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アップデートノート2026 > 2026年1月15日

今回のアップデートでホリデーイベントは終了しました。
あわせて、多数の修正および変更も実装しています。(スキル再調整の一部は、今月後半に実装予定のStatehelm公開後でないと完全なシナジー効果を発揮しない可能性がありますが、多くはすぐに体感できるはずです。)
また、低レベル帯ゾーン、特にEltibuleに新たな植生を追加しました。
さらにさらに、待望の「スタック上限100」変更も実装されています!

プリースト(Priest)変更

プリーストはこれまでも優秀なグループ支援能力を持っていましたが、特に攻撃系アビリティの一部が時代遅れになっていたため、「現代化」しました。
例によって、勢い余ってやりすぎている可能性もありますので、様子を見ましょう!
(リリース約6か月後に、必要であれば全体的なバランス調整やナーフを行います)
ぜひ新しい変更を試してみてください。

アビリティ変更

  • Corrupt Hate:再使用時間が30秒 → 20秒に短縮。トレジャー効果を再調整。
  • Triage:体力のみ回復 →「体力、または体力が満タン時はアーマー」を回復。
  • Invigorate:基本再使用時間が45秒 → 30秒に短縮。
 XパワーとYアーマー回復に加え、「体力、または体力が満タン時はYアーマー」も回復。

トレジャー変更(一部抜粋)

  • Admonish(頭)
「プリーストダメージ+20(10秒、重複不可)」
→「プリーストダメージ+20(60秒、重複可)」
  • Castigate(胸・オフハンド)
 アンデッド限定効果 → 常時25%で+380ダメージ&スタン
  • Exhilarate(脚・オフハンド)
 効果時間30秒 → 60秒
  • Exhilarate(手・足)
 100アーマー(8秒) → 164アーマー(8秒)
  • Flamestrike(足・首飾り)
 500火ダメージ(10秒) → さらに再使用時間-10秒
  • Corrupt Hate(複数部位)
 発動条件の緩和、再使用時間短縮(-3秒)など強化
  • Remedy(脚・オフハンド)
 再使用時間-1秒 → -4秒(パワー軽減削除)
  • Triage(胸)
 パワー消費なし&+66体力回復(詠唱時間増加削除)
  • Relentless Hope(複数部位)
 回復量強化+再使用時間-3秒追加
  • Give Warmth(脚・首飾り)
 99体力+26体温 →
 60秒間で390体力+100体温回復
  • Give Warmth(手・メインハンド)
 次の火属性攻撃+247ダメージ →
 60秒間、直接火属性ダメージ+10.5%
  • Righteous Flame(足・メインハンド)
 +335火ダメージ(10秒)+再使用-1秒

新規トレジャー

  • (頭) Flamestrike:+112直接ダメージ。
 Flamestrikeをアビリティバーにセットしている場合、敵からダメージを受けると、その敵にFlamestrike 10が発動(クールダウンはFlamestrikeと共有)。
  • (指輪) Flamestrike:直接ダメージ+24%。同様の自動発動効果。
 ※開発者注:両方装備すると、最初の攻撃者に即座にFlamestrikeが2回発動します。
 楽しいですが視覚的にやや混乱し、ダメージも非常に高いため、将来的に仕様変更の可能性あり。
  • (メインハンド) Flamestrike:+200火ダメージ&7秒ルート、再使用-8秒
  • (首飾り) プリースト詠唱中に火属性アビリティの直接ダメージ+63%
  • (手) プリーストスキル発動中、間接サイキック&火ダメージ+40%
  • その他、軽微な数値強化

ウォーデン(Warden)変更

軽度のバランス調整。酸属性シナジーが少ないため、Aggression Deterrentを大幅強化。
  • Aggression Deterrent:パワー消費増加。体力とアーマーに同時ダメージ。
  • トレジャー効果再調整(総合的には強化)
  • 新アビリティ Call For Backup:群衆制御&攻撃ペット召喚(ウォーデン洞窟のSugarから習得)
  • 新トレジャー追加
    • (手)Lethal Force:+335ダメージ、火属性化
    • (指輪)Warning Jolt:挑発+500、15秒間対象が電撃ダメージ+10.5%被ダメ

その他スキル変更

  • Spirit Fox:数値強化&新アビリティ(戦利品スクロール)
  • Hammer:Latent Chargeの不具合修正(2回目ダメージが1になっていた)
  • 各種シナジーボーナスレベル追加(Giant Bat / Hammer / Spider / Shield / Cow / Staff / Deer / Archery / Fairy Magic / Crossbow / Vampirism)
  • Yetiskin / Yetiskin 2:アーマー回復量325/350 → 150/200(依然として旧仕様より高め)
  • Armor Patching 10:新キット必要、回復量+25(暫定的にPitre Ferrenceから習得可)
  • Archery 81–90:Denton Razorの訓練費用150 → 250 Vidaria Renown(現金支払い可)
  • Magma Spheresの挙動修正(知性ある気象現象として正しく機能)

キャラクタークリエイター v2 調整

  • 新スライダー「Eyeball Height」
  • 髭装着時の下顔面骨処理改善
  • 眉毛の見た目改善
  • 色補正削除(作成画面での色再現性向上)
  • Hag素材調整

その他変更

  • 最大99スタック → 100
  • 最大199スタック → 200
  • 低レベル帯ゾーン環境更新
  • UI非表示時もマウス操作可能に
  • ネームプレート表示不具合修正
  • 変成UIのティア表示不具合修正
  • Tapestry Innおよび周辺建物で騎乗禁止
  • Carpal Tunnelの壁判定調整
  • Ilmariの看板に埋まっていた岩を削除
  • 武器ヒットエフェクトの明るさ低減
  • アニメーション停止不具合修正
  • ワンドの装備位置を背中→腰へ変更
  • 新設定:夜間視界強化による画面明度上昇を無効化可能
 (Graphics > Post-Processing > Disable Brightness Effects)
  • 低画質設定でのVRAM使用量削減
  • Sharpened効果の変成除外&ツールチップ表示修正
  • SerbuleおよびSerbule Hillsの風を弱める
  • 初心者島のキノコクリック問題修正
  • クエスト「Ur-Bacon」でレシピスクロール消費しないよう変更
  • 新設定:カメラ水平オフセット(Controls > Advanced)
  • ギルドクレジットでのマネーサック購入廃止
  • Bird Feedレシピ素材緩和
  • Crafting CaravanイベントにBowyery追加
  • VIP向け新機能:複数サーバー時、新サーバーでキャラクター名自動予約
  • Fungal Fortressにマップ復活
  • F1で自己検査可能に
  • flitterbies再取得可能に
  • Geneticsスキルの誤表示修正
  • エラーメッセージ誤字修正
  • Povus CavesのNPCスタック修正
  • Treantのスタンアニメ固定不具合修正
  • Jurl & Fitz に専用マップアイコン追加


Update Notes: January 15, 2026
This update ends the holiday event. We also had a bunch of other fixes and changes ready to go, so they're included here. (Some of the skill-rebalancing stuff may not make have its full synergistic potential until the release of Statehelm later this month, but most of it will be pretty obvious.) Plus new foliage in low-level zones, especially Eltibule. Plus plus: the much-requested "stack size 100" change!

Priest Changes
Priest has always had killer group-support tools, but some of its tricks -- especially its offensive tools -- had fallen way behind the curve and needed some "modernizing". As usual, it's possible we "over-modernized" in our enthusiasm; we'll have to wait and see! (We'll do a general balance check, including any 100%-necessary nerfs, about six months after launch.) Please explore and see what you can do with these new changes.

Ability Changes:
  • Ability Corrupt Hate: reuse time is 20 seconds instead of 30 seconds. Treasure effects recalibrated
  • Ability Triage: instead of only restoring Health, Triage restores "Health or Armor when Health is full"
  • Ability Invigorate: base reuse time is 30 seconds (from 45 seconds). In addition to restoring X Power and Y Armor, it also restores Y "Health or Armor if Health is full"
Treasure Changes:
  • (Head) "Admonish boosts your Priest Damage +20 for 10 seconds (this effect does not stack with itself)" => "Admonish boosts your Priest Damage +20 for 60 seconds" [and does stack with itself]
  • (Chest, OffHand) "When Castigate is used on an undead target, it has a 25% chance to deal +380 damage and stun the target" => "Castigate has a 25% chance to deal +380 damage and stun the target"
  • (Legs, OffHand) "For 30 seconds after casting Exhilarate on a target, additional Exhilarates on the same target restore +53 Health" => Lasts 60 seconds instead of 30
  • (Hands, Feet) "Exhilarate restores 100 Armor over 8 seconds" => 164 Armor over 8 seconds
  • (Feet, Necklace) "Flamestrike deals 500 Fire damage over 10 seconds" => "... and Reuse timer is -10 seconds"
  • (Hands, OffHand) "Corrupt Hate causes the target to deal X Psychic damage to themselves the next time they use a Rage attack" => "Corrupt Hate causes the target to deal X Psychic damage to themselves when they use a Rage attack"
  • (Legs, OffHand) "Remedy costs -29 Power to cast, its reuse timer is -1 second, and it has a 47% chance to mend a broken bone in the target" => "Remedy reuse timer is -4 seconds and it has a 47% chance to mend a broken bone in the target"
  • (Chest) "Triage costs no Power to cast and restores +66 Health, but takes +1 second to channel" => "Triage costs no Power to cast and restores +66 Health"
  • (Legs, Feet) "Triage restores 100 Health over 15 seconds" => 140 Health over 15 seconds
  • (Head, Hands) "Invigorate Healing +112" => "Invigorate restores +132 Health (or Armor if Health is full)"
  • (MainHand, Chest) "Exhilarate Healing +59" => "Exhilarate restores +59 Health and hastens the current reuse timer of Invigorate -12 seconds"
  • (MainHand, OffHand) "Relentless Hope Armor Healing +130" => "... and Reuse Time -3 seconds"
  • (Necklace, Ring) "Relentless Hope Healing +93" => "... and Reuse Time -3 seconds"
  • (Hands, Feet) "Relentless Hope Power Restoration +84" => "... and Reuse Time -3 seconds"
  • (Head, Legs) "Corrupt Hate Damage +241" => "... and Reuse Time -3 seconds"
  • (Chest, MainHand) "Corrupt Hate Damage +92%" => "... and Reuse Time -3 seconds"
  • (OffHand, Hand) "Corrupt Hate causes the target to suffer 480 Psychic damage the next time they use a Rage Attack" => "Corrupt Hate causes target to suffer 480 Psychic damage whenever they use a Rage Attack. Corrupt Hate Reuse Time -3 seconds"
  • (Legs, Necklace) "Give Warmth restores 99 Health and +26 Body Heat" => "Give Warmth restores 390 Health and 100 Body Heat over 60 seconds"
  • (Hands, MainHand) "Give Warmth causes the target's next attack to deal +247 damage if it is a Fire attack" => "Give Warmth boosts the target's direct Fire damage +10.5% for 60 seconds"
  • (Ring) "Admonish makes the target 12% more vulnerable to Psychic damage for 10 seconds (this effect does not stack with itself)" => for 20 seconds
  • (Feet, MainHand) "Righteous Flame deals +335 Fire damage over 10 seconds" => "... and Reuse Time -1 second"
  • New treasure: (Head): "Flamestrike deals +112 direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the same as your reuse time for Flamestrike."
  • New treasure: (Ring): "Flamestrike deals +24% direct damage. When you have Flamestrike on your ability bar and you're injured by an enemy attack, that enemy is struck by Flamestrike 10. The cooldown on this effect is the same as your reuse time for Flamestrike."
  • dev note: currently if you have both of these, the first enemy that attacks you gets two Flamestrikes to the face instantaneously. This is fun, but visually kind of confusing, and may not be optimal usage. And is an insane amount of damage. In the future we may change these so that the second copy of the effect triggers on the second attack you receive.
  • New treasure: (Main Hand): "Flamestrike deals +200 Fire damage and roots the target for 7 seconds. Reuse timer is -8 seconds"
  • New treasure: (Necklace): "Fire abilities deal +63% direct damage if cast while you are channeling a Priest ability"
  • New treasure: (Hands): "Indirect Psychic Damage and Indirect Fire Damage +40% while Priest skill active"
  • additional minor treasure effect stat improvements
Warden Changes
Just some balancing touch-ups here. Since there is very little acid synergy available to most animals, the inherent potency of Aggression Deterrent was significantly increased. We've also added a new Warden ability to help round out the skill's versatility.

  • Ability Aggression Deterrent: ability now costs more Power to cast and deals simultaneous health and armor damage.
  • Related treasure effect stats revised. Note that while some treasure stats were lowered, this change is overall a large buff to the ability
  • New Ability: "Call For Backup" summons a crowd-controlling and damage-dealing pet. Trained by Sugar in the Warden cave.
  • New treasure effects added to enhance its effectiveness
  • New treasure effect: (Hands) "Lethal Force deals +335 damage. Damage type becomes Fire"
  • New treasure effect: (Ring) "Warning Jolt taunts +500 and causes the target to suffer +10.5% damage from future Electricity attacks for 15 seconds"
Other Skill Changes
  • Most Spirit Fox treasure effects were improved numerically a bit. A new Spirit Fox ability can be found from loot scrolls (!)
  • Fixed bug with Hammer treasure effect "Latent Charge direct damage becomes Electricity and deals +X direct damage. In addition, the target takes a second full blast of delayed Electricity damage after a 4-second delay". Bug was that the "second full blast of damage" was only dealing 1 damage
  • Gain synergy bonus levels in Giant Bat by reaching Vampire 25, Vampire 75, Vampire 100, Warden 40, Warden 80
  • Gain synergy bonus levels in Hammer by reaching Toolcrafting 60, Toolcrafting 80, Blacksmithing 60, Blacksmithing 80, Armorsmithing 60, Armorsmithing 80
  • Gain synergy bonus levels in Spider by reaching Unarmed 60, Nature Appreciation 45, Survival Instincts 65, Interpretive Dance 65, Shamanic Infusion 37
  • Gain synergy bonus levels in Shield by reaching Armor Patching 85, Armorsmithing 85
  • Gain synergy bonus levels in Cow by reaching Nature Appreciation 85, Survival Instincts 70, Ruminant Anatomy 37, Saddlery 15
  • Gain synergy bonus levels in Staff by reaching Carpentry 70, Unarmed 95, Calligraphy 65, Psychology 85, Whittling 50
  • Gain synergy bonus levels in Deer by reaching Gardening 80, Nature Appreciation 95, Survival Instincts 85, Warden 85
  • Gain synergy bonus levels in Archery by reaching Bowyery 75, Fletching 75
  • Gain synergy bonus levels in Fairy Magic by reaching [redacted] 25, Weather Witching 70, Candlemaking 42
  • Gain synergy bonus levels in Crossbow by reaching Bowyery 85, Endurance 85
  • Gain synergy bonus levels in Vampirism by reaching Weather Witching 85, Giant Bat 100
  • Bugfix: abilities Yetiskin/Yetiskin 2 were restoring much more armor than intended, and have been for a while now (due to a spreadsheet copy-paste bug.) Changed from 325/350 armor restoration to 150/200. (This is still significantly higher than the original values, but we like that they remain useful for a longer level range this way)
  • Ability Armor Patching 10 requires a new tier of patching kit, and restores 25 more Armor than before. Temporarily the recipe for the new kit can be learned from Pitre Ferrence
  • Armor Patching Kit consumption rate reduced for some tiers of the ability
  • Denton Razor has raised his price to train Archery Level 81-90 from 150 Vidaria Renown to 250. He is also now willing to take cash as alternate payment.
  • Bugfix: Magma Spheres correctly behave as sentient weather phenomena
Character Creator v2 Tweaks
  • New v2 character slider: Eyeball Height. Controls the height of the eyeball/pupil inside the socket
  • Better handling of lower face bones when a beard is present (v2 models only)
  • Improve look of eyebrows
  • Remove color grading from character creation, so the colors you see while building are more accurate (though they can be graded in specific zones still)
  • Adjust hag materials
Everything Else
  • Items with a max stack size of 99 now stack to 100. Items with max stack size of 199 stack to 200
  • Continued environmental changes in lower-level zones
  • Hiding the UI no longer removes mouse controls
  • Fix player nameplates showing when they shouldn't
  • Fix bug causing the transmutation window to sometimes show the wrong tier of a mod, specifically when there are multiple tiers with the same level range
  • Mounts are no longer allowed in Tapestry Inn and surrounding buildings
  • Adjust wall colliders in Carpal Tunnel to prevent monsters getting stuck
  • Remove rock that was embedded in a signpost in Ilmari
  • Reduce brightness of the stock weapon-hit particle effect
  • Fix some animation bugs around performance animations not stopping properly
  • Wands are now sheathed at your hip instead of on your back
  • New setting to disable increased screen brightness due to beneficial nightvision effects, such as Echolocation: Graphics > Post-Processing > Disable Brightness Effects
  • "Poor" and "Bad" graphics settings force lower-res mipmaps than before (therefore using less video RAM)
  • Bugfix: Sharpened effects are no longer part of transmutation
  • Properly show sharpened effects in the item tooltip UI
  • Reduce wind in Serbule and Serbule Hills
  • Bugfix: some mushrooms on the newbie island were difficult to click on
  • The quest "Ur-Bacon" no longer consumes the recipe scroll
  • New setting: Controls > Advanced > Horizontal Camera Offset. Moves the camera left/right so your character is no longer centered. Particularly useful when using the Action mode camera
  • Removed option for buying money sacks with guild credits
  • Reduced material requirements for the Bird Feed recipe
  • Added Bowyery to the Crafting Caravan event
  • New upcoming feature for VIP users: when there is more than one game server, your character's names will be automatically reserved on the new server
  • Add maps back to Fungal Fortress
  • F1 now lets you inspect yourself again
  • Fix flitterbies - you can pick them up again!
  • Remove erroneous Simultaneous Breeding Attempts from the Genetics skill level-up list
  • Fix typo in an error messaging requesting that you "benulloutdoors" for certain things
  • Fix for NPCs getting stuck inside tents in Povus Caves
  • Treants no longer remain in their stunned animation until death
  • Jurl & Fitz now have their very own icons on the map
最終更新:2026年02月24日 14:34