「PRD外/クラス/ドルイド」の編集履歴(バックアップ)一覧はこちら
PRD外/クラス/ドルイド - (2021/01/06 (水) 23:12:44) の1つ前との変更点
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**ドルイドの領域 &link(Druid Domains){https://aonprd.com/DruidDomains.aspx}
***&aname(Badlands-Domain)&ref(legal.png,PFS)Badlandsの領域&small(){Badlands Domain}
&b(){出典} &i(){Faiths and Philosophies 24ページ}
&b(){領域能力}:Your spirit knows both the harshness of the drying wind and the raw beauty of painted canyons.
&i(){Subsistence(変則)/Subsistence}:You can survive on very little food or water while helping others survive in harsh climates. When determining how long you can withstand starvation and thirst, including checks to avoid nonlethal damage, treat your Constitution score as though it were 10 points higher. Additionally, you gain a bonus equal to one half your druid level (minimum 1) on Survival checks in dry hills or desert terrain.
&i(){Wasteland Stride(変則)/Wasteland Stride}:At 2nd level, you may move through light or dense rubble, as well as up or down steep slopes, at your normal speed without suffering any impairment. Areas that have been magically manipulated to impede motion still affect you, however. This replaces woodland stride.
&i(){Badlands Spirit(超常)/Badlands Spirit}:At 8th level, whenever you use wild shape to take on the form of an earth elemental, you also gain the following spell-like abilities, depending on your druid class level: geyser&sup(){APG} (8th); sirocco&sup(){APG} (12th), scouring winds&sup(){UM} (15th). Each spell-like ability is usable once per day.
&b(){領域呪文}:1レベル—cloak of shade&sup(){APG}、2レベル—feast of ashes&sup(){APG}、3レベル—cloak of winds&sup(){APG}、4レベル—spike stones、5レベル—wind bladesARG、6レベル—find the path、7レベル—firestorm、8レベル—earthquake、9レベル—storm of vengeance。
***&aname(Crocodile-Domain)&ref(legal.png,PFS)Crocodileの領域&small(){Crocodile Domain}
&b(){出典} &i(){Faiths and Philosophies 24ページ}
&b(){領域能力}:You are connected with the primal forces of creation and destruction and with the crocodile spirit’s ancient wisdom.
&i(){使い魔}:You gain a dwarf caiman familiar (Pathfinder Player Companion: Animal Archive, Pathfinder Adventure Path #55). Your effective wizard level for this ability is equal to your druid level. Your druid level stacks with levels from other classes that grant familiars when determining the powers of your familiar.
&i(){Death Roll(変則)/Death Roll}: While grappling an enemy up to one size category larger than you, you may make a grapple check to roll wildly, knocking your enemy prone and dealing 1d8 points of damage. When using this ability, you gain a bonus to your CMB equal to one half your druid level (minimum 1). You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){Ambush(変則)/Ambush}:At 6th level, you gain sneak attack +1d6. This increase to sneak attack damage stacks with sneak attack damage you may have from other sources. This sneak attack damage increases by +1d6 for every 5 druid levels you possess beyond 6th, to a maximum of +3d6 at 16th level.
&b(){領域呪文}:1レベル—touch of the sea&sup(){APG}、2レベル—savage mawARG、3レベル—water walk、4レベル—strong jaw&sup(){APG}、5レベル—legend lore、6レベル—mass owl’s wisdom、7レベル—true seeing、8レベル—mass heal、9レベル—regenerate。
***&aname(Panther-Domain)&ref(legal.png,PFS)Pantherの領域&small(){Panther Domain}
&b(){出典} &i(){Faiths and Philosophies 25ページ}
&b(){領域能力}:You share the power of the Hunter in Darkness. The potent magic of an ancient predator spirit flows through you.
&i(){Hunter's Senses(変則)/Hunter's Senses}:You gain the ability to augment your senses on command. As a standard action, you grant yourself the scent special ability and improved vision. If you have normal vision, you gain low-light vision. If you have low-light vision, you gain darkvision out to a range of 30 feet. If you have darkvision, the range of your darkvision increases by 30 feet. You may use this ability a number of minutes per day equal to your druid level, in 1 minute increments. Dismissing these augmented senses is a free action.
&i(){Move in Darkness(変則)/Move in Darkness}:At 8th level, in areas of normal or magical darkness, you gain a +2 bonus on Stealth skill checks and initiative checks for every 4 druid levels you possess, to a maximum bonus of +10 at 20th level.
&b(){領域呪文}:1レベル—true strike、2レベル—darkness、3レベル—deeper darkness、4レベル—moonstruck&sup(){APG}、5レベル—commune with nature、6レベル—mislead、7レベル—true seeing、8レベル—nine livesARG、9レベル—greater spell immunity。
***&aname(Plane-of-Air-Domain)&ref(legal.png,PFS)Plane of Airの領域&small(){Plane of Air Domain}
&b(){出典} &i(){Planes of Power 6ページ}
&b(){領域能力}:You draw your power from the boundless expanse of air and clouds. In addition, Fly is a class skill for you, and you can take ranks in the skill even without first having a reliable means to fly or glide. In addition, you can use wild empathy to influence a creature with the air subtype if its Intelligence score is 1 or 2.
&i(){Aerial Agility(変則)/Aerial Agility}:You can navigate the air unhindered. As a free action, you automatically succeed at your Wisdom check to change your direction in an area of subjective gravity, and you can increase or decrease your falling speed by 10 feet per druid level during the first round after you change the direction of gravity. When you are in areas of light, normal, or heavy gravity, activating this ability instead grants you a bonus equal to your druid level on Fly checks and Acrobatics checks to jump for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times equal to 3 + your Wisdom modifier.
&i(){Wind Savant(超常)/Wind Savant}:At 8th level, you treat the penalties from natural or magical wind effects as two steps less severe. In addition, you are surrounded by a cushion of air that grants you a bonus equal to 1/2 your druid level on saving throws against gases, gaseous breath weapons, inhaled poisons, and similar effects.
Alternatively, you can choose to gain a Small air elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar.
&b(){領域呪文}:1レベル—feather fall、2レベル—elemental speech&sup(){APG}、3レベル—fly、4レベル—planar adaptation&sup(){APG}、5レベル—overland flight、6レベル—mass planar adaptation&sup(){APG}、7レベル—mass fly&sup(){APG}、8レベル—mass invisibility、9レベル—winds of vengeance&sup(){APG}。
***&aname(Plane-of-Earth-Domain)&ref(legal.png,PFS)Plane of Earthの領域&small(){Plane of Earth Domain}
&b(){出典} &i(){Planes of Power 6ページ}
&b(){領域能力}:You can navigate the untold wonders of the Plane of Earth with ease. In addition, you can use wild empathy to influence a creature with the earth subtype if its Intelligence score is 1 or 2.
&i(){Spelunker(超常)/Spelunker}:You ably clamber through underground areas. As a free action, you can ignore difficult terrain from stony surfaces, you take no penalties for squeezing through rocky areas, and you gain damage reduction 5/— against rocky hazards such as spike growth. This effect lasts for 1 round, and you can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){One with the Stone(超常)/One with the Stone}:At 8th level as a swift action, you gain the earth glide universal monster ability (Bestiary 2 296) with a speed equal to your base speed. You can breathe normally while using this ability. You can use this ability for a number of rounds per day equal to your druid level, and these rounds don’t need to be consecutive.
Alternatively, you can choose to gain a Small earth elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar.
&b(){領域呪文}:1レベル—stone fist&sup(){APG}、2レベル—elemental speech&sup(){APG}、3レベル—burrow&sup(){UM}、4レベル—planar adaptation&sup(){APG}、5レベル— passwall、6レベル—mass planar adaptation&sup(){APG}、7レベル—stone to flesh、8レベル—repel metal or stone、9レベル—clashing rocks&sup(){APG}。
***&aname(Plane-of-Fire-Domain)&ref(legal.png,PFS)Plane of Fireの領域&small(){Plane of Fire Domain}
&b(){出典} &i(){Planes of Power 7ページ}
&b(){領域能力}:You embrace the destructive flames and ever-roaring volcanoes of the Plane of Fire, having proven yourself impervious to its heat. In addition, you can use wild empathy to influence a creature with the fire subtype if its Intelligence score is 1 or 2.
&i(){Fire Hardened(変則)/Fire Hardened}:You ignore fire damage from the fire-dominant planar trait, and you gain fire resistance 5. If you have natural fire resistance, it increases by 5 instead, and if you are naturally immune to fire, you heal hit points and ability damage at twice the normal rate when resting on a fire-dominant plane. You can touch a willing creature to grant these benefits for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){All-Consuming Flames(超常)/All-Consuming Flames}:At 8th level, you can channel the extraplanar heat into your allies’ weapons within 30 feet as a standard action. For 1 minute, the affected weapons gain the cold-outsider-bane, fire-outsider-bane, or flaming weapon special abilities. You must grant each weapon the same ability, and this ability affects no more than two of any ally’s weapons. You can use this ability once per day, plus an additional time per day for every four levels beyond 8th.
Alternatively, you can choose to gain a Small fire elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar.
&b(){領域呪文}:1レベル—obscuring mist (creates smoke)、2レベル—elemental speech&sup(){APG}、3レベル—ash storm&sup(){UM}、4レベル—planar adaptation&sup(){APG}、5レベル—scorching ash formARG、6レベル—mass planar adaptation&sup(){APG}、7レベル—delayed blast fireball、8レベル—destruction、9レベル—fiery body&sup(){APG}。
***&aname(Plane-of-Water-Domain)&ref(legal.png,PFS)Plane of Waterの領域&small(){Plane of Water Domain}
&b(){出典} &i(){Planes of Power 7ページ}
&b(){領域能力}:You are at one with the Plane of Water, able to navigate it and weaponize it at will. In addition, you can use wild empathy to influence a creature with the water subtype if its Intelligence score is 1 or 2.
&i(){Aquatic Veil(超常)/Aquatic Veil}:As a standard action, you can sheathe your body in a thin layer of water for a number of rounds equal to your Wisdom modifier. This grants you a bonus on Swim checks equal to 1/2 your druid level and allows you to breathe normally underwater. You can end the effect when delivering a touch spell to create a pseudopod of water that extends your effective reach by 5 feet for that attack. When used underwater, the pseudopod instead increases your reach by 10 feet. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){Hydraulic Crush(擬呪)/Hydraulic Crush]:At 8th level, you can strike an area with a pressurized blast of water in a 5-foot-radius column 30 feet tall with a range of 60 feet. Creatures in the area take 1d6 bludgeoning damage per druid level and are knocked prone. When used underwater, the radius and height double, and the effect instead creates a powerful eddy that causes affected creatures to lose their Dexterity bonus to Armor Class for 1 round instead of knocking them prone. A successful Reflex save halves the damage and prevents the secondary effect. You can use this ability once per day, plus an additional time for every 6 levels beyond 8th.
Alternatively, you can choose to gain a Small water elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar.
&b(){領域呪文}:1レベル—touch of the sea&sup(){APG}、2レベル—elemental speech&sup(){APG}、3レベル—water breathing、4レベル—planar adaptation&sup(){APG}、5レベル—solid fog (functions underwater)、6レベル—mass planar adaptation&sup(){APG}、7レベル—fluid form&sup(){APG}、8レベル—seamantle&sup(){APG}、9レベル—tsunami&sup(){APG}。
***&aname(Ruins-Domain)&ref(legal.png,PFS)Ruinsの領域&small(){Ruins Domain}
&b(){出典} &i(){Inner Sea Monster Codex 35ページ}
&b(){領域能力}:You sense nature’s creeping reclamation of what once belonged to the civilized world and understand how to ensure ruins that hold power or significance will persist.
&i(){Ruin Touch(超常)/Ruin Touch}:You can strengthen or weaken objects with your touch. With a melee touch attack, you can increase or decrease the hardness of an object (up to a 10-foot cube) or construct by an amount equal to half your druid level (minimum 1) for 1 minute. You cannot reduce an object’s hardness below 0, and the same target cannot be affected by this ability more than once. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){Remembrance(擬呪)/Remembrance}:At 4th level, when within a ruin or other structure that is no longer claimed by civilization, you can call upon the wisdom of the land and its long-dead residents. Once per day for every 4 druid levels you possess, you can cast divination as a spell-like ability. Additionally, if you are within ruins when you cast commune with nature, you gain information about the crumbling structures around you as though they were part of nature.
&i(){Surefooted(変則)/Surefooted}:At 8th level, your speed is not reduced by difficult terrain unless the terrain has been magically manipulated to impede motion.
&b(){領域呪文}:1レベル—magic stone、2レベル—stone call&sup(){APG}、3レベル—meld into stone、4レベル—rusting grasp、5レベル—commune with nature、6レベル—stone tell、7レベル—statue、8レベル—earthquake、9レベル—clashing rocks&sup(){APG}。
***&aname(Uskbond-Domain)Uskbondの領域&small(){Uskbond Domain}
&b(){出典} &i(){Horror Realms 45ページ}
&b(){領域能力}:The Uskbond functions as a unique domain with the granted powers and domain spells below. A druid who takes the Uskbond must be neutral evil and worship Zon- Kuthon. A druid who has taken an archetype that alters or replaces nature bond cannot take the Uskbond.
&i(){Absorb Pain(超常)/Absorb Pain}:Whenever you take lethal damage, you can choose as an immediate action to convert a number of points of this damage equal to 1d6 + your Wisdom modifier into nonlethal damage. When you use this ability, you gain a +4 profane bonus on all saving throws versus pain effects during the following round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){Gruesome Display(変則)/Gruesome Display}:At 8th level, as a standard action you can alter your appearance in such intense, horrific ways that onlookers become nauseated. One creature you select within 30 feet who can see you must succeed at a Will save (DC = 10 + 1/2 your druid level + your Wisdom modifier) or be nauseated for a number of rounds equal to 1/2 your druid level. Every 2 levels beyond 8th, you can affect one additional creature, to a maximum of seven targets within 30 feet at 20th level. Each time you activate your gruesome display, you must affect at least one target, but you can choose to affect fewer targets than your maximum. Once you’ve targeted the maximum number of creatures granted by level (regardless of whether they successfully save to resist the effect or not), you cannot use gruesome display again for the remainder of the day. This is a mind-affecting fear effect.
&b(){領域呪文}:1レベル—delay pain&sup(){UM}、2レベル—lesser curse terrain&sup(){HA}、3レベル—excruciating deformation&sup(){UM}、4レベル—curse terrain&sup(){HA}、5レベル—symbol of pain、6レベル—greater curse terrain&sup(){HA}、7レベル—verminous transformation&sup(){HA}、8レベル—supreme curse terrain&sup(){HA}、9レベル—maze of madness and suffering&sup(){HA} (haunted forest only)。
***&aname(Vermin-Domain)&ref(legal.png,PFS)Verminの領域&small(){Vermin Domain}
&b(){出典} &i(){Ultimate Wilderness 46ページ、Inner Sea Monster Codex 35ページ}
&b(){領域能力}:You see the perfection of nature in the spindly limbs and strange forms of all vermin, great and small alike.
&i(){Vermin Whisperer(超常)/Vermin Whisperer}:You can use your wild empathy ability on vermin. When you do so, you impart a modicum of implanted intelligence on the vermin, allowing you to interact with vermin as if they were animals. Vermin whisperer functions only on vermin that are mindless or have an Intelligence score of 2 or lower.
&i(){Sudden Sting(超常)/Sudden Sting}:At 8th level, you can inflict a lingering, painful sting as a swift action that requires a successful melee touch attack. This sting deals 1d4 points of piercing damage plus 1 point for every 2 druid levels you have, and the target must succeed at a Fortitude save (DC = 10 + half your druid level + your Constitution modifier) or become staggered for 1 round. This is a pain effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
&b(){領域呪文}:1レベル—ant haul、2レベル—summon swarm、3レベル—vermin shape I、4レベル—vermin shape II、5レベル—insect plague、6レベル—swarm skin、7レベル—creeping doom、8レベル—verminous transformation、9レベル—summon nature’s ally IX (1d3 purple worms only)。
***&aname(VultureDomain)Vultureの領域&small(){Vulture Domain}
&b(){出典} &i(){Faiths and Philosophies 25ページ}
Note that Agent of Rebirth is replaced with: At 8th level, the druid can cast an extended air walk spell as a spell-like ability once per day.
&b(){領域能力}:Yours is the power of death and rebirth. Your spirit soars above all and moves with the flow of unseen currents.
&i(){Death's Companion(変則)/Death's Companion}:Your totem grants you protection from the harbingers of death. As an immediate action, you gain a +2 bonus on saving throws against disease, death spells, and death effects that lasts a number of rounds equal to your druid level. This bonus increases by 2 at 6th level and every 5 levels thereafter, to a maximum of +8 at 16th level. You may use this ability a number of times per day equal to 3 + your Wisdom modifier.
&i(){Agent of Rebirth(擬呪)/Agent of Rebirth}:At 8th level, you may expend a quantity of special oils worth 1,000 gp to cast reincarnate as a spell-like ability usable once per day. Additionally, when using this ability or casting reincarnate as a prepared spell, you have some influence over the physical form that the reincarnated spirit will take. When rolling against the spell’s incarnation table, you may roll twice and choose between the two results.
&b(){領域呪文}:1レベル—deathwatch、2レベル—glide&sup(){APG}、3レベル—death knell、4レベル—death ward、5レベル—breath of life、6レベル—circle of death、7レベル—resurrection、8レベル—finger of death、9レベル—winds of vengeance&sup(){APG}。
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