fighter_param_common

キャラクターの共通行動、および一部キャラの必殺技などに関するパラメータ。
受付フレーム、計算式の係数、入力感度など。
空欄は何の数値か判明していないもの。

16/11/05作成。転載元の表が更新されることもあるので注意。


Name Value Description comment
0 11 Buffering input window
1 0.18 Walk sensitivity
2 0.5
3 2
4 5
5 0.1
6 0.25 Turn sensitivity
7 0.83 Dash, pivot and F-smash sensitivity
8 2 Unknown
9 5 Dash > Item toss window
10 5 Unknown
11 6 Dash > Turn window
12 15
13 0.67 Dash Exit Momentum Multiplier related to perfect pivot, jump cancelling item toss and etc
14 0.625 Run Sensitivity
15 0.4
16 1
17 0.25
18 5 Frames
19 0.05
20 0.375
21 2 Added in 1.0.4
22 10 Turn > F-tilt, F-smash, Side-B and Item toss window
23 5 Frames
24 8 Frames
25 5 Frames
26 0.66 Crouch/Tether drop sensitivity
27 0.3 Crawling forward sensitivity
28 0.65
29 0.3 Crawling backward sensitivity
30 0.65
31 0.6625 Tap jump sensitivity?
32 4 Tap jump input window?
33 0.125 Jumping forward/backward sensitivity
34 0.3 Shorthop with tap jump sensitivity?
35 0.5625 Dash/Run (something to do with tap jump) sensitivity?
36 0.3
37 0.03
38 1
39 3 Fall->Jump...??
40 0.1
41 0.1
42 0.05
43 0.7 Spotdodge sensitivity
44 4 Spotdodge input window
45 0.7 Roll sensitivity
46 4 Roll input window
47 0.9
48 0.55
49 0.25 Ftilt sensitivity
50 0.28 Up angled Ftilt sensitivity
51 0.28 Down angled Ftilt sensitivity
52 0.25 Utilt sensitivity
53 0.25 Dtilt sensitivity
54 0.55
55 60
56 0.28 Up angled Fsmash sensitivity
57 0.28 Down angled Fsmash sensitivity
58 0.66 Usmash sensitivity
59 4 Usmash input window
60 0.66 Dsmash sensitivity
61 4 Dsmash input window
62 1.4 Fully charged smash attack multiplier Only Megaman has different value, around 1.7
63 1.2 Interrupted charged smash attack knockback multiplier
64 0.25 Bair/Fair sensitivity
65 0.25 Up angled Fsmash sensitivity
66 0.25
67 0.9 Sensitivity? Added in 1.0.4
68 4 Input window? Added in 1.0.4
69 0.56
70 0.66 FastFall sensitivity
71 4 FastFall Input Window
72 0.85
73 5
74 60 This was glide data in Brawl. Probably does nothing.
75 1 This was glide data in Brawl. Probably does nothing.
76 0.67 Hitlag multiplier while crouching There is no limit, nothing related with attacker's hitlag.
77 0.85 Crounching Knockback multiplier
78 0.7 Input Distance Threshold for Smash DI
79 4 Unknown
80 2 Smash DI Distance
81 0.65 Automatic Smash DI Distance
82 0.66 Shield SDI Distance Multiplier
83 8
84 80
85 200
86 0.5
87 1.8
88 5 Downward Velocity required to hit the floor in action 44(Brawl)
89 0.5
90 30
91 220 Autostand time in frames when lying on the ground
92 0.2 Get up sensitivity
93 0.2 Get up roll sensitivity
94 60
95 0.6625
96 3
97 0
98 0.6 Side+B Sensitivity
99 0.55 Up+B/Down+B Sensitivity
100 4
101 10
102 0.6875 Platform drop sensitivity
103 6 Platform drop input window
104 0.5 Unknown
105 1
106 1
107 0.051
108 0.66 Something to do with holding down to stop ledge grab with tethers auto pull
109 2 Ledgesnap Duration
110 100 CliffQuick/Slow % damage threshold in Brawl
111 360 Ledge hang timer There is another 20F ledge hang.
112 240 Unknown
113 0.25 Ledge release/getup sensitivity
114 0.8726646 Ledge getup analog range (radians) equal to 50 deg
115 54 Ledge Grab Penalty After ledge release, you cannot grab the ledge in 54 frames.
116 0 Unknown
117 0.6
118 60 Unknown
119 300 Unknown
120 44 Something related to ledge intangibility Changed to 10000, invincibility lasts 6~ second at 0%
121 120 Unknown
122 4 Unknown
123 0.9 Unknown
124 20
125 28
126 25
127 16
128 30 Unable Tech window If you double tap your shield button, you cant tech in 30F from first input.
129 8 Tech window
130 0.2 Tech Roll sensitivity?
131 0.1
132 5 Tech WallJump Input Window?
133 14 Tech->Tech WallJump Window
134 400 Base time on shield break
135 90 Minimum time on shield break? No way to prove this one. It was bugged in Brawl and bugged in this game too
136 1 Reduction per frame on Shield break
137 3 Reduction per input on Shield break
138 0.5 Something to do with the directional input threshold on shield break
139 10 Unknown
140 0.12 Something related to trip chance with 361 moves
141 0.02 Something related to trip chance with 361 moves
142 60 Trip?
143 240
144 150
145 60
146 1
147 2
148 4
149 80 Crouch?
150 80 Crouch?
151 2
152 30
153 60
154 120
155 5
156 2
157 10
158 2
159 25
160 6
161 2
162 0.045
163 1.15 Rage effect Rage effect multiplier&br;=1+(%-35)*(1.15-1)/(150-35)&br;(35<=%<=150)
164 150
165 35
166 2 Unknown
167 1.33 Unknown
168 2
169 0.8
170 0.7
171 0.66
172 0.5
173 20
174 130 WallJump Timer
175 0.8 WallJump Sensitivity
176 3
177 5 Walljump Startup
178 0.96 WallJump Decay Multiplier
179 4 Walljump Air Mobility Delay
180 0.9
181 0.75 Footstool Height Decay Multiplier
182 0.5 Footstool range? required speed?
183 8 Footstool?
184 30
185 20
186 180 Wallcling Timer
187 0.5
188 0.5
189 60 Time between wallclings?
190 0.35 Aerial attack landing lag speed mod?
191 20
192 0.66
193 8 Unknown
194 50 Shield HP
195 0.15 Terminal Shield Size The size of shield when shield has 0 HP.
196 11 Minimum Shield Hold Frames You cannot drop shield until F12.
197 8 Unknown
198 16 Unknown
199 0.13 Shield Damage per Frame Takes 385 frames to breaking
200 0.08 Shield Recover per Frame Takes 625 frames from breaking
201 25 Shield Reset When broken, shield strength resets to this value
202 1.19 Shield Damage Multiplier
203 0 Bonus Shield Damage
204 0.58 Normal Shield Stun Constant Normal Shield Stun Formula(FAF)&br;=INT(Damage*0.58+3)←????
205 4
206 0.5 Projectile Shield Stun Multiplier #NAME?
207 0.8 Unknown
208 0.09 Unknown
209 1.3 Max shield pushback
210 80 Unknown
211 1.05 Shield Size Multiplier Base shield size is writtin in fighter_param file.
212 0.5 Shield Shaking from Dashing
213 4 Power Shield Effect Disappear Frame Power Shield Window : 1-3F
214 5 Window to drop shield after powershield to get interrupts?
215 0.66 Power Shield Shield Stun Multiplier #NAME?
216 0.15 Power Shield Shield Knockback Multiplier
217 0.04 Attacker pushback when hitting shields There is no limit? Pushback formula?
218 0.025
219 0.05
220 1.1 Unknown
221 1.3 Franklin Badge reflected damage multiplier
222 1.3 Franklin Badge reflected speed multiplier
223 8 Shield Drop Lag (FAF)
224 3 Dash attack > Grab Window
225 1
226 3 Turn > P-grab window
227 1 Grab time reduced per frame
228 8 Grab time reduced per directional input button input should be around 14.3(15/1.05?) but couldn't find
229 10 Unknown
230 2 Unknown
231 2
232 16
233 30
234 6
235 6
236 90 Base grab time #NAME?
237 1.7 Multiplier for grab hold time added from total damage
238 3
239 1
240 1.9 H speed on normal grab break
241 1.2 H speed on jump grab break
242 27
243 18 How many frames of invincibility you have after a throw
244 0.01 Weight factor of weight dependent throw speed formula
245 26 related to weight dependent throws
246 2 Result of weight times above cannot exceed this
247 0.5 Result of weight times above cannot be lower than this
248 70 Grab immunity frames
249 3
250 0.75
251 1.1 Added in 1.0.4
252 0 Added in 1.0.4
253 10800 Frames after touching the ground until KO ownership is lost
254 45 Frames until attacks out of hitstun
255 2
256 40 Frames until airdodge out of hitstun
257 2.5
258 0.2
259 5
260 4
261 4
262 2
263 4
264 2
265 10
266 160 Minimum knockback for the screen to flash white
267 1 Stage Collide Min Velocity
268 0
269 0.85 Launch speed multiplier on wall/ceiling bounce
270 70
271 0.2
272 3
273 15
274 0.8
275 0.8
276 0.9
277 0.15
278 20
279 20
280 0.075 Used in vertical launch speed boost formula. Vertical knockback boost = 5*(Gravity-0.075)
281 5 Used in vertical launch speed boost formula. Multiplier
282 0.17 Maximum changed angle from trajectory DI (radians) equal to 9.740283... degrees
283 1.095 Vectoring maximum launch speed multiplier
284 0.92 Vectoring minimum launch speed multiplier
285 3 Frames after hitlag before you can hit the floor in tumble?
286 2
287 0.5
288 30
289 1
290 0.051 Launch speed decay per frame
291 2
292 0.8
293 0.9
294 0.2 Maximum KB to Execute Momentum Commands with LA-Bit[57] not Set(Brawl)
295 0.8 Tumble Wiggle Sensitivity
296 1
297 40
298 18
299 60 Frames before respawn (after being KO'd)
300 0.2 Read when launched into the upper corners of the ceiling death boundary(Brawl)
301 1.2
302 2.4 Minimum initial launch speed to die off top boundary equal to 80 KB
303 4.7
304 1
305 130 Frame duration of Star KO
306 45
307 350
308 0.6
309 10
310 16
311 1
312 40 Frames until fighter hits the screen during Screen KO lower number = takes less time to fly towards the screen
313 4
314 30
315 40
316 0
317 120
318 230
319 0
320 15
321 50
322 1
323 0.2
324 1.7
325 1
326 10
327 60 Frames in between respawning and taking control lower number = respawn platform descends faster
328 240 Max time allowed to stay in respawn platform
329 120 Invincibility granted out of respawn platform
330 45 Read on exiting respawn platform
331 90 Minimum KB required for medium knockback SFX
332 180 Minimum KB required for high knockback SFX
333 15 Minimum launch distance required for low knockback SFX
334 15 Minimum launch distance required for medium knockback SFX
335 15 Minimum launch distance required for high knockback SFX
336 3.8 Throw release?
337 2.3 Throw release?
338 0.3
339 1.2
340 3
341 3.5
342 3 Added in 1.0.4
343 10 Base Sleep Time
344 10 Base sleep time (this * 3 frames added?)
345 30 Something to do with sleep
346 25 Multiplier for sleep time scaling off knockback
347 1 Multiplier for sleep time scaling off total percent
348 1 Sleep time reduced per frame
349 8 Sleep time reduced per input
350 3
351 76 Max stun frames
352 15
353 50
354 1
355 0
356 1
357 5 Stun time reduced per input
358 0 Added in 1.0.6
359 0 Added in 1.0.6
360 0 Added in 1.0.6
361 1 Added in 1.0.6
362 1.1 Added in 1.0.6
363 1 Added in 1.0.6
364 6 Added in 1.0.6
365 70 Added in 1.0.6
366 3 Number of frames entering buried state?
367 10
368 15
369 30
370 1.5
371 0.5
372 1
373 8
374 1.2 Vertical momentum out of bury escape
375 12 Frame you can interrupt bury escape jump
376 8
377 70
378 0.7
379 0.7
380 100
381 0.8 Knockback resistence while buried
382 0.5 Frozen damage multiplier?
383 0.25 Frozen knockback multiplier?
384 0.03 Frozen gravity multiplier?
385 25 Something to do with the characters spinning while frozen?
386 4 Something to do with the characters spinning while frozen?
387 12 Base freeze time
388 1 Freeze time reduced per frame
389 4 Freeze time reduced per input
390 2
391 8.5
392 16 Read when exiting frozen state (number of frames on exit?)
393 30
394 0.6 Ladder stuff
395 7 Ladder grab lag in frames?
396 0.8
397 8
398 0.7
399 0.081
400 0.4
401 8 How many frames of falling from JumpStart in water?
402 0.04
403 0.91
404 4 Read when surfacing water
405 20 Frame count between ripples in water when swimming
406 240 Swim time?
407 2.5 Swimming scaling multiplier for how many less frames you can swim for (your % * 2.5)
408 0.6
409 150 Flailing in water time?
410 10 Read when going from swim to frail?
411 20
412 3
413 40 Added in 1.0.4
414 70 Added in 1.0.4
415 100 Read when going from swim to frail?
416 200
417 1 Added in 1.0.4
418 20
419 70
420 2
421 150
422 120 Wario Chomp Base Time
423 0.5 Multiplier for Chomp time added (your % * 0.5)
424 10 Time reduced per input
425 2 Related to Wario Chomp
426 5 Related to Wario Chomp
427 0.5 Related to Wario Chomp
428 4
429 5.4 Location coordinates for victim entering Kirby's mouth?
430 6.8 Location coordinates for victim entering Kirby's mouth?
431 0.9 Velocity for victim entering Kirby's mouth?
432 1.2 Velocity for victim entering Kirby's mouth?
433 1 Affects time it takes to enter Kirby's mouth?
434 10 Inhale time reduced per input?
435 1 Inhale time reduced per frame?
436 250 Base inhale time
437 12 Used on Kirby spit/swallow
438 1 Used on Kirby spit/swallow
439 30 Time spent in a star on spit
440 10 Time spent in a star on copy
441 4 Frames before opponent can act out of star?
442 0.73 H speed of star exit
443 2.3 V speed of star exit
444 0
445 10
446 30
447 30
448 100 DK Cargo Grab Base Time
449 5 DK Cargo Time increase per %
450 7 DK Cargo Grab Time reduction per directional input
451 13 DK Cargo Grab Time reduction per button input
452 5.4 H location victim falls towards when entering Dedede's mouth
453 8.4 V location victim falls towards when entering Dedede's mouth
454 2.7 H velocity while falling into Dedede's mouth
455 3.6 V velocity while falling into Dedede's mouth
456 1 Affects time it takes to enter Dedede's mouth higher is faster
457 12 Dedede inhale time reduced per input
458 0 Dedede inhale time reduced per frame
459 250 Dedede Swallow Base Time
460 12 Time in star reduced per input
461 1 Time in star reduced per frame
462 30 Time spent in star
463 4 Frames before opponent can act out of star?
464 0.73 H speed of star exit
465 2.3 V speed of star exit
466 5 H location on Dedede inhale escape
467 10 V location on Dedede inhale escape
468 2.8 Used on Dedede inhale escape
469 1.308997 Used on Dedede inhale escape (radians) equal to 75 degrees
470 4 Used on Dedede inhale escape
471 70 Diddy Side B Base Hold Time
472 1.3 Multiplier for Diddy Hold time added (your % * 1.3)
473 24 Used on Diddy Side B
474 0.4 Used on Diddy Side B
475 6 Diddy Hold Time reduced per input
476 0.8 Robin nosferatu?
477 155
478 120
479 5
480 1
481 2
482 6 Added in 1.0.6
483 5 Added in 1.0.6
484 38 Added in 1.0.6
485 65 Added in 1.0.6
486 38 Added in 1.0.6
487 60 Added in 1.0.6
488 280 Corrin Side B Base Hold Time Added in 1.1.4
489 1.5 Multiplier for Hold time added (your % * 1.5) Added in 1.1.4
490 1 Time reduced per frame Added in 1.1.4
491 30 Time reduced per input?? Added in 1.1.4
492 0.002 Used on Corrin Side B Added in 1.1.4
493 6 HeavyItem Smash Throw Input
494 8 Item Smash Throw Input Window
495 5 Dash attack item catch window
496 5 Aerial Item Catch
497 5 Picking up Item?
498 8 Frames
499 70 Frames
500 2 Frames
501 5 Frames
502 0.3
503 0.625
504 16 Frames
505 0.5
506 6 Frames
507 0.6
508 0.325 Heavy Item Walk Threshold
509 0.25 Heavy Item Pivot Threshold
510 100 Frames
511 5 Frames
512 5 Frames
513 6 Frames
514 20 Frames
515 2
516 35
517 10
518 120
519 2
520 0.87
521 1
522 2
523 0.9
524 1
525 15
526 30
527 4
528 120
529 30
530 1
531 20
532 1 Flower time reduced per frame?
533 16 Flower time reduced per input?
534 3000 Maximum stacking flower time?
535 40 Multiplier for flower time added scaling off hitbox damage?
536 0.7 Something to do with flower size?
537 3.5 Used on flower effect
538 0.04 Something to do with flower size?
539 2
540 720
541 2
542 9
543 25
544 3
545 27
546 54
547 450 Frames
548 6 Hammer
549 10 Frames
550 800 Frames
551 120 Frames
552 60 Frames
553 120 Frames
554 15 Golden Hammer?
555 50 Frames
556 600 Frames
557 120 Frames
558 1.05
559 2
560 1.7 Super Mushroom size multiplier?
561 0.5 Related to Super Mushroom
562 0.5 Poison Mushroom size multiplier?
563 0.84 Super Mushroom Voice Pitch multiplier?
564 1.25 Poison Mushroom Voice Pitch multiplier?
565 480 Frame count? Maybe it's the duration?
566 100 Read after finishing size change animation
567 180 Frames
568 3
569 2.4 Lightning Size multiplier?
570 0.5 Related to Lightning
571 0.5 Lightning Size multiplier?
572 0.7 Lightning Voice Pitch multiplier?
573 1.25 Lightning Voice Pitch multiplier?
574 600 Frame count? Maybe it's the duration?


コメント

名前:
コメント:
最終更新:2016年11月05日 20:07