出典Pathfinder #61: Shards of Sin 70ページ
アビシウムから作られた武器や鎧は蝋燭と同じ強さで輝く。学者たちは輝きとそれに伴う病気の影響がどこから来るのかについて長い間議論してきたが、アビスに含まれるエネルギーの性質から、力の源はアビス自体から来ることにほとんどの者が同意している。純粋なまたは適切に精製されたアビシウムは、ゴーレム、罠、または建物サイズの魔法のアイテムなどの広範囲な魔法の作成物に力を供給するのに十分強力なエネルギー源を生成するために、難解なエンジンとテクノロジーによって利用できる方法でこのエネルギーを生成する。この力を利用する秘訣のほとんどは、長い間失われてきたが、Shattered Star Adventure Pathが続くにつれて、PCはこの危険なテクノロジーについて更に学ぶ機会が多くなる。
出典Distant Realms 43ページ
The navy-blue ore known as aszite is often used to reinforce buildings. While aszite cannot be properly worked into weapons, it can be added in the form of veinlike reinforcements to armor, where it absorbs and amplifies certain unique magical properties.
Adding aszite veins to armor increases the item’s weight by 10%. The added veins are capable of absorbing extra power from spells with the darkness descriptor. The wearer of aszite-veined armor gains a +2 circumstance bonus on Stealth checks when affected by a spell with the darkness descriptor. In addition, spells with the darkness descriptor that last multiple rounds last 1 round longer when affecting a creature with aszite-veined armor. If the spell affects an object (such as a darkness spell) then targeting a piece of aszite-veined armor instead increases the spell’s duration by 50%.
Aszite has hardness 15 and has 20 hit points per inch of thickness.
Type of Aszite-Beined Item
Item Price Modifier
出典Merchant's Manifest 9ページ
Any wooden or mostly wooden item (such as a bow or quarterstaff) made from blackwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe, mace, or other metal item with a wooden haft) either cannot be made from blackwood or do not gain any special benefit. The armor check penalty of a blackwood shield is reduced by 2 compared to an ordinary shield of its type. When wielded against creatures with the water subtype, mundane blackwood weapons ignore 1 point of the creature’s DR (if any), and enchanted blackwood weapons ignore a number of DR equal to 2 times the weapon’s enhancement bonus. To determine the price of a blackwood item, use the original weight but add 20 gp per pound to the price of a masterwork version of that item. Blackwood has 10 hit points per inch of thickness and hardness 7.
出典Heroes of the Darklands 24ページ
Blightburn is a highly radioactive crystalline mineral that grows in isolated pockets throughout the Darklands, from Nar-Voth all the way down to Orv. When exposed to air, blightburn crystals give off a deep green glow as bright as a candle. Any creature coming into physical contact with a blightburn crystal takes 2d6 points of fire damage per round, and creatures within 60 feet of blightburn crystals are exposed to blightburn radiation. Blightburn radiation interferes with spells of the teleportation subschool. A character attempting to teleport into or out of an area of blightburn radiation must succeed at a caster level check (DC = the Fortitude save DC for the radiation) to successfully cast the spell.
1 Con drain
1 Cha damage/day
1d4 Con drain
1d4 Cha damage/day
2d4 Con drain
1d6 Cha damage/day
4d6 Con drain
2d6 Cha damage/day
3.5 MaterialBulette Armor Bulette Armor
出典Dungeon Denizens Revisited 7ページ
Dwarves have long treasured bulettes for their thick hides and armor plating. In fact, some dwarf clans require their young to travel on long pilgrimages to areas thick with land sharks to hunt the reclusive and vicious beasts, intent on harvesting their plates for armor. A single adult male bulette has enough armor plating and hide to produce two sets of Medium bulette plate mail and four sets of Medium leather or studded leather armor. These armor sets are more often than not imbued with the delving armor quality, and veteran dwarf bulette hunters are rarely seen without their +1 delving bulette full plate while on the hunt. Creating bulette armor from the creature’s hide requires a skilled armorer; crafted bulette armor may be normal or masterwork quality.
A set of bulette plate is functionally similar to metal full plate, but is prized by wealthy collectors and military commanders the world over, and tends to sell for up to 10 times more than a normal set. Bulette full plate is slightly heavier (65 pounds) than regular steel plate, but is more flexible and durable (max Dex bonus +2, hardness 12).
A suit of bulette leather armor weighs 20 pounds, and its appearance matches the coloration of the landshark from which it was made. It sells for 50 gp, but has the same statistics as studded leather.
出典Heroes of the Darklands 24ページ
Caphorite, also known as drowstone, is a supernatural metallic ore found in large deposits in Sekamina. This radioactive mineral emits a magical radiation that registers a faint aura of transmutation magic to detect magic, though caphorite itself has no magical qualities and no effective caster level. Living creatures suffer no ill effects from caphorite radiation; however, plants exposed to caphorite radiation tend to grow more quickly, and with long-term exposure (over the course of several generations), they sometimes develop rudimentary sentience. Additionally, anyone attempting to cast a spell with the light descriptor within 30 feet of caphorite must succeed at a DC 15 caster level check or have the spell disrupted.
Caphorite Ammunition: This ammunition typically consists of crossbow bolts, often employed by drow house guards. A caphorite arrow or bolt detonates on impact, its head shattering in a mass of fine caphorite particulate. Any nonmagical light in a 10-foot radius is immediately extinguished, while spells of 2nd level or lower with the light descriptor are rendered inactive for 1d4+1 rounds. Higher-level spells with the light descriptor are unaffected. Caphorite ammunition has a cost of +10 gp per item.
出典Pathfinder #139: The Dead Road 63ページ
クリプトストーンは、ボーンヤードのGraveyard of Soulsの霊廟から発掘された濃い灰色の石である。クリプトストーンは古くて穴が開いているように見えるかもしれないが、ボーンヤードの超自然的な要素が何年にもわたって力を吹き込んでいる。 クリプトストーン製の武器は、アンデッド・クリーチャーに対する武器のダメージ・ロールに＋1のボーナスを与える。 このダメージはクリティカル・ヒットで倍加する。加えて、クリプトストーンで制作された非魔法の武器は、魔法の武器であるかのように非実体のアンデッドに影響を及ぼし、ディスラプションの特殊能力を持つクリプトストーン製の武器は、その能力のDCを＋1増加させる。
出典Pathfinder #61: Shards of Sin 70ページ
出典Distant Realms 43ページ
The black-and-violet ore known as druchite is synonymous with Shadow Absalom’s towering spires. The ore is so dark that even creatures that are adapted to see in lightless conditions can have extreme difficulty perceiving it. Druchite ore can be worked into armor and weapons by applying it in delicate veins or inlaid patterns across the equipment.
Druchite-veined armor grants the wearer additional defenses against creatures with darkvision. The wearer always benefits from a 10% miss chance while in an area of dim light or darkness, even if she is perceived by a creature using darkvision. Other sensory abilities, such as blindsense or true seeing, bypass this effect entirely. Druchite-veined weapons grant their wielder a +2 circumstance bonus on attack rolls against creatures perceiving them with darkvision. The wielder receives no bonus when attacking creatures using other senses, such as blindsense, or benefitting from true seeing.
Druchite has hardness 10 and 40 hit points per inch of thickness.
Type of Druchite-Veined Item
Item Price Modifier
出典Pathfinder #85: Fires of Creation 18ページ
When the phrase “Numerian Steel” is used, the speaker is usually, knowingly or not, referring to an iron/adamantine alloy called glaucite. This dark gray metal is the material of choice for hulls and starship superstructures, and is what constitutes the walls, floors, and ceilings of the strange ruins found throughout Numeria. Without more advanced technology, glaucite is extremely difficult to work with. Because the metal isn’t much better than steel for forging weapons or armor, and the process of extracting the adamantine from it is so expensive and time consuming that the resulting adamantine isn’t worth the effort, Numerian scavengers have, by and large, left the walls and floors of the structures buried in the region untouched. It’s simply easier to scavenge smaller objects or work with normal iron or steel in the long run.
Glaucite has 30 hit points per inch of thickness (the same as steel) and hardness 15. It is half again as heavy as steel, and the difficulty of working with the material triples the object’s total cost to create. As a result, glaucite armor and weapons are generally commissioned only by eccentrics and collectors and rarely see use in the field, given that steel weapons and armor work just as well and are less encumbering.
出典Pathfinder #61: Shards of Sin 71ページ
出典Pathfinder #61: Shards of Sin 71ページ
This metal’s structure allows it to pass through iron and steel without touching them, seemingly shifting in and out of phase with reality. This quality earned the pale metal the nickname “ghost iron.” Inubrix is associated with necromancy magic, temperance, and gluttony. Inubrix is the softest of the solid skymetals, being only slightly less malleable than lead. It doesn’t function well for crafting armor as a result, and though inubrix weapons can penetrate most metal armors with relative ease, the weapons tend to break easily. Inubrix has 10 hit points per inch of thickness and hardness 5.
An inubrix weapon deals damage as if it were one size category smaller than its actual size, and is always treated as if it had the broken condition. It ignores all armor or shield bonuses granted by iron or steel armor or shields. Inubrix weapons cannot damage these materials at all (and, by extension, cannot harm iron golems or similar creatures). An inubrix weapon costs +5,000 gp.
Irespan Basalt Irespan Basalt
出典Magnimar, City of Monuments 49ページ
The Irespan’s stones are infused with a unique variant of Thassilonian preservative magic. Scholars suspect that these features have grown in the stones of the bridge over the ages since Earthfall, and were not originally intended or even anticipated by the structure’s architects. Bridge stones harvested from underwater rubble or mined from offshore pilings are not only of great value to builders and sculptors, but also of particular interest to those seeking to create stone constructs.
Physical Properties: Irespan basalt is as hard as iron, while retaining its other stony features for carving and building. It has hardness 10 and typically fetches a price of about 5 sp per pound. However, since few buyers are interested in stones of less than 1,000 pounds, the Irespan basalt trade is relatively limited to specialists capable of harvesting and transporting such heavy blocks.
Building Constructs: When a construct’s materials consist entirely of Irespan stone, its Craft DC increases by +5, but the required Caster Level decreases by 1. In addition, stone constructs crafted from Irespan stone gain a +2 bonus to Strength and gain twice as many bonus hit points as normal from the construct type.
出典Heroes of the Darklands 24ページ
Lazurite is a decayed form of a radioactive material no longer found in its natural form within the Darklands, said to be the remnants of a long-dead god. Lazurite is encountered exclusively in Sekamina, and appears as a crumbling black dust that emits a strong aura of necromancy. A corpse left within 30 feet of a naturally occurring deposit of lazurite for 24 hours has a 50% chance of spontaneously reanimating as a free-willed ghoul (often with the class levels it had in life). All undead within an area of lazurite radiation gain a +4 bonus on Will saves to resist channeled energy.
Lazurite-Bonded Armor: While crafting lazurite equipment has proven to be a notoriously difficult feat, some artificers, particularly among Darklands ghouls, have concocted a means of coaxing small amounts of lazurite into sets of armor. These sets of armor include thin lines of blackened lazurite crisscrossing the regular surface of the armor. A creature wearing a set of lazurite-bonded armor gains a +2 bonus on saves to resist channeled energy and against cure spells. The wearer must attempt a Will save against positive energy channeling, regardless of whether it’s harmful or helpful to the wearer. A living creature slain while wearing lazurite-bonded armor has a 10% chance of spontaneously rising as a ghoul after 24 hours.
A set of light armor bonded with lazurite costs an additional 1,500 gp. A set of medium armor bonded with lazurite costs an additional 2,500 gp. A set of heavy armor bonded with lazurite costs an additional 3,500 gp.
出典Faction Guide 55ページ
Forged by the Mendevian smiths of Nerosyan out of iron and the unique mineral nexavar, this bluish steel strikes true against monsters vulnerable to cold iron (such as demons). Weapons made of nexavaran steel cost 1-1/2 times as much to make as their normal counterparts. This steel is even more delicate than cold iron regarding magical enhancements; adding enhancements to the steel increases its price by 3,000 gp. This increase is applied the first time the item is enhanced, not once per ability added. Nexavaran steel is otherwise identical to cold iron.
出典Pathfinder #61: Shards of Sin 71ページ、Pathfinder #14: Children of the Void 19ページ
Noqual looks almost like a pale green crystal to the untrained eye, but can be worked as iron despite its appearance. It is associated with abjuration magic, charity, and envy. Noqual is light—half as heavy as iron, yet just as strong. More importantly, noqual is strangely resistant to magic. An object made of noqual gains a +4 bonus on any saving throw made against a magical source. Creating a magic item that incorporates any amount of noqual into it increases the price of creation by 5,000 gp, as costly reagents and alchemical supplies must be used to treat the metal during the process.
Weapons made of noqual weigh half as much as normal, and gain a +1 enhancement bonus on damage rolls against constructs and undead created by feats or spells. Noqual armor weighs half as much as other armors of its type, and is treated as one category lighter than normal for the purposes of movement and other limitations (light armor is still treated as light armor, though). The armor’s maximum Dexterity bonus increases by 2, and armor check penalties are reduced by 3. The armor’s spell failure chance increases by 20% and applies to all magic cast while wearing the armor, regardless of the magic’s source or class abilities possessed by the wearer. The wearer of a suit of noqual armor gains a +2 resistance bonus on all saving throws against spells and spell-like abilities.
Noqual has 30 hit points per inch of thickness and hardness 10. Noqual ore is worth 50 gp per pound. A suit of noqual light armor costs +4,000 gp, medium armor +8,000 gp, and heavy armor +12,000 gp. A shield costs +2,000 gp, and a weapon or other item +500 gp.
Pyre Steel Pyre Steel
出典Pathfinder: Goblins #5 27ページ
Some dwarves and hobgoblins forge tools and weapons out of pyre steel: steel embedded with ground glass that won’t warp when exposed to heat. Pyre steel weapons have fire resistance 10 and may be ignited without gaining the broken condition. They’re usually forged with grooves and reservoirs ideal for retaining fuel; once ignited, they burn for 3 minutes. Pyre steel is brittle, having the same hardness but half the hit points of a regular weapon. Only weapons made primarily from metal can be created from pyre steel. Using pyre steel doubles the base cost of the weapon or item, but not the cost of making it masterwork.
出典Pathfinder #61: Shards of Sin 71ページ
This shining silver metal is either incredibly hot or freezing cold when found. Siccatite is associated with evocation magic, wrath, and kindness. As of yet, scholars have not determined whether siccatite is actually two similarly hued metals or a single type that determines its own temperature via some unknown process. When raw siccatite is found, it has a 50% chance of being hot siccatite; otherwise, it’s cold siccatite. Physical contact with siccatite deals 1 point of energy damage each round (either fire or cold, as appropriate). Hot siccatite can eventually ignite objects, and cold siccatite in water quickly surrounds itself with a 1-foot-thick shell of ice. A weapon made of siccatite deals +1 point of damage of the appropriate energy type each time it strikes a foe, but also deals 1 point of the same energy damage to the wielder each round it is used in combat. Likewise, siccatite armor deals 1 point of energy damage per round to a creature wearing it, and deals 1 point of energy damage each full round a creature is grappled by someone wearing siccatite armor. Cold siccatite armor grants fire resistance 5, while hot siccatite armor grants cold resistance 5. (The type of armor does not alter the amount of resistance granted.) Weapons made of siccatite cost +1,000 gp. Armor made of siccatite costs +6,000 gp.
出典Qadira, Jewel of the East 25ページ
出典Qadira, Jewel of the East 33ページ
出典Adventurer's Armory 2 29ページ
An advanced form of alchemical silver, sunsilver is the pride of the Padishah Empire’s war smiths. A weapon made of sunsilver counts as alchemical silver for all purposes. Items not primarily made of metal are not meaningfully affected by being partially made of sunsilver. (For example, a scimitar or breastplate can be made of sunsilver, while a quarterstaff or hide armor cannot.) In addition, items made of sunsilver are immune to rust effects (such as rusting grasp). While in an area of bright light, a shield or suit of armor made of sunsilver shines brightly, allowing the wearer to reflect light at nearby foes as a move action. When she does so, creatures adjacent to the wearer must succeed at a DC 12 Fortitude save or be dazzled for 1 round.
Armor and weapons made of sunsilver are always masterwork. To determine the price of a sunsilver item, add 25 gp per pound to the price of a masterwork version of that item. Sunsilver has 10 hit points per inch of thickness and hardness 8.
出典Pathfinder #126: Beyond the Veiled Past 49ページ
The Imperial Palace in Azlant was a fabulous building that featured classic Azlanti architecture, including a famous skylight made of a single sheet of magically treated glass as durable as steel. Though the green-tinted substance was sturdy, it was still no match for the onslaught of Earthfall. As the meteors tore the continent to pieces, a direct hit razed the building, shattering the skylight. Years later, as survivors surveyed the damage, they discovered that the material had retained its durability and some manufactured the green shards into weapons, calling the material throneglass.
The Knights of the Ioun Star were the most proficient in turning these remnants into potent weapons, especially after they unlocked and understood throneglass’s abilities. The material is typically forged into melee weapons, though it theoretically could be used for other functions.
Throneglass is a special material as strong as steel that also provides the bearer with protection against an opponent’s psychic abilities. When a creature wielding a melee weapon made of throneglass succeeds at a saving throw against a psychic or mind-affecting effect from a creature, the weapon stores some of that energy and holds it for a future attack. A throneglass weapon can store this energy for a number of rounds equal to the level of the spell, or half the creature’s CR if the effect wasn’t a spell or spell-like ability. If the weapon hits a creature while still holding this energy, it suffuses the target with a disruptive field for 1 round. On a critical hit, the disruptive field effect instead lasts for a number of rounds equal to the weapon’s critical multiplier. While affected by this field, a target must succeed at a concentration check (DC = 15 + twice the spell’s level) to cast any spell or spell-like ability (in addition to any other required concentration checks). If the check is failed, the affected creature’s spell or spell-like ability is wasted. A Small or Medium weapon made of throneglass costs an additional 13,000 gp.
出典Armor Master's Handbook 31ページ、The Dragon's Demand 35ページ
Voidglass originates on an unknown world beyond Golarion. It is brought to Golarion in small quantities by grioths (Pathfinder RPG Bestiary 5 137), a race of psychic extraterrestrials. Voidglass resonates with a creature’s mind, bolstering thought and mental defenses. Any suit of armor normally made from metal can be made of voidglass. A suit of light voidglass armor or a voidglass shield grants a +1 resistance bonus on all saving throws against mind-affecting magic. This bonus increases to +2 for medium voidglass armor, and to +3 for heavy voidglass armor. A voidglass piercing or slashing weapon deals 1 additional point of damage on a hit; bludgeoning weapons gain no benefit.
Voidglass has 30 hit points per inch of thickness and hardness 10. A pound of raw, unworked voidglass is worth 100 gp. Light armor made from voidglass costs an additional 1,000 gp, medium armor costs an additional 2,000 gp, heavy armor costs an additional 4,500 gp, and shields cost an additional 3,000 gp. Weapons made from voidglass cost an additional 1,000 gp.
原始的な素材 Primitive Materials
出典Pathfinder #71: Rasputin Must Die! 89ページ
Brittle and often strange in appearance, glass weapons mostly serve as ceremonial instruments, but are also the best way of permanently slaying fexts. The glass parts of these weapons replace what is typically a metal or stone component, such as an arrowhead or a dagger’s blade. The remainder of the weapon is created normally, though the fittings require some specialization.
Glass weapons cost half of what base items of their type do, and have 75% the weight of base items of their type. Glass can be used to craft light and one-handed weapons that deal piercing or slashing damage, as well as bullets, spear tips, and arrowheads. Glass weapons have half the hardness of their base weapon and have the fragile quality (see Pathfinder RPG Ultimate Combat 146 for details on the fragile quality).