Using Environmental Primitives

Creating Terrains

The Filter List

The Terrain Properties

The 3D Preview

Editing a Terrain by Hand

Creating a Custom Terrain

Painting a Terrain

Increasing and Decreasing Heights

Adding Craters

Simulating Erosion

Filter Reference

Generators

Filters

Advanced Generators

Terrain Shading

Terrain Layer

Creating Oceans

Ocean Properties

Creating Plants

The Plant Editor

General Properties

Manipulation Mesh Settings

Trunk Properties

Branch Properties

Leaf Properties

Tree Shape Parameters

Experts Plant Parameters

Aspect of Branch Section

Distribution of Subbranches Section

Creating a New Tree
Step 1: The Trunk
Step 2: Main Branches
Step 3: Terminal Branches
Step 4: The Foliage

Creating Fountains

Creating Clouds

Volumetric Clouds

The Shape Panel

General Properties Panel

Lighting Panel

The 3D Preview

Volume Clouds

Old Volumetric Clouds

Tips

Creating Fog

Fire Primitive

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最終更新:2007年12月18日 17:19
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