
“Oh, I see someone came in my-my floor.”
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Overview
Level Explanation:
LEVEL: | COMPUTER SCIENCE |
TEACHER: | TATIANA ANDERSON |
DESCRIPTION: | Tatiana is a really demanding teacher, she really likes when her students learn something new about computers and technology. However, when she gets angry, she knows how to use technology against them. |
Unofficial Difficulty Chart:
Boi Mode | ★★☆☆☆ |
Default Mode | ★★★☆☆ |
Brainiac Mode | ★★★★★ |
- Computer Science Level is the first bonus level in the remastered version.
- Implemented in the version 1.3 update of the remastered version.
- The subject is Computer Science, taught by Tatiana Anderson.
- Although it's the first bonus level, the difficulty is quite high. It's also notable for its level structure, which tends to make each attempt take a very long time.
- The gameplay feel is a blend of Music Level and Language Level.
- Like the Music Level, it features elaborate presentation. Decorations resembling computers appear throughout, and the final chase makes use of a large computer, providing computer science-themed visuals.
Characters Appearing
Items Appearing
- Soda
- Chocolate bar
- Chips
- 1 cent
- 25 cent
- 50 cent
- Lockpick
- Tuna fish
- Teleporter
- EMP watch
- Cookie (Remastered version 1.4.0 and later)
- Donut (Remastered version 1.4.0 and later)
- Elevator OS Data
- USB Drive
Notebook
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- Using the notebook displays simple program code one character at a time, followed by the value the program should output.
- Players must modify the code to make the program output the intended value.
- The displayed program always outputs the value of two variables (a, b, c), so players only need to change the values assigned to those variables.
- Specifically, the variables to be output are indicated by ○ and ◎ in the code's “return.output(○, ◎);” section. The values they should output are shown as △ and ▽ in the “Output value is: △, ▽” section below the “OUTPUT” label in the notebook. Therefore, you only need to change the N in the code's “int 〇 = N” (where N is any number) to △, and change the N in the “int ◎ = N” parts to ▽.
- Note that modifying any other part of the code or writing it differently will result in an automatic incorrect answer. Does Tatiana really understand programming...?
- Pressing the check button evaluates the answer and advances to the next problem. However, for some reason, the same sound plays whether the answer is correct or incorrect, making it hard to tell if you got it right.
- The number of problems per notebook varies by difficulty: 3 problems in Boi mode, 5 in Default mode, and 8 in Brainiac mode.
- By the way, the number of ACoins you earn upon solving a notebook has reset to 1.
- The wait time between questions is extremely long, and there are a fair number of questions, so just like last time, solving the notebook inevitably takes a lot of time. If you try to solve it while close to the teacher, you'll be helplessly defeated, so you should solve it after putting sufficient distance between yourself and the teacher.
- Just like last time, the method of answering consecutively without answering and immediately collecting the notebook cannot be used, so even if it's the last notebook, solve it after putting distance between yourself and the teacher.
- If you want to solve quickly, I recommend making corrections using the keyboard instead of the mouse. Specifically, click at the very end of the row you want to correct to move the cursor there, then use the BackSpace key to delete the number and input the correct one. Immediately move the cursor to the next row you want to correct using the down arrow key and repeat the process. Then press the check button with the mouse. By identifying variables needing correction as the code displays, memorizing the correct number the moment the output appears, and then applying this method, you can solve the notebook faster than using the mouse.
- However, this method requires considerable practice, and if your hands slip, using the mouse might actually be quicker. If it feels too difficult, stick to the standard approach. Especially on Default difficulty or below, the balance is such that solving normally is perfectly sufficient to clear the level, so there's no need to force it. Advanced players attempting Brainiac mode might find it worthwhile to practice.
Gallery
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Audio
+ | Audio Included |
Strategy
+ | Map Image |
+ | Walkthrough Video |