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7days・V1.1

最終更新:

mymemo1131

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  • Stable=安定版
  • Experimental(EXP)=テスト版
  • ゲームプレイに影響がありそうな更新内容だけをピックアップして記載しています。
  • V1.0~1.4のセーブデータには互換性あり。同じデータで別バージョンをプレイ可能。
    • とはいえ、絶対に不具合が発生しないとは言えない。どうしても途中でバージョンを変える場合はバックアップ推奨。
  • このバージョン内ではプレイ内容に大きな変化はないため、V1.0の記事を参考にして良いと思います。
    • V1.1でステルスに関する大きな変更があったため、主にアサシン防具フルセット効果が無意味になった。
    • V1.1でゾンビの挙動調整も入ったため、V1.1以降では使えなくなったホード拠点があるかも。


各バージョンの概略

  • V1.4
    • V2.0に移行するための準備とバグ取り。
  • V1.3
    • PS5日本版のレーティング認証のため、ゴア表現緩和モードを実装。
    • 他機種でもゴア表現緩和モードにしたい場合、メインメニュー画面でコンソールを出し(キーボードならF1)、「tcc」と入力。
  • V1.2
    • PC、PS5、Xbox等でクロスプレイを実装。
      • ゲーム内オプション→全般→マルチプレイのクロスプレイ→オン
      • クロスプレイの最大人数は8人。ワールドサイズは8192まで。
      • EAC保護をオンにする必要があります。
      • 新データでのプレイを推奨だが、古いセーブデータでクロスプレイをしても問題ない…はず、とのこと。
  • V1.1
    • ステルスメーターに色が付いた。通常状態は緑色、警戒対象がいる場合は黄色になる。
    • 視覚による発覚率が2倍になり、聴覚による発覚率が半分となった。
    • ゾンビの行動パターンに「警戒状態」を追加。
      • プレイヤーを見失った後はしばらく警戒状態に移行し、最終発見地点まで移動し、周囲を捜索するようになった。
      • この変更でアサシン防具フルセット効果はほぼ無意味になった。
    • POIの追加。既存POIのゾンビやオブジェクトの配置を調整。


V1.4

  • V2.0に移行するための準備とバグ取り程度の内容。

2025/4/12更新(V1.4:b8 Stable)

V1.4安定版実装。更新内容は下記の通り。

+ 更新内容原文
Changed
Migrated Twitch Integration to the EventSub API to prepare for the upcoming deprecation of PubSub architecture

Fixed
Issues with DMS music cutting out and looping prematurely
Twitch Shared Chat fires chat commands on all streams
Bug report button in the options > general menu should be hidden on Mac and Linux
Server/MP client Vending Machine dupe with medium+ ping
Sleeper volume would not be marked clear if all enemies killed before min script ended
Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
Sleeper volume min script triggers don't work if player is outside the POI bounds

2025/4/5更新(V1.4:b8 EXP)

  • DMS音楽が途中で途切れたりループしたりする問題を修正。
  • Twitch共有チャットがすべてのストリームでチャットコマンドを発動するように修正。
  • MacとLinuxは「オプション→一般→バグレポート」を非表示にする必要がある。
  • 自動販売機を複製できるバグを修正。
  • Glover High等、クリア不可能だった一掃クエストがクリアできるようになった。(現在はエラーログが入るが修正予定)
    • 以下はたぶんそれ関係の変更点。翻訳しても意味がわからないので原文記載。
    • Sleeper volume would not be marked clear if all enemies killed before min script ended
    • Sleeper volume min script will fail to spawn zombies if group name is wrong so quests may not be completable
    • Sleeper volume min script triggers don't work if player is outside the POI bounds


V1.3

PS5日本版のレーティング認証のため、ゾンビやブロックのゴア表現を緩和しました、とのこと。
他機種でもゴア表現緩和モードにしたい場合、メインメニュー画面でコンソールを出し(キーボードならF1)、「tcc」と入力。

2025/2/14(PS5版発売)

  • 午前9時、ついにPS5日本版が発売されました!7150円。Steam版よりもお高い。

2025/2/13更新(V1.3:b9 Stable)

  • V1.3安定版実装。更新内容は下記の通り。
  • PS5日本版が発売されました…と思ったが、昼前くらいに販売中止されたらしい。PS側で何かを検証中らしい。まだ買えません。

+ 更新内容原文
b9 changelog:

Changed
Optimized bag and inventory updates for remote players


Fixed
Lit molotov illuminating way too much area
Error with filtered language when Trader Rekt announces closing soon
Laser dot visibility issues in MP
Laser dot position when reloading

2025/2/8更新(V1.3:b9 EXP)

  • リモートプレイヤー向けにバッグとインベントリの更新を最適化。
  • モロトフカクテルを持った時、炎が照らす範囲を縮小。
  • SMG5にレーザー照準改造パーツ装着時、レーザードットの可視性を改善。
  • リロード時のレーザードットの位置を改善。
  • トレーダーレクトの閉店間近アナウンスが不適切発言エラーを出す問題を修正。

2025/2/1更新(V1.3:b6 EXP)

PS5日本語版が正式にCERTに合格しました。(発売はまだっぽい?)

  • PS5日本語版のみ、ゾンビとゴアブロックのテクスチャを追加。
    • 他機種で新テクスチャにしたい場合はメインメニュー画面でコンソール(F1)を出し、「tcc」と入力。
  • 多数の切断ピースを改善。(ゾンビの部位欠損表現?)
  • PS5でのゲーム起動時、終了時にクラッシュする問題を修正。
  • Xboxでまれにデータが破損する問題を修正。
  • POI「school_03 Grover High」の一掃クエストをクリアできない問題を修正。
    • どうやらまだクリアできないらしい。クエスト受注時は注意。

+ 更新内容原文
V1.3 b6 Changelog


Added
Texture and Material variants for several zombies and gore blocks for PS5 Japanese rating only. Console command tcc can be used at the main menu for those that would like to toggle Japanese gore variants on PC, Linux, and Mac versions.
Gore to fat Hawaiian


Changed
Limit RWG Preview Quality to High on console devices
Show readable error when trying to add duplicate entity class names
Improved lots of dismemberment pieces


Fixed
NRE when starting game with EOS disabled
Button localizations on PlayerList/BlockedPlayers were the wrong way around
Mod event PlayerSpawnedInWorld not called for listen server host player
PS5 crash when exiting game
Change the default GameCoreSaveStorageProvider back to Blobs to avoid rare save corruption on Xbox
Some level design tools cannot be unchecked
PS5 game can hang during startup
Unable to clear school_03 "Grover High" plus large combat performance improvements
XUi: Reloading main menu causes exception
Adjusted issues with some dismemberment pieces


V1.2

日本PS5版は2025年1月中に販売開始予定。
他機種とのクロスプレイが可能になった。

2024/12/11更新。(V1.2:b27 Stable)

Xbox版、マイクロソフトストア版の安定版は少し遅れるとのこと。

  • Xbox、PS5、PCでのクロスプレイが可能になった。
    • ゲーム内オプション→全般→マルチプレイのクロスプレイ→オン
    • EAC保護もオンにする必要があります。
    • クロスプレイの最大人数は8人。ワールドサイズは8192まで。
    • 新データでのプレイを推奨だが、古いセーブデータでクロスプレイをしても問題ない…はず、とのこと。

+ 更新内容原文
Here is the complete V1.2 Changelog:

Added
Cross platform block lists
Implemented console Performance/Quality graphics modes, selectable through the video options UI.
New vulture model
New rabbit model
New chicken model
Biome spawner delays have a 10% random variation
CRT TV emergency broadcast sound (*enables with light)
Sleeper volumes reset the available spawn points when finding one if they have all been used
Deco manager tree grouping with async loading and work spread out more evenly
Additional flame prefabs to burning Zombies
SFX for nerd outfit extra crafting skill point perk
Missing spark textures for mines
Blood moon party maximum active enemy count with increased game stage scaling based on the full count


Changed
Revised first person rendering to use a single camera
Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
Enable RWG menu items for console
Allow opening of chat window when communication blocked
Implement show user profile for PS5
Optimized entity effect groups by removing duplicate setters from ancestors
Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
Re-balanced biome entity spawner counts and delays
Removed sleeper spawning at farthest position ground check if using min script
Improved active sleeper despawning rules to allow more distance and time
Optimized material cleanup
Optimized object pooling and containers
Optimized chunk wall volume containers
Video brightness setting darkens interiors and night when set below 50%
Decreased darkest range of moon light slightly
Helmet light mod to have less range
Optimized FindInChildren
Optimized entity spawning model type lookup
Updated Screamer sounds
Solar Cells can no longer be scrapped
Grace is no longer zombie food
Optimized vehicles to not use a container object
Increased blood moon party distance to add players
Re-enabled Game Version display in server browser for console clients


Fixed
Iron Gut does not apply on login
Xbox/PS5 Friends not working in Server Browser
RWG previewer not removing some of the button handlers on close
Server doesn't log chat sender names
NRE and loss of controls when sign or storage crate is destroyed while writing in it
Copy+paste kills tabs/linebreaks
Error loading prefabs with ExcludePOICulling=true due to outdated ins files
Effect groups do not extend from ancestors in the correct order in entityclasses xml
Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
Biome spawners could conflict and use the same status data
Arrow LOD issue zooming in and out while bow is pulled back
No respawn on min script sleeper volumes if entity despawned
Player drop time delay was affected by frame rate
Simple prefabs like part_streetlight_single generated an empty imposter mesh
Chunks being copied to Unity could rarely have the wrong object and block all copying
Primitive outfit has a read/write issue
Occasional Exception and NRE when exiting to Main Menu
Wall volumes were added to chunks they did not overlap and had unneeded padding
Sleeper and trigger volumes were added to chunks they did not overlap
Battery and solar banks beep when relogging
Player placed torches had a duplicate Audio Player
Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
Audio manager would still track many sounds after they were destroyed
Loot abundance settings below 100% would give less loot than it should
Hordestone Twitch Event should not auto respawn.
Tactical Assault Rifle missing reflex sight model
Headgear morphs won't spawn in when in first person view now.
Drone inventory can roll back as client while using drone healing mod
Drone can't heal player while on vehicle
First time the drone heals the player after a debuff has been healed, it fails to heal the player
Moving animals appear almost invisible with certain FSR settings
Invisible character when being transported out of trader on vehicle
Vehicle camera position glitches when origin shift happens
EntityFactory GetEntityType warnings from missing types
Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
HUD markers flickering positions
Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
Added fallback particle removals for bleeding and shock particles in status check player buff
Prevent NRE when spam clicking a trader to open the quest turn-in window as a client

2024/12/10更新。(V1.2:b27 EXP)

  • コンソール版でマルチプレイサーバーのゲームバージョンを確認できるようになった?
  • HUDマーカーの位置がちらつくバグを修正。
  • 動物の過剰生成を修正。
  • DualSense トリガー効果が 2 倍スコープでのズームに使用されることを識別できない XML の入力ミスを修正

+ 更新内容原文
V 1.2 b27 Changelog

Changes
Re-enabled Game Version display in server browser for console clients


Fixes
Fixed XML typo preventing DualSense trigger effect from being identified to be used for zooming with a 2x scope
HUD markers flickering positions
Prevent the server password window from automatically displaying the platform's virtual keyboard on open, blocking users from reading the dialog on some platforms
Mods that allow selling to non-trader vendors no longer generate NREs due to a trader entity not being present
Added fallback particle removals for bleeding and shock particles in status check player buff
Fixed excessive amount of animals spawned
Prevent NRE when spam clicking a trader to open the quest turn-in window as a client

2024/12/7更新。(V1.2:b25 EXP)

  • 特定のFSR設定では、動いている動物がほとんど見えなくなるバグを修正。

+ 更新内容原文。b24+b25
TFP wishes all a great weekend!

Added
Blood moon party maximum active enemy count with increased game stage scaling based on the full count


Changed
Optimized vehicles to not use a container object
Increased blood moon party distance to add players


Fixed
Invisible character when being transported out of trader on vehicle
Vehicle camera position glitches when origin shift happens
EntityFactory GetEntityType warnings from missing types


b25 Hotfix:

Fixed
Moving animals appear almost invisible with certain FSR settings

2024/12/7更新。(V1.2:b24 EXP)

  • パーティでブラッドムーンホードに参加した場合、敵数とゲームステージが増加する?
    • (よくわからんから原文)Blood moon party maximum active enemy count with increased game stage scaling based on the full count
    • (Google翻訳)ブラッド ムーン パーティーの最大アクティブ敵数と、フル カウントに基づくゲーム ステージのスケーリングの増加
  • ブラッドムーンホードでパーティ認識される距離を増加。

2024/12/5更新。(V1.2:b22 EXP)

  • ハゲタカ、ウサギ、ニワトリを新モデルに変更。
  • 貞子(スクリーマー)のサウンドを更新。
  • オタク衣装で追加ポイントを得た時の効果音追加。
  • フィールドにスポーンするゾンビの数と頻度を調整。
    • ゾンビの出現頻度が上がったという噂。
    • 動物の出現率が上昇。
  • ヘルメットライトの範囲を縮小。
  • 太陽電池を解体できなくなった。
  • グレース(巨大イノシシ)がゾンビに食べられなくなった。
  • 「ロボットドローン医療改造パーツ」を装着していた場合、ドローンのインベントリが巻き戻る現象を修正?

+ 更新内容原文
Changelog:

Added
Cross platform block lists
Implemented console Performance/Quality graphics modes, selectable through the video options UI.
New vulture model
New rabbit model
New chicken model
Biome spawner delays have a 10% random variation
CRT TV emergency broadcast sound (*enables with light)
Sleeper volumes reset the available spawn points when finding one if they have all been used
Deco manager tree grouping with async loading and work spread out more evenly
Additional flame prefabs to burning Zombies
SFX for nerd outfit extra crafting skill point perk
Missing spark textures for mines


Changed
Revised first person rendering to use a single camera
Disabled the old resolution scaling and enabled FSR in Performance mode on all console platforms
Enable RWG menu items in submission builds
Allow opening of chat window when communication blocked
Implement show user profile for PS5
Optimized entity effect groups by removing duplicate setters from ancestors
Improved biome entity spawners to run timers independently of counts and better track counts so they can't spawn over the limit
Re-balanced biome entity spawner counts and delays
Removed sleeper spawning at farthest position ground check if using min script
Improved active sleeper despawning rules to allow more distance and time
Optimized material cleanup
Optimized object pooling and containers
Optimized chunk wall volume containers
Video brightness setting darkens interiors and night when set below 50%
Decreased darkest range of moon light slightly
Helmet light mod to have less range
Deleted old hidden animator data from the ZController file
Optimized FindInChildren
Optimized entity spawning model type lookup
Updated Screamer sounds
Solar Cells can no longer be scrapped
Grace is no longer zombie food


Fixed
Iron Gut does not apply on login
Xbox/PS5 Friends not working in Server Browser
RWG previewer not removing some of the button handlers on close
Server doesn't log chat sender names
NRE and loss of controls when sign or storage crate is destroyed while writing in it
Copy+paste kills tabs/linebreaks
Error loading prefabs with ExcludePOICulling=true due to outdated ins files
Effect groups do not extend from ancestors in the correct order in entityclasses xml
Vehicle manager respawns vehicles repeatedly if a non vehicle entity has the same id
A biome zombie type spawner could have a permanently disabled timer if they aged out before a player ever killed one (old data is removed and they will start spawning again)
Biome spawners could conflict and use the same status data
Arrow LOD issue zooming in and out while bow is pulled back
No respawn on min script sleeper volumes if entity despawned
Player drop time delay was affected by frame rate
Simple prefabs like part_streetlight_single generated an empty imposter mesh
Chunks being copied to Unity could rarely have the wrong object and block all copying
Primitive outfit has a read/write issue
Occasional Exception and NRE when exiting to Main Menu
Wall volumes were added to chunks they did not overlap and had unneeded padding
Sleeper and trigger volumes were added to chunks they did not overlap
Battery and solar banks beep when relogging
Player placed torches had a duplicate Audio Player
Audio sources with doppler could make squeaks or dropouts on player teleport or world origin shifts
Audio manager would still track many sounds after they were destroyed
Loot abundance settings below 100% would give less loot than it should
Hordestone Twitch Event should not auto respawn.
Tactical Assault Rifle missing reflex sight model
Headgear morphs won't spawn in when in first person view now.
Drone inventory can roll back as client while using drone healing mod
Drone can't heal player while on vehicle
First time the drone heals the player after a debuff has been healed, it fails to heal the player


V1.1

ステルスシステムが変更され、アサシンフルセット効果がほぼ無意味になった。
新たなPOIが追加され、既存POI内のオブジェクトやゾンビの配置も修正されている。


ステルスシステムの変更

ステルスメーターに色が付いた。通常状態は緑色、警戒対象がいる場合は黄色になる。
視覚による発覚率が2倍になり、聴覚による発覚率が半分となった。

ゾンビの行動パターンに「警戒状態」が追加された。
ゾンビはプレイヤーを見失った後はしばらく警戒状態に移行し、最終発見地点まで移動するようになった。
また、警戒状態では奇襲ボーナスは発生しない。
そのため、アサシンフルセット装備で動かないゾンビを奇襲連発で殺すプレイはできなくなった。

アサシンセット

V1.0の頃は相手が強制発覚でもその場から動かないという最強装備だった。
V1.1では警戒状態が追加されたため、一瞬でも見付かると追いついてくるのでそうもいかない。

しかし発見されない能力は向上している。(音による発覚率半減、ローグ鎧とアサシン鎧のスニーク効果上昇)
強制発覚に対する圧倒的な優位性はなくなったが、スリーパーに対するステルスプレイはやりやすくなった。
スキル「影に潜む」を高レベルにする必要はあるかも。

その他の変更点

  • レシピ本「ワイヤリング101」のクラフト解放レベルを変更。低いレベルでクラフトできるようになった。
  • トレーダーで太陽電池が販売されやすくなった。
  • レクトのトレーダーハウスに進入しやすくなった。(オブジェクト配置の調整)
  • ナックルラップのクラフト・解体・修理素材が皮→端切れに変更された。
  • レンタル自販機で「木のドア」を売る金策ができなくなった。

2024/10/2更新(V1.1:b14 Stable)

V1.1(b14)が安定版となりました。V1.0だった方も自動でアップデートされます。
更新内容は以下のV1.1・b4とV1.1・b14に記載済み。

+ 更新内容原文。b1~b14
b1-b14 Changelog

Added
Player stealth meter is green when no alert entities are near you otherwise it turns yellow
Stealth is less affected by player movement and ramps up over time
Controller support for the 3D map preview on the RWG window
(PC Only) Controller Icon Style combo box added to controller settings menu, allowing players to override automatic controller detection and Steam Input to display either PlayStation or Xbox icons
New explosion particles for Propane Tanks, Barrels and Vehicles
Inventory UI Audio Various Resources
Inventory UI Audio Rocket
New inventory pick and place sounds for Robotic Sledge, Turrets, Traps, Mods, Crafting Stations, Dew Collector and other various items
Support for SoundPickup and SoundPlace for blocks
Blood splatter to zombie bear and dire wolf
Prefab Editor "Rnd decorate Sel." also sets random rotations
Enable All and Disable All for Extras through the Twitch Options menu
GameShuttingDown mod event
wilderness_filler_21
lot_vacant_09
countrytown_business_15
remnant_downtown_filler_24
remnant_downtown_filler_25
remnant_downtown_filler_26
remnant_downtown_filler_27
remnant_downtown_filler_28
Rwgmixer xml district prefab_name property and changed forest_rural to use that


Changed
Balanced stealth effectiveness for all combinations of perks, armor and light levels
Reduced distance from and radius that AI picks to investigate near the target
Balanced stealth world and block ambient light
Improved player stealth UI to be twice as sensitive to light, half to sound and round off value
Balanced player stealth enemy search duration reduction from perks and armor
Increased Assassin and Rogue outfit sneak effectiveness based on other stealth calculations and balancing adjustments
Increased bear and dire wolf sight and hearing
AI alert timer starts after investigation ends and with some random variation
Adjusted StaminaLoss and AttacksPerMinute on Iron and Steel Axes to match Iron and Steel Pickaxes
Set the economic value to 1 for several blocks marked not to sell to traders to prevent rented vending machine exploits (full economy balance coming at a later date)
New Burnt Zombie Sound FX
New Gore for Hazmat zombie
Increased vehicle armor and plow damage reductions
Increased vehicle reserve fuel tank capacity
Removed Q6 items from airdrops and infested loot
Increased the harvest count of Augers and Chainsaws by 20%
Increased duration of all fire weapons influenced by Fireman's Almanac Vol 4 by 1 second for display lag and rounding
Persistent electricity effect when dismembering electrocuted zombie
Updated organic destroy effect
Updated explosions particles for land mines
Updated icon for yucca fruit to better represent the in-game models
Updated icon for Knuckle Wraps to better represent the in-game models
Knuckle Wraps now use cloth for crafting, repairing, and scrapping
Updated Knuckle Wrap description references from leather to cloth
Updated tags for various window blinds to count towards polymer harvest challenge (does not show nav objects due to overabundance)
Reduced the amount of duct tape needed to craft Robotic Drones
Updated landmines with repair properties for the Infiltrator perk
Adjusted glowing eye on zombie bear and dire wolf
Memory optimizations including a refactor of RWG to use less static fields so it can be garbage collected.
Set mipmap streaming on for entity textures that had the setting missing
Wrong/Missing class, tags, and particle settings were keeping gas pumps from exploding properly
Updated persistent electricity effect when dismembering electrocuted zombie
Adjusted backpack, camping, and car loot lists to clamp T0 tools/weapons from mid/late game loot probabilities
Progression and save game safe adjustments to unlock values with electrical crafting magazines. Sensors section from 50 to 45. Battery Bank and powered doors section from 75 to 55. Batteries now start at 55 and end at 100
Moved battery unlocks to T4 and powered doors to T3. Both unlock at 55, but the battery quality unlocks continue to levels 60, 70, 80, 90, and then 100 for Q6
Adjusted colliders on commercial blind shapes
Removed FPSScaling option for consoles
Updated localization for T3 and T4 electrician crafting skill sections
Updated descriptions of Salvage Operations to prevent confusion of harvest speed
Updated several Spanish translation issues based on community feedback for pistols and file cabinets
Localization sync for Japanese updates
Updated localization to support new entries
DMS section type for traders is read from npc.xml
Keep F3 CVar filter text when leaving to main menu and loading back into game
Trader Rekt gate access is now easier especially for bikes
Batch replaced cntBookPile03 with new cntBookPile03AirRandomLootHelper in all POI's
Added storeHardware theme tag to remnant_business_04
Sleeper, pathing and art improvements to army_camp_07 based on player feedback
Added audio trigger and additional pathing improvements to army_camp_07
downtown_filler_plaza_03 replaced fountain with new design
victorian_08 trigger unlock doors for easy exit
bungalow_02 Easy exits set to Trigger Unlock
Added keyrack for quick exit/unlock for exterior doors in house_burnt_02
Connected additional door to keyrack quick exit / unlock in house_old_modular_04
Connected additional door to keyrack quick exit / unlock in house_old_modular_05
Connected additional door to keyrack quick exit / unlock in house_old_modular_07
Added quick exit / unlock keyrack to house_old_tudor_04
Added quick exit / unlock keyrack countrytown_business_07
Reduced sleeper volume count in countrytown_business_07 based on feedback
Art pass and sleeper volume adjustments in ranger_station_01
skyscraper_01 reduced by 591,469 verts 221,936 tris
store_clothing_02 loot balance pass
downtown_building_03 area rebuilt with new blocks
downtown_filler_31 texture fix, block type replaced
hotel_04 locked optional room door to make it clear to the player that's not the actual path
house_modern_27 path improvement
rest_area_05 replaced block curtains for vertical curtains, enabled unlock exit doors
house_modern_29 added front balcony for aesthetic reasons
nursing_home_01 fixed mispainted texture, set doors to trigger unlock mode
countrytown_business_08 / 09 / 11 / 12 trigger unlocks applied to several doors. + quick optimization pass + minor details pass
House POIs That Need Trigger Unlock / trailer_01 / trailer_03 / trailer_11
House POIs That Need Trigger Unlock various POIS
house_construction_04 small blocks and terrain update
apartments_04 POIs needed trigger unlock
Additional adjusted sleepers in utility_refinery_02
lot_vacant_09 changes made based on feedback
Twitch: Increased price of #mind_wipe and #newbie
Twitch: #newbie is now an Extra
Twitch: Break Claim triggered cooldown from 20 to 30 seconds


Fixed
Issue with solar cell quantity and quality getting clamped incorrectly in trader inventories
Can't set forge to craft max quantity with Advanced Engineering perk
Unable to join game invite through Steam if player does not proceed past the news screen
Potential NRE in ServerPasswordWindow
FPS drop from very wide angle spot lights
Fix Xbox crash in rare cases when coming out of suspend while on the main menu
Fixed race condition between RegionFileManager and PersistentPlayerData which could cause rare exceptions
Xbox crash if game suspended while initial loading shows "Loading particles"
Xbox crash during save operations
XBS Native Graphics Job freezes by switching back to Legacy Graphics Jobs
Texture streaming goes over budget after some time on Xbox S
Bows swapping ammo types has some visual issues showing wrong ammo type
Unable to hear air drop if ambient sound is muted
Vehicle velocity was not retained on server when a client driver exits
Vehicle is kinematic warnings on dedi when driver exits
Players can ragdoll themselves getting out of 4x4
Players could flip or destroy the 4x4 when exiting on steep slopes
Auto turrets are pinging like bedrock/trader protection when hitting dirt
Auto turret is having issues targeting allies and self
Disable electric shock on dismembered limbs
Zombie variant texture dismemberment issues
Fixed electrocuting dismembered stumps
Missing tags for advanced engineering workbench craft time reduction perk
CVar prefix with Fireman's Almanac Vol 4 not working properly with Molotov's
Issue with negative scaling on curtainDrapesRightHalfTopPrefabVariant not showing properly
Reading a Treasure Map automatically activates it overriding active quests
Crouching and uncrouching while in a confined area can cause players run to become slower than when not running
Linux GUI error after hitting ESC
Steam deck settings apply glyph does not display properly
Can't craft more than 1 tool or handheld item at a time
Inventory item place sound not always playing
Steel fridge and beverage freezer ambient loops are incorrect or missing
Sprint lock does not become engaged when using keyboard combinations starting with Shift (Opening Steam/Discord overlay or opening a radial menu)
No challenge progress getting honey from POI stumps
AttachParticleEffectToEntity issue when SDCS characters are set on fire
Prevent toggling the flashlight on and off while zooming a scope in/out if they share a single controller binding (also applied to quick swap)
Air drop settings tab discrepancy
Server Browser List daily quest limit setting missing proper value localization
News page has no entries in offline mode
Zombies can get stuck between double pole blocks
Setting linear velocity of a kinematic body is not supported warnings for out of world checks
Prevented controller aim assist from targeting drones
Store_hardware_03, terrain density issue
Only Usable Type for Twitch Actions were being bypassed by the extension
Chunks can stop generating after exploring for a while
Animation desync on remote players when changing vehicle pose state while in an unloaded chunk
Two wheeled vehicles without a driver can slowly slide on their sides for a long time
Missing barbed wire and texture issue in installation_red_mesa
Block mines to not explode when repairing
Server Browser List some settings missing proper display values
RWG Preview Mesh Memory Leak
RWG Terrain Preview Material / Texture Leak
Shared quests with the same location are not tracking properly
Spread audio clip processing over time when loading dynamic music sections in order to alleviate frame hitching
Host sometimes hear idle zombie noises from client
Missing localization for reporting player text
NRE related to DebugGameStats
Molotovs are ignoring Player Killing setting randomly
Activating item_modifers has no audio indicator
Animals seeing players used an inaccurate distance
Stealth ambient light value was too dark compared to what was rendered
AI head motion near walls could let them see through them causing screamers to scream and spitters to spit
Updated value on Grandpas Awesome Sauce
Zombie alt texture dismemberment issues
Logic issues related healing limbs with Physician 3 perk
Reworked calculation for Farmer Full Set Bonus to prevent food health applying bonus incorrectly
Airdrops are now immune to buffBurningEnvironment, buffBurningElement, buffBurningFlamingArrow, buffBurningMolotov, buffIsOnFire
Issue with negative scale colliders on guardRailPole8mInclineFlippedPrefab
Updated logic to prevent premature limb healing when sprains turn into breaks
UI textures loaded from web/files are affected by texture quality setting
ItemValue's Metadatas were not properly cloned when splitting stacks
Trader name unlocalized when sharing their location marker
PassiveEffects with OR requirements always applied independent of the actual requirement states
Player doors within 10m of trader unlock/lock on open/close
Quest searching issues
NRE on world load when using player signs in custom POI's
Triggerable level design POI sounds do not play for Clients, only SP or host in P2P
Removed some exterior walls / fences from football_stadium POI to allow players to drive their vehicles through
Missing texture in downtown_filler_05
Density on lot_rural_filler POIs
Sleepers waking up by back fence in utility_refinery_02
Clipping tree in roadside_park_01
house_old_gambrel_02, tree clipping when POI spawned in burnt forest or snow biomes, swapped with smaller dead tree
rwg_tile_gateway_straight, removed three guard rails that were not being overwritten by part_driveway_gateway_checkpoint_01 when checkpoint_01 spawned on this tile
remnant_burnt_07, removed car that had alignment issues
house_old_victorian_10, missing paint
house_old_ranch_10, replaced wood carpet roll with cloth carpet roll
house_burnt_01 easy exits set to Trigger Unlock
house_burnt_04 easy exits set to Trigger Unlock
house_burnt_05 easy exits created & Trigger Unlock set
tudor_06 floating book pile, loot reduction, trigger unlocks on exits
house_modern_09 Missing paint, props, added rope climb out
house_old_pyramid_01 trigger unlock easy exit
school_daycare_01 shrub clips into wall
house_old_tudor_02 untagged from culdesac due to issues
house_old_bungalow_12 deleted odd terrain block
bungalow_05 replaced clipping rubble with debris instead
store_pharmacy_01 loot balance
bungalow_10 loot rebalance
trader_jen missing paint
skyscraper_01 texture issues and reduction to 4,158,553 verts & 1,757,478
hotel_04 mispainted texture
house_modern_27 wrong type of window block in wine cellar, replaced texture for the ceiling of the same area
trader_jen, mismatched paint
lodge_01 trap block results in floating light
fastfood_06 mismatched paint and fastfood_06 wood clipping
hotel_04 requires player to open elevator door to complete quest
school_01 school desks clipping
school_01 window SI issue
school_01 mismatch texture near the roof
skyscraper_02 projector screen SI issue
house_old_modular_05 texture issues
remnant_skyscraper_05 removed duplicated light, fixed mispainted texture
gas_station_08, missing paint
house_old_ranch_13, removed unused sleepers
gas_station_08, unpainted surfaces, block with missing trim
store_clothing_01, removed clothes rack
cave_02, SI issue
roadside_park_01 could use helper trees
office_03 mismatched textures
house_old_modular_05 texture issues
lot_vacant_04 floating zombie in front of car
house_modern_23 mismatched paint and other misc issues
trader_rekt missing fence post
bungalow_12 missing textures
house_modern_05 texture issues
cave_01 underground air gap in terrain
bowling_alley_01 SI issue
rural_drive_in_01 terrain density issue
warehouse_08 terrain density issue

2024/9/25更新(V1.1:b14 EXP)

  • 新しいPOIを追加。
    • countrytown_business_15
    • remnant_downtown_filler_24
    • remnant_downtown_filler_25
    • remnant_downtown_filler_26
    • remnant_downtown_filler_27
    • remnant_downtown_filler_28
  • ステルスメーター(しゃがみ状態の時に表示)のUI変更。通常時は緑色で、警戒対象がいる場合は黄色になる。
  • アサシン衣装とローグ衣装の特殊効果(スニーク能力向上)を強化。(+2~20%→+5~30%)
  • プレイヤーのステルス能力をいろいろバランス調整。
    • 光の発覚率が2倍に上昇。音の発覚率が半分に減少。
    • 敵の追跡時間減少効果をバランス調整。(アサシンアーマーフルセット、スキル「影に潜む」)
    • ゾンビが警戒状態を解くまでのランダムタイマーを追加。(奇襲攻撃を連打できなくなった)
  • クマとダイアウルフの視力と聴力を強化。
  • スキル「サルベージオペレーション」の説明を更新。「解体速度」→「獲得資源量」に表記を変更。
  • パーク本「消防士年鑑4巻」(敵へ付与する炎上時間+10%)の効果を1秒増加。
  • 鉄製消防斧と鉄つるはし、鉄鋼斧と鉄鋼つるはしの消費スタミナと攻撃速度を同じ数値に調整。
  • エアドロップと感染した戦利品から品質6装備が出なくなった。
    • 感染した戦利品が何かよくわからない。原文は「Removed Q6 items from airdrops and infested loot」
  • #mind_wipeと#newbieの価格を上昇。
    • マインドワイプは恐らく「おじいちゃんの健忘エリクサー」。ニュービーはわからない。
  • 「ナックルラップ」のクラフト・修理・解体素材を皮→端切れに変更。
  • 「ロボットドローン」のクラフト素材のダクトテープ使用量を減少。
  • 中盤以降、バックパック・キャンプ・車の略奪でTier0ツール・武器が出なくなった。
  • 「オーガー」と「チェーンソー」による資源獲得量+20%。
  • レシピ本「ワイヤリング101」のクラフト解放レベルを変更。低いレベルでクラフトできるようになった。
  • トレーダー売却不可のアイテム価値を1に設定。(レンタル自販機の悪用防止)
  • 貞子や警官が壁を無視してプレイヤーを視認するバグを修正。
  • いろいろなPOIでオブジェクトやゾンビの配置等を修正。
  • トレーダーで太陽電池が販売されやすくなった。

2024/8/8更新(V1.1:b4 EXP)

  • トレーダーレクトの入り口付近のオブジェクトを調整。入口の前がちゃんと通路になった。
  • 「車両用プラウ改造パーツ」と「車両用アーマー改造パーツ」のダメージ軽減能力を増加。
  • 「車両用予備燃料タンク改造パーツ」のタンク容量を増加。
  • いろいろなPOIで迅速に脱出できるキーラック/ロック解除を追加。
ウィキ募集バナー