原文 > Age of Arthur > quick_strings2

qstr_Oh_don_t_fear_my_ser|Oh don't fear my servants, they may kill you, but then - you wouldn't be worth my time anyway.
qstr___Someone_visits_anc|''Someone visits ancient ruins? Someone is brave, no one else dares visit them - fearing ghosts...and me.''
qstr_The_voice_echoes_off|The voice echoes off the walls and seems to float on the wind...
qstr___Who_are_you_and_w|''Who are you, and why are you here? You came to visit me, me good Queen Mab?''
qstr__The_complex_is_mass|'The complex is massive and seems to go on for ever, out of the distance a voice calls out''
qstr_You_enter_the_ancien|You enter the ancient structure, although you've seen large roman buildings before, nothing can prepare you for this..'
qstr_As_Mab_s_body_disapp|As Mab's body disappears, you realize you've made a powerful enemy, you should seek out Merlin for advice.
qstr_As_Mab_s_body_disappe|As Mab's body disappears, you realize you have now made enemies on both sides of good and evil.'
qstr_Witch|Witch
qstr_The_riot_seems_to_be|The riot seems to be at its peak, black smoke fills the streets, and the guards do there best to maintain order... Try not to draw attention.'
qstr_You_ve_been_seen!|You've been seen!
qstr_An_angry_cry_erupts_|An angry cry erupts at the sight of you the town's lord - rotten fruit flies at you from all directions'
qstr_The_situation_is_qui|The situation is quickly getting out hand as more peasants attack you!'
qstr_As_your_guards_start|As your guards start falling back, reinforcements arrive and begin killing the towns people, before long the streets are red with blood!'
qstr_The_people_have_seen|The people have seen you siding with the guards!
qstr_You_ve_been_mistaken|You've been mistaken for a rebel!
qstr_The_place_is_finally|The place is finally deserted - the stones rest in peace'
qstr___Someone_visits_me?|''Someone visits me? The lady of the lake''.
qstr_Just_when_you_think_|Just when you think she won't appear a voice answers from the lake.
qstr_Your_voice_carries_a|Your voice carries across the water...
qstr_The_lady_must_be_hid|The lady must be hiding from you... you call out to her gently ''my lady...''
qstr__You_ve_heard_storie|'You've heard stories about this place...they say it is full of magic''
qstr_You_walk_towards_the|You walk towards the lake holding your breath..'
qstr_You_ve_killed_the_la|You've killed the lady of the lake! Talk to Queen Mab to claim your reward.
qstr_You_walk_towards_the_|You walk towards the nearest clearing with a strange feeling about this place'
qstr_Something_is_wrong_|Something is wrong, the grave looks freshly unburied!
qstr_In_the_nearby_bushes|In the nearby bushes you hear rustling...you're not alone!
qstr_You_ve_killed_the_gr|You've killed the grave robbers, searching their bodies you find a small rusted key.
qstr_You_open_the_chest_|You open the chest, inside you find a faded note mostly destroyed by time, yet somehow you understand the symbols remaining...
qstr_It_mentions__water_o|It mentions 'water of healing changed by the blood of Christ' - You should look around some more.
qstr_Searching_the_well_y|Searching the well you find the holy grail resting at the bottom! You grab it and leave quickly.
qstr_You_ve_found_the_Gra|You've found the Grail! Return it to Merlin as soon as you can.
qstr_You_walk_towards_the_t|You walk towards the tower, the smell of death is in the air...'
qstr_You_ve_found_the_her|You've found the hero Llawfrodedd, his quest for the Grail must have ended here
qstr_The_old_hero_s_knife|The old hero's knife falls to the ground at your feet. (You'll need a free inventory slot to pick this up)
qstr_You_re_trapped!!_The|You're trapped!! The falling debris has blocked your only exit... these old walls shall be your tomb.'
qstr_You_ve_found_the_Kni|You've found the Knife! Return it to Merlin as soon as you can.
qstr_Maybe_it_was_the_sme|Maybe it was the smell of blood in the air, or maybe you were too close to her lair, however one thing is for sure, you aren't leaving without a fight!
qstr_Received_{reg0}_dama|Received {reg0} damage.
qstr_You_ve_killed_the_be|You've killed the bear and made it to safety, you will dine on bear meat this night.
qstr_Kill_the_Giant_befor|Kill the Giant before he crushes you!'
qstr_You_ve_killed_the_Gi|You've killed the Giant and taken his cauldron.
qstr_Queen_Mab|Queen Mab
qstr_You_near_the_top_of_|You near the top of the hill nearly out of breath...'
qstr_In_the_distance_you_|In the distance you see a camp fire burning, could this be Rhygenydd's camp?
qstr_In_the_bushes_near_t|In the bushes near the tent you hear rustling...someone is still here!
qstr_Fire_Witch|Fire Witch
qstr_You_ve_killed_the_Qu|You've killed the Queen's men, however Mab herself managed to escape your blade.
qstr_You_open_the_chest_i|You open the chest, inside you find the Crock and Dish of Rhygenydd!
qstr_You_ve_found_the_Cro|You've found the Crock and Dish, return it to Merlin when you can.
qstr_The_village_looks_al|The village looks almost deserted
qstr_What_s_happened_here|What's happened here? The blood looks fresh, you see large animal tracks leading away from the village.
qstr_You_should_find_out_|You should find out what's happened to this village.
qstr_You_ve_agreed_to_hel|You've agreed to help this village by killing the wolves...find their lair.
qstr_You_ve_killed_the_wo|You've killed the wolves! Talk to the farmer about your reward.
qstr_The_Gates_are_indeed|The Gates are indeed locked, you'll have to break them down.
qstr_The_place_is_a_tomb.|The place is a tomb. It seems these men died with drinks in their hands - you wonder if it was murder, or suicide
qstr_You_ve_killed_the_Que|You've killed the Queen's summoned demon's, however Mab herself escaped your blade.
qstr_You_found_Rhydderch_|You found Rhydderch Hael and his wife, they chose death over capture.
qstr_Inside_the_chest_you_|Inside the chest you find Rhydderch's famous sword, 'white-hilt'
qstr_Mab_s_attack_on_the_|Mab's attack on the ceremony took your forces by surprise and cut a wedge between you and your main army. You've rallied what men you could find and stand ready to defeat Mab in this final battle.
qstr_You_have_killed_all_|You have killed all of Mab's forces. This will give you fame and reputation.
qstr_Mab|Mab
qstr_Kill_Mab_once_and_fo|Kill Mab once and for all!!'
qstr_Mab_s_magic_has_froz|Mab's magic has frozen you!
qstr_You_can_move_again.|You can move again.
qstr_You_ve_killed_Queen_|You've killed Queen Mab!
qstr_Advanced_Witch|Advanced Witch
qstr_Quickly_click___T___|Quickly click ' T ' to toggle creeping.
qstr_Your_sneaking_skills|Your sneaking skills are poor! (improve with agility).
qstr_You_ve_stolen_the_Ri|You've stolen the Ring! Return it to Mab as soon as you can.
qstr_Merlin_s_magic_has_f|Merlin's magic has frozen you!
qstr_You_ve_knocked_out_M|You've knocked out Merlin!
qstr_Klethi_has_received_|Klethi has received too many blows to continue fighting.
qstr_The_smith_spots_you|The smith spots you, shakes his head, and calls out...
qstr_You_can_t_leave_the_|You can't leave the cave while there still enemies!
qstr_You_have_just_killed|You have just killed the smiths main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward.
qstr_You_have_just_killed_|You have just killed the bandits main bodyguard. Rummaging through their things, you find some treasures. You still need to defeat the other bandits before you can collect your reward.
qstr_You_have_killed_the_|You have killed the guards captain, an ugly guy, big and crooked and smelling like a rat. Picking through the remains, you find a few useful things. You still need to defeat the other bandits before you can collect your reward.
qstr_Rising_victorious_ov|Rising victorious over the body of the smith, your steel stained with blood, you put an end to the fool that refused your Queen; suddenly you realize 'this man won't be the last'. Among the remains of the once proud smith you find:
qstr_As_you_advance_you_|As you advance, you find there is a light inside. It seems the smith will be well guarded.
qstr_As_you_advance_you_f|As you advance, you find there is a light inside. It seems this cave is home to someone.
qstr_You_feel_the_tension|You feel the tension with every step that you take.
qstr_The_mouth_of_a_rock_|The mouth of a rock opens before you. All around is cold stone, and you behold graven marks in a language you do not know. What surprises and treasures are hidden here?
qstr_You_look_out_across_|You look out across the field to see Merlin's forces gathered, you know this will be a fierce battle.
qstr_You_have_killed_all_o|You have killed all of Merlin's forces. This will give you fame and reputation.
qstr_Chaos_and_war!_It_se|Chaos and war! It seems the brother-in-law has assembled a large force protecting the farm from Matheld's return. This will be a fierce battle and death hovers near. If you somehow survive, Matheld will have much to thank you for!
qstr_Many_of_your_men_die|Many of your men die in the fray, but victory is yours... seeing all was lost the brother-in-law ran into the main building, slamming the door behind him - yet there will be no escape. You follow close behind and enter the building.
qstr_{s2}|{s2}
qstr_Fire_consumes_the_ha|Fire consumes the hall, and smoke enters your body with every breath you take. You must kill the brother-in-law then find a weak spot in the burned walls!'
qstr_You_take_5_damage_fr|You take 5 damage from smoke.
qstr_The_fire_is_growing!|The fire is growing! Hurry up.'
qstr_You_need_to_get_out_|You need to get out NOW!'
qstr_The_fire_burns_you!_|The fire burns you! Step back.
qstr_You_ve_killed_the_br|You've killed the brother-in-law, not get out of here, quickly search for a weakness in the walls!
qstr_You_find_a_small_hol|You find a small hole in one wall and open it using your hands and weapons, looking to escape the hell of fire that consumes the room.
qstr_You_are_currently_on|You are currently on the great hunt. Today you'll be hunting wild deer or boars, although not the most dangerous animals they can still defend themselves when threatened.Be careful. You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master.
qstr_Great_Hunt|Great Hunt
qstr_You_are_currently_on_|You are currently on the great hunt. Today you'll be hunting dangerous animals, be careful! They will attack you.You'll be rewarded with points for every animal you take down. Get the most points and be rewarded with the title of hunter master.
qstr_Do_you_want_to_leave|Do you want to leave the hunt early?
qstr_Do_you_want_to_run_f|Do you want to run from the wolves?
qstr_Do_you_want_to_run_fr|Do you want to run from the bear?
qstr_From_the_boat_you_s|From the boat, you see that men fight on the hill. This will decide the invasion...
qstr__near_{s10}| near {s10}
qstr_Your_recruiter_who_wa|Your recruiter who was commissioned to recruit {reg10} recruits to {s13} has been defeated{s10}!
qstr_Your_caravan_sending|Your caravan sending {s12} to {s13} has been defeated{s10}!
qstr_Your_messenger_on_th|Your messenger on the way to {s13} has been defeated{s10}!
qstr_Your_soldiers_patroll|Your soldiers patrolling {s13} have been defeated{s10}!
qstr_A_scout_trying_to_ga|A scout trying to gather information about {s13} has been slain{s10}!
qstr_{s1}_of_the_{s3}_has_|{s1} of the {s3} has been killed in battle!
qstr_{s1}_of_the_{s3}_was|{s1} of the {s3} was defeated in battle but managed to escape.
qstr_{s1}_is_now_a_prison|{s1} is now a prisoner of {s2}.
qstr_lost_parents|lost parents
qstr_Age:{reg1}_^^{s54}_i|Age:{reg1} ^^{s54} is a child of {s6} in the {s56}.
qstr_{s54}_is_a_claimant_|{s54} is a claimant to the throne of the {s56}.
qstr_A_forgotten_warlord_|A forgotten warlord
qstr_nowhere|nowhere
qstr_{s57}_and_{s58}|{s57} and {s58}
qstr_{reg3?She:He}|{reg3?She:He}
qstr_This_is_you|This is you
qstr_The_town_of_{s50}|The town of {s50}
qstr_The_village_of_{s50}|The village of {s50} near {s52}
qstr_With_the_death_of_th|With the death of their faction, {s50} currently belongs to no one, and the elders are currently deciding which faction the settlement will join.
qstr_{s51}^^{s2}|{s51}^^{s2}
qstr_{s50}_currently_has_|{s50} currently has no lord assigned to it.
qstr_The_independent_vill|The independent village of {s50}
qstr_{s51}_belongs_to_{s1|{s51} belongs to {s1} of the {s2}, and is where you make your court.
qstr_{s51}_belongs_to_{s1}|{s51} belongs to {s1} of the {s2}, and is where {reg0?she:he} makes {reg0?her:his} court.
qstr_{s51}_belongs_to_{s1}_|{s51} belongs to {s1} of the {s2}, and is where {reg0?she:he} makes {reg0?her:his} home.
qstr_{s51}_belongs_to_{s1}_o|{s51} belongs to {s1} of the {s2}.
qstr_{s2}It_has_no_villag|{s2}It has no villages.
qstr_{s2}{reg0?Its_villag|{s2}{reg0?Its villages are:Its village is} {s8}.^
qstr_{s2}Its_prosperity_i|{s2}Its prosperity is: {s50}
qstr_Religion:_unknown|Religion: unknown
qstr_Partition_Laws:_unkn|Partition Laws: unknown
qstr_Religion:_Christian|Religion: Christian
qstr_Religion:_Pagan|Religion: Pagan
qstr_Partition_Laws:_Conf|Partition Laws: Confederate Partition (all heirs can inherit)
qstr_Partition_Laws:_Regu|Partition Laws: Regular Partition (all children can inherit)
qstr_Partition_Laws:_High|Partition Laws: High Partition (only two eldest can inherit)
qstr_Partition_Laws:_Sing|Partition Laws: Single Partition (only single oldest can inherit)
qstr_{s9}_and_{s10}|{s9} and {s10}
qstr_{s12}{s14}|{s12}{s14}
qstr_{s12}_{s14}|{s12}, {s14}
qstr_{s11}{s14}|{s11}{s14}
qstr_{s11}_{s14}|{s11}, {s14}
qstr_{s13}{s14}|{s13}{s14}
qstr_{s13}_{s14}|{s13}, {s14}
qstr_{s21}._The_{s8}_decl|{s21}. The {s8} declared war to fulfil an alliance.
qstr_No_wars!|No wars!
qstr_At_war_with__{reg1}_|At war with ({reg1}): {s12}
qstr_No_allies!|No allies!
qstr_Alliances__{reg2}_:_|Alliances ({reg2}): {s11}
qstr_No_casus_belli!|No casus belli!
qstr_Casus_belli____{reg3|Casus belli ({reg3}): {s13}
qstr_{s12}^{s11}^{s13}^^{|{s12}^{s11}^{s13}^^{s21}
qstr_^___________________|^-------------------------------------------------------------------------------^{s1}^{s21}
qstr_The_{s5}_has_been_de|The {s5} has been defeated!
qstr_{s7}_opened_the_gate|{s7} opened the gate
qstr_{s7}_closed_the_gate|{s7} closed the gate
qstr_Grants_+{reg1}_to_pa|Grants +{reg1} to party morale
qstr_Increases_morale_dur|Increases morale during battle
qstr_Heavy_Armour:_you_su|Heavy Armour: you suffer penalties for certain skills.
qstr_Quest_Item|Quest Item
qstr_Can_be_read_at_Camp|Can be read at Camp
qstr_Improves_leadership_|Improves leadership and persuasion.
qstr_Protect_them_they_w|Protect them, they will grow to serve you.
qstr_Your_{s7}_they_will|Your {s7}, they will grow to serve in {reg1} days.
qstr_Requires_{reg1}_inte|Requires {reg1} intelligence to read
qstr_Reading_Progress:_{r|Reading Progress: {reg1}%
qstr_wound_treatment|wound treatment
qstr_trainer|trainer
qstr_surgery|surgery
qstr_spotting|spotting
qstr_first_aid|first aid
qstr_path_finding|path finding
qstr_Gives_+1_to_{s1}_whi|Gives +1 to {s1} while in inventory
qstr_Population:{reg3}|Population:{reg3}
qstr_Population:_unknown|Population: unknown
qstr_Owned_slaves:_{reg6}|Owned slaves: {reg6}
qstr_Move_here|Move here
qstr_View_notes|View notes
qstr_Send_spy|Send spy
qstr_Send_assasin|Send assasin
qstr_Accompany|Accompany
qstr_You_don_t_have_any_s|You don't have any spies in your army
qstr_killed|killed
qstr_wounded|wounded
qstr_{s0}^TOTAL:_{reg3}__|{s0}^TOTAL: {reg3} ({s2})
qstr_None|None
qstr_^None|^None
qstr_nothing|nothing
qstr_{reg0}_village{reg1?|{reg0} village{reg1?s:}
qstr_{reg0}_castle{reg1?s|{reg0} castle{reg1?s:}
qstr_{reg0}_castle{reg1?s:|{reg0} castle{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}|{reg0} town{reg1?s:}
qstr_{reg0}_town{reg1?s:}_|{reg0} town{reg1?s:} and {s0}
qstr_{reg0}_town{reg1?s:}_{|{reg0} town{reg1?s:}, {s0}
qstr_Your_opponents_are_r|Your opponents are ready for the fight.
qstr_Try_to_destroy_as_ma|Try to destroy as many targets as you can. You have two and a half minutes to clear the track.
qstr_Stay_behind_the_line|Stay behind the line on the ground and shoot the targets. Try not to waste any shots.
qstr_Saxon_Forces|Saxon Forces
qstr_Battle_Advantage_=_{|Battle Advantage = {reg0}.
qstr_{s9}_wants_you_to_re|{s9} wants you to resume following his army until further notice.
qstr__Being_Raided_|(Being Raided)
qstr__Looted_|(Looted)
qstr__Under_Siege_|(Under Siege)
qstr_The_village_of_{s1}_|The village of {s1} has been looted by {s2}.
qstr_{s3}_is_no_longer_un|{s3} is no longer under siege.
qstr_Small_bands_of_enemi|Small bands of enemies spotted near {s1}.
qstr_Enemy_patrols_spotte|Enemy patrols spotted near {s1}.
qstr_Medium_sized_group_o|Medium-sized group of enemies spotted near {s1}.
qstr_Significant_group_of|Significant group of enemies spotted near {s1}.
qstr_Army_of_enemies_spot|Army of enemies spotted near {s1}.
qstr_Large_army_of_enemie|Large army of enemies spotted near {s1}.
qstr_Great_host_of_enemie|Great host of enemies spotted near {s1}.
qstr_{s1}_has_been_besieg|{s1} has been besieged by {s2} of the {s3}.
qstr__{s1}__{s11}:_{s14}|({s1}) {s11}: {s14}
qstr_{s14}__{s21}_|{s14} ({s21})
qstr_Feast_concludes|Feast concludes
qstr_Debug___faction_lead|Debug - faction leader keeps his position as marshall
qstr_{s1}_is_the_new_mars|{s1} is the new marshal of the {s2}.
qstr_You_gained_{reg12}_r|You gained {reg12} renown.
qstr_You_lose_{reg12}_ren|You lose {reg12} renown.
qstr_Your_relation_with_{|Your relation with {s1} has improved.
qstr_Your_relation_with_{s|Your relation with {s1} has deteriorated.
qstr_You_have_angered_the|You have angered them.
qstr_You_have_appeased_th|You have appeased them.
qstr_They_say_{s6}_has_pl|They say {s6} has placed a bounty on your head!
qstr_Other_rulers_have_ta|Other rulers have taken note of your banditness, {s6} has placed a bounty on you head!
qstr_You_gain_honour.|You gain honour.
qstr_You_lose_honour.|You lose honour.
qstr_The_{s1}_has_declare|The {s1} has declared war against the {s2}.
qstr_The_{s15}_complies_wi|The {s15} complies with its alliance with the {s17} by attacking the {s16}.
qstr_By_order_of_{s6}_yo|By order of {s6}, your lands in {s7} have been seized by the crown!
qstr_{s1}_and_{s2}_have_m|{s1} and {s2} have made peace with each other.
qstr_As_the_{s7}_is_at_pe|As the {s7} is at peace, they have disbanded their kingdom levy.
qstr_{s2}_{reg3?was:is_cu|{s2} {reg3?was:is currently} at {s3}.
qstr_{s2}_{reg3?was:is}_t|{s2} {reg3?was:is} travelling to {s3} and {reg4?she:he} {reg3?was:should be} close to {s4}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_i|{s2} {reg3?was:is} in the field and {reg4?she:he} {reg3?was:should be} close to {s3}{reg3?: at the moment}.
qstr_{s2}_{reg3?was:is}_b|{s2} {reg3?was:is} being held captive at {s3}.
qstr_{s2}_{reg3?was:has_b|{s2} {reg3?was:has been} taken captive by {reg4?her:his} enemies.
qstr_{reg3?{s2}_s_locatio|{reg3?{s2}'s location was unknown:I don't know where {s2} is}.
qstr_You_now_owe_{reg2}_d|You now owe {reg2} denars to {s1}.
qstr_Renown_value_for_thi|Renown value for this battle is {reg8}.
qstr_You_have_run_into_a_|You have run into a trap!
qstr_You_are_attacked_by_|You are attacked by a group of bandits!
qstr_Holding|Holding
qstr_Following|Following
qstr_Charging|Charging
qstr_Advancing|Advancing
qstr_Falling_Back|Falling Back
qstr_Standing_Closer|Standing Closer
qstr_Spreading_Out|Spreading Out
qstr_Standing|Standing
qstr_N/A|N/A
qstr_Free|Free
qstr_Mount|Mount
qstr_Dismount|Dismount
qstr_Any_Weapon|Any Weapon
qstr_Blunt_Weapons|Blunt Weapons
qstr_Given_by:_{s62}|Given by: {s62}
qstr_This_quest_has_been_|This quest has been concluded. Talk to {s59} to finish it.
qstr_This_quest_has_been_s|This quest has been successfully completed. Talk to {s59} to claim your reward.
qstr_This_quest_has_faile|This quest has failed. Talk to {s59} to explain the situation.
qstr_You_have_run_out_of_|You have run out of decrees and were unable to convince anyone to join Rome.
qstr_At_the_time_quest_wa|At the time quest was given:^{s1}
qstr_{s5}_has_a_strength_|{s5} has a strength of {reg1} men in total.
qstr_The_last_time_you_sa|The last time you saw {reg1?her:him}, {s1}
qstr_The_last_time_you_he|The last time you heard about {reg1?her:him}, {s1}
qstr_Current_garrison_con|Current garrison consists of {reg5} men.^Has food stock for {reg6} days.
qstr_Very_Poor|Very Poor
qstr_Poor|Poor
qstr_Average|Average
qstr_Rich|Rich
qstr_Very_Rich|Very Rich
qstr_Manor|Manor
qstr_A_manor_lets_you_res|A manor lets you rest at the village and pay your troops half wages while you rest.
qstr_Gold_mine|Gold mine
qstr_A_gold_mine_increase|A gold mine increases village prosperity by 4% every month. Income 100-1000 coins per week.
qstr_Iron_mine|Iron mine
qstr_An_iron_mine_increas|An iron mine increases village prosperity by 1% every month and allows iron to be purchased from the village.
qstr_Mill|Mill
qstr_A_mill_increases_vil|A mill increases village prosperity by 5%.
qstr_Watch_Tower|Watch Tower
qstr_A_watch_tower_lets_t|A watch tower lets the villagers raise alarm earlier. The time it takes for enemies to loot the village increases by 50%.
qstr_Monument_to_Your_Glo|Monument to Your Glory
qstr_A_monument_increases|A monument increases the loyalty of the villagers to you by +1 every month.
qstr_Messenger_Post|Messenger Post
qstr_A_messenger_post_let|A messenger post lets the inhabitants send you a message whenever enemies are nearby, it also creates a kingdom messenger if built in a village.
qstr_Prison_Tower|Prison Tower
qstr_A_prison_tower_reduc|A prison tower reduces the chance that captives here will run away. It includes a torturer.
qstr_Christian_Monastery|Christian Monastery
qstr_A_monastery_promotes|A monastery promotes Christianity.
qstr_Shrin_to_old_gods|Shrin to old gods
qstr_A_Shrin_promotes_pag|A Shrin promotes pagan practices.
qstr_Christian_Church|Christian Church
qstr_A_church_promotes_Ch|A church promotes Christianity.
qstr_Temple_to_old_Gods|Temple to old Gods
qstr_A_temple_promotes_pa|A temple promotes pagan practices.
qstr_Blacksmith|Blacksmith
qstr_A_blacksmith_manufac|A blacksmith manufactures and sells tools and weapons.
qstr_Merchants__Rest_Hall|Merchants' Rest Hall
qstr_A_rest_hall_supports|A rest hall supports the merchant community, adding prosperity.
qstr_Scriptorium|Scriptorium
qstr_A_scriptorium_increa|A scriptorium increases your renown as a patron of knowledge.
qstr_Slave_Market|Slave Market
qstr_A_slave_market_incre|A slave market increases the prosperity and tariffs of the port town, but reduces your reputation.
qstr_Brewery|Brewery
qstr_A_brewery_increases_|A brewery increases the prosperity and loyalty of the fort.
qstr_Barracks|Barracks
qstr_A_Barracks_helps_to_|A Barracks helps to train better troops.
qstr_Town_Port|Town Port
qstr_A_port_allows_us_to_|A port allows us to build and launch ships.
qstr_Prosperity_of_{s2}_h|Prosperity of {s2} has changed from {s3} to {s4}.
qstr_{s4}_looks_upset.|{s4} looks upset.
qstr_your_party|your party
qstr_{reg0?One_of_your_pr|{reg0?One of your prisoners, :}{s1} of the {s3} has escaped from captivity!
qstr_You_brought_{reg3}_h|You brought {reg3} heads of cattle to {s1}.
qstr_I_heard_that_there_w|I heard that there will be a tournament in {s62} soon.
qstr_I_heard_some_people_|I heard some people say they don't believe {s6} is really dead.
qstr_I_heard_a_traveler_s|I heard a traveler say that he came across {s6} while journeying outside these lands.
qstr_a_forgotten_lord|a forgotten lord
qstr_I_ve_heard_that_{s7}|I've heard that {s7}'s {reg4?girl:boy} {s6} is growing {reg4?closer to womanhood:stronger} by the day.
qstr_I_heard_that_{s6}_in|I heard that {s6} intends to raise an army and seize the throne from {s61}.
qstr_I_heard_that_one_can|I heard that one can buy {s62} very cheap at {s63}.
qstr_I_heard_that_they_pa|I heard that they pay a very high price for {s62} at {s63}.
qstr_I_heard_the_Pope_in_|I heard the Pope in Rome is sending missionaries to check on Britain's condition
qstr_I_think_the_wife_of_|I think the wife of my friend is cheating on him with a bard.
qstr_I_hate_bandits!_Some|I hate bandits! Somebody should kill them all.
qstr_I_wish_I_knew_more_a|I wish I knew more about the Roman times.
qstr_I_wish_the_Romans_ha|I wish the Romans hadn't left us, my grandfather says times were better then.
qstr_I_wonder_sometimes_a|I wonder sometimes about the Roman's that lived here before us.
qstr_I_hear_many_of_the_l|I hear many of the lords of Hibernia were impressed by St Peter. So impressed they have converted to his religious leanings!
qstr_A_traveler_told_me_t|A traveler told me the Franks are recruiting men for attacking the Frisians.
qstr_The_Saxons_have_brou|The Saxons have brought all kinds of foreigners with them. It's like the whole world has come to old Englaland.
qstr_They_say_the_Mercena|They say the Mercenary's of Deywr are refusing to follow orders. Perhaps they're inspired by their brothers in Cent?
qstr_I_wish_the_world_wer|I wish the world were less dangerous. Too few grow old.
qstr_The_Saxons_have_take|The Saxons have taken so much from us... I only hope Arthur can drive them back.
qstr_The_Saxons_have_taken|The Saxons have taken so much from us, and now with Arthur dead, I fear no one can stop them.
qstr_The_Saxons_have_near|The Saxons have nearly wiped us out! I prey a hero can save us.
qstr_Our_brothers_have_ta|Our brothers have taken much from the cowardly Britons, but there is still much to conquer.
qstr_I_ve_heard_the_Saxon|I've heard the Saxons have taken much from our brothers in the south, I just hope they don't come this far north.
qstr_I_ve_heard_the_Saxons|I've heard the Saxons have taken much from our enemies in the south, pathetic their own mercenaries can't be tamed.
qstr_I_ve_heard_the_Saxons_|I've heard the Saxons have taken much from those across the sea, pathetic even their own mercenaries won't follow them.
qstr_I_ve_been_told_the_a|I've been told the army of the Ui Neill maintains strict discipline and training. For that reason, they are the most powerful in Hibernia!
qstr_I_ve_heard_King_Clov|I've heard King Clovis has murdered many of his own family! Truly a man to be feared.
qstr_So_many_died_in_the_|So many died in the flooding, the rest packed up and left town, I should leave here too, but where do I go?
qstr_HA_I_heard_the_othe|HA, I heard the other day Cear Ebrauc was under water - Surly the work of Odin to drown our enemies.
qstr_They_say_Cear_Ebrauc|They say Cear Ebrauc is under water. Those poor people, everything seems to be going wrong for Britons these days.
qstr_I_ve_heard_Merlin_is|I've heard Merlin is seeking out the 13 treasures of Britannia, Surly the man has lost his mind.
qstr_I_heard_that_the_Sax|I heard that the Saxons of Sussex promise to conquer Camelot before next spring.
qstr_Currently_the_most_|Currently, the most requested song the bards perform is the one about the night of the long knives, the time the Saxons fell upon the Britons during their peace summit and slaughtered them. Perhaps it is popular because of the recent new wave of Saxons invading each day?
qstr_I_met_the_strangest_|I met the strangest lady at the tavern last night. I think she said her name was 'Ashwood'? After a few drinks she told me she'd created this whole world! Can you imagine? How crazy could one person be?
qstr_I_ve_heard_stories_t|I've heard stories there is a crazy old witch that lives in an abandoned Roman fort somewhere, remind me not to go exploring anytime soon.
qstr_I_ve_heard_ever_sinc|I've heard ever since the {s6} kidnaped a bride from one of our villages there has been much talk of war and revenge.
qstr_I_ve_heard_ever_since|I've heard ever since villagers in our relm kidnaped a bride from the {s6} there has been much talk of war. I do hope the bride was worth all this trouble
qstr_I_ve_heard_ever_since_|I've heard ever since men in {s6} crossed the border and stole cattle from one of our villages there has been much talk of war and revenge.
qstr_I_ve_heard_ever_since_v|I've heard ever since villagers in our relm crossed the border and stole cattle from the {s6} there has been much talk of war. Hard to believe a few heads of cattle would be worth all that.
qstr_I_ve_heard_ever_since_m|I've heard ever since men in {s6} fought our boys over the diversion of a stream there is a gorwing call for war.
qstr_I_ve_heard_ever_since_{|I've heard ever since {s6} ignored some recent provocations there have been talk about their ability to lead us, not from me of course, but I've heard the whispers.
qstr_I_ve_heard_{s6}_has_|I've heard {s6} has issued a few questionable indictments recenly, it seems our ruler has become very paranoid and is seeing enemies everywhere they go.
qstr_They_say_{s6}_of_the|They say {s6} of the {s5} died bravely cursing their enemies right up until the end.
qstr_I_ve_heard_your_brot|I've heard your brothers have taken much from the cowardly Britons...good, just don't get any ideas about Hibernia or we'll slaughter you like cattle.
qstr_Hmmmm_a_Saxon?_They_|Hmmmm a Saxon? They say your people make good warriors {playername} - I could use someone like you in a future campaign.
qstr_Tell_me...Why_have_y|Tell me...Why have you come to Hibernia? surely there is enough lands in Britannia to keep you happy.
qstr_Tell_me...do_your_pe|Tell me...do your people enjoy raiding these lands as much as mine?
qstr_If_you_ve_come_to_Hi|If you've come to Hibernia to raid I suggest you head back to Britannia before your heads on a pike.
qstr_Stand_aside_Brit_we|Stand aside Brit, we haven't come to these lands for conversation.
qstr_You_dare_disturb_me_|You dare disturb me while I'm resting? What business do you have here Brit?
qstr_Tell_me...Why_has_a_|Tell me...Why has a foreigner come to Hibernia?
qstr_Oh_no...Another_thie|Oh no...Another thieving, raping, no good foreigner! This Island is ours - go back to where you came from savage.
qstr_Welcome_traveller_t|Welcome traveller, this island is called Hibernia. It is not often we get visitors from beyond our shores.
qstr_Stand_aside_{reg59?g|Stand aside {reg59?girl:boy}, we haven't come to these lands to talk.
qstr_It_is_good_to_meet_a|It is good to meet a {reg59?sister:fellow warrior} of our people {playername}...
qstr_You_re_disturbing_me|You're disturbing me {reg59?girl:boy}, What business do you have here?
qstr_Well_{playername}_I_w|Well {playername}, I will try and contain my contempt for your people, why have you come before me?
qstr_Well_{playername}_c|Well {playername}, come to watch the last of my Kingdom turn to dust?
qstr_Well_if_it_isn_t_my_|Well if it isn't my oldfriend {playername}, I'm much more sober now and have been hoping one day our swords would cross paths again - what do you want?.
qstr_Greetings_{s6}___Er|Greetings {s6} - Er, {playername}...
qstr_It_is_good_to_meet_a_|It is good to meet a {s6} of our people {playername}...
qstr_two_days_ago|two days ago
qstr_{s24}_increased_reno|{s24} increased renown by attending a feast at {s25}
qstr_Lady_found_at_feast_|Lady found at feast to meet lords {s7}
qstr_{s24}_met_with_{s25}|{s24} met with {s25} at the feast and found them charming
qstr_You_are_now_allied_t|You are now allied to the {s2}
qstr_You_asked_me_to_come|You asked me to come and meet you here at {s33}. So, here I am, waiting for you to show up.
qstr_You_asked_me_to_come_|You asked me to come and patrol around {s33}. So, here I am, looking for enemies.
qstr_Marshal_has_chosen_{|Marshal has chosen {s13} to levy troops.
qstr_Marshal_Levying_Troo|Marshal Levying Troops
qstr_The_marshal_is_levyi|The marshal is levying {reg0} troops from your center {s10}.
qstr_{s35}_of_the_{s34}|{s35} of the {s34}
qstr_{s37}_of_the_{s36}|{s37} of the {s36}
qstr_This_person_will_nev|This person will never marry you!
qstr_The_brewery_in_{s1}_|The brewery in {s1} adds to its prosperity.
qstr_You_gain_right_to_ru|You gain right to rule.
qstr_You_lose_right_to_ru|You lose right to rule.
qstr_Added_money_for_your|Added money for your old horse
qstr_The_{s1}_and_the_{s2|The {s1} and the {s2} have entered into an alliance with each other.
qstr_The_{s15}_complies_wit|The {s15} complies with the new alliance by attacking the {s16}.
qstr_{s1}_and_{s2}_have_c|{s1} and {s2} have concluded a trade agreement with each other.
qstr_Trade_agreement_has_|Trade agreement has fostered new trade between kingdoms!
qstr_You_hear_an_enemy_sp|You hear an enemy spy has targeted your faction
qstr_You_hear_{s5}_convin|You hear {s5} convinced {s6} to give up thier old alliances to join their faction!
qstr_You_hear_an_enemy_spy|You hear an enemy spy has targeted your factions stability
qstr_father|father
qstr_mother|mother
qstr_{s6}|{s6}
qstr_{s3}|{s3}
qstr_{s3}_s_old_party|{s3}'s old party
qstr_{s6}_s_funeral|{s6}'s funeral
qstr_You_receive_word_you|You receive word your {s8}'s funeral is being prepared near {s9}. You have 4 days to attend before its over.
qstr_You_receive_word_your|You receive word your {s8}'s funeral is being prepared. You have 4 days to attend before its over.
qstr_With_their_{reg4?mot|With their {reg4?mother's:father's} death, {s7} has inherited their families lands and titles giving them to the {s8}!
qstr_Your_child|Your child
qstr_{s6}_has_become_an_o|{s6} has become an orphan, and disappears.
qstr_Your_{s11}_{s6}_has|Your {s11} {s6}, has become an orphan, and joined your faction.
qstr_Your_enlisted_lord_h|Your enlisted lord has died, you are released from service.
qstr_Arthur_is_dead._Brin|Arthur is dead. Bring the news to the jarl.
qstr_Arthur_has_been_kill|Arthur has been killed by another, your quest has canceled.
qstr_As_{s6}_has_died_bef|As {s6} has died before your vows could be carried out, your engagement is cancelled!
qstr_Hearing_of_your_riva|Hearing of your rival {s6}'s death has reduced some stress!
qstr_New_lord:_{s6}_a_Bas|New lord: {s6} a Bastard of {s8} from the {s7} has risen! They're only mission - bring {playername} to justice!
qstr_{s6}_II|{s6} II
qstr_{s6}_III|{s6} III
qstr_{s6}_IV|{s6} IV
qstr_{s6}_V|{s6} V
qstr_{s6}_VI|{s6} VI
qstr_{s6}_VII|{s6} VII
qstr_{s6}_VIII|{s6} VIII
qstr_{s6}_the_Many|{s6} the Many
qstr_Your_wife_{s7}_is_de|Your wife {s7} is dead!
qstr_As_{s6}_has_inherite|As {s6} has inherited a crown before your vows could be carried out, they have cancelled your engagement!
qstr_Principality_of_New_|Principality of New Powys
qstr_Duchy_of_Glywyssing|Duchy of Glywyssing
qstr_Duchy_of_Brycheiniog|Duchy of Brycheinioging
qstr_Kingdom_of_Dorset|Kingdom of Dorset
qstr_Kingdom_of_Badon|Kingdom of Badon
qstr_Petty_Kingdom_of_Dev|Petty Kingdom of Devon
qstr_de_jure_county_of_Ca|de jure county of Cam
qstr_Second_Duchy_of_Glyw|Second Duchy of Glywyssing
qstr_Kingdom_of_Aven|Kingdom of Aven
qstr_Petty_Kingdom_of_Wye|Petty Kingdom of Wye
qstr_de_jure_county_of_Gw|de jure county of Gwened
qstr_Duchy_of_Centi|Duchy of Centi
qstr_Duchy_of_Elmetis|Duchy of Elmetis
qstr_Duchy_of_Ebrauca|Duchy of Ebrauca
qstr_Petty_Kingdom_of_Sou|Petty Kingdom of South Linnuis
qstr_de_jure_county_of_Li|de jure county of Linnuis
qstr_Duchy_of_Kent|Duchy of Kent
qstr_Duchy_of_Gewissae|Duchy of Gewissae
qstr_Kingdom_of_Middil_Sa|Kingdom of Middil Saxe
qstr_Petty_Kingdom_of_Hae|Petty Kingdom of Haestingsas
qstr_de_jure_county_of_Su|de jure county of Sussex
qstr_Kingdom_of_Cear_Cele|Kingdom of Cear Celemion
qstr_County_of_Cynwidion|County of Cynwidion
qstr_Duchy_of_Mincip|Duchy of Mincip
qstr_Petty_Kingdom_of_Sal|Petty Kingdom of Sallog
qstr_de_jure_county_of_Br|de jure county of Britons
qstr_Duchy_of_Gwynedd|Duchy of Gwynedd
qstr_Duchy_of_Ceredigion|Duchy of Ceredigion
qstr_Duchy_of_Dyfed|Duchy of Dyfed
qstr_Petty_Kingdom_of_Tey|Petty Kingdom of Teyrnllwg
qstr_Kingdom_of_Powys_Fad|Kingdom of Powys Fadog
qstr_de_jure_county_of_Po|de jure county of Powys
qstr_Principality_of_Powy|Principality of Powys
qstr_Petty_Kingdom_of_Rho|Petty Kingdom of Rhos
qstr_Kingdom_of_Dunoding|Kingdom of Dunoding
qstr_de_jure_county_of_Gwy|de jure county of Gwynedd
qstr_Kingdom_of_Sallog|Kingdom of Sallog
qstr_County_of_Guinntguic|County of Guinntguic
qstr_Petty_Kingdom_of_Tra|Petty Kingdom of Tramera
qstr_de_jure_county_of_Du|de jure county of Dumnonia
qstr_County_of_Brycheinio|County of Brycheiniog
qstr_Petty_Kingdom_of_Alu|Petty Kingdom of Alun
qstr_de_jure_county_of_Dy|de jure county of Dyfed
qstr_County_of_Gwent|County of Gwent
qstr_Petty_Kingdom_of_Pow|Petty Kingdom of Pows
qstr_de_jure_county_of_Gl|de jure county of Glywyssing
qstr_County_of_Lyoness|County of Lyoness
qstr_Petty_Kingdom_of_Dor|Petty Kingdom of Dore
qstr_de_jure_county_of_Co|de jure county of Cornubia
qstr_Duchy_of_Sussex|Duchy of Sussex
qstr_Duchy_of_Middil_Land|Duchy of Middil Lands
qstr_Duchy_of_Norlands|Duchy of Norlands
qstr_County_of_Celmsford|County of Celmsford
qstr_Petty_Kingdom_of_Gew|Petty Kingdom of Gewissae
qstr_County_of_Middil_Lan|County of Middil Lands
qstr_Duchy_of_Hwice|Duchy of Hwice
qstr_Duchy_of_Somerset|Duchy of Somerset
qstr_Sherborn|Sherborn
qstr_de_jure_county_of_Ge|de jure county of Gewissae
qstr_County_of_Egel|County of Egel
qstr_Petty_Kingdom_of_Eli|Petty Kingdom of Elia
qstr_Northern_Cynwidion|Northern Cynwidion
qstr_de_jure_county_of_Cy|de jure county of Cynwidion
qstr_Duchy_of_Lincoln|Duchy of Lincoln
qstr_Duchy_of_Ebrauc|Duchy of Ebrauc
qstr_County_of_Arnemet|County of Arnemet
qstr_Petty_Kingdom_of_Dan|Petty Kingdom of Danum
qstr_Kingdom_of_Deas_Rheg|Kingdom of Deas Rheged
qstr_Duchie_of_Elmet|Duchie of Elmet
qstr_Duchie_of_Ebrauc|Duchie of Ebrauc
qstr_Kingdom_of_Dunaut|Kingdom of Dunaut
qstr_Kingdom_of_Deas_Argo|Kingdom of Deas Argoed
qstr_Duchy_of_Elmet|Duchy of Elmet
qstr_Duchy_of_Ebraucus|Duchy of Ebraucus
qstr_Petty_Kingdom_of_Pen|Petty Kingdom of Pennines
qstr_County_of_Llwyfenydd|County of Llwyfenydd
qstr_Kingdom_of_Pow_Fadog|Kingdom of Pow Fadogs
qstr_de_jure_county_of_Rh|de jure county of Rheged
qstr_Kingdom_of_Arfderydd|Kingdom of Arfderydd
qstr_County_of_Catraeth|County of Catraeth
qstr_Duchy_of_Middil_Angl|Duchy of Middil Angle
qstr_Duchy_of_Lincolnshir|Duchy of Lincolnshire
qstr_Second_Duchy_of_Kent|Second Duchy of Kent
qstr_County_of_Sussex|County of Sussex
qstr_Ynys_Manau|Ynys Manau
qstr_Kingdom_of_Gallowayi|Kingdom of Gallowayious
qstr_de_jure_county_of_Ga|de jure county of Galwyddel
qstr_Sub_Kingdom_of_Godod|Sub-Kingdom of Gododdin
qstr_County_of_Hapitan|County of Hapitan
qstr_Kingdom_of_Galloway|Kingdom of Galloway
qstr_Kingdom_of_Lothian|Kingdom of Lothian
qstr_Kingdom_of_Carlsie|Kingdom of Carlsie
qstr_Kingdom_of_Gododdin|Kingdom of Gododdin
qstr_County_of_Kyle|County of Kyle
qstr_de_jure_county_of_Cu|de jure county of Cumbria
qstr_Kingdom_of_Kintyre|Kingdom of Kintyre
qstr_Kingdom_of_Islay|Kingdom of Islay
qstr_Kingdom_of_Lorne|Kingdom of Lorne
qstr_Kingdom_of_Cowal|Kingdom of Cowal
qstr_de_jure_county_of_Da|de jure county of Dalriada
qstr_Kingdom_of_Alba|Kingdom of Alba
qstr_Sub_Kingdom_of_Lothi|Sub-Kingdom of Lothian
qstr_New_County_of_Cumbri|New County of Cumbria
qstr_de_jure_county_of_Pi|de jure county of Pictland
qstr_County_of_Laigin|County of Laigin
qstr_County_of_Ulaid|County of Ulaid
qstr_County_of_Ailech|County of Ailech
qstr_County_of_Connacht|County of Connacht
qstr_New_County_of_Arth|New County of Arth
qstr_de_jure_county_of_Mu|de jure county of Mumain
qstr_County_of_Mumain|County of Mumain
qstr_County_of_Arth|County of Arth
qstr_de_jure_county_of_Con|de jure county of Connacht
qstr_County_Arth|County Arth
qstr_de_jure_county_of_Ai|de jure county of Ailech
qstr_Lands_of_Arth|Lands of Arth
qstr_de_jure_county_of_Ul|de jure county of Ulaid
qstr_Home_of_Arth|Home of Arth
qstr_de_jure_county_of_La|de jure county of Laigin
qstr_Kingdom_of_Vannetais|Kingdom of Vannetais
qstr_Kingdom_of_Rennais|Kingdom of Rennais
qstr_Kingdom_of_Nantais|Kingdom of Nantais
qstr_Kingdom_of_Leon|Kingdom of Leon
qstr_de_jure_county_of_Cor|de jure county of Cornouaille
qstr_Sub_Kingdom_of_Franc|Sub-Kingdom of Francia
qstr_Sub_Kingdom_of_Frisi|Sub-Kingdom of Frisian
qstr_New_Germanic_Franks|New Germanic Franks
qstr_Petty_Kingdom_of_Doo|Petty Kingdom of Doornik
qstr_de_jure_county_of_Sa|de jure county of Salian
qstr_Kingdom_of_Aquitaine|Kingdom of Aquitaine
qstr_Kingdom_of_Burgundy|Kingdom of Burgundy
qstr_Kingdom_of_Neustria|Kingdom of Neustria
qstr_Kingdom_of_Swabia|Kingdom of Swabia
qstr_Duchy_of_Britony|Duchy of Britony
qstr_Duchy_of_Saxony|Duchy of Saxony
qstr_Kingdom_of_Neustrias|Kingdom of Neustrias
qstr_Duchy_of_Neustria|Duchy of Neustria
qstr_County_of_Ripuarian|County of Ripuarian
qstr_Kingdom_of_Austrasia|Kingdom of Austrasia
qstr_de_jure_county_of_Fr|de jure county of Francia
qstr_Duchy_of_Francia|Duchy of Francia
qstr_Duchy_of_Burgundy|Duchy of Burgundy
qstr_Duchy_of_Neustriaz|Duchy of Neustriaz
qstr_Duchy_of_Britonly|Duchy of Britonly
qstr_Duchy_of_Poitiers|Duchy of Poitiers
qstr_de_jure_county_of_Vi|de jure county of Visigoths
qstr_Duchy_of_Remi|Duchy of Remi
qstr_Duchy_of_New_Swabia|Duchy of New Swabia
qstr_Duchy_of_Saxonys|Duchy of Saxonys
qstr_Petty_Kingdom_of_Tre|Petty Kingdom of Trever
qstr_de_jure_county_of_Ri|de jure county of Ripuarians
qstr_County_of_Swabia|County of Swabia
qstr_Duchy_of_Remi_Land|Duchy of Remi Land
qstr_Kingdom_of_Valentia_|Kingdom of Valentia Julia
qstr_Kingdom_of_Genava|Kingdom of Genava
qstr_de_jure_county_of_Bu|de jure county of Burgundians
qstr_Sub_Duchy_of_Kent|Sub-Duchy of Kent
qstr_Duchy_of_Wessex|Duchy of Wessex
qstr_Kingdom_of_Essex|Kingdom of Essex
qstr_Kingdom_of_North_Ess|Kingdom of North Essex
qstr_Sub_Kingdom_of_Susse|Sub-Kingdom of Sussex
qstr_Petty_Kingdom_of_Hwi|Petty Kingdom of Hwicce
qstr_Kingdom_of_Mercia|Kingdom of Mercia
qstr_Southern_{s6}|Southern {s6}
qstr_Eastern_{s6}|Eastern {s6}
qstr_Northern_{s6}|Northern {s6}
qstr_{s6}_1st_Duchy|{s6} 1st Duchy
qstr_{s6}_2nd_Duchy|{s6} 2nd Duchy
qstr_{s6}_3rd_Duchy|{s6} 3rd Duchy
qstr_Noi_{s6}|Noi {s6}
qstr_{s6}_4th_Duchy|{s6} 4th Duchy
qstr_Last_{s6}|Last {s6}
qstr_New_{s6}_Lands|New {s6} Lands
qstr_de_jure_county_of_{s|de jure county of {s6}
qstr_New_Duchy_of_Cent|New Duchy of Cent
qstr_New_Lands_of_South_S|New Lands of South-Saxe
qstr_Lands_of_Essex|Lands of Essex
qstr_de_jure_land_of_{s6}|de jure land of {s6}
qstr_Land_of_Powys_Fadog|Land of Powys Fadog
qstr_Land_of_Gododdin|Land of Gododdin
qstr_Lands_of_Badon|Lands of Badon
qstr_Lands_of_Lincoln|Lands of Lincoln
qstr_Land_of_The_Glywyssi|Land of The Glywyssing
qstr_Town_of_Brycheiniogi|Town of Brycheinioging
qstr_Land_of_Dorset|Land of Dorset
qstr_The_{s6}_s_lands_wer|The {s6}'s lands were partitioned through inheritance.
qstr_You_hear_the_{s6}_s_|You hear the {s6}'s lands were partitioned through inheritance; a new kingdom has risen.
qstr_New_Kingdom_Created|New Kingdom Created
qstr_You_hear_the_{s6}_s_l|You hear the {s6}'s lands were partitioned through inheritance; a new de jur county has risen.
qstr_New_County_Created|New County Created
qstr_You_hear_{s7}_chose_|You hear {s7} chose to leave rather then join your kingdom!
qstr_As_you_were_married_|As you were married to {s6} the new queen of {s7}, you have transferred factions with your wife to become co-ruler of the {s7}
qstr_You_need_to_talk_to_|You need to talk to your ruler about granting your child a fief
qstr_{s6}_the_Bastard|{s6} the Bastard
qstr_{s6}_ap_{s5}|{s6} ap {s5}
qstr_{s6}_ez_{s5}|{s6} ez {s5}
qstr_{s6}_de_{s5}|{s6} de {s5}
qstr_{s6}_mac_{s5}|{s6} mac {s5}
qstr_{s6}_of_{s5}|{s6} of {s5}
qstr_{s6}_verch_{s5}|{s6} verch {s5}
qstr_{s6}_hija_{s5}|{s6} hija {s5}
qstr_{s6}_des_{s5}|{s6} des {s5}
qstr_{s6}_Ingen_{s5}|{s6} Ingen {s5}
qstr_{s6}_from_{s5}|{s6} from {s5}
qstr__{s5}_s_boy_{s7}_ha| {s5}'s boy, {s7} has grown old enough to take a place at court, in a few more years they will be an adult.
qstr__{s5}_s_girl_{s7}_h| {s5}'s girl, {s7} has grown old enough to take her place at court, in a few more years they will be an adult.
qstr_{s5}_the_Bastard|{s5} the Bastard
qstr_Apparently_{s6}_has_|Apparently {s6} has not survived her child's birth.
qstr_{s40}_has_became_a_n|{s40} has became a new adventurer
qstr_Rumors_say_{s6}_is_a|Rumors say {s6} is a new lady in {s7}.
qstr_New_lord:_{s6}_has_t|New lord: {s6} has traveled from abroad and joined {s7}.
qstr_New_lord:_{s6}_a_lo|New lord: {s6}, a lower noble of {s7} has been promoted by their liege.
qstr_You_hear_{s6}_has_pa|You hear {s6} has passed peacefully in the night...death comes for us all
qstr_You_are_getting_old|You are getting old, make sure you have an heir ready to continue as for when you die.
qstr_You_hear_the_fleet_w|You hear the fleet will soon reach the shores
qstr_{s5}_rebels|{s5} rebels
qstr_{s5}_Rebels|{s5} Rebels
qstr_{s5}_s_supporters|{s5}'s supporters
qstr_With_their_faction_l|With their faction leaders recent conversion the {s7} is now considered a christian kingdom.
qstr_With_their_faction_le|With their faction leaders conversion the {s7} is now considered a pagan kingdom once more.
qstr_{s6}_Nobles|{s6} Nobles
qstr_rioters_have_destroy|rioters have destroyed a barracks in {s6}.
qstr_rioters_have_destroye|rioters have destroyed a monastery in {s6}.
qstr_rioters_have_destroyed|rioters have destroyed a shrin in {s6}.
qstr_rioters_have_destroyed_|rioters have destroyed a church in {s6}.
qstr_rioters_have_destroyed_a|rioters have destroyed a Pagan temple in {s6}.
qstr_rioters_have_destroyed_a_|rioters have destroyed a prison tower in {s6}.
qstr_rioters_have_your_bu|rioters have your business in {s6}.
qstr_rioters_have_destroyed_a_b|rioters have destroyed a brewery in {s6}.
qstr_rioters_have_destroyed_a_bl|rioters have destroyed a blacksmith shop in {s6}.
qstr_rioters_have_destroyed_s|rioters have destroyed shops in {s6}.
qstr_rioters_have_destroyed_a_p|rioters have destroyed a place of learning {s6}.
qstr_rioters_have_destroyed_a_m|rioters have destroyed a messenger post in {s6}.
qstr_rioters_have_destroyed_a_mi|rioters have destroyed a mill in {s6}.
qstr_rioters_have_destroyed_a_w|rioters have destroyed a watchtower in {s6}.
qstr_rioters_have_destroyed_a_g|rioters have destroyed a goldmine in {s6}.
qstr_Enemy_troops_have_bu|Enemy troops have burned a building in {s6}.
qstr_Rioters_have_burned_|Rioters have burned your business in {s6}.
qstr_Only_allowed_on_land|Only allowed on land
qstr_You_have_founded_a_n|You have founded a new village near {s26}
qstr_You_have_founded_a_ne|You have founded a new village not bound to any other faction
qstr_You_need_at_least_30|You need at least 300 people to upgrade this village, current population is {reg8}
qstr_Your_Village|Your Village
qstr_You_can_t_have_more_|You can't have more than two active troop quarters.
qstr_Bet:_{reg51}Coin|Bet: {reg51}Coin
qstr_Money:_{reg1}Coin|Money: {reg1}Coin
qstr_0000|00,00
qstr_{reg1}{reg2}|{reg1},{reg2}
qstr_{s5}_s_killer|{s5}'s killer
qstr_{s5}_s_Royal_Caravan|{s5}'s Royal Caravan
qstr_The_moon|The moon
qstr_Sight|Sight
qstr_A_Shadow|A Shadow
qstr_Sunshine|Sunshine
qstr_The_Witch_of_the_Wea|The Witch of the Weald
qstr_Your_mother!|Your mother!
qstr_An_Owl|An Owl
qstr_A_River|A River
qstr_The_Plague|The Plague
qstr_Fire|Fire
qstr_Lungs|Lungs
qstr_My_blade|My blade
qstr_58|58
qstr_42|42
qstr_59|59
qstr_51|51
qstr_Moonbeams|Moonbeams
qstr_The_Wind|The Wind
qstr_Rain|Rain
qstr_Paper|Paper
qstr_News|News
qstr_Lies|Lies
qstr_Words|Words
qstr_Steel|Steel
qstr_Advice|Advice
qstr_Promises|Promises
qstr_Your_Breath|Your Breath
qstr_A_Key|A Key
qstr_The_dead|The dead
qstr_Locks|Locks
qstr_A_window|A window
qstr_A_Knock|A Knock
qstr_God|God
qstr_Twins|Twins
qstr_A_Book|A Book
qstr_Thunder_and_Lighteni|Thunder and Lightening
qstr_Is_it_this_game?|Is it this game?
qstr_Swords|Swords
qstr_Truth|Truth
qstr_Husband_and_Wife|Husband and Wife
qstr_Brothers|Brothers
qstr_Aunt_and_Uncle|Aunt and Uncle
qstr_An_insect|An insect
qstr_Snow|Snow
qstr_The_Ocean|The Ocean
qstr_An_Hourglass|An Hourglass
qstr_A_Spider|A Spider
qstr_Waves|Waves
qstr_Religion|Religion
qstr_Six|Six
qstr_Four|Four
qstr_Five|Five
qstr_Nine|Nine
qstr_Poison|Poison
qstr_Hunger|Hunger
qstr_Nothing|Nothing
qstr_The_Earth|The Earth
qstr_A_Sphinx|A Sphinx
qstr_Man|Man
qstr_A_Dragon|A Dragon
qstr_A_Fish|A Fish
qstr_Celtic_Mail|Celtic Mail
qstr_My_Blade|My Blade
qstr_An_old_women|An old women
qstr_A_Priest|A Priest
qstr_Eyesight|Eyesight
qstr_A_Mountain|A Mountain
qstr_The_Sky|The Sky
qstr_The_Sunrise|The Sunrise
qstr_My_patience|My patience
qstr_Finger_nails|Finger nails
qstr_A_glove|A glove
qstr_Stars|Stars
qstr_A_shadow|A shadow
qstr_A_spear|A spear
qstr_Leaves|Leaves
qstr_A_coffin|A coffin
qstr_A_Turtle|A Turtle
qstr_Jewelry|Jewelry
qstr_Your_Hair|Your Hair
qstr_Strength|Strength
qstr_A_cowardly_Briton_st|A cowardly Briton stands before me? Hah, come to offer your peoples surrender {reg59?girl:boy}?
qstr_You_should_count_you|You should count yourself lucky {reg59?girl:sir}, it is not often one of your breed is allowed to come before me. Who are you?
qstr_Whats_this___A_Saxon|Whats this - A Saxon dares come before me? I'm not dead yet {reg59?girl:boy}, and I will keep fighting your people till my dieing breath!
qstr_A_bastard_Saxon_{reg|A bastard Saxon {reg59?girl:boy} wants to talk? Who are you?
qstr_A_Saxon_{reg59?lady:|A Saxon {reg59?lady:noble} wants to talk? I see you carry a banner, but that means nothing to me when the holder is my sworn enemy. Who are you?
qstr_You_should_count_your|You should count yourself lucky Saxon. It is not often a {reg59?girl:man} of your breeding is allowed to join our ranks.
qstr_Greetings_{reg59?my_|Greetings {reg59?my lady:countrymen}, have we met?
qstr_It_s_strange_to_see_|It's strange to see a Pict this far south, I'm sure we haven't met before...
qstr_Picts_don_t_often_tr|Picts don't often travel far from their lands, who are you?
qstr_Why_does_a_Roman_com|Why does a Roman come before me? I thought I'd seen the last of your people at the battle of soissons.
qstr_How_can_a_Roman_dare|How can a Roman dare come before me?... who are you?
qstr_A_Roman_has_come_bac|A Roman has come back to Britannia? You're along way from home {reg59?my lady:sir}.
qstr_Whats_this?_A_Gaelic|Whats this? A Gaelic outside {reg59?her:his} village - get separated from your raiding party little {reg59?girl:boy}?
qstr_Its_not_often_I_see_|Its not often I see a Briton not running from my waraxe, who are you?
qstr_A_Briton?_One_of_us_|A Briton? One of us is along way from home {reg59?my lady:sir}.
qstr_A_Frank?_One_of_us_i|A Frank? One of us is along way from home {reg59?my lady:sir}.
qstr_Do_I_know_you?|Do I know you?
qstr_{reg59?Holy_Sister:H|{reg59?Holy Sister:Holy Father}
qstr_{reg59?Mother:Father|{reg59?Mother:Father}
qstr_{reg59?Sister:Brothe|{reg59?Sister:Brother}
qstr_Pict|Pict
qstr_Roman|Roman
qstr_Gaelic|Gaelic
qstr_Scottmen|Scottmen
qstr_Frank|Frank
qstr_Laeti_Mercenary_s|Laeti Mercenary's
qstr_{s5}_s_Mercenaries|{s5}'s Mercenaries
qstr_{s8}_has_chosen_to_j|{s8} has chosen to join {s7}.
qstr_{reg0}_denars_added_|{reg0} denars added to treasury.
qstr_{reg0}_denars_remove|{reg0} denars removed from treasury.
qstr_{s4}_has_returned_fr|{s4} has returned from exile, seeking refuge with {s6} of the {s5}.
qstr_{s4}_has_been_grante|{s4} has been granted a pardon by {s6} of the {s5} and has returned from exile.
qstr_axe|axe
qstr_spear|spear
qstr_bow|bow
qstr_sword|sword
qstr_axes|axes
qstr_spears|spears
qstr_bows|bows
qstr_swords|swords
qstr_swing_my_axe|swing my axe
qstr_lift_my_spear|lift my spear
qstr_loose_my_arrows|loose my arrows
qstr_swing_my_sword|swing my sword
qstr_Rex|Rex
qstr_Dux|Dux
qstr_Brude|Brude
qstr_Cyning|Cyning
qstr_brenins|brenins
qstr_Rexs|Rexs
qstr_Duxs|Duxs
qstr_Ris|Ris
qstr_Brudes|Brudes
qstr_Cynings|Cynings
qstr_kings|kings
qstr_arglwydd|arglwydd
qstr_general|general
qstr_magistrate|magistrate
qstr_tighearna|tighearna
qstr_hlafweard|hlafweard
qstr_lord|lord
qstr_arglwydds|arglwydds
qstr_generals|generals
qstr_magistrates|magistrates
qstr_tighearnas|tighearnas
qstr_hlafweards|hlafweards
qstr_lords|lords
qstr_goatherd|goatherd
qstr_swineherd|swineherd
qstr_stable_{boy/girl}|stable {boy/girl}
qstr_shepherd_{boy/girl}|shepherd {boy/girl}
qstr_ale|ale
qstr_Error_outside_troop|Error, outside troop range cf troop is female
qstr_{s5}_scout|{s5} scout
qstr_Transfer_to_{s5}|Transfer to {s5}
qstr_{s50}{s31}_upgrades_|{s50}{s31} upgrades {reg31?her:his} helmet with {s32}.^
qstr_{s50}{s31}_upgrades_{|{s50}{s31} upgrades {reg31?her:his} armor with {s32}.^
qstr_{s50}{s31}_upgrades_{r|{s50}{s31} upgrades {reg31?her:his} boots with {s32}.^
qstr_{s50}{s31}_upgrades_{re|{s50}{s31} upgrades {reg31?her:his} gloves with {s32}.^
qstr_{s50}{s31}_upgrades_{reg|{s50}{s31} upgrades {reg31?her:his} horse with {s32}.^
qstr_{s50}{s31}_upgrades_{reg3|{s50}{s31} upgrades {reg31?her:his} weapon with {s32}.^
qstr_Messenger_{s65}|Messenger {s65}
qstr_Envoy_{s65}|Envoy {s65}
qstr_Consul_{s65}|Consul {s65}
qstr_Legate_{s65}|Legate {s65}
qstr_Missi_Dominici_{s65}|Missi Dominici {s65}
qstr_{s65}|{s65}
qstr_{reg0?Y:y}ou|{reg0?Y:y}ou
qstr_{reg0?M:m}yself|{reg0?M:m}yself
qstr_{reg0?O:o}ur_{s1}_{s|{reg0?O:o}ur {s1} {s0}
qstr_{reg0?M:m}y_{s1}_{s0|{reg0?M:m}y {s1} {s0}
qstr_{reg0?Y:y}our_{s1}_{|{reg0?Y:y}our {s1} {s0}
qstr_{reg6?M:m}y_poppet|{reg6?M:m}y poppet
qstr_{reg6?M:m}y_precious|{reg6?M:m}y precious
qstr_{reg6?D:d}arling|{reg6?D:d}arling
qstr_{reg6?M:m}y_pudding|{reg6?M:m}y pudding
qstr_{reg6?M:m}y_sweet|{reg6?M:m}y sweet
qstr_Woad_{s0}|Woad {s0}
qstr_Given_the_way_things|Given the way things stand between us at the moment, {playername}, I would not consider it prudent to enter into such an arrangement.
qstr_{playername}_I_am_g|{playername}, I am grateful to you, but in the eyes of the people you do not have sufficient legitimacy as a potential co-ruler. Marrying you would undermine my own claim to the throne.
qstr_{playername}_I_know|{playername}, I know that if it were not for you I would not sit on this throne, but your name is little renowned in these lands. Marrying you would be perceived as an uneven match and would call into question my own claim to the throne.
qstr_{playername}_I_am_gr|{playername}, I am grateful for your assistance in regaining my rightful throne, but you do not have sufficient personal holdings to be a suitable match for me. It would be an uneven partnership.
qstr_{playername}_I_am_gra|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending powerful lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_I_am_grat|{playername}, I am grateful to you, but if I were to accept at this time I would risk offending great lords such as {s15}, who may consider themselves to have honor equal to or greater than your own.
qstr_{playername}_while_|{playername}, while I am grateful to you, I must confess I am fond of {s15}.
qstr_Our_realm_has_too_fe|Our realm has too few vassals. In the current precarious state of the affairs I must use the lure of a potential political alliance to attract new vassals, and cannot yet be seen to commit to any single {reg65?suitor:candidate}.
qstr_Because_I_have_insuf|Because I have insufficient personal holdings compared to {s15}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_Because_my_personal_|Because my personal holdings are insufficiently large compared to other lords of the {s14}, if I entered into such an arrangement I would risk appearing to be a puppet, throwing the stability of the realm into jeopardy.
qstr_I_am_grateful_to_you|I am grateful to you, {playername}, but you have too many enemies among the lords of the {s14} for your proposal to be politically viable. If I were to accept, there might be a revolt.
qstr_You_have_engendered_|You have engendered too much controversy recently, {playername} . If I were to accept at this time, there might be a revolt among the lords of the {s14}. Let us speak of this later when the furor has died down.
qstr_If_you_desire_to_lea|If you desire to lead the {s14} alongside me, gather support among my vassals to become marshall, and demonstrate to them your abilities as a war leader.
qstr_Our_realm_has_lost_t|Our realm has lost too much territory. We once held {s1} but now only hold {s0}. In the current precarious state of affairs I must retain the possibility of a political alliance to use as a bargaining chip with the other sovereigns, so I yet be seen to commit to any single {reg65?suitor:candidate}. Restore the {s14} to its former glory, and I will gladly have you rule beside me as my {husband/wife}.
qstr_{s0}_{reg0?have:has}|{s0} {reg0?have:has} been lost to foreign hands. Restore the {s14} to its rightful boundaries, and I will gladly have you rule beside me as my {husband/wife}.
qstr_You_have_only_been_m|You have only been marshall for {reg0} {reg1?days:day}. Let us speak of this after you have held the post for at least two weeks.
qstr_If_not_for_you_I_wou|If not for you I would not sit on this throne, {playername}. When we started our long walk, few people had the courage to support me. And fewer still would be willing to put their lives at risk for my cause. But you didn't hesitate for a moment in throwing yourself at my enemies. We have gone through a lot together, and with God's help, we prevailed. I will gladly accept you as both my {husband/wife} and co-ruler of the {s14}.
qstr_The_trainer_{s11}.|The trainer {s11}.
qstr_You_need_five_tool_k|You need five tool kits to improve your refuge!
qstr_You_need_five_timber|You need five timber pallets to improve your refuge!
qstr_Your_spell_has_chang|Your spell has changed the weather to slow your enemies!
qstr_Some_of_your_men_have|Some of your men have entered a fighting trance!
qstr_{s1}_has_entered_tra|{s1} has entered trance!
qstr_{s1}_has_become_unco|{s1} has become uncontrollable!
qstr_{s1}_is_getting_exha|{s1} is getting exhausted after the rage.
qstr_{s1}_back_to_normal!|{s1} back to normal!
qstr_Player_bonus_for_dec|Player bonus for decap: {reg1}
qstr_INFO:___Changing_mov|INFO: Changing movement speed to {reg1}%
qstr_Lame|Lame
qstr_Swaybacked|Swaybacked
qstr_Timid|Timid
qstr_Meek|Meek
qstr_Stubborn|Stubborn
qstr_Heavy|Heavy
qstr_Spirited|Spirited
qstr_Champion|Champion
qstr_Cracked|Cracked
qstr_Battered|Battered
qstr_Thick|Thick
qstr_Reinforced|Reinforced
qstr_Rusty|Rusty
qstr_Tattered|Tattered
qstr_Ragged|Ragged
qstr_Crude|Crude
qstr_Sturdy|Sturdy
qstr_Hardened|Hardened
qstr_Lordly|Lordly
qstr_Broken|Broken
qstr_Bent|Bent
qstr_Chipped|Chipped
qstr_Strong|Strong
qstr_Balanced|Balanced
qstr_Tempered|Tempered
qstr_Masterwork|Masterwork
qstr_Large_Bag_of|Large Bag of
qstr_Ruthless|Ruthless
qstr_Vile|Vile
qstr_Notorious|Notorious
qstr_Unkind|Unkind
qstr_Unknown|Unknown
qstr_Kind|Kind
qstr_Admirable|Admirable
qstr_Noble|Noble
qstr_Heroic|Heroic
qstr_{s0}|{s0}
qstr_Inventory|Inventory
qstr_Show_stats|Show stats
qstr_Show_item_details__|Show item details
qstr_Troop_detail|Troop detail
qstr_{s1}^|{s1}^
qstr_{s1}Level:_{reg1}^|{s1}Level: {reg1}^
qstr_{s1}Hit_Points:_{reg|{s1}Hit Points: {reg1}
qstr_{s1}Atributes:_^___S|{s1}Atributes: ^ Strength:^
qstr_{s2}^{reg1}^|{s2}^{reg1}^
qstr_{s1}___Agility:|{s1} Agility:
qstr_{s2}{reg1}|{s2}{reg1}
qstr_{s1}Main_skills:_^|{s1}Main skills: ^
qstr_{s1}___Power_Strike:|{s1} Power Strike:^
qstr_{s2}{reg1}^|{s2}{reg1}^
qstr_{s1}___Athletics:^|{s1} Athletics:^
qstr_{s1}___Riding:^|{s1} Riding:^
qstr_{s2}_^|{s2}-^
qstr_{s1}___Power_Throw:^|{s1} Power Throw:^
qstr_{s1}___Power_Draw:^^|{s1} Power Draw:^^
qstr_{s2}{reg1}^^|{s2}{reg1}^^
qstr_{s2}_^^|{s2}-^^
qstr_{s1}Weapons:^|{s1}Weapons:^
qstr_{s1}___One_Handed:^|{s1} One Handed:^
qstr_{s1}___Two_Handed:^|{s1} Two Handed:^
qstr_{s1}___Polearms:^|{s1} Polearms:^
qstr_{s1}___Archery:^|{s1} Archery:^
qstr_{s1}___Crossbow:^|{s1} Crossbow:^
qstr_{s1}___Throwing:^|{s1} Throwing:^
qstr_{s1}___Slings:|{s1} Slings:
qstr_{s2}_|{s2}-
qstr__Click_on_the_troop_|(Click on the troop to rotate it)^^Click on pieces of gear ^(helmet, armor, gloves and boots)^ to display them.
qstr__Symbel_|(Symbel)
qstr_Join_the_competition|Join the competitions.
qstr_Join_the_Feast|Join the Feast
qstr_Visit_the_Hall|Visit the Hall
qstr_Stroll_through_town.|Stroll through town.
qstr_Tavern__hire_men_.|Tavern (hire men).
qstr_Visit_the_Tavern.|Visit the Tavern.
qstr_Speak_with_the_merch|Speak with the merchant.
qstr_Visit_the_training_g|Visit the training grounds.
qstr_Never:_Enter_the_pri|Never: Enter the prison.
qstr_Tour_the_grounds.|Tour the grounds.
qstr_Visit_your_enterpris|Visit your enterprise.
qstr_Attempt_to_visit_a_l|Attempt to visit a lady.
qstr_Trade_with_locals.|Trade with locals.
qstr_Travel_to_another_Po|Travel to another Port.
qstr_Manage_this_{reg0?to|Manage this {reg0?town:fort}.
qstr_Move_your_court_here|Move your court here.
qstr_Manage_the_garrison.|Manage the garrison.
qstr___{reg1}_coins_per_n| ({reg1} coins per night)
qstr___1_coin_per_night_| (1 coin per night)
qstr_Wait_here_for_some_t|Wait here for some time.
qstr_Ask_for_potential_re|Ask for potential recruits.
qstr_Visit_town_Port.|Visit town Port.
qstr_{reg5?Continue_colle|{reg5?Continue collecting taxes:Collect taxes}.
qstr_Break_into_Merlin_s_|Break into Merlin's home.
qstr_Visit_money_lenders.|Visit money lenders.
qstr_Take_a_hostile_actio|Take a hostile action.
qstr_Visit_the_mayor.|Visit the mayor.
qstr_Recruit_Camelot_Knig|Recruit Camelot Knights.
qstr_Recruit_Romano_Auxil|Recruit Romano Auxiliary.
qstr_Recruit_Brigante_Biz|Recruit Brigante Bizarker.
qstr_Recruit_Hearthwerus.|Recruit Hearthwerus.
qstr_Recruit_Bizarkers.|Recruit Bizarkers.
qstr_Recruit_Red_Brothers|Recruit Red Brothers.
qstr_Recruit_Franciscas.|Recruit Franciscas.
qstr_Re_name_Settlement.|Re-name Settlement.
qstr_Leave...|Leave...
qstr_Bran_Galad|Bran Galad
qstr_You_need_to_friend_a|You need to friend a ship captain, no one is letting you on board
qstr_There_is_no_one_wish|There is no one wishing to follow you today.
qstr_You_need_permission_|You need permission from the town lord to recruit here.
qstr_You_re_not_welcomed_|You're not welcomed here, no one is joining you today.
qstr_You_need_more_men_fo|You need more men for this.
qstr_Visit_Your_Court.|Visit Your Court.
qstr_Manage_this_village.|Manage this village.
qstr_Recruit_volunteers.|Recruit volunteers.
qstr_Go_to_the_village_ce|Go to the village center.
qstr_Meet_the_leader.|Meet the leader.
qstr_Buy_supplies.|Buy supplies.
qstr_Attack_the_bandits.|Attack the bandits.
qstr_Train_the_peasants.|Train the peasants.
qstr_Give_Serfs_to_Villag|Give Serfs to Village.
qstr_Sell_Slaves_to_Villa|Sell Slaves to Village.
qstr_Take_an_action.|Take an action.
qstr_Upgrade_Village_to_T|Upgrade Village to Town.
qstr_You_need_to_have_a_m|You need to have a manor, a watch tower, and a religious building before upgrading this village.
qstr_You_need_at_least_50|You need at least 5000 coins.
qstr_You_need_a_populatio|You need a population of least 300 people here.
qstr_Cavalry_formation_di|Cavalry formation disassembled.
qstr_ranks|ranks
qstr_shield_wall|shield wall
qstr_wedge|wedge
qstr_square|square
qstr_up|up
qstr_Division_{reg1}_{s2}_fo|Division {reg1} {s2} forming {s1}.
qstr_Not_enough_troops_in|Not enough troops in division {reg1} {s2} to form {s1}.
qstr_Division_{reg1}_{s2}_i|Division {reg1} {s2} is an {s3} division and cannot form {s1}.
qstr_The_placement_of_{s1|The placement of {s1} division {reg0} memorized.
qstr_The_placement_of_{s1}|The placement of {s1} division {reg0} set to default.
qstr_{s2}:_returning_afte|{s2}: returning after destroying enemy {s1} division.
qstr_{s1}:_cavalry_format|{s1}: cavalry formation disassembled.
qstr_{s1}:_infantry_forma|{s1}: infantry formation disassembled.
qstr_{s1}:_archer_formati|{s1}: archer formation disassembled.
qstr_{s1}:_skirmisher_for|{s1}: skirmisher formation disassembled.
qstr_{s1}:_formation_disa|{s1}: formation disassembled.
qstr_infantry|infantry
qstr_archer|archer
qstr_cavalry|cavalry
qstr_polearm|polearm
qstr_skirmisher|skirmisher
qstr_mounted_archer|mounted archer
qstr_support|support
qstr_bodyguard|bodyguard
qstr_undetermined_type_of|undetermined type of
qstr_Your_party_s_tactica|Your party's tactical skill limits how far away you can deploy your troops!
qstr_...and_attack_enemy_|...and attack enemy {s1} division!
qstr_Your_{s2}_{s20}_died|Your {s2} {s20} died an elder just as you, and both count many years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage.
qstr_Your_{s2}_{s20}_died_|Your {s2} {s20} died as an adult, and time marches on. You are now also an adult. You may not be as strong and agile as before, but certainly you are wiser.
qstr_Your_{s2}_{s20}_died_y|Your {s2} {s20} died young while you yourself were only a youth. You are full of energy, and eager to change the world around you.
qstr_Your_{s2}_{s20}_died_yo|Your {s2} {s20} died young yet you yourself are now an adult. You may not be as strong and agile as before, but certainly you are wiser.
qstr_Your_{s2}_{s20}_died_you|Your {s2} {s20} died young yet you yourself have long surpassed their age. You can feel your bones arch in the mornings and your skin begins to sage.
qstr_Your_{s2}_{s20}_died_a|Your {s2} {s20} died as an adult while you were still a youth. You are full of energy, and eager to change the world around you.
qstr_Your_{s2}_{s20}_died_as|Your {s2} {s20} died as an adult while you yourself are now an elder. You can feel your bones arch in the mornings and your skin begins to sage.
qstr_Your_{s2}_{s20}_died_an|Your {s2} {s20} died an adult just as you yourself are now. You may not be as strong and agile as before, but certainly you are wiser.
qstr_Your_{s2}_{s20}_died_an_|Your {s2} {s20} died an elder while you yourself are still a youth. You are full of energy, and eager to change the world around you.
qstr_Your_{s2}_{s20}_died_an_e|Your {s2} {s20} died an elder while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser.
qstr_Your_{s2}_{s20}_died_at|Your {s2} {s20} died at an unknown age while you yourself are an adult. You may not be as strong and agile as a youth, but certainly you are wiser.
qstr_You_are_an_elder._Yo|You are an elder. You can count many years toward your life experiences. You may not be as strong and agile as before, but certainly you are wiser.
qstr_Although_you_were_on|Although you were once considered a young elder, time stops for no-one and you can count many more years towards your life experiences. You can also feel your bones arch in the mornings and your skin begins to sage.
qstr_You_are_an_adult._Yo|You are an adult. You are at an age where a reasonable amount of experience and health meet.
qstr_Although_you_started|Although you started this journey as an adult, time marches on. You are now considered an elder. You may not be as strong and agile as before, but certainly you are wiser
qstr_You_are_a_youth._You|You are a youth. You are full of energy, and eager to change the world around you.
qstr_Although_you_started_|Although you started this journey as a youth, time passes quickly and you are now at an age where a reasonable amount of experience and health meet.
qstr_According_the_four_c|According the four cardinal virtues recognized in the writings of classical antiquity, you most often exhibit:
qstr_Wisdom._Also_called_|Wisdom. Also called Prudence, it governs actions according to the dictate of reason in order to choose the right response to any situation. Wisdom implies the ability to judge in advance the probable consequences of one's actions.
qstr_Fortitude._Also_call|Fortitude. Also called Courage, it ensures firmness during difficulties and constancy in the pursuit of goals. It is the strength to make a decision based on moral convictions, whatever the consequences.
qstr_Temperance._Also_cal|Temperance. Also called Self-Control, it resists the attraction of pleasures in order to render the body governable. Temperance represents restraint and control over passions and desires.
qstr_Justice._It_symboliz|Justice. It symbolizes respect for law and promotes rewarding good and punishing evil.
qstr_{s1}^^{s2}._{s3}|{s1}^^{s2}. {s3}
qstr_You_are_a_Roman.|You are a Roman.
qstr_You_come_from_far_aw|You come from far away, wanting to see first hand the former roman provinces. A world now dotted with dozens of smaller kingdoms, all supposedly crumbling under a lack of roman authority.
qstr_You_are_a_Pict|You are a Pict,
qstr_a_descendant_of_an_a|a descendant of an ancient untamed people of uncertain origin who inhabit parts of the very most tip of northern Britain.
qstr_You_are_a_Scoto|You are a Scoto,
qstr_a_descendant_of_an_an|a descendant of an ancient people with uncertain origins and who inhabit parts of northern Britain.
qstr_You_are_Briton|You are Briton,
qstr_a_member_of_the_Celt|a member of the Celtic people who inhabited Britain since before the Roman invasion.
qstr_You_are_Romano_Brito|You are Romano-Briton,
qstr_one_of_the_few_remai|one of the few remaining Britons who can trace their lineage right back to Rome itself, your family settled after the Roman invasion, and like many struggle to keep their culture alive in a country becoming more fiercely opposed to them every day.
qstr_You_are_a_Northern_B|You are a Northern Briton,
qstr_originally_a_member_|originally a member of the Celtic peoples of the Brigantes tribe. Your people have inhabited northern Britain since before the Roman invasion, and now rule over the recently split kingdom of Northern Briton
qstr_You_are_Goidel|You are Goidel,
qstr_a_member_of_Celtic_p|a member of Celtic people inhabiting the island of Eriu, which the Romans called Hibernia.
qstr_You_are_Frisian.|You are Frisian.
qstr_You_come_from_the_di|You come from the dike country of Friese on the north edge of continental Europe.
qstr_You_are_a_Frank.|You are a Frank.
qstr_Your_people_started_|Your people started as a Germanic tribe living near the river Rein. Being granted lands in northern Gaul by a declining Roman empire in exchange for peace and mercenary work. Recently your people have rebelled, destroying the last roman army north of the alps, and claiming the former Roman province of Gaul for yourselves.
qstr_You_are_a_Jute|You are a Jute,
qstr_a_member_of_the_paga|a member of the pagan peoples native to Juteland who raid the coast of Europe. Your people arrived in Britain as mercenaries, helping to defend these lands against the Picts to the north. Forty years ago however your people rebelled, starting their own kingdom of Kent
qstr_You_are_a_Saxon|You are a Saxon,
qstr_a_descendant_of_a_Ge|a descendant of a Germanic people who dwelt in Sleswick, near the mouth of the river Elbe. Having only recently landed on the coast of Britain to begin its conquest
qstr_You_are_a_Anglo|You are a Anglo,
qstr_a_descendant_of_a_Ger|a descendant of a Germanic people who dwelt in Sleswick, north of the river Elbe. Originally settled as mercenaries, your people are now inserting their independence and have broke free of Briton authority
qstr_{s1}^^{s2}_{s3}|{s1}^^{s2} {s3}
qstr_the_{reg59?daughter:|the {reg59?daughter:son} of {s20}
qstr_You_came_into_this_w|You came into this world being born as the {reg59?daughter:son} of {s20}. Only truly beginning your own journey shortly after their tragic death. Despite your hardships, {s20} gave you a good education and trained you in the arts of war, preparing you from childhood for the chance to become a companion to royalty.
qstr_an_impoverished_nobl|an impoverished nobleman
qstr_You_came_into_this_wo|You came into this world as {reg59?daughter:son} of a declining family of influence. By now, the vast estates were gone and only the house in which you lived remained as a possession. However, despite your hardships, your parents gave you a good education, preparing you from childhood for the chance to become a companion to royalty.
qstr_a_knight_of_the_roun|a knight of the round table
qstr_You_came_into_this_wor|You came into this world as {reg59?daughter:son} of one of Arthur's knights. You grew up hearing of the great battles your father fought for his king, and sadly of his brave death against Saxon invaders. However, despite your mothers hardships, she still gave you a good education, preparing you from childhood for the chance to take your fathers place on the round table.
qstr_a_traveling_merchant|a traveling merchant
qstr_You_were_always_movi|You were always moving from one place to another seeking to make a profit. Although your parents were wealthier than most and gave you the best education they could, you found few chances to make friends on the road. When you did succeed to make a friend, you were always glad for the chance to sell them something.
qstr_a_craftsman|a craftsman
qstr_Your_father_s_abilit|Your father's ability to make beautiful and useful things were always highly valued by the community. You grew accustomed to live with some comfort and luxuries -- and you can tell a hammer from a mallet.
qstr_a_priest|a priest
qstr_You_were_placed_in_t|You were placed in the care of a monastery when but an infant. The brothers were not true parents, but provided care and camaraderie. Your mother visited you sometimes, but you have never heard from your father. Your life has been easier than most, as you always enjoyed a full dish at table after a long day of hard work.
qstr_a_peasant|a peasant
qstr_You_were_born_into_a|You were born into a small community directed by a nearby lord. Your childhood was happy enough, but there was little time to play. Practically from the time you could walk, you were put to work harvesting cabbages with your frozen fingers.
qstr_an_outlaw|an outlaw
qstr_Your_education_was_r|Your education was rather informal. Living in abandoned huts or even along the road, you were put to work begging until you became more useful for cutting purses. Some may say your childhood was a waste, but nobody knows the shadowy back streets and secrets of the towns like you do.
qstr_a_minor_King|a minor King
qstr_You_came_into_this_worl|You came into this world as a {reg59?daughter:son} of a declining royal family. Though never a land of vast estates, your kingdom barly large enough to warrent mention; your father was a great warlord who founded these lands through sheer will and imagination; preparing you from childhood for the chance to become a companion to royalty. Being your fathers only heir, the crown passes to you. His final wish was you develope these lands, making what he started worthy to the annals of history.
qstr_of_{s6}_and_his_roya|of {s6} and his royal family.
qstr_of_a_major_royal_fam|of a major royal family.
qstr_a_major_king|a major king
qstr_You_came_into_this_world|You came into this world the adopted {reg59?daughter:son} {s7}. A land of vast estates and a proud history, your kingdom is considered a major power of the age. Thou you were adopted, your father was a great warlord who still prepared you from childhood for the chance to become a companion to royalty. Although you were not in the direct line of succession, your father seemed to favour you above all others. So much so that upon his death, the crown passes to you. His final wish that you develope these lands and make what he started worthy to the annals of history.
qstr_{s1}^^You_were_born_|{s1}^^You were born years ago to {s2}. {s3}
qstr_Your_family_baptized|Your family baptized you into Roman Christianity,
qstr_and_you_were_fascina|and you were fascinated by the stories that the priest told when he visited your village. Since those days, you remain devoted to that religion. Christianity is based on the Scriptures, the testimony of the Jesus' life and the teachings of His Apostles.
qstr_Your_family_believed|Your family believed in the old gods.
qstr_You_soaked_up_all_of|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due: Zeus, the chief god; the god of the sky and thunder; Minerva, the goddess of wisdom; Venus the goddess of love, and all the rest required to oversee all the disparate processes of the world.
qstr_You_soaked_up_all_of_|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due: Anu, the mother goddess; the birther of all gods; Dagda , the god of fertility, agriculture and weather; Oingus the god of love, and all the rest required to oversee all the disparate processes of the world.
qstr_You_soaked_up_all_of_t|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due: Taranis, the god of thunder, fire and bringer of the wheel; Belenos, the god of the sun, sky and horse, master of the fire chariot; Toutates the god of man, and all the rest required to oversee all the disparate processes of the world.
qstr_You_soaked_up_all_of_th|You soaked up all of the stories, told far into the night with everyone gathered around the fireplace. You are a staunch believer of the old ways. Your worship gives all the deities their due: Wodan, the chief god; Punor, the god of the sky and thunder; Frige, the goddess of wisdom, and all the rest required to oversee all the disparate processes of the world.
qstr_a_noble_at_{s20}_s_h|a noble at {s20}'s hall
qstr_Being_the_{reg59?dau|Being the {reg59?daughter:son} of {s20} you were given a place at their court. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments: chess games, gossip, bards visiting to recite the poems of great deeds and loves.You played rough games with other children, batting each other with sticks as swords and once you remember {s20} taking you onto the field of battle - a reminder how men fight with steel and pay with blood.
qstr_a_page_at_a_nobleman|a page at a nobleman's hall
qstr_You_were_chosen_to_b|You were chosen to be a companion to one of the wealthiest nobleman of the kingdom, so were given a place at the hall. Serving the more senior members of the household, your first lessons were in humility. In compensation, there were all sorts of entertainments: chess games, gossip, bards visiting to recite the poems of great deeds and loves. You were drawn most by the world of conflict and competition. You played rough games with other children, batting each other with sticks as swords. Such games provided you invaluable lessons for your current life.
qstr_a_craftsman_s_appren|a craftsman's apprentice
qstr_Your_parents_sent_yo|Your parents sent you to learn a trade. After years of hard work and study under your new master, he promoted you first to journeyman and finally to fully paid craftsman for as long as you wished to stay. You became adept with tools and crafting.
qstr_a_shop_assistant|a shop assistant
qstr_In_the_employ_of_a_s|In the employ of a shopkeeper, you learned to attract people's interest and convince them with words. Traveling from one place to another in caravans to trade, you learned the customs of very different peoples and proper behavior in each culture.
qstr_a_street_urchin|a street urchin
qstr_You_ended_up_in_the_|You ended up in the streets, doing whatever you must to survive. Begging and thieving to earn your bread, daily involved in this violent world, always one step ahead of the law and others who wished to catch you.
qstr_a_farmer_child|a farmer child
qstr_You_put_your_strong_|You put your strong back to help with farm work. You learned the land and the livestock that grazed on it. Some years you enjoyed good harvests but others you survived on an empty stomach. You became unflappable and adept at adapting to every circumstance.
qstr_{s1}^^You_spent_your|{s1}^^You spent your youth as {s2}. {s3}
qstr_You_morn_the_death_o|You morn the death of {s20} each day,
qstr_but_now_is_the_time_|but now is the time for {playername}'s greatness.
qstr_Formerly_being_a_sl|Formerly, being a slave,
qstr_your_adult_life_was_|your adult life was full of misery. Forced to do all the hard menial tasks for your owners, you grew to be thick-skinned, fast, and strong. Sometimes your masters gave you no food, and so you had to learn to forage in the wild in order to satisfy your hunger. Your world was small and monotonous. The days seemed to be always the same. Rain and sun punished your body during these endless working days. From sunrise to sunset, with your back aching all the time, your only reward was to see another day, although some of your fellow sufferers were not so lucky. When you got some free time -- something that rarely happened -- you practiced hurling stones with a simple sling. You can hit a dried gourd some paces distant and cause it to explode with a satisfying CRACK.
qstr_Formerly_you_were_a|Formerly, you were a priest.
qstr_When_you_were_not_wo|When you were not working or studying at the monastery, you traveled around spreading the word of God. Anyone who listened to you was greatly impressed with the passion of your sermons. Though you had kept the vow of poverty through all those itinerant years, you never lacked for food, drink or shelter, as the hospitality of the peasants was particularly generous toward a rising {reg59?woman:man} of God. Now and then, the villagers came to the monastery to purchase the unique products that you made. ^^Healing is another of your abilities. Your skill mended many a broken bone and kept many a soul in its body instead of venturing into God's hands. Full of faith, you feel safe outside the thick monastery walls. You are armed with nothing more than a rod or a staff, symbols of the divine ones that comfort you.
qstr_Formerly_you_were_a_|Formerly, you were a traveler.
qstr_Responding_to_the_ca|Responding to the call of the road, you traveled from one village to another, trading whatever you could find, and sometimes even singing for your supper. This is not a wealthy life, but you have become a master at getting a good price from even the most miserly of spinsters. Soon, you will be able to create your own trading empire.
qstr_Formerly_you_were_a_p|Formerly, you were a poacher.
qstr_Unsatisfied_with_com|Unsatisfied with common men's desperate desire of wealth, you took to your local lord's own forests and helped yourself to their bounty, laws be damned. You hunted stags, boars and geese and sold their meat under the table. You cut down trees right under the watchman's noses and turned them into firewood to warm many a freezing home during harsh winters. You found that honor is easy enough to barter away for a few hard-to-find silvers. When the hard times came, you foraged for food and became an expert at finding edible plants in the wild.
qstr__in_{s6}| in {s6}
qstr_Formerly_you_were_a_f|Formerly, you were a free {reg59?woman:man}, and moreover a {reg59?mistress:master} over a bit of land{s7}.
qstr_{reg59?Being_wife_to|{reg59?Being wife to a free man meant that you at least had it easier than did the wives of the servants. You owned some servants who helped you with the hard work, but since your husband didn't own a lot of land, you still had to do a variety of tasks that peasant wives have to do. Your husband had to pay rent to his overlord and owed him labour services for the land. When the lord was involved in a war, your husband had to answer his call for foot soldiers. In those times, he had to rely on his shield and spear in the thick of battle. It was during such a fight your husband fell and you became a widow. Yet before his death he would often taach you how to fight properly in case he wouldn't be available to defend your home. :Being a free man meant that you at least had it easier than did the servants. In fact you owned some servants of your own who helped with the hard work, yet you still had to do your share. You had to pay rent to your overlord and owed him labour services for the land. When your lord was involved in a war, you had to answer his call for foot soldiers. In those times, you had to rely on your shield and spear in the thick of battle.}
qstr_{s4}^^{s2}^Relation:|{s4}^^{s2}^Relation: {s3}^Prosperity: {s50}^Rents: {reg0}^Tariffs: {reg1}
qstr_{s5}^^{s2}^Relation:|{s5}^^{s2}^Relation: {s3}^Prosperity: {s50}^Rents: {reg0}
qstr_{s2}^No_information.|{s2}^No information. This village is occupied by bandits.
qstr_{s6}^^{s2}|{s6}^^{s2}
qstr_{s6}^^{s2}^Relation:|{s6}^^{s2}^Relation: {s3}^Prosperity: {s50}^Rents: {reg0}
qstr_Kingdom_Centers_Repo|Kingdom Centers Report:^^^--Towns-- {s4}^^^^--Forts-- {s5}^^^^--Villages--{s6}^^
qstr_Appoint_next_marshal|Appoint next marshal
qstr_Award_{s12}_as_fief|Award {s12} as fief
qstr_Kingdom_Global_Info:|Kingdom Global Info:^^{s10}^^{s9}
qstr_From_this_area_you_|From this area, you can give the following kingdom orders:
qstr_>_Order_the_army_to_|> Order the army to gather.^^> Order all resources to be focused on the defense of the kingdom.^^> Order the landed levy to be called out. This is done only in situations of common peril or high campaign, as the levy requires all free and most capable men of fighting age to join.
qstr_>_Kingdom_Strategy|> Kingdom Strategy
qstr_You_have_given_the_o|You have given the order that all the household armies of your kingdom lords come to you.
qstr_You_have_given_the_or|You have given the order to make every effort to defend the kingdom.
qstr_The_landed_levy_of_t|The landed levy of the entire kingdom will be called out. Practically every man capable of fighting will be raised. This will cause not only a drop in population, but a major hit to our economy and settlement relation. It should only be done in dire situations.
qstr_^^^^^^^^{s2}^^{s3}|^^^^^^^^{s2}^^{s3}
qstr_...Anno_Domini_498..|...Anno Domini 498...
qstr_My_name_is_Contra_th|My name is Contra the Old, and if you delve into this world, I recommend you listen carefully...^^Britain. The Britons call her Ynys Prydein, the Goidels call her Alba while the Angles and Saxons gave the name Englaland to the lands they conquered. These lands are large, rich and beautiful... and are coveted. ^^80 years ago Roman authority, and (more importantly) Roman legions officially left this land to fend for itself. Since then new kingdoms have risen, with the strongest of their Kings being given the title 'High King' of the entire island...^^ It was the first high king, King Vortigern who invited the Saxons and angles to settle his shores and defend these lands from the fierce Picts in the North, but it wasn't long before Vortigern was betrayed, seeing weakness the Saxons turned on their masters and put many a lord to death. ^^ So the land is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering.^^In the north, two new kingdoms of the Angles rise out of former mercenary camps. The sons of notorious leaders from mid Juteland, the new lords of these lands, now rule over Deira and Linnuis, fighting hard to push back Britons from their natural homeland. The Kingdom of Northern Briton lies divided since the death of Old King Cole, his decedents now ruling over the kingdoms of Ebrec, Elmet, Bryneich, Pennines and Rheged . ^^In the south, the Saxons of South Seaxe have landed. Led by Brytenwalda Elle - they have pushed back many of the Romano-Briton Kingdoms that rose after Romes departure, conquering the southern shore and slaughtering their defenders. At first held by Dux Ambrosius Aurelianus, the former high king of Briton is now old and losing ground quickly. ^^ The Briton kingdom of Cent lies in ruin, conquered by Jute mercenaries who have founded their own kingdom of Kent. ^^To the southwest treachery and betrayal are the order of the day. The former Romano-Briton magistrate Cerdic has led a rebellion against the declining British authority, and with an army of Saxon mercenaries has established himself as warlord over the new Kingdom of Gewissae; inviting more Saxons to cross the ocean in search of fame and wealth. ^^Pushed from their native land by the new invaders, the native Britons are now also threatened by Irish raiders on their coasts. They fight desperately not to lose what little they have left, and can still turn the tide if only a king were to unify them and lead to final victory -- King Arthur has attempted this feat, fighting long and costly wars to unify his countrymen. In reality though, even after being granted the title of 'High King' by his uncle Ambrosius Aurelianus, the lands are still divided with many of the Briton kings jealous of his position. ^^In the lands of the far north, competing Gaelic and Pict aristocracies battle for dominance. With the Gaelic strongman Fergus Mテウr Dingat forging a new kingdom of Dal Riada, seizing Pict territories while the Pict King Drest Gurthinmoch battles a Pagan rebellion on his lands. ^^Across the sea, in Ireland, Eochaid mac テ兎ngusa of Munster fights his main rival Muirchertach macErcae for the title of high king even if it is nothing more than a prestigious title. His claim is never accepted by the other half of the Ui Neill, and the fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated. ^^Meanwhile, in Gaul, the Franks have established their own Kingdom under King Clovis, a man who won't stop short of murdering his own family for wealth and power. Although currently busy unifying his lands, eventually his attentions will turn to the Briton colony of Bro Erech, or perhaps... even Britain herself. ^^^The world is chaos, and chaos is war.
qstr_CHRONICLE^^{s2}^^_{s|CHRONICLE^^{s2}^^ {s3}
qstr_Those_familiar_with_|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and call me a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought near Dozmary Pool. A battle between good and evil the likes of which these lands have ever seen. And it was on that day an unnamed hero drove back the forces of evil and killed the witch known as Mab. ^^ Although Merlin died this day, we can all be thankful this hero was able to carry the field. ^^
qstr_Those_familiar_with_m|Those familiar with my journal know me as Contra the old, though I am not prone to exaggeration there are those who will read this and say I'm a lier, yet know I speak the truth...^^ It was recently in the year of our lord that a great battle was fought between Arthur and Mordred. A battle between good and evil the likes of which these lands have ever seen. And it was on that day the forces of evil carried the field and killed the King known as Arthur. ^^ Although Merlin tried to average this horrible loss, he too fell to an unknown villain serving the witch called Mab. ^^
qstr_Some_may_ask_how_I_k|Some may ask how I know this, that it was {playername} behind these actions, and I will tell you... I was there. ^^I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Thou many did not, including Merlin, who I watched fall, and with his death the world changed...^^
qstr_Some_may_ask_how_I_kn|Some may ask how I know this, that it was {s10} behind these actions, and I will tell you... I was there. ^^.I still dream of the final battle when I close my eyes. No man of God should allow such dreams -- it was as if the devil had escaped from prison and taken over the world. ^^I remember sailing into battle and vomiting several times. My hands were shaking and a painful chill overlaid my spine. I was no warrior, but my fate lay with God. If we were defeated, we would die with the rest. Fortunately, by some miracle, I survived to write this. Though many did not, including Merlin who I watched fall, and with his death the world changed...^^
qstr_Jute|Jute
qstr_Frisian|Frisian
qstr_Scotti|Scotti
qstr__Yet_love_them_or_h| Yet love them, or hate them, one thing is now true, {s10} is dead. While their {reg59?daughter:son} {playername} continues on the family legacy. ^^
qstr__And_what_do_we_know| And what do we know about this family? Few know, but what I've learned is this: {s10} the founding patriarch came to these lands a {s11} from {s13}. They started with little, yet somehow forged a dynasty that could now span a thousand years.
qstr__But_who_is_this_{pl| But who is this {playername}? ^^
qstr__Few_know_but_what_| Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.
qstr__They_haven_t_been_a| They haven't been alone... ^^
qstr_Little_news_has_reac|Little news has reached me about Carannog ap Corun that is not already known. Being the coward prince of Ceredigion. They seem to have redeemed themselves and fight bravely under {s10}'s banner
qstr_^^Syagrius_son_of_S|^^Syagrius, son of Syagrius, is with {s10}. No doubt they fight to avenge the injustice done to their Roman family.
qstr_^^Ymira_the_daughte|^^Ymira, the daughter of a merchant who ran from home is there. Though she still travels the roads with {s10} she is also a happy mother with three children.
qstr_^^Gailar_or_as_some|^^Gailar, or as some call him, the mad - still rides with {s10}. Though there is a price on his head, and he may not live very long.
qstr_^^Sigibert_the_frank|^^Sigibert the frank, did leave {s10} for a short time, trying to unite the clans and recover the territory of the old Kingdom, but was unsuccessful. Many were simply abandoning their homeland for new lands in Francia, which amazingly enough failed to reduce the many rivalries. In the end, he gave up and returned to {s10}, where he fights to this day.
qstr_^^Deshavi_despite_a|^^Deshavi, despite all her troubled past, she seems to have made a new home in {s10}'s company.
qstr_^^Matheld_the_forme|^^Matheld, the former Pict - one of the few who truly connected to {s10}, and I know she loves him despite all that has happened.
qstr_^^Matheld_the_former|^^Matheld, the former Pict still travels with {s10}, hoping to one day take back the lands that were stolen from her.
qstr_^^Lamhcalad_rides_w|^^Lamhcalad, rides with {s10}. Although disgraced from his family, I've heard he still hopes to one day join a round table.
qstr_^^Bunduk_the_trainer|^^Bunduk the trainer, has joined {s10}. I hear that every day they train their troops to become fearsome warriors.
qstr_^^The_witch_Katrin_h|^^The witch Katrin has joined {s10}'s travels. She will no doubt teach them the back arts if they allow her.
qstr_^^Aaron_of_Aleth_th|^^Aaron of Aleth, the monk from Brittany travels with {s10}, although I've heard he dreams of eventually leaving to found his own Monastery.
qstr_^^Athanagild_the_Vis|^^Athanagild the Visigoth appears very fond of {s10}, despite all the past, he loves her still.
qstr_^^Athanagild_the_Visi|^^Athanagild the Visigoth rides with {s10}. Little is known of him, or his past.
qstr_^^The_former_prince|^^The former prince, the poet, Aaron has joined {s10}, He puts his quill to paper writing epic poems of {s10}'s adventurers, all for just a few coins. His fame runs throughout the north, and people worship him like a saint.
qstr_^^And_that_is_all_wh|^^And that is all what I know about the people who serve under {s10}.
qstr_^^_As_many_have_no_d|^^ As many have no doubt heard, {s10} has also been appointed governor of both Britannia and Gaul! Though many refuse to accept them as their leader, The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them and Roman armies once again march across our lands.
qstr_^^Those_familiar_wit|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^As many of you have no doubt heard, a {reg59?women:man} called {playername} has been appointed governor of both Britannia and Gaul! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.The fact that {s10} was able to bring back the Roman empire is an unbelievable feet. Their enemies fear them, and Roman armies once again march across our lands.
qstr_^^_I_ve_also_learned|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat worthy of song. Their enemies will fear the name {s10} and all their descendants for generations to come.
qstr_^^_I_ve_also_learned_|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} and all their descendants.
qstr_^^_I_ve_also_learned_f|^^ I've also learned from a fellow chronicler that {s10} has not only been crowned Roi of the Franks, but Vrenhin Lloegr of the Britons! Surly an impossible feat and worthy of song. Their enemies will fear the name {s10} for many years.
qstr_^^_I_ve_also_learned_fr|^^ I've also learned from a fellow chronicler that {s10} has been crowned Roi of the Franks! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall.
qstr_^^_I_ve_also_learned_fro|^^ I've also learned from a fellow chronicler that {s10} has been crowned Vrenhin Lloegr of the Britons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall.
qstr_^^_I_ve_also_learned_from|^^ I've also learned from a fellow chronicler that {s10} has been crowned Ard Ruire of Hibernia! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall.
qstr_^^_I_ve_also_learned_from_|^^ I've also learned from a fellow chronicler that {s10} has been crowned Brytenwalda of the Saxons! Surly a difficult feat and worthy of song. Their enemies fear the name {s10} and have already began plotting their downfall.
qstr_^^Those_familiar_with|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, Ard Ruire of Hibernia, and Brytenwalda of the Saxons! Surly an impossible feat and worthy of song. Their enemies no doubt fear the name {s10} and all of their descendants.
qstr_^^Those_familiar_with_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned Roi of the Franks, Vrenhin Lloegr of the Britons, and Ard Ruire of Hibernia! Surly an impossible feat, worthy of song. Their enemies fear the name {s10} and all of their descendants.
qstr_^^Those_familiar_with_m|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a number of fellow chroniclers that {s10} has been crowned both Roi of the Franks, and Vrenhin Lloegr of the Britons! A difficult feat, worthy of song. Yet I've heard that already plots are forming against {s10} and their descendants.
qstr_^^Those_familiar_with_my|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I've learned from a fellow chronicler that a {reg59?women:man} called {playername} has been crowned Roi of the Franks! ^^But who is this {playername}?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are forming against them for their new power.
qstr_^^Those_familiar_with_my_|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women:man} called {playername} has been crowned Vrenhin Lloegr of the Britons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them.
qstr_^^Those_familiar_with_my_j|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women:man} called {playername} has been crowned Ard Ruire of Hibernia! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them.
qstr_^^Those_familiar_with_my_jo|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned from a fellow chronicler that a {reg59?women:man} called {playername} has been crowned Brytenwalda of the Saxons! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, and plots are already forming against them.
qstr_^^Those_familiar_with_my_jou|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^First it is with some saddness I report of {s37}'s sudden death from unknown causes. Their life was one of epic tail and deservs far more then this simple chronicle can do justice. ^ They have passed the crown to a previously unwritten of {reg59?women:man} called {playername}; {s37}'s adopted {reg59?daughter:son}. So the {s36} have a new {reg59?queen:king} and will no doubt be in grave danger as the kingdom adjusts to the change in leadership. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen:king} will have many enemies and I fully expect them to be dead in a year.
qstr_^^Those_familiar_with_my_jour|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that a previously unknown {reg59?women:man} called {playername} has somehow managed to found a new kingdom called {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive. ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands a {s11} from {s13}. {reg59?She:He} started with little, yet somehow is changing history.A difficult feat, worthy of song, however the new {reg59?queen:king} will have many enemies and I fully expect them to be dead in a year.
qstr_^^_Many_who_read_my_|^^ Many who read my chronicle may also remember this is the same {playername} who inherited the {s36} from {s37}! This from nothing adopted {reg59?daughter:son} is certainly making waves.
qstr_^^_Yet_there_story_d|^^ Yet there story doesn't end there, for {playername} has also founded a new kingdom of {s36}! These new lands will no doubt be in grave danger and only time will tell if the new kingdom can survive long.
qstr_^^_Of_course_{player|^^ Of course {playername} continues to manage the kingdom of {s36} after their {s10}'s untimely death...
qstr_^^Those_familiar_with_my_journ|^^Those familiar with my journal know me as Contra the old, and this is an update on what is happening to the lands we call home. ^^I have learned that the kingdom of {s36} is in mourning. Following the death of {s10}, {playername} has been crowned the new {reg59?queen:king}! ^^But who is this {playername} you ask?^^Few know, but what I've learned is this: {playername} came to these lands the child of {s10} from {s13}. {reg59?She:He} started as a {reg59?lady:lord}, and has now been thrust into history.A difficult challenge awaits them and I fully expect to hear of their death in a years time.
qstr_^^I_also_hear_this_n|^^I also hear this new {reg59?queen:king} has found time to grow {reg59?her:his} family, with the birth of their eldest son {s31}, their dynasty is all but secured.
qstr__Though_{playername}| Though {playername} has no children of their own, {reg59?her:his} family is strong with {reg2} siblings.
qstr__And_{playername}_s_| And {playername}'s dynasty continues to grow, with children of their own, and siblings.
qstr__And_{playername}_s_d| And {playername}'s dynasty continues to grow, with children of their own.
qstr__Though_{playername}_| Though {playername} has no children of their own, {reg59?her:his} family has one sibling.
qstr__Yet_{playername}_s_| Yet {playername}'s dynasty may soon die out with no children to carry on the family legacy.
qstr_^^But_enough_of_{s10|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands have not seen since the coming of Rome. Chaos and blood follow them wherever they go.
qstr_^^Those_familiar_with_my_journa|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they bring with them an army the likes of which these lands has ever seen. Chaos and blood follow them wherever they go. Although I am no warrior, and can not bring myself to venture close to these forces, from what I've heard, it will take all Britons united to defeat them. ^^ Let this be not just my chronicle, but my call to arms. And with this, my humble contribution to the Briton cause.
qstr_^^But_enough_of_{s10}|^^But enough of {s10}, for there is more happening to these lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet was destroyed near the shore I hear {s10} was there, and that Chaos and blood follow them into battle. I suppose we owe them and all Briton heroes there that day a debt of thanks.
qstr_^^Those_familiar_with_my_journal|^^Those familiar with my journal know me as Contra the old,, and this is an update on what is happening to the lands we call home. ^^ In the year of our lord, {s28}, a date that will live on in history - a great Saxon fleet touched our shores, they brought with them an army the likes of which these lands has ever seen. Yet there is great news to report, for a formally unknown hero {playername} joined the defense force and has stopped the Saxons dead in their tracks! Although I am no warrior, from what I've heard, it was a great battle where all Britons united to defeat it. ^^ Let this be not just my chronicle, but my call to arms to keep fighting. And with this, my humble contribution to the Briton cause.^^^ And in other news...
qstr_^^But_enough_of_{s10}_|^^But enough of {s10}, for there is more happening to these lands we call home. ^^
qstr_^^Although_we_still_|^^Although we still morn the loss of our brave King Arthur. It gives me some plesure to announce our brothers have defeated Brytenwalda Elle's Saxon's in a great battle, and their kingdom is no more! Though they are not the only invaders of our lands, at least now we stand a chance of victory.
qstr_^^Alas_it_is_with_g|^^Alas, it is with great pain to mention yet again of the loss of our Briton hero, Arthur. Though he is gone and his lands are in chaos, it is my hope our brothers and sisters will keep fighting the Saxon tide. Already though, many in Briton curse Arthurs name for not completting his mission, and there is already an active campaign to remove this towering figure from our history books.
qstr_^^It_is_with_great_p|^^It is with great pleasure I write of Brytenwalda Elle's swift defeat at the hands of his enemies. His former lands are in chaos and I call on my brothers and sisters to keep fighting the Saxon tide.
qstr_^^So_as_before_and_a|^^So as before and as again, the lands of the Britons is currently at war and respects only the law of the sword or spear. Realms are born and killed off, and kings die on the battlefield. Women are widowed, and horses carry arms instead of hay. The shouts of warriors fill the air and the earth lies barren from the trampling of armies. Mortal enemies rise, equipped in armour... While ravens are calling, wolves are howling, spears are clashing and shields are answering.
qstr_^^Meanwhile_across_|^^Meanwhile, across the channel, the murdering King known as Clovis has been defeated. The Franks may morn the loss of this towering figure. but here in Britannia we sleep easier.
qstr_^^Meanwhile_across_t|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of the other frank kingdoms including {playername} who continues to unite the lands of the Franks. those in Brittany now sleep less easy.
qstr_^^Meanwhile_across_th|^^Meanwhile, across the channel, the kingdom of the Francia is no more. No doubt the work of the other Frankish kingdoms and the Visgoths under {playername} who continues to unite their lands. those in Brittany now sleep less easy.
qstr_^^Meanwhile_across_the|^^Meanwhile, across the channel, the kingdom of the Visigoths is no more. No doubt the work of Clovis' kingdom of Francia as they continue to unite the lands of the Franks. those in Brittany now sleep less easy.
qstr_^^Meanwhile_across_the_|^^Meanwhile, across the channel, the kingdom of the Salian's is no more. No doubt the work of Clovis' kingdom of Francia as they continues to unite the lands of the Franks. Those in Brittany now sleep less easy.
qstr_^^Meanwhile_across_the_c|^^Meanwhile, across the channel, the lands of the franks is in turmoil as the main kingdoms of Francia, Salian, and the Visgoths have been conquered by outside threats. Those in Brittany are unsure if this united threat will soon turn on them as well.
qstr_^^Meanwhile_in_Gaul|^^Meanwhile, in Gaul, the Franks continue to establish their Kingdoms and fight bitterly for control.
qstr_^^And_in_Hibernia_t|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_th|^^And in Hibernia, the kingdom of Laigin reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk of this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_o|^^And in Hibernia, only the {s36} and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_on|^^And in Hibernia, only the kingdoms of Laigin and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_onl|^^And in Hibernia, only the kingdoms of Laigin and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only|^^And in Hibernia, only the {s36} and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_|^^And in Hibernia, only the kingdoms of Laigin and Ailech remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_t|^^And in Hibernia, only the {s36} and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_th|^^And in Hibernia, only the kingdoms of Laigin and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the|^^And in Hibernia, only the {s36} and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_|^^And in Hibernia, only the kingdoms of Laigin and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_{|^^And in Hibernia, only the {s36} and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_k|^^And in Hibernia, only the kingdoms of Laigin and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_ki|^^And in Hibernia, only the kingdoms of Mumain and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_kin|^^And in Hibernia, only the kingdoms of Mumain and Dal Riada remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_king|^^And in Hibernia, only the kingdoms of Ailech and Mumain remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_kingd|^^And in Hibernia, only the kingdoms of Mumain and Connacht remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_kingdo|^^And in Hibernia, only the kingdoms of Connacht and {s36} remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_only_the_kingdom|^^And in Hibernia, only the kingdoms of Connacht and Ulaid remain. Being the last two remaining Gaelic kingdoms, they fight more bitterly for the crown of Tara then ever before. All Briton kingdoms are now at risk of these new threats.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the|^^And in Hibernia, the {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_|^^And in Hibernia, the kingdom of Ulaid reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_k|^^And in Hibernia, the kingdom of Tyrone reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_ki|^^And in Hibernia, the kingdom of Ailech reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_kin|^^And in Hibernia, the kingdom of {s36} reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_king|^^And in Hibernia, the kingdom of Connacht reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_kingd|^^And in Hibernia, the kingdom of Mumain reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_in_Hibernia_the_kingdo|^^And in Hibernia, the kingdom of Dal Riada reins supreme. Being the last remaining Gaelic kingdom, they have taken the crown of Tara by default. All Briton kingdoms are now at risk to this new threat.^^^The world is chaos, and chaos is war.
qstr_^^And_across_the_sea|^^And across the sea, in Hibernia, the Gaelic clans are no more! Defeated and conquered by an outside force.^^^The world is chaos, and chaos is war.
qstr_^^And_across_the_sea_|^^And across the sea, in Hibernia, the Gaelic clans continue to fight for the title of high king, even if nothing more than a prestigious title. The fighting for land, women and cattle, in the sort of fratricidal wars endemic to that land, continues unabated.^^^The world is chaos, and chaos is war.
qstr_...Anno_Domini_{s12}|...Anno Domini {s12}...
qstr_...Anno_Domini_{s4}.|...Anno Domini {s4}...
qstr_{s5}{s6}{s7}{s8}{s9}|{s5}{s6}{s7}{s8}{s9}{s15}{s14}{s16}{s17}{s18}{s19}{s20}{s21}{s22}{s23}{s24}{s25}{s26}{s27}{s35}{s30}{s29}{s32}{s33}{s34}
qstr_No_staff_have_been_h|No staff have been hired.
qstr_To_hire_workers_you|To hire workers, you need to select them from the list. If the list is empty, you may need to increase your renown or improve your refuge for them to come and offer their services.
qstr_Name:_Marcus.|Name: Marcus.
qstr_Occupation:_This_cap|Occupation: This captain is already working for you.
qstr_Occupation:_Captain^|Occupation: Captain^Initial Cost: 500^Weekly cost: 55^Notes: helps manage your refuge and develop the improvements you need.
qstr_Name:_Father_Beda.|Name: Father Beda.
qstr_Occupation:_This_pri|Occupation: This priest is already working for you.
qstr_Occupation:_Priest^I|Occupation: Priest^Initial Cost: 250^Weekly cost: 30^Notes: encourages the practice of Christianity among your troops.
qstr_Name:_Godi_Olafr.|Name: Godi Olafr.
qstr_Occupation:_Godi^Ini|Occupation: Godi^Initial Cost: 250 ^Weekly cost: 30^Notes: encourages the practice of paganism among your troops.
qstr_Name:_Skald_Bragi.|Name: Skald Bragi.
qstr_Occupation:_This_bar|Occupation: This bard is already working for you.
qstr_Occupation:_Skald^In|Occupation: Skald^Initial Cost: 200^Weekly cost: 40^Notes: fills your halls with inspiring Saxon music.
qstr_Name:_Bard_Siwi.|Name: Bard Siwi.
qstr_Occupation:_Bard^Ini|Occupation: Bard^Initial Cost: 200 ^Weekly cost: 40^Notes: fills your halls with inspiring Britannic music.
qstr_Name:_Casius.|Name: Casius.
qstr_Occupation:_This_man|Occupation: This man is already working for you.
qstr_Occupation:_Bottler^|Occupation: Bottler^Initial Cost: 100^Weekly cost: 10^Notes: necessary complement for your mead hall.
qstr_Name:_Suaibsech.|Name: Suaibsech.
qstr_Occupation:_This_wom|Occupation: This woman is already serving you.
qstr_Occupation:_Happy_Wi|Occupation: Happy Widow^Initial Cost: 300^Weekly cost: 25^Notes: The best way to make your men happy.
qstr_Name:_Tancoystl.|Name: Tancoystl.
qstr_Name:_Gulla.|Name: Gulla.
qstr_Occupation:_Happy_Wid|Occupation: Happy Widow^Initial Cost: 150^Weekly cost: 15^Notes: The best way to make your men happy.
qstr_Name:_Eadgyd.|Name: Eadgyd.
qstr_Name:_Harald.|Name: Harald.
qstr_Occupation:_This_tra|Occupation: This trainer is already working for you.
qstr_Occupation:_Trainer^|Occupation: Trainer^Initial Cost: 450^Weekly cost: 45^Notes: trains your troops.
qstr_Name:_Ulfberht.|Name: Ulfberht.
qstr_Occupation:_This_smi|Occupation: This smith is already working for you.
qstr_Occupation:_Smith^In|Occupation: Smith^Initial Cost: 400^Weekly cost: 40^Notes: makes new weapons for your refuge.
qstr_Name:_The_Hungry_Ham|Name: The Hungry Hammer.
qstr_Occupation:_This_arm|Occupation: This armorer is already working for you.
qstr_Occupation:_Armorer^|Occupation: Armorer^Initial Cost: 400^Weekly cost: 40^Notes: His nickname comes from his voracious appetite for iron, manufacturing all kinds of things.
qstr_Name:_Aurelius.|Name: Aurelius.
qstr_Occupation:_This_phy|Occupation: This physician is already working for you.
qstr_Occupation:_Physicia|Occupation: Physician^Initial Cost: 250^Weekly cost: 15^Notes: patches light wounds.
qstr_Name:_Morgan.|Name: Morgan.
qstr_Name:_Alexander.|Name: Alexander.
qstr_Occupation:_Physician|Occupation: Physician^Initial Cost: 350^Weekly cost: 30^Notes: a highly trained barber who patches light and heavy wounds.
qstr_Name:_Aillil.|Name: Aillil.
qstr_Occupation:_Physician^|Occupation: Physician^Initial Cost: 250^Weekly cost: 30^Notes: patches light wounds.
qstr_Name:_Wamba.|Name: Wamba.
qstr_Occupation:_This_coo|Occupation: This cook is already working for you.
qstr_Occupation:_Cook^Ini|Occupation: Cook^Initial Cost: 350^Weekly cost: 30^Notes: makes feasts for you and your men.
qstr_{s2}^^{s3}|{s2}^^{s3}
qstr_{s1}On_head.___{reg2|{s1}On head. (-{reg2} intelligence)^{s2}^^
qstr_{s1}On_face.___{reg2|{s1}On face. (-{reg2} charisma)^{s2}^^
qstr_{s1}On_body.___{reg2|{s1}On body. (-{reg2} strength)^{s2}^^
qstr_{s1}On_limbs.___{reg|{s1}On limbs. (-{reg2} agility)^{s2}^^
qstr_Accumulated_Injuries|Accumulated Injuries:^^none
qstr_Accumulated_Injuries:|Accumulated Injuries:^^{s1}A physician in a larger town can treat these injuries.
qstr_Healing_wounds:^^non|Healing wounds:^^none
qstr_Healing_wounds:^^{s1|Healing wounds:^^{s1}These wounds have been treated. They will heal on their own.
qstr_{s1}On_head.___{reg1|{s1}On head. (-{reg1} intelligence)^^
qstr_{s1}On_face.___{reg1|{s1}On face. (-{reg1} charisma)^^
qstr_{s1}On_body.___{reg1|{s1}On body. (-{reg1} strength)^^
qstr_{s1}On_limbs.___{reg1|{s1}On limbs. (-{reg1} agility)^^
qstr_Scars:^^none|Scars:^^none
qstr_Scars:^^{s1}These_in|Scars:^^{s1}These injuries have become permanent. They now can't be cured.
qstr_Lifetime_wounds:_{re|Lifetime wounds: {reg1} so far.
qstr_Current_party_size_l|Current party size limit: {reg0}.^^Renown: {reg34}^Combined leadership: {s2}{reg32}^Charisma: {s3}{reg33}^Fiefs: {s6}{reg35}^Ships (only in sea): {s7}{reg2}^^{playername} can completely manage {reg0} troops.^{reg59?She:He} currently has {reg37}.
qstr_^Religious_Differenc|^Religious Differences: -{reg7}
qstr_^No_food:___{reg7}|^No food: -{reg7}
qstr_^Wage_debt:___{reg7}|^Wage debt: -{reg7}
qstr_Recent_Victory_+{reg|Recent Victory +{reg10}
qstr_Recent_Defeats__{reg|Recent Defeats -{reg10}
qstr_Currently_falling_fr|Currently falling from: +
qstr_Currently_rising_fro|Currently rising from:
qstr_{s11}{s10}{s12}|{s11}{s10}{s12}
qstr_^^These_pagan_troops|^^These pagan troops cause trouble: {s11}
qstr_^^These_Christian_tr|^^These Christian troops cause trouble: {s11}
qstr_^^Player_currently_h|^^Player currently has more troops than can be completely managed.
qstr_Current_party_morale|Current party morale: {reg5}.^^Base morale: +{reg8}^Party size penalty: {s2}{reg1}{s14}^Lack of rest: {s3}{reg2}^Recent Events: {s15}{reg10}^Food variety: {s4}{reg3}{s5}{s6}^{s7}{reg4} {s8}{s13}^^{s19}
qstr_{s18}^^_____________|{s18}^^----------------^^{s20}
qstr_{s17}_^_{s18}|{s17} ^ {s18}
qstr_{s15}_^_{s16}|{s15} ^ {s16}
qstr_{s22}^^Friends:_^{s8|{s22}^^Friends: ^{s8} ^^Enemies: ^{s6}^{s19}
qstr_^^Your_estates_are:_|^^Your estates are: ^{s18}^{s19}
qstr_Mercenary_employed_b|Mercenary employed by the {s18}.^{s19}
qstr_Report:_^^_{s19}|Report: ^^ {s19}
qstr_Trying_to_persuade_{|Trying to persuade {s44} to join us.
qstr_Offering_a_non_aggre|Offering a non-aggression pact to {s44}.
qstr_Offering_a_trade_tre|Offering a trade treaty with {s44}.
qstr_Delivering_fine_hors|Delivering fine horses to {s44}.
qstr_Offering_a_fief_to_{|Offering a fief to {s44}.
qstr_Offering_an_alliance|Offering an alliance to {s44}.
qstr_Threatening_the_{s44|Threatening the {s44} with war if they don't pay tribut.
qstr_Offering_a_prisoner_|Offering a prisoner exgange to the {s44}.
qstr_Trying_to_convince_t|Trying to convince the {s44} to join a war against the {s9}.
qstr_Trying_to_improve_yo|Trying to improve your relations with {s44}
qstr_Is_imprisoned_in_the|Is imprisoned in the dungeon of {s44}
qstr_On_loan|On loan,
qstr_is_{s16}_your_choice|is {s16} your choice of companions, {s17} your style of leadership, and {s18} the general state of affairs. Morale is {reg0} & Personal connection is {reg9}
qstr_Companions_Info:^^_{|Companions Info:^^ {s19} ^^-----------^^ Currently:^^ {s7}{s1}
qstr_Loyal|Loyal
qstr_Devoted|Devoted
qstr_Fond|Fond
qstr_Gracious|Gracious
qstr_Friendly|Friendly
qstr_Supportive|Supportive
qstr_Favorable|Favorable
qstr_Cooperative|Cooperative
qstr_Accepting|Accepting
qstr_Indifferent|Indifferent
qstr_Suspicious|Suspicious
qstr_Unhappy|Unhappy
qstr_Resentful|Resentful
qstr_Angry|Angry
qstr_Hostile|Hostile
qstr_Hateful|Hateful
qstr_Vengeful|Vengeful
qstr_Sworn_Enmity|Sworn Enmity
qstr_Your_relations_with_|Your relations with the kingdoms are:^^{s2}
qstr_Build_your_personal_|Build your personal refuge.
qstr_You_already_have_a_r|You already have a refuge built. Destroy, or upgrade your current refuge to a fort if you want to move it here.
qstr_You_don_t_have_enoug|You don't have enough money! The workers who would build a refuge for you demand 1000 coins.
qstr_You_need_to_have_mor|You need to have more than thirty men to start this job.
qstr_Your_men_await_your_|Your men await your orders to start building the refuge. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost: 1000 coins.^Time need: 6 hours.
qstr_{s2}^^_{s3}|{s2}^^ {s3}
qstr_Build_a_new_village.|Build a new village.
qstr_You_already_have_fou|You already have four villages built. Upgrade some of them to towns if you want to build another.
qstr_You_don_t_have_enough|You don't have enough money! The workers who would build this village demand 1000 coins.
qstr_You_need_to_have_more|You need to have more than one hundred men to start this village. Also note that your party will loss a hundred members in order to populate this village once built
qstr_You_need_to_have_at_|You need to have at least three pieces of timber and three sets of tools to get started
qstr_Your_men_await_your_o|Your men await your orders to start building the village. There is enough material collected so far, and what may be missing can be purchased in nearby villages.^^Total Cost: 1000 coins.^Time need: 6 hours.
qstr_Camping_allows_your_|Camping allows your men to rest for a while and recover from the hard life of travels. It also allows you to forage, increasing your food supplies. This is particularly helpful when campaigning in enemy territory, where it is difficult to buy supplies.
qstr_Traveling_by_sea_exh|Traveling by sea exhausts men completely. Allowing your warriors some rest time will help make the trip more bearable. It also allows you to fish, and the chance of increasing your food supplies.

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最終更新:2021年09月20日 18:30