skl_trade|Trade
skl_trade_desc|Every level of this skill reduces your trade penalty by 5%%. (Party Skill, Lv10 MAX)
skl_leadership|Leadership
skl_leadership_desc|Every point increases maximum number of troops you can command by 10, increases your party morale and reduces troop wages by 4%%. (Leader Skill, Lv15 MAX)
skl_prisoner_management|Prisoner Management
skl_prisoner_management_desc|Every level of this skill increases the prisoner to troop ratio by 1 (out of 10) and increases the chances of capturing lords by 5%%. Minimum 2 prisoners per skill point (Leader Skill, Lv10 MAX)
skl_reserved_1|Reserved Skill 1
skl_reserved_1_desc|This is a reserved skill.
skl_reserved_2|Reserved Skill 2
skl_reserved_2_desc|This is a reserved skill.
skl_reserved_3|Reserved Skill 3
skl_reserved_3_desc|This is a reserved skill.
skl_raceability|Race Ability
skl_raceability_desc|Each point improves the character's active and passive race ability. Humans improve their synergy with their mount, Naphali heal quicker, Dwarves ignore pain and Giants deal more pain. For more information, check the
Perisno Concepts page in Notes. (Personal Skill, Lv10 MAX)
skl_persuasion|Persuasion
skl_persuasion_desc|This skill helps you make other people accept your point of view. It also lowers the minimum level of relationship needed to get NPCs to do what you want. (Personal Skill, Lv10 MAX)
skl_engineer|Engineer
skl_engineer_desc|This skill allows you to construct siege equipment and fief improvements more efficiently. (Party Skill, Lv10 MAX)
skl_first_aid|First Aid
skl_first_aid_desc|Heroes regain 5%% per skill level of hit-points lost during mission. (Party Skill, Lv10 MAX)
skl_surgery|Surgery
skl_surgery_desc|Each point to this skill gives a 4%% chance on top of the base chance of 25%% that a mortally struck party member will be wounded rather than killed. (Party Skill, Lv10 MAX)
skl_wound_treatment|Wound Treatment
skl_wound_treatment_desc|Party healing speed is increased by 20%% per level of this skill. (Party Skill, Lv10 MAX)
skl_inventory_management|Inventory Management
skl_inventory_management_desc|Increases inventory capacity by +6 per skill level. (Personal Skill, Lv10 MAX)
skl_spotting|Spotting
skl_spotting_desc|Party seeing range is increased by 10%% per skill level. (Party Skill, Lv10 MAX)
skl_pathfinding|Path-finding
skl_pathfinding_desc|Party map speed is increased by 3%% per skill level. (Party Skill, Lv10 MAX)
skl_tactics|Tactics
skl_tactics_desc|Every two levels of this skill increases starting battle advantage by 1. Every level increases the chance to capture a lord by 1%%. (Party Skill, Lv10 MAX)
skl_tracking|Tracking
skl_tracking_desc|Tracks become more informative. (Party Skill, Lv10 MAX)
skl_trainer|Trainer
skl_trainer_desc|Every day, each hero with this skill adds some experience to every member of the party whose level is lower (not equal to) than theirs. Experience gained goes as: {0,4,10,16,23,30,38,46,55,65,80}. This effect stacks with other qualifying heroes. (Personal Skill, Lv10 MAX)
skl_reserved_5|Reserved Skill 5
skl_reserved_5_desc|This is a reserved skill.
skl_reserved_6|Reserved Skill 6
skl_reserved_6_desc|This is a reserved skill.
skl_reserved_7|Reserved Skill 7
skl_reserved_7_desc|This is a reserved skill.
skl_foraging|Foraging
skl_foraging_desc|Allows the party to forage for 8 food per skill level. Carrying the Encyclopedia of Fruits and Berries will increase yields by 10%% (Party Skill, Lv10 MAX)
skl_looting|Looting
skl_looting_desc|This skill increases the amount of loot obtained by 10%% per skill level. (Party Skill, Lv10 MAX)
skl_horse_archery|Horse Archery
skl_horse_archery_desc|Reduces the damage and accuracy penalties for bows, crossbows, and throwing weapons while on horseback. (Personal Skill, Lv10 MAX)
skl_riding|Riding
skl_riding_desc|Enables you to ride horses of higher difficulty levels and increases your riding speed and manuever. (Personal Skill, Lv15 MAX)
skl_athletics|Athletics
skl_athletics_desc|Improves your running speed. (Personal Skill, Lv15 MAX)
skl_shield|Shield
skl_shield_desc|Reduces damage to shields (by 8%% per skill level) and improves shield speed and coverage. (Personal Skill, Lv15 MAX)
skl_weapon_master|Weapon Master
skl_weapon_master_desc|Makes it easier to learn weapon proficiencies and increases the proficiency limits. Limits go as: 60, 100, 140, 180, 220, 260, 300, 340, 380, 420. Each increase of this skill will provide a small immediate boost to all proficiencies. Naphali receive a larger boost. Companions receive an extra boost. (Personal Skill, Lv10 MAX)
skl_reserved_9|Reserved Skill 9
skl_reserved_9_desc|This is a reserved skill.
skl_reserved_10|Reserved Skill 10
skl_reserved_10_desc|This is a reserved skill.
skl_reserved_11|Reserved Skill 11
skl_reserved_11_desc|This is a reserved skill.
skl_reserved_12|Reserved Skill 12
skl_reserved_12_desc|This is a reserved skill.
skl_reserved_13|Reserved Skill 13
skl_reserved_13_desc|This is a reserved skill.
skl_power_draw|Power Draw
skl_power_draw_desc|Lets character use more powerful bows. Each point to this skill (up to four plus power-draw requirement of the bow) increases bow damage by 14%%. (Personal Skill, Lv15 MAX)
skl_power_throw|Power Throw
skl_power_throw_desc|Each point to this skill increases throwing damage by 10%%. (Personal Skill, Lv15 MAX)
skl_power_strike|Power Strike
skl_power_strike_desc|Each point to this skill increases melee damage by 8%%. (Personal Skill, Lv15 MAX)
skl_ironflesh|Ironflesh
skl_ironflesh_desc|Each point to this skill increases hit points by +2, and reduces damage taken by 3%%. (Personal Skill, Lv15 MAX)
skl_reserved_14|Reserved Skill 14
skl_reserved_14_desc|This is a reserved skill.
skl_reserved_15|Reserved Skill 15
skl_reserved_15_desc|This is a reserved skill.
skl_reserved_16|Reserved Skill 16
skl_reserved_16_desc|This is a reserved skill.
skl_reserved_17|Reserved Skill 17
skl_reserved_17_desc|This is a reserved skill.
skl_reserved_18|Reserved Skill 18
skl_reserved_18_desc|This is a reserved skill.