
"Time to clean some shits."
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Overview
- Jimmy is one of the main sub-characters in this game.
- He is a cleaner, and his role is almost the same as Cleany in AEwVS.
- Not only his role, but also his appearance and lines are reminiscent of Cleany, and they have many things in common.
- He appears in almost all levels.
Behavior
- He patrols a fixed route in the level at high speed, and if you come into contact with him, he will carry you. While he can move at high speed, he doesn't have an invincibility frame, so if he comes into contact with a teacher or other characters, it will result in an immediate game over.
- However, unlike Cleany, he only carries the protagonist, Emily. Teachers and other characters are gracefully ignored if they come into contact with him. Because of this, the luck factor is considerably reduced compared to Cleany, but it is unknown why only Emily is the target. Is he madly in love with Emily?
But feel like his intent is more murderous, though. - Also, his hitbox is smaller compared to Cleany, and he won't carry you unless it's a situation where anyone can see that you've been hit.
- However, unlike Cleany, he only carries the protagonist, Emily. Teachers and other characters are gracefully ignored if they come into contact with him. Because of this, the luck factor is considerably reduced compared to Cleany, but it is unknown why only Emily is the target. Is he madly in love with Emily?
- While being carried by him, you can resist by pressing the space key. A gauge is displayed in the center of the screen while you are being carried, and if you mash the key to fill this gauge, you can break free from his grasp.
- One difference from Cleany is that after you break free, you will not be carried even if you come into contact with him for a short while. Therefore, what happened with Cleany, where you break free but are immediately grabbed again because he made a U-turn, won't happen. Maybe he's heartbroken from being rejected.
- In the remastered version, this feature was removed in version 1.4.2. It's unknown why they made such a downgrade to what was a stress-free design.
- One difference from Cleany is that after you break free, you will not be carried even if you come into contact with him for a short while. Therefore, what happened with Cleany, where you break free but are immediately grabbed again because he made a U-turn, won't happen. Maybe he's heartbroken from being rejected.
- At the start of a level, he waits in a dedicated closet, but he starts patrolling immediately after you get a problem wrong. When he completes one loop of his route and returns to the closet, he takes a break for a while. After that, he repeats the cycle of patrolling and taking a break.
- His patrol route is fixed, so if you remember it and explore in the same direction, it is possible to get a high-speed push from behind. Conversely, if you explore in the opposite direction of his patrol route, the risk of a head-on collision with him increases. If such accidents happen often, it would be a good idea to reconsider your exploration route.
- Also, unlike Cleany, he does NOT pick up garbage on the floor and throw it in a trash can. Because of this, you can use the strategy of leaving a stock of important items that you can't carry on the classroom floor, which is very helpful for the player but is that really okay for a cleaner?.
- Compared to Cleany, all the unfair stress factors have been considerably improved, at the expense of his pride as a cleaner, and he has become a merciful and stress-free character.
Gallery
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Audio
Dialogue
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Dialogue
---------(Dialogue)--------- | ---------(Notes)--------- |
Time to clean some shits. | Issued when starting to move. |
Woah woah, where are we going? | Issued when starting to be carried. |
I'm going to take a break. | Issued when starting a break in Jimmy's closet. |
Side Note
- Compared to Cleany, he has a considerably smaller variety of lines. Cleany is a very cheerful and lively character, but maybe Jimmy is not.
- However, at the very least, his obsession with garbage is the complete opposite of Cleany's, and it can be said that he doesn't have much. He doesn't seem to have any intention of cleaning up the trash on the floor.
- By the way, for some reason, he is the only one who has a physical hitbox for items. What happens when he comes into contact with an item on the floor? He just gracefully blows the item away and calmly walks off. He's not cleaning up, he's just making a mess! It is unknown why he is the only one who behaves this way while other characters just ignore items.
- By the way, in the remastered version, his behavior is different; he now tries to go around and avoid items without blowing them away, but since he can't go backwards, if you block his path with an item, he will stop and be unable to pass. Is that really how it's supposed to be... Because of this, if you block Jimmy's path with an item beforehand, you can easily neutralize him.
- His appearance in the remastered version is an edit of Man Sweep Broom Freetoedit - Man Sweeping Png Emoji,Emoji Broom.