「WOF-LaboResearch」の編集履歴(バックアップ)一覧はこちら
WOF-LaboResearch - (2010/09/14 (火) 12:46:38) の1つ前との変更点
追加された行は緑色になります。
削除された行は赤色になります。
&link_edit(text=ここを編集)
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//■■■警告メッセージ
#region(close,研究警告メッセージ(共通))
&bold(){&color(#ffa500){WARNING!}}
&color(#aa5000){- 警告!}
&bold(){&color(#648bf4){Researching &color(#ffffff){【研究対象名】} will prevent you from researching &color(#ffffff){同種・同レベルの対象外名} Once made, the choice will be irreversible.}}
&bold(){&color(#648bf4){Would you like to confirm this research decision?}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
#endregion
----
//■■■Protoss 05
&bold(){&color(#00ffff){Protoss 05}}
//▼Ultra-Capacitors
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss05a.gif)
#region(close,Ultra-Capacitors)
&bold(){&color(#648bf4){- Weapon upgrades increase attack speed by 5%.}}
&bold(){&color(#648bf4){- Applies to Armory and Engineering Bay.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){These self-replenishing Ultra-Capacitors reduce the reload time of all of our weapons and weapons systems.}
&bold(){Now each of the weapon upgrades in the Armory and Engineering Bay increases attack speed by 5% in addition to increasing damage.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Vanadium Plating
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss05b.gif)
#region(close,Vanadium Plating)
&bold(){&color(#648bf4){- Armor upgrades increase life by 5%.}}
&bold(){&color(#648bf4){- Applies to Armory and Engineering Bay.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more effectively than traditional armor plating, and it better preserves the life of our units.}
&bold(){Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 10
&bold(){&color(#00ffff){Protoss 10}}
//▼Orbital Depots
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss10a.gif)
#region(close,Orbital Depots)
&bold(){&color(#648bf4){- Supply Depots are built instantly.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key pivot joints have been added to the Supply Depot's structure, allowing the Supply Depot to survive the violent turbulence of breaking through an atmosphere.}
&bold(){Now an SCV simply has to place a Beacon, and the crew on the Hyperion will handle the rest.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Micro-Filtering
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss10b.gif)
#region(close,Micro-Filtering)
&bold(){&color(#648bf4){- Refineries produce vespene gas 25% faster.}}
&bold(){&color(#648bf4){- Also applies to the Automated Refinery.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Combining Terran and Protoss filtering techniques allows our Refineries and Automated Refineries to reclaim a higher amount of vespene gas in its purest form.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 15
&bold(){&color(#00ffff){Protoss 15}}
//▼Automated Refinery
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss15a.gif)
#region(close,Automated Refinery)
&bold(){&color(#648bf4){- Refinery no longer requires SCVs to harvest vespene gas.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have adapted Protoss warp technology to transport gas canisters straight from the Refinery to the Command Center, eliminating the need for SCVs to carry them back.}
&bold(){Why the Protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack Terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Command Center Reactor
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss15b.gif)
#region(close,Command Center Reactor)
&bold(){&color(#648bf4){- Allows two SCVs to be trained simultaneously.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly.}
&bold(){This breakthrough, made possible by recent insights into Protoss containment fields, should help us get a stronger foothold early in future missions.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 20
&bold(){&color(#00ffff){Protoss 20}}
//▼Raven
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss20a.gif)
#region(close,Raven)
&bold(){&color(#648bf4){- Detects cloaked and burrowed enemies.}}
&bold(){&color(#648bf4){- Can drop Auto-Turrets.}}
&bold(){&color(#648bf4){- Can place Point Defense Drones.}}
&bold(){&color(#648bf4){- Can deploy Seeker Missiles.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){The Raven is an unmanned surveillance drone that can detect cloaked and burrowed enemy units. The Raven can also serve as a combat engineer by placing Auto-Turrets and Point Defense Drones and firing Seeker Missiles in strategically vital locations.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Science Vessel
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss20b.gif)
#region(close,Science Vessel)
&bold(){&color(#648bf4){- Detects cloaked and burrowed enemies.}}
&bold(){&color(#648bf4){- Can Irradiate enemy units.}}
&bold(){&color(#648bf4){- Repairs nearby mechanical units.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have created a unique version of the Science Vessel that can perform hull repairs on friendly mechanical units. This version of the Science Vessel can also Irradiate individual targets and detect cloaked and burrowed enemy units.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 25
&bold(){&color(#00ffff){Protoss 25}}
//▼Tech Reactor
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss25a.gif)
#region(close,Tech Reactor)
&bold(){&color(#648bf4){- Combines the Tech Lab and the Reactor.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Protoss plasma shields have finally given us the ability to fit the Tech Lab and the Reactor into a single structure add-on.}
&bold(){This new add-on, known as the Tech Reactor, replaces the old Tech Lab and Reactor add-ons and allows us to train two of any unit type simultaneously.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Orbital Strike
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss25b.gif)
#region(close,Orbital Strike)
&bold(){&color(#648bf4){- Barracks units now arrive by Drop-Pod.}}
&bold(){&color(#648bf4){- Drop-Pod lands at the Barracks' rally point.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have developed a low-cost Drop-Pod that lets us send our infantry units straight from the Hyperion to the Barracks' rally point.}
&bold(){This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
----
//■■■Zerg 05
&bold(){&color(#ffa500){Zerg 05}}
//▼Shrike Turret
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg05a.gif)
#region(close,Shrike Turret)
&bold(){&color(#648bf4){- Outfits all Bunkers with an automated turret.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have developed an automated turret that comes standard with all Bunkers. This turret, which is based on our studies of Spore Crawlers, adds extra firepower to manned Bunkers and also allows unmanned Bunkers to contribute to base defense.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Fortified Bunker
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg05b.gif)
#region(close,Fortified Bunker)
&bold(){&color(#648bf4){- Bunkers gain +150 life.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This improved Bunker design, inspired by the Ultralisk exoskeleton, attaches a hardened carapace to the top of the Bunker. This carapace dramatically increases the amount of punishment that a Bunker can absorb.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 10
&bold(){&color(#ffa500){Zerg 10}}
//▼Planetary Fortress
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg10a.gif)
#region(close,Planetary Fortress)
&bold(){&color(#648bf4){- Command Center can upgrade to a Planetary Fortress.}}
&bold(){&color(#648bf4){- Upgrade grants extra armor and the Twin Ibiks Cannon.}}
&bold(){&color(#648bf4){- A Planetary Fortress cannot lift off.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We can now outfit the Command Center with the Twin Ibiks Cannon and additional structure plating. Please note that this upgrade, nicknamed the Planetary Fortress, must be triggered after the Command Center has been built.}
&bold(){Also note that a Command Center that has been upgraded to a Planetary Fortress can no longer lift off because the added weight is far too much for the Command Center's Atlas boosters.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Perdition Turret
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg10b.gif)
#region(close,Perdition Turret)
&bold(){&color(#648bf4){- Flame turret.}}
&bold(){&color(#648bf4){- Does massive area damage.}}
&bold(){&color(#648bf4){- Conceals itself when not in combat.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire.}
&bold(){The Zerg's ability to burrow has allowed them to massacre countless Terran soldiers in deadly ambushes. The new Perdition Turret should help even the score.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 15
&bold(){&color(#ffa500){Zerg 15}}
//▼Predator
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg15a.gif)
#region(close,Predator)
&bold(){&color(#648bf4){- Anti-infantry specialist.}}
&bold(){&color(#648bf4){- Periodically emits a powerful area shock attack.}}
&bold(){&color(#648bf4){- Built at the Factory.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){The Predator is equipped with an electrified discharge field. This field activates each time the Predator strikes an enemy in combat, dealing heavy damage to all nearby enemy units. This makes the Predator a devastatingly effective counter to large groups of enemy units.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Hercules
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg15b.gif)
#region(close,Hercules)
&bold(){&color(#648bf4){- Massive transport ship.}}
&bold(){&color(#648bf4){- Deploys loaded troops almost instantly.}}
&bold(){&color(#648bf4){- Loaded troops survive if Hercules is destroyed.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have retrofitted the Hercules-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds.}
&bold(){The Hercules will also eject Survival Pods if shot down. Ejected occupants will sustain damage, but most would agree that injury is preferable to death.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 20
&bold(){&color(#ffa500){Zerg 20}}
//▼Cellular Reactor
#region(close,Cellular Reactor)
&bold(){&color(#648bf4){- Specialist units start with +100 energy.}}
&bold(){&color(#648bf4){- Specialist units gain +100 maximum energy.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time.}
&bold(){Specialist units are units that use energy, such as the Medic, Ghost, and Wraith.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg20a.gif)
//▼Regenerative Bio-Steel
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg20b.gif)
#region(close,Regenerative Bio-Steel)
&bold(){&color(#648bf4){- Ships and vehicles slowly regenerate life.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal Nanobots to slowly repair any damage the hull sustains.}
&bold(){While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 25
&bold(){&color(#ffa500){Zerg 25}}
//▼Hive Mind Emulator
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg25a.gif)
#region(close,Hive Mind Emulator)
&bold(){&color(#648bf4){- Defensive structure.}}
&bold(){&color(#648bf4){- Can permanently Mind Control Zerg units.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This emulator can mimic the signals of the now-deceased Overmind and bring individual Zerg units under our permanent control.}
&bold(){Each conversion taxes the battery heavily, though, so a long recharge may be required before the next target can be controlled.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Psi Disrupter
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg25b.gif)
#region(close,Psi Disrupter)
&bold(){&color(#648bf4){- Defensive structure.}}
&bold(){&color(#648bf4){- Slows movement and attack speeds of nearby Zerg.}}
&bold(){&color(#648bf4){- Constant effect.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Studies conducted by the United Earth Directorate have shown that concentrated doses of sigma radiation can slow Zerg movement and reaction speeds by as much as 50%.}
&bold(){The Psi Disrupter has been developed to constantly emit sigma rays in a large area of effect, making it an essential base defense when facing a large Zerg force.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
&link_edit(text=ここを編集)
&link_edit(text=ここを編集)
----
//■■■警告メッセージ
#region(close,研究警告メッセージ(共通))
&bold(){&color(#ffa500){WARNING!}}
&color(#aa5000){- 警告!}
&bold(){&color(#648bf4){Researching &color(#ffffff){【研究対象名】} will prevent you from researching &color(#ffffff){【同種・同レベルの対象外名】} Once made, the choice will be irreversible.}}
&bold(){&color(#648bf4){Would you like to confirm this research decision?}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
#endregion
----
//■■■Protoss 05
&bold(){&color(#00ffff){Protoss 05}}
//▼Ultra-Capacitors
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss05a.gif)
#region(close,Ultra-Capacitors)
&bold(){&color(#648bf4){- Weapon upgrades increase attack speed by 5%.}}
&bold(){&color(#648bf4){- Applies to Armory and Engineering Bay.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){These self-replenishing Ultra-Capacitors reduce the reload time of all of our weapons and weapons systems.}
&bold(){Now each of the weapon upgrades in the Armory and Engineering Bay increases attack speed by 5% in addition to increasing damage.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Vanadium Plating
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss05b.gif)
#region(close,Vanadium Plating)
&bold(){&color(#648bf4){- Armor upgrades increase life by 5%.}}
&bold(){&color(#648bf4){- Applies to Armory and Engineering Bay.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have created a new lightweight alloy called vanadium. Vanadium diffuses weapon impacts much more effectively than traditional armor plating, and it better preserves the life of our units.}
&bold(){Now each of the armor upgrades in the Armory and Engineering Bay increases unit life by 5% in addition to increasing armor.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 10
&bold(){&color(#00ffff){Protoss 10}}
//▼Orbital Depots
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss10a.gif)
#region(close,Orbital Depots)
&bold(){&color(#648bf4){- Supply Depots are built instantly.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We can now call down Supply Depots straight from orbit due to our new understanding of Protoss architecture. Key pivot joints have been added to the Supply Depot's structure, allowing the Supply Depot to survive the violent turbulence of breaking through an atmosphere.}
&bold(){Now an SCV simply has to place a Beacon, and the crew on the Hyperion will handle the rest.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Micro-Filtering
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss10b.gif)
#region(close,Micro-Filtering)
&bold(){&color(#648bf4){- Refineries produce vespene gas 25% faster.}}
&bold(){&color(#648bf4){- Also applies to the Automated Refinery.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Combining Terran and Protoss filtering techniques allows our Refineries and Automated Refineries to reclaim a higher amount of vespene gas in its purest form.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 15
&bold(){&color(#00ffff){Protoss 15}}
//▼Automated Refinery
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss15a.gif)
#region(close,Automated Refinery)
&bold(){&color(#648bf4){- Refinery no longer requires SCVs to harvest vespene gas.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have adapted Protoss warp technology to transport gas canisters straight from the Refinery to the Command Center, eliminating the need for SCVs to carry them back.}
&bold(){Why the Protoss have never thought to transport vespene in this fashion is a mystery. Perhaps they lack Terran creativity and pragmatism, or possibly their primitive superstitions forbid the practice.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Command Center Reactor
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss15b.gif)
#region(close,Command Center Reactor)
&bold(){&color(#648bf4){- Allows two SCVs to be trained simultaneously.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We now have the ability to train two SCVs simultaneously, allowing our early mineral and vespene production to ramp up twice as quickly.}
&bold(){This breakthrough, made possible by recent insights into Protoss containment fields, should help us get a stronger foothold early in future missions.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 20
&bold(){&color(#00ffff){Protoss 20}}
//▼Raven
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss20a.gif)
#region(close,Raven)
&bold(){&color(#648bf4){- Detects cloaked and burrowed enemies.}}
&bold(){&color(#648bf4){- Can drop Auto-Turrets.}}
&bold(){&color(#648bf4){- Can place Point Defense Drones.}}
&bold(){&color(#648bf4){- Can deploy Seeker Missiles.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){The Raven is an unmanned surveillance drone that can detect cloaked and burrowed enemy units. The Raven can also serve as a combat engineer by placing Auto-Turrets and Point Defense Drones and firing Seeker Missiles in strategically vital locations.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Science Vessel
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss20b.gif)
#region(close,Science Vessel)
&bold(){&color(#648bf4){- Detects cloaked and burrowed enemies.}}
&bold(){&color(#648bf4){- Can Irradiate enemy units.}}
&bold(){&color(#648bf4){- Repairs nearby mechanical units.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have created a unique version of the Science Vessel that can perform hull repairs on friendly mechanical units. This version of the Science Vessel can also Irradiate individual targets and detect cloaked and burrowed enemy units.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Protoss 25
&bold(){&color(#00ffff){Protoss 25}}
//▼Tech Reactor
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss25a.gif)
#region(close,Tech Reactor)
&bold(){&color(#648bf4){- Combines the Tech Lab and the Reactor.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Protoss plasma shields have finally given us the ability to fit the Tech Lab and the Reactor into a single structure add-on.}
&bold(){This new add-on, known as the Tech Reactor, replaces the old Tech Lab and Reactor add-ons and allows us to train two of any unit type simultaneously.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Orbital Strike
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_protoss25b.gif)
#region(close,Orbital Strike)
&bold(){&color(#648bf4){- Barracks units now arrive by Drop-Pod.}}
&bold(){&color(#648bf4){- Drop-Pod lands at the Barracks' rally point.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have developed a low-cost Drop-Pod that lets us send our infantry units straight from the Hyperion to the Barracks' rally point.}
&bold(){This technological marvel gives us the ability to reinforce instantly when far from our main base and to surprise the enemy from above.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
----
//■■■Zerg 05
&bold(){&color(#ffa500){Zerg 05}}
//▼Shrike Turret
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg05a.gif)
#region(close,Shrike Turret)
&bold(){&color(#648bf4){- Outfits all Bunkers with an automated turret.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have developed an automated turret that comes standard with all Bunkers. This turret, which is based on our studies of Spore Crawlers, adds extra firepower to manned Bunkers and also allows unmanned Bunkers to contribute to base defense.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Fortified Bunker
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg05b.gif)
#region(close,Fortified Bunker)
&bold(){&color(#648bf4){- Bunkers gain +150 life.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This improved Bunker design, inspired by the Ultralisk exoskeleton, attaches a hardened carapace to the top of the Bunker. This carapace dramatically increases the amount of punishment that a Bunker can absorb.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 10
&bold(){&color(#ffa500){Zerg 10}}
//▼Planetary Fortress
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg10a.gif)
#region(close,Planetary Fortress)
&bold(){&color(#648bf4){- Command Center can upgrade to a Planetary Fortress.}}
&bold(){&color(#648bf4){- Upgrade grants extra armor and the Twin Ibiks Cannon.}}
&bold(){&color(#648bf4){- A Planetary Fortress cannot lift off.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We can now outfit the Command Center with the Twin Ibiks Cannon and additional structure plating. Please note that this upgrade, nicknamed the Planetary Fortress, must be triggered after the Command Center has been built.}
&bold(){Also note that a Command Center that has been upgraded to a Planetary Fortress can no longer lift off because the added weight is far too much for the Command Center's Atlas boosters.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Perdition Turret
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg10b.gif)
#region(close,Perdition Turret)
&bold(){&color(#648bf4){- Flame turret.}}
&bold(){&color(#648bf4){- Does massive area damage.}}
&bold(){&color(#648bf4){- Conceals itself when not in combat.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This turret fires a deadly wall of flame that is ideal for holding off large waves of enemy units. The turret also conceals itself beneath the ground when out of combat, luring unsuspecting enemies into its field of fire.}
&bold(){The Zerg's ability to burrow has allowed them to massacre countless Terran soldiers in deadly ambushes. The new Perdition Turret should help even the score.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 15
&bold(){&color(#ffa500){Zerg 15}}
//▼Predator
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg15a.gif)
#region(close,Predator)
&bold(){&color(#648bf4){- Anti-infantry specialist.}}
&bold(){&color(#648bf4){- Periodically emits a powerful area shock attack.}}
&bold(){&color(#648bf4){- Built at the Factory.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){The Predator is equipped with an electrified discharge field. This field activates each time the Predator strikes an enemy in combat, dealing heavy damage to all nearby enemy units. This makes the Predator a devastatingly effective counter to large groups of enemy units.}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Hercules
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg15b.gif)
#region(close,Hercules)
&bold(){&color(#648bf4){- Massive transport ship.}}
&bold(){&color(#648bf4){- Deploys loaded troops almost instantly.}}
&bold(){&color(#648bf4){- Loaded troops survive if Hercules is destroyed.}}
&bold(){&color(#648bf4){- Built at the Starport.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){We have retrofitted the Hercules-class cargo ship for use on the battlefield. This massive transport can carry entire armies and unload them at record speeds.}
&bold(){The Hercules will also eject Survival Pods if shot down. Ejected occupants will sustain damage, but most would agree that injury is preferable to death.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 20
&bold(){&color(#ffa500){Zerg 20}}
//▼Cellular Reactor
#region(close,Cellular Reactor)
&bold(){&color(#648bf4){- Specialist units start with +100 energy.}}
&bold(){&color(#648bf4){- Specialist units gain +100 maximum energy.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This reactor has a larger energy reserve on startup and can hold a much larger charge. Now our specialist units can use their abilities the moment they hit the battlefield, and they can store more energy when idle for long periods of time.}
&bold(){Specialist units are units that use energy, such as the Medic, Ghost, and Wraith.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg20a.gif)
//▼Regenerative Bio-Steel
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg20b.gif)
#region(close,Regenerative Bio-Steel)
&bold(){&color(#648bf4){- Ships and vehicles slowly regenerate life.}}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Our ship and vehicle hulls are now made from a material called Regenerative Bio-Steel. This material uses internal Nanobots to slowly repair any damage the hull sustains.}
&bold(){While this regeneration process is much slower than conventional SCV repairs, it can be the difference between life and death if no SCVs are available.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
//■■■Zerg 25
&bold(){&color(#ffa500){Zerg 25}}
//▼Hive Mind Emulator
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg25a.gif)
#region(close,Hive Mind Emulator)
&bold(){&color(#648bf4){- Defensive structure.}}
&bold(){&color(#648bf4){- Can permanently Mind Control Zerg units.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){This emulator can mimic the signals of the now-deceased Overmind and bring individual Zerg units under our permanent control.}
&bold(){Each conversion taxes the battery heavily, though, so a long recharge may be required before the next target can be controlled.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
//▼Psi Disrupter
&ref(http://www23.atwiki.jp/starcraft2story/pub/wof-laboratory/laboratory_zerg25b.gif)
#region(close,Psi Disrupter)
&bold(){&color(#648bf4){- Defensive structure.}}
&bold(){&color(#648bf4){- Slows movement and attack speeds of nearby Zerg.}}
&bold(){&color(#648bf4){- Constant effect.}}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&color(#2047b0){- (翻訳待ち...)}
&bold(){Studies conducted by the United Earth Directorate have shown that concentrated doses of sigma radiation can slow Zerg movement and reaction speeds by as much as 50%.}
&bold(){The Psi Disrupter has been developed to constantly emit sigma rays in a large area of effect, making it an essential base defense when facing a large Zerg force.}
&color(#aaaaaa){(翻訳待ち...)}
&color(#aaaaaa){(翻訳待ち...)}
#endregion
----
&link_edit(text=ここを編集)
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