qstr_wound_treatment|wound treatment
qstr_trainer|trainer
qstr_surgery|surgery
qstr_trade|trade
qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory
qstr_foraging|foraging
qstr_+2_to_{s1}_while_in_|+2 to {s1} while in inventory
qstr_Made_by_Dwarves_for_|Made by Dwarves for Dwarf men!
qstr_Made_by_Humans_for_H|Made by Humans for Humans!
qstr_Made_by_Giants_for_M|Made by Giants for Male Giants!
qstr_A_frying_pan._Deals_|A frying pan. Deals 3x damage when used by a woman against a man.
qstr_A_cast_iron_frying_p|A cast iron frying pan. Small, but durable.
qstr_Missile_Speed:_{reg1|Missile Speed: {reg1}
qstr_A_rapier_from_a_dist|A rapier from a distant land, capable of bypassing^shields with its overhead thrusts. Cannot be swung.
qstr_Forged_by_Master_Bla|Forged by Master Blacksmith Einsvarth, imbued with element of fire.^Its blade brings flame upon the battlefield and slices its opponent^in half like 'hot' knife through butter. Sets targets^on fire, dealing 50% bonus damage as true damage
qstr_Wielded_by_Thyceo_t|Wielded by Thyceo, the Venetoran Emperor as^he slew Seven Kings, earning the name as^the Kingslayer. Deals 200% damage to heroes.
qstr_Fell_from_the_sky_as|Fell from the sky as a meteorite, forged^in the fire mountain by the Sky King.^This is the sword of the Chosen One.
qstr_The_long_lost_treasu|The long lost treasure of the Nisaynian people.^A relic that gets sharper with time. It holds the^symbol of a true ruler who have once belonged to^the first ruler of Nisaynia.^Damage has increased by {reg0}c.
qstr_There_is_no_understa|There is no understanding of what this sword is or from whence it came.^It gives off a fearsome aura and is very heavy despite its looks.^Certainly a monstrous weapon.^Recovers health per hit
qstr_The_sword_wielded_by|The sword wielded by Giulien during the Battle^for Enlightenment. It glows with the blessing of the^Lord of Faith, seeking to cut down every last Grazir.^Deals +30% extra damage to Grazir troops
qstr_Created_from_Ventril|Created from Ventrilien Shards by the Arcane Scientists,^these weapons were wielded by the Arcane Defenders to fight the^Klymorian empire, and their vicious beasts.^Not implemented yet
qstr_Old_and_rusted_but_|Old and rusted, but strangely as light as a feather.^The lack of care for this weapon is obvious. It^seems as if you can still hear the voices of those^who were silenced forever by this eerie spear.^Rapidly increases proficiency as you deal damage^but drops after not dealing damage.
qstr_Passed_down_for_gene|Passed down for generations, Krysanna's family heirloom.^The older sister of Eleison.^Unobtainable
qstr_Empress_Tofu_s_Devel|Empress Tofu's Developer Weapon.^Unobtainable
qstr_Test_weapon._Fires_1|Test weapon. Fires 10 bolts in^a single straight line.^Not currently implemented.^Unobtainable
qstr_Not_yet_implemented.|Not yet implemented. Effects are not^representative of its actual release.^Unobtainable
qstr_Passed_down_for_gener|Passed down for generations, Kaiyrithe's family heirloom.^The younger sister of Requiem.
qstr_Teyva_s_relinquisher|Teyva's relinquisher. Forged from the^desert in which she protects.
qstr_A_map_of_Tolrania._C|A map of Tolrania. Can be read to reveal Tolranian fiefs^if Fog of War is active. Does nothing otherwise.
qstr_A_map_of_Reich_des_D|A map of Reich des Drachen. Can be read to reveal Reich des Drachen fiefs^if Fog of War is active. Does nothing otherwise.
qstr_A_map_of_Drahara._Ca|A map of Drahara. Can be read to reveal Drahara fiefs^if Fog of War is active. Does nothing otherwise.
qstr_A_map_of_Maccavia._C|A map of Maccavia. Can be read to reveal Maccavia fiefs^if Fog of War is active. Does nothing otherwise.
qstr_A_map_of_Elintor._Ca|A map of Elintor. Can be read to reveal Elintor fiefs^if Fog of War is active. Does nothing otherwise.
qstr_A_map_of_Hakkon._Can|A map of Hakkon. Can be read to reveal Hakkon fiefs^if Fog of War is active. Does nothing otherwise.
qstr_Move_here|Move here
qstr_View_notes|View notes
qstr_Manage_this_location|Manage this location
qstr_CHEAT:_Manage_this_l|CHEAT: Manage this location
qstr_Estimate_Potential_P|Estimate Potential Party Size
qstr_CHEAT:_Get_Daily_Wag|CHEAT: Get Daily Wage
qstr_View_Army_Compositio|View Army Composition: {reg0} Strength
qstr_CHEAT:_Get_Normal_Pa|CHEAT: Get Normal Party's Weekly Wage
qstr_CHEAT:_Give_10000_XP|CHEAT: Give 10000 XP
qstr_CHEAT:_Give_5000000_|CHEAT: Give 5000000 XP
qstr_DANGEROUS_CHEAT:_Rem|DANGEROUS CHEAT: Remove This Party
qstr_Relation_report_for_|Relation report for this party's faction
qstr_Relation_with_this_F|Relation with this Faction: {reg0}
qstr_Accompany|Accompany
qstr_In_Cohesion_with_{s1|In Cohesion with {s13}
qstr_Cannot_Accompany:_Ho|Cannot Accompany: Hostile
qstr_Cannot_Accompany:_Mu|Cannot Accompany: Must be Friendly
qstr_Cannot_Accompany:_To|Cannot Accompany: Too Far
qstr_Order_to_Accompany_y|Order to Accompany you
qstr_Order_nearby_to_Acco|Order nearby to Accompany you
qstr_Order_to_Stop_Accomp|Order to Stop Accompanying
qstr_Track_this_Party|Track this Party
qstr_Ideal_Party_Size_is_|Ideal Party Size is {reg0}.
qstr_Daily_payment_is_{re|Daily payment is {reg0}.
qstr_Cashed_daily_net_inc|Cashed daily net income is {reg0}.
qstr_Weekly_wage_=_{reg0}|Weekly wage = {reg0}
qstr_{s1}:_{reg0}|{s1}: {reg0}
qstr_{s13}_is_accompanyin|{s13} is accompanying you.
qstr_You_have_been_target|You have been targeted by a hostile party!^^Your Strength: {reg0}^{s13}'s Strength: {reg1}
qstr_You_are_no_longer_in|You are no longer in cohesion with {s13}
qstr_{s13}_of_{s14}_has_b|{s13} of {s14} has become a prisoner at {s15}.
qstr_killed|killed
qstr_wounded|wounded
qstr_{s0}^TOTAL:_{reg3}__|{s0}^TOTAL: {reg3} ({s2})
qstr_^None|^None
qstr_nothing|nothing
qstr_{reg0}_village{reg1?|{reg0} village{reg1?s:}
qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s:}
qstr_{reg0}_castle{reg1?s:|{reg0} castle{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}|{reg0} town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_|{reg0} town{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}_{|{reg0} town{reg1?s:}, {s0}
qstr_Your_opponents_are_r|Your opponents are ready for the fight.
qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track.
qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots.
qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.
qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice.
qstr_{s5}_of_the_{s7}_has|{s5} of the {s7} has taken ownership of {s4}.
qstr_{s4}_has_been_awarde|{s4} has been awarded to {s5} of the {s7}.
qstr__Being_Raided_|(Being Raided)
qstr__Looted_|(Looted)
qstr__Under_Siege_|(Under Siege)
qstr_The_village_of_{s1}_h|The village of {s1} has been looted by {s2}.
qstr_{s3}_is_no_longer_un|{s3} is no longer under siege.
qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}.
qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}.
qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}.
qstr_Significant_group_of|Significant group of enemies spotted near {s1}.
qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}.
qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}.
qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}.
qstr_{reg2}|{reg2}
qstr__{s10}_of_{s13}_recr| {s10} of {s13} recruits {s11} {s12} in {s14}
qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of {s3}.
qstr_{s5}_Mercenary_Guard|{s5} Mercenary Guards
qstr__{s1}__{s11}:_{s14}|({s1}) {s11}: {s14}
qstr_{s14}__{s21}_|{s14} ({s21})
qstr_{s5}_has_the_greates|{s5} has the greatest support among the lords of the {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice.
qstr_{s5}_has_the_greatest|{s5} has the greatest support among the lords of the {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice.
qstr_{s5}_has_the_greatest_|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice.
qstr_{s5}_has_the_greatest_s|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice.
qstr_{s1}_is_the_new_mars|{s1} is the new marshal of {s2}.
qstr_You_gained_{reg12}_r|You gained {reg12} renown.
qstr_You_lose_{reg12}_ren|You lose {reg12} renown.
qstr_Your_relation_with_{|Your relation with {s1} has improved by {reg0}. It is now {reg4}.
qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated by {reg0}. It is now {reg4}.
qstr_You_gained_{reg0}_ho|You gained {reg0} honour.
qstr_You_lost_{reg0}_hono|You lost {reg0} honour.
qstr_People_of_the_Realm_|People of the Realm Of The Falcon are appalled at your decision and are leaving your kingdom.
qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}.
qstr_{s0}_is_laying_siege|{s0} is laying siege to {s1}.
qstr_{s0}_is_patrolling_a|{s0} is patrolling around {s1}.
qstr_{s0}_is_raiding_arou|{s0} is raiding around {s1}.
qstr_{s0}_is_engaging_{s1|{s0} is engaging {s1}.
qstr_{s0}_is_accompanying|{s0} is accompanying {s1}.
qstr_{s0}_is_screening_th|{s0} is screening the advance of {s1}.
qstr_{s0}_is_trading_with|{s0} is trading with {s1}.
qstr_{s0}_is_retreating_t|{s0} is retreating to {s1}.
qstr_{s0}_is_visiting_{s1|{s0} is visiting {s1}.
qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other.
qstr_{s2}_{reg3?was:is_cu|{s2} {reg3?was:is currently} at {s3}.
qstr_{s2}_{reg3?was:is}_t|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} close to {s4}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_tr|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} between {s4} and {s1}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_i|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} close to {s3}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_in|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} between {s3} and {s1}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_b|{s2} {reg3?was:is} being held captive at {s3}.
qstr_{s2}_{reg3?was:has_b|{s2} {reg3?was:has been} taken captive by {reg4?her:his} enemies.
qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown:I don't know where {s2} is}.
qstr_{s6}_will_no_longer_|{s6} will no longer train at {s14} and has joined your party.
qstr_Hold_LEFT_or_RIGHT_C|Hold LEFT or RIGHT CONTROL and press NUM1/Up Arrow to store 10000 aurums in this fief's treasury or NUM2/Down Arrow to withdraw 10000 aurums (50000 aurums if holding down shift). Press NUM3 to switch on/off this fief accumulating money from rents/tariffs/enterprises instead of sending them to you.
qstr_Player_s_distance_to|Player's distance to target pos is {reg3}
qstr_You_now_owe_{reg2}_a|You now owe {reg2} aurums to {s1}.
qstr_You_have_deserted_fr|You have deserted from the party of {s13}!
qstr_Notice!|Notice!
qstr_Total_friends_STR_=_|Total friends STR = {reg3}, main party STR = {reg5}, total enemy STR = {reg4}
qstr_BS_bonus_=_{reg3}.|BS bonus = {reg3}.
qstr_Renown_value_for_thi|Renown value for this battle is {reg8}.
qstr_You_have_a_bad_reput|You have a bad reputation here!
qstr_You_are_attacked_by_|You are attacked by a group of angry locals!
qstr_You_have_run_into_a_|You have run into a trap!
qstr_You_are_attacked_by_a|You are attacked by a group of bandits!
qstr_You_have_reached_you|You have reached your destination.
qstr_Your_party_consumed_|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging : }({reg2} days left). Due to the amount of foraging your party has done, your morale boosts!
qstr_Your_party_consumed_{|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging : }({reg2} days left).
qstr_{s2}_managed_to_fora|{s2} managed to forage {reg4} units of food to compliment supplies.
qstr_Holding|Holding
qstr_Following|Following
qstr_Charging|Charging
qstr_Advancing|Advancing
qstr_Falling_Back|Falling Back
qstr_Standing_Closer|Standing Closer
qstr_Spreading_Out|Spreading Out
qstr_Standing|Standing
qstr_N/A|N/A
qstr_Mount|Mount
qstr_Dismount|Dismount
qstr_Any_Weapon|Any Weapon
qstr_Blunt_Weapons|Blunt Weapons
qstr_Your_soldiers_patroll|Your soldiers patrolling {s6} disbanded because you left the faction!
qstr_Given_by:_{s62}|Given by: {s62}
qstr_Given_on:_{s60}|Given on: {s60}
qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it.
qstr_The_quest_is_complet|The quest is complete and the customer is satisfied. Speak to any members of the Adventurer's Guild to collect your reward.
qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward.
qstr_This_quest_has_faile|This quest has failed. Talk to {s13}, {s14}, or {s15} to explain the situation.
qstr_This_quest_has_failed|This quest has failed. Talk to {s59} to explain the situation.
qstr_At_the_time_quest_wa|At the time quest was given:^{s1}
qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total.
qstr_The_last_time_you_sa|The last time you saw {reg1?her:him}, {s1}
qstr_The_last_time_you_he|The last time you heard about {reg1?her:him}, {s1}
qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days.
qstr_Very_Poor|Very Poor
qstr_Poor|Poor
qstr_Average|Average
qstr_Rich|Rich
qstr_Very_Rich|Very Rich
qstr_Scouts_report_that_t|Scouts report that the Horde of Moshowki is heading to {s3}.
qstr_Scouts_report_that_th|Scouts report that the Horde of Sine is heading to {s3}.
qstr_Scouts_report_that_the|Scouts report that the Horde of Shun Ha is heading to {s3}.
qstr_Scouts_report_that_the_|Scouts report that the Horde of Jin is heading to {s3}.
qstr_Manor|Manor
qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest.
qstr_Mill|Mill
qstr_A_mill_increases_vil|A mill increases village prosperity by 5%.
qstr_Well|Well
qstr_A_well_increases_vil|A well increases village prosperity by 5%.
qstr_Watch_Tower|Watch Tower
qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%.
qstr_Guard_Post|Guard Post
qstr_A_guard_post_allows_|A guard post allows the villagers to be accompanied by a small mercenary party to ensure safe travels. This also allows mercenaries to defend the village during infestations and raids.
qstr_School|School
qstr_A_school_increases_t|A school increases the loyalty of the villagers to you by +1 every month.
qstr_Academy|Academy
qstr_An_academy_grants_yo|An academy grants your villagers the potential for a higher education. +1 more relation every month and prevents negative events from happening to your village.
qstr_Messenger_Post|Messenger Post
qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here.
qstr_Prison_Tower|Prison Tower
qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully.
qstr_Palisade|Palisade
qstr_A_palisade_is_a_simp|A palisade is a simple wooden wall around the village that helps protect from enemies. The time it takes for enemies to loot the village increases by 25%.
qstr_Caltrops|Caltrops
qstr_Caltrops_are_set_aro|Caltrops are set around the village when enemies are sighted. It prevents horses from being used in the attack, but it also prevents them from being used in the defense.
qstr_Merchant_Guild_Hall|Merchant Guild Hall
qstr_Build_it_to_please_t|Build it to please the merchant community and engage in trade enterprises. Increases the town prosperity every week.
qstr_University|University
qstr_Build_it_to_increase|Build it to increase and spread knowledge in your name. Increases your renown and town's relation every week.
qstr_Blacksmith|Blacksmith
qstr_A_blacksmith_refills|A blacksmith refills your and your troops ammo every minute during a defensive siege.
qstr_Caravan_Escort_Outpo|Caravan Escort Outpost
qstr_A_caravan_escort_out|A caravan escort outpost sends 30 extra mercenaries with any caravan that originates from the town, more than enough to defend from the wandering mercenary war parties.
qstr_Bookstore|Bookstore
qstr_A_bookstore_adds_a_r|A bookstore adds a random weekly selection of books to the goods vendor.
qstr_Festival_Square|Festival Square
qstr_A_festival_square_al|A festival square allows the town to have a regular bazaar and hold monthly festivals. The loyalty of a town increases monthly and party morale increases for every day spent in town.
qstr_Expanded_Farmland|Expanded Farmland
qstr_Farmlands_are_expand|Farmlands are expanded at this location, spanning wider and allowing more crops to grow. This will increase the income produced from the surrounding lands.
qstr_Mercenary_Guild|Mercenary Guild
qstr_A_mercenary_guild_is|A mercenary guild is established in town, opening up the doors to mercenary work for the locals. You will also be able to recruit them into your party.
qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}.
qstr_{s4}_looks_upset.|{s4} looks upset.
qstr_{s14}_has_become_a_p|{s14} has become a prisoner of your party.
qstr_your_party|your party
qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, :}{s1} of {s3} has escaped from captivity!
qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}.
qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon.
qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead.
qstr_I_heard_a_traveller_|I heard a traveller say that he came across {s6} while journeying outside these lands.
qstr_I_heard_that_someone|I heard that someone intends to raise an army and seize the throne from {s61}.
qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}.
qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}.
qstr_her|her
qstr_him|him
qstr_our_enemies|our enemies
qstr_Relation_with_factio|Relation with faction leader: {reg0}
qstr_Relation_with_faction|Relation with faction: {reg0}
qstr_two_days_ago|two days ago
qstr_Falcons|Falcons
qstr_Valahir|Valahir
qstr_Kaikoth|Kaikoth
qstr_Geldarin|Geldarin
qstr_Cretas|Cretas
qstr_Kuu_lans|Kuu-lans
qstr_Bakhals|Bakhals
qstr_Sut|Sut
qstr_Aroulians|Aroulians
qstr_Venetoran|Venetoran
qstr_Zannese|Zannese
qstr_You_gain_{reg0}_righ|You gain {reg0} right to rule.
qstr_You_lose_{reg0}_righ|You lose {reg0} right to rule.
qstr_Leuven_s_goldmine_ha|Leuven's goldmine has sold an ingot, sending you the profits.
qstr_{s0}^{s1}|{s0}^{s1}
qstr_{reg0}_aurums_added_|{reg0} aurums added to treasury.
qstr_{reg0}_aurums_remove|{reg0} aurums removed from the treasury of {s26}.
qstr_{s1}_and_{s2}_have_e|{s1} and {s2} have entered into an alliance with each other.
qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a defensive pact with each other.
qstr_{s1}_and_{s2}_have_co|{s1} and {s2} have concluded a trade agreement with each other.
qstr_{s1}_and_{s2}_have_con|{s1} and {s2} have concluded a non aggression pact with each other.
qstr_Transfer_to_{s5}|Transfer to {s5}
qstr_{s5}_scout|{s5} scout
qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of {s5}.
qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile.
qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement.
qstr_{playername}_I_am_g|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne.
qstr_{playername}_I_know|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in
Perisno. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne.
qstr_{playername}_I_am_gr|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership.
qstr_{playername}_I_am_gra|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_while_|{playername}, while I am grateful to you, I must confess I am fond of {s15}.
qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor:candidate}.
qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt.
qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down.
qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader.
qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor:candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}.
qstr_{s0}_{reg0?have:has}|{s0} {reg0?have:has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}.
qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days:day}. Let us speak of this after you have held the post for at least two weeks.
qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}.
qstr_{s14}_sold_{reg1}_{r|{s14} sold {reg1} {reg3?items:item} to {s0} and gained {reg0} {reg3?aurums:aurum}.
qstr_You_sold_{reg1}_{reg|You sold {reg1} {reg3?items:item} to {s0} and gained {reg0} {reg3?aurums:aurum}.
qstr_{s14}_sold_{reg1}_{re|{s14} sold {reg1} {reg3?items:item} to the {s0} and gained {reg0} {reg3?aurums:aurum}.
qstr_You_sold_{reg1}_{reg3|You sold {reg1} {reg3?items:item} to the {s0} and gained {reg0} {reg3?aurums:aurum}.
qstr_You_have_bought_{reg|You have bought {reg2} {reg4?kinds:kind} of food and lost {reg1} {reg3?aurums:aurum}.
qstr_You_sold_{reg2}_{reg|You sold {reg2} {reg4?kinds:kind} of rotten food and gained {reg1} {reg3?aurums:aurum}.
qstr_axe|axe
qstr_spear|spear
qstr_bow|bow
qstr_sword|sword
qstr_axes|axes
qstr_spears|spears
qstr_bows|bows
qstr_swords|swords
qstr_swing_my_axe|swing my axe
qstr_lift_my_spear|lift my spear
qstr_loose_my_arrows|loose my arrows
qstr_swing_my_sword|swing my sword
qstr_sultan|sultan
qstr_khans|khans
qstr_sultans|sultans
qstr_kings|kings
qstr_lord|lord
qstr_lords|lords
qstr_goatherd|goatherd
qstr_swineherd|swineherd
qstr_stable_{reg33?girl:b|stable {reg33?girl:boy}
qstr_shepherd_{reg33?girl|shepherd {reg33?girl:boy}
qstr_kvass|kvass
qstr_kumis|kumis
qstr_mead|mead
qstr_wine|wine
qstr_You_have_successfully|You have successfully withdrawn {reg1} aurums from treasuries.
qstr__with_{reg1}_aurums|, with {reg1} aurums paid in debt.
qstr__with_no_outstandin|, with no outstanding debt.
qstr_You_have_no_funds_to|You have no funds to be withdrawn from landowning{s11}
qstr_You_have_successfully_|You have successfully withdrawn {reg0} aurums from landowning{s11}
qstr_{reg0?Y:y}ou|{reg0?Y:y}ou
qstr_{reg0?M:m}yself|{reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s|{reg0?O:o}ur {s1} {s0}
qstr_{reg0?M:m}y_{s1}_{s0|{reg0?M:m}y {s1} {s0}
qstr_{reg0?Y:y}our_{s1}_{|{reg0?Y:y}our {s1} {s0}
qstr_{s2}:_{reg3}_{reg4}|{s2}: {reg3}, {reg4} days
qstr_+_{s4}|+ {s4}
qstr_0_{s4}|0 {s4}
qstr_{s4}:_{reg4}|{s4}: {reg4}
qstr_{s1}_gathering_suppo|{s1}(gathering support)
qstr_{s1}__intelligence_|{s1} (intelligence)
qstr_{s1}__ambassy_|{s1} (ambassy)
qstr_{s1}__minister|{s1} (minister
qstr_{s1}__under_arms_|{s1} (under arms)
qstr_{s1}__attempting_to_|{s1} (attempting to rejoin)
qstr_{s1}__separated_afte|{s1} (separated after battle)
qstr__knows_of_you.| knows of you.
qstr__has_no_opinion_abou| has no opinion about you.
qstr_{s57}_and_{s50}|{s57} and {s50}
qstr_Perisno.|Perisno.
qstr_sworn_man|sworn man
qstr_ruler|ruler
qstr_free_man|free man
qstr_{s1}_Renown:_{reg40}|{s1} Renown: {reg40}, Controversy: {reg41}^Honor: {reg42}, Right to rule: {reg43}^You are a {s44} of {s45}{s13}^{reg45?{reg46?Your liege, {s46},{s47}:You are the ruler of {s45}}:}^^Friends: ^Enemies: ^^Fiefs:^ {reg50?{s50}:no fief}
qstr_Known_to_be_{s42}_|Known to be {s42},
qstr_Queen_of_{s13}|Queen of {s13}
qstr_King_of_{s13}|King of {s13}
qstr_{s1}{s13}|{s1}{s13}
qstr_{s1}{s13}_Lord_of|{s1}{s13} Lord of
qstr_{s1}_{s13}|{s1} {s13}
qstr_{s1}_{s13}1|{s1}, {s13}
qstr_Renown:_{reg40}_Con|Renown: {reg40}, Controversy: {reg41}, Impatience: {reg43}
qstr_{reg0?She:He|{reg0?She:He
qstr_{s59}_and_has_taugh|{s59}, and has taught you something useful.
qstr_{s59}_and_can_teach|{s59}, and can teach you something useful.
qstr_{s1}^{s13}._{s2}|{s1}^{s13}. {s2}
qstr_{s1}^Days_since_your|{s1}^Days since your last meeting: {reg49}^
qstr_{s1}^Lord_to_{s13}_|{s1}^Lord to {s13}, whom they seem to be {s59} with. ({reg0} Relations)^Days since your last meeting: {reg49}
qstr_{s1}^^Fiefs:_{reg50?|{s1}^^Fiefs: {reg50?{s50}:None}
qstr_conventional|conventional
qstr_adventurous|adventurous
qstr_otherwordly|otherwordly
qstr_ambitious|ambitious
qstr_moralist|moralist
qstr_just_met|just met
qstr_admirer|admirer
qstr_promised|promised
qstr_breakup|breakup
qstr_Heroic_{s50}|Heroic {s50}
qstr_Allegoric_{s50}|Allegoric {s50}
qstr_Comic_{s50}|Comic {s50}
qstr_Mystic_{s50}|Mystic {s50}
qstr_Tragic_{s50}|Tragic {s50}
qstr_{s1}{s2}_Controversy|{s1}{s2} Controversy: {reg41}^Reputation: {s42}, Courtship state: {s43}^Belongs to the {s45}^{reg46?Her father, {s46}:Her guardian, {s46}}{s47}^Allowed to visit: {reg45?yes:no} {reg48?Betrothed to {s48}:}^^Days since last meeting: {reg49}^^Poems:^ {reg50?{s50}:no poem heard}
qstr_Gathering_support|Gathering support
qstr_Gathering_intelligen|Gathering intelligence in the {s66}
qstr_Ambassy_to_{s66}|Ambassy to {s66}
qstr_Minister|Minister
qstr_none|none
qstr_{s1}_{s2}^Reputatio|{s1}, {s2}^Reputation: {s42}^Born at {s43}^Contact in {s44} of the {s45}.^^{reg48?Currently prisoner of the {s48}:}^Days since last talked to: {reg49}^^Current mission:^ {s50}{reg50?, back in {reg50} days.:}
qstr_{s1}^|{s1}^
qstr_Your_constable_was_n|Your constable was not able to recruit any {s13} at {s14} due to lack of funds in the treasury. You should speak to him if you wish for him to stop.
qstr_Your_constable_recru|Your constable recruited {reg0} {s13} for {reg1} aurums at {s14}. You should speak to him if you wish for him to stop.
qstr_{s0}_Trade_Ledger_Ar|{s0} Trade Ledger Array
qstr_Hard_Mode:_Setting_d|Hard Mode: Setting damage to player to maximum
qstr_Hard_Mode:_Setting_da|Hard Mode: Setting damage to allies to maximum
qstr_Hard_Mode:_Setting_c|Hard Mode: Setting combat speed to maximum
qstr_Hard_Mode:_Setting_ca|Hard Mode: Setting campaign AI to maximum
qstr_Hard_Mode:_Setting_co|Hard Mode: Setting combat AI to maximum
qstr_#|#
qstr_{s0}{s1}|{s0}{s1}
qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1}
qstr_No_center_found_to_d|No center found to defend
qstr_DEBUG_:_attack_of_{s|DEBUG : attack of {s8} is {reg0}({reg11}), prs:{reg7}, pow:{reg8}, dis:{reg9}, lst:{reg10}
qstr_You_don_t_understand|You don't understand why you failed.
qstr_You_understand_why_y|You understand why you failed, and so gain {reg6} extra experience from your failure.
qstr_{s2}{s1}_|{s2}{s1},
qstr__The_following_food_| The following food items were destroyed or looted: {s2}.
qstr__A_pack_horse_has_ra| A pack horse has ran off!!
qstr__Some_tools_have_bee| Some tools have been broken or misplaced.
qstr__{reg3}| {reg3}
qstr_avoid_melee|avoid melee
qstr_stand_and_fight|stand and fight
qstr_Everyone|Everyone
qstr_Your_party_s_Foragin|Your party's Foraging skill has netted you a bonus!
qstr_Your_party_s_Foraging|Your party's Foraging skill has netted you {reg0} extra bonus!
qstr_Disabled|Disabled
qstr_Undefined!|Undefined!
qstr_Armor_was_assessed._|Armor was assessed. The quality of this soldier is {reg1}%.
qstr_
Horses_were_assessed|Horses were assessed. The quality of this soldier is {reg1}%.
qstr_Shields_were_assesse|Shields were assessed. The quality of this soldier is {reg1}%.
qstr_Bows_were_assessed._|Bows were assessed. The quality of this soldier is {reg1}%.
qstr_Crossbows_were_asses|Crossbows were assessed. The quality of this soldier is {reg1}%.
qstr_Throwing_weapons_wer|Throwing weapons were assessed. The quality of this soldier is {reg1}%.
qstr_Melee_weapons_were_a|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 150%.
qstr_Melee_weapons_were_as|Melee weapons were assessed. The quality of this soldier is {reg1}%. The limit is 120%.
qstr_On|On
qstr_Off|Off
qstr__{reg50}{reg51}_|({reg50},{reg51})
qstr_Galwe_Incendirim_Cro|Galwe Incendirim Crossbows and Galwe Explosive Bolts must be used together!
qstr_You_cannot_equip_Tol|You cannot equip Tolranian Incendirim Crossbow without Tolranian Explosive Bolts and vice versa!
qstr_Each_dialogue_is_tie|Each dialogue is tied to your attributes! Repeating the same option will reduce its effectiveness. The scale is between 0 to 10 and begins on 5. If you reach 10, you succeed! If you fall to 0, you fail!^^Option 1: STR^Option 2: AGI^Option 3: INT^Option 4: CHA
qstr_Welcome_to_the_Peris|Welcome to the Perisno Persuasion Check!
qstr___{reg0}%_Success_| ({reg0}% Success)
qstr_Hmm..._I_don_t_know.|Hmm... I don't know.
qstr_I_just_want_to_be_a_|I just want to be a free man.
qstr_Please_why_can_t_pe|Please, why can't people just leave me alone?
qstr_No..._You_re_bluffin|No... You're bluffing!
qstr_Surely?_I_doubt_that|Surely? I doubt that.
qstr_Hmm..._Perhaps.|Hmm... Perhaps.
qstr_You_might_be_right._|You might be right. Surely some men will wish to not do battle.
qstr_I_have_the_upperhand|I have the upperhand here. I don't believe you are convincing enough.
qstr_Attempting_to_snake_|Attempting to snake your way out of this one?
qstr_I_think_you_ll_have_|I think you'll have to try harder than that.
qstr_That_doesn_t_sound_r|That doesn't sound right.
qstr_I_m_not_sure_if_I_m_|I'm not sure if I'm convinced.
qstr_Krysanna_would_not_b|Krysanna would not be happy about this.
qstr_Mhm.|Mhm.
qstr_...Mhm.|...Mhm.
qstr_Mhm...|Mhm...
qstr_A_messenger_rides_up|A messenger rides up to you and tells you that there is no income at this time.
qstr_A_messenger_rides_up_|A messenger rides up to you and tells you that your income has arrived.
qstr_A_messenger_rides_up_t|A messenger rides up to you and tells you that your income has arrived, but you had debt to pay.
qstr_Not_enough_money_in_|Not enough money in treasury to recruit new devotees.
qstr_Your_priest_recruite|Your priest recruited 5 {s18}s in {s81}
qstr_{s1}_is_running_out_|{s1} is running out of patience. Visit them in your court soon, or they will leave.
qstr_{s12}_after_staying|{s12}, after staying in {playername}'s court for some time, has run out of patience but could not find a new kingdom to go to, and has left the continent.
qstr_{s13}.{reg0}|{s13}.{reg0}
qstr_{s14}.{reg0}|{s14}.{reg0}
qstr_Your_save_version_is|Your save version is incompatible with this version.
qstr_You_must_start_a_new|You must start a new save in order to prevent future problems.
qstr_Please_do_not_report|Please do not report this to the developers.
qstr_Party_has_nothing_to|Party has nothing to eat!
qstr_A_messenger_has_arri|A messenger has arrived with a letter from your constable, informing you that your {s13} have completed their training session.
qstr_Riot_in_{s6}!|Riot in {s6}!
qstr_You_have_received_a_|You have received a notice from your spymaster, informing you that the mercenaries you hired had successfully attacked {s12} pretending to hail from {s11}. This encourages {s12} to go to war with {s11}, if they so wish.
qstr_You_have_received_a_n|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11} because {s12} no longer exists!
qstr_Uh_oh!|Uh oh!
qstr_You_have_received_a_no|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11} because {s11} no longer exists!
qstr_You_have_received_a_not|You have received a notice from your spymaster, informing you that the mercenaries you hired had failed to attack {s12} pretending to hail from {s11}. Both factions are now aware of your schemes.
qstr_A_messenger_has_arriv|A messenger has arrived with a letter from your constable, informing you that he recruited {reg0} {s13} at {s5}.
qstr_The_villagers_manage|The villagers managed to repair the village by themselves, but they appreciated your company.
qstr_The_village_has_been|The village has been repaired.
qstr_You_no_longer_have_t|You no longer have the resources required to assist in the repair of the village, ending the repair process prematurely.
qstr_You_have_moved_too_f|You have moved too far from the village, ending the repair process prematurely.
qstr__Your_constable_will| Your constable will send out more letters to nobles who support your cause. You should speak to him if you wish for him to stop.
qstr_A_messenger_has_arrive|A messenger has arrived with a letter from your constable, informing you that your household guards are ready at {s5}.{s13}
qstr_A_messenger_has_arrived|A messenger has arrived with a letter from your constable, informing you that your household guards are ready but the garrison they were training at is no longer yours. They are making their way to you.
qstr_A_messenger_has_arrived_|A messenger has arrived with a letter from your constable, informing you that you can enlist another patrol.
qstr_Bunch_o__Bandits|Bunch o' Bandits
qstr_Your_men_at_{s13}_ar|Your men at {s13} are growing restless, and are harassing the locals. Return to {s13} as soon as possible.
qstr_Your_fortress_has_ge|Your fortress has generated {reg0} aurums.
qstr_A_recruiter_has_brou|A recruiter has brought {reg10} recruits to {s13}.
qstr_A_recruiter_has_broug|A recruiter has brought {reg10} recruits to {s13}, but you don't have anymore money to continue paying for the recruiter!
qstr_ERROR_IN_THE_RECRUIT|ERROR IN THE RECRUITER KIT SCRIPTS
qstr_A_recruiter_managed_|A recruiter managed to only recruit {reg10} recruits after a week, and delivered to {s13}.
qstr_A_recruiter_with_{re|A recruiter with {reg10} recruits meant for {s13} vanished. They could not find their way home.
qstr_You_missed_the_deadl|You missed the deadline to pay back your debts in {s1}. They now grow at an interest of 50%.
qstr_Your_debt_in_{s1}_is|Your debt in {s1} is now so high that even the monarch has taken notice. They have frozen your debt, but is displeased with the situation.
qstr_The_promoters_at_{s1|The promoters at {s11} of {s12} has completed their job. It went great! Your relations with {s11} has increased from {s13} to {s14}.
qstr_The_promoters_at_{s11|The promoters at {s11} of {s12} has completed their job. It went terribly! Your relations with {s11} has decreased from {s13} to {s14}.
qstr_The_promoters_at_{s11}|The promoters at {s11} of {s12} has completed their job. It went terribly! But luckily, the locals don't blame you.
qstr_Your_active_race_abi|Your active race ability has ended.
qstr_You_can_use_your_rac|You can use your race ability again!
qstr_First_Aid_is_ready!|First Aid is ready!
qstr_Battlecry_is_ready!|Battlecry is ready!
qstr_{s14}|{s14}
qstr_A_Reward_for_your_Lo|A Reward for your Loyalty
qstr_You_performed_well_i|You performed well in the war. The lords are appreciative of your efforts.
qstr_You_did_not_perform_|You did not perform well in the war. The lords are not appreciative of your efforts.
qstr_{s10}^_CHEATS_ENABLE|{s10}^(CHEATS ENABLED --- War Efforts Score is {reg0})
qstr_Tavernkeep|Tavernkeep
qstr_General_Goods_Mercha|General Goods Merchant
qstr_Horse_Merchant|Horse Merchant
qstr_Guild_Master|Guild Master
qstr_Weaponsmith|Weaponsmith
qstr_Armourer|Armourer
qstr_DEBUG_____{s11}_is_t|DEBUG --- {s11} is the requester.
qstr_{s14}._All_{reg0}_of|{s14}. All {reg0} of them.
qstr_I_m_here_to_deliver_|I'm here to deliver you {s14}
qstr_{reg0}_{s14}|{reg0} {s14}
qstr_The_{s11}_at_{s8}_is|The {s11} at {s8} is looking for {s14}. Once you make this delivery they'll pay you for it. How does that sound?
qstr_{reg0}_{s15}|{reg0} {s15}
qstr_The_Adventurer_s_Gui|The Adventurer's Guildsman mentioned that the {s11} of {s8} requires a delivery of {s15}. I should pay this person a visit once I have the goods.
qstr_Alright_I_found_one|Alright, I found one. The client lives in {s8}, I believe it was the {s11}. Tell them I sent you to help.
qstr_The_Adventurer_s_Guil|The Adventurer's Guildsman mentioned that the {s11} of {s8} requires my help. I should pay this person a visit.
qstr_some_{s14}|some {s14}
qstr_What_a_shameful_disp|What a shameful display.
qstr_What_a_triumphant_di|What a triumphant display!
qstr_add_relations|add relations
qstr_release_prisoners|release prisoners
qstr_You_successfully_esc|You successfully escaped the garrison without being spotted!
qstr_You_failed_to_escape|You failed to escape the garrison without being spotted!
qstr_You_now_have_the_mon|You now have the money! Return to the Adventurer's Guildsman.
qstr_You_now_defeated_Nad|You now defeated Nadriela! Return to the Adventurer's Guildsman.
qstr_Sine|Sine
qstr_The_Horde_of_{s11}_w|The Horde of {s11} was defeated, and in the commander's tent you managed to find some documents and letters. Show them to Shi Jin.
qstr_Moshowki|Moshowki
qstr_Jin|Jin
qstr_Shun_Ha|Shun-Ha
qstr_positive|positive
qstr_negative|negative
qstr_A_messenger_rides_up_to|A messenger rides up to you and tells you that they found {s10} and delivered your message. Their answer was {s11}.
qstr_Transfer_to_{s6}|Transfer to {s6}
qstr_{s6}_patrol|{s6} patrol
qstr_Your_messenger_reach|Your messenger reached {s13}.
qstr_Your_messenger_has_l|Your messenger has lost it's way and gave up your mission!
qstr_It_is_rumoured_that_|It is rumoured that a spy has been caught in {s11}.
qstr_As_you_enter_the_vil|As you enter the village, you notice that there are some shady individuals nearby. You may want to wait until daytime.
qstr_As_you_enter_the_tow|As you enter the town, you notice that there are some shady individuals nearby. You may want to wait until daytime.
qstr_{reg0}_{s13}|{reg0} {s13}
qstr_I_would_like_to_hire|I would like to hire {s12}
qstr__while_your_mount_r|, while your mount received {reg1}
qstr_You_received_{reg0}_|You received {reg0} health from the battlecry{s13}!
qstr_Your_mount_received_|Your mount received {reg1} health from the battlecry!
qstr_You_have_placed_item|You have placed items into your companions' inventories! Keep in mind that items in companion inventories will severely reduce the speed of your party. Only use it if you have to! Cheers!
qstr_One_Time_Warning!|One Time Warning!
qstr_Player_powered_up!|Player powered up!
qstr_You_receive_a_messag|You receive a message from {s11} at {s12}, sending word that your {s13} is ready to be picked up.
qstr_Your_men_have_enjoye|Your men have enjoyed a day of festivities and relaxation in the town.
qstr_paying_some_mercenar|paying some mercenaries to help take care of some local pests
qstr_paying_the_commonfol|paying the commonfolk some missing wages
qstr_an_investigation_inv|an investigation involving theft of a family relic
qstr_resolving_a_dispute_|resolving a dispute between two families within the {s12}
qstr_providing_some_refug|providing some refugees with food and water
qstr_paying_for_extra_wor|paying for extra workers to help with the local farms
qstr_You|You
qstr_{s13}_got_{s14}.|{s13} got {s14}.
qstr_Refugees_from_{s13}|Refugees from {s13}
qstr_You_did_it_perfectly|You did it perfectly! Looks like I have to pay you {reg0} aurums! Thanks again for the help, that was wonderful of you!
qstr_{s16}^^Since_you_did|{s16}^^Since you did such a great job, I'll let the others know how much you helped! Then maybe you can wash some more expensive dishes next time.
qstr_but_after_the_penalt|but after the penalty I'll be giving you {reg0} aurums.
qstr_but_with_the_penalty|but with the penalty you'll have to pay me {reg0} aurums.
qstr_but_after_the_fees_y|but after the fees you won't be getting anything at all.
qstr_So_unfortunately_yo|So, unfortunately you've broken {s11} dishes and washed {s13}. This means you owe me a total of {s12} aurums. I was planning to pay you {s14} aurums {s15}
qstr_{s16}^^But_since_you|{s16}^^But since you did a decent job, I'll let the others know how well you helped. Then maybe you can wash some more expensive dishes next time.
qstr_inventory|inventory
qstr_household|household
qstr_secondary_storage|secondary storage
qstr_{s13}_could_no_longe|{s13} could no longer wear {s14} and the item has been abandoned due to lack of storage on your person, household, and secondary storage
qstr_{s13}_could_no_longer|{s13} could no longer wear {s14} and has moved to your {s15}.
qstr_Not_enough_money_in_{|Not enough money in {s13}'s treasury to upgrade troops.
qstr_Your_constable|Your constable
qstr_{s14}_upgraded_{reg5|{s14} upgraded {reg5} {s6} to {s7} in {s8}
qstr_No_Troops_Left.|No Troops Left.
qstr_DEBUG_____Titled_Lor|DEBUG --- Titled Lord {s12} lost relations with {s13}. It is now {reg0}
qstr_DEBUG_____{s12}_lost|DEBUG --- {s12} lost relations with {s13}. It is now {reg0}
qstr_DEBUG__GPU_:_Label__|DEBUG (GPU): Label '{s31}' stored in slot {reg32}, value {reg31}.
qstr___{reg1}_{reg2}__|( {reg1}, {reg2} )
qstr_array[{reg0}]_create|array[{reg0}] created
qstr_array[{reg0}]_destro|array[{reg0}] destroyed
qstr_array_p_shift_range_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25}
qstr_While_equipped:_Eagl|While equipped: Eagle Eye
qstr_+_2_Spotting_+_1_Pa|+ 2 Spotting, + 1 Path-finding
qstr_While_equipped:_Roya|While equipped: Royal Horse
qstr_+_2_Leadership|+ 2 Leadership
qstr_While_equipped:_Flee|While equipped: Fleetsole
qstr_+_2_Athletics|+ 2 Athletics
qstr_While_equipped:_Bear|While equipped: Bear
qstr_+_2_Trainer___1_Pat|+ 2 Trainer, - 1 Path-finding
qstr_While_equipped:_Warh|While equipped: Warhorse
qstr_+_1_Ironflesh|+ 1 Ironflesh
qstr_While_equipped:_War_|While equipped: War Camel
qstr_While_in_possession:|While in possession: Trade Camel
qstr_+_1_Trade|+ 1 Trade
qstr_While_equipped:_Houn|While equipped: Hound
qstr_+_2_Foraging_+_1_Pa|+ 2 Foraging, + 1 Path-finding
qstr_While_equipped:_Lead|While equipped: Leadership
qstr_While_equipped:_Goat|While equipped: Goat
qstr_While_in_possession:_|While in possession: Merchant
qstr_+_2_Trade|+ 2 Trade
qstr_While_equipped:_Pedd|While equipped: Peddler
qstr_While_equipped:_Band|While equipped: Bandit
qstr___2_Leadership_+_2_|- 2 Leadership, + 2 Looting
qstr_While_equipped:_Whit|While equipped: White Tiger
qstr_+_2_Foraging_+_3_Pa|+ 2 Foraging, + 3 Path-finding
qstr_While_equipped:_Magg|While equipped: Maggelion
qstr_+_3_Leadership_+_2_|+ 3 Leadership, + 2 Tactics, - 2 Looting
qstr_While_equipped:_Nurs|While equipped: Nurses Aid
qstr_+_1_Wound_Treatment|+ 1 Wound Treatment, + 1 Surgery
qstr_While_equipped:_Nobl|While equipped: Noble Enchantment
qstr_+_3_Ironflesh|+ 3 Ironflesh
qstr_While_equipped:_Cat|While equipped: Cat
qstr_+_2_Foraging_+_2_Pa|+ 2 Foraging, + 2 Path-finding
qstr_While_equipped:_Gatr|While equipped: Gatrodectus
qstr___3_Foraging_+_3_Ri|- 3 Foraging, + 3 Riding, + 3 Looting
qstr_While_equipped:_Shar|While equipped: Shard
qstr_+_6_Leadership|+ 6 Leadership
qstr_While_equipped:_Adva|While equipped: Advanced Enchantment
qstr_+_2_Ironflesh|+ 2 Ironflesh
qstr_While_equipped:_Royal|While equipped: Royal Enchantment
qstr_+_4_Ironflesh|+ 4 Ironflesh
qstr_While_equipped:_Simp|While equipped: Simple Enchantment
qstr_Lame|Lame
qstr_Swaybacked|Swaybacked
qstr_Timid|Timid
qstr_Meek|Meek
qstr_Stubborn|Stubborn
qstr_Heavy|Heavy
qstr_Spirited|Spirited
qstr_Champion|Champion
qstr_Cracked|Cracked
qstr_Battered|Battered
qstr_Thick|Thick
qstr_Reinforced|Reinforced
qstr_Rusty|Rusty
qstr_Tattered|Tattered
qstr_Ragged|Ragged
qstr_Crude|Crude
qstr_Sturdy|Sturdy
qstr_Hardened|Hardened
qstr_Lordly|Lordly
qstr_Broken|Broken
qstr_Bent|Bent
qstr_Chipped|Chipped
qstr_Strong|Strong
qstr_Balanced|Balanced
qstr_Tempered|Tempered
qstr_Masterwork|Masterwork
qstr_Large_Bag_of|Large Bag of
qstr_You_have_left_your_c|You have left your commander!
qstr_If_you_do_not_return|If you do not return to your commander in time, you will be declared a deserter.
qstr_You_have_rejoined_yo|You have rejoined your commander!
qstr_You_have_been_captur|You have been captured! Escape and rejoin your commander!
qstr___too_weak_for_requi|--too weak for required melee weapons
qstr___too_weak_for_requir|--too weak for required armor
qstr___lacking_required_r|--lacking required ranged skill or strength
qstr___horsemanship_needs|--horsemanship needs improving
qstr_{s3}_{s2}|{s3}, {s2}
qstr_The_equipment_of_a_{|The equipment of a {s1}: {s2}is assigned to you.
qstr_The_equipment_of_a_{s|The equipment of a {s1}: {s2}is taken from you.
qstr_Continue|Continue
qstr_Back|Back
qstr_Gender|Gender
qstr_Race|Race
qstr_History|History
qstr_Review|Review
qstr_You_are_a_man.|You are a man.
qstr_You_are_a_woman.|You are a woman.
qstr_Race_Ability:_Each_p|Race Ability: Each point in Race Ability reduces the cooldown of Battle Cry ability by 3 seconds, up to 30 seconds, and also transfers 5% per level of the effect from Battle Cry to the current mount, up to 50%, and boosts mount speed by 2% per level, up to 20%. Activating your race ability will trigger Battle Cry, which also skips the animation, allowing you to move while using Battle Cry.^^Humans are as varied as their cultures, and this is no less true in Perisno as anywhere else. They are often viewed as bland and relatively talentless by the older races, with nothing to separate them in their features save for their differing cultures. They reside in all parts of Perisno, to say nothing of the world. In the North reside the Republic of Maccavia, the Kingdom of Tolrania, the Reich des Drachen, and the Valahir Clans. To the South lie the Hakkon Empire, the Draharan Sultanate, and the Kuu-lan Hordes. To the far West, stories tell of the Aroulo people, who have lived in secrecy since the days of the old Empire. Meanwhile, across all of Perisno reside many who claim their heritage from the old Perisno Empire. Yet whisperings tell of a great empire, who travels the vast oceans to Perisno much like the Hakkon before them. Their black sails herald a new age in Perisno, and only time will tell what their arrival may bring...
qstr_Race_Ability:_Unlock|Race Ability: Unlocked at Race Ability Level 1, Naphali heal 1 HP per 30 seconds reduced by 3 seconds per level, up to 1 HP per 3 seconds. When activated, with a 120 second cooldown, heal 10 HP per level over 10 seconds. While rapid regeneration is active, the player has full projectile parry uptime, allowing them to deflect arrows without proper timing. Parrying while the race ability is in cooldown will haste the cooldown.^^'There is beauty, and then there are Naphali.' Often described as otherwordly beautiful, Naphali are lithe, slender, and dextrous people. They are master archers, and are incredibly long-lived. They claim to have always been in Perisno, residing in what the old Empire once referred to as the Great Redwood Forest. Although, the Dwarves vehemently challenge this notion by citing their mutual history of conflict. Three Naphali nations reside in the various Western forests. Elintor, lead by Eriallen Arwen, resides in their claimed homeland South of Tolrania. To their West, their ancient kin and rivals, the Geldar, who hate the Elintor for persecuting and isolating them. To the South resides the Realm of the Falcon, a military-led, democratic nation that largely keeps to itself, but is renowned for its powerful elite warriors.
qstr_Race_Ability:_Each_po|Race Ability: Each point reduces damage taken by 2%, stacking with Ironflesh. When activated, with a 60 second cooldown, reduce damage taken by 5% per level, but is calculated separately from Ironflesh, for 20 seconds or after taking 20 hits. Taking damage will haste the cooldown of the race ability.^^'The Dwarves are as old as Perisno itself.' This is a common phrase used throughout Perisno to tell of the reclusive and secretive Dwarves. Short, but stout, the Dwarves are master craftsmen, blacksmiths, and miners, and their architects are the envy of the world. Once an integral part of the old Perisno Empire, their vast and wealthy cities within the Southern Mountains once drew the line between Perisno and the Scabrous Plains. Now, in the wake of the Naphali invasion, the dwarven Kaikoth Confederation is but a shadow of its former self.
qstr_Race_Ability:_Each_poi|Race Ability: Each point increases all outgoing damage (except crossbows) by 2%. When activated, with a 60 second cooldown, increase all outgoing damage (except crossbows) by 5% per level for 10 seconds. Dealing damage will haste the cooldown of the race ability.^^Giants are a proud, ancient race well known to the lands of Perisno, alongside the enigmatic Naphali and the secretive Dwarves. Often viewed by the other races as being stupid or slow. They are physically large and powerful, exerting strength often two to three times greater than the average Perisnoan. They are divided into two factions; the Chiefdom of Sut, an ancient tribe residing in the mountains East of the Reich, who are reclusive and traditionalist by nature, and the Kingdom of Bakhal, a war-like nation that dwells far to the East of the Sea of Sorrow, who make up the diaspora that once were the tribes that resided across Perisno and who view their Western Sut kin as a race of traitors..
qstr_You_were_born_into_t|You were born into this world the {reg3?daughter:son} of a family of warriors and fishermen on your small island, that your kinsmen called Hylr.^^Your father had the name Izgromar, but he died when you were young. Your only memory of him is the time he returned from a raid, and taught you to throw the spear. Following his death, besides fishing for subsistence, you spent your early days training, your goal to honor the name of your father.^^You were poorer than most, but given your skill with the spear, you did not go hungry much. As you grew older, you trained more with your weapons, and finally were accepted to the next raiding party travelling to the rich Valahir lands to the south.^^The raid went well at first. When a Valahir patrol came upon the party, your leader, Torsson, managed to fight off three Hersirs singlehandedly. You even managed to kill a Thrall or two. However, one bit of Valahir scum in the patrol managed to escape, and soon after, Aethling Svafar himself descended upon you. Your wits left you, and several other men, and you and your party rode back to your ship as fast as humanly possible on your stolen horses, left with but a pittance; without your leader.
qstr_You_never_knew_your_|You never knew your mother, no doubt some whore your father took a fancy to on his travels. All that was told to you was that one time when your father returned from a trading voyage, he brought a child with him, claiming it to be his seed.^^You grew up helping him with his trading, living well in whatever city you were in, then coming back to the village for a time to deposit your earnings in your growing estate.^^Then, you went onto one more trading mission. This one was to the Aroulo islands to the west, tribal places, mostly ignored by the powerful kingdoms in Perisno.^^To your dismay, a group of pirates attacked your ship, destroying it and killing your father, along with the rest of the crew. You managed to escape by swimming to a nearby island.
qstr_You_began_your_life_|You began your life as a young Dwarf born to a Kaikoth Ironfist, one of the fiercest dwarven fighters around. However, your father died in a war with the Hakkon Empire when you were but an infant, and you were raised by your mother.^^Your father's brothers in arms taught you how to the basics in wielding a sword when you were young, but, as life went on, those father figures soon left your life. Their training, however, stayed with you. At this point your mother had sold off the rest of your father's wealth; save for one banner from his conquests, which she refused to sell.^^You were forced to take up work in the mines, even as a young {reg3?girl:boy}, to provide for your family. You managed to eke out a living and provide for your mother, but not much else.^^Eventually, you were able to earn yourself dwarven armor of your own by squiring to one of the ironfists, your father's former comrade. This meant you needed to work in the mines even more however; to provide for your family and for half the cost of each piece of your expensive equipment. However, one day you saw something amiss in the mines...
qstr_an_impoverished_nobl|an impoverished noble
qstr_You_came_into_the_wo|You came into the world a {reg3?daughter:son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court.
qstr_You_came_into_the_wor|You came into the world a {reg3?daughter:son} of Naphali nobility, blessed by the the great Goddess. Your blessing ritual was a sight to behold, granted you the title of a Elintoran noble. You were trained in the art of archery, military tactics and observation like all young Elintoran noblemen.
qstr_You_came_into_the_worl|You came into the world a {reg3?daughter:son} of a fierce Kaikoth Ironfist, whose strength is unmatched by his fellow men. Although his glorious days are long gone, he made sure you are well trained by the best of Kaikoth fighters, including himself.
qstr_You_came_into_the_world|You came into the world a {reg3?daughter:son} of a feared Bakhal Warlord. Before he died in battle when you were 12, he taught you a lot about fighting.
qstr_a_travelling_merchan|a travelling merchant
qstr_You_were_born_the_{r|You were born the {reg3?daughter:son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody.
qstr_a_veteran_warrior|a veteran warrior
qstr_As_a_child_your_fam|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand.
qstr_a_hunter|a hunter
qstr_You_were_the_{reg3?d|You were the {reg3?daughter:son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate.
qstr_a_messanger|a messanger
qstr_He_was_neither_rich|He was neither rich, nor a great fighter, and although he was literate, he received a poor education. Still members of your family were always close, and you led a simple, but happy life. As a child, you learned a little bit of this and that, but were never particularly good at anything.
qstr_a_thief|a thief
qstr_As_the_{reg3?daughte|As the {reg3?daughter:son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways.
qstr_a_religious_zealot|a religious zealot
qstr_When_you_were_young|When you were young, you vistied hundreds of his sermons and learned a lot from him about persuasion, spreading the word, controlling the crowd. Though as a rebellious {reg3?girl:boy}, you never really accepted your father's faith.
qstr__You_were_born_years| You were born years ago, in a land far away. Your father was {s2}. {s3}
qstr_swimming|swimming
qstr_There_was_a_lake_nea|There was a lake near a settlement where you spent your childhood. You used almost all of your free time to practice swimming which you really enjoyed. It paid off - your health and physical condition greatly benefited from this hobby.
qstr_shooting|shooting
qstr_Your_could_spend_hou|Your could spend hours shooting at targets and trying to hit the bull's eye. Eventually you became so good at it, that even professional archers would regularly come and watch you practice, from time to time giving you helpful advice.
qstr_riding|riding
qstr_There_was_nothing_yo|There was nothing you loved as much as speed and wind blowing around you. And even that wasn't enough - despite multiple traumas you got, you kept teaching your horse new tricks and later showed them to astonished public.
qstr_scouting|scouting
qstr_Examining_outskirts|Examining outskirts, finding new places, pathways, hidden stashes - what can possibly be more interesting? Whenever you had some free time, you would go into wilderness and wander there for hours.
qstr_reading|reading
qstr_Initially_your_peers|Initially your peers would make jokes about your hobby, but your vast knowledge of all sorts of stories you'd read as well your great story-telling skill eventually made you rather popular. Other kids as well as adults loved listening to all these tales you could tell.
qstr_crafting|crafting
qstr_Initially_you_only_m|Initially you only made wooden toys for your own entertainment, but soon you were noticed by a local craftsman who was quite surprised by your skill and took you on as an apprentice. He taught you almost everything he knew about crafting and repairing furniture, constructions and even weapons.
qstr_stealing|stealing
qstr_You_would_pickpocket|You would pickpocket people on the streets, steal fruits and vegetables from their gardens, even broke into houses on several occasions. No-one ever caught you.
qstr_{s1}^^_You_started_t|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. As a {reg3?girl:boy} you particularly enjoyed {s2}. {s3}
qstr_a_recruit|a recruit
qstr_You_couldn_t_just_st|You couldn't just stay aside when a nearby kingdom attacked your faction, so you were among the first to join the army. You were lucky to end up under command of the marshal. A great warrior and a brilliant tactician, he was likely the very reason why your troop managed to survive through the entire war.
qstr_a_bounty_hunter|a bounty hunter
qstr_It_became_both_your_|It became both your work and hobby. First of all, you just liked capturing criminals and locking them up in prisons. At the same time, your good tracking skill got you a lot of money for a couple of difficult bounties.
qstr_a_bandit|a bandit
qstr_Working_for_entire_d|Working for entire days like ordinary people was never for you. Robbing a merchant caravan and taking plenty of goods in just a couple of hours is a completely different thing!
qstr_a_smith|a smith
qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.
qstr_a_physician|a physician
qstr_It_all_started_unexp|It all started unexpectedly: one day you caught a strange desease no doctor in your area could heal. Fighting for your life, you travelled a long way to Galwe and spent several weeks consulting with renowned doctors, but mostly, due to lack of their time and your money, studying coursebooks in the library. Eventually you found the exact description of your desease in an old book, followed by a detailed recipe of the cure, which you managed to prepare without anyone else's help. And although this short period of self-education didn't make an actual doctor, you still learned a lot about deseases, treatments and medicine in general.
qstr_a_spy|a spy
qstr_You_spent_several_ye|You spent several years living in another kingdom, making connections and gathering information. Your charisma and wit helped you with that.
qstr_a_squire|a squire
qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims.
qstr_a_lady_in_waiting|a lady-in-waiting
qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety.
qstr_{s1}^^_Then_as_a_yo|{s1}^^ Then, as a young adult, you became {s2}. {s3}
qstr_personal_revenge|personal revenge
qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood...
qstr_the_loss_of_a_loved_|the loss of a loved one
qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak...
qstr_wanderlust|wanderlust
qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back...
qstr_being_forced_out_of_|being forced out of your home
qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself...
qstr_lust_for_money_and_p|lust for money and power
qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it...
qstr_your_interest_in_old|your interest in old legends
qstr_Several_times_in_you|Several times in your life you stumbled upon stories about the old kingdom of Perisno that existed in these lands long ago. They were usually incomplete, fragmentary. Rumors, that were retold hundreds of times and, without a doubt, changed a lot in the process. Yet they sparked your interest, and eventually you decided to travel around the world to learn more.
qstr_an_accident|an accident
qstr_One_day_you_woke_up_|One day you woke up naked in the middle of a rye field. You didn't have any of your equipment with you, nor memories of the past few days. Completely puzzled, you felt like you couldn't go on with your usual life and just had to try and find out anything about what happened with you. So, you set out on a journey.
qstr_{s1}^^_But_soon_ever|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you make this decision was {s2}. {s3}
qstr_^{s1}^^_As_a_{s3}_{s|^{s1}^^ As a {s3} {s2}, you {s4}
qstr_+{reg2}|+{reg2}
qstr_{reg5}|{reg5}
qstr_Ooops_it_seems_like|Ooops, it seems like this item, {s13}, wasn't taken into account. Remember the name (or take the screenshot) of the item you chose and report it to the developers.
qstr_You_have_selected_a_|You have selected a helmet that covers your beard, but the crafted helmet DOES NOT. If this is intended, ignore this message.
qstr_You_have_selected_a_h|You have selected a helmet that covers your head, but the crafted helmet DOES NOT. If this is intended, ignore this message.
qstr_You_have_selected_a_he|You have selected a helmet that DOES NOT cover your beard, but the crafted helmet does. If this is intended, ignore this message.
qstr_You_have_selected_a_hel|You have selected a helmet that DOES NOT cover your head, but the crafted helmet does. If this is intended, ignore this message.
qstr_This_is_a_BETA._Do_n|This is a BETA. Do not ever think you are on the 'latest' version.
qstr_You_can_check_the_ve|You can check the version by looking at the file you downloaded.
qstr_EXAMPLE:_Perisno_v1.|EXAMPLE: Perisno v1.5.0 BETA 2 means version '1.5.0 Beta 2'
qstr_If_you_downloaded_th|If you downloaded this from anywhere else, understand the BETA is only
qstr_supported_on_the_dis|supported on the discord. You can go there by copying this link.
qstr_discord.gg/0k6DmW5RN|discord.gg/0k6DmW5RNojqnyiC
qstr_You_realize_that_the|You realize that there is a bag of aurums next to you instead of your family treasure. Perhaps the Gods intended you to have this instead.
qstr_Checking_rejoin_of_{|Checking rejoin of {s10} days on mission: {reg0}
qstr_Someone_else_has_def|Someone else has defeated the group of disbelievers.
qstr_You_loot_the_corpse_|You loot the corpse of Sekr and take the lyre that he brought with him. You can now go back and report to Taragith.
qstr__You_have_defeated_t| You have defeated the Red Immortals. You manage to loot the shield of their leader. Report back to the man at Grund.
qstr_Rdahcim_s_party_was_|Rdahcim's party was defeated by another. You have failed. Report back to the man at Grund.
qstr_You_have_defeated_the|You have defeated the bandit Rdahcim, but he has escaped. You interrogate his men and find the location of his lair.
qstr_Reinforcements_from_|Reinforcements from {s14}
qstr_The_Village_of_Krysi|The Village of Krysinia told Eriallen Krysanna about Halduril's Spear.
qstr_They_are_making_a_mo|They are making a mockery of you, and Krysanna is upset you did not
qstr_speak_with_her_the_|speak with her, the one who wielded Halduril's spear.
qstr_The_released_prisone|The released prisoners were not be trusted and they are preparing to attack you!
qstr_The_released_prisoner|The released prisoners scattered as soon as the battle finished. You will not be seeing them again.
qstr_The_released_prisoners|The released prisoners have remained loyal and will join your party
qstr_You_have_5_days_rema|You have 5 days remaining in your leave from the party of {s13} before you will be declared a deserter.
qstr_You_have_{reg0}_days_|You have {reg0} days left until you are declared as a deserter!
qstr_You_must_check_in_wi|You must check in with your commander {s13} immediately or you will be declared a deserter!
qstr_{reg1}.0|{reg1}.0
qstr_{reg1}.00{reg2}|{reg1}.00{reg2}
qstr_{reg1}.0{reg2}|{reg1}.0{reg2}
qstr_{reg1}.{reg2}|{reg1}.{reg2}
qstr_v{s1}_|v{s1}
qstr_Next_Page|Next Page
qstr_Continue...|Continue...
qstr_Action|Action
qstr_Attack_Type|Attack Type
qstr_Stand_Ground|Stand Ground
qstr_Charge|Charge
qstr_Follow_Me|Follow Me
qstr_Hold_This_Position|Hold This Position
qstr_Spread_Out|Spread Out
qstr_Stand_Closer|Stand Closer
qstr_Fall_Back|Fall Back
qstr_Advance|Advance
qstr_Fire_At_Will|Fire At Will
qstr_Hold_Your_Fire|Hold Your Fire
qstr_Use_Blunt_Weapons|Use Blunt Weapons
qstr_Use_Any_Weapon|Use Any Weapon
qstr_Ready|Ready
qstr_Wounded|Wounded
qstr_Dead|Dead
qstr_Number_of_men_knocke|Number of men knocked down: {reg1}
qstr_Number_of_men_left:_|Number of men left: {reg1}
qstr_Opponents_Beaten:_{r|Opponents Beaten: {reg1}
qstr_Opponents_Remaining:|Opponents Remaining: {reg1}
qstr_Remain_in_retirement|Remain in retirement.
qstr_Go_back_to_the_adven|Go back to the adventuring.
qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring.
qstr_Effect_on_Score|Effect on Score
qstr_Settlements_owned_by|Settlements owned by you: {reg0}
qstr_Friendly_Settlements|Friendly Settlements: {reg0}
qstr_Hostile_Settlements:|Hostile Settlements: {reg0}
qstr_Friendly_Lords:_{reg|Friendly Lords: {reg0}
qstr_Enemy_Lords:_{reg0}|Enemy Lords: {reg0}
qstr_Victories:_{reg0}|Victories: {reg0}
qstr_Defeats:_{reg0}|Defeats: {reg0}
qstr_Quests_Completed:_{r|Quests Completed: {reg0}
qstr_Companions_Found:_{r|Companions Found: {reg0}
qstr_Companions_Lost/Depa|Companions Lost/Departed: {reg0}
qstr_Wealth:_{reg0}_aurum|Wealth: {reg0} aurums
qstr_Inventory:_{reg0}_au|Inventory: {reg0} aurums
qstr_Renown:_{reg0}|Renown: {reg0}
qstr_Experience:_{reg0}|Experience: {reg0}
qstr_Days_Passed:_{reg0}|Days Passed: {reg0}
qstr_Difficulty:_{reg0}%|Difficulty: {reg0}%
qstr_TOTAL_SCORE:_{reg0}|TOTAL SCORE: {reg0}
qstr_unknown_yet|unknown yet
qstr_tomorrow|tomorrow
qstr_Next_Payday:_{s22}|Next Payday: {s22}
qstr_{s0}__{s50}_|{s0} ({s50})
qstr_Wages_for_{s0}__you_|Wages for {s0} (you pay {reg7} aurums):
qstr_Staff:|Staff:
qstr_Collection_date_shou|Collection date should encourage acccurate counting
qstr_Collection_date_caus|Collection date causes large inaccuracies when counting
qstr_Collection_date_cause|Collection date causes moderate inaccuracies when counting
qstr_Collection_date_causes|Collection date causes some inaccuracies when counting
qstr_Collection_date_has_|Collection date has given your people time to pay their taxes
qstr_Earlier_cash:|Earlier cash:
qstr_New_cash:|New cash:
qstr_Done|Done
qstr_Level:_{reg1}|Level: {reg1}
qstr_{s1}^HP:_{reg1}/{reg|{s1}^HP: {reg1}/{reg2}
qstr_STR:_{s13}_AGI:_{s14|STR: {s13} AGI: {s14}
qstr_INT:_{s15}_CHA:_{s16|INT: {s15} CHA: {s16}
qstr_Power_Strike:_{reg0}|Power Strike: {reg0}
qstr_Power_Draw:_{reg0}|Power Draw: {reg0}
qstr_Power_Throw:_{reg0}|Power Throw: {reg0}
qstr_Riding:_{reg0}|Riding: {reg0}
qstr_Weapon_upgrade_setti|Weapon upgrade settings:
qstr_Apply_to_everyone|Apply to everyone
qstr_Locked|Locked
qstr_Unlocked|Unlocked
qstr_Equipment_Settings:_|Equipment Settings: {s13}
qstr_No|No
qstr_Yes|Yes
qstr_Market_Autosell:_{s1|Market Autosell: {s13}
qstr_Upgrade_armor_|Upgrade armor
qstr_Upgrade_horse_|Upgrade horse
qstr_Select_your_domestic|Select your domestic policy carefully, choices have repercussions
qstr_Centralization:|Centralization:
qstr_Aristocracy:|Aristocracy:
qstr_Serfdom:|Serfdom:
qstr_Mercantilism:|Mercantilism:
qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere with the relations between the ruler and the vassals.
qstr_High_aristocracy_wil|High aristocracy will improve the relations between the ruler and the vassals. The vassals will be able to raise bigger armies, but it will decrease trade.
qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the ruler and vassals. Vassals can maintain a bigger army but troops will lose morale quicker.
qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of the industry.
qstr_Cancel|Cancel
qstr_Dictate_the_peace_te|Dictate the peace terms
qstr_Select_the_castle_an|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked.
qstr_1000_aurums|1000 aurums
qstr_How_will_your_high_l|How will your high lords be known?
qstr_How_will_your_lord_v|How will your lord viscounts be known?
qstr_How_will_your_lords_|How will your lords be known?
qstr_How_will_your_ladies|How will your ladies be known?
qstr_Use_the_Titles_Enter|Use the Titles Entered Above.
qstr_Use_Default_Titles__|Use Default Titles (Lord/Lady).
qstr_High_Lord|High Lord
qstr_Lord_Viscount|Lord Viscount
qstr_Lord|Lord
qstr_Lady|Lady
qstr_Sell_items_automatic|Sell items automatically when leaving:
qstr_Price_limit_for_auto|Price limit for auto-sell:
qstr_Item_types_for_auto_|Item types for auto-sell:
qstr_Select_all|Select all
qstr_Select_invert|Select invert
qstr_Buy_food_automatical|Buy food automatically when leaving:
qstr_*|*
qstr__Courtships_in_progr| Courtships in progress
qstr__Known_Lords_by_Rela| Known Lords by Relation
qstr__Character_&_Compani| Character & Companions
qstr__Done_| Done
qstr_All_Factions|All Factions
qstr_What_will_your_party|What will your party be known as?
qstr_By_the_name_entered_|By the name entered above.
qstr_Simply_by_my_name:_{|Simply by my name: {s5}.
qstr_Weapons|Weapons
qstr_Armors|Armors
qstr_Others|Others
qstr_Reveal_Uniques:_Yes|Reveal Uniques: Yes
qstr_Reveal_Uniques:_No|Reveal Uniques: No
qstr_All|All
qstr_This_page_will_displ|This page will display all the equipment in which a faction sells or has troops that use the item.^Hold LEFT SHIFT or RIGHT SHIFT to display more information when viewing items.
qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the aurums required to do so, but the moneylenders are known to have some spare change.
qstr__or_{s13}_the_town_| or {s13}, the town lord
qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} aurums. The interest rate is 20% and the contract period amounts to 2 weeks. If you don't manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} aurums, while it sells for {reg10} aurums. The rent paid to landowners currently accumulates to {reg13} aurums per acre every week and has to be collected in the town or through your chamberlain. Land won't be rented if a town is already well supplied. Whether your land is being rented or not, you will still have make payments to maintain it. These payments will be reduced from your ^In order to purchase land, you will have to be a monarch or vassal of {s14}, or have sufficient relations with the town{s13}.
qstr_Choose_how_many_acre|Choose how many acres you wish to buy :
qstr_Buy_Land|Buy Land
qstr_Choose_how_much_mone|Choose how much money you wish to borrow :
qstr_Borrow|Borrow
qstr_Choose_how_many_acres|Choose how many acres you wish to sell :
qstr_Sell_Land|Sell Land
qstr_Pay_off_your_debt_:|Pay off your debt :
qstr_Make_Payment|Make Payment
qstr_Auto_Collect:_{s11}|Auto Collect: {s11}
qstr_You_can_t_buy_0_acre|You can't buy 0 acres of land.
qstr_{reg6}|{reg6}
qstr_You_can_t_borrow_0_a|You can't borrow 0 aurums.
qstr_{reg7}|{reg7}
qstr_You_can_t_sell_0_acr|You can't sell 0 acres of land.
qstr_{reg8}|{reg8}
qstr_You_can_t_pay_back_0|You can't pay back 0 aurums.
qstr_Town|Town
qstr_Acres|Acres
qstr_Owned|Owned
qstr_Expected_Biweekly|Expected Biweekly
qstr_Assets|Assets
qstr_Debt|Debt
qstr_Deadline|Deadline
qstr_{s9}|{s9}
qstr_{reg3}|{reg3}
qstr_{reg4}|{reg4}
qstr__Return_to_menu_| Return to menu
qstr_Reset_Inventory|Reset Inventory
qstr_Melee_First|Melee First
qstr_Ranged_First|Ranged First
qstr_Armors_First|Armors First
qstr_Others_First|Others First
qstr_Red|Red
qstr_Green|Green
qstr_Blue|Blue
qstr_Black|Black
qstr_Hold_ALT_and_Left_Cl|Hold ALT and Left Click an item to highlight it
qstr_This_is_the_gambling|This is the gambling screen. Hold down control key while clicking on an item to purchase or sell it.^WARNING: Save often, this feature uses a lot of memory.^Times Refreshed: {reg0}
qstr_Money:_{s1}|Money: {s1}
qstr_You_don_t_have_enoug|You don't have enough money.
qstr_He_does_not_have_eno|He does not have enough money.
qstr_Merchant_Ledger|Merchant Ledger
qstr_____Assessed_Profit_| Assessed Profit by Subtitle Here
qstr_{s0}_products_from_|{s0}, products from {s1}:
qstr_^{s1}_sold_in_{s2}_w|^{s1} sold in {s2} would earn {reg0} aurums.{s3}
qstr___Assessed_Profit_by| Assessed Profit by Log Entry Date
qstr_^{s1}_sold_in_{s2}_wo|^{s1} sold in {s2} would earn {reg0} aurums (as of {s0}).{s3}
qstr_Production_in_{s1}|Production in {s1}
qstr_Assessed_Profit_by_T|Assessed Profit by Town of Production
qstr_^{s1}_purchased_in_{|^{s1} purchased in {s2} would earn {reg0} aurums (as of {s0}).{s3}
qstr_Demand_in_{s1}|Demand in {s1}
qstr_Assessed_Profit_by_To|Assessed Profit by Town of Demand
qstr_^Buy_in:_{s1}___sell|^Buy in: {s1} - sell in: {s2} for {reg0} aurums profit (as of {s0}).{s3}
qstr_Supply_and_Demand_of|Supply and Demand of {s1}
qstr_____Assessed_Profit_b| Assessed Profit by Trade Good
qstr_Trim_ledger_entries_|Trim ledger entries older than: days:
qstr_Remove_entries.|Remove entries.
qstr_Trim_ledger_entries_c|Trim ledger entries covering the following trade good:
qstr_Use_slider_to_choose|Use slider to choose item
qstr_Trim_ledger_entries_f|Trim ledger entries for goods tied to this town:
qstr_Use_slider_to_choose_|Use slider to choose town
qstr_Remove_entries__Prod|Remove entries (Production).
qstr_Remove_entries__Dema|Remove entries (Demand).
qstr_Trim_ledger_entries_w|Trim ledger entries with less than: aurums profit:
qstr_Ask_about_the_potent|Ask about the potential profit of the following items^ every time you assess prices in a marketplace:
qstr____________Log_Entry| Log Entry Options
qstr_Add_Note|Add Note
qstr_Clear_Notes|Clear Notes
qstr_Use_a_/\__caret__for|Use a /\ (caret) for a line break.
qstr_Chronological_Log|Chronological Log
qstr_Production_Towns|Production Towns
qstr_Purchasing_Towns|Purchasing Towns
qstr_Trade_Goods|Trade Goods
qstr_Manage_Ledger|Manage Ledger
qstr_{s1}^+{s0}|{s1}^+{s0}
qstr_{reg0}_entries_remov|{reg0} entries removed from ledger.
qstr_Faction_color_of_{s0|Faction color of {s0}:
qstr_Red:|Red:
qstr_Green:|Green:
qstr_Blue:|Blue:
qstr_HTML_code:_{s0}|HTML code: {s0}
qstr_Default|Default
qstr_Randomize|Randomize
qstr_Factions|Factions
qstr_Show_towns|Show towns
qstr_Show_castles|Show castles
qstr_Show_villages|Show villages
qstr_Tip:_move_the_mouse_|Tip: move the mouse onto the black blocks to show their names.
qstr_The_World_Map|The World Map
qstr_Keys_Configuration|Keys Configuration
qstr_Press_Esc_to^^Disabl|Press Esc to^^Disable a key
qstr_OK|OK
qstr_Reset|Reset
qstr_Disable_all|Disable all
qstr_Press_a_key|Press a key
qstr_What_will_your_settl|What will your settlement be known as?
qstr_Settlement|Settlement
qstr_Simply_by_the_name_o|Simply by the name of {s5}.
qstr_Developer_Menu|Developer Menu
qstr_Get_soldiers__50_|Get soldiers (50)
qstr_Give_soldiers|Give soldiers
qstr_Cosplay_as...|Cosplay as...
qstr_Companions_as_Player|Companions as Player
qstr_Companions_Cosplay|Companions Cosplay
qstr_Get_MaFSs|Get MaFSs
qstr_Get_MiFSs|Get MiFSs
qstr_Get_Reinforcements|Get Reinforcements
qstr_Get_All_Enterprises|Get All Enterprises
qstr_Get_Clothing|Get Clothing
qstr_Get_Light_Armor|Get Light Armor
qstr_Get_Light_Armor_2|Get Light Armor 2
qstr_Get_Medium_Armor|Get Medium Armor
qstr_Get_Medium_Armor_2|Get Medium Armor 2
qstr_Get_Heavy_Armor|Get Heavy Armor
qstr_Get_Heavy_Armor_2|Get Heavy Armor 2
qstr_Get_Very_Heavy_Armor|Get Very Heavy Armor
qstr_Get_Super_Heavy_Armo|Get Super Heavy Armor
qstr_Get_Footwear|Get Footwear
qstr_Get_Gloves+New_Items|Get Gloves+New Items
qstr_Get_Light_HG|Get Light HG
qstr_Get_Light_HG_2|Get Light HG 2
qstr_Get_Medium_HG|Get Medium HG
qstr_Get_Medium_HG_2|Get Medium HG 2
qstr_Get_Heavy_HG|Get Heavy HG
qstr_Get_Heavy_HG_2|Get Heavy HG 2
qstr_Get_Dwarven_Armor|Get Dwarven Armor
qstr_Get_DwHe_+_TTL_Arm.|Get DwHe + TTL Arm.
qstr_Get_Giant_Armor|Get Giant Armor
qstr_Get_Goods|Get Goods
qstr_Get_Shields_1|Get Shields 1
qstr_Get_Shields_2|Get Shields 2
qstr_Get_Bows+Arrows|Get Bows+Arrows
qstr_Get_Xb+B_ThrWs_Kni|Get Xb+B, ThrWs, Knives, RSs
qstr_Get_1H_Swords|Get 1H Swords
qstr_Get_1H_Swords_2|Get 1H Swords 2
qstr_Get_1H_Axes|Get 1H Axes
qstr_Get_1H_Maces_+_GWs|Get 1H Maces + GWs
qstr_Get_Bastard_Weapons|Get Bastard Weapons
qstr_Get_2H_Swords|Get 2H Swords
qstr_Get_2H_Axes+Maces|Get 2H Axes+Maces
qstr_Get_Lances+Pikes|Get Lances+Pikes
qstr_Get_Other_Polearms|Get Other Polearms
qstr_Get_Mounts_1|Get Mounts 1
qstr_Get_Mounts_2|Get Mounts 2
qstr_Get_Mounts_3|Get Mounts 3
qstr_Get_Locked_Items|Get Locked Items
qstr_Get_Locked_Items_2|Get Locked Items 2
qstr_Get_M/U_Civ._Cl.|Get M/U Civ. Cl.
qstr_Get_Other_Civ._Cl.|Get Other Civ. Cl.
qstr_Give_Sold._As_Pris.|Give Sold. As Pris.
qstr_Get_Companions_+_GF_|Get Companions + GF Lords
qstr_Get_Lords_etc.|Get Lords etc.
qstr_Get_Civilians|Get Civilians
qstr_Get_etc.|Get etc.
qstr_Return|Return
qstr_Next|Next
qstr_Prev|Prev
qstr_Head_Armor:_{reg58}|Head Armor: {reg58}
qstr_Body_Armor:_{reg59}|Body Armor: {reg59}
qstr_Leg_Armor:_{reg60}|Leg Armor: {reg60}
qstr_Weight:_{reg61}|Weight: {reg61}
qstr_L.Shift_for_info|L.Shift for info
qstr_Outfit|Outfit
qstr_Arms|Arms
qstr_{s1}_s_money:_{reg58|{s1}'s money: {reg58} aurums
qstr_Your_money:_{reg59}_|Your money: {reg59} aurums
qstr_Deal!|Deal!
qstr_Sell_Before|Sell Before
qstr_Sell_After|Sell After
qstr_You_don_t_have_enough|You don't have enough money!
qstr_The_merchant_doesn_t|The merchant doesn't have enough money!
qstr_The_merchant_s_inven|The merchant's inventory is full!
qstr_Your_inventory_is_fu|Your inventory is full!
qstr_You_have_to_select_a|You have to select an item that will be the beginning/end of your selling queue!
qstr_You_have_to_select_o|You have to select only 1 item that will be the beginning/end of your selling queue!
qstr_{s2}_was_sold_to_{s1|{s2} was sold to {s1} for {reg0}
qstr_A_total_of_{reg0}_it|A total of {reg0} items were sold for a total price of {reg1}.
qstr_What_will_this_place|What will this place be known as?
qstr_Fortified_Encampment|Fortified Encampment
qstr_Simply_by:_{s5}.|Simply by: {s5}.
qstr_Estimated_Party_Stre|Estimated Party Strength: {reg26}
qstr_{s11}:_{reg26}_Relat|{s11}: {reg26} Relations
qstr__with_{reg0}_infant|, with {reg0} infantry
qstr_{s13}_{reg0}_archer|{s13}, {reg0} archers
qstr_{s13}_{reg0}_cavalr|{s13}, {reg0} cavalry
qstr_{s13}_and_{reg0}_ho|{s13}, and {reg0} horse archers.
qstr_{s13}_{reg0}_unassig|{s13} {reg0} unassigned troops.
qstr_Army_size:_{reg26}{s|Army size: {reg26}{s13}
qstr_{s13}_with_{reg0}_un|{s13} with {reg0} unassigned troops.
qstr_{s1}_HP:_{reg0}|{s1} HP: {reg0}
qstr_{s1}_STR:_{reg1}|{s1} STR: {reg1}
qstr_{s1}_IF:_{reg0}_PS:_|{s1} IF: {reg0} PS: {reg1} PD: {reg2} PT: {reg3}
qstr_{s1}^OneH:_{reg1}_Tw|{s1}^OneH: {reg1} TwoH: {reg2} Pole: {reg3}
qstr_{s1}^Arch:_{reg1}_XB|{s1}^Arch: {reg1} XBow: {reg2} Thro: {reg3}
qstr_{s1}_PS:_{reg1}_PD:_|{s1} PS: {reg1} PD: {reg2} PT: {reg3}
qstr_Estimated_Faction_St|Estimated Faction Strength: {reg26}
qstr_Promote_to_Marshal|Promote to Marshal
qstr_Stop_Following|Stop Following
qstr_Request_to_Follow|Request to Follow
qstr_{s1}_Renown:_{reg0}|{s1} Renown: {reg0}
qstr_{s1}_Charisma:_{reg1|{s1} Charisma: {reg1}
qstr_{s1}_Leadership:_{re|{s1} Leadership: {reg0}
qstr_{s1}^Infantry:_{reg0|{s1}^Infantry: {reg0} Archers: {reg1} Cavalry: {reg2} Horse Archers: {reg3}
qstr_{s1}^Towns:_{reg0}_C|{s1}^Towns: {reg0} Castles: {reg1} Villages: {reg2} Aurums: {reg3}
qstr_You_must_wait_{reg0}|You must wait {reg0} hours before changing marshals.
qstr_{s13}_has_been_assig|{s13} has been assigned marshal of {s14}
qstr_F4___Complex_formati|F4 - Complex formations
qstr_F7___Memorize_div._p|F7 - Memorize div. placement
qstr_F8___Default_divisio|F8 - Default division placement
qstr_F4___Ranks|F4 - Ranks
qstr_F5___Shield_Wall|F5 - Shield Wall
qstr_F6___Wedge|F6 - Wedge
qstr_F7___Square|F7 - Square
qstr_F8___No_Formation|F8 - No Formation
qstr_General_Options|General Options
qstr_Sort_Parties:|Sort Parties:
qstr_Sort_Player_Fiefs:|Sort Player Fiefs:
qstr_Sort_AI_Prisoners:|Sort AI Prisoners:
qstr_Sort_Player_Prisoner|Sort Player Prisoners:
qstr_Lords_only_use_their|Lords only use their template:
qstr_Lords_only_use_their_|Lords only use their current kingdom's troops:
qstr_Use_Old_Random_Scene|Use Old Random Scenes
qstr_Custom_Inventory_Sor|Custom Inventory Sorting for Merchants:
qstr___Enabled__|- Enabled -
qstr_Auto_Save_every_Nigh|Auto Save every Night:
qstr_Use_Custom_Camera_Ke|Use Custom Camera Key:
qstr___Disabled__|- Disabled -
qstr_Enabled|Enabled
qstr_Companion_Options|Companion Options
qstr_Disable_Companions__|Disable Companions' complaints:
qstr_Companions_in_Every_|Companions in Every Tavern:
qstr_Battle_Options|Battle Options
qstr_CHAAAAAAAAARGE!|CHAAAAAAAAARGE!
qstr_Disable_Multishot_Me|Disable Multishot Message
qstr_Disable_Knockout_Dea|Disable Knockout Deaths
qstr_Disable_Advanced_Hor|Disable Advanced Horse Archer AI
qstr_Disable_Healing_Abil|Disable Healing Abilities for both the Player and AI:
qstr_Disable_Sprinting_fo|Disable Sprinting for both the Player and AI:
qstr_Disable_War_Cries|Disable War Cries
qstr_Disable_Battle_Advan|Disable Battle Advantage:
qstr_Do_Not_Force_Cavalry|Do Not Force Cavalry To Mount:
qstr_Reassign_Soldiers_To|Reassign Soldiers To Appropriate Categories
qstr_Enable_Bomb_DMG_Noti|Enable Bomb DMG Notifications
qstr_Enable_Death_Notific|Enable Death Notifications from Fire
qstr_Battle_Overview_Map:|Battle Overview Map:
qstr_Reinforcement_Waves:|Reinforcement Waves:
qstr_Reinforcement_Thresh|Reinforcement Threshold Multiplier:
qstr_Reinforcement_Amount|Reinforcement Amount Multiplier:
qstr_Over_world_Options|Over-world Options
qstr_Wait_Time_Multiplier|Wait Time Multiplier:
qstr_Center_Waiting_Time:|Center Waiting Time:
qstr_Trader_Inventory_Res|Trader Inventory Reset Days:
qstr_Enable_Warnings_when|Enable Warnings when Fast Forwarding
qstr_Enable_Old_Trade_Scr|Enable Old Trade Screen
qstr_Enable_Freelancer|Enable Freelancer
qstr_Ignore_Weak_Enemies_|Ignore Weak Enemies for Freelancer:
qstr_Disable_Freelancer_U|Disable Freelancer Upgrades:
qstr_Enable_Freelancer_Re|Enable Freelancer Regearing:
qstr_Enable_Adventurers__|Enable Adventurers' Guild
qstr_Toggle_Imprisoned_Lo|Toggle Imprisoned Lord Notifications:
qstr_Highlight_Captured_L|Highlight Captured Lords:
qstr_Highlight_Besieges:|Highlight Besieges:
qstr_Ignore_Village_Alert|Ignore Village Alerts:
qstr_Ignore_Marshal_Tasks|Ignore Marshal Tasks:
qstr_Ignore_Weekly_Financ|Ignore Weekly Financial Report:
qstr_Ignore_Weekly_Budget|Ignore Weekly Budget:
qstr_Ignore_Faction_Decla|Ignore Faction Declaration Notifications:
qstr_Traveller_in_Every_T|Traveller in Every Tavern:
qstr_Disable_Tracking_Ski|Disable Tracking Skill:
qstr_Disable_Debug_Messag|Disable Debug Messages:
qstr_Disable_Random_Stat_|Disable Random Stat Increases:
qstr_Zann_Invasion_Date:|Zann Invasion Date:
qstr_Zann_Randomized_Atta|Zann Randomized Attacks:
qstr_Overworld_Icon:|Overworld Icon:
qstr___Default__|- Default -
qstr_Tolrania|Tolrania
qstr_Reichs|Reichs
qstr_Drahara|Drahara
qstr_Maccavia|Maccavia
qstr_Elintor|Elintor
qstr_Hakkon|Hakkon
qstr_Falcon|Falcon
qstr_Geldar|Geldar
qstr_Kuu_lan|Kuu-lan
qstr_Bakhal|Bakhal
qstr_Aroulo|Aroulo
qstr_Venetor|Venetor
qstr_Manhunters/Outlaw_Kn|Manhunters/Outlaw Knights
qstr_Saccar/Minor_Nobles|Saccar/Minor Nobles
qstr_Niborhood/Sine_Arche|Niborhood/Sine Archers
qstr_Grazir/Eagle/Order_o|Grazir/Eagle/Order of Faith
qstr_Falki|Falki
qstr_
Diplomacy_Options|Diplomacy Options
qstr_Horse_speed_limitati|Horse speed limitation:
qstr_Terrain_advantage_in|Terrain advantage in Autocalc battles:
qstr_Faction_War_Declarat|Faction War Declaration Frequency:
qstr_Often|Often
qstr_Less|Less
qstr_Never|Never
qstr_Lords_returning_from|Lords returning from exile:
qstr_Frequent|Frequent
qstr_Diplomacy_AI_changes|Diplomacy AI changes:
qstr_Low|Low
qstr_Medium|Medium
qstr_High/Experimental|High/Experimental
qstr_Diplomacy_economic_c|Diplomacy economic changes:
qstr_Anti_woman_prejudice|Anti-woman prejudice level:
qstr_High|High
qstr_Formations_Options|Formations Options
qstr_Allow_Formation_Rota|Allow Formation Rotation:
qstr_Anxious_AI_Defenders|Anxious AI Defenders:
qstr_Silverstag_Mod_Toggl|Silverstag Mod Toggle Options
qstr_Disable_village_alli|Disable village allies: