原文 > Perisno > quick_strings2

qstr_Lame|Lame
qstr_Swaybacked|Swaybacked
qstr_Timid|Timid
qstr_Meek|Meek
qstr_Stubborn|Stubborn
qstr_Heavy|Heavy
qstr_Spirited|Spirited
qstr_Champion|Champion
qstr_Cracked|Cracked
qstr_Battered|Battered
qstr_Thick|Thick
qstr_Reinforced|Reinforced
qstr_Rusty|Rusty
qstr_Tattered|Tattered
qstr_Ragged|Ragged
qstr_Crude|Crude
qstr_Sturdy|Sturdy
qstr_Hardened|Hardened
qstr_Lordly|Lordly
qstr_Broken|Broken
qstr_Bent|Bent
qstr_Chipped|Chipped
qstr_Strong|Strong
qstr_Balanced|Balanced
qstr_Tempered|Tempered
qstr_Masterwork|Masterwork
qstr_Large_Bag_of|Large Bag of
qstr_Current_rank:_{s5}|Current rank: {s5}
qstr_You_have_left_your_commander!|You have left your commander!
qstr_If_you_do_not_return_to_your_commander_i|If you do not return to your commander in time, you will be declared a deserter.
qstr_You_have_rejoined_your_commander!|You have rejoined your commander!
qstr_You_have_been_captured!_Escape_and_rejoi|You have been captured! Escape and rejoin your commander!
qstr___too_weak_for_required_melee_weapons|--too weak for required melee weapons
qstr___too_weak_for_required_armor|--too weak for required armor
qstr___lacking_required_ranged_skill_or_stren|--lacking required ranged skill or strength
qstr___horsemanship_needs_improving|--horsemanship needs improving
qstr_{s3}_{s2}|{s3}, {s2}
qstr_The_equipment_of_a_{s1}:_{s2}is_assigned|The equipment of a {s1}: {s2}is assigned to you.
qstr_The_equipment_of_a_{s1}:_{s2}is_taken_fr|The equipment of a {s1}: {s2}is taken from you.
qstr_Continue|Continue
qstr_Back|Back
qstr_Gender|Gender
qstr_Race|Race
qstr_History|History
qstr_Review|Review
qstr_You_are_a_man.|You are a man.
qstr_You_are_a_woman.|You are a woman.
qstr_Humans_are_varied_as_their_cultures_and_|Humans are varied as their cultures, and this is no less true in Perisno as anywhere else. They are often viewed as bland and relatively talentless by the older races, with nothing to separate them in their features save for their differing cultures. They reside in all parts of Perisno, to say nothing of the world. In the North reside the Republic of Maccavia, the Kingdom of Tolrania, the Reich des Drachen, and the Valahir Clans. To the South lie the Hakkon Empire, the Draharan Sultanate, and the Kuu-lan Hordes. To the far West, stories tell of the Aroulo people, who have lived in secrecy since the days of the old Empire. Meanwhile, across all of Perisno reside many who claim their heritage from the old Perisno Empire. Yet whisperings tell of a great empire, who travels the vast oceans to Perisno much like the Hakkon before them. Their black sails herald a new age in Perisno, and only time will tell what their arrival may bring...
qstr__There_is_beauty_and_then_there_are_Naph|'There is beauty, and then there are Naphali.' Often described as otherwordly beautiful, Naphali are lithe, slender, and dextrous people. They are master archers, and are incredibly long-lived. They claim to have always been in Perisno, residing in what the old Empire once referred to as the Great Redwood Forest, although the Dwarves vehemently challenge this notion, citing their mutual history of conflict. Three Naphali nations reside in the various Western forests. Elintor, lead by Eriallen Arwen, resides in their claimed homeland South of Tolrania. To their West, their ancient kin and rivals, the Geldar, who hate the Elintor for persecuting and isolating them. To the South resides the Realm of the Falcon, a militarily-led, democratic nation that largely keeps to itself, but is renowned for its powerful elite warriors.
qstr__The_Dwarves_are_as_old_as_Perisno_itsel|'The Dwarves are as old as Perisno itself.' This is a common phrase used throughout Perisno to tell of the reclusive and secretive Dwarves. Short, but stout, the Dwarves are master craftsmen, blacksmiths, and miners, and their architechts are the envy of the world. Once an integral part of the old Perisno Empire, their vast and wealthy cities within the Southern Mountains once drew the line between Perisno and the great Southern continent of Canaan. Now, in the wake of the Naphali invasion, the dwarven Kaikoth Confederation is but a shadow of its former self.
qstr_Giants_are_a_proud_ancient_race_well_kno|Giants are a proud, ancient race well known to the lands of Perisno, alongside the enigmatic Naphali and the secretive Dwarves. Often viewed by the other races as being stupid or slow. They are physically large and powerful, exerting strength often two to three times greater than the average Perisnoan. They are divided into two factions; the Chieftom of Sut, an ancient tribe residing in the mountains East of the Reich, who are reclusive and traditionalist by nature, and the Kingdom of Bakhal, a war-like nation that dwells far to the East of the Sea of Sorrow, who make up the diaspora that once were the tribes that resided across Perisno and who view their Western Sut kin as race traitors..
qstr_You_were_born_into_this_world_the_{reg3?|You were born into this world the {reg3?daughter:son} of a family of warriors and fishermen on your small island, that your kinsmen called Hylr.^^Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father.^^You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south.^^The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader.
qstr_You_never_knew_your_mother_no_doubt_some|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed.^^You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate.^^Then, you went onto one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the powerful kingdoms in Perisno.^^To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island.
qstr_You_began_your_life_as_a_young_Dwarf_bor|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother.^^Your father's brothers in arms taught you how to the basics in wielding a sword when you were young, but, as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell.^^You were forced to take up work in the mines, even as a young {reg3?girl:boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else.^^Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines...
qstr_an_impoverished_noble|an impoverished noble
qstr_You_came_into_the_world_a_{reg3?daughter|You came into the world a {reg3?daughter:son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court.
qstr_You_came_into_the_world_a_{reg3?daughter:|You came into the world a {reg3?daughter:son} of Naphali nobility, blessed by the the great Goddess. Your blessing ritual was a sight to behold, granted you the title of a Elintoran noble. You were trained in the art of archery, military tactics and observation like all young Elintoran noblemen.
qstr_You_came_into_the_world_a_{reg3?daughter:s|You came into the world a {reg3?daughter:son} of a fierce Kaikoth Ironfist, whose strength is unmatched by his fellow men. Although his glorious days are long gone, he made sure you are well trained by the best of Kaikoth fighters, including himself.
qstr_You_came_into_the_world_a_{reg3?daughter:so|You came into the world a {reg3?daughter:son} of a feared Bakhal Warlord. Before he died in battle when you were 12, he taught you a lot about fighting.
qstr_a_travelling_merchant|a travelling merchant
qstr_You_were_born_the_{reg3?daughter:son}_of|You were born the {reg3?daughter:son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody.
qstr_a_veteran_warrior|a veteran warrior
qstr_As_a_child_your_family_scrabbled_out_a_m|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand.
qstr_a_hunter|a hunter
qstr_You_were_the_{reg3?daughter:son}_of_a_fa|You were the {reg3?daughter:son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate.
qstr_a_messanger|a messanger
qstr_He_was_neither_rich_nor_a_great_fighter_|He was neither rich, nor a great fighter, and although he was literate, he received a poor education. Still members of your family were always close, and you led a simple, but happy life. As a child, you learned a little bit of this and that, but were never particularly good at anything.
qstr_a_thief|a thief
qstr_As_the_{reg3?daughter:son}_of_a_thief_yo|As the {reg3?daughter:son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways.
qstr_a_religious_zealot|a religious zealot
qstr_When_you_were_young_you_vistied_hundreds|When you were young, you vistied hundreds of his sermons and learned a lot from him about persuasion, spreading the word, controlling the crowd. Though as a rebellious {reg3?girl:boy}, you never really accepted your father's faith.
qstr__You_were_born_years_ago_in_a_land_far_a| You were born years ago, in a land far away. Your father was {s2}. {s3}
qstr_swimming|swimming
qstr_There_was_a_lake_near_a_settlement_where|There was a lake near a settlement where you spent your childhood. You used almost all of your free time to practice swimming which you really enjoyed. It paid off - your health and physical condition greatly benefited from this hobby.
qstr_shooting|shooting
qstr_Your_could_spend_hours_shooting_at_targe|Your could spend hours shooting at targets and trying to hit the bull's eye. Eventually you became so good at it, that even professional archers would regularly come and watch you practice, from time to time giving you helpful advice.
qstr_riding|riding
qstr_There_was_nothing_you_loved_as_much_as_s|There was nothing you loved as much as speed and wind blowing around you. And even that wasn't enough - despite multiple traumas you got, you kept teaching your horse new tricks and later showed them to astonished public.
qstr_scouting|scouting
qstr_Examining_outskirts_finding_new_places_p|Examining outskirts, finding new places, pathways, hidden stashes - what can possibly be more interesting? Whenever you had some free time, you would go into wilderness and wander there for hours.
qstr_reading|reading
qstr_Initially_your_peers_would_make_jokes_ab|Initially your peers would make jokes about your hobby, but your vast knowledge of all sorts of stories you'd read as well your great story-telling skill eventually made you rather popular. Other kids as well as adults loved listening to all these tales you could tell.
qstr_crafting|crafting
qstr_Initially_you_only_made_wooden_toys_for_|Initially you only made wooden toys for your own entertainment, but soon you were noticed by a local craftsman who was quite surprised by your skill and took you on as an apprentice. He taught you almost everything he knew about crafting and repairing furniture, constructions and even weapons.
qstr_stealing|stealing
qstr_You_would_pickpocket_people_on_the_stree|You would pickpocket people on the streets, steal fruits and vegetables from their gardens, even broke into houses on several occasions. No-one ever caught you.
qstr_{s1}^^_You_started_to_learn_about_the_wo|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. As a {reg3?girl:boy} you particularly enjoyed {s2}. {s3}
qstr_a_recruit|a recruit
qstr_You_couldn_t_just_stay_aside_when_a_near|You couldn't just stay aside when a nearby kingdom attacked your faction, so you were among the first to join the army. You were lucky to end up under command of the marshal. A great warrior and a brilliant tactician, he was likely the very reason why your troop managed to survive through the entire war.
qstr_a_bounty_hunter|a bounty hunter
qstr_It_became_both_your_work_and_hobby._Firs|It became both your work and hobby. First of all, you just liked capturing criminals and locking them up in prisons. At the same time, your good tracking skill got you a lot of money for a couple of difficult bounties.
qstr_a_bandit|a bandit
qstr_Working_for_entire_days_like_ordinary_pe|Working for entire days like ordinary people was never for you. Robbing a merchant caravan and taking plenty of goods in just a couple of hours is a completely different thing!
qstr_a_smith|a smith
qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.
qstr_a_physician|a physician
qstr_It_all_started_unexpectedly:_one_day_you|It all started unexpectedly: one day you caught a strange desease no doctor in your area could heal. Fighting for your life, you travelled a long way to Galwe and spent several weeks consulting with renowned doctors, but mostly, due to lack of their time and your money, studying coursebooks in the library. Eventually you found the exact description of your desease in an old book, followed by a detailed recipe of the cure, which you managed to prepare without anyone else's help. And although this short period of self-education didn't make an actual doctor, you still learned a lot about deseases, treatments and medicine in general.
qstr_a_spy|a spy
qstr_You_spent_several_years_living_in_anothe|You spent several years living in another kingdom, making connections and gathering information. Your charisma and wit helped you with that.
qstr_a_squire|a squire
qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims.
qstr_a_lady_in_waiting|a lady-in-waiting
qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety.
qstr_{s1}^^_Then_as_a_young_adult_you_became_|{s1}^^ Then, as a young adult, you became {s2}. {s3}
qstr_personal_revenge|personal revenge
qstr_Only_you_know_exactly_what_caused_you_to|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood...
qstr_the_loss_of_a_loved_one|the loss of a loved one
qstr_Only_you_know_exactly_what_caused_you_to_|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak...
qstr_wanderlust|wanderlust
qstr_Only_you_know_exactly_what_caused_you_to_g|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back...
qstr_being_forced_out_of_your_home|being forced out of your home
qstr_Only_you_know_exactly_what_caused_you_to_gi|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself...
qstr_lust_for_money_and_power|lust for money and power
qstr_Only_you_know_exactly_what_caused_you_to_giv|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it...
qstr_your_interest_in_old_legends|your interest in old legends
qstr_Several_times_in_your_life_you_stumbled_|Several times in your life you stumbled upon stories about the old kingdom of Perisno that existed in these lands long ago. They were usually incomplete, fragmentary. Rumors, that were retold hundreds of times and, without a doubt, changed a lot in the process. Yet they sparked your interest, and eventually you decided to travel around the world to learn more.
qstr_an_accident|an accident
qstr_One_day_you_woke_up_naked_in_the_middle_|One day you woke up naked in the middle of a rye field. You didn't have any of your equipment with you, nor memories of the past few days. Completely puzzled, you felt like you couldn't go on with your usual life and just had to try and find out anything about what happened with you. So, you set out on a journey.
qstr_{s1}^^_But_soon_everything_changed_and_y|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you make this decision was {s2}. {s3}
qstr_^{s1}^^_As_a_{s3}_{s2}_you_{s4}|^{s1}^^ As a {s3} {s2}, you {s4}
qstr_+{reg2}|+{reg2}
qstr_Ooops_it_seems_like_this_item_wasn_t_tak|Ooops, it seems like this item wasn't taken into account. Remember the name (or take the screenshot) of the item you chose and report it to the developers.
qstr_You_treat_your_wounds!__recover_{reg1}_h|You treat your wounds! (recover {reg1} hitpoints)
qstr_Battlecry_is_ready!|Battlecry is ready!
qstr_First_Aid_is_ready!|First Aid is ready!
qstr_You_are_Jogging|You are Jogging
qstr_You_are_Sprinting|You are Sprinting
qstr_{s4}_has_used_first_aid!|{s4} has used first aid!
qstr_You_got_keys_of_dungeon.|You got keys of dungeon.
qstr_Combat_abilities_^^T_:_WHISTLE_FOR_HORSE|Combat abilities ^^T : WHISTLE FOR HORSE, call a horse to come to you, more than one with higher Charisma, requires 8 Charisma ^^O : BORROW AMMO, come close to your archer that has some and press O to borrow ammo. You must have at least one quiver in your inventory. ^^Y : FIRST AID, treat your immediate wounds to recover (FirstAid x4)+(Intelligence/3) hitpoints ^^U : BATTLECRY, rally your wounded troops to fight and recover 3xLeadership+Charisma percent of their hitpoints ^^B : WARCRY, unleash a fearsome cry to terrify weaker opponents around you ^^I : TAUNT, attract the attention of your enemies, more with higher charisma. ^^All combat abilites can be used every 60 seconds in battle, but First Aid is 120 seconds ^^Press M to see several other important changes ^^Press H to close help.
qstr__You_can_press_LEFT_ALT_to_sprint.^^____| You can press LEFT ALT to sprint.^^ You can press RIGHT ALT to toggle sprint^^ Press H to close this window
qstr_You_whistle_for_a_horse!|You whistle for a horse!
qstr_You_fail_your_attribute_check|You fail your attribute check
qstr_You_taunt_your_enemies!|You taunt your enemies!
qstr_You_unleash_a_fearsome_cry!|You unleash a fearsome cry!
qstr_You_rally_your_men!__{reg2}_troops_recov|You rally your men! ({reg2} troops recover {reg1} % hitpoints).
qstr_{s4}_unleashes_a_battlecry_rallying_your|{s4} unleashes a battlecry, rallying your troops!
qstr_{s4}_unleashes_a_battlecry_rallying_thei|{s4} unleashes a battlecry, rallying their troops!
qstr_You_successfully_stored_50000_aurums._Th|You successfully stored 50000 aurums. The current treasury in this fief is {reg3} aurums.
qstr_You_successfully_stored_10000_aurums._Th|You successfully stored 10000 aurums. The current treasury in this fief is {reg3} aurums.
qstr_You_successfully_withdrew_50000_aurums._|You successfully withdrew 50000 aurums. The current treasury in this fief is {reg3} aurums.
qstr_You_successfully_withdrew_the_remaining_|You successfully withdrew the remaining {reg3} aurums. The current treasury in this fief is 0 aurums.
qstr_You_successfully_withdrew_10000_aurums._|You successfully withdrew 10000 aurums. The current treasury in this fief is {reg3} aurums.
qstr_This_fief_will_accumulate_all_profits_in|This fief will accumulate all profits in its treasury.
qstr_This_fief_will_no_longer_accumulate_all_|This fief will no longer accumulate all profits in its treasury.
qstr_Press_N_for_help|Press N for help
qstr_Perhaps_someone_knowledgeable_will_be_ab|Perhaps someone knowledgeable will be able to assist you. Speak with your chamberlain. If you do not have one, maybe it is time to get one.
qstr_Battle_won!_Press_tab_key_to_leave...|Battle won! Press tab key to leave...
qstr_You_have_successfully_gotten_rid_of_the_|You have successfully gotten rid of the individuals ruining the gravesite.
qstr_You_were_defeated.|You were defeated.
qstr_Rotate_with_the_mouse._Move_with_standar|Rotate with the mouse. Move with standard keys.
qstr_Shift/Control_for_Up/Down._Space_Bar_to_|Shift/Control for Up/Down. Space Bar to increase speed.
qstr_Numpad_Plus/Minus_to_change_sensitivity.|Numpad Plus/Minus to change sensitivity. Numpad to rotate.
qstr_Home_to_reset_position._End_to_flip_Y_ro|Home to reset position. End to flip Y rotation
qstr_Y_Rotation_Inverted|Y-Rotation Inverted
qstr_Y_Rotation_Normal|Y-Rotation Normal
qstr_Sensitivity___25%__{reg8}_{reg9}_|Sensitivity - 25% ({reg8}, {reg9})
qstr_Sensitivity_+_25%__{reg8}_{reg9}_|Sensitivity + 25% ({reg8}, {reg9})
qstr_Cheating_is_bad_ya_know.|Cheating is bad, ya know.
qstr_Press_TAB_to_end_the_battle.|Press TAB to end the battle.
qstr_You_have_killed_{reg1}_enemies_in_this_b|You have killed {reg1} enemies in this battle!
qstr_You_call_for_reinforcements!|You call for reinforcements!
qstr_Reinforcements_arrive!|Reinforcements arrive!
qstr_There_is_no_where_to_retreat!|There is no where to retreat!
qstr_Battle_won!_The_remaining_enemies_surren|Battle won! The remaining enemies surrender...
qstr_You_must_stay_behind_the_line_on_the_gro|You must stay behind the line on the ground! Point is not counted.
qstr_Do_you_wish_to_give_up_the_duel?|Do you wish to give up the duel?
qstr_Tutorial|Tutorial
qstr_This_Giant_must_have_broken_into_the_min|This Giant must have broken into the mine during the chaos. But this is not what was amiss... Looters come in here all the time, and this one was just especially large. I need to investigate those Grazir worshippers...
qstr_Sprinting_active_press_left_alt_to_sprin|Sprinting active, press left alt to sprint
qstr_You_must_report_to_Falmann_the_Chief_of_|You must report to Falmann, the Chief of Hylr to let him know you have succeeded in avenging Torsson.
qstr_Cannot_leave_now.|Cannot leave now.
qstr_The_Dreaded_One_has_been_defeated!_Clear|The Dreaded One has been defeated! Clear the shrine of all the remaining enemies and leave with all the loot there is to have!
qstr__You_have_been_defeated_by_the_bandits._| You have been defeated by the bandits. However, they think you are dead, and leave your corpse lying there, as an example to all future visitors.
qstr__You_ve_killed_one_of_three_of_the_leade| You've killed one of three of the leaders in here.
qstr__You_ve_killed_all_the_leaders_in_this_p| You've killed all the leaders in this place. The loot is yours.
qstr__Once_a_great_battle_was_fought_here_on_| Once, a great battle was fought here, on the battlements of Elkaru. The bandits were defeated, and were forced to run.
qstr__Refugees_and_deserters_have_made_this_p| Refugees and deserters have made this place their home. However, so have bandits. Hundreds of years later, they have repopulated the place with all their filth. You never know where one might turn up...(Press 'K' to close)
qstr__Your_boat_lays_in_pieces_behind_you_aft| Your boat lays in pieces behind you after a huge wave pushed you towards the shore of the island. You and your companions press forward, ready for a hostile encounter.
qstr_Do_you_wish_to_give_up_the_fight?|Do you wish to give up the fight?
qstr_You_ve_lost_a_total_number_of_{reg2}_due|You've lost a total number of {reg2} duels.
qstr_You_ve_won_a_total_number_of_{reg2}_duel|You've won a total number of {reg2} duels
qstr_You_rally_your_men!|You rally your men!
qstr_Where_will_you_go_with_your_ship?|Where will you go with your ship?
qstr__Next_pay_day:_{s1}| Next pay day: {s1}
qstr_{s1}^^Affiliated_to_{s5}|{s1}^^Affiliated to {s5}
qstr_Eriallen_Tofu|Eriallen Tofu
qstr_Enabled_due_to_Hard_Mode|Enabled due to Hard Mode
qstr_Upon_returning_to_your_homeland_much_res|Upon returning to your homeland, much respect for you was lost after returning without Torsson.
qstr_This_beach_was_foreign_to_you...|This beach was foreign to you...
qstr_You_decide_to_investigate...|You decide to investigate...
qstr_Back_to_the_beginning...|Back to the beginning...
qstr_View_next_segment...|View next segment...
qstr_^No_food:___{reg7}|^No food: -{reg7}
qstr_^Wage_debt:___{reg6}|^Wage debt: -{reg6}
qstr_On_loan|On loan,
qstr_Appoint_next_marshal|Appoint next marshal
qstr_Award_{s12}_as_fief|Award {s12} as fief
qstr_No_one|No one
qstr_Selected_faction_is:_{s10}^^{s9}|Selected faction is: {s10}^^{s9}
qstr_You_are_currently_reading_{s8}.|You are currently reading {s8}.
qstr_You_are_not_reading_any_books.|You are not reading any books.
qstr_{s5}_and_{s6}|{s5} and {s6}
qstr_Your_estates_are:_{s8}.^{s9}|Your estates are: {s8}.^{s9}
qstr_Current_party_size_limit_is_{reg5}.^Curr|Current party size limit is {reg5}.^Current party size modifiers are:^^Base size: +30^Leadership: {s2}{reg1}^Charisma: {s3}{reg2}^Renown: {s4}{reg3}^TOTAL: {reg5}
qstr_Your_relation_with_the_factions_are:^{s2|Your relation with the factions are:^{s2}
qstr_Player_renown_is_increased_by_200._|Player renown is increased by 200.
qstr_Player_honor_is_increased_by_10_and_it_i|Player honor is increased by 10 and it is now {reg7}.
qstr_Current_position_is_{reg1}_{reg2}_{reg3}|Current position is {reg1}, {reg2}, {reg3}.
qstr_Timer_is_off|Timer is off
qstr_Timer_is_on|Timer is on
qstr_{s6}_wanted_to_switch_to_{s5}.|{s6} wanted to switch to {s5}.
qstr_While_fighting_side_by_side_with_Atanos_|While fighting side by side with Atanos Austad you've learned a thing or two about tactics and leadership.
qstr_Redressed_all_companions|Redressed all companions
qstr_Hold_down_0_for_Persino_s_Template|Hold down 0 for Persino's Template
qstr_Hold_down_1_for_Tolrania_s_Template|Hold down 1 for Tolrania's Template
qstr_Hold_down_2_for_Reichs_s_Template|Hold down 2 for Reichs's Template
qstr_Hold_down_3_for_Drahara_s_Template|Hold down 3 for Drahara's Template
qstr_Hold_down_4_for_Maccavia_s_Template|Hold down 4 for Maccavia's Template
qstr_Hold_down_5_for_Elintor_s_Template|Hold down 5 for Elintor's Template
qstr_Hold_down_6_for_Hakkon_s_Template|Hold down 6 for Hakkon's Template
qstr_Hold_down_7_for_Falcon_s_Template|Hold down 7 for Falcon's Template
qstr_Hold_down_8_for_Valahir_s_Template|Hold down 8 for Valahir's Template
qstr_Hold_down_9_for_Kaikoth_s_Template|Hold down 9 for Kaikoth's Template
qstr_Hold_down_Q_for_Geldar_s_Template|Hold down Q for Geldar's Template
qstr_Hold_down_W_for_Cretas_s_Template|Hold down W for Cretas's Template
qstr_Hold_down_E_for_Kuu_lan_s_Template|Hold down E for Kuu-lan's Template
qstr_Hold_down_R_for_Bakhal_s_Template|Hold down R for Bakhal's Template
qstr_Hold_down_T_for_Sut_s_Template|Hold down T for Sut's Template
qstr_Hold_down_Y_for_Aroulo_s_Template|Hold down Y for Aroulo's Template
qstr_Hold_down_U_for_Venetor_s_Template|Hold down U for Venetor's Template
qstr_Hold_down_I_for_Zann_s_Template|Hold down I for Zann's Template
qstr_Hold_down_O_for_Ingvar_s_Template|Hold down O for Ingvar's Template
qstr_Hold_down_A_for_Mosoru_s_Template|Hold down A for Mosoru's Template
qstr_Hold_down_S_for_Klymoria_s_Template|Hold down S for Klymoria's Template
qstr_Hold_down_D_for_Krysanna_s_Template|Hold down D for Krysanna's Template
qstr_Hold_down_Z_for_Royal_Household_Guard|Hold down Z for Royal Household Guard
qstr_Hold_down_X_for_Noble_Household_Guard|Hold down X for Noble Household Guard
qstr_Hold_down_C_for_Common_Household_Guard|Hold down C for Common Household Guard
qstr_Hold_down_V_for_Freelancer_s_Template|Hold down V for Freelancer's Template
qstr_Hold_down_B_for_Jin_s_Template|Hold down B for Jin's Template
qstr_Hold_down_N_to_Make_All_Allied_Lords_Lik|Hold down N to Make All Allied Lords Like You
qstr_Hold_down_M_to_use_Empress_Tofu_s_Ingvar|Hold down M to use Empress Tofu's Ingvar Setup
qstr_Hold_down_Period_to_superpower_all_Compa|Hold down Period to superpower all Companions
qstr_Hold_down_Space_to_Sort_Main_Party|Hold down Space to Sort Main Party
qstr__Religion_=_{reg1}| Religion = {reg1}
qstr__Messenger_has_spawned!| Messenger has spawned!
qstr__Siegfried_has_spawned!| Siegfried has spawned!
qstr__Nox_of_Zephilli_has_spawned!| Nox of Zephilli has spawned!
qstr__Lord_Ceylius_has_spawned!| Lord Ceylius has spawned!
qstr__Queen_Aegea_has_spawned!| Queen Aegea has spawned!
qstr__Count_Eton_has_spawned!| Count Eton has spawned!
qstr__General_Ialoch_has_spawned!| General Ialoch has spawned!
qstr_Niborhood_has_spawned!|Niborhood has spawned!
qstr_Zolona_has_spawned!|Zolona has spawned!
qstr_You_already_have_an_active_camp.|You already have an active camp.
qstr_{reg1}_{s1}_{reg2?accept:accepts}_the_of|{reg1} {s1} {reg2?accept:accepts} the offer.
qstr_No_one_accepts_the_offer.|No one accepts the offer.
qstr_{s15}_was_lost...|{s15} was lost...
qstr_You_start_reading_{s2}._After_a_few_page|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time.
qstr_You_flip_through_the_pages_of_{s2}_but_y|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt.
qstr_You_lost_your_duel_against_^^{s3}|You lost your duel against ^^{s3}
qstr_You_won_your_duel_against_^^{s3}|You won your duel against ^^{s3}
qstr_You_prepare_to_duel_^^{s3}|You prepare to duel ^^{s3}
qstr_^^^^You_have_fought_{s3}_{reg5}_times._^|^^^^You have fought {s3} {reg5} times. ^^You've won {reg6} times. ^^You've lost {reg7} times
qstr_^^^^Dueling_with_your_own_troops_will_no|^^^^Dueling with your own troops will not count towards your dueling statistics.
qstr_Villagers|Villagers
qstr_You_have_encountered_{s1}.|You have encountered {s1}.
qstr_You_have_engaged_{s1}_while_they_were_ra|You have engaged {s1} while they were raiding {s3}.
qstr_You_were_caught_by_{s1}_while_your_force|You were caught by {s1} while your forces were raiding {s3}.
qstr_Total_ally_STR_=_{reg3}_main_party_STR_=|Total ally STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4}
qstr_You_were_victorious!|You were victorious!
qstr_Battle_was_lost._Your_forces_were_utterl|Battle was lost. Your forces were utterly crushed.
qstr_Your_companions_carry_you_away_from_the_|Your companions carry you away from the fighting.
qstr_You_have_defeated_the_enemy.|You have defeated the enemy.
qstr_You_have_retreated_from_the_fight_only_t|You have retreated from the fight, only to realize the battle was already over.
qstr_You_have_retreated_from_the_fight.|You have retreated from the fight.
qstr_^^Ally_Casualties:{s0}|^^Ally Casualties:{s0}
qstr_{s1}_of_{s3}_managed_to_escape.|{s1} of {s3} managed to escape.
qstr_Pinned_ratio_=_{reg2}_initial_allies_STR|Pinned ratio = {reg2}, initial allies STR = {reg3}
qstr_Some_of_your_tendons_have_been_damaged_i|Some of your tendons have been damaged in the battle. You lose 1 strength.
qstr_You_took_a_nasty_wound_which_will_cause_|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility.
qstr_You_have_trouble_thinking_straight_after|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1.
qstr_Perhaps_I_m_getting_unlucky...|Perhaps I'm getting unlucky...
qstr_Retirement_is_starting_to_sound_better_a|Retirement is starting to sound better and better.
qstr_No_matter!_I_will_persevere!|No matter! I will persevere!
qstr_What_did_I_do_to_deserve_this?|What did I do to deserve this?
qstr_I_suppose_it_ll_make_for_a_good_story_at|I suppose it'll make for a good story, at least...
qstr_{reg0}__num_enemy_regulars_remaining|{reg0} -num enemy regulars remaining
qstr_{reg0}___g_enemy_fit_for_battle|{reg0} - g enemy fit for battle
qstr_Player_s_party_STR_=_{reg0}|Player's party STR = {reg0}
qstr_Ally_s_party_STR_=_{reg0}|Ally's party STR = {reg0}
qstr_Enemy_s_party_STR_=_{reg0}|Enemy's party STR = {reg0}
qstr_{s9}_wants_you_to_follow_{reg0?her:his}_|{s9} wants you to follow {reg0?her:his} army until further notice.
qstr_{s8}_of_{s9}|{s8} of {s9}
qstr_liege|liege
qstr_former_liege|former liege
qstr_affiliate|affiliate
qstr_former_companion|former companion
qstr_marshall|marshall
qstr_vassal|vassal
qstr__Your_own_banner_flies_over_the_castle_g| Your own banner flies over the castle gate.
qstr__You_see_the_banner_of_your_{s11}_{s7}_o| You see the banner of your {s11} {s7} over the castle gate.
qstr__You_see_the_banner_of_{s7}_over_the_cas| You see the banner of {s7} over the castle gate.
qstr__Your_own_banner_flies_over_the_town_gat| Your own banner flies over the town gates.
qstr__You_see_the_banner_of_your_{s11}_{s7}_ov| You see the banner of your {s11} {s7} over the town gates.
qstr__You_see_the_banner_of_{s7}_over_the_tow| You see the banner of {s7} over the town gates.
qstr_The_{reg6?town_s:castle_s}_food_stores_s|The {reg6?town's:castle's} food stores should last for {reg3} more days.
qstr_The_{reg6?town_s:castle_s}_food_stores_h|The {reg6?town's:castle's} food stores have run out and the defenders are starving.
qstr_You_re_preparing_to_attack_the_walls_the|You're preparing to attack the walls, the work should finish in {reg9} hours.
qstr_Your_forces_are_building_a_siege_tower._|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build.
qstr_You_are_ready_to_attack_the_walls_at_any|You are ready to attack the walls at any time.
qstr_The_siege_tower_is_built_and_ready_to_ma|The siege tower is built and ready to make an assault.
qstr_You_ve_breached_the_town_walls_but_the_s|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town.
qstr_The_town_centre_is_yours_but_the_remaini|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory.
qstr_The_remaining_defenders_have_retreated_t|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance.
qstr_However_since_you_are_not_a_sworn_{man/f|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she:he} would recognize you as the {lord/lady} of this {reg8?town:castle}.
qstr_The_enemy_has_been_forced_to_retreat._Th|The enemy has been forced to retreat. The assault is over, but the siege continues.
qstr_As_you_approach_you_are_spotted_by_the_c|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}.
qstr_As_you_approach_you_are_spotted_by_the_ca|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {king/queen}.
qstr_As_you_approach_you_are_spotted_by_the_cas|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}.
qstr_This_village_has_a_militia_protecting_it|This village has a militia protecting it.
qstr_This_village_does_not_have_a_militia.|This village does not have a militia.
qstr__This_village_and_the_surrounding_lands_| This village and the surrounding lands belong to you.
qstr__You_remember_that_this_village_and_the_| You remember that this village and the surrounding lands belong to your {s11} {s7}.
qstr__You_remember_that_this_village_and_the_s| You remember that this village and the surrounding lands belong to {s7}.
qstr__These_lands_belong_to_no_one.| These lands belong to no one.
qstr__The_village_is_infested_by_{reg8}_{s35}| The village is infested by {reg8} {s35}.
qstr__The_peasants_hired_mercenaries_and_are_| The peasants hired mercenaries and are rebelling against you.
qstr__The_village_has_been_looted._A_handful_| The village has been looted. A handful of souls scatter as you pass through the burnt out houses.
qstr__The_village_is_being_raided.| The village is being raided.
qstr_No_one_here_seems_to_be_willing_to_join_|No one here seems to be willing to join your party.
qstr_One_{s3}_volunteers_to_follow_you.|One {s3} volunteers to follow you.
qstr_{reg5}_{s3}_volunteer_to_follow_you.|{reg5} {s3} volunteer to follow you.
qstr_Try_as_you_might_you_could_not_defeat_th|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder.
qstr_village|village
qstr_town|town
qstr_castle|castle
qstr_The_{s17}_has_no_improvements.|The {s17} has no improvements.
qstr_The_{s17}_has_the_following_improvements|The {s17} has the following improvements:{s18}.
qstr_You_have_fallen._The_thugs_search_your_b|You have fallen. The thugs search your body for every coin they can find, then vanish into the distance with your coin; leaving you for dead.
qstr_Luckily_some_of_your_companions_come_to_|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds. It would be wise to improve your reputation here to avoid further attacks...
qstr_Luckily_you_manage_retain_enough_conciou|Luckily, you manage retain enough conciousness to crawl away from danger. Your wounds are dressed safely outside the area. It would be wise to improve your reputation here to avoid further attacks...
qstr_The_assasins_beat_you_down_and_leave_you|The assasins beat you down and leave you for dead. .
qstr_You_have_fallen._The_bandits_quickly_sea|You have fallen. The bandits quickly search your body for every coin they can find, then vanish into the night. They have left you alive, if only barely.
qstr_Luckily_some_of_your_companions_come_to_s|Luckily some of your companions come to search for you when you do not return, and find you lying by the side of the road. They hurry you to safety and dress your wounds.
qstr_Luckily_some_passing_townspeople_find_yo|Luckily some passing townspeople find you lying by the side of the road, and recognise you as something other than a simple beggar. They carry you to the nearest inn and dress your wounds.
qstr_You_fail_to_steal_any_cattle.|You fail to steal any cattle.
qstr_You_drive_away_{reg17}_{reg12?heads:head|You drive away {reg17} {reg12?heads:head} of cattle from the village's herd.
qstr_Village_Lord_Found|Village Lord Found
qstr_Prosperity_Found|Prosperity Found
qstr_Cattles_Found|Cattles Found
qstr_You_are_at_{s2}.|You are at {s2}.
qstr__This_castle_has_no_lord.| This castle has no lord.
qstr__The_banner_of_your_{s11}_{s7}_flies_ove| The banner of your {s11} {s7} flies over the town gates.
qstr__This_town_has_no_lord.| This town has no lord.
qstr__You_have_successfully_sneaked_in.| You have successfully sneaked in.
qstr_{s13}_A_tournament_will_be_held_here_soo|{s13} A tournament will be held here soon.
qstr_Mystic_Merchant|Mystic Merchant
qstr___{reg1}_aurums_per_night_| ({reg1} aurums per night)
qstr_Moreover_you_earn_{reg8}_aurums_from_the|Moreover, you earn {reg8} aurums from the clever bets you placed on yourself...
qstr_Victory_is_yours!_You_have_won_this_mele|Victory is yours! You have won this melee, but now you must prepare yourself for the next round.
qstr_You_have_been_bested_in_this_melee_but_t|You have been bested in this melee, but the master of ceremonies declares a recognition of your skill and bravery, allowing you to take part in the next round.
qstr_You_were_beaten._The_peasants_are_hearte|You were beaten. The peasants are heartened by their success, but the lesson you wanted to teach them probably didn't get through...
qstr_After_beating_your_last_opponent_you_exp|After beating your last opponent, you explain to the peasants how to better defend themselves against such an attack. Hopefully they'll take the experience on board and will be prepared next time.
qstr_The_bandits_are_broken!_Those_few_who_re|The bandits are broken! Those few who remain alive and conscious run off with their tails between their legs, terrified of the peasants and their new champion.
qstr_{s1}_s_Ship|{s1}'s Ship
qstr_Original_Nobles|Original Nobles
qstr_Faction_Nobles|Faction Nobles
qstr_However_{reg3?You_are:{s1}_is}_unable_to|However, {reg3?You are:{s1} is} unable to find any trade goods that would bring a profit.
qstr_^Buying_{s4}_here_and_selling_it_at_{s5}|^Buying {s4} here and selling it at {s5} would bring a profit of {reg6} aurums per item.{s3}
qstr_{reg3?You_find:{s1}_finds}_out_the_follo|{reg3?You find:{s1} finds} out the following:^{s3}
qstr_{s2}^{reg1}_{s1}_earned_{reg0}_experienc|{s2}^{reg1} {s1} earned {reg0} experience.
qstr_{s2}^{s1}_earned_an_additional_{reg0}_ex|{s2}^{s1} earned an additional {reg0} experience.
qstr_^You_earned_{reg0}_experience.{s2}|^You earned {reg0} experience.{s2}
qstr_The_training_didn_t_go_well_at_all.|The training didn't go well at all.
qstr_The_training_didn_t_go_very_well.|The training didn't go very well.
qstr_The_training_went_quite_well.|The training went quite well.
qstr_The_training_went_very_well.|The training went very well.
qstr_The_training_went_perfectly.|The training went perfectly.
qstr_{s13}_asked_you_to_report_to_{reg4?her:h|{s13} asked you to report to {reg4?her:him} with at least {reg13} troops.
qstr_{s13}_ordered_you_to_join_the_assault_ag|{s13} ordered you to join the assault against {s14}.
qstr_Find_and_speak_with_{s3}_of_{s4}_to_give|Find and speak with {s3} of {s4} to give {reg4?her:him} your oath of homage.
qstr_There_has_been_an_alleged_border_inciden|There has been an alleged border incident: {s9}
qstr_You_defeated_Nibor_s_men._Those_of_them_|You defeated Nibor's men. Those of them who survived, ran away.
qstr_You_were_defeated._Some_people_dragged_y|You were defeated. Some people dragged you unconscious body out of the village.
qstr_You_won_the_battle._Rogue_nobles_were_ei|You won the battle. Rogue nobles were either killed or ran away. The village is once again free from them.
qstr_You_lost._Rogue_nobles_defeated_your_par|You lost. Rogue nobles defeated your party.
qstr_You_managed_to_defeat_Nibor_Hood_s_loyal|You managed to defeat Nibor Hood's loyalists and regain control over the town.
qstr_You_were_defeated._Nibor_Hood_s_people_a|You were defeated. Nibor Hood's people and their allies took continue their rebellion momentarily, but the remaining defenders managed to defeat the rebels on their own. You realize you will not be receiving a reward.
qstr_You_defeated_the_rebels._Talk_to_Ataman_|You defeated the rebels. Talk to Ataman Omelian Kasap.
qstr__You_couldn_t_defeat_the_rebels._You_fai| You couldn't defeat the rebels. You failed the task given to you by the Guild. Talk to Adventurer Guildsman.
qstr_You_ve_failed_to_protect_your_wolf|You ve failed to protect your wolf
qstr_You_ve_protected_the_wolf|You ve protected the wolf
qstr_You_have_taken_over_the_bandit_lair_and_|You have taken over the bandit lair and found the relic. Report back to the Galwe scholar.
qstr_^^Note_that_so_long_as_you_remain_marsha|^^Note that so long as you remain marshal, the lords of the realm will be expecting you to lead them on campaign. So, if you are awaiting a feast, either for a wedding or for other purposes, you may wish to resign the marshalship by speaking to your liege.
qstr_You_require_both_tools_and_velvet_before|You require both tools and velvet before you can move your court.
qstr_Unfortunately_you_don_t_have_enough_auru|Unfortunately, you don't have enough aurums.
qstr_Try_as_you_might_you_could_not_defeat_the|Try as you might, you could not defeat the rebelling village.
qstr_positive|positive
qstr_negative|negative
qstr_{s11}^^_The_current_garrison_consists_of|{s11}^^ The current garrison consists of {reg5} men.^The food stock lasts for {reg6} days.
qstr_^^Additional_the_following_parties_are_c|^^Additional the following parties are currently inside:^
qstr_{s12}_{s3}_with_{reg1}_troops.^|{s12} {s3} with {reg1} troops.^
qstr_{playername}_^^I_always_knew_you_were_a_|{playername}, ^^I always knew you were a bad egg, since the day you have pledged allegiance to my clan. ^Did you really think you could set my family against me? You've dropped your mask, you snake! You are an infliction, and I will not bear it anymore. ^Hereby, I disown and ban you from my house. I have urged my family to fight you, and I will warn Perisno lords about your infamy. ^Tremble with fear, you have a deadly enemy! ^^{s9}.
qstr_{playername}^^_I_ve_received_a_letter_fr|{playername},^^ I've received a letter from {s9}, telling me about your disgraceful jiggery-pokery. In the present circumstances, {s9} could not provide evidence. But unlike you, {reg1?she:he} is a distinguished member of my family; and since all these years, I never had any reason to distrust {reg1?her:him}. I take {reg1?her:him} charges for granted. ^Hopefully, you failed to breakup my family unit. Hereby I reject your pledge : you are no longer related to my house. Each membership will retaliate against you in all conscience... ^I would be ashamed to confess how you maliciously fooled me, so I will not challenge you, to not be accountable for your death to my {s11}. However I'm not used to telling {reg0?her:him} about every rat I crush in the wilderness, and someday I may find you there ! ^^{s10}
qstr_{playername}|{playername}
qstr_Troops:_{reg1}|Troops: {reg1}
qstr_Prosperity_Report^|Prosperity Report^
qstr_Total|Total
qstr_{s0}^{s1}_Average_Town_Prosperity:_{reg0|{s0}^{s1} Average Town Prosperity: {reg0}
qstr_{s0}^{s1}_towns_with_prosperity_400_500:|{s0}^{s1} towns with prosperity 400-500: {reg0}
qstr_{s0}^{s1}_towns_with_prosperity_300_399:|{s0}^{s1} towns with prosperity 300-399: {reg0}
qstr_{s0}^{s1}_towns_with_prosperity_200_299:|{s0}^{s1} towns with prosperity 200-299: {reg0}
qstr_{s0}^{s1}_towns_with_prosperity_100_199:|{s0}^{s1} towns with prosperity 100-199: {reg0}
qstr_{s0}^{s1}_towns_with_prosperity_0_99:_{r|{s0}^{s1} towns with prosperity 0-99: {reg0}
qstr_{s0}^{s1}_Average_Village_Prosperity:_{r|{s0}^{s1} Average Village Prosperity: {reg0}
qstr_{s0}^{s1}_villages_with_prosperity_400_5|{s0}^{s1} villages with prosperity 400-500: {reg0}
qstr_{s0}^{s1}_villages_with_prosperity_300_3|{s0}^{s1} villages with prosperity 300-399: {reg0}
qstr_{s0}^{s1}_villages_with_prosperity_200_2|{s0}^{s1} villages with prosperity 200-299: {reg0}
qstr_{s0}^{s1}_villages_with_prosperity_100_1|{s0}^{s1} villages with prosperity 100-199: {reg0}
qstr_{s0}^{s1}_villages_with_prosperity_0_99:|{s0}^{s1} villages with prosperity 0-99: {reg0}
qstr_my_lady|my lady
qstr_my_lord|my lord
qstr_You_don_t_have_enough_gold._How_embarass|You don't have enough gold. How embarassing!
qstr_You_don_t_have_enough_gold._You_should_b|You don't have enough gold. You should be the one begging!
qstr_The_coward_preferred_to_flee_rather_than|The coward preferred to flee rather than duel with you!
qstr_You_don_t_have_enough_gold._The_assassin|You don't have enough gold. The assassins leave the meeting in disgust.
qstr_The_mushrooms_tasted_great!|The mushrooms tasted great!
qstr_Your_men_eat_the_mushrooms._They_seem_to|Your men eat the mushrooms. They seem to like them a lot!
qstr_The_mushrooms_tasted_horrible._As_a_resu|The mushrooms tasted horrible. As a result, you feel sick. You lose health points.
qstr_Your_men_eat_the_mushrooms._It_results_i|Your men eat the mushrooms. It results in them getting stomache aches and pains. They are angry now.
qstr_The_merchants_are_grateful_and_give_you_|The merchants are grateful and give you money.
qstr__You_have_converted_to_the_faith_of_the_| You have converted to the faith of the New Gods Worshippers..
qstr__He_joins_you.| He joins you.
qstr__You_leave_his_body_for_the_crows.| You leave his body for the crows.
qstr__You_have_converted_to_the_faith_of_the_O| You have converted to the faith of the Old Gods Worshippers..
qstr_You_don_t_have_enough_gold.|You don't have enough gold.
qstr_The_man_thanks_you_and_walks_off_promisi|The man thanks you and walks off, promising to spread word of your noble deeds.
qstr_You_ignore_the_pleas_of_the_man_and_cont|You ignore the pleas of the man and continue on.
qstr_The_man_thanks_you_and_asks_to_join_your|The man thanks you and asks to join your party. You accept him.
qstr_Your_man_managed_to_spot_the_assassin_fl|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him. It turns out the assassin is wanted and has a small bounty over his head.
qstr_Your_man_managed_to_spot_the_assassin_fle|Your man managed to spot the assassin fleeing over the hills and ran him down and captured him.
qstr_The_assassin_managed_to_lose_your_man_ov|The assassin managed to lose your man over the hills.
qstr_Your_man_managed_to_spot_the_assassin_flee|Your man managed to spot the assassin fleeing over the hills. After running him down, he killed the assassin and looted his corpse.
qstr_You_dig_your_hands_through_the_dirt_and_|You dig your hands through the dirt and feel a sharp prick. As you recoil in pain, you realize the glint came from a shattered piece of blade stuck in the earth.
qstr_You_take_a_closer_look_at_the_source_of_|You take a closer look at the source of the glint, and see that it simply came from a shiny rock.
qstr_As_you_walk_closer_you_see_a_few_aurums_|As you walk closer, you see a few aurums scattered on the ground, clearly left by someone in a hurry.
qstr_You_walk_over_to_the_shiny_object_and_pi|You walk over to the shiny object and pick it up. The gleam that caught your eye came from the hilt of an old sword.
qstr_As_you_walk_closer_you_realize_that_the_|As you walk closer, you realize that the glint came from a lump of material lodged in the earth. You dig around and pull up a good-sized bar of iron, a little worn but in good condition. How strange...
qstr_Shoving_your_hands_into_the_dirt_you_sta|Shoving your hands into the dirt, you start digging as people look at you strangely. Suddenly, you realize you've struck gold! Literally! You blow the dirt off the block of gold, and stuff it into your pocket.
qstr_The_pup_wary_at_first_nibbles_at_the_mea|The pup, wary at first, nibbles at the meat and then starts to devour it hungrily. After tossing it some more it pads over to you and licks your ankles.
qstr_You_don_t_have_any_meat.|You don't have any meat.
qstr_A_{s11}_has_been_hired_and_can_be_found_|A {s11} has been hired and can be found in the castle of your capital.
qstr_You_do_not_have_enough_money_to_hire_a_{|You do not have enough money to hire a {s11}.
qstr_himself|himself
qstr_You_failed_to_clear_the_stronghold_of_ho|You failed to clear the stronghold of hostiles.
qstr_You_have_cleared_the_stronghold_of_hosti|You have cleared the stronghold of hostiles. Report back to Atanos Austad with your findings.
qstr_You_have_been_defeated_and_the_Shrine_re|You have been defeated, and the Shrine remains unscathed.
qstr_You_have_cleansed_the_Shrine_from_the_Gr|You have cleansed the Shrine from the Grazir worshipping cult!
qstr_Your_show_of_force_has_unnerved_Grazir_W|Your show of force has unnerved Grazir Worshippers across Perisno... Though some remain and will continue to terrorize; their forces may soon dwindle to nothing. Well done, adventurer.
qstr_Your_men_feel_refreshed.|Your men feel refreshed.
qstr_Your_men_appreciate_the_rest.|Your men appreciate the rest.
qstr_You_have_deserted_and_are_now_wanted!|You have deserted, and are now wanted!
qstr_No_inventory_space!_Restricted_body_armo|No inventory space! Restricted body armor destroyed.
qstr_No_inventory_space!_Restricted_hand_armo|No inventory space! Restricted hand armor destroyed.
qstr_No_inventory_space!_Restricted_head_armo|No inventory space! Restricted head armor destroyed.
qstr_No_inventory_space!_Restricted_foot_armo|No inventory space! Restricted foot armor destroyed.
qstr_An_equipped_racially_restricted_item_has|An equipped racially restricted item has been moved to your inventory.
qstr_You_missed_the_deadline_to_pay_back_your|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%.
qstr_Your_debt_in_{s1}_is_now_so_high_that_ev|Your debt in {s1} is now so high that even the monarch has taken notice. They have frozen your debt, but is displeased with the situation.
qstr_Breaking_camp...|Breaking camp...
qstr_You_have_broken_off_your_siege_of_{s1}.|You have broken off your siege of {s1}.
qstr_You_cannot_maintain_your_siege_of_{s1}_f|You cannot maintain your siege of {s1} from this distance. You risk your lines breaking.
qstr_You_ve_earned_it._It_s_time_to_select_yo|You've earned it. It's time to select your very own banner. Choose carefully! This will represent who you are in the dangerous world of Perisno!
qstr_Congratulations!|Congratulations!
qstr_There_s_been_a_massive_prisoner_break_fr|There's been a massive prisoner break from {s4}!
qstr__Lord_Paramonos_got_angry_at_your_recent| Lord Paramonos got angry at your recent actions and left your kingdom.
qstr_Filikos|Filikos
qstr__Lord_Filikos_got_angry_at_your_recent_a| Lord Filikos got angry at your recent actions and left your kingdom.
qstr_The_truce_between_{s1}_and_{s2}_has_expi|The truce between {s1} and {s2} has expired.
qstr_The_alliance_between_{s1}_and_{s2}_has_e|The alliance between {s1} and {s2} has expired and was degraded to a defensive pact.
qstr_The_defensive_pact_between_{s1}_and_{s2}|The defensive pact between {s1} and {s2} has expired and was degraded to a trade agreement.
qstr_The_trade_agreement_between_{s1}_and_{s2|The trade agreement between {s1} and {s2} has expired and was degraded to a non-aggression treaty.
qstr_The_{s1}_has_not_responded_to_the_{s2}_s|The {s1} has not responded to the {s2}'s provocations, and {s3} suffers a loss of face among {reg4?her:his} more bellicose subjects...
qstr_A_livestock_epidemic_has_killed_{reg4}_c|A livestock epidemic has killed {reg4} cattle in {s4}.
qstr_Your_friends__{reg6}_village_elders_{reg|Your friends ({reg6} village elders, {reg7} guildmasters and {reg8} lords) sent you some gifts and financial aid worth {reg9} aurums total as a sign of their gratitude for your friendship and everything you've done for them.
qstr_Your_party_is_spotted_by_{s1}.|Your party is spotted by {s1}.
qstr_Party_has_nothing_to_eat!|Party has nothing to eat!
qstr_{reg1}_{s1}_{reg2?have:has}_escaped_from|{reg1} {s1} {reg2?have:has} escaped from your party during the night.
qstr_{s1}_of_{s3}_has_been_released_from_capt|{s1} of {s3} has been released from captivity.
qstr_Building_of_{s0}_in_{s4}_has_been_comple|Building of {s0} in {s4} has been completed.
qstr_{s1}_has_won_the_tournament_at_{s2}.|{s1} has won the tournament at {s2}.
qstr_You_are_within_the_walls_of_an_affiliate|You are within the walls of an affiliated family member and don't have to pay for accommodation.
qstr_You_pay_for_accommodation.|You pay for accommodation.
qstr_Betrothal_to_{s5}_expires|Betrothal to {s5} expires
qstr__Your_tactics_skill_has_increased_by_1.| Your tactics skill has increased by 1.
qstr__Your_persuasion_skill_has_increased_by_| Your persuasion skill has increased by 1.
qstr__Your_leadership_skill_has_increased_by_| Your leadership skill has increased by 1.
qstr__Your_intelligence_has_increased_by_1.| Your intelligence has increased by 1.
qstr__Your_trade_skill_has_increased_by_2.| Your trade skill has increased by 2.
qstr__Your_weapon_master_skill_has_increased_| Your weapon master skill has increased by 1.
qstr__Your_engineer_skill_has_increased_by_1.| Your engineer skill has increased by 1.
qstr__Your_trainer_skill_has_increased_by_2.| Your trainer skill has increased by 2.
qstr__You_have_learned_a_lot_about_the_world_| You have learned a lot about the world and your right to rule increased by 6.
qstr_You_have_finished_reading_{s1}.{s2}|You have finished reading {s1}.{s2}
qstr_Book_Read|Book Read
qstr_Your_marshal_sends_word_that_they_requir|Your marshal sends word that they require a task to be performed.
qstr_{s1}_is_scouted.|{s1} is scouted.
qstr_{s1}_has_switched_from_{s2}_to_{s3}.|{s1} has switched from {s2} to {s3}.
qstr_A_messenger_has_delivered_a_message_stat|A messenger has delivered a message stating that your financial report has arrived.
qstr_Your_recruiter_who_was_commissioned_to_re|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated!
qstr_{s13}_has_been_taken_by_the_enemy_and_yo|{s13} has been taken by the enemy and your recruiter who was commissioned to recruit {reg10} recruits vanished without a trace!
qstr_ERROR_IN_THE_RECRUITER_KIT_SIMPLE_TRIGGE|ERROR IN THE RECRUITER KIT SIMPLE TRIGGERS!
qstr_A_recruiter_has_brought_{reg10}_recruits|A recruiter has brought {reg10} recruits to {s13}, but you don't have anymore money to continue paying for the recruiter!
qstr_A_recruiter_has_brought_{reg10}_recruits_|A recruiter has brought {reg10} recruits to {s13}.
qstr_A_recruiter_managed_to_only_recruit_{reg|A recruiter managed to only recruit {reg10} recruits after a week, and delivered to {s13}.
qstr_A_recruiter_with_{reg10}_recruits_meant_|A recruiter with {reg10} recruits meant for {s13} vanished. They could not find their way home.
qstr_Distance_between_{s14}_and_{s15}:_{reg0}|Distance between {s14} and {s15}: {reg0}
qstr_Your_caravan_has_brought_{s12}_to_{s13}.|Your caravan has brought {s12} to {s13}.
qstr_{s13}_is_unimpressed_by_your_paltry_gift|{s13} is unimpressed by your paltry gift.
qstr_The_people_of_{s13}_are_unimpressed_by_y|The people of {s13} are unimpressed by your paltry gift.
qstr_Your_caravan_has_lost_it_s_way_and_gave_|Your caravan has lost it's way and gave up your mission!
qstr_A_messenger_rides_up_to_you_and_tells_you_|A messenger rides up to you and tells you that they found {s10} and delivered your message. Their answer was {s11}.
qstr_Transfer_to_{s6}|Transfer to {s6}
qstr_{s6}_patrol|{s6} patrol
qstr_Your_messenger_reached_{s13}.|Your messenger reached {s13}.
qstr_{s14}|{s14}
qstr_Your_messenger_has_lost_it_s_way_and_gav|Your messenger has lost it's way and gave up your mission!
qstr_Not_enough_money_in_treasury_to_upgrade_|Not enough money in treasury to upgrade troops.
qstr_Your_constable_upgraded_{reg5}_{s6}_to_{|Your constable upgraded {reg5} {s6} to {s7} in {s8}
qstr_It_is_rumoured_that_a_spy_has_been_caugh|It is rumoured that a spy has been caught in {s11}.
qstr_{s0}_is_grumbling_against_you.__Your_aff|{s0} is grumbling against you. Your affiliation could be jeopardized if this continues.
qstr_{s0}_is_grumbling_against_you_but_with_{|{s0} is grumbling against you, but with {s1}'s support you remain affiliated for now.
qstr_Your_last_fief_was_captured!|Your last fief was captured!
qstr_A_messenger_informs_you_that_there_was_a|A messenger informs you that there was a fire in {s5}. However, the villagers quickly put out the fire with the education you gave them! They use this information to heighten their knowledge!
qstr_Fire_in_one_of_your_fiefs:|Fire in one of your fiefs:
qstr_A_messenger_informs_you_that_there_was_a_|A messenger informs you that there was a fire in {s5}. It's under control now, but it may take a while until the damage is repaired.
qstr_The_village_of_{s5}_had_a_great_harvest_|The village of {s5} had a great harvest recently and the locals managed to trade well. Their prosperity has improved!
qstr_Good_Harvest:|Good Harvest:
qstr_The_merchant_caravans_of_{s5}_managed_to|The merchant caravans of {s5} managed to do very profitable trading recently. {s5}'s wealth has benefited significantly from this!
qstr_Good_Trading:|Good Trading:
qstr_A_famous_piece_of_art_which_was_long_bee|A famous piece of art, which was long been thought lost, was found near {s5}! It is currently on display in {s5} and people are coming from all over Calradia to see it. The merchants are profiting greatly from this surge in visitors.
qstr_Lost_art_found:|Lost art found:
qstr_A_messenger_informs_you_that_a_painful_d|A messenger informs you that a painful disease has broken out in {s5}. With the education you provided them, the local health corps isolated all of the affected individuals, and found a cure! The quarantine was successful, and the people of {s5} use this information to heighten their knowledge.
qstr_Disease_averted:|Disease averted:
qstr_A_messenger_informs_you_that_a_painful_di|A messenger informs you that a painful disease has broken out in {s5}. A surgeon was sent, but was unable to find a cure. All he could do, was to contain the plague by seperating the healthy from the sick. The quarantine was successful, but the trust of {s5}'s people in you, has suffered.
qstr_Disease_contained:|Disease contained:
qstr_A_messenger_informs_you_that_a_painful_dis|A messenger informs you that a painful disease had broken out in {s5}. However, a surgeon was sent and managed to find a cure for the plague. The people of {s5} are grateful for how this evil was handled, and their trust in you has improved!
qstr_{s5}_was_accidently_injured_during_today|{s5} was accidently injured during today's training. The wounds aren't severe, but it may take some time for {s5} to be in top form again.
qstr_Training_accident:|Training accident:
qstr_During_today_s_training_you_were_acciden|During today's training, you were accidently injured. While the wounds aren't severe, it may take some time for them to heal.
qstr_The_Zann_Empire_has_come_upon_the_land._|The Zann Empire has come upon the land. None are safe!
qstr_Emperor_Zann_The_Mandate_of_Heaven|Emperor Zann The Mandate of Heaven
qstr_Your_men_have_enjoyed_a_day_of_festiviti|Your men have enjoyed a day of festivities and relaxation in the town.
qstr_The_village_of_{s1}_needs_you_help!_Don_|The village of {s1} needs you help! Don't forget!
qstr_Be_careful!_You_have_exceeded_the_maximu|Be careful! You have exceeded the maximum level that Warband can handle. If you do not lower your level to 63 or less, you will experience abnormalities. This will be your only warning.
qstr_Current_hours_is_{reg1}|Current hours is {reg1}
qstr_{s1}_left_your_kingdom!|{s1} left your kingdom!
qstr_{s1}_was_spotted_near_{s4}.|{s1} was spotted near {s4}.
qstr_celebration|celebration
qstr_You_successfully_escaped_the_garrison_wi|You successfully escaped the garrison without being spotted!
qstr_You_failed_to_escape_the_garrison_withou|You failed to escape the garrison without being spotted!
qstr_The_villagers_managed_to_repair_the_vill|The villagers managed to repair the village by themselves, but they appreciated your company.
qstr_The_village_has_been_repaired.|The village has been repaired.
qstr_You_have_moved_too_far_from_the_village_|You have moved too far from the village, ending the repair process prematurely.
qstr_A_messenger_has_arrived_with_a_letter_fr|A messenger has arrived with a letter from your constable, informing you that you can enlist another patrol.
qstr_A_messenger_has_arrived_with_a_letter_fro|A messenger has arrived with a letter from your constable, informing you that your household guards are ready at {s5}.
qstr_sibkoom|sibkoom
qstr_A_messenger_has_arrived_with_a_letter_from|A messenger has arrived with a letter from your constable, informing you that your household guards are ready but the garrison they were training at is no longer yours. They are making their way to you.
qstr_A_messenger_has_arrived_with_a_letter_from_|A messenger has arrived with a letter from your constable, informing you that your household guards have completed their training session.
qstr_Bunch_o__Bandits|Bunch o' Bandits
qstr_You_have_received_a_notice_from_your_spy|You have received a notice from your spymaster, informing you that the mercenaries you hired had successfully attacked {s12} pretending to hail from {s11}. This encourages {s12} to go to war with {s11}, if they so wish.
qstr_Great_news!|Great news!
qstr_You_have_received_a_notice_from_your_spym|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11}. Both factions are now aware of your schemes.
qstr_Uh_oh!|Uh oh!
qstr_Riot_in_{s6}!|Riot in {s6}!
qstr_Not_enough_money_in_treasury_to_recruit_|Not enough money in treasury to recruit new devotees.
qstr_Your_priest_recruited_5_{s18}s_in_{s81}|Your priest recruited 5 {s18}s in {s81}
qstr_{s1}_is_running_out_of_patience._Visit_t|{s1} is running out of patience. Visit them in your court soon, or they will leave.
qstr_You_notice_that_Nisaynian_s_Legacy_is_ge|You notice that Nisaynian's Legacy is getting sharper as the day passes.
qstr_array_GC|array GC
qstr_array_GC:_owner_active_an_array_or_is_0|array GC: owner active, an array or is 0
qstr_array_GC:_removing_{reg21}|array GC: removing {reg21}
qstr_Checking_rejoin_of_{s10}_days_on_mission|Checking rejoin of {s10} days on mission: {reg0}
qstr_The_Horde_of_Shun_Ha_was_defeated_and_in|The Horde of Shun-Ha was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin.
qstr_The_Horde_of_Sine_was_defeated_and_in_th|The Horde of Sine was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin.
qstr_The_Horde_of_Moshowki_was_defeated_and_i|The Horde of Moshowki was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin.
qstr_The_Horde_of_Jin_was_defeated_and_in_the|The Horde of Jin was defeated, and in the commander's tent you managed to find some documents and letters. Show them all to Shi Jin.
qstr_You_loot_the_corpse_of_Sekr_and_take_the|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.
qstr__You_have_defeated_the_Red_Immortals._Yo| You have defeated the Red Immortals. You manage to loot the shield of their leader. Report back to the man at Grund.
qstr_Rdahcim_s_party_was_defeated_by_another.|Rdahcim's party was defeated by another. You have failed. Report back to the man at Grund.
qstr_You_have_defeated_the_bandit_Rdahcim_but|You have defeated the bandit Rdahcim, but he has escaped. You interrogate his men and find the location of his lair.
qstr_Reinforcements_from_{s14}|Reinforcements from {s14}
qstr__You_now_have_the_money!_Return_to_the_A| You now have the money! Return to the Adventurer's Guildsman.
qstr__You_now_defeated_Nadriela!_Return_to_th| You now defeated Nadriela! Return to the Adventurer's Guildsman.
qstr_The_Village_of_Krysinia_told_Eriallen_Kr|The Village of Krysinia told Eriallen Krysanna about Halduril's Spear.
qstr_They_are_making_a_mockery_of_you_and_Kry|They are making a mockery of you, and Krysanna is upset you did not
qstr_speak_with_her_the_one_who_wielded_Haldu|speak with her, the one who wielded Halduril's spear.
qstr_The_released_prisoners_were_not_be_trust|The released prisoners were not be trusted and they are preparing to attack you!
qstr_Warning!|Warning!
qstr_The_released_prisoners_scattered_as_soon|The released prisoners scattered as soon as the battle finished. You will not be seeing them again.
qstr_The_released_prisoners_have_remained_loy|The released prisoners have remained loyal and will join your party
qstr_You_have_5_days_remaining_in_your_leave_|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter.
qstr_You_have_{reg0}_days_left_until_you_are_|You have {reg0} days left until you are declared as a deserter!
qstr_You_must_check_in_with_your_commander_{s|You must check in with your commander {s13} immediately or you will be declared a deserter!
qstr_Encountered_Party_Faction_is:_{s8}|Encountered Party Faction is: {s8}
qstr_{reg65?my_Lady:my_Lord}|{reg65?my Lady:my Lord}
qstr_{reg65?My_Lady:My_Lord}|{reg65?My Lady:My Lord}
qstr_{reg65?madame:sir}|{reg65?madame:sir}
qstr_{reg65?Madame:Sir}|{reg65?Madame:Sir}
qstr_Damn_you!_You_will_regret_your_foolish_a|Damn you! You will regret your foolish actions!
qstr_Damn_you!_For_the_Reich_and_the_Kaiser!|Damn you! For the Reich and the Kaiser!
qstr_You_will_have_to_get_past_our_arrows_fir|You will have to get past our arrows first!
qstr_At_them_men!|At them, men!
qstr_Damn_you!_Charge_Naphali!|Damn you! Charge, Naphali!
qstr_You_shoudn_t_have_wandered_here!|You shoudn't have wandered here!
qstr_Damn_you!_At_{reg33?her:his}_throat_men!|Damn you! At {reg33?her:his} throat, men!
qstr_Tsk..._I_suppose_it_is_fine._You_are..._|Tsk... I suppose it is fine. You are... recognizable, and possibly even honorable. I will allow this.
qstr_Hmm..._I_will_trust_you_as_I_do_have_a_l|Hmm... I will trust you, as I do have a level of appreciation of you. Please take care of Halduril's Spear.
qstr_I_killed_the_gravediggers_all_by_myself!|I killed the gravediggers, all by myself!
qstr_I_merely_wanted_to_help_the_villagers.|I merely wanted to help the villagers.
qstr_How_can_you_act_like_this?|How can you act like this?
qstr_I_just_wanted_to_help_the_villagers.|I just wanted to help the villagers.
qstr_Your_village_were_the_ones_who_asked_me_|Your village were the ones who asked me for help.
qstr_Why_are_you_even_acting_this_way?|Why are you even acting this way?
qstr_I_don_t_understand_why_you_re_being_so_u|I don't understand why you're being so unreasonable.
qstr_Why_can_t_you_tell_me_anything?|Why can't you tell me anything?
qstr_What_do_you_even_have_to_do_with_this_an|What do you even have to do with this anymore?
qstr_I_d_let_you_have_the_spear_if_you_saved_|I'd let you have the spear if you saved my village.
qstr_You_don_t_even_use_this_anymore..|You don't even use this anymore..
qstr_Look_at_me._You_can_trust_me.|Look at me. You can trust me.
qstr__no_fiefs_|(no fiefs)
qstr__fiefs:_{s0}_|(fiefs: {s0})
qstr_Knowing_the_identity_of_Torsson_s_killer|Knowing the identity of Torsson's killer, Falmann has asked you to kill Aethling Svafar to avenge Torsson's death. Talk to Svafar while he is your prisoner to initiate a duel.
qstr_Capture_15_prisoners_and_give_them_to_{s|Capture 15 prisoners and give them to {s4}. He will reward you well.
qstr_{s4}^{s11}_of_the_{s12}|{s4}^{s11} of the {s12}
qstr_^There_are_currently_no_lords_that_would|^There are currently no lords that would be interested in following you in exchange for some of your land.
qstr_{s4}^^And_there_is_more...|{s4}^^And there is more...
qstr_{s4}_of_the_{s5}_has_been_completely_def|{s4} of the {s5} has been completely defeated.
qstr_I_have_been_informed_that_{s4}_of_the_{s|I have been informed that {s4} of the {s5} is lightly defended at the moment.
qstr_I_m_sorry_but_I_do_not_have_enough_infor|I'm sorry, but I do not have enough information right now to give you such advice.
qstr_May_the_Dreaded_One_destroy_you!|May the Dreaded One destroy you!
qstr_Greetings_friend_of_the_Dreaded_One.|Greetings, friend of the Dreaded One.
qstr_We_have_been_in_this_world_for_a_long_ti|We have been in this world for a long time. The time is near ... when Grazir will rule the world. The Dreaded One shall come.
qstr_Really._Well_I_don_t_feel_like_killing_y|Really. Well, I don't feel like killing you today. Now, get out of my way!
qstr_Hello_and_good_bye!|Hello, and good bye!
qstr_Get_out_of_our_way_fool._We_will_cleanse|Get out of our way, fool. We will cleanse this land of vermin.
qstr_Hello_good_friend!_We_are_on_our_path_to|Hello, good friend! We are on our path to cleansing this world of vermin!
qstr_Get_out_of_our_way_fool._We_have_gathere|Get out of our way, fool. We have gathered together to cleanse this land of vermin.
qstr_Hello_good_friend._We_have_assembled_to_|Hello, good friend. We have assembled to get rid of the Grazir Worshippers and cleanse this world of vermin.
qstr_Fight_us_and_we_shall_sacrifice_you_to_t|Fight us, and we shall sacrifice you to the Dreaded One.
qstr_Greetings_friend._Have_you_decided_to_of|Greetings, friend. Have you decided to officially join us?
qstr_You_heretical_dogs!_Bow_down_to_the_migh|You heretical dogs! Bow down to the might of Emperor Sidderis, if you know what's good for you!
qstr_Greetings_friend._Are_you_here_to_worshi|Greetings, friend. Are you here to worship Emperor Sidderis today?
qstr_We_have_survived_throughout_Perisno_s_hi|We have survived throughout Perisno's history, and can never be stopped! Zelaeck guides us to victory!
qstr_Hello_friend!_We_have_survived_throughou|Hello friend! We have survived throughout Perisno's history! Zelaeck guides us to victory!
qstr_You_ll_fetch_a_fair_price_{reg33?girl:bo|You'll fetch a fair price, {reg33?girl:boy}!
qstr_{reg33?Your_pretty_face:You_and_your_sol|{reg33?Your pretty face:You and your soldiers} will fetch a very nice price in the slave market. Maybe 3000 aurums?
qstr_At_the_slave_market_in_Desouk_you_will_f|At the slave market in Desouk, you will fetch a top price. I'm lucky I found you!
qstr_You_ll_fetch_a_fair_price_{reg33?girl:boy|You'll fetch a fair price, {reg33?girl:boy}. Come, come. Let us find you a master.
qstr_At_the_slave_market_in_Desouk_you_will_fe|At the slave market in Desouk, you will fetch a top price. I'm lucky you found us!
qstr_Hail_friend.|Hail, friend.
qstr_We_are_the_Lymbard_Knights_protectors_of|We are the Lymbard Knights, protectors of this county. You are trespassing.
qstr_For_Lymbard!|For Lymbard!
qstr_You_dare_trespass_through_the_land_of_ou|You dare trespass through the land of our ancestors? You will pay for your crimes!
qstr_Brave_talk_from_a_dead_man.|Brave talk from a dead man.
qstr_Friend?_Time_for_you_to_die!|Friend? Time for you to die!
qstr_Whatever._We_ll_leave_you_in_peace.|Whatever. We'll leave you in peace.
qstr_Have_a_good_day!|Have a good day!
qstr_We_shall_make_this_swift.|We shall make this swift.
qstr_If_you_have_any_last_words_speak_them_no|If you have any last words, speak them now. The last words of a dying person are most sacred to our order, and shall be respected.
qstr_By_the_end_of_the_day_blood_will_run_lik|By the end of the day, blood will run like rivers.
qstr_Infidels_like_you_deserve_to_be_burned!|Infidels like you deserve to be burned!
qstr_Are_you_here_to_bow_in_preparation_of_yo|Are you here to bow, in preparation of your execution?
qstr_Greetings_infidel._We_thank_you_for_atte|Greetings, infidel. We thank you for attending your own sacrificial ceremony. Please kneel before us so that we may continue with your beheading.
qstr_Bah._Heretic_you_are_barely_worth_our_en|Bah. Heretic, you are barely worth our energy to fight. We will let you live today.
qstr_Believer_Believer_Heretic._Start_running|Believer, Believer, Heretic. Start running, because we're about to hunt you down.
qstr_Have_you_ever_wished_to_be_relieved_from|Have you ever wished to be relieved from this world? Because we will gladly abide.
qstr_Do_you_hear_the_howling?_It_is_the_sound|Do you hear the howling? It is the sound of your destruction.
qstr_Greetings_wolf_friend.|Greetings, wolf friend.
qstr_I_don_t_hear_anything_except_the_emptine|I don't hear anything except the emptiness in your skull. Have a good day.
qstr_Have_a_good_day_now!|Have a good day now!
qstr_My_brethren_it_has_been_long_since_we_ha|My brethren, it has been long since we have hunted. You shall make some fine prey.
qstr_Can_you_hear_it?_The_howling_of_wolves._|Can you hear it? The howling of wolves. This is a good day to hunt.
qstr_We_are_the_Wolf_Knights._Outsiders_mock_|We are the Wolf Knights. Outsiders mock us and insult us. But only we know the exhiliration of a hunt, the satisfaction of a kill. We shall feel that again, soon.
qstr_It_s_no_wonder_you_are_mocked._You_and_y|It's no wonder you are mocked. You and your foolish order are all crazy. Surrender or die!
qstr_Time_for_you_to_die_smelly_wolves!|Time for you to die, smelly wolves!
qstr_Why_have_you_come_to_our_home?_The_price|Why have you come to our home? The price to visit is Death!
qstr_This_is_no_place_for_you_to_be._Now_you_|This is no place for you to be. Now you must pay the price for coming here.
qstr_This_is_not_your_day.__But_it_may_be_you|This is not your day. But it may be your LAST day!
qstr_Why_have_you_come_to_our_home?_Choose_yo|Why have you come to our home? Choose your words wisely...
qstr_This_is_no_place_for_you_to_be._I_sugges|This is no place for you to be. I suggest you carry on your business elsewhere, or have a very good excuse for roaming in these parts
qstr_Have_we_met_before?____No_of_course_we_h|Have we met before? --No, of course we haven't. You're still alive.
qstr_Hail_stranger.|Hail, stranger.
qstr_You_look_delicious!_I_hope_you_attract_m|You look delicious! I hope you attract men to come rescue you! Surrender and you will be rewarded the greatest pleasures!
qstr_My_masters_require_your_surrender!_Lay_d|My masters require your surrender! Lay down your arms so that they can bless you just as they have blessed me!
qstr_Surrender_along_with_your_men!|Surrender, along with your men!
qstr_Hey_you_pretty_thing.|Hey, you pretty thing.
qstr_Greetings_friend_of_Ankars.|Greetings, friend of Ankars.
qstr_Please_just_leave_and_go_learn_some_mann|Please, just leave and go learn some manners.
qstr__They_speak_in_a_language_you_do_not_rec|(They speak in a language you do not recognize, but it sounds like they're angry)
qstr__They_speak_in_a_language_you_do_not_reco|(They speak in a language you do not recognize, but it sounds like they're happy)
qstr_Go_away_you_guys_stink!|Go away, you guys stink!
qstr_It_s_your_money_or_your_life_{reg33?girl|It's your money or your life, {reg33?girlie:mate}. No sudden moves or we'll run you through.
qstr_Lucky_for_you_you_caught_me_in_a_good_mo|Lucky for you, you caught me in a good mood. Give us all your coin and I might just let you live.
qstr_This_a_robbery_eh?_I_givin__you_one_chan|This a robbery, eh? I givin' you one chance to hand over everythin' you got, or me and my mates'll kill you. Understand?
qstr_my_love|my love
qstr_we_have_made_very_little_progress_so_far|we have made very little progress so far
qstr_we_have_suceeded_in_gaining_some_ground_|we have suceeded in gaining some ground, but we still have a long way to go
qstr_we_have_become_a_significant_force_and_w|we have become a significant force, and we have an even chance of victory
qstr_we_are_winning_the_war_but_our_enemies_a|we are winning the war, but our enemies are still holding on.
qstr_we_are_on_the_verge_of_victory._The_rema|we are on the verge of victory. The remaining enemies pose no threat, but we still need to hunt them down.
qstr_Head_to_Dwallnor_and_speak_with_Gordga_H|Head to Dwallnor and speak with Gordga Hammerhead, the Weaponsmith.
qstr_You_cannot_leave_this_dialogue!_Galwe_In|You cannot leave this dialogue! Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together!
qstr_Talk_to_Shi_Jin_about_Zann_invasion.|Talk to Shi Jin about Zann invasion.
qstr_Stop_the_invasion_of_The_Horde_of_Jin.|Stop the invasion of The Horde of Jin.
qstr_Stop_the_invasion_of_The_Horde_of_Moshow|Stop the invasion of The Horde of Moshowki.
qstr_Stop_the_invasion_of_The_Horde_of_Sine.|Stop the invasion of The Horde of Sine.
qstr_Stop_the_invasion_of_The_Horde_of_Shun_H|Stop the invasion of The Horde of Shun Ha.
qstr_Talk_to_the_person_wearing_strange_black|Talk to the person wearing strange black armor at the tavern of {s8}.
qstr_Talk_to_Zann_Fort_Captain.|Talk to Zann Fort Captain.
qstr_Talk_to_the_elderly_amazon_at_the_tavern|Talk to the elderly amazon at the tavern of {s8}.
qstr_Talk_to_Captain_Berkut_at_the_tavern_of_|Talk to Captain Berkut at the tavern of {s8}.
qstr_Report_to_amazon_Oksanamun_at_the_tavern|Report to amazon Oksanamun at the tavern of {s8}.
qstr_Talk_to_Meadbrewer_at_{s8}.|Talk to Meadbrewer at {s8}.
qstr_Talk_to_Silberfalke_at_{s8}.|Talk to Silberfalke at {s8}.
qstr_Adventurer_Meadbrewer_mentioned_that_the|Adventurer Meadbrewer mentioned that the resident of {s8} requires my help. I might as well pay this person a visit.
qstr__You_have_been_tasked_with_defeating_som| You have been tasked with defeating someone called Nadriela Zweibal. However, you have been specifically instructed to make sure the Tolranian Spymaster does not get to her first.
qstr_Escort_drake_riders_to_the_town_of_{s8}.|Escort drake riders to the town of {s8}.
qstr_Head_to_Dwallnor_and_speak_with_the_Weap|Head to Dwallnor and speak with the Weaponsmith there
qstr_Head_to_Dwallnor_and_speak_with_the_Weapo|Head to Dwallnor and speak with the Weaponsmith there.
qstr_Faris_of_the_Galwe_Library_has_asked_you|Faris of the Galwe Library has asked you to defeat Grazir worshippers near the city.
qstr_Faris_of_the_Galwe_Library_has_asked_you_|Faris of the Galwe Library has asked you to find an account of the Battle of Halfith.
qstr_You_do_not_have_enough_money!|You do not have enough money!
qstr_Don_t_come_any_closer!_We_are_fighting_f|Don't come any closer! We are fighting for the freedom of freedom!
qstr_Hello_friend.|Hello, friend.
qstr_You_can_t_accept_this_quest_if_you_re_wi|You can't accept this quest if you're with the Reichs or using their culture!
qstr_A_man_named_Nodah_has_convinced_you_to_r|A man named Nodah has convinced you to raid a Reich caravan traveling to Voldeburg. This will surely be a big blow against the Drachens! You must do it for the glory of Illica.
qstr_You_can_t_attack_them_if_you_re_with_the|You can't attack them if you're with the Reichs!
qstr_Nodah_has_asked_you_to_defeat_the_local_|Nodah has asked you to defeat the local Reich lord. He is near Voldeburg.
qstr_Nodah_has_asked_you_to_defeat_a_dragon_p|Nodah has asked you to defeat a dragon priest
qstr_Nodah_has_asked_you_to_defeat_Gunnarr_a_|Nodah has asked you to defeat Gunnarr, a dangerous Valahir mercenary. For glory!
qstr_Nodah_has_asked_you_to_conquer_Voldeburg|Nodah has asked you to conquer Voldeburg.
qstr_{s9}_asked_to_bring_his_wolf_to_{s10}|{s9} asked to bring his wolf to {s10}
qstr_moogtsev|moogtsev
qstr_as_you_commanded|as you commanded
qstr_Your_kingdom_culture_is:_Perisno|Your kingdom culture is: Perisno
qstr_Your_kingdom_has_no_specified_culture|Your kingdom has no specified culture
qstr_Your_kingdom_culture_is:_{s11}|Your kingdom culture is: {s11}
qstr_You_cannot_afford_to_change_to_this_cult|You cannot afford to change to this culture.
qstr_Kingdom_culture:_None|Kingdom culture: None
qstr_Kingdom_culture:_{s11}|Kingdom culture: {s11}
qstr_{s11}|{s11}
qstr_Kingdom_culture:_Falcon|Kingdom culture: Falcon
qstr_Kingdom_culture:_The_Third_Legion|Kingdom culture: The Third Legion
qstr_Kingdom_culture:_Perisno|Kingdom culture: Perisno
qstr_The_goverment_of_the_{s10}_is_{s4}.|The goverment of the {s10} is {s4}.
qstr_The_upper_class_society_is_{s5}.|The upper class society is {s5}.
qstr_The_people_are_{s6}.|The people are {s6}.
qstr_The_government_s_approach_to_trade_is_{s|The government's approach to trade is {s0}.
qstr_Our_goverment_is_{s4}.|Our goverment is {s4}.
qstr_Our_people_are_{s6}.|Our people are {s6}.
qstr_Our_approach_to_trade_is_{s0}.|Our approach to trade is {s0}.
qstr_According__to_the_report_of_our_spies|According to the report of our spies
qstr_{s10}_{reg3}_lords_support_{s9}.|{s10} {reg3} lords support {s9}.
qstr_Sorry_currently_I_can_t_provide_any_info|Sorry, currently I can't provide any information about the lords mood, our spies haven't reported back yet.
qstr_them|them
qstr_no_religion.|no religion.
qstr_Your_kingdom_currently_follows_{s11}|Your kingdom currently follows {s11}
qstr_Kingdom_religion:_Church_of_Faith|Kingdom religion: Church of Faith
qstr_Change_of_religion_unsuccessful!_You_do_|Change of religion unsuccessful! You do not have enough aurums!
qstr_Kingdom_religion:_Hakkon_Inquisition|Kingdom religion: Hakkon Inquisition
qstr_Kingdom_religion:_Tiergotter|Kingdom religion: Tiergotter
qstr_Kingdom_religion:_New_Gods|Kingdom religion: New Gods
qstr_Kingdom_religion:_Old_Gods|Kingdom religion: Old Gods
qstr_Kingdom_religion:_Fountain_Goddess|Kingdom religion: Fountain Goddess
qstr_Kingdom_religion:_Draharan_mysticism|Kingdom religion: Draharan mysticism
qstr_Kingdom_religion:_Grazir_worship|Kingdom religion: Grazir worship
qstr_Kingdom_religion:_The_One_God|Kingdom religion: The One God
qstr_Kingdom_religion:_Venetoran_paganism|Kingdom religion: Venetoran paganism
qstr_Kingdom_religion:_None|Kingdom religion: None
qstr_{s11}_and_{s12}|{s11} and {s12}
qstr_We_are_not_at_war_with_anyone.|We are not at war with anyone.
qstr_We_are_at_war_with_{s12}.|We are at war with {s12}.
qstr_Our_kingdom_currently_has_{reg2}_soldier|Our kingdom currently has {reg2} soldiers
qstr_{s6}_garrisoned_in_{reg2}_towns|{s6} garrisoned in {reg2} towns
qstr_{s6}_and_{reg2}_castles.|{s6} and {reg2} castles.
qstr_{s6}_In_addition_we_have_{reg2}_soldiers|{s6} In addition we have {reg2} soldiers in the field.
qstr_We_currently_have_{reg2}_soldiers|We currently have {reg2} soldiers
qstr_{s6}_In_addition_you_have_{reg2}_soldier|{s6} In addition you have {reg2} soldiers in your convoy and {reg3} soldiers in patrols.
qstr_He_fields_{reg2}_soldiers.|He fields {reg2} soldiers.
qstr_We_currently_have_{reg2}_soldiers_garris|We currently have {reg2} soldiers garrisoned in {s60}.
qstr_You_are_preferring_melee_units.|You are preferring melee units.
qstr_You_are_preferring_ranged_units.|You are preferring ranged units.
qstr_You_are_preferring_cavalry_units.|You are preferring cavalry units.
qstr__and_the_additional_trainers| and the additional trainers
qstr__and_the_additional_trainers._We_will_al| and the additional trainers. We will also be training them with utmost haste, so it may be more expensive to purchase their equipment
qstr_of_any|of any
qstr_of_just_your|of just your
qstr_ERROR|ERROR
qstr__It_will_take_{reg0}_more_hours.| It will take {reg0} more hours.
qstr_Commoners|Commoners
qstr_Nobles|Nobles
qstr_Royals|Royals
qstr_7_Days|7 Days
qstr_10_Days|10 Days
qstr_14_Days|14 Days
qstr_We_currently_have_an_income_of_{reg0}_au|We currently have an income of {reg0} aurums and costs of {reg1} aurums from fiefs and garrions.
qstr_{s6}_We_are_losing_{reg0}_aurums_due_to_|{s6} We are losing {reg0} aurums due to tax inefficiency. That means {reg1} percent.
qstr_{s6}_Overall_this_sums_up_to_{reg0}_auru|{s6} Overall this sums up to {reg0} aurums.
qstr_{reg0}_aurums|{reg0} aurums
qstr_no|no
qstr_{s60}_is_currently_occupied_by_outlaws_y|{s60} is currently occupied by outlaws you should counter them as soon as possible.
qstr__We_are_expecting_{reg0}_aurums_for_rent| We are expecting {reg0} aurums for rents
qstr__The_troop_wages_for_{reg0}_troops_cost_| The troop wages for {reg0} troops cost us {reg1} aurums.
qstr_{s61}_and_{reg0}_aurums_for_tariffs|{s61} and {reg0} aurums for tariffs
qstr_Well_{s60}.|Well, {s60}.
qstr_{s4}_{s3}._The_tax_rate_is_{s50}.{s59}{s|{s4} {s3}. The tax rate is {s50}.{s59}{s61}. Overall this sums up to {s62} aurums.
qstr_Tax_rate_for_{s6}:_Very_Low|Tax rate for {s6}: Very Low
qstr_Tax_rate_for_{s6}:_Low|Tax rate for {s6}: Low
qstr_Tax_rate_for_{s6}:_Normal|Tax rate for {s6}: Normal
qstr_Tax_rate_for_{s6}:_High|Tax rate for {s6}: High
qstr_Tax_rate_for_{s6}:_Very_High|Tax rate for {s6}: Very High
qstr_Tax_rate_for_{s6}:_{s11}|Tax rate for {s6}: {s11}
qstr_The_{s17}_has_the_following_improvements:|The {s17} has the following improvements: {s18}.
qstr_Wait_for_3_days.|Wait for 3 days.
qstr_Aracanus_was_attempting_to_get_your_atte|Aracanus was attempting to get your attention. Speak to him.
qstr_Speak_with_Aracanus.|Speak with Aracanus.
qstr_Perhaps_a_scholar_from_the_Galwe_Library|Perhaps a scholar from the Galwe Library will be able to assist.
qstr_Speak_with_Faris_de_Galwe_at_the_Galwe_o|Speak with Faris de Galwe at the Galwe of Library.
qstr_You_have_shown_great_strength_on_the_bat|You have shown great strength on the battlefield. But why should I enlist you within us?
qstr_All_of_life_is_about_pros_and_cons._Why_|All of life is about pros and cons. Why would we allow you to be our fellow?
qstr_I_know_people_do_fear_your_harshness._Sh|I know, people do fear your harshness. Should we though?
qstr_Indeed_I_have_heard_of_your_loyalty_and_|Indeed, I have heard of your loyalty and valor. But is it enough to join us?
qstr_I_m_glad_you_want_to_support_us._But_wou|I'm glad you want to support us. But, would it be wise for you, to be affiliate with our family?
qstr_Besides_your_wealth_how_could_you_possib|Besides your wealth, how could you possibly serve me and my family?
qstr_My_friend_I_see_your_reasoning._But_woul|My friend, I see your reasoning. But would you really risk straining our friendship by entering into a formal partnership?
qstr_Agreed!_Your_words_convice_me_as_much_as|Agreed! Your words convice me as much as your blade.
qstr_I_trust_you_my_family_could_use_your_res|I trust you, my family could use your resourcefulness. Together we will spread our influence all over Perisno.
qstr_May_God_have_mercy_on_our_enemy_souls_be|May God have mercy on our enemy souls, because we won't!
qstr_So_be_it._We_are_honored_to_accept_you_i|So be it. We are honored to accept you into our family.
qstr__I_will_appreciate_you_as_much_as_a_son.| I will appreciate you as much as a son.
qstr_I_accept_your_request._We_will_support_y|I accept your request. We will support you if you support my family.
qstr_Since_you_have_turned_out_to_be_a_worthy|Since you have turned out to be a worthy fellow, you should be worthy for our entire family.
qstr_Your_leader_is_not_even_a_king_and_I_sha|Your leader is not even a king and I shall join you?
qstr_{s40}_I_would_never_join_someone_who_doe|{s40} I would never join someone who doesn't own a town or castle.
qstr_{s40}_I_know_too_little_about_your_leade|{s40} I know too little about your leader.
qstr_{s40}_I_found_your_messenger_unconvincin|{s40} I found your messenger unconvincing.
qstr_{s40}_Next_time_I_would_prefer_to_talk_t|{s40} Next time I would prefer to talk to someone who doesn't act like a fool.
qstr_{s40}_Next_time_I_would_prefer_to_talk_to|{s40} Next time I would prefer to talk to someone more versed in courtly manners.
qstr_{s40}_I_rather_stay_with_my_current_king|{s40} I rather stay with my current king.
qstr_{s31}_{s32}_{s34}|{s31} {s32} {s34}
qstr_{playername}_when_we_started_our_long_wa|{playername}, when we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and there were times I came close to losing all hope. But with God's help, we prevailed. It is now time for me to leave your company and take what's rightfully mine. From now on, I will carry out the great responsibility of ruling {s3}. There still lie many challanges ahead and I count on your help in overcoming those. And of course, you will always remain as my foremost vassal.
qstr_Find_and_speak_with_{s3}_of_{s4}_to_give_|Find and speak with {s3} of {s4} to give him your oath of homage.
qstr__We_will_of_course_need_to_wait_until_th| We will of course need to wait until the realm is no longer on campaign.
qstr_My_army_is_stronger_and_will_surely_over|My army is stronger, and will surely overpower you.
qstr_I_can_slaughter_all_of_your_men_with_one|I can slaughter all of your men with one arm behind my back.
qstr_My_men_are_of_the_highest_quality_and_yo|My men are of the highest quality, and yours not.
qstr_My_forces_are_swift_and_yours_not._We_wi|My forces are swift, and yours not. We will surely outrun and outshoot your men.
qstr_If_you_happen_to_lose_this_battle_I_cann|If you happen to lose this battle, I cannot guarantee your will make it out alive.
qstr_There_is_nothing_to_gain_from_this_battl|There is nothing to gain from this battle beides the death of your men.
qstr_It_is_not_going_to_be_a_profitable_battl|It is not going to be a profitable battle, I assure you.
qstr_My_ransom_will_not_be_worth_your_time.|My ransom will not be worth your time.
qstr_Many_of_our_men_including_your_own_are_r|Many of our men including your own are restless, and should go home.
qstr_{reg33?Surely_you_would_not_even_attempt|{reg33?Surely you would not even attempt to scratch my beauty?:You'd not mar this handsome nose, would you?}
qstr_If_you_let_me_go_the_bards_will_sing_son|If you let me go, the bards will sing songs of your kindness.
qstr_There_are_songs_to_be_sung_but_what_good|There are songs to be sung but what good is it if they are dead?
qstr__{s1}_has_been_accepted_as_a_vassal_of_{| {s1} has been accepted as a vassal of {s2}.
qstr_I_am_{s4}_the_ruler_of_{s6}|I am {s4}, the ruler of {s6}
qstr_I_am_{s4}_{s8}_of_{s9}|I am {s4}, {s8} of {s9}
qstr_I_am_{s4}_a_vassal_of_{s6}|I am {s4}, a vassal of {s6}
qstr_{s9}{reg5?_and_the_{reg65?lady:lord}_of_|{s9}{reg5? and the {reg65?lady:lord} of {s8}.:.
qstr_{s13}_asked_you_to_gather_{reg3}_heads_o|{s13} asked you to gather {reg3} heads of cattle and deliver them back to him.
qstr_{s9}_wants_you_to_follow_his_army_until_|{s9} wants you to follow his army until further notice.
qstr_{s9}_asked_you_to_scout_{s13}_{s14}_and_|{s9} asked you to scout {s13}, {s14} and {s15}, then report back.
qstr_pupil|pupil
qstr_you|you
qstr_You_are_challenging_me_to_a_duel?_How_dr|You are challenging me to a duel? How droll!As you wish, {playername}, it will be good sport to bash your head in.
qstr_Well_well_well!_A_Love_Letter!_And_it_is|Well well well! A Love Letter! And it is from {s9}, who shines like the pot of gold at the end of the rainbow! I have always have had a secret longing for the good lady! This is good news indeed, {playername}. Please hurry back and bring my felicitations.
qstr_Well_well_well!_A_Love_Letter!_How_excit|Well well well! A Love Letter! How exciting. Wait, what's this? {s9}? Are you playing me for an ass, {playername}? Only a father could love that mare. Brrrrr! Begone!
qstr_{s16}_and_{s17}|{s16} and {s17}
qstr_Very_well_I_will_accept_you_back_into_my|Very well, I will accept you back into my ranks, if you're ready to swear your solemn oath once more.
qstr_A_pardon_will_only_be_possible_if_you_ar|A pardon will only be possible if you are willing to cede {s17} to me. Do you agree my terms?
qstr_No._There_is_no_chance_of_peace_between_|No. There is no chance of peace between us, I am not interested.
qstr_Destroy_the_Sectarian_Dragon_Priest_grou|Destroy the Sectarian Dragon Priest group.
qstr_You_have_been_asked_to_defeat_a_rebel_Dr|You have been asked to defeat a rebel Draharan tribe. They may be hiding anywhere.
qstr_You_have_been_asked_to_defeat_a_large_pa|You have been asked to defeat a large party of New God Worshippers by King Agathor of Maccavia. They may be anywhere.
qstr_You_have_been_asked_to_defeat_Hakkon_des|You have been asked to defeat Hakkon deserters that are fleeing to the Third Legion.
qstr_You_have_been_asked_to_defeat_Rebel_Husc|You have been asked to defeat Rebel Huscarls.
qstr_CHEAT!_|CHEAT!
qstr_{s1}_exchanged_{s2}_to_{s3}_for_{s4}.|{s1} exchanged {s2} to {s3} for {s4}.
qstr_Our_marshal_{s1}|Our marshal, {s1}
qstr_Our_liege_{s1}|Our liege, {s1}
qstr_go_on_the_offensive_now.|go on the offensive now.
qstr_act_to_defend_our_lands.|act to defend our lands.
qstr_take_more_time_to_gather_the_army.|take more time to gather the army.
qstr_You_promised_to_help_{s13}_claim_the_thr|You promised to help {s13} claim the throne of {s14}.
qstr_{s5}___{reg1}_{s6}___{reg2}_{s7}___{reg3|{s5} - {reg1}, {s6} - {reg2}, {s7} - {reg3}, {s8} - {reg4}, {s9} - {reg5}.
qstr_What_do_you_say_to_entering_the_service_|What do you say to entering the service of {s9} as a mercenary captain? I have no doubt that you would be up to the task.
qstr_{s9}_asked_you_to_take_a_message_to_{s13|{s9} asked you to take a message to {s13}. {s13} was believed to be at {s4} when you were given this quest.
qstr_{s9}_asked_you_to_take_a_Love_Letter_to_|{s9} asked you to take a Love Letter to {s13}.
qstr_{s9}_asked_you_to_take_a_message_to_{s13}|{s9} asked you to take a message to {s13} of {s15}. {s13} was believed to be at {s4} when you were given this quest.
qstr_{s11}_asked_you_to_escort_{reg65?her:his|{s11} asked you to escort {reg65?her:his} {s17} {s13} to {s14}.
qstr_{s13}_asked_you_to_deal_with_the_bandits|{s13} asked you to deal with the bandits who are occupying the village of {s15} and then report back to {reg65?her:him}.
qstr_{s9}_asked_you_to_raise_{reg1}_{s14}_and|{s9} asked you to raise {reg1} {s14} and bring them to {reg65?her:him}.
qstr_{s9}_asked_you_to_collect_taxes_from_{s3|{s9} asked you to collect taxes from {s3}. {reg65?She:He} offered to leave you one-fifth of all the money you collect there.
qstr_{s9}_asked_you_to_hunt_down_a_fugitive_n|{s9} asked you to hunt down a fugitive named {s4}. He is currently believed to be at {s3}.
qstr_{s9}_asked_you_to_assassinate_a_local_me|{s9} asked you to assassinate a local merchant at {s3}.
qstr_{s9}_has_asked_you_to_meet_with_a_spy_in|{s9} has asked you to meet with a spy in {s13}.
qstr_{s11}_asked_you_to_follow_the_spy_that_w|{s11} asked you to follow the spy that will leave {s12}. Be careful not to let the spy see you on the way, or he may get suspicious and turn back. Once the spy meets with his accomplice, you are to capture them and bring them back to {s11}.
qstr_{s11}_asked_you_to_capture_a_lord_from_{|{s11} asked you to capture a lord from {s13}, any lord, and then drag your victim back to {s11} for safekeeping.
qstr_{s9}_asked_you_to_lend_your_companion_{s|{s9} asked you to lend your companion {s3} for a week.
qstr_{s9}_asked_you_to_collect_the_debt_of_{r|{s9} asked you to collect the debt of {reg4} aurums {s3} owes to {reg65?her:him}. {s3} was at {s4} when you were given this quest.
qstr_{s11}_gave_you_a_fake_letter_to_fool_{s1|{s11} gave you a fake letter to fool {s13} into banishing his vassal {s16}. You are to go near {s14}, give the letter to one of your {s15} and send him into the town as a messenger, believing his orders to be genuine.
qstr_{s9}_has_requested_you_to_bring_him_{reg|{s9} has requested you to bring him {reg1} {s3} as prisoners.
qstr_Lend_your_experienced_surgeon_{s3}_to_{s|Lend your experienced surgeon {s3} to {s1}.
qstr_your_honor|your honor
qstr_Then_take_it_with_my_eternal_thanks._You|Then take it, with my eternal thanks. You are a noble {reg33?woman:man}. I will never forget that you helped me in my time of need.
qstr_Forgive_me_{playername}_but_I_must_insis|Forgive me, {playername}, but I must insist you accept it. The money means little to me, and I owe you so much. Here, take it, and let us speak no more of this.
qstr_{playername}_what_a_dear_{reg33?woman:ma|{playername}, what a dear {reg33?woman:man} you are, but I will not allow you to refuse this. I owe you far more than I can say, and I am sure you can put this money to far better use than I.
qstr_{s11}_asked_you_to_rescue_{reg65?her:his|{s11} asked you to rescue {reg65?her:his} {s17}, {s13}, from {s14} by switching clothes and taking {reg4?her:his} place in prison.
qstr_{s11}_asked_you_to_rescue_{reg65?her:his}|{s11} asked you to rescue {reg65?her:his} {s17}, {s13}, from {s14}.
qstr_{s11}_asked_you_to_deliver_a_message_to_|{s11} asked you to deliver a message to {s13}, who is imprisoned at {s14}.
qstr_You_agreed_to_challenge_{s13}_to_{s11}_s|You agreed to challenge {s13} to {s11}'s honour.
qstr_{s9}_asked_you_to_take_a_letter_to_{s13}|{s9} asked you to take a letter to {s13}. {s13} was believed to be at {s4} when you were given this quest.
qstr_DEBUG_____{s4}_last_gave_a_quest_on_day_|DEBUG --- {s4} last gave a quest on day {reg0}
qstr_{s5}__Persuasion_strength:_{reg5}_|{s5} (Persuasion strength: {reg5})
qstr_Persuasion_Attempt|Persuasion Attempt
qstr_Thanks_now_get_lost.|Thanks, now get lost.
qstr_Talk_to_Remus_in_{s8}.|Talk to Remus in {s8}.
qstr_Defeat_a_group_of_Sut_Giants_that_wish_t|Defeat a group of Sut Giants that wish to join the Wolf Knights.
qstr_Remus_has_asked_you_to_send_Artanher_Met|Remus has asked you to send Artanher Methenor a message.
qstr_Stupid_outlander._I_am_Rafklazan._Surren|Stupid outlander. I am Rafklazan. Surrender or die!
qstr_I_am_King_Rafklazan_leader_of_the_Rafkla|I am King Rafklazan, leader of the Rafkla tribe. Outlander, it is time to die!
qstr_Once_I_defeat_you_you_will_help_me_find_|Once I defeat you, you will help me find my way home. If not ... you will be tortured for eternity!
qstr_I_am_Nibor_Hood_the_symbol_of_freedom_an|I am Nibor Hood, the symbol of freedom and justice in this land! You must be a noble prat.
qstr_I_am_Nibor_Hood_the_leader_of_the_Free_B|I am Nibor Hood, the leader of the Free Born of Tolrania! You must be a noble prat!
qstr_I_am_Nibor_Hood_and_I_will_now_take_your|I am Nibor Hood, and I will now take your money to give to the poor!
qstr_I_am_Onishi_the_leader_of_the_Zann_Berse|I am Onishi, the leader of the Zann Berserkers. Our goal is to cut a path through everyone before the Emperor arrives.
qstr_You_are_in_our_way._We_are_the_Kamikaze_|You are in our way. We are the Kamikaze Bersekers. Time to die!
qstr_I_have_been_ordered_by_the_Mandate_of_He|I have been ordered by the Mandate of Heaven, the uniter of the Shun-Ha, Moshowki, and Sine, to destroy everything in this pitiful continent. Sadly, I think you are a part of it.
qstr_I_am_Yachamochi_the_leader_of_the_Zann_i|I am Yachamochi, the leader of the Zann in this accursed continent. Our goal is to cut a path through everyone before the Emperor arrives.
qstr_You_are_in_our_way._Time_to_die!|You are in our way. Time to die!
qstr_I_am_Zeladeck_the_Chosen_One._Do_you_kno|I am Zeladeck, the Chosen One. Do you know of me?
qstr_I_will_lead_the_Falki_to_freedom_against|I will lead the Falki to freedom against the cursed Reich opressors.
qstr_I_am_Zeladeck_the_Chosen_One._Prepare_to|I am Zeladeck, the Chosen One. Prepare to die.
qstr_My_name_is_Octiem._I_am_the_leader_of_th|My name is Octiem. I am the leader of the Third Legion. Anyone who threatens our legacy is our enemy.
qstr_The_Third_Legion_will_reconquer_the_worl|The Third Legion will reconquer the world under the banner of the Venetoran Empire. I have been chosen to lead them.
qstr_Fool._Do_you_know_who_I_am?_I_am_Octiem_|Fool. Do you know who I am? I am Octiem, the chosen Atanos of the Third Legion.
qstr_I_am_General_Ialoch._I_lead_the_armies_o|I am General Ialoch. I lead the armies of the Grazir Worshippers. Any who stand in our way shall be destroyed.
qstr_The_power_of_the_Grazir_Worshippers_grow|The power of the Grazir Worshippers grow by the night. Soon, this world will fall under the banner of the Dreaded One!
qstr_The_Grazir_Worshippers_will_soon_conquer|The Grazir Worshippers will soon conquer the world. And I have been chosen to lead the armies. You will be first to experience the might of our armies!
qstr_I_am_Lord_Ceylius_the_leader_of_the_Masn|I am Lord Ceylius, the leader of the Masnerian Knights! Let's see if you are brave enough to test yourself against me.
qstr_We_fight_for_money_and_money_alone._Let_|We fight for money, and money alone. Let's see what you have for us!
qstr_I_am_Nox_of_Zephilli_I_serve_the_One_God|I am Nox of Zephilli, I serve the One God. I'm afraid you must die!
qstr_I_am_Nox_of_Zephilli._I_do_not_want_to_f|I am Nox of Zephilli. I do not want to face you, but you give me no choice!
qstr_I_am_Nox_of_Zephilli_I_do_not_wish_to_fa|I am Nox of Zephilli, I do not wish to face you and your army, but you leave me no choice
qstr_I_am_Aegea_the_Queen_of_the_Ankars._You_|I am Aegea, the Queen of the Ankars. You will make nice target practice.
qstr_My_sisters_are_weary_from_travel_we_will|My sisters are weary from travel, we will need some entertainment. You are going to be nice target practice!
qstr_I_am_Aegea_Queen_of_the_Ankars._And_you_|I am Aegea, Queen of the Ankars. And you are target practice.
qstr_I_am_Eton_the_Count_of_Lymbard._Our_orde|I am Eton, the Count of Lymbard. Our order has inhabited these lands for centuries, and we will not let some {s10} usurpers take them from us!
qstr_You_are_guilty_of_trespassing_on_the_Cou|You are guilty of trespassing on the County of Lymbar. As the magistrate of these lands, I demand for you to surrender yourself or die.
qstr_The_day_has_come_when_ancient_rights_wil|The day has come when ancient rights will be restored in this land. I, the Count of Lymbar, have come to eliminate our enemies once and for all!
qstr_You_have_defeated_the_Dreaded_One_in_the|You have defeated the Dreaded One in the field, however he has escaped and returned to his hideout. He will be waiting.
qstr_The_Dreaded_One_has_fled_to_his_Shrine_o|The Dreaded One has fled to his Shrine of Grazir; find the Shrine and defeat him once and for all!
qstr_The_Grazir_worshippers_have_united_aroun|The Grazir worshippers have united around the Dreaded One near Galwe... Defeat him before a reign of terror descends on all of Perisno!
qstr_You_pay_the_priest_but_it_seems_that_the|You pay the priest, but it seems that they have grown tired of gossiping about you. Try again later.
qstr_You_have_been_asked_to_destroy_a_party_o|You have been asked to destroy a party of disbelievers. For Mal'Kij, King of the Gods!
qstr_You_have_been_asked_to_destroy_a_party_of|You have been asked to destroy a party of disbelievers. For Mal'Kiarj, King of the Gods!
qstr_Unfortunately_I_have_none_available_at_t|Unfortunately I have none available at the moment.
qstr_Good_idea_my_men_have_grown_restless._I_|Good idea, my men have grown restless. I have {reg0} available at the moment.
qstr_Unfortunately_I_have_no_more_available_a|Unfortunately I have no more available at the moment.
qstr_Would_you_like_to_hire_some_more?_I_have|Would you like to hire some more? I have still {reg0} available.
qstr_No_problem._I_really_just_need_your_head|No problem. I really just need your head, anyway.
qstr_I_come_not_for_money_but_to_execute_the_|I come not for money, but to execute the law!
qstr_Alas_that_you_cannot_be_made_to_see_reas|Alas, that you cannot be made to see reason.
qstr_Shut_up_and_die_you_dirty_rat!|Shut up and die, you dirty rat!
qstr_Who_cares_for_silver_when_I_get_to_spill|Who cares for silver when I get to spill your blood!
qstr_Descend_into_the_dirt_scum!|Descend into the dirt, scum!
qstr_Heroes_get_remembered_but_legends_never_|Heroes get remembered, but legends never die. Let's test which one you are!
qstr_Because_if_you_don_t_I_ll_beat_you_into_|Because if you don't, I'll beat you into a pulp!
qstr_Don_t_make_me_drag_you_over_there!|Don't make me drag you over there!
qstr_I_ll_tie_you_up_and_carry_you_there_if_y|I'll tie you up and carry you there if you don't listen!
qstr_I_ll_let_you_go_peacefully_trust_me!|I'll let you go peacefully, trust me!
qstr_I_promise_nothing_will_happen_to_you!|I promise nothing will happen to you!
qstr_Don_t_be_naive_I_just_want_to_help_you!|Don't be naive, I just want to help you!
qstr_It_s_the_right_thing_to_do!|It's the right thing to do!
qstr_The_punishment_won_t_be_as_bad_as_you_th|The punishment won't be as bad as you think!
qstr_I_ll_convince_them_to_be_lenient_promise|I'll convince them to be lenient, promise!
qstr_I_care_for_you_that_s_why_I_don_t_want_t|I care for you, that's why I don't want to hurt you.
qstr_I_wouldn_t_ever_want_to_put_you_into_har|I wouldn't ever want to put you into harm's way.
qstr_Look_at_my_face_you_know_I_m_not_lying.|Look at my face, you know I'm not lying.
qstr_We_are_the_free_brothers._We_will_fight_|We are the free brothers. We will fight only for ourselves from now on. Now give us your gold or taste our steel.
qstr_When_I_m_done_with_you_you_ll_regret_eve|When I'm done with you, you'll regret ever leaving your army.
qstr_Friend?_It_s_time_for_you_to_die_deserte|Friend? It's time for you to die, deserters!
qstr_No_I_don_t_feel_like_killing_you._Good_d|No, I don't feel like killing you. Good day.
qstr_Have_a_good_day_now.|Have a good day now.
qstr_No_way!_We_re_not_listening_to_you._You_|No way! We're not listening to you. You people kill us for fun! Now we're going to have fun killing you!
qstr_Hah!_You_are_weak_so_I_think_I_ll_just_s|Hah! You are weak, so I think I'll just slit your throat!
qstr_You_better_make_this_worth_my_time_or_we|You better make this worth my time, or we'll slit your throat!
qstr_What_is_it?|What is it?
qstr_That_s_a_generous_proposition!_Hand_it_o|That's a generous proposition! Hand it over, and we will gladly follow you.
qstr_You_ve_been_kind_to_us._We_ll_be_happy_t|You've been kind to us. We'll be happy to follow you.
qstr_You_idiot!_What_are_you_trying_to_do_hav|You idiot! What are you trying to do, have us slit your throat?! You know what, that is exactly what we're going to do!
qstr_Well_I_suppose_that_s_alright_then.|Well, I suppose that's alright then.
qstr_head|head
qstr_tail|tail
qstr_Recently_a_local_noble_was_complaining_a|Recently, a local noble was complaining about a recent outbreak of dangerous prisoners. He said they were terroizing his land and making his serfs afraid.
qstr_There_has_been_a_group_of_marauding_band|There has been a group of marauding bandits that have descended upon the local neighborhood. They have been sowing fear throughout the land.
qstr_A_group_of_Eagle_Knights_approached_me_a|A group of Eagle Knights approached me and asked me to keep a look out for strong, able mercenaries. They told me that Grazir Worshippers were close and the land needed cleansing.
qstr_A_party_of_suspicious_types_is_wandering|A party of suspicious types is wandering nearby. A few town residents already disappeared. The same thing happened to several merchant caravans, and traders now prefer to stay away from the town. Help us and rid us of those types!
qstr_Defeat_a_group_of_dangerous_escaped_pris|Defeat a group of dangerous escaped prisoners.
qstr_Defeat_a_group_of_dangerous_marauding_ba|Defeat a group of dangerous marauding bandits.
qstr_Defeat_a_group_of_Grazir_Worshippers_for|Defeat a group of Grazir Worshippers for the eagle knights.
qstr_{s9}_asked_you_to_hunt_down_a_fugitive_na|{s9} asked you to hunt down a fugitive named {s4}. They are currently believed to be at {s3}.
qstr_I_don_t_have_much_of_a_haul_right_now_bu|I don't have much of a haul right now, but you can pay {reg0} aurums for what I have.
qstr_I_have_a_decent_amount_of_goods_ready_to|I have a decent amount of goods ready to be sold, but you can pay {reg0} aurums for what I have. But I must warn you, these goods are heavy.
qstr_The_local_merchants_and_I_have_rounded_u|The local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town, but you can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, these goods are very heavy.
qstr_I_m_not_sure_if_you_should_take_this_but|I'm not sure if you should take this, but the local merchants and I have rounded up a large haul of goods for the next time a caravan leaves town. You can pay {reg0} aurums for all of it right now and it will benefit us greatly. But I must warn you, this amount is really expensive, and incredibly heavy. Please be certain you're up for the task before accepting.
qstr_You_gained_{reg0}_experience.|You gained {reg0} experience.
qstr_Yes_of_course!_These|Yes, of course! These
qstr_Well_sure_but_you_don_t_seem_to_be_hauli|Well, sure but you don't seem to be hauling a caravan with you. Regardless,
qstr_{s12}_and_{s11}|{s12} and {s11}
qstr_You_can_find_book_merchants_at_{s11}.|You can find book merchants at {s11}.
qstr_{s12}_{s11}|{s12}, {s11}
qstr_You_can_find_ransom_brokers_at_{s11}.|You can find ransom brokers at {s11}.
qstr__Your_party_s_morale_has_been_raised_by_| Your party's morale has been raised by 20.
qstr_A_villager_from_{s7}_begged_you_to_save_|A villager from {s7} begged you to save their village from the bandits that took refuge there.
qstr_You_must_search_for_Krysanna_s_sister.|You must search for Krysanna's sister.
qstr_You_can_no_longer_purchase_Fountain_Temp|You can no longer purchase Fountain Temptresses from Krysanna.
qstr_{s4}_asked_you_to_defeat_Nibor_Hood_s_pa|{s4} asked you to defeat Nibor Hood's party in {s3}
qstr_{s4}_asked_you_to_put_an_end_to_rampagin|{s4} asked you to put an end to rampaging nobles in {s3}
qstr_You_chose_well_{s0}._My_{reg65?companion|You chose well, {s0}. My {reg65?companions:lads} know how to keep their word and earn their pay.
qstr_Well_done_{s0}._Keep_the_money_and_wine_|Well done, {s0}. Keep the money and wine coming our way, and there's no foe in Perisno you need fear.
qstr_We_are_at_your_service_{s0}._Point_us_in|We are at your service, {s0}. Point us in the direction of those who need hurting, and we'll do the rest.
qstr_The_Guildmaster_of_{s13}_has_asked_you_t|The Guildmaster of {s13} has asked you to deal with looters in the surrounding countryside.
qstr_{s9}_of_{s3}_asked_you_to_deliver_{reg5}|{s9} of {s3} asked you to deliver {reg5} units of {s6} to the tavern in {s4} in 7 days.
qstr_Escort_the_merchant_caravan_to_the_town_|Escort the merchant caravan to the town of {s8}.
qstr_Merchant_{s9}_of_{s4}_asked_you_to_hunt_|Merchant {s9} of {s4} asked you to hunt down the troublesome bandits in the vicinity of the town.
qstr_Guildmaster_of_{s4}_gave_you_{reg12}_aur|Guildmaster of {s4} gave you {reg12} aurums to pay the ransom of a girl kidnapped by bandits. You are to meet the bandits near {s3} and pay them the ransom fee. After that you are to bring the girl back to {s4}.
qstr_Guildmaster_of_{s4}_promised_you_{reg12}|Guildmaster of {s4} promised you {reg12} aurums if you can make sure that {s12} and {s13} no longer pose a threat to a peace settlement between {s15} and {s14}. In order to do that, you must either convince them or make sure they fall captive and remain so until a peace agreement is made.
qstr_The_Guildmaster_of_{s14}_has_asked_you_t|The Guildmaster of {s14} has asked you to deal with a group of bandits terrorising the streets of {s14}. They only come out at night, and only attack lone travellers on the streets.
qstr_Guildmaster_of_{s10}_asked_you_to_move_a|Guildmaster of {s10} asked you to move a cattle herd to {s13}. You will earn {reg8} aurums in return.
qstr_Even_if_you_tried_to_stop_me_you_wouldn_|Even if you tried to stop me, you wouldn't be able to.
qstr_This_spear_fits_perfectly_in_my_hand_not|This spear fits perfectly in my hand, not in yours.
qstr_Krysanna_would_be_honored_for_me_to_have|Krysanna would be honored for me to have this.
qstr_This_is_for_the_better_you_must_trust_me|This is for the better, you must trust me!
qstr_I_would_never_allow_this_to_get_damaged_|I would never allow this to get damaged, promise.
qstr_Don_t_be_naive._This_is_for_the_better.|Don't be naive. This is for the better.
qstr_I_can_t_believe_you_re_not_letting_me_ta|I can't believe you're not letting me take this.
qstr_What_could_you_even_do_with_this?|What could you even do with this?
qstr_I_wouldn_t_want_to_hurt_you_over_this.|I wouldn't want to hurt you over this.
qstr_Look_at_my_face_you_know_I_ll_take_care_|Look at my face, you know I'll take care of this.
qstr_The_Elder_of_Krysinia_has_asked_you_to_g|The Elder of Krysinia has asked you to get rid of the gravediggers that are disrespecting the dead around Krysinia.
qstr_He_is_not_commanding_any_men_at_the_mome|He is not commanding any men at the moment.
qstr_They_currently_command_{reg0}_men{reg1?_|They currently command {reg0} men{reg1?, of which around {reg1} are wounded:}.
qstr_The_elder_of_the_village_of_{s3}_asked_y|The elder of the village of {s3} asked you to bring them {reg5} packs of grain.
qstr_the_birth_of_a_new_child|the birth of a new child
qstr_the_safe_return_of_a_soldier|the safe return of a soldier
qstr_to_the_Grand_Ruachs_for_a_blessed_harves|to the Grand Ruachs for a blessed harvest
qstr_for_the_safety_of_our_people|for the safety of our people
qstr_The_elder_of_{s13}_asked_to_protect_thei|The elder of {s13} asked to protect their village against local bandits until they finish celebrating. ^^Stand guard outside until the celebration is complete.
qstr_The_elder_of_the_village_of_{s13}_asked_|The elder of the village of {s13} asked you to train {reg5} peasants to fight against local bandits.
qstr_The_elder_of_the_village_of_{s3}_asked_yo|The elder of the village of {s3} asked you to bring them {reg5} heads of cattle.
qstr_Escort_the_scholars_to_the_town_of_{s8}.|Escort the scholars to the town of {s8}.
qstr_{s16}_and_{s15}|{s16} and {s15}
qstr_We_do_not_have_any_new_ingots_mined_here|We do not have any new ingots mined here at the moment.
qstr_We_have_1_in_stock_at_the_moment.|We have 1 in stock at the moment.
qstr_We_have_2_in_stock_at_the_moment.|We have 2 in stock at the moment.
qstr_We_have_3_in_stock_at_the_moment.|We have 3 in stock at the moment.
qstr_We_have_4_in_stock_at_the_moment.|We have 4 in stock at the moment.
qstr_We_have_5_in_stock_at_the_moment.|We have 5 in stock at the moment.
qstr_We_have_1_ingots_in_stock_at_the_moment.|We have 1 ingots in stock at the moment.
qstr_We_have_2_ingots_in_stock_at_the_moment.|We have 2 ingots in stock at the moment.
qstr_We_have_3_ingots_in_stock_at_the_moment.|We have 3 ingots in stock at the moment.
qstr_We_have_4_ingots_in_stock_at_the_moment.|We have 4 ingots in stock at the moment.
qstr_We_have_5_ingots_in_stock_at_the_moment.|We have 5 ingots in stock at the moment.
qstr_I_can_smell_a_fat_purse_a_mile_away._Met|I can smell a fat purse a mile away. Methinks yours could do with some lightening, eh?
qstr_Why_it_be_another_traveller_chance_met_u|Why, it be another traveller, chance met upon the road! I should warn you, country here's a mite dangerous for a good {reg33?woman:fellow} like you. But for a small donation my boys and I'll make sure you get rightways to your destination, eh?
qstr_Well_well_look_at_this!_You_d_best_start|Well well, look at this! You'd best start coughing up some silver, friend, or me and my boys'll have to break you.
qstr_There_s_a_toll_for_passin__through_this_|There's a toll for passin' through this land, payable to us, so if you don't mind we'll just be collectin' our due from your purse...
qstr_Another_fool_come_to_throw_{reg33?her:hi|Another fool come to throw {reg33?her:him}self on my weapon, eh? Fine, let's fight!
qstr_We_re_not_afraid_of_you_{reg33?wench:sir|We're not afraid of you, {reg33?wench:sirrah}! Time to bust some heads!
qstr_That_was_a_mistake._Now_I_m_going_to_hav|That was a mistake. Now I'm going to have to make your death long and painful.
qstr_Brave_words._Let_s_see_you_back_them_up_|Brave words. Let's see you back them up with deeds, cur!
qstr_I_said_I_was_going_to_beat_you_but_I_ve_|I said I was going to beat you, but I've decided to let you go.
qstr_I_m_a_{reg33?lady:man}_of_my_word._You_a|I'm a {reg33?lady:man} of my word. You are free to go.
qstr_This_might_be_wrong_but_I_am_letting_you|This might be wrong, but I am letting you go.
qstr_I_said_I_cared_for_you_and_I_do._I_am_le|I said I cared for you, and I do. I am letting you go.
qstr_You_are_free_to_go.|You are free to go.
qstr_the_Kingdoms_of_Perisno|the Kingdoms of Perisno
qstr_your_lordship|your lordship
qstr_Plain|Plain
qstr_A_cloakpin?_Well..._Yes_I_suppose_it_is.|A cloakpin? Well... Yes, I suppose it is. What a strange thing to ask.
qstr_This_is_the_{reg4?town:village}_of_{s5}_|This is the {reg4?town:village} of {s5}, {s0}.
qstr_{s6}_Our_{reg4?town:village}_and_the_sur|{s6} Our {reg4?town:village} and the surrounding lands belong to you of course, my {reg33?lady:lord}.
qstr_{s6}_Our_{reg4?town:village}_and_the_surr|{s6} Our {reg4?town:village} and the surrounding lands belong to {s7} of {s8}.
qstr_{s3}_and_{s5}|{s3} and {s5}
qstr_{reg20?We_mostly_produce_{s5}_here:We_do|{reg20?We mostly produce {s5} here:We don't produce much here these days}. If you would like to learn more, you can speak with our {reg4?guildmaster:village elder}. He is nearby, right over there.
qstr_Just_so_you_know_I_can_change_my_equipme|Just so you know, I can change my equipment since we are near your garrison.
qstr_Just_so_you_know_I_can_t_change_my_equip|Just so you know, I can't change my equipment until we are near one of your garrisons or the mercenary guild.
qstr_Just_so_you_know_I_can_change_my_equipmen|Just so you know, I can change my equipment since we are near the mercenary guild.
qstr_Just_so_you_know_I_can_change_my_equipment|Just so you know, I can change my equipment since we have cheats enabled.
qstr_Just_so_you_know_I_can_change_my_equipment_|Just so you know, I can change my equipment only once and then we will have to be near one of your garrisons or the mercenary guild.
qstr_Just_so_you_know_I_can_t_change_my_equipm|Just so you know, I can't change my equipment until we are near one of your garrisons.
qstr_Non_hero_troops_cannot_use_legendary_wea|Non-hero troops cannot use legendary weapons, but you're a cheater! Huzzah!
qstr_Gear_quality_estimation:_BAD.|Gear quality estimation: BAD.
qstr_Gear_quality_estimation:_BELOW_AVERAGE.|Gear quality estimation: BELOW AVERAGE.
qstr_Gear_quality_estimation:_AVERAGE.|Gear quality estimation: AVERAGE.
qstr_Gear_quality_estimation:_GOOD/RECOMMENDE|Gear quality estimation: GOOD/RECOMMENDED.
qstr_Gear_quality_estimation:_VERY_GOOD/ABOVE|Gear quality estimation: VERY GOOD/ABOVE RECOMMENDED
qstr_Gear_quality_estimation:_PUSHING_THE_LIM|Gear quality estimation: PUSHING THE LIMITS
qstr_Gear_quality_estimation:_FAR_TOO_GOOD&EX|Gear quality estimation: FAR TOO GOOD&EXPENSIVE. You can't exit this dialogue until you replace some items with lower-quality ones.
qstr_You_cannot_leave_this_dialogue!_Non_hero|You cannot leave this dialogue! Non-hero troops cannot use legendary weapons!
qstr_Hello_citizen._Is_there_something_you_ne|Hello, citizen. Is there something you need?
qstr_Greetings_{reg33?my_Lady:Sire}._Is_there|Greetings, {reg33?my Lady:Sire}. Is there something I can help you with?
qstr_Greetings_your_highness._How_may_I_be_of|Greetings, your highness. How may I be of service?
qstr_Search_for_Zolona_s_family_heirloom_some|Search for Zolona's family heirloom, somewhere in Drahara.
qstr_A_duel_that_sounds_like_an_interesting_i|A duel, that sounds like an interesting idea. We could keep score and see who is the better fighter!
qstr_Ah_so_you_wish_to_be_beaten_by_me_again_|Ah, so you wish to be beaten by me again, eh? I shall teach you another lesson in the art of dueling
qstr_You_may_have_won_more_of_our_duels_than_|You may have won more of our duels than I, but that will change today!
qstr_We_seem_to_be_evenly_match_so_another_du|We seem to be evenly match so another duel should prove to be interesting.
qstr_You_should_not_be_seeing_this_text.|You should not be seeing this text.
qstr_I_accept_your_challenge.^Do_you_wish_to_|I accept your challenge.^Do you wish to fight on horseback or on foot?
qstr_I_accept_your_challenge._^Let_us_choose_|I accept your challenge. ^Let us choose our weapons.
qstr_horseback|horseback
qstr_foot|foot
qstr_our_own_weapons|our own weapons
qstr_sword_and_shield|sword and shield
qstr_two_handed_weapons|two handed weapons
qstr_light_armor_and_ranged_weapons|light armor and ranged weapons
qstr__but_you_are_also_a_{man/woman}_of_signi|, but you are also a {man/woman} of significant stature. I would be honored to have you
qstr__but_you_are_also_a_{man/woman}_whose_na|, but you are also a {man/woman} whose name is known
qstr__though_I_ve_not_heard_of_you_yet|, though I've not heard of you yet

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最終更新:2022年07月16日 23:55