出典Ultimate Campaign 64ページ、Qadira, Gateway to the East 23ページ、Advanced Player's Guide 1ページ
あなたは信仰する女神の恩寵が貴方自身の刃に宿るのを見たことがあり、またあなた自身の義務としてそれを受け取った。
利益:あなたがシミターを使用してクリティカル・ヒットを与えた時はいつでも、あなたの対象は追加で2ポイントの[火炎]ダメージを受ける。
出典Legacy of Fire Player's Guide 9ページ
最も憎らしく残酷なクリーチャーでさえ、その心には恥と贖罪の望みが宿っていることをあなたは知っている。あなたは殺すのではなく鎮圧するための刃を扱うための武術を長い間磨いている。
利益:斬撃武器を使用して非致傷ダメージを与えるための攻撃を行なう際、あなたは通常攻撃ロールに被る-4のペナルティを受けない。加えて、斬撃武器を使用した非致傷ダメージに+1の特徴ボーナスを得る。
出典Sargava, the Lost Colony 23ページ
あなたはほとんど入植者の神格を奉じておらず、ムワンギのシャーマニズム的な習慣に魅了されている。
利益:アーバダー、アイオーメディ、エイローデン、ゴズレー、およびシェリンのクレリックとパラディンによる信仰呪文および擬似呪文能力に対する意志セーヴに対し、+1の種族ボーナスを得る。しかし、ムワンギ信仰の信者が発動した信仰呪文に対する意志セーヴに-1のペナルティを被る。
出典Legacy of Fire Player's Guide 9ページ
あなたは“憤怒Wrath”に対する終わりなき闘争とその奇怪な仔らの記録を残す多くの宗教文書を深く学んだ。あなたの戦闘スタイルは異形に対して斬撃武器を使用した際に特にうまく機能する。
利益:あなたはあらゆる異形に対する斬撃武器によるダメージに+1の特徴ボーナスを得る。
出典Ultimate Campaign 64ページ、Elves of Golarion 15ページ、Advanced Player's Guide 1ページ
“天空の歌(The Song of the Spheres)”はあなたに旅を愛する心を与え、いつでもあなたが我が家に帰る道を見出せるように導いてくれる。
利益:あなたは自動的に北の方角を正確に知ることができる。あなたは道に迷わないための〈生存〉判定に+4の特徴ボーナスを得る。
出典Legacy of Fire Player's Guide 9ページ
例えその都市の法が不法だと分かる都市の中でさえ、あなたは都市の中にいるとほっとする。それこそが、あなたが慰めを中に入れる実質的な理由だ。
利益:いかなる解決方法であったにせよ、あなたは[恐怖]効果に対して+2の特徴ボーナスを得る。[恐怖]効果に対するセーヴに失敗した場合でも、あなたが街にいるのであれば、[恐怖]効果が持続している限り[恐怖]効果を克服するために、毎ラウンドセーヴを行なってもよい。もしあなたがパラディンならば、[恐怖]効果を克服するために追加のセーヴを得る能力は“勇気のオーラ”の範囲内にいる全ての仲間も使用できる。
出典Blood of the Beast 2ページ
Although Bastet has been all but forgotten by the native Osirians, you either sojourned with or were raised in a cult dedicated to the cat-headed goddess of Ancient Osirion. You treat the tekko-kagiUE as a martial weapon instead of an exotic weapon. You also treat the tekko-kagi as if it were a set of claw bladesARG when determining how it interacts with other effects.
出典Inner Sea Gods 218ページ
You’ve never been afraid of good, strong drink, and that has prepared you for the perils of more dangerous substances. You gain a +1 trait bonus on saving throws against poison.
出典Inner Sea Gods 218ページ
You are fast on the draw. As a move action, you can draw a light, concealed weapon for which you have Weapon Focus. If you have the Quick Draw feat, drawing this weapon is a free action.
出典Divine Anthology 19ページ
You were trained by your family with a weapon passed down from a venerable ancestor. You begin play with an heirloom masterwork weapon worth up to 400 gp. You gain a +1 trait bonus on attack rolls with weapons of this type (not just your initial heirloom weapon) when you smite evil.
出典Divine Anthology 16ページ
You had a close encounter with a servant or worshiper of Andoletta who provided you with a memorable, if unconventional, consolation after a loss. As a result, you gain a +2 trait bonus on saving throws against emotion and fear effects. If you are immune to fear, you instead gain a +4 trait bonus on saves against emotion effects.
出典People of the Wastes 3ページ
Your faith in the Forge-Fire fans the passionate flames of war in your heart. Whenever you confirm a critical hit, you deal 1 additional point of damage to your target. This damage is considered precision damage.
出典Divine Anthology 16ページ
You hope to earn a place at Angradd’s side after death and are inspired to charge with all your might into any righteous battle. You gain a +1 trait bonus on all melee attack rolls when you charge.
出典Divine Anthology 18ページ
In emulation of the empyreal lord’s intensely channeled rage, you are an inspiration on the battlefield. Once per day, when you attack a foe who injured you during the same combat, you can inspire allies who can see you as a move action. Each other ally within 30 feet who can see you gains a +2 morale bonus on her next attack roll.
出典Inner Sea Gods 218ページ
Besmara sometimes answers your call. Once per day when casting a divine spell, you can speak or whisper her name in place of using a divine focus.
出典People of the Wastes 3ページ
The Pirate Queen sometimes answers your calls when you tread dangerous waters. Once per day when attempting a Swim check, you can treat the water as if it were one category calmer (as if stormy water were rough water or rough water were calm water).
出典Inner Sea Gods 218ページ
As an orphan, you have always looked to Folgrit for protection. Once per day, you gain a +1 trait bonus on any saving throw. You must use this ability after the roll is made but before the result is revealed.
出典Divine Anthology 19ページ
You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you once again become blind.
出典Healer's Handbook 12ページ
You were slain by evil forces as a child, but a follower of Vildeis restored you to life. Now you live on in service to the Cardinal Martyr, battling the forces of evil so no other child will know the icy grip of death. You gain a +2 trait bonus on attack rolls to confirm critical hits against any creature that has at least a faint evil aura (see detect evil).
出典People of the Wastes 3ページ
You hear Brigh’s whisper in the workings of technology, granting you better understanding of and insight into constructs. You gain a +2 trait bonus on caster level checks to overcome the spell resistance of constructs.
出典Divine Anthology 17ページ
You found yourself in deep trouble in your youth but stumbled upon an unlikely way out after praying to Chaldira Zuzaristan for luck. Once per day, you can roll twice and take the better result on a skill check.
出典Pirates of the Inner Sea 27ページ
Even Besmara's most faithful worshipers usually call upon her only in times of greatest need. Sometimes Besmara intervenes on behalf of her faithful; other times, she turns her face away as they sink beneath the waves. Once per day, when you would be reduced to 0 or fewer hit points as a result of a failed ability check, skill check, or saving throw on your part, you may invoke this ability in order to reroll the failed check. You must take the result of the second roll, even if it is worse than the original.
出典Blood of the Ancients 11ページ
Thanks to your medical innovations, you can perform especially comprehensive or speedy surgeries. You begin play with a special healer’s kit at no cost and can fully restock your kit by expending materials worth 10 gp and spending 8 hours assembling medical devices. When using this healer’s kit to treat deadly wounds, you can either halve the time required to perform the action or add your Intelligence modifier to the number of hit points healed.
出典Inner Sea Gods 219ページ
When you are using a longbow, if only a single creature is providing soft cover to your target, your target does not receive the +4 bonus to AC.
出典Inner Sea Gods 219ページ
You have learned the bloody secret of striking true and deep. When you deal bleed damage with a melee weapon, a successful DC 20 Heal check is required to stop the bleed damage. Magical healing stops the damage as normal.
出典Advanced Player's Guide 1ページ
Raised in the church (whether or not you are currently a follower), you’ve focused your indoctrinated fervor primarily on the elimination of demons. You gain a +3 trait bonus on Knowledge (planes) checks about demons and a +2 trait bonus on Will saves against mind-affecting spells and effects from demons.
出典Inner Sea Gods 219ページ
The Pallid Princess has blessed you with the ability to avoid the final fate. Once per day while you are below 0 hit points, at the start of your turn you can choose to stabilize without needing to succeed at a Constitution check.
出典Inner Sea Gods 219ページ
Your work with infections has infused your spirit with disease. Any creature that performs a blood drain or swallow whole attack on you must succeed at a Fortitude saving throw (DC = 10 + your character level + your Constitution modifier) or become infected with filth fever. This is a poison effect.
出典Inner Sea Gods 219ページ
You have been taught to identify the subtle and not-so-subtle signs of a dragon’s passage. You gain a +2 trait bonus on Survival checks to track dragons, and you can track a dragon with Survival untrained if the check’s DC is 15 or lower.
出典Inner Sea Gods 219ページ
Choose one of the following energy types: acid, cold, electricity, or fire. You gain a +1 trait bonus on saving throws against spells with that descriptor. Once the energy type is chosen, it cannot be changed.
出典Inner Sea Gods 219ページ
Your knowledge of the diverse elven gods has given you a broad perspective. You gain a +1 trait bonus on Knowledge (religion) skill checks, and Knowledge (religion) is a class skill for you.
出典Inner Sea Gods 219ページ、Faiths of Purity 21ページ
The empyreal lord you worship rewards your devotion by granting you an occasional boon. Once per day, before you attempt a skill check, you can use this boon to gain a +2 trait bonus on that skill check.
出典Divine Anthology 16ページ
You were once faced with a grave injustice committed by an ignorant or delusional person, and righteous indignation moved you to correct the mistaken party. Once per day, when you confirm a critical hit against, successfully use a smite attack on, or use lay on hands on a creature that is affected by a charm or compulsion effect, you can invoke Andoletta to open the target’s eyes. If the effect originally allowed a saving throw to resist it, the target can attempt a new saving throw against the charm or compulsion; if she’s successful, the effect ends immediately.
出典Healer's Handbook 12ページ
You strive to spread the Dawnflower’s message of kindness and compassion throughout the land, no matter how dangerous the road may be. Whenever you use channel energy, fervor, or lay on hands to heal a living creature, you can reroll any healing die roll that results in a natural 1 (you must use the new result).
出典Inner Sea Gods 219ページ
Though you haven’t been traditionally educated, you’re blessed with potent observation and discernment. You can attempt Knowledge checks with a DC of 15 or lower untrained.
出典Pirates of the Inner Sea 27ページ
Besmara rewards those who board other vessels and take what they want. While fighting on the deck of a ship, you gain a +1 bonus on all attacks made with one-handed weapons.
出典Inner Sea Gods 219ページ
Your faith teaches you to push magical servants to the limit. When you cast a spell that creates a loyal servant to fulfill a specific or mindless task (such as unseen servant, mount, or spiritual weapon, but not summon monster spells), you may choose to increase its duration by 50%. This does not stack with the Extend Spell feat. The effect weakens the spell, however; dispel checks against spells you cast in this manner gain a +4 bonus.
出典Inner Sea Gods 220ページ
Your deity has granted you an uncanny ability to find the true worth of items. You gain a +1 trait bonus on Appraise checks, you don’t suffer the effects of failing such checks by 5 or more, and Appraise is a class skill for you.
出典Divine Anthology 17ページ
You once fell asleep during a task that required your attention. A vision of Arqueros awakened you just in time to avoid failing at your task. You gain a +3 trait bonus on Perception checks attempted while you are alone on guard duty.
出典Inner Sea Gods 220ページ
Those you track feel the sting of your arrows. You gain a +1 trait bonus on damage rolls when making bow attacks against a creature whose tracks you have successfully followed in the last hour.
出典Goblins of Golarion 16ページ
You are adept at swimming and holding your breath. You gain a +1 trait bonus on Swim checks, and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.
出典Divine Anthology 17ページ
You were taught to tend the sacred hearth-fire and cook nourishing meals as a child. You gain a +1 trait bonus on Profession (cook) checks and can prepare a nourishing meal of up to eight portions with 1 hour of effort at a cost of 20 gp. Anyone who eats a portion within 1 day (which takes 10 minutes) gains a +1 morale bonus that can be applied to any one skill check or attack roll in the next 8 hours. The bonus must be applied before the roll is made and cannot be renewed by another meal for 1 day.
出典Divine Anthology 17ページ
You were called upon to defend your home or family at a vulnerable time and led with a clarity of mind you did not know you had. Once per day when you use lay on hands, you also cure the target of 1d4 points of Intelligence, Wisdom, or Charisma damage. You choose which ability score gains the healing effect.
出典Blood of the Ancients 11ページ
You take pride in providing for your community. Once per day you can serve a meal comprising food you have produced, purchased, or foraged to yourself and up to six other creatures. Serving and consuming this meal takes 10 minutes, during which the other participants can also partake in light activity such as conversation, reading, and keeping watch. Each creature regains 1d3 hit points at the end of the meal, and gains a +1 trait bonus on its next d20 roll using the aid another action to assist other creatures who consumed the meal. The +1 trait bonus lasts 24 hours, and a creature can gain that bonus on its next d20 roll to assist other creatures from this trait only once per day.
出典Inner Sea Gods 220ページ
Once wronged, your vengeance can be swift and brutal. Once per day as an immediate action, you gain a +1 trait bonus on a single attack roll. In addition, if the target has damaged you within the last round, you deal 1 additional point of damage on a successful hit. You must choose to use this ability before making the attack roll.
出典Divine Anthology 20ページ
You have long found focus and inspiration in the natural beauty of rare gemstones. As long as you carry bejeweled objects worth a total combined value of 200 gp x your character level, you gain a +1 trait bonus on all Will saving throws and a +2 trait bonus on a single Charisma-based skill check of your choice.
出典Inner Sea Gods 220ページ
Your understanding of Magrim’s teachings makes you a perfect conduit for mystical forces. You gain a +1 trait bonus on your caster level when using divinations to reach out to other entities, such as commune or speak with dead.
出典People of the Wastes 3ページ
Your faith in the Wind and the Waves helps you navigate through all manner of mist or haze. You can see normally up to 5 feet away in areas of nonmagical fog, mist, rain, or similar conditions (such as the spray of a waterfall). Your sight is still obscured beyond 5 feet as normal in these conditions.
出典Divine Anthology 19ページ
Paladins of Trudd taught you to be a blessed, living barrier against enemies who threaten those you hold dear. Once per day, when you strike a foe with smite evil, you can halve the total damage dealt to the foe to reduce that foe’s speed to 5 feet for 1 round.
出典People of the Wastes 3ページ
Iomedae’s valor fills you with divine energy, allowing you to stave off even the worst plague. Once per day, you can reroll a saving throw against a disease or poison. You must take the second result, even if it is worse.
出典Inner Sea Gods 220ページ
Imitating the leadership of your deity, you spur others on to great deeds. When you cast a spell that grants allies a morale bonus, you cast that spell at +1 caster level.
出典Inner Sea Gods 221ページ
Thanks to your friendly mien and sly tongue, your lies are often believed. You gain a +1 trait bonus on Bluff checks, and Bluff is a class skill for you.
出典Inner Sea Gods 221ページ
Because of a blessing from your god, or worries inspired by the way he died as a mortal, you are a light sleeper. Your modifier to Perception DCs when sleeping is +5 instead of +10.
出典Inner Sea Gods 221ページ
You were born with a blessing of the Dawnflower. Once per day, you can use light as a spell-like ability. Your caster level is equal to your character level.
出典Divine Anthology 17ページ
The Golden Bulwark inspires you to give your all for those you protect. Once per day, when an adjacent ally is targeted by an attack but before the attack roll is attempted, you can interpose yourself as an immediate action. You become the target of the attack instead.
出典Inner Sea Gods 221ページ
You are at your best when you serve others. When you cast spells that offer protection to an ally at your expense (such as shield other) or spells whose duration is divided when shared among many (such as water breathing or any of the communal spells), you do so at +1 caster level.
出典Inner Sea Gods 221ページ
Your natural affinity for magic allows you to affect even those who resist it. You gain a +1 trait bonus on caster level checks to overcome spell resistance.
出典Divine Anthology 19ページ
When you were too young to fight, you witnessed a great tragedy befall an innocent and you swore to Trudd you’d become strong enough to prevent something like that from happening again. Once per day when you hit a foe with a melee attack, you can attempt an aid another action as a free action to increase an adjacent ally’s AC against that foe. If you succeed, you grant the ally a +4 bonus to AC instead of a +2 bonus for that round.
出典Divine Anthology 17ページ
You consider mischief a sacred rite in humbling enemies. You do not provoke attacks of opportunity when performing a dirty trick combat maneuver while your smite evil bonus applies to combat maneuver checks. If you already do not provoke such attacks of opportunity (such as by having Improved Dirty TrickAPG), you instead gain a +2 trait bonus on dirty trickAPG combat maneuver checks against creatures that are the targets of your smite.
出典Goblins of Golarion 16ページ
Your teeth are more jagged and pointed than normal. You can make a bite attack for 1d2 points of damage as a secondary attack.
出典Divine Anthology 20ページ
Yuelral’s teachings revealed to you that all magic can ultimately be traced back to nature. Choose two 0-level druid spells. You treat each spell as being on your class spell list and as a spell known for all spellcasting classes you have.
出典Inner Sea Gods 221ページ
You study the outdoors, and leave books for dusty libraries. You can attempt Knowledge (geography) and Knowledge (nature) checks as if you were trained.
出典Divine Anthology 18ページ
The clergy of Kols trained you to make unbreakable vows. You add the following spells to the paladin spell list at the indicated levels: command (1st), forbid actionAPG (1st), suggestion (to fulfill a prior promise only; 2nd), lesser geas (3rd), geas/quest (4th).
出典Inner Sea Gods 221ページ
Those who open themselves to your attacks feel your wrath. You gain a +2 trait bonus on damage rolls against those you hit with attacks of opportunity.
出典Blood of the Ancients 11ページ
The countless natural hazards of the planes cannot deter you from witnessing their grandeur. Once per day you can meditate on the nature of the planes for 1 hour to gain energy resistance 2 against acid, cold, electricity, fire, or sonic damage. This resistance lasts 24 hours or until you perform this meditation again and choose a new resistance.
出典Inner Sea Gods 221ページ
You know the secret of plunging a poisoned weapon in just the right spot. You gain a +1 trait bonus on attack rolls when you are wielding a weapon treated with poison.
出典Divine Anthology 19ページ
You come from an especially esteemed family, religious order, school, or other group that worships Shizuru, and draw upon that tradition to maintain your identity. The first time each day that you fail a saving throw against a charm or compulsion effect, you can reroll that saving throw. If you do so, you gain a +2 trait bonus on this roll and use this result as the actual result for that saving throw.
出典Inner Sea Gods 222ページ
Your faith in the Father of Creation strengthens your ability to shield others. When you use the aid another action to grant your ally a bonus to AC, you grant a +3 bonus to AC instead of the normal +2.
出典Inner Sea Gods 222ページ
Like your deity, you charge in when others fall back. When you make a charge attack in the surprise round or first round of combat, you gain a +2 trait bonus to your AC for 1 round.
出典Divine Anthology 18ページ
You were born into a family, nation, or other group that tried to impress evil ideals upon you, but you were inspired by Ragathiel to live a moral life despite their inf luence. You gain a +2 trait bonus on Sense Motive checks to see through an evil creature’s Bluff attempts.
出典Inner Sea Gods 222ページ
You’ve always had a presence that people respect. You gain a +1 trait bonus on Diplomacy checks, and Diplomacy is a class skill for you.
出典Blood of the Ancients 21ページ
When you were young, your parents presented you to the oracles of Po Li, claiming a divine sign showed you were the reincarnation of Lung Wa’s Eternal Emperor. The oracles did not support the claim, but you are not untouched by celestial influence. You may use Knowledge (nobility) or Knowledge (religion) in place of Knowledge (planes) to identify outsiders, and nonevil outsiders you encounter begin with an attitude that is one step better than normal.
出典Divine Anthology 18ページ
You were raised with the mantra that fulfilling your duty must always come first. Now living up to a promise comes as easily as breathing. Once per day, you can take 10 on a skill check attempted as part of fulfilling a prior promise even if you are distracted or in combat.
出典Divine Anthology 19ページ
You interposed yourself between an innocent and a dangerous evil monster or force, lost a great deal of blood as a result, and barely survived. Now, your blood seems to replenish with blessed speed, a sure sign of Vildeis’s favor. You recover twice as many hit points and points of ability damage as normal when you rest, or three times as many when you take total bed rest.
出典Goblins of Golarion 16ページ
If you have a piece of food (or something a goblin might consider food), you can quickly eat it as part of a charge attack once per day. Doing so increases your speed by 10 feet for 1 round.
出典Divine Anthology 16ページ
A dwarven warrior’s simple act of courage in Angradd’s name inspired you during one of your first battles. Now, you strive to be equally inspiring to others. Once per day, when you generate an effect that grants a morale bonus, increase that bonus by 1 for all creatures affected.
出典Blood of the Ancients 11ページ
You have traveled far with only your compass and faith as your guides. You begin play with a compass, and any compass or wayfinder in your possession also functions as a holy symbol of Elion. Either Knowledge (geography) or Survival becomes a class skill for you. Once per day you can consult your compass or wayfinder as a fullround action to gain a +2 trait bonus on one Knowledge (geography) or Survival check.
出典Healer's Handbook 12ページ
You have experienced firsthand the horrors of war, which have left you physically or mentally scarred. Now you have committed yourself to the teachings of the Blessed Attendant, seeking to heal those wounded in combat and to prevent battles from occurring whenever you can. You gain a +1 trait bonus on Diplomacy checks outside of combat. In addition, when you heal creatures other than yourself using class abilities, feats, spells, and spell-completion or spell-trigger magic items, you restore 1 additional hit point.
出典Blood of the Ancients 11ページ
Through your detailed study of your own lineage, you can better understand and honor even your most distant relatives. You gain a +1 trait bonus on Diplomacy, Knowledge (history), Knowledge (local), Knowledge (nobility), and Sense Motive checks associated with any creature who shares your type and at least one of your subtypes. One of these skills becomes a class skill.
出典Inner Sea Gods 222ページ
You were trained to use shields as weapons. Heavy and light shields are considered simple weapons rather than martial weapons for you. Heavy shields are considered light weapons for you.
出典Inner Sea Gods 222ページ
When you are the target of an attack by an opponent that is flanking you, as an immediate action once per day you can foil that opponent’s attack. For that attack, the opponent does not gain any of the bonuses or effects that are associated with flanking.
出典Inner Sea Gods 222ページ
You were born with the ability to stop the passage to death’s door. Once per day, you can use stabilize as a spell-like ability, but with a range of touch.
出典People of the Stars 22ページ
Your spellcasting powers are infused with the powers of the occult Outer Gods. Whenever you cast a spell or spell-like ability with the curse descriptor (Pathfinder RPG Ultimate Magic 251), increase the DC of the spell’s saving throw by 1. If you cast such a spell or spell-like ability at night, as long as the sky is clear and the stars are visible, treat your caster level as 1 higher when determining the spell’s duration.
出典Inner Sea Gods 222ページ
Your strength training conditioned you to wearing heavy armor. When you wear medium or heavy armor, your armor check penalty on Strength-based skills is reduced by 2.
出典Goblins of Golarion 16ページ
The blood of the barghests is strong in you. Once per day as a free action, you can gain a +2 trait bonus on any Strength check or Strength-based skill check.
出典Inner Sea Gods 222ページ
Requirement(s) Kurgess
Songs of your glory and prowess bolster your strength. When you are the subject of any sonic effect that grants a morale bonus on attack or damage rolls, you also gain a +1 trait bonus on Strengthbased skill checks; on combat maneuver checks to bull rush, grapple, and reposition; and to your CMD against those combat maneuvers.
出典Inner Sea Gods 222ページ
Your respect for the letter of the law bleeds into your spellcasting. Any spells you cast that prescribe certain behaviors with a consequence for breaking these directives (such as mark of justice or geas) have their save DC increased by 1.
出典Inner Sea Gods 223ページ
Your fervent desire to choose your own path gives you strong willpower. You receive a +2 trait bonus on saving throws against charm and compulsion effects.
出典Inner Sea Gods 223ページ
You are blessed with an insight into architecture and artifice. You gain a +1 trait bonus on Knowledge (engineering) checks, and Knowledge (engineering) is a class skill for you.
出典Inner Sea Gods 223ページ
You have a need to bring old knowledge into the light, no matter what language it’s written in. You gain a +1 trait bonus on Linguistics checks, and Linguistics is a class skill for you.
出典Inner Sea Gods 223ページ
Desna has blessed you not just with a love of taking chances, but also the fortune to come out of such risky situations unscathed. Once per day, when you attempt an Acrobatics check, you can roll twice and take the better result. You must choose to use this ability before making the check.
出典People of the Stars 23ページ
Whenever you are affected by a transmutation spell of the polymorph subschool, your new form is always in some way horrific, grotesque, or otherwise marked by the corruption of the Great Old Ones. While polymorphed, you gain a +2 trait bonus on Intimidate checks and increase the DC of spells you cast with the fear descriptor by 1. However, you also take a –2 penalty on Diplomacy checks while polymorphed.
出典Inner Sea Gods 223ページ
You have learned a holy secret that makes your illusions more powerful. Once per day when casting an illusion spell, you can do so at +1 caster level.
出典Inner Sea Gods 223ページ
Angradd teaches that a good offense can be the best defense. You gain a +1 trait bonus on attack rolls made as part of a readied action, and a +1 trait bonus on caster level checks when casting a spell as a readied action.
出典Goblins of Golarion 16ページ
Your body has clumps of ugly fur, a sure sign of wolf blood! You win! Once per day as a standard action, you can take a deep breath through your nose to gain the scent ability for 1 minute.
出典Inner Sea Gods 223ページ
Your existence is so meaningless to your chosen patron that it cares nothing for how you wield its power. You may prepare and cast spells whose alignment is in opposition to your patron’s, but doing so causes you to take 1 point of Wisdom damage per spell level when the spell is cast. This does not permit you to use spell trigger or completion items of opposing alignments.