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Overview
- This page covers the levels of unused data.
- With some exceptions, the levels introduced here are not accessible through regular methods and only exist in the game's data.
- Since most of the levels' names have not been revealed, their level data filenames are used as their names here.
Unused Levels
AdvancedEducation
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- As the name suggests, this level is reminiscent of AEwVS.
- It features several floating, fragmented rooms with AEwVS textures. There are many areas without walls or floors, and if you go to a place with no floor, you will fall forever, so the traversable area is very small.
- If you look around the traversable area, you can see Viktor Strobovski. However, due to the location, you cannot touch him directly. Incidentally, his graphic is only used here.
- Unusually, a BGM is set, and Overture To The Sun, the main theme of AEwVS, plays. This BGM is different from the one that plays in Puss mode or the title screen and is only used here.
- The ringing sound in your ears at the start of the level plays, but the cockpit is not displayed.
- There was also a playable level with the same name in versions before alpha 0.0.4, but its level structure was quite different. It was removed from the playable levels in alpha 0.0.5 and later, and was replaced with the current structure.
- For the structure before alpha 0.0.4, see here.
- In versions alpha 0.0.5 to 0.0.6, Viktor's size was smaller, and a greeting voice played at the start of the level, but in alpha 0.0.7 and later, his size was adjusted and the voice was removed. The reason is unknown.
- In the remaster version, the level data itself was deleted.
BACKROOMS
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- It's a completely dark level with nothing in it, where you become uncontrollable with all gauges empty and a white square displayed in the item slot, just like when you fall in SEPTEMBER 1ST.
- There is no BGM and no ringing sound in your ears.
- You cannot perform any actions, but it doesn't seem freezing, similar to SEPTEMBER 1ST.
- In the remaster version, the level data itself was deleted.
Computer
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- This level was likely intended to implement Computer Science Level.
- The cockpit flashes for a moment, and then the screen changes to display a message telling you to be patient for the bonus level and that it will be coming to the remaster version.
- Below the text, there is a button to return to the menu, but there is nothing else besides the text and the button, so you can only press the button to go back to the menu.
- Incidentally, you can see "Computer Science 0/10" written on the top of the cockpit.
- In the remaster version, the content has changed. Up to version 1.1, it displayed "Coming Soon...". Also, in versions 1.2 to 1.2.3, the content changed again, and the in-development data for the Computer Science Level was left as it was. The in-development data had the following features:
- Only the greeting room area was implemented, with several notebooks placed around the teacher, Tatiana Anderson. The area outside was a hole, and falling into it would cause you to fall forever.
- No BGM was set, but the teacher's voice was properly implemented, and you could hear her greeting and enraged voices normally.
- The notebooks had all sounds and text display animations cut, allowing you to solve the problems instantly. Also, only one question was set.
- If you answered a question incorrectly, the teacher would immediately become enraged and start chasing you without any delay.
- The teacher didn't say anything when she saw you, but she had the ability to teleport to a fixed position silently at random times. During teleportation, her body would fade out/fade in.
- Touching the enraged teacher would trigger a jumpscare and transition to the game over screen, similar to the retail version.
computerpiracydetecter
- Displays the same content as Computer. However, the cockpit is not shown.
- The level name can also be interpreted as "Copyright Infringement Detector for Computer Science Level". It's possible that they planned to implement a process to prevent the distribution of pirated versions.
- In version 1.2 of the remaster version, the level data itself was deleted.
gameover_6
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- This level appears to be the game over screen for the Computer Science Level.
- Similar to other game over screens, it shows a fallen Emily, the teacher Tatiana Anderson, and the "Game Over" text. The floor is the same white floor as in the retail version.
- Like other game over screens, you cannot move. Pressing the "Try again" button transfers you to Computer.
- Tatiana's graphic seems to be poorly optimized; she first appears blurred and then becomes normal after a moment.
- In addition to this, other levels, graphics, and voices for Tatiana that were likely intended for the Computer Science Level remain in the internal data, suggesting that the development of the Computer Science Level was underway in the classic version.
- Looking at the official announcements as well, it seems that they initially planned to release this level after putting ACHS on Steam, but they abandoned the plan when they realized it was impossible due to the large amount of copyrighted material. They then proceeded with the development of this level in the classic version, but midway through, they changed course to develop the remaster version, which led to the classic version's development being canceled, leaving behind these remnants.
- In the remaster version, this level, like other game over screens, transfers you to the new game over screen.
kittieTest
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- It's just a level with a white rectangular terrain and Kittie and four TunaFish.
- Judging from the level name, it's presumed to be a level for testing Kittie's movements.
- There is no BGM or ringing sound, and the sky is the default blue sky. If you try to go outside the terrain, you simply fall.
- This level also exists in the remaster version and is one of the few unused levels that doesn't immediately return you to the menu screen when accessed.
- Incidentally, in the remaster version, the retro screen filter effect is somehow not applied in this level, so you can see Emily in her raw, unfiltered state.
map2
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- A level similar to Language Level.
- However, the textures of the walls and other elements are different, and the terrain is slightly different. The notebook placements are also different, and the notebooks float up and down like items, differing in many small details. Also, for some reason, Lucas Golenevsky is ridiculously small, and there's a ridiculously huge vending machine on the other side of the wall.
- This level has no collision on the floor, so you pass through it and fall immediately after the level starts. Therefore, it's impossible to walk around this level.
- Judging from the textures and other elements, this level is presumed to be an old version of the Language Level.
- This level also exists in Christmas Curse, where the floor has collision, allowing you to walk around.
- The same BGM as the Language Level plays, but there is no ringing sound in your ears.
- In the remaster version, the level data itself was deleted.
map3
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- A level where almost all textures are completely black.
- However, the floor and wall collisions are intact, and there is an elevator behind you. Only the textures for the elevator buttons and the input panel are the normal ones.
- In front, there is only a floor, which also stops midway, so if you keep moving forward, you will fall.
- Based on the level name, the existence of map2, and the display of notebooks on the cockpit, it might be an old version of Science Level, but the reason why the textures are all black is unknown.
- There is no BGM or ringing sound in your ears.
- In the remaster version, the level data itself was deleted.
locorimax
+ | Warning for those who are eating |
raregameover
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- When accessed, it displays a warning message about cheating and an enraged Angelica Wilkins, similar to the Anti Piracy Screen.
- The warning text can be summarized as: "It has been detected that you tried to cheat with Unreal Unlocker. Hacking is a serious crime. Please exit the game immediately. If you believe this screen was displayed due to an error, please contact us."
- When accessed, the game over BGM from Super Mario 64 plays, followed by a voice of Angelica scolding you. A little after that, the game is forced to close.
- The devlog for version alpha 0.0.5 states that a rare game over screen different from the normal one can now be seen with a 1/200 probability, so this is likely a countermeasure against people trying to see it with cheats.
- It still exists in the remaster version, but the text is simpler, and the BGM and voice no longer play. Also, Angelica's appearance has been updated to that of the remaster version.
raregameover_2
- The content is exactly the same as raregameover.
- In the remaster version, the level data itself was deleted.
Levels That Were Playable in Old Versions
Acoin_givver
- A level that was available for purchase as "ACoin Giver" in the Store until version 1.0.0 of the classic version.
- It was deleted in version 1.1.0, so it can be considered an unused level in the latest version.
- The level data still exists in the remaster version, but accessing it immediately returns you to the menu screen.
- For details, see the corresponding section on the Store page.
AdvancedEducation
- A level that was playable as a bonus level until version alpha 0.0.4 of the classic version.
- It was deleted in version alpha 0.0.5, and at the same time, the level structure was significantly changed, so it can be considered an unused level in the latest version.
- For the structure of alpha 0.0.5 and later, see here.
- In the remaster version, the level data itself was deleted.
- For details, see the corresponding section on the Store page.
MarziaChase
- A level that was playable as a bonus level until version alpha 0.0.4 of the classic version.
- It was deleted in version alpha 0.0.5, so it can be considered an unused level in the latest version.
- In the remaster version, the level data itself was deleted.
- For details, see the corresponding section on the Store page.
MissionFailed
- A level that is automatically transitioned to when the timer in Prologue reaches 0.
- The level data still exists in the remaster version, but accessing it immediately returns you to the menu screen.
- For details, see Prologue.
Prologue
- A level that was available for purchase as "Prologue" in the Store until version 1.0.0 of the classic version.
- It was deleted in version 1.1.0, so it can be considered an unused level in the latest version.
- The level data still exists in the remaster version, but accessing it immediately returns you to the menu screen.
- For details, see the corresponding section on the Store page.
ToMissionFailed
- Accessing this transfers you to MissionFailed. It was most likely used for internal processing.
- The level data still exists in the remaster version, but accessing it immediately returns you to the menu screen.