qstr_{reg61}.0{reg62}|{reg61}.0{reg62}
qstr_{reg61}.{reg62}|{reg61}.{reg62}
qstr_Shot_distance:_{s1}_|Shot distance: {s1} meters.
qstr_Next_Page|Next Page
qstr_Game_Rules:^|Game Rules:^
qstr_0|0
qstr_Show_game_rules|Show game rules
qstr_Continue...|Continue...
qstr_Candidate_#1:_{s1}|Candidate #1: {s1}
qstr_Candidate_#2:_{s1}|Candidate #2: {s1}
qstr_{s3}_of_the_{s4}_wis|{s3} of the {s4} wishes to select a new marshall and invites his vassals for a counsel. {s1} and {s2} are the likely candidates.
qstr_Who_do_you_wish_to_s|Who do you wish to support?
qstr_{s1}_gives_his_suppo|{s1} gives his support to {s2}.
qstr_Number_of_Supporters|Number of Supporters: {reg0}
qstr_{s2}_has_heard_his_v|{s2} has heard his vassals' counsel. He selects {s1} as the marshall of the {s3}.
qstr_Action|Action
qstr_Mount|Mount
qstr_Attack_Type|Attack Type
qstr_Stand_Ground|Stand Ground
qstr_Charge|Charge
qstr_Follow_Me|Follow Me
qstr_Hold_This_Position|Hold This Position
qstr_Spread_Out|Spread Out
qstr_Stand_Closer|Stand Closer
qstr_Fall_Back|Fall Back
qstr_Advance|Advance
qstr_Dismount|Dismount
qstr_Fire_At_Will|Fire At Will
qstr_Hold_Your_Fire|Hold Your Fire
qstr_Use_Blunt_Weapons|Use Blunt Weapons
qstr_Use_Any_Weapon|Use Any Weapon
qstr_Ready|Ready
qstr_Wounded|Wounded
qstr_Dead|Dead
qstr_Number_of_men_knocke|Number of men knocked down: {reg1}
qstr_Number_of_men_left:_|Number of men left: {reg1}
qstr_Opponents_Beaten:_{r|Opponents Beaten: {reg1}
qstr_Opponents_Remaining:|Opponents Remaining: {reg1}
qstr_Remain_in_retirement|Remain in retirement.
qstr_Go_back_to_the_adven|Go back to the adventuring.
qstr_You_have_retired_at_|You have retired at level {reg4} after {reg5} days of adventuring.
qstr_Effect_on_Score|Effect on Score
qstr_Settlements_owned_by|Settlements owned by you: {reg0}
qstr_Friendly_Settlements|Friendly Settlements: {reg0}
qstr_Hostile_Settlements:|Hostile Settlements: {reg0}
qstr_Friendly_Lords:_{reg|Friendly Lords: {reg0}
qstr_Enemy_Lords:_{reg0}|Enemy Lords: {reg0}
qstr_Victories:_{reg0}|Victories: {reg0}
qstr_Defeats:_{reg0}|Defeats: {reg0}
qstr_Quests_Completed:_{r|Quests Completed: {reg0}
qstr_Companions_Found:_{r|Companions Found: {reg0}
qstr_Companions_Lost/Depa|Companions Lost/Departed: {reg0}
qstr_Wealth:_{reg0}_denar|Wealth: {reg0} denars
qstr_Inventory:_{reg0}_de|Inventory: {reg0} denars
qstr_Renown:_{reg0}|Renown: {reg0}
qstr_Experience:_{reg0}|Experience: {reg0}
qstr_Days_Passed:_{reg0}|Days Passed: {reg0}
qstr_Difficulty:_{reg0}%|Difficulty: {reg0}%
qstr_TOTAL_SCORE:_{reg0}|TOTAL SCORE: {reg0}
qstr_{s0}__{s50}_|{s0} ({s50})
qstr_None|None
qstr_{s55}__{reg0}%_|{s55} ({reg0}%)
qstr_{s55}|{s55}
qstr_Staff:|Staff:
qstr_Tributes_from_your_n|Tributes from your nobles:
qstr_You_paid_{reg0}_cash|You paid {reg0} cash to liquidate a debt
qstr_Earlier_cash:|Earlier cash:
qstr_New_cash:|New cash:
qstr_Done|Done
qstr_Name:_{s1}^Level:_{r|Name: {s1}^Level: {reg1}
qstr_{s1}^HP:_{reg1}/{reg|{s1}^HP: {reg1}/{reg2}
qstr_{s1}|{s1}
qstr_Weapon_upgrade_setti|Weapon upgrade settings:
qstr_Apply_to_everyone|Apply to everyone
qstr_Upgrade_armor_|Upgrade armor
qstr_Upgrade_horse_|Upgrade horse
qstr_Price_threshold_of_i|Price threshold of items for picking:
qstr_Select_your_domestic|Select your domestic policy
qstr_Centralization:|Centralization:
qstr_Aristocracy:|Aristocracy:
qstr_Serfdom:|Serfdom:
qstr_Troop_quality:|Troop quality:
qstr_Mercantilism:|Mercantilism:
qstr_High_centralization_|High centralization reduces tax inefficiency for the king and raises it for vassals. This will interfere the relations between ruler and vassals.
qstr_High_aristocracy_wil|High aristocracy will improve the relations between the king and his vassals who will be able to raise bigger armies but it will decreased trade.
qstr_High_serfdom_reduces|High serfdom reduces tax inefficiency for the king and his vassals and vassals can maintain bigger armies but troops loose moral.
qstr_High_troop_quality_i|High troop quality increases the strength of troops but decreases army size.
qstr_Mercantilistic_polic|Mercantilistic policies maximize exports while minimizing imports, and increase government regulation of industry.
qstr_Cancel|Cancel
qstr_Dictate_the_peace_te|Dictate the peace terms
qstr_Select_the_castle_an|Select the castle and the amount of money and check the boxes to activate the demand. The demands are combined if both boxes are checked.
qstr_1000_denars|1000 denars
qstr__Faction_Relations_R| Faction Relations Report
qstr__Return_to_menu_| Return to menu
qstr_Your_kingdom|Your kingdom
qstr_Player^Relation|Player^Relation
qstr_War|War
qstr_Casus_Belli|Casus Belli
qstr_Peace|Peace
qstr_Truce|Truce
qstr_Alliance|Alliance
qstr_Defense|Defense
qstr_Trade|Trade
qstr_{reg59?{reg59}_days:|{reg59?{reg59} days:}
qstr_{reg61}|{reg61}
qstr_{s9}|{s9}
qstr_Loyal|Loyal
qstr_Devoted|Devoted
qstr_Fond|Fond
qstr_Gracious|Gracious
qstr_Friendly|Friendly
qstr_Supportive|Supportive
qstr_Favorable|Favorable
qstr_Cooperative|Cooperative
qstr_Accepting|Accepting
qstr_Indifferent|Indifferent
qstr_Suspicious|Suspicious
qstr_Grumbling|Grumbling
qstr_Hostile|Hostile
qstr_Resentful|Resentful
qstr_Angry|Angry
qstr_Hateful|Hateful
qstr_Revengeful|Revengeful
qstr_Vengeful|Vengeful
qstr_{reg1}|{reg1}
qstr_{s3}|{s3}
qstr_{reg61}_{reg58?_{reg|{reg61} {reg58?({reg58} U) :}Centers
qstr_{reg62}_Caravans|{reg62} Caravans
qstr_{reg60}_{reg59?_{reg|{reg60} {reg59?({reg59} P) :}Lords
qstr_Sell_items_automatic|Sell items automaticly when leaving:
qstr_Price_limit_for_auto|Price limit for auto-sell:
qstr_Item_types_for_auto_|Item types for auto-sell:
qstr_Select_all|Select all
qstr_Select_invert|Select invert
qstr_{s1}^HP:_{reg0}|{s1}^HP: {reg0}
qstr_
Attributes:|Attributes:
qstr_{s3}^STR:_{reg1}^INT|{s3}^STR: {reg1}^INT: {reg2}^^
Skills:
qstr_{s3}^Power_Strike:_{|{s3}^Power Strike: {reg1}^Power Draw: {reg2}^Power Throw: {reg3}^Horse Archery: {reg4}^^Weapon Proficiencies:
qstr_{s3}^1_Hand_Wpns:_{r|{s3}^1 Hand Wpns: {reg1}^2 Hand Wpns: {reg2}^Polearms: {reg3}
qstr_{s4}^AGI:_{reg1}^CHA|{s4}^AGI: {reg1}^CHA: {reg2}^^
qstr_{s4}^Ironflesh:_{reg|{s4}^Ironflesh: {reg1}^Athletics: {reg2}^Shield: {reg3}^Riding: {reg4}^^
qstr_{s4}^Archery:_{reg1}|{s4}^Archery: {reg1}^Crossbows: {reg2}^Throwing: {reg3}
qstr_{s4}|{s4}
qstr_Equipments:_|Equipments:
qstr_One_Handed_Weapons|One-Handed Weapons
qstr_Two_Handed_Weapons|Two-Handed Weapons
qstr_Polearms|Polearms
qstr_Ranged_Weapons|Ranged Weapons
qstr_Shields|Shields
qstr_Helmets|Helmets
qstr_Armors|Armors
qstr_Boots|Boots
qstr_Gauntlets|Gauntlets
qstr_
Horses|Horses
qstr_Please_reselect_a_co|Please reselect a companion as the commander for the comming battle.^^Current commander: {s0}.
qstr_Arms:|Arms:
qstr_{s2}^None|{s2}^None
qstr_{s2}^{s3}|{s2}^{s3}
qstr_{s2}^{s4}{s3}|{s2}^{s4}{s3}
qstr_{s2}^^Outfits:|{s2}^^Outfits:
qstr_{s2}^^Horse:|{s2}^^Horse:
qstr_{s2}|{s2}
qstr_{reg1}^money_in_the_|{reg1}^money in the chest
qstr_{reg2}^money_in_your|{reg2}^money in your inventory
qstr_Withdraw|Withdraw
qstr_Deposit|Deposit
qstr_Record_Battle_Size_a|Record Battle Size as set in Options:
qstr_The__Weapon_Use_Fixe|The 'Weapon Use Fixes' change NPC decision-^making with the following weapon types.^^Un-tick the boxes if you dislike the behavior.
qstr_Use_NPC_Lancer_Fix:|Use NPC Lancer Fix:
qstr_Use_NPC_Horse_Archer|Use NPC Horse Archer Fix:
qstr_Use_NPC_Spear/Polear|Use NPC Spear/Polearm Fix:
qstr_Use_Pike/Horse_Damag|Use Pike/Horse Damage Tweaks:
qstr_Distance_limit_for_s|Distance limit for showing HP bars:
qstr_Show_health_bars_of_|Show health bars of ally troops:
qstr_Show_health_bars_of_e|Show health bars of enemy troops:
qstr_Show_battle_minimap:|Show battle minimap:
qstr_Size_of_battle_minim|Size of battle minimap (%):
qstr_Enable_Battle_Contin|Enable Battle Continuation:
qstr_Batt._Cont._Charge_a|Batt. Cont., Charge after KO:
qstr_Formations_Battle_AI|Formations Battle AI:
qstr_Enable_AI_to_use_Spe|Enable AI to use Special Orders:
qstr_Reassign_De_horsed_C|Reassign De-horsed Cavalry to:
qstr_Reassign_No_Ammo_Arc|Reassign No-Ammo Archers to:
qstr_Reinforcement_waves:|Reinforcement waves:
qstr_Report_shot_distance|Report shot distance:
qstr_Report_extra_XP_&_Wp|Report extra XP & Wpn Prof:
qstr_Enable_Bodyguards_in|Enable Bodyguards in Towns/Villages:
qstr_Morale_threshold_for|Morale threshold for consuming food^twice the speed as much as normal:
qstr_Speed_of_battles_on_|Speed of battles on the map:
qstr_Skill_penalty_from_e|Skill penalty from encumbrance:
qstr_Ranged_penalty_from_|Ranged penalty from weather:
qstr_Disable_horse_speed_|Disable horse speed scaling:
qstr_Allow_drowning_in_mi|Allow drowning in missions:
qstr_Terrain_advantage_in|Terrain advantage in Autocalc battles:
qstr_Lords_returning_from|Lords returning from exile:
qstr_
Diplomacy_AI_changes|Diplomacy AI changes:
qstr_Diplomacy_economic_c|Diplomacy economic changes:
qstr_Anti_woman_prejudice|Anti-woman prejudice level:
qstr_Enable_Fog_of_War:|Enable Fog of War:
qstr_Disable_Time_of_Day:|Disable Time of Day:
qstr_Probability_of_rain/|Probability of rain/snow (%):
qstr_Cloud_amount:|Cloud amount:
qstr_Fog_strength:|Fog strength:
qstr_Disable_companions__|Disable companions' complaints:
qstr_Enable_debug_mode:|Enable debug mode:
qstr_Charge_All|Charge All
qstr_Formations_AI|Formations AI
qstr_Native_AI_w/Formatio|Native AI, w/Formations
qstr_Enabled|Enabled
qstr_Frequent|Frequent
qstr_Low|Low
qstr_Medium|Medium
qstr_High/Experimental|High/Experimental
qstr_Default|Default
qstr_High|High
qstr_Floris_Mod^Options|Floris Mod^Options
qstr_About_morale_thresho|About morale threshold: If your party's morale is below this value, the speed of consuming food will be twice as much as normal, and the bonus to party morale of all food will also be doubled
qstr_Restore_Defaults|Restore Defaults
qstr_Key_Settings|Key Settings
qstr_You_can_recruit_troo|You can recruit troops of {s1} for this {reg6?castle:town}. Recruiting will costs {reg4} denars and will require at least one day. You have {reg1} denars left here (can recruit for {reg2} {reg3?times:time}) and have {reg5} denars in your coffers.
qstr_Decrease_times_of_re|Decrease times of recruiting
qstr_Increase_times_of_re|Increase times of recruiting
qstr_Sovereign_color_of_t|Sovereign color of the {s0}:
qstr_Red:|Red:
qstr_Green:|Green:
qstr_Blue:|Blue:
qstr__|
qstr_HTML_code:_{s0}|HTML code: {s0}
qstr_Randomize|Randomize
qstr_{s1}_{reg3}/{reg2}_|{s1}({reg3}/{reg2})
qstr_{s1}_{reg2}_|{s1}({reg2})
qstr_Move_to_Top|Move to Top
qstr_Move_Up|Move Up
qstr_Move_Down|Move Down
qstr_Move_to_Bottom|Move to Bottom
qstr_Buy_foods_automaticl|Buy foods automaticly when leaving:
qstr_*|*
qstr_Character_Background|Character Background
qstr_Your_story:|Your story:
qstr_Your_gender:|Your gender:
qstr_Your_father_was:|Your father was:
qstr_You_spent_your_early|You spent your early life as:
qstr_Later_you_became:|Later you became:
qstr_The_reason_for_an_ad|The reason for an adventure:
qstr_female|female
qstr_male|male
qstr_a_thief|a thief
qstr_a_steppe_nomad|a steppe nomad
qstr_a_hunter|a hunter
qstr_a_veteran_warrior|a veteran warrior
qstr_a_travelling_merchan|a travelling merchant
qstr_an_impoverished_nobl|an impoverished noble
qstr_a_steppe_child|a steppe child
qstr_a_street_urchin|a street urchin
qstr_a_shop_assistant|a shop assistant
qstr_a_craftsman_s_appren|a craftsman's apprentice
qstr_a_page_at_a_nobleman|a page at a nobleman's court
qstr_a_game_poacher|a game poacher
qstr_a_smith|a smith
qstr_a_goods_peddler|a goods peddler
qstr_a_university_student|a university student
qstr_a_troubadour|a troubadour
qstr_a_squire|a squire
qstr_a_lady_in_waiting|a lady-in-waiting
qstr_lust_for_money_and_p|lust for money and power
qstr_being_forced_out_of_|being forced out of your home
qstr_wanderlust|wanderlust
qstr_the_loss_of_a_loved_|the loss of a loved one
qstr_personal_revenge|personal revenge
qstr_Conscript_quality:|Conscript quality:
qstr_High_centralization_r|High centralization reduces tax inefficiency for the sovereign and raises it for vassals. This will interfere the relations between ruler and vassals.
qstr_High_aristocracy_will|High aristocracy will improve the relations between the sovereign and his vassals who will be able to raise larger armies but it will decreased trade capabilities with a disenfranchised merchant class.
qstr_High_serfdom_reduces_|High serfdom reduces tax inefficiency for the sovereign and his vassals and vassals can maintain larger armies but soldiers lose morale.
qstr_{reg0}_denars|{reg0} denars
qstr__Sovereignty_Relatio| Sovereignty Relations Report
qstr_Your_sovereignty|Your sovereignty
qstr__Courtships_in_progr| Courtships in progress
qstr__Known_Lords_by_Rela| Known Lords by Relation
qstr__Character_&_Compani| Character & Companions
qstr__Done_| Done
qstr_Your_supporters|Your supporters
qstr_Swadians|Swadians
qstr_Vaegirs|Vaegirs
qstr_Khergits|Khergits
qstr_Nords|Nords
qstr_Rhodoks|Rhodoks
qstr_Sarranids|Sarranids
qstr_All_Sovereignties|All Sovereignties
qstr__Back_to_shop_| Back to shop
qstr_Strength|Strength
qstr_Riding|Riding
qstr_Pdraw|Pdraw
qstr_Pthrow|Pthrow
qstr_1_hand|1-hand
qstr_2_hand|2-hand
qstr_Polearm|Polearm
qstr_Archery|Archery
qstr__X_bow_| X-bow
qstr_Throwing_|Throwing
qstr___Firearms| Firearms
qstr__Mode| Mode
qstr__to_next_lvl_|(to next lvl)
qstr__1.3_| 1.3
qstr_If_you_can_see_this_|If you can see this, buy a new cpu.
qstr___Weapons_| -Weapons-
qstr___Armor_| -Armor-
qstr_________________n/a_| n/a
qstr_Rides|Rides
qstr_Walks|Walks
qstr_Startpage_set__Quick|Startpage set (Quick View)
qstr_Back_to_shop|Back to shop
qstr__[?]_| [?]
qstr_Hotkeys:^HOME_=_Set_|Hotkeys:^HOME = Set startpage^RMB = Exit to menu^ESCAPE = Quick View^BACKSPACE = Back to shop (if visited)
qstr___Quit2__|- Quit2 -
qstr__Quick_View_| Quick View
qstr_______|
qstr_Attributes|Attributes
qstr_Skills|Skills
qstr_Proficiencies|Proficiencies
qstr_STR:|STR:
qstr_AGI:|AGI:
qstr_INT:|INT:
qstr_CHA:|CHA:
qstr_Health:|Health:
qstr_Level:|Level:
qstr_To_next_lvl:_|To next lvl:
qstr_Ironflesh^Power_Stri|Ironflesh^Power Strike^Power Throw^Power Draw^Weapon Master^Shield^Athletics^Riding^Horse Archery^Looting^Trainer^Tracking^
qstr_Tactics^Path_finding|Tactics^Path-finding^Spotting^Inventory Management^Wound Treatment^Surgery^First Aid^Engineer^Persuasion^Prisoner Management^Leadership^Trade
qstr_10|10
qstr_One_Handed_Weapons:^|One Handed Weapons:^^Two Handed Weapons:^^Polearms:^^Archery:^^Crossbows:^^Throwing:^^Firearms:
qstr_350^^350^^350^^350^^|350^^350^^350^^350^^350^^350^^350
qstr__{reg1}_| {reg1}
qstr__100%__| 100%
qstr__30_| 30
qstr__3333333333_| 3333333333
qstr__Weapons_|-Weapons-
qstr__Armor_|-Armor-
qstr_n/a_________________|n/a
qstr_{s9}_feels...|{s9} feels...
qstr_{s6}|{s6}
qstr_your_choice_of_compa|your choice of companions,
qstr_{s7}|{s7}
qstr_your_style_of_leader|your style of leadership and...
qstr_{s8}|{s8}
qstr_the_general_state_of|the general state of affairs.^------------------------------
qstr_Morale:_____________|Morale: ^^Origin:
qstr_State:______________|State:
qstr_Startpage_set__Exten|Startpage set (Extended View)
qstr_How_will_your_male_v|How will your male vassals be known?
qstr_How_will_your_female|How will your female vassals be known?
qstr_Default_title.|Default title.
qstr_Set_Custom_Titles.|Set Custom Titles.
qstr_Use_fief_based_title|Use fief-based titles (Default).
qstr_What_will_your_party|What will your party be known as?
qstr_By_the_name_entered_|By the name entered above.
qstr_Simply_by_my_name:_{|Simply by my name: {s5}.
qstr__{s2}_siege_camp.| {s2} siege camp.
qstr__Continue_| Continue
qstr_This_area_of_{s1}_ca|This area of {s1} can best be described as the very core of the town.^^ You can almost see the strings that are being pulled from here, the money that comes and goes at seemingly endless rates. Here you can buy the land that is cultivated outside the towns gates and benefit from the ones working hard. Of course you might not have the denars required to do so, but the moneylenders are known to have some spare change.
qstr_{reg1}_people_live_i|{reg1} people live in {s1}. There are currently {reg2} acres of land available for cultivation to provide them with food and other goods. You own {reg3} acres of land in this town. You currently owe the moneylenders of {s1} {reg4} denars. The interest rate is 20% and the contract period amounts to 2 weeks. If you dont manage to pay off your debt until the deadline, the interest is raised to 40%. Buying an existing acre costs {reg9} denars, while it sells for {reg10} denars. Building a new one requires {reg11} denars. The rent paid to landowners currently accumulates to {reg13} denars per acre every 2 weeks and has to be collected in the town. Land wont be rented if a town is already well supplied.
qstr_Choose_how_many_acre|Choose how many acres you wish to sell :
qstr_Choose_how_many_acres|Choose how many acres you wish to buy :
qstr_Verify|Verify
qstr_Choose_how_much_mone|Choose how much money you wish to borrow :
qstr_Buy_and_prepare_uncu|Buy and prepare uncultivated land :
qstr_Pay_off_your_debt_:|Pay off your debt :
qstr_{reg5}|{reg5}
qstr_You_cant_sell_0_acre|You cant sell 0 acres of land.
qstr_You_cant_buy_0_acres|You cant buy 0 acres of land.
qstr_{reg6}|{reg6}
qstr_You_cant_borrow_0_de|You cant borrow 0 denars.
qstr_{reg7}|{reg7}
qstr_{reg8}|{reg8}
qstr_You_cant_pay_back_0_|You cant pay back 0 denars.
qstr_Town|Town
qstr_Acres|Acres
qstr_Owned|Owned
qstr_Balance|Balance
qstr_Assets|Assets
qstr_Debt|Debt
qstr_Deadline|Deadline
qstr_{reg2}|{reg2}
qstr_{reg3}|{reg3}
qstr_{reg4}|{reg4}
qstr_Merchant_Ledger|Merchant Ledger
qstr_____Assessed_Profit_| Assessed Profit by Subtitle Here
qstr_{s0}_products_from_{|{s0}, products from {s1}:
qstr_^{s1}_sold_in_{s2}_w|^{s1} sold in {s2} would earn {reg0} denars.{s3}
qstr___Assessed_Profit_by| Assessed Profit by Log Entry Date
qstr_^{s1}_sold_in_{s2}_wo|^{s1} sold in {s2} would earn {reg0} denars (as of {s0}).{s3}
qstr_Production_in_{s1}|Production in {s1}
qstr_Assessed_Profit_by_T|Assessed Profit by Town of Production
qstr_^{s1}_purchased_in_{|^{s1} purchased in {s2} would earn {reg0} denars (as of {s0}).{s3}
qstr_Demand_in_{s1}|Demand in {s1}
qstr_Assessed_Profit_by_To|Assessed Profit by Town of Demand
qstr_^Buy_in:_{s1}___sell|^Buy in: {s1} - sell in: {s2} for {reg0} denars profit (as of {s0}).{s3}
qstr_Supply_and_Demand_of|Supply and Demand of {s1}
qstr_____Assessed_Profit_b| Assessed Profit by Trade Good
qstr_Trim_ledger_entries_|Trim ledger entries older than: days:
qstr_Remove_entries.|Remove entries.
qstr_Trim_ledger_entries_c|Trim ledger entries covering the following trade good:
qstr_Use_slider_to_choose|Use slider to choose item
qstr_Trim_ledger_entries_f|Trim ledger entries for goods tied to this town:
qstr_Use_slider_to_choose_|Use slider to choose town
qstr_Remove_entries__Prod|Remove entries (Production).
qstr_Remove_entries__Dema|Remove entries (Demand).
qstr_Trim_ledger_entries_w|Trim ledger entries with less than: denar profit:
qstr_Ask_about_the_potent|Ask about the potential profit of the following items^ every time you assess prices in a marketplace:
qstr____________Log_Entry| Log Entry Options
qstr_Add_Note|Add Note
qstr_Clear_Notes|Clear Notes
qstr_Use_a_/\__caret__for|Use a /\ (caret) for a line break.
qstr_Chronological_Log|Chronological Log
qstr_Production_Towns|Production Towns
qstr_Purchasing_Towns|Purchasing Towns
qstr_Trade_Goods|Trade Goods
qstr_Manage_Ledger|Manage Ledger
qstr_{s1}^+{s0}|{s1}^+{s0}
qstr_{reg0}_entries_remov|{reg0} entries removed from ledger.
qstr_Plan_Deployment|Plan Deployment
qstr_You_will_have_{reg1}|You will have {reg1} troops available at the battle's start
qstr_Troop|Troop
qstr_#_at_start__/_#_in_p|# at start / # in party
qstr_/_{reg0}|/ {reg0}
qstr_{reg0}|{reg0}
qstr_of_{reg0}_troops|of {reg0} troops
qstr_Ready_Troops|Ready Troops
qstr_Reassess|Reassess
qstr_Scrap_All|Scrap All
qstr_Too_many_troops^Chec|Too many troops^Check number available
qstr_Initial|Initial
qstr_Movement_1|Movement 1
qstr_Movement_2|Movement 2
qstr_Formation|Formation
qstr_Attack|Attack
qstr_Weapon_Type|Weapon Type
qstr_Shield|Shield
qstr_Skirmish|Skirmish
qstr_Hold_Position|Hold Position
qstr_Back_10|Back 10
qstr_Forward_10|Forward 10
qstr_Repeat_x|Repeat x
qstr_Square|Square
qstr_Wedge|Wedge
qstr_Shieldwall|Shieldwall
qstr_Ranks|Ranks
qstr_Ranged|Ranged
qstr_Two_Handed|Two Handed
qstr_One_Handed|One Handed
qstr_No_Shields|No Shields
qstr_Use_Shields|Use Shields
qstr_Avoid_Melee|Avoid Melee
qstr_Turn_to_weapon_order|Turn to weapon orders...
qstr_Prepare_Orders|Prepare Orders
qstr_Dispatch_Orders|Dispatch Orders
qstr_...Turn_to_positioni|...Turn to positioning orders
qstr_Record_Battle_Size_as|Record Battle Size as set in Options
qstr_Enable_ranged_penalt|Enable ranged penalty from weather:
qstr_Disable_Companions__|Disable Companions' complaints:
qstr_Enable_the_cheat_men|Enable the cheat menu:
qstr_PBOD_Mod^Options|PBOD Mod^Options
qstr_Mouse_over_options_f|Mouse-over options for further information.
qstr_Weapon_Use_Fix_for_L|Weapon Use Fix for Lancers will force mounted bots with lances to use them unless they are surrounded by enemies.
qstr_Weapon_Use_Fix_for_H|Weapon Use Fix for Horse Archers will force mounted bots with bows to use them until they run out of ammo.
qstr_Weapon_Use_Fix_for_S|Weapon Use Fix for Spear/Polearms will force infantry bots with polearms to use them unless they are surrounded by enemies.
qstr_Damage_tweaks_will_g|Damage tweaks will give a flat boost to damage from spears to horses, and charge damage from horses to infantry, in an attempt to compensate for poor AI use of polearms and charges.
qstr_Mounted_bots_once_th|Mounted bots, once their horse dies, can be re-assinged to a division of your choosing. If active, AI bots will be reassigned to infantry.
qstr_Foot_archer_bots_onc|Foot archer bots, once out of ammo, can be re-assinged to a division of your choosing. If active, AI bots will be reassigned to infantry.
qstr_Battle_Continuation_|Battle Continuation allows your troops to continue fighting after you are knocked out.
qstr_If_Battle_Continuati|If Battle Continuation is active, you can select what your troops will do after you get knocked out: Disabled has them continue their previous orders; Charge all will give everyone a charge order; Formations AI (if active for the AI) will allow the new AI to take over for you.
qstr_Select_your_prefered|Select your prefered Battle AI: Disabled is Native AI; Formations AI both allows the AI to use formations and changes their battle decision-making; Native AI w/Formations is Native AI but carries out the Native AI with basic formations.
qstr_Enabling_AI_Special_|Enabling AI Special Orders allows the AI teams to use volley fire (crossbows), skirmish mode (bow-users), and spear-bracing (polearm infantry).
qstr_Bodyguards_allows_yo|Bodyguards allows your companions to serve as your character's bodyguards in town and village scenes. The number of bodyguards depends on your character's leadership and renown.
qstr_The_Weather_Proficie|The Weather Proficiency Penalties lowers the ranged weapons proficiencies of all troops while in battle in heavy fog, rain/snow, or at night to reflect the poor conditions for archery.
qstr_Disabling_NPC_Compla|Disabling NPC Complaints will mute your companion's complaints about eachother or your decisions. It will not remove the consequences of their opinions, however.
qstr_The_cheat/debug_mode|The cheat/debug mode activates debug messages as well as the 'cheatmenu' in your Camp Menu and additional options under Reports.
qstr_Keys_Configuration|Keys Configuration
qstr_Press_Esc_to^^Disabl|Press Esc to^^Disable a key
qstr_DeathCam_Mouse_Sensi|DeathCam Mouse Sensitivity
qstr_OK|OK
qstr_Reset|Reset
qstr_Mod_Options|Mod Options
qstr_Press_a_key|Press a key
qstr_{s10}___Formation_ty|{s10} - Formation type orders
qstr_{s11}___Weapon_order|{s11} - Weapon orders
qstr_{s12}___Shield_order|{s12} - Shield orders
qstr_{s13}___Attack_order|{s13} - Attack orders
qstr_{s10}___Ranks|{s10} - Ranks
qstr_{s11}___Shieldwall|{s11} - Shieldwall
qstr_{s12}___Wedge|{s12} - Wedge
qstr_{s13}___Square|{s13} - Square
qstr_{s14}___No_Formation|{s14} - No Formation
qstr_{s15}___Escape_Menu|{s15} - Escape Menu
qstr_{s11}___One_Handers|{s11} - One Handers
qstr_{s12}___Two_Handers|{s12} - Two Handers
qstr_{s13}___Polearms|{s13} - Polearms
qstr_{s14}___Ranged|{s14} - Ranged
qstr_{s11}___Use_Shields|{s11} - Use Shields
qstr_{s12}___No_Shields|{s12} - No Shields
qstr_{s13}___Free|{s13} - Free
qstr_{s10}___End_Order|{s10} - End Order
qstr_{s11}___Skirmish|{s11} - Skirmish
qstr_{s12}___Volley_Fire|{s12} - Volley Fire
qstr_{s13}___Brace_Polear|{s13} - Brace Polearms
qstr_DeathCam|DeathCam
qstr_Camera|Camera
qstr_Follow|Follow
qstr_Free|Free
qstr_Troop_Assignments|Troop Assignments
qstr_Split_Troops_into_Se|Split Troops into Secondary Divisions
qstr_Troops_by^_Primary_D|Troops by^ Primary Division
qstr_#_in^Main_Division|# in^Main Division
qstr_Show/^Hide|Show/^Hide
qstr_#_in^Secondary_Divis|# in^Secondary Division
qstr_Secondary^Division|Secondary^Division
qstr_Disabled|Disabled
qstr_Split_Active|Split Active
qstr_Clear_All|Clear All
qstr_Discard_Changes|Discard Changes
qstr_Save|Save
qstr_CURRENT_COMMANDER_S_|CURRENT COMMANDER'S REPORT!
qstr_Your_Commander:_{s19|Your Commander: {s19}
qstr_Commander_Relation:_|Commander Relation: {reg0}
qstr_Enlisted_Faction:_{s|Enlisted Faction: {s20}
qstr_Current_Rank:_{s21}|Current Rank: {s21}
qstr_N/A|N/A
qstr_Experience_to_next_p|Experience to next promotion: {s1}
qstr_Days_in_service:_{re|Days in service: {reg20}
qstr_Current_Wage:_{reg23|Current Wage: {reg23} denars.
qstr_Next_Pay/Promotion_d|Next Pay/Promotion day: {s25}
qstr_Army_size:_{reg26}|Army size: {reg26}
qstr_Commander_s_Army|Commander's Army
qstr_Player_s_Kingdom|Player's Kingdom
qstr_Kingdom_of_Swadia|Kingdom of Swadia
qstr_Kingdom_of_Vaegirs|Kingdom of Vaegirs
qstr_Khergit_Khanate|Khergit Khanate
qstr_Kingdom_of_Nords|Kingdom of Nords
qstr_Kingdom_of_Rhodoks|Kingdom of Rhodoks
qstr_Sarranid_Sultanate|Sarranid Sultanate
qstr_DEBUG__KMT_:_Object_|DEBUG (KMT): Object clicked is {reg1}. Value is {reg2}.
qstr_a_septon|a septon
qstr_a_dothraki_warrior|a dothraki warrior
qstr_a_landed_knight|a landed knight
qstr_a_novice|a novice
qstr_a_noble_in_training|a noble in training
qstr_a_courtier|a courtier
qstr_a_mummer|a mummer
qstr_a_student_at_the_cit|a student at the citadel
qstr_a_singer|a singer
qstr_a_begging_brother|a begging brother
qstr_a_sellsword|a sellsword
qstr_a_bravo|a bravo
qstr_a_pit_fighter|a pit fighter
qstr_a_outlaw|a outlaw
qstr_a_slave_trader|a slave-trader
qstr_religious_fervor|religious fervor
qstr_sense_of_duty|sense of duty
qstr_Gender_option_change|Gender option changed to option {reg1}.
qstr_Father_background_op|Father background option changed to option {reg1}.
qstr_Early_life_option_ch|Early life option changed to option {reg1}.
qstr_Later_life_option_ch|Later life option changed to option {reg1}.
qstr_Reason_option_change|Reason option changed to option {reg1}.
qstr_ERROR:_No_valid_troo|ERROR: No valid troop tree selection found.
qstr_Troop_tree_changed_t|Troop tree changed to option {reg1?Expanded or Reworked:Native} Trees [ {reg1} ].
qstr_Option:_Fog_of_War_h|Option: Fog of War has been {reg1?ENABLED:turned off} [ {reg1} ].
qstr_Option:_Gathering_co|Option: Gathering companions has been {reg1?ENABLED:turned off} [ {reg1} ].
qstr_Option:_Starting_reg|Option: Starting region has been set to {s2} [{reg1}].
qstr__near_{s10}| near {s10}
qstr_Your_recruiter_who_w|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}!
qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated{s10}!
qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated{s10}!
qstr_Your_soldiers_patrol|Your soldiers patrolling {s13} have been defeated{s10}!
qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain{s10}!
qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape.
qstr_{s1}_is_now_a_prison|{s1} is now a prisoner of {s2}.
qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of {s56}.
qstr_nowhere|nowhere
qstr_{s57}_and_{s58}|{s57} and {s58}
qstr_{reg3?She:He}|{reg3?She:He}
qstr_The_town_of_{s50}|The town of {s50}
qstr_The_village_of_{s50}|The village of {s50} near {s52}
qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of {s2}, and is where you make your court.^
qstr_{s51}_belongs_to_{s1}|{s51} belongs to {s1} of {s2}, and is where {reg0?she:he} makes {reg0?her:his} court.^
qstr_{s51}_belongs_to_{s1}_|{s51} belongs to {s1} of {s2}, and is where {reg0?she:he} makes {reg0?her:his} home.^
qstr_{s51}_belongs_to_{s1}_o|{s51} belongs to {s1} of {s2}.^
qstr_{s51}_belongs_to_{s2|{s51} belongs to {s2} but has not yet been granted to a lord.^
qstr_{s51}_belongs_to_{s2}|{s51} belongs to {s2}.^
qstr_{s2}Its_market_town_|{s2}Its market town is {s8}.^
qstr_{s7}_and_{s8}|{s7} and {s8}
qstr_{s2}It_has_no_villag|{s2}It has no villages.^
qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are:Its village is} {s8}.^
qstr_{s2}Its_prosperity_i|{s2}Its prosperity is: {s50}
qstr_{s7}_{s8}|{s7}, {s8}
qstr_noone|noone
qstr_{s9}_and_{s10}|{s9} and {s10}
qstr_{s9}_{s10}|{s9}, {s10}
qstr_{s5}_has_been_defeat|{s5} has been defeated!
qstr_{s7}_opened_the_gate|{s7} opened the gate
qstr_{s7}_closed_the_gate|{s7} closed the gate
qstr_+{reg1}_to_party_mor|+{reg1} to party morale
qstr_{reg1}_to_party_mora|{reg1} to party morale
qstr_tactics|tactics
qstr_persuasion|persuasion
qstr_leadership|leadership
qstr_intelligence|intelligence
qstr_prisoner_management|prisoner management
qstr_trade|trade
qstr_weapon_mastery|weapon mastery
qstr_engineer|engineer
qstr_charisma|charisma
qstr_looting|looting
qstr_first_aid|first aid
qstr_spotting|spotting
qstr_path_finding|path-finding
qstr_+1_to_{s1}_after_rea|+1 to {s1} after reading
qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read
qstr_Reading_Progress:^{p|Reading Progress:^{playername}:{reg1}.{reg2}%
qstr_{s0}^{s1}:{reg1}.{re|{s0}^{s1}:{reg1}.{reg2}%
qstr_wound_treament|wound treament
qstr_trainer|trainer
qstr_surgery|surgery
qstr_pathfinding|pathfinding
qstr_+1_to_{s1}_while_in_|+1 to {s1} while in inventory
qstr__^| ^
qstr_price:_base_price*{r|price: base price*{reg1}.{reg2}
qstr__2_speed^_2_maneuver|-2 speed^-2 maneuver
qstr__5_speed^_5_maneuver|-5 speed^-5 maneuver
qstr_+3_armor^+4_charge^+|+3 armor^+4 charge^+10 hit points
qstr__1_requirement_of_ri|-1 requirement of riding
qstr_+1_requirement_of_ri|+1 requirement of riding^+5 hit points
qstr_+1_speed^+1_armor^+1|+1 speed^+1 armor^+1 charge
qstr_+2_requirement_of_ri|+2 requirement of riding^+2 speed^+2 armor^+2 charge
qstr__56_hit_points^_4_re|-56 hit points^-4 resistance
qstr__26_hit_points^_2_re|-26 hit points^-2 resistance
qstr_+47_hit_points^+2_re|+47 hit points^+2 resistance
qstr_+83_hit_points^+4_re|+83 hit points^+4 resistance
qstr___| -
qstr__+| +
qstr_{reg1?{s1}{reg4}_to_|{reg1?{s1}{reg4} to head armor^:}{reg2?{s1}{reg4} to body armor^:}{reg3?{s1}{reg4} to leg armor:}
qstr_{reg1?_5_swing_damag|{reg1?-5 swing damage^:}{reg2?-5 thrust damage^:}
qstr_{reg1?_3_swing_damag|{reg1?-3 swing damage^:}{reg2?-3 thrust damage^:}
qstr_{reg1?_3_swing_damage|{reg1?-3 swing damage^:}{reg2?-3 thrust damage^:}-3 speed
qstr_{reg1?_1_swing_damag|{reg1?-1 swing damage^:}{reg2?-1 thrust damage^:}
qstr_{reg1?+3_swing_damag|{reg1?+3 swing damage^:}{reg2?+3 thrust damage^:}+3 speed
qstr_{reg1?+4_swing_damag|{reg1?+4 swing damage^:}{reg2?+4 thrust damage^:}
qstr_{reg1?+5_swing_damag|{reg1?+5 swing damage^:}{reg2?+5 thrust damage^:}+1 speed{reg3?^+4 requirement of strength:}
qstr_{reg1?+2_swing_damag|{reg1?+2 swing damage^:}{reg2?+2 thrust damage^:}-2 speed{reg3?^+1 requirement of strength:}
qstr__5_damage|-5 damage
qstr__3_damage^_3_speed|-3 damage^-3 speed
qstr_+3_damage^_3_speed{r|+3 damage^-3 speed{reg3?^+2 requirement of power draw:}
qstr_+5_damage^+1_speed{r|+5 damage^+1 speed{reg3?^+4 requirement of power draw:}
qstr_+13%_max_ammo|+13% max ammo
qstr_+2_damage^_2_speed{r|+2 damage^-2 speed{reg3?^+1 requirement of power throw:}
qstr_+3_damage^+3_speed|+3 damage^+3 speed
qstr__3_damage|-3 damage
qstr_Move_here|Move here
qstr_View_notes|View notes
qstr_Accompany|Accompany
qstr__{s61}_{s62}_| {s61}({s62})
qstr_killed|killed
qstr_wounded|wounded
qstr_{s0}^TOTAL:_{reg3}__|{s0}^TOTAL: {reg3} ({s2})
qstr_^None|^None
qstr_nothing|nothing
qstr_{reg0}_village{reg1?|{reg0} village{reg1?s:}
qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s:}
qstr_{reg0}_castle{reg1?s:|{reg0} castle{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}|{reg0} town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_|{reg0} town{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}_{|{reg0} town{reg1?s:}, {s0}
qstr_Your_opponents_are_r|Your opponents are ready for the fight.
qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track.
qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots.
qstr_Bonus_chance_of_loot|Bonus chance of loot: {reg0}%.
qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.
qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice.
qstr_{s5}_of_the_{s7}_has|{s5} of the {s7} has taken ownership of {s4}.
qstr_{s4}_has_been_awarde|{s4} has been awarded to {s5} of the {s7}.
qstr_pt_in_{s11}|pt in {s11}
qstr__Being_Raided_|(Being Raided)
qstr__Looted_|(Looted)
qstr__Under_Siege_|(Under Siege)
qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}.
qstr_{s3}_is_no_longer_un|{s3} is no longer under siege.
qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}.
qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}.
qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}.
qstr_Significant_group_of|Significant group of enemies spotted near {s1}.
qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}.
qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}.
qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}.
qstr_{s0}_collects_{reg0}|{s0} collects {reg0} denars from {s4}, current wealth: {reg1} denars
qstr__{s10}_of_{s13}_recr| {s10} of {s13} recruits {s11} {s12} in {s14}
qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}.
qstr__{s1}__{s11}:_{s14}|({s1}) {s11}: {s14}
qstr_{s14}__{s21}_|{s14} ({s21})
qstr_{s5}_has_the_greates|{s5} has the greatest support among the lords of {s4} to be the next marshall. {s0} is indisposed and cannot overrule their choice.
qstr_{s5}_has_the_greatest|{s5} has the greatest support among the lords of {s4} to receive {s1}. {s0} is indisposed and cannot overrule their choice.
qstr_{s5}_has_the_greatest_|{s5} has the greatest support among the lords of the {s4} to be the next marshall, but {s0} overrules their choice.
qstr_{s5}_has_the_greatest_s|{s5} has the greatest support among the lords of the {s4} to receive {s1}, but {s0} overrules their choice.
qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}.
qstr_You_gained_{reg12}_r|You gained {reg12} renown.
qstr_You_lose_{reg12}_ren|You lose {reg12} renown.
qstr_Your_relation_with_{|Your relation with {s1} has improved.
qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated.
qstr_You_gain_honour.|You gain honour.
qstr_You_lose_honour.|You lose honour.
qstr_{s1}_has_declared_wa|{s1} has declared war against {s2}.
qstr_{s0}_is_laying_siege|{s0} is laying siege to {s1}.
qstr_{s0}_is_patrolling_a|{s0} is patrolling around {s1}.
qstr_{s0}_is_raiding_arou|{s0} is raiding around {s1}.
qstr_{s0}_is_engaging_{s1|{s0} is engaging {s1}.
qstr_{s0}_is_accompanying|{s0} is accompanying {s1}.
qstr_{s0}_is_screening_th|{s0} is screening the advance of {s1}.
qstr_{s0}_is_trading_with|{s0} is trading with {s1}.
qstr_{s0}_is_retreating_t|{s0} is retreating to {s1}.
qstr_{s0}_is_visiting_{s1|{s0} is visiting {s1}.
qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other.
qstr_{s2}_{reg3?was:is_cu|{s2} {reg3?was:is currently} at {s3}.
qstr_{s2}_{reg3?was:is}_t|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} close to {s4}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_tr|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} between {s4} and {s1}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_i|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} close to {s3}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_in|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} between {s3} and {s1}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_b|{s2} {reg3?was:is} being held captive at {s3}.
qstr_{s2}_{reg3?was:has_b|{s2} {reg3?was:has been} taken captive by {reg4?her:his} enemies.
qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown:I don't know where {s2} is}.
qstr_{s6}_has_joined_your|{s6} has joined your company.
qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}.
qstr_Renown_value_for_thi|Renown value for this battle is {reg8}.
qstr_You_have_run_into_a_|You have run into a trap!
qstr_You_are_attacked_by_|You are attacked by a group of bandits!
qstr_Holding|Holding
qstr_Following|Following
qstr_Charging|Charging
qstr_Advancing|Advancing
qstr_Falling_Back|Falling Back
qstr_Standing_Closer|Standing Closer
qstr_Spreading_Out|Spreading Out
qstr_Standing|Standing
qstr_Any_Weapon|Any Weapon
qstr_Blunt_Weapons|Blunt Weapons
qstr_Your_soldiers_patroll|Your soldiers patrolling {s6} disbanded because you abandoned your faction!
qstr_{s1}_Rebels|{s1} Rebels
qstr_Given_by:_{s62}|Given by: {s62}
qstr_Given_on:_{s60}|Given on: {s60}
qstr_You_have_{reg0}_days|You have {reg0} days to finish this quest.
qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it.
qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward.
qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation.
qstr_At_the_time_quest_wa|At the time quest was given:^{s1}
qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total.
qstr_The_last_time_you_sa|The last time you saw {reg1?her:him}, {s1}
qstr_The_last_time_you_he|The last time you heard about {reg1?her:him}, {s1}
qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days.
qstr_Very_Poor|Very Poor
qstr_Poor|Poor
qstr_Average|Average
qstr_Rich|Rich
qstr_Very_Rich|Very Rich
qstr_Manor|Manor
qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest.
qstr_Mill|Mill
qstr_A_mill_increases_vil|A mill increases village prosperity by 5%.
qstr_Watch_Tower|Watch Tower
qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%.
qstr_School|School
qstr_A_shool_increases_th|A shool increases the loyality of the villagers to you by +1 every month.
qstr_Messenger_Post|Messenger Post
qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, even if you are far away from here.
qstr_Barracks|Barracks
qstr_A_Barracks_helps_to_|A Barracks helps to train better troops.
qstr_Prison_Tower|Prison Tower
qstr_A_prison_tower_reduc|A prison tower reduces the chance of captives held here running away successfully.
qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}.
qstr_{s4}_looks_upset.|{s4} looks upset.
qstr_your_party|your party
qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, :}{s1} of the {s3} has escaped from captivity!
qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}.
qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon.
qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead.
qstr_I_heard_a_traveller_|I heard a traveller say that he came across {s6} while journeying outside these lands.
qstr_I_heard_that_{s6}_in|I heard that {s6} intends to raise an army and seize the throne from {s61}.
qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}.
qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}.
qstr_two_days_ago|two days ago
qstr_{s9}^^^Level:_{reg3}|{s9}^^^Level: {reg3}^Health: {reg2}%^Morale: {reg4}
qstr_Morale:_{reg0}^^Orig|Morale: {reg0}^^Origin: {s21}
qstr_State:_Riding|State: Riding
qstr_State:_On_foot|State: On foot
qstr__{reg1}%| {reg1}%
qstr_{s1}^{reg2}|{s1}^{reg2}
qstr_{s1}^^{reg1}|{s1}^^{reg1}
qstr_Best_threat_of_{s4}_|Best threat of {s4} has value level of {reg1}
qstr_No_center_found_to_d|No center found to defend
qstr_You_gain_right_to_ru|You gain right to rule.
qstr_You_lose_right_to_ru|You lose right to rule.
qstr_{s0}^{s1}|{s0}^{s1}
qstr__{reg50}{reg51}_|({reg50},{reg51})
qstr_{s1}_have_sold_{reg1|{s1} have sold {reg1} {reg3?items:item} and you gained {reg2} {reg4?denars:denar}.
qstr_You_have_bought_{reg|You have bought {reg2} {reg4?kinds:kind} of food and lost {reg1} {reg3?denars:denar}.
qstr_You_have_sold_{reg2}|You have sold {reg2} {reg4?kinds:kind} of rotten food and gained {reg1} {reg3?denars:denar}.
qstr_Bonus!_A_{s1}{s2}.|Bonus! A {s1}{s2}.
qstr_{reg4}_killed_{reg5}|{reg4} killed, {reg5} wounded
qstr_{s0}^{s1}:_{reg3}__{|{s0}^{s1}: {reg3} ({s2})
qstr_{s0}^{s1}_ally_:_{re|{s0}^{s1}(ally): {reg3} ({s2})
qstr_{s0}^{s1}_enemy_:_{r|{s0}^{s1}(enemy): {reg3} ({s2})
qstr_
Mercenaries|Mercenaries
qstr_Outlaws|Outlaws
qstr_Sword_Sisters|Sword Sisters
qstr_Freelancers|Freelancers
qstr_#|#
qstr_{s0}{s1}|{s0}{s1}
qstr_You_came_into_the_wo|You came into the world a {reg3?daughter:son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court.
qstr_You_were_born_the_{r|You were born the {reg3?daughter:son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody.
qstr_As_a_child_your_fami|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand.
qstr_You_were_the_{reg3?d|You were the {reg3?daughter:son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate.
qstr_a_dothraki|a dothraki
qstr_You_were_a_child_of_|You were a child of the dothraki sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk.
qstr_As_the_{reg3?daughte|As the {reg3?daughter:son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways.
qstr__You_were_born_years| You were born years ago, in a land far away. Your father was {s2}. {s3}
qstr_As_a_{reg3?girl:boy}|As a {reg3?girl:boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their chess games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords.
qstr_As_a_{reg3?girl:boy}_|As a {reg3?girl:boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay.
qstr_As_a_{reg3?girl:boy}_g|As a {reg3?girl:boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal.
qstr_As_a_{reg3?girl:boy}_gr|As a {reg3?girl:boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill.
qstr_a_dothraki_child|a dothraki child
qstr_As_a_{reg3?girl:boy}_gro|As a {reg3?girl:boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a warrior {reg3?woman:man}.
qstr_{s1}^^_You_started_t|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3}
qstr_Though_the_distincti|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims.
qstr_Though_the_distinctio|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety.
qstr_Though_the_distinction|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted.
qstr_a_citadel_student|a citadel student
qstr_Though_the_distinction_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of golden arbor wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop.
qstr_Though_the_distinction_f|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire...
qstr_Though_the_distinction_fe|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.
qstr_Though_the_distinction_fel|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course.
qstr_{s1}^^_Then_as_a_you|{s1}^^ Then, as a young adult, life changed as it always does. You became {s2}. {s3}
qstr_Only_you_know_exactl|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood...
qstr_Only_you_know_exactly|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak...
qstr_Only_you_know_exactly_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back...
qstr_Only_you_know_exactly_w|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim...
qstr_Only_you_know_exactly_wh|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it...
qstr_{s1}^^_But_soon_ever|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was {s2}. {s3}
qstr_{s1}^^_As_a_{s3}_{s2|{s1}^^ As a {s3} {s2}. You {s4}
qstr_{reg0}_denars_added_|{reg0} denars added to treasury.
qstr_{reg0}_denars_remove|{reg0} denars removed from treasury.
qstr_{s1}_and_{s2}_have_e|{s1} and {s2} have entered into an alliance with each other.
qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a defensive pact with each other.
qstr_{s1}_and_{s2}_have_co|{s1} and {s2} have concluded a trade agreement with each other.
qstr_{s1}_and_{s2}_have_con|{s1} and {s2} have concluded a non aggression pact with each other.
qstr_{s5}_patrol|{s5} patrol
qstr_Transfer_to_{s5}|Transfer to {s5}
qstr_{s5}_scout|{s5} scout
qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of {s5}.
qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of {s5} and has returned from exile.
qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement.
qstr_{playername}_I_am_gr|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne.
qstr_{playername}_I_know_|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in Calradia. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne.
qstr_{playername}_I_am_gra|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership.
qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_I_am_grate|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_while_I|{playername}, while I am grateful to you, I must confess I am fond of {s15}.
qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor:candidate}.
qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt.
qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down.
qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader.
qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor:candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}.
qstr_{s0}_{reg0?have:has}|{s0} {reg0?have:has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}.
qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days:day}. Let us speak of this after you have held the post for at least two weeks.
qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}.
qstr_axe|axe
qstr_spear|spear
qstr_bow|bow
qstr_sword|sword
qstr_axes|axes
qstr_spears|spears
qstr_bows|bows
qstr_swords|swords
qstr_swing_my_axe|swing my axe
qstr_lift_my_spear|lift my spear
qstr_loose_my_arrows|loose my arrows
qstr_swing_my_sword|swing my sword
qstr_sultan|sultan
qstr_khans|khans
qstr_sultans|sultans
qstr_kings|kings
qstr_lord|lord
qstr_lords|lords
qstr_goatherd|goatherd
qstr_swineherd|swineherd
qstr_stable_{boy/girl}|stable {boy/girl}
qstr_shepherd_{boy/girl}|shepherd {boy/girl}
qstr_kvass|kvass
qstr_kumis|kumis
qstr_mead|mead
qstr_wine|wine
qstr_{reg6?M:m}y_poppet|{reg6?M:m}y poppet
qstr_{reg0?Y:y}ou|{reg0?Y:y}ou
qstr_{reg0?M:m}yself|{reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s|{reg0?O:o}ur {s1} {s0}
qstr_{reg0?M:m}y_{s1}_{s0|{reg0?M:m}y {s1} {s0}
qstr_{reg0?Y:y}our_{s1}_{|{reg0?Y:y}our {s1} {s0}
qstr_{s2}{s1}_|{s2}{s1},
qstr__The_following_food_| The following food items were destroyed or looted: {s2}.
qstr__A_pack_horse_has_ra| A pack horse has ran off!!
qstr__Some_tools_have_bee| Some tools have been broken or misplaced.
qstr__{reg3}| {reg3}
qstr_{s2}:_{reg3}_{reg4}_|{s2}: {reg3}, {reg4} days
qstr_{s4}:_{reg4}|{s4}: {reg4}
qstr_{s1}_gathering_suppo|{s1}(gathering support)
qstr_{s1}__intelligence_|{s1} (intelligence)
qstr_{s1}__ambassy_|{s1} (ambassy)
qstr_{s1}__minister|{s1} (minister
qstr_{s1}__under_arms_|{s1} (under arms)
qstr_{s1}__attempting_to_|{s1} (attempting to rejoin)
qstr_{s1}__separated_afte|{s1} (separated after battle)
qstr_{s57}_and_{s50}|{s57} and {s50}
qstr_Calradia.|Calradia.
qstr_sworn_man|sworn man
qstr_ruler|ruler
qstr_free_man|free man
qstr_{s1}_Renown:_{reg40}|{s1} Renown: {reg40}, Controversy: {reg41}^Honor: {reg42}, Right to rule: {reg43}^ You are a {s44} of {s45}^{reg45?{reg46?Your liege, {s46},{s47}:You are the ruler of {s45}}:}^^Friends: ^Enemies: ^^Fiefs:^ {reg50?{s50}:no fief}
qstr_{s1}{s2}_{reg46?Repu|{s1}{s2} {reg46?Reputed to be {s42}:}^Renown: {reg40}, Controversy: {reg41} {reg46?Impatience: {reg43}:}^ {s44} noble of the {s45}^{reg46?Liege: {s46}, Relation: {reg47}:Ruler of the {s45}}^^{reg48?Currently prisoner of the {s48}:}^ Days since last meeting: {reg49}^^Fiefs {reg51?(was promised a fief):}:^ {reg50?{s50}:no fief}
qstr_conventional|conventional
qstr_adventurous|adventurous
qstr_otherwordly|otherwordly
qstr_ambitious|ambitious
qstr_moralist|moralist
qstr_just_met|just met
qstr_admirer|admirer
qstr_promised|promised
qstr_breakup|breakup
qstr_unknown|unknown
qstr_Heroic_{s50}|Heroic {s50}
qstr_Allegoric_{s50}|Allegoric {s50}
qstr_Comic_{s50}|Comic {s50}
qstr_Mystic_{s50}|Mystic {s50}
qstr_Tragic_{s50}|Tragic {s50}
qstr_{s1}{s2}_Controversy|{s1}{s2} Controversy: {reg41}^Reputation: {s42}, Courtship state: {s43}^ Belongs to the {s45}^{reg46?Her father, {s46}:Her guardian, {s46}}{s47}^Allowed to visit: {reg45?yes:no} {reg48?Betrothed to {s48}:}^^ Days since last meeting: {reg49}^^Poems:^ {reg50?{s50}:no poem heard}
qstr_Gathering_support|Gathering support
qstr_Gathering_intelligen|Gathering intelligence in the {s66}
qstr_Ambassy_to_{s66}|Ambassy to {s66}
qstr_Minister|Minister
qstr_none|none
qstr_{s1}_{s2}^Reputation|{s1}, {s2}^Reputation: {s42}^ Born at {s43}^Contact in {s44} of the {s45}.^ ^{reg48?Currently prisoner of the {s48}:}^Days since last talked to: {reg49}^^Current mission:^ {s50}{reg50?, back in {reg50} days.:}
qstr_{s1}^|{s1}^
qstr_Your_party_consumed_|Your party consumed {reg1} units of food{reg4?, {reg4} from foraging : }({reg2} days left).
qstr_{s2}_managed_to_fora|{s2} managed to forage {reg4} units of food to complement supplies.
qstr_{s1}_wife_of_{s3}{re|{s1}, wife of {s3}{reg0?,{s60}:}
qstr_{s1}_{reg1?daughter_|{s1}, {reg1?daughter of:pupil of} {s3}{reg4?, betrothed to {s5}:}{reg0?,{s60}:}
qstr_{s3}_and_{s6}|{s3} and {s6}
qstr_{s1}{reg4?_son_of_{s|{s1}{reg4?, son of {s5}{reg1?,:{reg0?,:}}:}{reg1? prisoner{reg0?,:}:}{reg0?{s60}:}
qstr_{s10}_{reg1?daughter|{s10}, {reg1?daughter of:pupil of} {s3}{reg4?, betrothed to {s5}:}{reg0?,{s60}:}
qstr_Messenger_{s65}|Messenger {s65}
qstr_Envoy_{s65}|Envoy {s65}
qstr_Consul_{s65}|Consul {s65}
qstr_Legate_{s65}|Legate {s65}
qstr_Missi_Dominici_{s65}|Missi Dominici {s65}
qstr_{s65}|{s65}
qstr_{s10}{reg0?__who{s60|{s10}{reg0? (who{s60}):}
qstr_{s11}__{s61}_|{s11} ({s61})
qstr_{s0}_Trade_Ledger_Ar|{s0} Trade Ledger Array
qstr_Hold|Hold
qstr_{s1}_x{reg0}|{s1} x{reg0}
qstr_Hold_Fire|Hold Fire
qstr_Fire_at_Will|Fire at Will
qstr_Use_Shield|Use Shield
qstr_Back_10_Paces|Back 10 Paces
qstr_{s2}^{s1}|{s2}^{s1}
qstr_No_Position_Orders|No Position Orders
qstr_No_Weapons_Orders|No Weapons Orders
qstr_ready_bows_and_missi|ready bows and missiles
qstr_ready_side_arms|ready side arms
qstr_ready_two_handers|ready two-handers
qstr_ready_polearms|ready polearms
qstr_brandish_shields|brandish shields
qstr_doff_your_shields|doff your shields
qstr_shields_at_will|shields at will
qstr_avoid_melee|avoid melee
qstr_stand_and_fight|stand and fight
qstr_prepare_to_volley|prepare to volley
qstr_end_volley|end volley
qstr_brace_for_charge|brace for charge
qstr_remove_brace_and_fig|remove brace and fight
qstr_Everyone|Everyone
qstr_No_Troops_Left.|No Troops Left.
qstr_Undefined!|Undefined!
qstr_DEBUG_:_Weather_pena|DEBUG : Weather penalty {reg2}% - {s0}: {reg0} to {reg1}
qstr_DEBUG_:_{s0}_profici|DEBUG : {s0} proficiency restored to: {reg1}
qstr_ranks|ranks
qstr_shield_wall|shield wall
qstr_wedge|wedge
qstr_square|square
qstr_up|up
qstr_Not_enough_troops_in|Not enough troops in {s2} to form {s1}, but holding.
qstr_infantry|infantry
qstr_archer|archer
qstr_cavalry|cavalry
qstr_polearm|polearm
qstr_skirmisher|skirmisher
qstr_mounted_archer|mounted archer
qstr_support|support
qstr_bodyguard|bodyguard
qstr_undetermined_type_of|undetermined type of
qstr_{s1}:_infantry_forma|{s1}: infantry formation disassembled.
qstr_{s1}:_archer_formati|{s1}: archer formation disassembled.
qstr_{s1}:_skirmisher_for|{s1}: skirmisher formation disassembled.
qstr_{s1}:_cavalry_format|{s1}: cavalry formation disassembled.
qstr_{s1}:_formation_disa|{s1}: formation disassembled.
qstr_Cavalry_formation_di|Cavalry formation disassembled.
qstr_You_have_been_enlist|You have been enlisted!
qstr_You_have_left_your_c|You have left your commander!
qstr_You_have_been_grante|You have been granted leave!
qstr_You_have_rejoined_yo|You have rejoined your commander!
qstr_{s3}_{s2}|{s3}, {s2}
qstr_The_equipment_of_a_{|The equipment of a {s1}: {s2}is assigned to you.
qstr_The_equipment_of_a_{s|The equipment of a {s1}: {s2}is taken from you.
qstr_array[{reg0}]_create|array[{reg0}] created
qstr_array[{reg0}]_destro|array[{reg0}] destroyed
qstr_array_p_shift_range_|array p shift range array={reg21}, start index={reg22}, end index={reg23}, shift offset={reg24}, default value={reg25}
qstr_DEBUG__GPU_:_Label__|DEBUG (GPU): Label '{s31}' stored in slot {reg32}, value {reg31}.
qstr___{reg1}_{reg2}__|( {reg1}, {reg2} )
qstr_ERROR__CCP_:_An_inva|ERROR (CCP): An invalid item was detected and will not be stored.
qstr_DEBUG__CCP_:_Item__{|DEBUG (CCP): Item '{s31}' successfully stored in slot {reg31}.
qstr_DEBUG__CCP_:_There_w|DEBUG (CCP): There was no valid spot to place this item.
qstr_ERROR__CCP_:_An_inval|ERROR (CCP): An invalid item was detected and will not be removed.
qstr_DEBUG__CCP_:_Item__{s|DEBUG (CCP): Item '{s31}' successfully removed from slot {reg31}.
qstr_DEBUG__CCP_:_The_pla|DEBUG (CCP): The player did not have a '{s31}'.
qstr_+{reg2}|+{reg2}
qstr_You_came_into_the_wor|You came into the world a {reg3?daughter:son} of an impoverished noble, owning only the house in which you lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court.
qstr_You_were_born_the_{re|You were born the {reg3?daughter:son} of travelling merchants, always moving from place to place in search of a profit. Although your parents were wealthier than most and educated you as well as they could, you found little opportunity to make friends on the road, living mostly for the moments when you could sell something to somebody.
qstr_As_a_child_your_famil|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to Lord Whent. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself in brawls with the other guardsmens sons, with or without a weapon in hand.
qstr_You_were_the_{reg3?da|You were the {reg3?daughter:son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was a hard time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters where not so fortunate.
qstr_You_were_a_child_of_t|You were a child of the great grass sea, born to a tribe of wandering nomads who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk.
qstr_As_the_{reg3?daughter|As the {reg3?daughter:son} of a thief, you had very little 'formal' education. Instead you were out on the streets of the Free Cities, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways.
qstr_A_{reg3?daughter:son|A {reg3?daughter:son} that nobody wanted, you were left to the faith as a baby, a foundling raised by the septons and silent sisters to their own traditions. You were only one of many other foundlings and orphans, but you nonetheless received a lot of attention as well as many years of study in the sept library and before the statues of the Gods. They taught you many things. Gradually, faith became such a part of your life that it was no different from the blood coursing through your veins.
qstr_As_a_{reg3?girl:boy}_grow|As a {reg3?girl:boy} growing out of childhood, you were sent to live in the court of old Lord Vance. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their card games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords.
qstr_As_a_{reg3?girl:boy}_growi|As a {reg3?girl:boy} growing out of childhood, you apprenticed with a local craftsman from Duskendale to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay.
qstr_As_a_{reg3?girl:boy}_growin|As a {reg3?girl:boy} growing out of childhood, you apprenticed to a wealthy qarthene merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal.
qstr_As_a_{reg3?girl:boy}_growing|As a {reg3?girl:boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the city watch and those who wished you ill.
qstr_As_a_{reg3?girl:boy}_growing_|As a {reg3?girl:boy} growing out of childhood, you rode the great sea of grass on a horse of your own, learning the ways of the Dothraki. Although you sometimes went hungry, you became a skillful hunter and pathfinder in your trackless country. Your body too started to harden with muscle as you grew into the life of a nomad {reg3?woman:man}.
qstr_{reg3?woman:man}|{reg3?woman:man}
qstr_{reg3?girl:boy}|{reg3?girl:boy}
qstr_As_a_{s12}_growing_o|As a {s12} growing out of childhood, you attached yourself to a troupe of wandering entertainers, going from town to town setting up mummer's shows. It was a life of hard work, selling, begging and stealing your living from the townsfolk who flocked to watch your antics. Over time you became a performer well capable of attracting a crowd.
qstr_As_a_{s12}_growing_ou|As a {s12} growing out of childhood, you spent much of your life at court, inserting yourself into the tightly-knit circles of nobility. With the years you became more and more involved with the politics and intrigue demanded of a high-born {s13}. You could not afford to remain a stranger to backstabbing and political violence, even if you wanted to.
qstr_As_a_{s12}_growing_out|As a {s12} growing out of childhood, you were trained and educated to perform the duties and wield the rights of a noble landowner. The managing of taxes and rents were equally important in your education as diplomacy and even personal defence. You learned everything you needed to become a lord of your own hall.
qstr_As_a_{s12}_growing_out_|As a {s12} growing out of childhood, you were trained and educated to the duties of a noble {s13}. You learned much about the household arts, but even more about diplomacy and decorum, and all the things that a future husband might choose to speak of. Truly, you became every inch as shrewd as any lord, though it would be rude to admit it aloud.
qstr_As_a_{s12}_growing_out_o|As a {s12} growing out of childhood, you became a novice in the faith, the lowest rank on the way to obtaining the rank of Most Devout. Years of rigorous learning and hard work followed. You were one of several novices, performing most of the menial labour in the sept in addition to being trained for more holy tasks. When you where on the verge of adulthood you were allowed to conduct your first service. After that you were no longer a novice {s12}, but a {s13} waiting to take your vows into the service of the Gods.
qstr_{s1}^^_You_started_to|{s1}^^ You started to learn about the world almost as soon as you could walk and talk. You spent your early life as {s2}. {s3}
qstr_Though_the_distinction_felt|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to Ser Decimer Appleton at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims.
qstr_{reg3?daughter:man}|{reg3?daughter:man}
qstr_Though_the_distinction_felt_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You left your old life behind to travel the roads as a mercenary, a bravo, guarding caravans for coppers or bashing in heads for silvers. You became a {s14} of the open road, working with bandits as often as against. Going from fight to fight, you grew experienced at battle, and you learned what it was to kill.
qstr_Though_the_distinction_felt_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You signed on with a sellsword company and travelled far from your home. The life you found was rough and ready, marching to the beat of strange drums and learning unusual ways of fighting. There were men who taught you how to wield any weapon you desired, and plenty of battles to hone your skills. You were one of the charmed few who survived through every campaign in which you marched.
qstr_Though_the_distinction_felt_su|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety.
qstr_Though_the_distinction_felt_sud|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted.
qstr_Though_the_distinction_felt_sudd|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop.
qstr_Though_the_distinction_felt_sudde|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading kingdom...
qstr_Though_the_distinction_felt_sudden|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.
qstr_Though_the_distinction_felt_sudden_|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and aurochs and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course.
qstr_Though_the_distinction_felt_sudden_t|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You packed your few belongings and went out into the world to spread the faith of the Seven. You preached to anyone who would listen, and impressed many with the passion of your sermons. Though you had taken a vow to remain in poverty through your itinerant years, you never lacked for food, drink or shelter; the hospitality of the peasantry was always generous to a rising {s13} of the Gods.
qstr_Though_the_distinction_felt_sudden_to|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, relying upon your quick thinking and even quicker reflexes to get you through each day. Dissatisfied with a simple life of laboring for coin, you took to your local streets intent on helping yourself to what you needed in order to survive. You shun the standard laws of man and have chosen to live by whatever rules allow you to avoid the headsman's block.
qstr_Though_the_distinction_felt_sudden_to_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You earned applause and silver in brutal contests against men and beasts and grew to crave both rewards. Drunk on the bloodlust of the cheering crowd, you learned to tease the opponent and draw out your fight before eventually seizing victory with savage flair. Your agile moves and flamboyant presence mark you as both warrior and artist.
qstr_an_outlaw|an outlaw
qstr_Though_the_distinction_felt_sudden_to_y|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and with that change came understanding that the strong have the right to take from the weak. You became part of a band of robbers and grew adept at the art of ambush. You learned how to wield, with some facility, whatever weapon your prey bequeathed to you. When times were good, you caroused and feasted like a king. When pickings were slim, you lived off the land or perfomed quick raids on small villages. You prided yourself on your adaptability and capacity for violence.
qstr_a_slaver|a slaver
qstr_Though_the_distinction_felt_sudden_to_yo|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. By some strange twist of fate you joined a slave caravan as a guard and slowly grew competent at watching over crafty human cattle on long journeys across the face of Essos. Every so often, you had to raid isolated villages or chase down new livestock, and through these experiences grew accustomed to the blunt language of club and stick. Though your profession is tolerated, it is not particularly respectable, and so you became inured also to suspicion and derision.
qstr_Only_you_know_exactly_wha|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood...
qstr_Only_you_know_exactly_what|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak...
qstr_Only_you_know_exactly_what_|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back...
qstr_Only_you_know_exactly_what_c|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the world, alone to fend for yourself...
qstr_Only_you_know_exactly_what_ca|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it...
qstr_Only_you_know_exactly_what_cau|Only you know exactly what caused you to give up your old life and become an adventurer. Regardless, the intense faith burning in your soul would not let you find peace in any single place. There were others in the world, souls to be washed in the light of God. Now you preach wherever you go, seeking to bring salvation and revelation to the masses, be they faithful or pagan. They will all know the glory of God by the time you're done...
qstr_a_sense_of_duty|a sense of duty
qstr_As_war_begins_to_tea|As war begins to tear the land apart and many march off to war the desire to join them becomes ever pressing. As a {s13} of honor you feel duty bound to join the armies of your land and protect the region you call home.
qstr_{s1}^^_But_soon_every|{s1}^^ But soon everything changed and you decided to strike out on your own as an adventurer. What made you take this decision was {s2}. {s3}
qstr_^{s1}^^_As_a_{s3}_{s|^{s1}^^ As a {s3} {s2}. You {s4}
qstr_ERROR:_No_valid_fact|ERROR: No valid faction designated.
qstr_Equipment_will_be_de|Equipment will be determined by faction {s32} starting at slot {reg31}.
qstr_DEBUG__CCP_:_The_play|DEBUG (CCP): The player has bene given a smithy in the town of {s31}.
qstr_DEBUG__CCP_:_The_playe|DEBUG (CCP): The player has bene given {reg31} acres of land in the town of {s31}.
qstr_You_got_{reg1}_extra|You got {reg1} extra experience because of your intelligence.
qstr_You_got_{reg1}_weapo|You got {reg1} weapon {reg2?points:point}.
qstr_{reg3?{s1}_s_profici|{reg3?{s1}'s proficiency in {s2}has improved by {reg2} to {reg1}.:{s1}'s {s2}proficiency have reach to {reg1}.}
qstr_You_got_keys_of_dung|You got keys of dungeon.
qstr_Go_near_the_chest_an|Go near the chest and hold down the right mouse button for a while, then you can deposit or withdraw money from the chest.
qstr_You_have_been_knocke|You have been knocked out by the enemy. Watch your men continue the fight without you or press Tab to retreat.
qstr_Everyone_you_know_wh|Everyone, you know what to do. To your positions!
qstr_{reg2?You:Your_mount|{reg2?You:Your mount} received {reg1} extra damage!
qstr_{reg2?You_strike:You|{reg2?You strike:Your horse charges} for {reg1} bonus damage!
qstr_You_whistle_for_your|You whistle for your horse.
qstr_Your_horse_received_|Your horse received {reg1} damage from a braced spear!
qstr_Braced_{s1}_dealt_{r|Braced {s1} dealt {reg1} damage!
qstr_Bracing_{s1}_for_cha|Bracing {s1} for charge.
qstr_Releasing_from_brace|Releasing from brace.
qstr_...and_attack_enemy_|...and attack enemy {s1} division!
qstr_{s2}:_returning_afte|{s2}: returning after destroying enemy {s1} division.
qstr_You_must_stay_behind|You must stay behind the line on the ground! Point is not counted.
qstr_End_the_sparring_mat|End the sparring match?
qstr_Tutorial|Tutorial
qstr_Tester|Tester
qstr__Next_pay_day:_{s1}| Next pay day: {s1}
qstr_{s1}^^Affiliated_to_|{s1}^^Affiliated to {s5}
qstr_No_companions_in_par|No companions in party!
qstr_You_came_into_the_worl|You came into the world a {reg3?daughter:son} of declining nobility, owning only the house in which they lived. However, despite your family's hardships, they afforded you a good education and trained you from childhood for the rigors of aristocracy and life at court.
qstr_As_a_child_your_family|As a child, your family scrabbled out a meagre living from your father's wages as a guardsman to the local lord. It was not an easy existence, and you were too poor to get much of an education. You learned mainly how to defend yourself on the streets, with or without a weapon in hand.
qstr_{reg3?daughter:son}|{reg3?daughter:son}
qstr_You_were_the_{reg3?dau|You were the {reg3?daughter:son} of a family who lived off the woods, doing whatever they needed to make ends meet. Hunting, woodcutting, making arrows, even a spot of poaching whenever things got tight. Winter was never a good time for your family as the cold took animals and people alike, but you always lived to see another dawn, though your brothers and sisters might not be so fortunate.
qstr_You_were_a_child_of_th|You were a child of the dothraki sea, born to a tribe of wandering dothraki who lived in great camps throughout the arid grasslands. Like the other tribesmen, your family revered horses above almost everything else, and they taught you how to ride almost before you learned how to walk.
qstr_As_the_{reg3?daughter:|As the {reg3?daughter:son} of a thief, you had very little 'formal' education. Instead you were out on the street, begging until you learned how to cut purses, cutting purses until you learned how to pick locks, all the way through your childhood. Still, these long years made you streetwise and sharp to the secrets of cities and shadowy backways.
qstr_As_a_{reg3?girl:boy}_growing_o|As a {reg3?girl:boy} growing out of childhood, you were sent to live in the court of one of the nobles of the land. There, your first lessons were in humility, as you waited upon the lords and ladies of the household. But from their cyvasse games, their gossip, even the poetry of great deeds and courtly love, you quickly began to learn about the adult world of conflict and competition. You also learned from the rough games of the other children, who battered at each other with sticks in imitation of their elders' swords.
qstr_As_a_{reg3?girl:boy}_growing_ou|As a {reg3?girl:boy} growing out of childhood, you apprenticed with a local craftsman to learn a trade. After years of hard work and study under your new master, he promoted you to journeyman and employed you as a fully paid craftsman for as long as you wished to stay.
qstr_As_a_{reg3?girl:boy}_growing_out|As a {reg3?girl:boy} growing out of childhood, you apprenticed to a wealthy merchant, picking up the trade over years of working shops and driving caravans. You soon became adept at the art of buying low, selling high, and leaving the customer thinking they'd got the better deal.
qstr_As_a_{reg3?girl:boy}_growing_out_|As a {reg3?girl:boy} growing out of childhood, you took to the streets, doing whatever you must to survive. Begging, thieving and working for gangs to earn your bread, you lived from day to day in this violent world, always one step ahead of the law and those who wished you ill.
qstr_As_a_{reg3?girl:boy}_growing_out_o|As a {reg3?girl:boy} growing out of childhood, you rode the great grass sea on a horse of your own, learning the ways of the grass and the desert. Although you sometimes went hungry, you became a skillful hunter and pathfinder in this trackless country. Your body too started to harden with muscle as you grew into the life of a dothraki {reg3?woman:man}.
qstr_Though_the_distinction_felt_sudden_to_you|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. When you were named squire to a noble at court, you practiced long hours with weapons, learning how to deal out hard knocks and how to take them, too. You were instructed in your obligations to your lord, and of your duties to those who might one day be your vassals. But in addition to learning the chivalric ideal, you also learned about the less uplifting side -- old warriors' stories of ruthless power politics, of betrayals and usurpations, of men who used guile as well as valor to achieve their aims.
qstr_Though_the_distinction_felt_sudden_to_you_|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You joined the tightly-knit circle of women at court, ladies who all did proper ladylike things, the wives and mistresses of noble men as well as maidens who had yet to find a husband. However, even here you found politics at work as the ladies schemed for prominence and fought each other bitterly to catch the eye of whatever unmarried man was in fashion at court. You soon learned ways of turning these situations and goings-on to your advantage. With it came the realisation that you yourself could wield great influence in the world, if only you applied yourself with a little bit of subtlety.
qstr_Though_the_distinction_felt_sudden_to_you_s|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You set out on your own with nothing except the instrument slung over your back and your own voice. It was a poor existence, with many a hungry night when people failed to appreciate your play, but you managed to survive on your music alone. As the years went by you became adept at playing the drunken crowds in your taverns, and even better at talking anyone out of anything you wanted.
qstr_Though_the_distinction_felt_sudden_to_you_so|Though the distinction felt sudden to you, somewhere along the way you had become a {reg3?woman:man}, and the whole world seemed to change around you. You found yourself as a student in the citadel of Oldtown, where you studied economy, philosophy, and medicine. But not all your lessons were learned in the lecture halls. You may or may not have joined in with your fellows as they roamed the alleys in search of wine, women, and a good fight. However, you certainly were able to observe how a broken jaw is set, or how an angry townsman can be persuaded to set down his club and accept cash compensation for the destruction of his shop.
qstr_Though_the_distinction_felt_sudden_to_you_som|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Heeding the call of the open road, you travelled from village to village buying and selling what you could. It was not a rich existence, but you became a master at haggling even the most miserly elders into giving you a good price. Soon, you knew, you would be well-placed to start your own trading empire...
qstr_Though_the_distinction_felt_sudden_to_you_some|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. You pursued a career as a smith, crafting items of function and beauty out of simple metal. As time wore on you became a master of your trade, and fine work started to fetch fine prices. With food in your belly and logs on your fire, you could take pride in your work and your growing reputation.
qstr_Though_the_distinction_felt_sudden_to_you_somew|Though the distinction felt sudden to you, somewhere along the way you had become a {s13}, and the whole world seemed to change around you. Dissatisfied with common men's desperate scrabble for coin, you took to your local lord's own forests and decided to help yourself to its bounty, laws be damned. You hunted stags, boars and geese and sold the precious meat under the table. You cut down trees right under the watchmen's noses and turned them into firewood that warmed many freezing homes during winter. All for a few silvers, of course.
qstr_Only_you_know_exactly_what_caus|Only you know exactly what caused you to give up your old life and become an adventurer. Still, it was not a difficult choice to leave, with the rage burning brightly in your heart. You want vengeance. You want justice. What was done to you cannot be undone, and these debts can only be paid in blood...
qstr_Only_you_know_exactly_what_cause|Only you know exactly what caused you to give up your old life and become an adventurer. All you can say is that you couldn't bear to stay, not with the memories of those you loved so close and so painful. Perhaps your new life will let you forget, or honour the name that you can no longer bear to speak...
qstr_Only_you_know_exactly_what_caused|Only you know exactly what caused you to give up your old life and become an adventurer. You're not even sure when your home became a prison, when the familiar became mundane, but your dreams of wandering have taken over your life. Whether you yearn for some faraway place or merely for the open road and the freedom to travel, you could no longer bear to stay in the same place. You simply went and never looked back...
qstr_Only_you_know_exactly_what_caused_|Only you know exactly what caused you to give up your old life and become an adventurer. However, you know you cannot go back. There's nothing to go back to. Whatever home you may have had is gone now, and you must face the fact that you're out in the wide wide world. Alone to sink or swim...
qstr_Only_you_know_exactly_what_caused_y|Only you know exactly what caused you to give up your old life and become an adventurer. To everyone else, it's clear that you're now motivated solely by personal gain. You want to be rich, powerful, respected, feared. You want to be the one whom others hurry to obey. You want people to know your name, and tremble whenever it is spoken. You want everything, and you won't let anyone stop you from having it...
qstr_Back_to_the_beginnin|Back to the beginning...
qstr_View_next_segment...|View next segment...
qstr_^No_food:___{reg7}|^No food: -{reg7}
qstr_^Wage_debt:___{reg6}|^Wage debt: -{reg6}
qstr_Current_force_morale|Current force morale is {reg5}.^Current force morale modifiers are:^^Base morale: +50^Party size: {s2}{reg1}^Leadership: {s3}{reg2}^Food variety: {s4}{reg3}{s5}{s6}^Recent events: {s7}{reg4}^TOTAL: {reg5}^^Morale value to change: {s8}{reg8}^Prospective party morale: {reg10}^^^
qstr_{s1}Extra_morale_for|{s1}Extra morale for {s9} troops : {reg6}^
qstr_Appoint_next_marshal|Appoint next marshal
qstr_Award_{s12}_as_fief|Award {s12} as fief
qstr_No_one|No one
qstr_Selected_faction_is:|Selected faction is: {s10}^^{s9}
qstr_You_are_currently_re|You are currently reading: {s8}.
qstr_You_are_not_reading_|You are not reading any books.
qstr_{s5}_and_{s6}|{s5} and {s6}
qstr_Your_estates_are:_{s|Your estates are: {s8}.^{s9}
qstr_Current_party_size_l|Current party size limit is {reg5}.^Current party size modifiers are:^^Base size: +30^Leadership: {s2}{reg1}^Charisma: {s3}{reg2}^Renown: {s4}{reg3}^^Lord: {s5}^Castles: {s6}^Marshall: {s7}^King: {s8}^TOTAL: {reg5}
qstr_Your_relation_with_t|Your relation with the sovereignties are:^{s2}
qstr_You_can_recruit_your|You can recruit your prisoners to your party now.
qstr_You_need_to_wait_{re|You need to wait {reg1} {reg2?hours:hour} to recruit your prisoners.
qstr_Return_to_your_forti|Return to your fortifications.
qstr_Spend_{reg5}_hours_e|Spend {reg5} hours entrenching your camp site.
qstr__You_have_returned_t| You have returned to a fortified position.
qstr__You_must_have_tools| You must have tools in inventory to entrench your camp site.
qstr_Your_renown_has_incr|Your renown has increased by 100.
qstr_You_honor_has_increa|You honor has increased by 1 and it is now {reg7}.
qstr_{reg1}_{s1}_{reg2?ac|{reg1} {s1} {reg2?accept:accepts} the offer.
qstr_No_one_accepts_the_o|No one accepts the offer.
qstr_You_have_succeed_to_|You have succeed to recruit prisoners for {reg1} times.
qstr_You_start_reading_{s|You start reading {s2}. After a few pages, you feel you could learn a lot from this book. You decide to keep it close by and read whenever you have the time.
qstr_You_flip_through_the|You flip through the pages of {s2}, but you find the text confusing and difficult to follow. Try as you might, it soon gives you a headache, and you're forced to give up the attempt.
qstr_Villagers|Villagers
qstr_You_have_encountered|You have encountered {s1}.
qstr_You_have_engaged_{s1|You have engaged {s1} while they were raiding {s3}.
qstr_You_were_caught_by_{|You were caught by {s1} while your forces were raiding {s3}.
qstr_^^Current_Commander:|^^Current Commander: {s7}
qstr_{s4}^^The_troops_you|{s4}^^The troops you selected are ready to join you in battle.
qstr_{s4}^^Your_captains_|{s4}^^Your captains will deal with troop assignments.
qstr_{s4}^^Your_orders_ha|{s4}^^Your orders have been sent to your captains.
qstr_{s4}^^There_is_no_ta|{s4}^^There is no tactical plan in place.
qstr_All_your_troops_are_|All your troops are already assigned to fight in the battle.
qstr_You_were_victorious!|You were victorious!
qstr_Battle_was_lost._You|Battle was lost. Your forces were utterly crushed.
qstr_Your_companions_carr|Your companions carry you away from the fighting.
qstr_You_have_defeated_th|You have defeated the enemy.
qstr_You_have_retreated_f|You have retreated from the fight.
qstr_^^Ally_Casualties:{s|^^Ally Casualties:{s0}
qstr_{s1}_of_the_{s3}_man|{s1} of the {s3} managed to escape.
qstr_Some_of_your_tendons|Some of your tendons have been damaged in the battle. You lose 1 strength.
qstr_You_took_a_nasty_wou|You took a nasty wound which will cause you to limp slightly even after it heals. You lose 1 agility.
qstr_You_have_trouble_thi|You have trouble thinking straight after the battle, perhaps from a particularly hard hit to your head, and frequent headaches now plague your existence. Your intelligence is reduced by 1.
qstr_Perhaps_I_m_getting_|Perhaps I'm getting unlucky...
qstr_Retirement_is_starti|Retirement is starting to sound better and better.
qstr_No_matter!_I_will_pe|No matter! I will persevere!
qstr_What_did_I_do_to_des|What did I do to deserve this?
qstr_I_suppose_it_ll_make|I suppose it'll make for a good story, at least...
qstr_Ally|Ally
qstr_Friend|Friend
qstr_Enemy|Enemy
qstr_Neutral|Neutral
qstr_{s9}_wants_you_to_fo|{s9} wants you to follow {reg0?her:his} army until further notice.
qstr_{s8}_of_{s9}|{s8} of {s9}
qstr_liege|liege
qstr_former_liege|former liege
qstr_affiliate|affiliate
qstr_former_companion|former companion
qstr_marshall|marshall
qstr_vassal|vassal
qstr__Your_own_banner_fli| Your own banner flies over the castle gate.
qstr__You_see_the_banner_| You see the banner of your {s11} {s7} over the castle gate.
qstr__You_see_the_banner_o| You see the banner of {s7} over the castle gate.
qstr__Your_own_banner_flie| Your own banner flies over the town gates.
qstr__You_see_the_banner_of| You see the banner of your {s11} {s7} over the town gates.
qstr__You_see_the_banner_of_| You see the banner of {s7} over the town gates.
qstr_The_{reg6?town_s:cas|The {reg6?town's:castle's} food stores should last for {reg3} more days.
qstr_The_{reg6?town_s:cast|The {reg6?town's:castle's} food stores have run out and the defenders are starving.
qstr_You_re_preparing_to_|You're preparing to attack the walls, the work should finish in {reg9} hours.
qstr_Your_forces_are_buil|Your forces are building a siege tower. They estimate another {reg9} hours to complete the build.
qstr_You_are_ready_to_att|You are ready to attack the walls at any time.
qstr_The_siege_tower_is_b|The siege tower is built and ready to make an assault.
qstr_As_a_last_defensive_|As a last defensive effort, you retreat to the main hall of the keep. You and your remaining soldiers will put up a desperate fight here. If you are defeated, there's no other place to fall back to.
qstr_You_ve_been_driven_a|You've been driven away from the walls. Now the attackers are pouring into the streets. IF you can defeat them, you can perhaps turn the tide and save the day.
qstr_You_ve_breached_the_|You've breached the town walls, but the stubborn defenders continue to resist you in the streets! You'll have to deal with them before you can attack the keep at the heart of the town.
qstr_The_town_centre_is_y|The town centre is yours, but the remaining defenders have retreated to the castle. It must fall before you can complete your victory.
qstr_The_remaining_defend|The remaining defenders have retreated to the castle as a last defense. You must go in and crush any remaining resistance.
qstr_However_since_you_ar|However, since you are not a sworn {man/follower} of {s9}, there is no chance {reg0?she:he} would recognize you as the {lord/lady} of this {reg8?town:castle}.
qstr_my_lady|my lady
qstr_my_lord|my lord
qstr_The_enemy_has_been_f|The enemy has been forced to retreat. The assault is over, but the siege continues.
qstr_As_you_approach_you_|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {s10}.
qstr_As_you_approach_you_a|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their sovereign.
qstr_As_you_approach_you_ar|As you approach, you are spotted by the castle guards, who welcome you and open the gates for their {lord/lady}.
qstr__This_village_and_th| This village and the surrounding lands belong to you.
qstr__You_remember_that_t| You remember that this village and the surrounding lands belong to your {s11} {s7}.
qstr__You_remember_that_th| You remember that this village and the surrounding lands belong to {s7}.
qstr__These_lands_belong_| These lands belong to no one.
qstr__The_village_is_infe| The village is infested by {reg8} {s35}.
qstr__The_peasants_hired_| The peasants hired mercenaries and are rebelling against you.
qstr__The_village_has_bee| The village has been looted. A handful of souls scatter as you pass through the burnt out houses.
qstr__The_village_is_bein| The village is being raided.
qstr_You_and_your_men_per|You and your men persuaded {reg1} villagers to join you.
qstr_When_the_villagers_s|When the villagers see you and your men approach, they take off as quick as they can. It was fast enough to escape you.
qstr_You_have_no_room_lef|You have no room left in your party.
qstr_No_one_here_seems_to|No one here seems to be willing to join you.
qstr_One_{s3}_volunteers_|One {s3} volunteers to follow you.
qstr_{reg5}_{s3}_voluntee|{reg5} {s3} volunteer to follow you As well as {s4}.
qstr_{reg5}_{s3}_volunteer|{reg5} {s3} volunteer to follow you.
qstr_Try_as_you_might_you|Try as you might, you could not defeat the bandits. Infuriated, they raze the village to the ground to punish the peasants, and then leave the burning wasteland behind to find greener pastures to plunder.