} denars left
qstr_Forming_ranks.|Forming ranks.
qstr_Gained_{reg33}_XP|Gained {reg33} XP
qstr_Top_tier_troops_just|Top tier troops just left {s2} garrison.
qstr_The_purge_order_has_|The purge order has been executed.
qstr_You_ve_got_the_keys_|You've got the keys to the dungeon.
qstr_You_have_escaped_fro|You have escaped from the fight with the scribe, talk to the Ghost Lady again.
qstr_You_have_been_knocke|You have been knocked out by the scribe, talk to the Ghost Lady again.
qstr_{s37}|{s37}
qstr_You_have_been_knocked|You have been knocked out!
qstr_You_were_defeated.|You were defeated.
qstr_Rotate_with_the_mous|Rotate with the mouse. Move with standard keys.
qstr_Shift/Control_for_Up|Shift/Control for Up/Down. Space Bar to increase speed.
qstr_Numpad_Plus/Minus_to|Numpad Plus/Minus to change sensitivity. Numpad to rotate.
qstr_Home_to_reset_positi|Home to reset position. End to flip Y rotation
qstr_Y_Rotation_Inverted|Y-Rotation Inverted
qstr_Y_Rotation_Normal|Y-Rotation Normal
qstr_Sensitivity___25%__{|Sensitivity - 25% ({reg8}, {reg9})
qstr_Sensitivity_+_25%__{|Sensitivity + 25% ({reg8}, {reg9})
qstr_You_have_fallen_in_b|You have fallen in battle!
qstr_Your_troops_are_char|Your troops are charging!
qstr_{s13}_has_died|{s13} has died
qstr_You_have_killed_{s13|You have killed {s13}
qstr_You_have_knocked_out|You have knocked out {s13}
qstr_You_can_t_retreat_be|You can't retreat because the enemy is too close!
qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted.
qstr_Cannot_leave_now.|Cannot leave now.
qstr__You_ve_lost_the_cha| You've lost the challenge!!!
qstr__You_ve_won_the_chal| You've won the challenge!!!
qstr_Tutorial|Tutorial
qstr_The_thieves_guarding|The thieves guarding the treasure were beaten - find the treasure chest
qstr_{s1}_won_sparring_se|{s1} won sparring session
qstr_You_came_into_the_wo|You came into the world the {reg3?daughter:son} of displaced nobility from the land of Pendor. Your family fled the Pendoran city of Cez just after you were born, and purchased a tumbledown manor in an outlying district of Barclay. Your father and his retainers managed to provide you with a good education in the duties of the aristocracy and the idioms of life at court. Your mother and father rarely spoke of their history in Pendor, though you did get the sense that you mother was not from the Baccus Empire that now holds claim to the lands where your father was raised.
qstr_You_were_born_the_{r|You were born the {reg3?daughter:son} of a Fierdsvain Merchant Ship Captain, and his wife from Sarleon. Together they traded between Barclay and the Ports of Pendor, dodging pirates, outwitting corrupt harbor masters and avoiding the vicious Red Brotherhood, which seemed to grow stronger each year. Your father grew prosperous from his ventures, and paid off the debt on his ship to the Ship masters Guild in Barclay with a percentage of his earnings. It was a modest life but they provided you with a good education and a talent for making profit and opening new markets.
qstr_When_you_were_a_chil|When you were a child, your father earned a respectable living as a master-at-arms in Barclay, hiring out to those who could pay for his services. He had great skill with a sword. Patiently he taught you all he knew, and you became capable with both sword and lance. He was rough, callous, but fair. Your mother was a minor Noble from Pendor who spoke very little of her past - though she did let on that she met your father when he rescued her from kidnappers. Your father spoke only once of the Knighthood Order to which he belonged, and then only said that it had been outlawed by order of the former King of Sarleon. He refused to answer your many questions about his deeds or even the name of the Order, saying only that he preferred not to speak of it.
qstr_{reg3?daughter:son}|{reg3?daughter:son}
qstr_You_were_the_{reg3?d|You were the {reg3?daughter:son} of a man and woman who traveled with a band of mercenary adventurers. On many a night, you listened raptly to your their tales of bravery, adventure and sacrifice. They worked often for the Sheriff and Wardens in the outlying towns of Eastern Barclay, tracking down and capturing the poachers, outlaws and bandits who plagued the forests where you grew up. Both of them taught you how to survive in the wilds, to fight, and how to spot and avoid danger.
qstr_Your_father_was_a_ba|Your father was a banished chieftain's son from the far lands of southern desert lands of Pendor. Growing up, you were a nomadic child, living in a wagon on the road. Your family traveled from place to place, camping for no more than half a year before moving on. Your father was born on the D'Shar Plains and your mother was a lady in waiting from Sarleon. They never really answered your many questions about how they knew each other or the circumstances around their meeting. Your father told you many stories of how his people lived and fought, inspiring you with pride in your ancestry. Years ago, when their father died, his older brother had banished him from his tribe. He gathered up his wife and few possessions and moved to the Northern Plains of Barclay, where you were born. He was joined by other D'shar outcasts and these outcasts formed their own new tribe, living off the land and carrying on the traditions of their homeland across the Eastern Sea. He taught you how to fight, and how to survive through self-reliance.
qstr_Your_father_never_to|Your father never told you of your mother, and indeed seemed very secretive about his past, as you grew up in the poor section of Barclay's waterfront district. You received very little 'formal' education, however your father did teach you from a young age how to defend yourself, and how to spot and avoid danger. When you were a bit older, he taught you about herbs, poisons, and antidotes, and how to keep someone alive when they were wounded. He never stepped in to offer you protection from the local bullies, but insisted that you fight your own battles. He would often leave for extended periods of time, offering no explanation of where he was going, or saying when he would return. You raised yourself and sometimes had to resort to petty theft just to survive. Still, these difficult years made you streetwise, sharp to the secrets of cities and their shadowy back alley ways.
qstr_You_were_an_only_{re|You were an only {reg3?daughter:son} of noteworthy healers who, even though of noble blood, rejected the trappings of court intrigue and instead spent their lives traveling between the cities and towns of Barclay. Helping your parents make potions and healing the sick gave you an appreciation of life and a knowledge of healing. During your early travels with your parents, you became familiar with many cultures and heard many stories of distant lands. The spires of Veccavia, the scandalous bazaars of the Melitine, and the heroic poetry from the mountains of Mettenheim were tales that ignited the imagination. But of most fascination to you was the realm of Pendor. Always these stories kept you entranced, and early on you decided that someday you would travel to that land.
qstr_As_a_{reg3?girl:boy}|As a {reg3?girl:boy} growing out of childhood, you were sent to live in the court of one of the many minor outlying baronies of Barclay. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. From their chess games, their gossip, and their poems of great deeds and courtly love, you quickly began to learn of the conflicts of adult life and competition. You learned even more from the rough games of other children, who fought with sticks in imitation of their elders' sword battles.
qstr_As_a_{reg3?girl:boy}_|As a {reg3?girl:boy} growing out of childhood, you apprenticed with a local craftsman to learn his trade. After you spent years working hard and studying harder under your master, he promoted you to journeyman. Later, he employed you as a fully-paid crafter until you decided it was time to move on.
qstr_As_a_{reg3?girl:boy}_g|As a {reg3?girl:boy} growing out of childhood, you apprenticed to a wealthy merchant, learning your trade by managing inventories, selling merchandise, and traveling with his caravans. It was a hard life at first, but it grew easier as you learned how to pry out information, the art of buying low and selling high, and how to leave a customer thinking he'd beaten you, and driven the harder bargain himself.
qstr_As_a_{reg3?girl:boy}_b|As a {reg3?girl:boy} barely emerged from childhood, you lived on the streets, doing whatever you had to, just to survive. You begged, stole and worked for gangs to earn your bread, living only from day to day in a violent world, frequently only one step ahead of the law and others who wished you ill.
qstr_As_a_very_young_{reg|As a very young {reg3?girl:boy}, you rode the great steppes on a horse of your own, learning the paths through the grass and the desert. Though you sometimes went hungry, you became a skillful hunter and pathfinder despite - or perhaps because of - the relatively trackless country. Your body grew lean and muscular as you mastered the nomad's way of life.
qstr_{reg3?daughter:man}|{reg3?daughter:man}
qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced with weapons for long hours, learning how to give hard knocks without hesitation and take them with fortitude. You were instructed in your obligations to your lord, and your duties to those who would one day be your vassals. In addition to learning the chivalric ideal, you also learned about the less attractive side of the noble life -- from old warriors' stories of ruthless power politics, betrayals and usurpations, of men who used guile, as well as valor, to achieve their aims.
qstr_{reg3?woman:man}|{reg3?woman:man}
qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who lived for the appearance of propriety; the wives and mistresses of noblemen, as well as maidens who had yet to find a husband. Even here, however, you found politics at work, as the ladies schemed for prominence and fought each other bitterly just to catch the eye of whatever unmarried man was currently in fashion at court. You soon learned ways of turning these situations to your own advantage. With that knowledge came the realization that you could yourself wield great influence in the world, if you applied a little subtlety towards achieving your own goals.
qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own, with nothing but your instrument and your voice. It was a poor existence, and you spent many a hungry night when people failed to appreciate your music, but you managed to get by on your music alone. As the years went by you became adept at playing to the drunken crowds in the taverns, and even better at talking anyone into whatever you wanted.
qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You found yourself a student at the university of Barclay, in one of the great cities, where you studied the healing arts as well as theology and philosophy. Not all your lessons were learned in the lecture halls. Sometimes, you joined your fellows as they roamed the alleys in search of wine, {reg3?men:women}, or a good fight. You learned first-hand how to set a broken jaw, and how to persuade an angry townsman to set down his club and accept cash as compensation for the destruction of his shop.
qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you traveled from village to village, buying and selling. It was not a rich existence, but you became a master at negotiating a good price from even the most miserly elders. Soon, you knew, you would be well-placed to start your own trading empire...
qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as an apprentice engineer and builder, crafting plans for homes, castles and towns. As time wore on you became a master of your trade, and your work started to bring you high prices. With food on your table and logs on your fire, you could take pride in your work and your growing reputation.
qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with the common man's desperate scrabble for coin, you took to the forests and wilderness and decided to help yourself to its bounty. You hunted stags, boars and geese, and sold the precious meat on the sly. Later, your skills in tracking and pathfinding were often employed to track wanted outlaws for bounty. You made many friends, and many enemies as well. Your enterprise yielded more than a few silvers, of course.
qstr_Happiness_was_within|Happiness was within your reach as your wedding date approached. Your engagement to a lady-in-waiting was everything you hoped it would be. Her planning for the event consumed most of her time and she was excited for a future with you. One fateful day, a group of petulant nobles decided that she would be their next adventure. Upon hearing the commotion, you raced to her aid. Even though you killed two of the rogues, their leader fled like the coward he is, leaving your fiancée violated both physically and mentally. The shame and horror of what happened to her was too much and she took her own life shortly thereafter, leaving you feeling angry and guilty for being unable to protect her in her time of need. Swearing revenge for this misdeed, you sought out the base scoundrel to exact your vengeance in his blood. Upon hearing of your intentions, he purchased his way out of facing you and fled to Pendor. You sell what you can and and take the next ship to Pendor, determined that he will not escape you...
qstr_Happiness_was_within_|Happiness was within your reach as your wedding date approached. Your engagement to a minor lord was everything you hoped it would be. Planning for the event consumed your time, until the fateful day when a group of petulant nobles decided that you would be their next adventure. Your fiancée, hearing the commotion, raced to your aid but was overpowered and killed in the ensuing melee. Grabbing his up his sword, you killed two of the rogues in your anger and despair, but their leader fled like the coward he is. You later learned that he purchased passage to Pendor with the Red Brotherhood to escape the calls for justice in your fiancée's name. Determined not to let this misdeed go unpunished, you pack your belongings and travel to Pendor to exact your revenge...
qstr_For_the_last_several|For the last several years you lived the life of a wandering bard, charming your way into the hearts of nobles who would be your patron and support your quest for artistic perfection. That was until you met the love of your life, who was not only enamored with your artistry, but also genuinely in love with you. One fateful night, when you were away tending to a minor task, a group of hooded men kidnapped your beloved for ransom. Unfortunately even though the wealthy parents of your beloved paid the ransom, your love was found dead the next morning. Swearing vengeance, you hunted down the scoundrels responsible for this heinous crime and cut most of them down with your crossbow and sword. Unfortunately, you were unable to slay the leader of the band, who escaped. Later, you discovered that he fled to Pendor with the help of the local Red Brotherhood. Swearing that this jackal will not escape justice, you book passage for Pendor...
qstr_For_the_last_several_|For the last several years you had studied under a renowned and kindly scholar at the Barclay university, who treated you as if you were his child. Working beside him, you learned a great deal about medicine and the higher arts. Then one day, several cloaked men broke into the university and confronted your mentor - and after a heated argument they stabbed him and set fire to his room. As you raced to your mentors aid, the men escaped into the night. Unfortunately, you were unable to save him from the flames due to his injuries. Salvaging what you could of his research, you set forth to investigate the matter. You soon found that the cloaked men were from Pendor, and that they had returned shortly after their visit to the university. Swearing that you would exact revenge for this misdeed, you book passage for Pendor...
qstr_As_a_merchant_you_kn|As a merchant you know that there will always be enemies, but even then, some things cross the line. Years of work and negotiations had you on the verge of creating a network of trading caravans that would provide for you and your future family. There was a very profitable opportunity with a particular caravan that would cement your legacy. As the fates would weave, your dreams were thwarted by cold steel and the villainy of a rival merchant - who had hired highwaymen to waylay your caravan and not steal, but destroy, the merchandise and kill everyone guarding it, including you. The highwaymen were successful in destroying your cargo, and as they were in the act of slaying your guards and drivers one by one, they let out the name of who hired them. One thing did not go to their plan however, and that was the unexpected arrival of a Barclay lancer patrol who managed to save you from an early demise. The rival merchant, learning that his plans were only partially successful and with a bounty on his head, fled to Pendor to escape being arrested. You swear that he would not get away from his crimes, and so you sell your remaining possessions and book passage for Pendor...
qstr_Happiness_was_within_y|Happiness was within your reach as your wedding date approached. Alongside wedding preparation, you were working as second engineer in a castle reconstruction project. A fire set by the primary engineer to hide shoddy work claimed not only your reputation, but your life of your betrothed. The scoundrel fled to Pendor with the help of the Red Brotherhood to escape his crimes. You have sworn that the there is no place for him to hide, and so book passage on the next ship to Pendor...
qstr_You_and_a_group_of_f|You and a group of fellow friends and hunters were ambushed by highwaymen looking to rob you. The fight ended badly, with all of your friends dead, although you did manage to kill most of the bandits. The leader escaped to Pendor with the assistance of the local Red Brotherhood, and you swear that you will track him down and avenge your fallen friends. To this end, you book passage on the next ship to Pendor...
qstr_His_death_was_swift_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's shield and told you that when the time came, you should fly these colors and claim your destiny. So, with a heavy heart, you book passage to Pendor...
qstr_His_death_was_swift_a|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. Enclosed with the message was a promissory note for 1,000 gold and a tightly wrapped package containing an old jacket your father used to wear on his business trips. So, with a heavy heart, you book passage to Pendor...
qstr_His_death_was_swift_an|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's sword, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...
qstr_His_death_was_swift_and|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's armor, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...
qstr_His_death_was_swift_and_|His death was swift and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. In it, she warned you that your father's enemies were seeking both her demise and your own. She advised you to flee from Barclay and travel to Pendor - only there would you be beyond the reach of these knaves. She stated that she had to go into hiding, and that she would be safe and not to worry about her. She gifted you your father's bow, a family heirloom with which you could defend both your honor and your life. So, with a heavy heart, you book passage to Pendor...
qstr_His_death_was_unexpe|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from one of his associates was vague and confusing. The missive warned you of an unseen enemy that had been seeking both your father's demise and your own. Apparently, your father was not your real father, but rather had been keeping you in hiding since you were an infant. He was a hired blade sent to kill your real mother and father, and he succeeded, but he could not bring himself to kill you as an infant. He decided to spare you, and keep you hidden from those who had paid to see you dead. He always felt guilt at his deeds, and tried as best he was able to raise you so that you could survive on your own. Recently, his past employers discovered his subterfuge and your continued existence. He had left instructions with a trusted friend that should anything happen to him, you should be sent this letter, along with his knives, his regrets of past actions, and this warning: Leave Barclay immediately as your life is in danger. Travel to Pendor, there you will find a safe haven. Deciding to heed his words, you book passage to Pendor...
qstr_His_death_was_unexpec|His death was unexpected and violent, at the hands of an unknown assailant. The message you received afterwards from your mother was vague and confusing. The missive tells you that you were not their child, but was in fact given to them to raise. Your real parents feared for your safety, and so they put you in the care of your adoptive parents - just weeks before assassins finally caught up to them and killed them. Since that time, your adoptive parents feared that some day, those who would see your family dead would catch up to them and slay them all, including you. That day has apparently arrived, with your adoptive father dead and your adoptive mother only alive through sheer luck, and the assassins now turning their sight to you. She reassured you that she is in hiding and safe, but stressed that your life is in danger, and urged you to leave Barclay immediately. She gifted you your father's book of healing, and asked your forgiveness for not telling you earlier that you were adopted. So, to escape these hidden enemies, you booked a passage to Pendor...
qstr_A_series_of_unexpect|A series of unexpected deaths of close friends, having to put your favorite horse down and your fiancée breaking off your engagement all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That 'somewhere else' is in the land of Pendor...
qstr_A_series_of_unexpecte|A series of unexpected deaths of close friends, not to mention the loss of your fiancée in a duel defending your honor, all combined to make it seem necessary to leave Barclay and start life anew somewhere else. That somewhere else is in the lands of Pendor...
qstr_A_series_of_unexpected|A series of unexpected cancellations and lack of patron support, coupled with a false accusation, tarnished your reputation beyond all repair in Barclay. You find yourself effectively locked out of upscale Taverns and Inns and thus the ability to make a living. The lure of new lands, new adventure and new patrons finds you booking passage to the lands of Pendor...
qstr_An_unexpected_death_|An unexpected death of a patient leaves your reputation in tatters. Those healers who would take your practice and patients (and the income) spread half truths and outright lies about your methods and training. After months of decline you find the lure of new horizons too great to ignore. Selling some of your equipment, to pay for passage, you find yourself on a ship bound for Pendor...
qstr_Unusual_rainfall_des|Unusual rainfall destroyed a warehouse filled with your inventory leaving you almost broke. Rival merchants moved in quickly to capitalize on your market, setting you back years of work. Discouraged and nearly bankrupt, you set your sights to new lands and new opportunities. You find yourself on a ship bound for Pendor...
qstr_A_glut_of_experience|A glut of experienced builders and architects have taken all of the renovation and construction positions in Barclay. The lack of credit and lack of meaningful work find you looking to a distant land to start life anew. You find yourself booking passage to the lands of Pendor...
qstr_After_you_captured_a|After you captured a dangerous fugitive for the local sheriff, he somehow managed to escape. Before he was recaptured, the vile criminal killed an entire family. You feel that those deaths are on your hands, and many in Barclay blame you for letting the villain escape in the first place. You find that your reputation is in tatters, and after weeks of recrimination and guilt, you decide to start fresh by taking a ship to the lands of Pendor...
qstr_The_life_of_a_squire|The life of a squire can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. You set your sights on the land across the sea, where a strong arm and some luck can carve out a future for the bold. You purchase passage on a ship bound for the lands of Pendor...
qstr_The_life_of_a_lady_i|The life of a lady-in-waiting can be difficult. Your liege was a powerful Duke of Barclay, and as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman's axe. Disguising yourself as a squire, you acquire some arms and armor and purchase passage on a ship. So it is you set sail for the lands of Pendor...
qstr_The_life_of_a_bard_i|The life of a bard in the service of the noble can be tenuous. Your patron, a powerful Duke of Barclay, was fond of your company and prose. Unfortunately, as a Duke, he had very powerful enemies. When the Duke's enemies out maneuvered him politically and had him declared a traitor to the Realm, many of his vassals, including you, were forced to flee Barclay or fall victim to the headsman axe. Purchasing passage on the first ship out of Barclay, you find that it is headed for the lands of Pendor...
qstr_The_life_of_a_healer|The life of a healer can be difficult. When a powerful but gravely ill patient passes away unexpectedly, his sons declared 'Kan Devasi' on you, believing that you were responsible for his death. Knowing that they will not stop until you are dead, you elect to leave Barclay and start life again in the lands of Pendor...
qstr_The_life_of_a_mercha|The life of a merchant can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his success, he broke brotherhood rules and began a campaign to drive you out of business. After a significant loss of coin and the deaths of most of your guards, you deem it wise to leave Barclay on the next ship, which happens to be bound for Pendor...
qstr_The_life_of_an_engin|The life of an engineer can be trying. When a powerful leader of the local Red Brotherhood decided that you are in the way of his plans and put a bounty on your head, life swiftly became unpleasant. Luckily, some fast talking at the right time allowed you to slip past his thugs. You deem it wise to leave Barclay while you can, and so you book passage on the next ship, which happens to be bound for Pendor...
qstr_After_capturing_a_da|After capturing a dangerous fugitive for the local sheriff, you were forced to kill him as he tried to escape. Unfortunately, the criminal's brothers, all of them associated with the Red Brotherhood, did not take this well and combined their efforts towards avenging their sibling. You know it is only a matter of time before you will be killed by one of them, so you decide that it wise to leave Barclay on the next ship, which happens to be bound for Pendor...
qstr_The_letter_reads____|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago not because our house and fortunes were lost or displaced, but because we feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor...
qstr_The_letter_reads____M|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. We fled Pendor all those years ago because your mother feared discovery by dark and evil powers who would end the true line of Pendor. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor...
qstr_The_letter_reads____My|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother is of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I first met your mother as she was fleeing dark and evil forces who sought to end the true line of Pendor, and we fled Pendor all those years ago because we feared discovery. Be warned, my {s14}, there are those who are actively seeking your death, and with your demise the line of heirs to the silver throne of Pendor will be broken forever. Forgive us for not telling you this sooner. Those that suspect that you and your mother live are here, in Barclay, and are seeking your location with fell intent. Your mother and I have gone into hiding, but there are assassins - and worse - that are even now searching for you. Take Heed! My advice is to leave Barclay as soon as possible and sail to Pendor. There you will find dangers, but you may also find answers, and with any luck you, or your sons or daughters, may be able to reclaim that which was lost. In any case, be well, my {s14}, and be safe in your travels. Sincerely - Your Father' And so, heart heavy and head spinning, you set sail for Pendor...
qstr_The_letter_reads____My_|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother was of ancient noble lineage, and in your veins flows the blood of the old Kings of Pendor. I was hired to find and kill her for precisely that reason. When I found her after years of searching, she was near death and you were swaddled in her arms. I did not have it in me to end her life, much less yours. My healing arts were not sufficient to save her, so I made it look as if I had killed her, collected the reward and then disappeared to raise you. I do not ask your forgiveness, only your understanding that sometimes a man is forced down a path not of his choosing. I know first-hand that there are those who are seeking you to end your life, as I have now come across those who seek to kill me for my failure to take your life as an infant. I have dealt with one initial group looking for us here in Barclay, and have wounds to heal for my trouble. I know there are many more out there, and that they will not stop until both of us are dead. I have gone into hiding; my part in your life is done, so do not try to find me. Take heed! My advice is to leave Barclay as soon as possible and sail to Pendor. In any case, be well and be safe in your travels. Regards-' And so, heart heavy and head spinning, you set sail for Pendor...
qstr_The_letter_reads____My_{|The letter reads - 'My {s14}, I am proud of the {s16} you have become. It is with a heavy heart that I must tell you that your path in life was dictated to you the moment you were born. You see, my {s14}, your mother and I are not your real parents. You came to us when you were a newborn, from a noblewoman fleeing for her life from Pendor. She was fearful that her time was limited, and did not want you to share her fate. She told us she was of ancient noble lineage, the great-grandchild of the only true surviving member of the royal Pendorian line of Kings. After she gave you to us we found her along the road the next day near death, having been stabbed multiple times. Our healing arts were not sufficient to save her, so we buried her at the local church and took you in as if you were our child. We are sorry we did not tell you this before, and ask your understanding that what we have done was for your own protection. We tell you this now as we fear that those who took your mother's life have returned. We have been followed, and have heard of hooded men asking questions about our travels and our routes. More concerning are the questions they ask about you and your age. We fear that they mean you harm or worse. We have gone into hiding and feel that we will be safe. However, you should not stay in Barclay. Flee! Flee to the lands of Pendor and seek answers. In any case, be well and be safe in your travels. With love always - you will always be our {s14} - Your Father' And so, heart heavy and head spinning, you set sail for Pendor...
qstr_Back_to_the_beginnin|Back to the beginning...
qstr_View_next_segment...|View next segment...
qstr_^No_food:___{reg7}|^No food: -{reg7}
qstr_^Wage_debt:___{reg6}|^Wage debt: -{reg6}
qstr_{s2}^{s4}:_Econ:_{re|{s2}^{s4}: Econ: {reg1} - Prosperity: {reg2} {s50}
qstr_Currently_no_locatio|Currently no locations owned.
qstr_The_current_fief_inc|The current fief income is: ^{s2}
qstr_{s2}^{s4}:_{s10}_in_|{s2}^{s4}: {s10} in {reg8} {reg10?day:hour}{reg9?s:}.
qstr_{s2}^{s4}:_Building_|{s2}^{s4}: Building {s10} in {reg8} {reg10?day:hour}{reg9?s:}.
qstr_{s2}^{s4}:_No_constr|{s2}^{s4}: No construction.
qstr_Current_construction|Current construction at your fiefs: ^{s2}
qstr_Long_Forgotten|Long Forgotten
qstr_Defending_the_King_s|Defending the King's Honor
qstr_The_Dragon_s_Fire_Gr|The Dragon's Fire Grows Cold
qstr_The_Windriders_bow_t|The Windriders bow to the Gale
qstr_The_Shieldwall_is_Pi|The Shieldwall is Pierced
qstr_The_Emperor_s_Will_i|The Emperor's Will is Weak
qstr_A_Fledgeling_Hope_fo|A Fledgeling Hope for Pendor
qstr_Very_Weak|Very Weak
qstr_Resisting_in_the_Kin|Resisting in the King's Name
qstr_The_Dragon_s_Wings_a|The Dragon's Wings are Clipped
qstr_The_Windriders_fear_|The Windriders fear the Wind
qstr_The_Shieldwall_Buckl|The Shieldwall Buckles
qstr_The_Emperor_s_Will_W|The Emperor's Will Wavers
qstr_Promising_Madigan_s_|Promising Madigan's Dream
qstr_Weak|Weak
qstr_Strong_under_the_Kin|Strong under the King's Banner
qstr_The_Dragon_is_Defian|The Dragon is Defiant in the North
qstr_The_Windriders_are_F|The Windriders are Fiercely United
qstr_The_Shieldwall_Holds|The Shieldwall Holds
qstr_The_Emperor_s_Will_is|The Emperor's Will is Law
qstr_Fulfilling_the_Proph|Fulfilling the Prophecy
qstr_{s6}^The_{s1}:_{s2}|{s6}^The {s1}: {s2}
qstr_Training_your_Order_|Training your Order troops.
qstr_On_loan|On loan,
qstr_Appoint_next_marshal|Appoint next marshal
qstr_Award_{s12}_as_fief|Award {s12} as fief
qstr_No_one|No one
qstr_Selected_faction_is:|Selected faction is: {s10}^^{s9}
qstr_You_are_currently_re|You are currently reading {s8}.
qstr_You_are_not_reading_|You are not reading any books.
qstr__{s9}_^^_You_have_th| {s9} ^^ You have the ability to train Knights of the Griffon due to your clear birthright.
qstr_none|none
qstr_{s5}_and_{s6}|{s5} and {s6}
qstr_Your_estates_are:_{s|Your estates are: {s8}.^{s9}
qstr_Honorary_Grandmaster|Honorary Grandmaster
qstr_{s8}__{reg1}_|{s8} ({reg1})
qstr_You_are_a_{s8}_of_th|You are a {s8} of the Order of the {s12}.^{s9}
qstr_You_are_the_sovereig|You are the sovereign {reg63?King:Queen} of the {s8}, embracing the culture of {s7}.^{s9} ^ You have {reg1} Noble Recruits.
qstr_You_are_a_lord_of_th|You are a lord of the {s8}.^{s9} ^ You have {reg1} Noble Recruits.
qstr_You_are_a_Rogue_Lead|You are a Rogue Leader of the {s8}.^{s9}
qstr_You_are_a_Mercenary_|You are a Mercenary Captain in the service of the {s8}.^{s9}
qstr_You_are_a_Mercenary_C|You are a Mercenary Captain.^ {s9}
qstr_{s9}_^_You_won_{reg3|{s9} ^ You won {reg33} Noldor Tournament.
qstr_{s9}_^_You_won_{reg33|{s9} ^ You won {reg33} Noldor Tournaments.
qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are:^^Base size: +10^Leadership: {s2}{reg1}^Charisma: {s3}{reg2}^Renown: {s4}{reg3}^TOTAL: {reg5}
qstr_{s2}^The_{s4}:_{reg1|{s2}^The {s4}: {reg1} ({s33})
qstr_{s2}^|{s2}^
qstr_{s2}^{s4}:_{reg1}__{|{s2}^{s4}: {reg1} ({s33})
qstr_Your_relations_with_|Your relations with the factions are:^{s2}
qstr_Your_relations_with_t|Your relations with the Orders are:^{s2}
qstr_6_new_units_joined_t|6 new units joined the party
qstr_1_million_xp_receive|1 million xp received
qstr_Companion_complaints|Companion complaints are disabled
qstr_Companion_complaints_|Companion complaints are enabled
qstr_Cheat_mode_has_been_|Cheat mode has been disabled
qstr_Player_renown_is_inc|Player renown is increased by 100.
qstr_Player_honor_is_incr|Player honor is increased by 1 and it is now {reg7}.
qstr_GM_quest_ready:_talk|GM quest ready: talk to the {s12} for a surprise.
qstr_Report_back_to_the_O|Report back to the Order with your findings about Cult activity near {s8}.
qstr_Random_order_of_the_|Random order of the {s12} created in Kennet Castle. 100 {s13}s recruited.
qstr_Random_order_of_the_{|Random order of the {s12} created in {s14}. 5 {s13}s recruited.
qstr_Noldor_castle_access|Noldor castle accessible
qstr_Noldor_relation_set_|Noldor relation set to 30
qstr_OFF|OFF
qstr_Standard|Standard
qstr_Special|Special
qstr_Economy|Economy
qstr_Politics|Politics
qstr_ERROR|ERROR
qstr_Your_{s12}_have_acqu|Your {s12} have acquired new {s11}!
qstr_10_Order_Knights_and|10 Order Knights and 10 Order Squires joined the party
qstr_{s4}:_{reg0}|{s4}: {reg0}
qstr_##_{s9}_average_stre|## {s9} average strength: {reg1}
qstr_####_Overall_average|#### Overall average strength: {reg1}
qstr_{s4}:_strength_{reg0|{s4}: strength {reg0}
qstr_Limits_set_to_0_0!|Limits set to 0-0!
qstr_Limits_set_to_50_50!|Limits set to 50-50!
qstr_Limits_set_to_100_10|Limits set to 100-100!
qstr_The_Hundred|The Hundred
qstr_The_Hundred_are_upon|The Hundred are upon you!
qstr_You_have_now_made_en|You have now made enemies with all lords and all orders... visit some taverns now...
qstr_Daughter_waiting_to_|Daughter waiting to be rescued, talk to a village elder.
qstr_Peasants_waiting_to_|Peasants waiting to be escorted, talk to a village elder.
qstr_Bounties_await_talk_|Bounties await, talk to a friendly Order guard.
qstr_Prices_reset.|Prices reset.
qstr_Grain_price_in_{s4}:|Grain price in {s4}: {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}.
qstr_Bread_price_in_{s4}:|Bread price in {s4}: {reg1} U {reg2} {reg3} {reg4} A {reg5} {reg6}.
qstr_Villages_per_town:_m|Villages per town: market (bound)^
qstr_{s2}^{s5}:_{reg1}__{|{s2}^{s5}: {reg1} ({reg2})
qstr_{s2}^^Total_villages|{s2}^^Total villages: {reg1} (Bound: {reg2})
qstr_{s2}^{s10}:_{reg6}__|{s2}^{s10}: {reg6} (Prod:{reg3}/{reg4} Price:{reg5})
qstr_{s5}_{s3}|{s5} {s3}
qstr_Report_for_{s4}:^Eco|Report for {s4}:^Economy: {reg1}^Prosperity: {reg2}[{reg4}] {s50}^Hardship: {reg3}^Market villages: {s3}^{s2}
qstr_{s2}^{s4}:_E:_{reg1}|{s2}^{s4}: E: {reg1} P: {reg2}[{reg4}] H: {reg3}
qstr_Average_prices_in_Pe|Average prices in Pendor [Prod/Cons]^
qstr_{s2}^{s10}:_{reg6}_[|{s2}^{s10}: {reg6} [{reg12}/{reg13}]
qstr_Noldor_relations_set|Noldor relations set to 30.
qstr_Noldor_relations_set_|Noldor relations set to 15.
qstr_Noldor_relations_set_t|Noldor relations set to -10.
qstr_Noldor_castle_accessi|Noldor castle accessible.
qstr_Noldor_quest_reset.|Noldor quest reset.
qstr_Noldor_tournament_st|Noldor tournament started.
qstr_One_week_s_worth_of_|One week's worth of new inventory added
qstr_You_have_been_presen|You have been presented with an exquisite {s21} from the Noldor Council.
qstr_{s8}|{s8}
qstr_Generated_quest_#{re|Generated quest #{reg0} in {s4} - notification pending
qstr_All_achievements_giv|All achievements given. Check report.
qstr_All_achievements_cle|All achievements cleared.
qstr_Notifications_queued|Notifications queued. Should trigger anytime now.
qstr_10_Dragon_troops_joi|10 Dragon troops joined the party
qstr_10_Squires_of_the_Li|10 Squires of the Lion joined the party
qstr_10_Empire_Mortals_jo|10 Empire Mortals joined the party
qstr_10_D_Shar_Dustriders|10 D'Shar Dustriders joined the party
qstr_10_Lady_Einherjar_jo|10 Lady Einherjar joined the party
qstr_10_Knights_of_the_Gr|10 Knights of the Griffon joined the party
qstr_10_Knights_and_Talon|10 Knights and Talons of the Falcon joined the party
qstr_10_Ravenspear_knight|10 Ravenspear knights joined the party
qstr_10_Radiant_Cross_Kni|10 Radiant Cross Knights joined the party
qstr_10_Rangers_of_the_Cl|10 Rangers of the Clarion Call joined the party
qstr_10_Knights_of_the_Da|10 Knights of the Dawn joined the party
qstr_10_Knights_of_the_Eb|10 Knights of the Ebony Gauntlet joined the party
qstr_10_Shadow_Legion_Mar|10 Shadow Legion Marinae joined the party
qstr_10_Silvermist_Ranger|10 Silvermist Rangers joined the party
qstr_10_Knights_of_Eventi|10 Knights of Eventide joined the party
qstr_Added_Ghost_Lady|Added Ghost Lady
qstr_100_Heroine_Adventur|100 Heroine Adventurers joined the party
qstr_100_Hero_Adventurers|100 Hero Adventurers joined the party
qstr_100_Jatu_Mercenary_R|100 Jatu Mercenary Riders joined the party
qstr_100_Marleons_Heavy_C|100 Marleons Heavy Cavalry joined the party
qstr_100_Ravenstern_Highl|100 Ravenstern Highlanders joined the party
qstr_100_D_Shar_Djaha_Arc|100 D'Shar Djaha Archers joined the party
qstr_100_Fierdsvain_Berse|100 Fierdsvain Berserkers joined the party
qstr_100_Noldor_Twilight_|100 Noldor Twilight Knights joined the party
qstr_100_Noldor_Maiden_Ra|100 Noldor Maiden Rangers joined the party
qstr_100_Noldor_Rangers_j|100 Noldor Rangers joined the party
qstr_100_K_Juda_s_Kajahar|100 K'Juda's Kajahars joined the party
qstr_100_Doomguides_joine|100 Doomguides joined the party
qstr_100_Omen_Seekers_joi|100 Omen Seekers joined the party
qstr_A_specialty_troop_ha|A specialty troop has joined the party
qstr_100_Dread_Legion_Inf|100 Dread Legion Infantry joined the party
qstr_100_Anaconda_Knights|100 Anaconda Knights joined the party
qstr_100_Fallen_Revenants|100 Fallen Revenants joined the party
qstr_100_Demonic_Magni_jo|100 Demonic Magni joined the party
qstr_100_Heretic_Invokers|100 Heretic Invokers joined the party
qstr_A_Mettenheim_company|A Mettenheim company has joined your party
qstr_A_Barclay_company_ha|A Barclay company has joined your party
qstr_A_Veccavian_company_|A Veccavian company has joined your party
qstr_A_Melitine_company_h|A Melitine company has joined your party
qstr_A_Singalian_company_|A Singalian company has joined your party
qstr_A_Sarleon_Company_ha|A Sarleon Company has joined the party
qstr_A_Ravenstern_Company|A Ravenstern Company joined the party
qstr_A_D_Shar_Company_joi|A D'Shar Company joined the party
qstr_A_Fierdsvain_Company|A Fierdsvain Company joined the party
qstr_An_Empire_Company_jo|An Empire Company joined the party
qstr_A_Pendor_Company_has|A Pendor Company has joined the party

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最終更新:2020年05月01日 00:19