出典Bastards of Golarion 29ページ、Humans of Golarion 30ページ
例えあなたの家族がその神秘的な血統について何も知らなくとも、古代魔法帝国アズラントの血があなたの血管を流れている。その人生の全てであなたは忘れられた時代の記憶のような夢を見てきた。
利益:あなたは〈知識:歴史〉判定に+1の特徴ボーナスを獲得し、アズラントを起源とする物品に関するものと、アイウーン・ストーンを識別するための〈鑑定〉判定に+2の特徴ボーナスを得る。(*GMの決定により、アズラント人以外の民族もこの特徴を取ることができ、キャラクターに伝説の民族への先祖がえりとしての刻印を与える。)
君は弱い者いじめや化学的な大人によって苦痛を与えられた。君のワーボアの特徴が明らかになったとき、嫌がらせは悪化したが、それらの特徴も君に抵抗するのを助けた不屈の精神を与えた。
出典Blood of the Moon 13ページ 前提条件:スキンウォーカー—ワーボアキン
利益:君は正確に0ヒット・ポイントになることによって弱体化されない。加えて、《不屈の闘志》特技の《持久力》の前提条件を無視する。
出典Goblins of Golarion 16ページ 利益:君は犬や狼、またはヘル・ハウンドやイェス・ハウンドそしてワーウルフのような犬の怪物を含む犬型のクリーチャーに限定された鋭敏嗅覚の特殊能力を獲得する。また君は臭いを嗅ぐことができる犬型クリーチャーへの攻撃ロールに+2の特徴ボーナスを獲得する。
出典Blood of the Moon 15ページ
君はクロコダイルの近くで育った。彼らがそう動くことを学んだ。
前提条件:スキンウォーカー—ワークロコダイルキン
利益:君は完全に水中にいるか半分の移動速度以下で移動している間、〈水泳〉と〈隠密〉判定に+2の特徴ボーナスを得る。これらの技能の1つ(君が選択する)は君のクラス技能となる。
出典Blood of the Night 20ページ
言葉や文字は君に対して書き手がそれまで意図してきたよりもずっと雄弁に語る。
利益:君は〈言語学〉判定に+1の特徴ボーナスを獲得する。そして君の種族言語リストから1つの言語の読み書き及び会話を追加する。また、〈言語学〉は常にクラス技能として扱われる。
Faith healer may be used for Day Job checks
出典Blood of Angels 30ページ
君の持つ神秘的な外見と落ち着いた雰囲気から、人々は君が神聖な力の天分があると信じている。君は若くして才能を金儲けの為に使う方法を学び、君の仕事を倫理的に正当化する手段を見つけた。
利益:君は〈治療〉技能を使って〈職能〉技能のように毎週の収入を得る判定を行うことができる。加えて君は〈治療〉判定に+1の特徴ボーナスを獲得する。
出典Blood of the Night 20ページ
君は特定の数との間に深い繋がりを持って生まれた。
利益:この特徴の選択時に3d6を振ること。この数は君にとっての数秘術的なトーテムとなり、決して変えることはできない。君が何らかのd20判定(攻撃やセーヴ、技能判定のような)でトーテム数を振った時、1日1回この数値をダイスの出目が20であったかのように扱える。
出典Legacy of Fire Player's Guide 8ページ
ある巨大なオークの部族が砂漠での生活に適応した。しかし、この部族は長い時の流れの中で絶滅してしまったが、何人かのハーフオークに大きな顎、広い肩幅、青白い瞳としてその特徴は受け継がれている。あなたは砂漠の砂浜で月明かりの下、狩りや不可思議な儀式を度々夢に見る。あるものはこの夢を血脈に刻まれた種の記憶、他のあるものは幻や神の天啓と言う。これらの夢はあなたに荒々しい伝統の意味を刻み込む。
利益:あなたは意志セーヴに+1の特徴ボーナスを獲得する。
Clergy member is useable once per scenario instead of once per week
出典Blood of Angels 30ページ
君は特定の信仰を持っており、君の宗教的指導者達は君を宗教的な定命の化身だと見なしている。君が信仰する寺院を訪れる時はいつでも、尊敬と敬愛を以て迎えられる。
利益:君が自分の宗教の聖職者と会話する時、〈交渉〉判定に+1の特徴ボーナスを獲得する。また、1週間に1回、君は信仰する寺院の助力を得られる。君がどこまでの助力を要請できるかどうかが適切かについての最終的な決定権はGMが持っている。しかし、一般的には1レベル呪文をかけるか50gp以下の価値がある非魔法のアイテムを請求できる程度である。
出典Legacy of Fire Player's Guide 8ページ
精神が世界に影響する力は遠い故郷では現実のものだった。あなたはヴードラで生まれていないかもしれないが、この力はあなたの精神に力強いまま満ちており、精神的な攻撃からあなたを保護している。
利益:あなたは[精神作用]効果に対するセーヴに+2の特徴ボーナスを獲得する。
Applies to Perception checks and the Perception skill
出典Taldor, Echoes of Glory 14ページ
あなたはあなたの売り込む商品をどのように入手するのか、商品が護られることがないことを知っている。泥棒や人殺し、追い剥ぎを蹴散らし続けた日々は危機が迫ると働く第六感をあなたに授けた。
利益:あなたは不意討ちを判断する際の〈知覚〉判定に+1の特徴ボーナスを獲得する。また、〈知覚〉は常にクラス技能として扱われる。
出典Sargava, the Lost Colony 23ページ
あなたは笑いのジャングルの外で、世界に対して勇敢に立ち向かう数少ないソンギョの一人だ。
前提:ハーフリング(訳注:ソンギョはサルガーヴァのハーフリング部族であるため)
利益:あなたは恐れ状態か怯え状態の時に受けるペナルティを-2から-1に変更する。
出典People of the Sands 15ページ
君はすべての要素に敏感であり、水、目印、以前の野営や居住地の証拠を見つけることができる。
利益:君は〈生存〉判定に+1の特徴ボーナスを得る。砂漠の地形で後をつけるための〈生存〉判定に成功するときは、轍がどれくらい前に作られたかについて常に見分けることができる(適切であるように超常能力と呪文がこの能力を妨げるが)。
出典Goblins of Golarion 16ページ、We Be Goblins! 15ページ
君の骨や肉、そして肌は多くの他のゴブリン達よりも弾力性があり、落下した時に跳ねることで若干ましな結果を得ることに役立つ。
利益:君が落下によるダメージを受ける時はいつでも、最初の1d6ポイントを自動的に非致傷ダメージに置き換える。また、予想外の落下を阻止する為の反応セーヴに+2の特徴ボーナスを獲得する。
出典People of the River 19ページ
君の残忍さはまさしくそのコアに及んでいる。痛みのレセプターは君が作成されたときに省略された。
利益:[苦痛]の補足説明を持つ呪文に対するセーヴィング・スローに+2の特徴ボーナスを得る。加えて、1日1回、人造を目標とする呪文によって治癒されるとき(メイク・ホウルの呪文など)、君はその呪文レベル毎に1ポイント追加で回復する。
出典Sargava, the Lost Colony 23ページ
あなたは奴隷狩りに一度も参加したことがないかもしれないが、他の部族は、あなたがオンボであると認識しており、それによって、あなたを恐れ、不信感を抱く。
利益:あなたはオンボとムワンギ以外への〈威圧〉判定に+2の特徴ボーナスを、オンボとムワンギへの〈はったり〉および〈交渉〉判定に+2の特徴ボーナスを獲得する。
出典Goblins of Golarion 16ページ、We Be Goblins! 13ページ
君の顔には都合の悪い瞬間に浮き上がる傾向がある不快なにきびやあからさまな吹出物で覆われており、これは君の顔を更に醜くするが、その不快感に君は慣れている。
利益:君が不調状態を引き起こす効果の影響を受けた時は、それがセーヴィング・スロー可能なものであれば、常にダイスを2回振って良い方の判定結果を適用することができる。
出典Blood of the Night 19ページ
君は出生と生い立ちの状況は弱点に対抗する僅かな余地を残し、そして長い間真昼の陽光に耐えて活動することは生来の障害の辛さを軽減した。
利益:君は《持久力》特技の影響を受けるセーヴィング・スローに+2のボーナスを得るが、このボーナスは《持久力》特技とは累積しない。また、“光に過敏”の影響によって君の目が眩んだ時、視力による〈知覚〉判定には-1のペナルティを受けない。
出典Sargava, the Lost Colony 23ページ
あなたは部族を捨て帰化する道を選択した。その結果、同胞であるムワンギのような“劣った”種族は自分自身に従うべきであると感じている。
利益:あなたはムワンギに対する〈威圧〉判定に+2の特徴ボーナスを獲得するが、ムワンギに対する〈交渉〉判定に-2の特徴ペナルティを被る。
出典Legacy of Fire Player's Guide 7ページ
あなたは先祖代々プラチナ鉱山で働いていた一族である。あなたの両親はなぜ鉱山を離れたのか決して説明しなかったが、アンデッドに対する戦いの仕方は教えてくれた。
利益:あなたは公式に“ゾルケットの子”と呼ばれ、アンデッドに対するダメージに+1の特徴ボーナスを獲得する。
出典Sargava, the Lost Colony 23ページ
あなたはバジョ(サルガーヴァのゼンジ系遊牧民)の中に滞在し、サルガーヴァについてよく知っている。
利益:あなたは〈知識:地理〉、〈生存〉判定に+1の特徴ボーナスを獲得する。あなたが選択するそれらのいずれか1つは常にクラス技能として扱われる。
出典Legacy of Fire Player's Guide 8ページ
あなたのある先祖はジンニーと親しかった。地、水、火、風の元素から一つ選択すること。
利益:あなたは選択した元素(地であれば[強酸]、水であれば[雷撃]、火であれば[火炎]、風であれば[氷雪])を利用している攻撃に対するセーヴに+1の特徴ボーナスを、選択した元素を副種別に持つクリーチャーに対する〈威圧〉、〈交渉〉、〈真意看破〉、〈はったり〉判定に+1の特徴ボーナスを獲得する。
出典Legacy of Fire Player's Guide 8ページ
あなたの両親は自身の系譜の系譜学者、古代の帝国に関する物語の賢人かそれとも単に歴史について深い愛を持つ歴史の学者だった。
利益:あなたは〈知識:歴史〉判定と“バードの知識”判定に+1の特徴ボーナスを獲得する。また、〈知識:歴史〉は常にクラス技能として扱われる。
出典Blood of the Night 21ページ
君の脆弱な肉体には未だ生きていない年齢の兆しが見える。
利益:君は、本当の年齢を確認しようとする誰かの〈知覚〉や〈真意看破〉判定を妨害する為の〈はったり〉判定に+5の特徴ボーナスを獲得する。そして年齢を最低でも1段階老けて見せる為の〈変装〉判定に+2の特徴ボーナスを得た上で、その際に生じるペナルティを無視することができる。
出典Heroes of the Darklands 7ページ 利益:君は、Quest for Skyの最中にドワーフが直面した危険を思い出す。Quest for Skyに関連する〈知識:ダンジョン探検〉判定に+1の特性ボーナスと〈知識:歴史〉判定に+2の特性ボーナスを獲得する。これらの技能のうち1つはクラス技能となる。
出典Inner Sea Races 194ページ 利益:Before you were old enough to be a Bellflower Network member, you kept an ear out for information useful to slave liberators. You gain a +1 trait bonus on Perception checks, Sense Motive checks to understand secret messages, and Bluff checks to send secret messages.
出典Inner Sea Races 194ページ 利益:You’ve studied the methods of both elven and human spellcasters. Pick two classes when you gain this trait—your caster level in each of those classes is treated as 1 higher as long as this doesn’t raise your caster level above your total Hit Dice. This doesn’t stack with any similar increase from traits such as Magical Knack.
出典Inner Sea Races 198ページ 利益:You were exposed to vision-granting caustic vapors by the oracles of the Brimstone Haruspex, whether because you had a pressing question or because a parent or chieftain considered you an expendable proxy. The vapors left scars that impose a –1 penalty on Charismabased checks, but once per day you gain a flash of insight that allows you to roll twice on a Knowledge skill check or Intelligence check and take the better result. You must choose to use this trait before rolling.
出典Inner Sea Races 197ページ 利益:You were forced to serve cruel hobgoblins at some point, much to your abject humiliation and frustration, and memories of this inspire a rage that lends you strength. Against creatures with the goblinoid subtype, you gain a +1 trait bonus on combat maneuver checks and a +1 trait bonus to CMD.
出典Inner Sea Races 196ページ 利益:Accustomed to wading through governmental bureaucracy, you gain a +2 trait bonus on Diplomacy checks against bureaucrats and on Knowledge (local) checks related to laws and their enforcers.
出典Blood of the Night 7ページ 利益:Once per day, you may voluntarily fail a saving throw against a harmful spell or effect. After using this ability, for the next minute you may add a +4 trait bonus on one saving throw, after which the bonus is expended. You may use this bonus on an additional saving throw against the spell or effect you voluntarily failed (such as a recurring poison save or a follow-up save against hold person). If you do not use this bonus within 1 minute, it is lost.
出典Inner Sea Races 199ページ 利益:Growing up in a dangerous jungle, you learned to take advantage of your mobility relative to larger predators and elusive prey. You gain a +1 trait bonus on ranged weapon damage rolls when you are on higher ground than your target and are within 30 feet.
出典Inner Sea Races 197ページ 利益:You grew up amid powerful storms and mimicked the rolling thunder with your voice. Treat your caster level as 2 higher to determine the range of sonic spells and effects. Others do not suffer a penalty on Perception checks to hear your voice due to wind.
出典Inner Sea Races 199ページ 利益:You helped maintain the interplanetary portals used for trade with other worlds. You gain a +2 trait bonus on Spellcraft checks to identify teleportation magic and a +1 trait bonus on caster level checks when casting teleportation spells. You know the proper commands to operate a particular interplanetary portal (it is up to the GM as to where it is and how it operates).
出典Distant Shores 23ページ 利益:Having been raised among other aasimars, you have a stronger connection to your planar heritage than most of your kind, and have more thoroughly explored your magical talent. You may expend your once per day spell-like ability to spontaneously cast cure light wounds (CL equal to your character level), but doing so is draining and you take an amount of nonlethal damage equal to half the number of hit points you heal.
出典Inner Sea Races 197ページ 利益:Witnessing a celestial intervention by your ancestor or a similar being inspired you with the power of good. Treat your caster level as 1 higher when you cast spells with the good descriptor.
出典People of the Stars 7ページ 利益:Whenever you are affected by a polymorph spell or effect, your nanites adjust completely at a molecular level. For the duration of the polymorph effect, you are treated as only a humanoid for the purpose of effects that target creatures by type. For example, a ranger’s favored enemy bonus against constructs wouldn’t apply to you while you are polymorphed, but nor would spells such as make whole. This trait modifies part of the android’s constructed racial trait, but otherwise that trait is unchanged (a polymorphed android still can’t gain morale bonuses, is still immune to fear, and so on).
出典People of the Stars 7ページ 利益:Your parents come from two visibly different cultures that maintain distinct identities regardless of their physical proximity (such as Tians and Ulfen). The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents.
出典Kobolds of Golarion 19ページ 利益:The perpetually chilly environment of your youth made you exceptionally resilient in arctic climes. You gain a +4 trait bonus on Fortitude saving throws against nonlethal cold damage.
出典Inner Sea Races 195ページ 利益:Your family taught you that you always deserve respect. You gain a +1 trait bonus on Intimidate checks. Add a +1 trait bonus to the save DC of any language-dependent compulsion spells you cast.
出典Inner Sea Races 195ページ 利益:You were attacked by strangers that threatened to expose your existence to dangerous forces and you defended yourself using cover. You gain a +1 trait bonus on ranged weapon damage rolls as long as you have cover from your opponent.
出典Distant Shores 23ページ 利益:Straightforward answers bore you, for they only encourage people to depend on others rather than find out for themselves. You have grown adept over the years at convincing people of falsehoods and couching your honest answers in so much doublespeak they may as well be lies. You gain a +1 trait bonus on Bluff checks, which increases to +5 when attempting to convince someone an honest answer is a falsehood.
出典Inner Sea Races 198ページ 利益:Your strange bearing unsettles others. You gain a +1 trait bonus on Intimidate checks and Intimidate is a class skill for you. You gain a +2 trait bonus on Diplomacy checks when interacting with hags.
出典Blood of the Coven 3ページ 利益:Your wicked bloodline shines through, manifesting as a sadistic bloodlust in battle. When you make a full-round attack with your claws, you gain a +1 trait bonus on the attack rolls.
出典People of the Sands 13ページ 利益:You have lived for a time deep inside the necropolises of the pharaohs. Your exposure to undead creatures and their necromantic energies has strengthened your ability to resist the powers of the unliving. You gain a +1 trait bonus on saving throws against the supernatural abilities of undead creatures.
出典Inner Sea Races 196ページ 利益:You respect your mind’s mastery over your body’s full potential. Once per day, you can use your Wisdom modifier instead of either your Strength or Dexterity modifier on an attack roll, a combat maneuver check, a Strength or Dexterity-based skill check, a Strength check, a Dexterity check, or a Reflex save. You must choose to use this trait before rolling.
出典People of the River 18ページ 利益:Your time spent exploring the ruins of Silver Mount has taught you much about the strange ways of the metal creatures from the stars. You gain a +2 trait bonus on Knowledge (engineering) checks to identify creatures with the robot subtype and relics of Numerian technology. When using Bluff to feint against an intelligent construct, you do not take a penalty for feinting against a non-humanoid.
出典Kobolds of Golarion 18ページ 利益:Like the blue dragons your tribe reveres, you have a touch of illusory magic. You are able to cast ghost sound twice per day as a spell-like ability. The caster level for this effect is equal to your character level. This spell-like ability’s save DC is Intelligence-based.
出典Inner Sea Races 199ページ 利益:You know how dragons move and how they perceive body language. You gain a +1 trait bonus to your CMD against dragons, and whenever you encounter a particular dragon for the first time, you can make a Diplomacy check to improve its attitude toward you by a maximum of one step as a full-round action as long as you have not acted in a hostile manner toward it.
出典Blood of the Elements 11ページ 利益:You were not born of a janni—your non-human heritage can instead be traced back to some dualistic power between elemental realms. Choose two energy types other than sonic (acid, cold, electricity, or fire). Once made, this choice cannot be changed. You gain racial energy resistance only to the energy types you choose, and not to others. When using your elemental assault ability, you can only sheath your arms in the energy types selected, but you can choose to sheath your primary hand with one of the selected energy types and your off-hand with the other. Attacks made with each hand (or a weapon held in each hand) deal bonus energy damage of the selected type. While wielding a two-handed weapon, half of the bonus energy damage is one energy type and half is the other.
出典Blood of the Moon 11ページ 利益:When you use your change shape ability, you can choose to gain the benefits of the Endurance feat rather than gaining a special ability.
出典Blood of the Elements 9ページ 利益:You were inexplicably transformed in the womb by elemental forces, making your connection to the earth exceptionally strong. As a swift action, you can gain tremorsense to a range of 60 feet until the beginning of your next turn. You can use this ability once per day at 1st level, plus one additional time per day at 5th level and every 5 levels thereafter, to a maximum of five times per day at 20th level.
出典Inner Sea Races 194ページ 利益:You were once delighted to discover an object that could be the crown jewel of your collection, only to be thwarted by its weight. Thereafter, you trained yourself to pack items in the most efficient ways possible. Treat your Strength score as 2 points higher when calculating your carrying capacity.
出典Inner Sea Races 195ページ 利益:You naturally observe others, and move to complement them. Once per day as a move action, you can select an adjacent ally. For the next minute, you can take 10 on attack rolls and skill checks to use the aid another action to aid that ally, even if you are distracted.
出典Kobolds of Golarion 18ページ 利益:You’re blessed with a devious mind, and the more elaborate your traps are, the more effective they become. When creating a trap, if your Craft (trap) roll exceeds the DC of the check by 5 or more, that trap’s Disable Device DC increases by 2.
出典Inner Sea Races 197ページ 利益:You learned conjuration magic in close contact with friendly elemental beings. Treat your caster level as 1 higher to determine the duration of spells you cast that call or summon genies or outsiders with the elemental subtype.
出典Bastards of Golarion 5ページ 利益:You embody the peace of the elven way of life, and apply this philosophy in your interactions with others. You gain a +2 trait bonus on Diplomacy and Handle Animal checks to calm other creatures. You need not speak the same language to attempt a Diplomacy check in this manner.
出典Agents of Evil 25ページ 利益:You can channel your evil ancestry to take advantage of any effects for which such an identity would matter (such as detect evil). You detect as an evil outsider with the same number of HD as you possess. You can begin or end this effect as a swift action. You can maintain this effect for a number of rounds per day equal to your HD.
出典Inner Sea Races 195ページ 利益:You have studied the enduring spells of ancient Azlant. Treat your caster level as 1 higher for the purpose of determining duration only.
出典Inner Sea Races 198ページ 利益:You escaped an organization interested in finding out how your body works. You gain a +2 trait bonus on Escape Artist and Strength checks to break free of bonds, grapples, and the like.
出典Inner Sea Races 194ページ 利益:Your elven relatives were cold to you and you took to rebelling simply to get attention. You gain a +2 trait bonus on saving throws against spells and abilities created by elves.
出典Blood of the Elements 7ページ 利益:Whenever you damage an opponent that is casting a spell with a melee attack that deals fire damage (such as a flaming weapon or a torch), the DC of the concentration check for your opponent to cast the spell is equal to 10 + the non-fire damage dealt + double the fire damage dealt + the spell’s level (instead of just 10 + the damage dealt + the spell’s level).
出典People of the Sands 9ページ 利益:You are inured to the bright glare of the hot desert sun, and its dazzling rays pose little danger to you. You gain a +1 trait bonus on saving throws against effects that would cause you to become dazzled or blinded, and once per day when you would be dazzled or blinded by an effect, you can reduce the duration of that effect by half (minimum 1 round). You cannot use this ability if you are already dazzled or blinded or if you have the light sensitivity or light blindness special quality.
出典Inner Sea Races 195ページ 利益:Omens from the spirits indicated you would be a great champion against your tribe’s enemies. Once per day as an immediate action when you fail a combat maneuver check, you can reroll it. You must take the second result even if it is worse.
出典Blood of the Moon 23ページ 利益:When your weretiger heritage first manifested, you spent a period of time living off what you could catch, developing a sharp instinct to act when your foes were most vulnerable. In any combat in which you act during the surprise round, you gain a +3 trait bonus on your initiative check.
出典Dirty Tactics Toolbox 23ページ 利益:You instinctively hide after you shoot your opponents, waiting for an opportune moment to strike again. You gain a +5 trait bonus on Stealth checks following a sniping attack.
出典Inner Sea Races 199ページ 利益:You were bullied in your youth but supported by one or more good friends, impressing upon you the importance of teamwork. You gain a +1 trait bonus on damage rolls against foes you flank.
出典Blood of the Moon 9ページ 利益:You have always been most comfortable in a group. Since awakening to your werebat powers, this feeling has only grown. As long as you are within 10 feet of at least two allies, you gain a +1 trait bonus on Intimidate checks and attack rolls to make attack of opportunity.
出典Bastards of Golarion 11ページ 利益:You’re at the bottom of the pecking order, so when you challenge that order, your victory must be absolute. You gain a +1 trait bonus on attack rolls against opponents you already injured in the past 24 hours.
出典Kobolds of Golarion 19ページ 利益:Like the red dragons that inspire your tribe, you’re blessed with a small spark of incendiary magic. You are able to cast spark three times per day as a spell-like ability. The caster level is equal to your character level. This spell-like ability’s save DC is Intelligence-based.
出典Kobolds of Golarion 19ページ 利益:The sorcerers of your tribe are adept at summoning and binding outsiders from the Elemental Plane of Fire. In order to communicate with their thralls, many in your tribe learned the rudiments of the outsiders’ language. In addition to speaking Draconic, you begin play with the ability to speak Ignan.
出典Inner Sea Races 197ページ 利益:Your body responds strongly to transmutations because you were exposed to fleshwarping magic. You gain a +1 trait bonus on saving throws against transmutation spells and effects. Transmutations you willingly accept affect you as though they were cast at 1 caster level higher for the purpose of determining duration.
出典People of the Sands 15ページ 利益:You always seem to be chased by drafts of moving air, and know exactly the right moment and method to lift yourself upon the breezes. As long as you get a running start, you gain a +2 trait bonus on Acrobatics checks made to jump. Your speed increases by 5 feet when you use the run action.
出典People of the Sands 15ページ 利益:When in any unsettled, uncivilized terrain, you gain a +2 trait bonus on Perception checks to act during a surprise round, and take no penalty on Perception checks while sleeping.
出典Inner Sea Races 194ページ 利益:You grew up in close proximity to animals and relate with them intuitively. You gain a +1 bonus on Handle Animal and Ride checks, and one of those skills (your choice) is always a class skill for you.
出典Kobolds of Golarion 19ページ 利益:The icy breath of a white dragon fills your lungs. Once per day, you can quickly exhale to produce a frigid cloud of dense fog that quickly sinks to the ground. This freezing mist covers a 10-foot-square area with slippery ice that’s as difficult to traverse as an ice sheet (Core Rulebook 430).
出典Inner Sea Races 198ページ 利益:You can get anyone’s attention, even when they are focused elsewhere. You can make Bluff checks to create a diversion for allies within 30 feet to hide (provided they readied an action to hide), and you can make Bluff checks to feint for one adjacent ally of your choice. Either use of this ability is a standard action.
出典Heroes of the Wild 6ページ 利益:You gain a +2 trait bonus on Craft checks to create alchemical items, and can create nonmagical alchemical materials in 20% less time than normal.
出典Inner Sea Races 196ページ 利益:Your neighbors gained your respect with their generosity, and you emulate their example. Whenever you give to a creature a gift or service worth at least 25 gold pieces × the creature’s CR, you gain a +2 trait bonus on Bluff and Diplomacy checks against that creature for the next 24 hours.
出典Inner Sea Races 197ページ 利益:You once met one of your genie ancestors, who taught you the ways of her race and their allies. You gain a +2 trait bonus on Charisma checks and Charisma-based skill checks to influence outsiders from the home plane of your genie ancestor.
出典People of the North 10ページ 利益:You have a gift for poetic turns of phrase and vicious streams of insults. You gain a +1 trait bonus on Charisma-based skill checks made to impress or persuade other Ulfen (or, at the GM’s option, other poetically-minded people), and a +2 trait bonus on Intimidate checks.
出典We Be Goblins! 14ページ 利益:You have a worrying propensity for overconfidence in combat. When facing an enemy that's larger than you, if you have no allies in any adjacent squares, your posturing, bravado, and cussing grant a +1 trait bonus on attack rolls with non-reach melee weapons.
出典Kobolds of Golarion 19ページ 利益:Your distinctive golden scales strongly ref lect the light, making other kobolds mistrust you, but aboveground races favor you. You take a –1 penalty on Bluff checks and Diplomacy checks when dealing with other kobolds, but a +2 bonus on Bluff checks and Diplomacy checks when dealing with non-reptilian humanoids.
出典Inner Sea Races 196ページ 利益:Having grown up among headstrong sailors and bloodthirsty raiders, you learned to keep quiet and pay attention. You gain a +1 trait bonus on initiative checks and Perception checks.
出典Inner Sea Races 199ページ 利益:You grew up believing air-breathers are not to be trusted. You gain a +2 trait bonus on Bluff and Sense Motive checks against non-aquatic humanoids.
出典Inner Sea Races 194ページ 利益:You lived among the dwarven alchemists who work with firearm technology in Dongun Hold. You gain a +2 trait bonus on Craft checks involving firearms, explosives, and alchemical weapons that deal fire damage.
出典Inner Sea Races 198ページ 利益:Only more pressing dangers kept bullies from victimizing you. You gain a +2 trait bonus to AC against attacks of opportunity made by opponents whom you flank and opponents denied their Dexterity bonus to AC against you.
出典Varisia, Birthplace of Legends 8ページ 利益:All your life you’ve been drawn to the mysteries surrounding your family’s harrow deck. You begin play with your family’s heirloom harrow deck. If you use this specific harrow deck as an additional focus component when you cast a divination spell, your caster level is treated as being 2 levels higher. Additionally, twice per week, you can spend 10 minutes consulting this harrow deck on a particular action to gain the effects of the spell augury as a spellcaster of your character level. No one other than you gains these benefits from this harrow deck. If your harrow deck is destroyed, it cannot be replaced. However, by returning to your family, paying 300 gp on materials, and spending 1 week immersed in the songs and stories of your people, you can create a new harrow deck that grants half the benefits of the lost heirloom.
出典Varisia, Birthplace of Legends 8ページ 利益:You grew up close to sulfurous volcanic vents, which steeled you against heat dangers. You gain a +4 trait bonus on Fortitude saving throws against nonlethal damage from heat.
出典People of the North 11ページ 利益:Your honor is such a part of you that you can sense it (or its lack) in others. You gain a +1 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you.
出典Inner Sea Races 198ページ 利益:Nex depends upon the food produced by ghorans, and you inspire gratitude in creatures you feed. You gain a +2 trait bonus on Bluff, Diplomacy, and Sense Motive checks to interact with a person to whom you have given needed food in the past 24 hours.
出典Inner Sea Races 197ページ 利益:The constant threat of slavers in your youth taught you to attack first and ask questions later. Whenever you charge, you gain a +1 trait bonus on your damage roll.
出典Kobolds of Golarion 19ページ 利益:As a parting gift, the shaman of your tribe gave you an alchemical concoction as a reminder of your icy home. You begin play with three bottles of liquid ice (Ultimate Equipment 108). These don’t count against your starting character wealth.
出典Inner Sea Races 197ページ 利益:Your celestial bloodline leads others to idealize you from afar. You gain a +1 trait bonus on all Charisma-based skill checks to interact with good-aligned creatures who have never met you before.
出典Dirty Tactics Toolbox 22ページ 利益:After realizing the great potential of illusions—particularly figments—for use in pranks, you became obsessed with studying their properties and better methods to cast them. You gain a +1 trait bonus to your caster level when casting illusions in the figment subschool.
出典Blood of the Night 7ページ 利益:Your keen ear for language grants you a +2 trait bonus on skill checks when decoding secret messages or finding hidden meaning in overheard conversations.
出典Inner Sea Races 199ページ 利益:You witnessed or were part of a feud that turned close friends into hateful enemies. You gain a +2 trait bonus on Bluff checks to convince others that their allies have wronged them and on Diplomacy checks to persuade others to betray their allies’ trust.
出典People of the River 21ページ 利益:You are helpful and hardworking. When you successfully use the aid another action to aid an ally’s Craft or Profession check, that character gains an additional +1 trait bonus on the check (in addition to the +2 bonus normally granted for successfully aiding another). If you have a racial bonus on that skill, your ally gains a +2 trait bonus instead.
出典Inner Sea Races 195ページ 利益:Someone close to you was removed from her position and replaced after losing the government’s favor, and you had to quickly prove your loyalty to her replacement or face your own disgrace. You gain a +2 trait bonus on Bluff and Diplomacy checks when interacting with people in positions of authority over you.
出典Dirty Tactics Toolbox 22ページ 利益:You are able to learn information by bombarding others with questions that come across as conversational. You gain a +1 trait bonus on Diplomacy checks. In addition, you can use Diplomacy to gather information in 1d2 hours instead of 1d4.
出典Blood of the Elements 11ページ 利益:You inherited your janni parent’s knack for reversing a tense situation. Once per day, you can treat an Intimidate roll to improve a creature’s attitude toward you as if you had used Diplomacy instead. You must use this ability after making the check but before the GM has revealed the result. If you continue threatening the target after making the check, the check automatically fails.
出典People of the North 15ページ 利益:You hail from one of the remote dwarven holds of the North, and have learned that the people of these harsh lands are as fickle as the weather. Experience has taught you that outsiders are not to be trusted. You gain a +2 trait bonus on Sense Motive checks, and Sense Motive is always a class skill for you, but you take a –1 penalty on Diplomacy checks with non-dwarves.
出典Inner Sea Races 194ページ 利益:After living among non-elves for a time, you developed a dismissive attitude toward rash, shorter-lived races. You gain a +2 trait bonus on Will saving throws against charm, compulsion, and fear effects created by humanoids other than elves.
出典Inner Sea Races 194ページ 利益:Like many free half lings, you volunteered readily for military service or an adventuring career and met other half lings who showed you how to make up for your small size. Choose one Strengthbased skill or one combat maneuver. You can use your Dexterity modifier in place of your Strength modifier to calculate your total modifier for that skill check or combat maneuver check.
出典Blood of the Moon 19ページ 利益:The first sign of your wererat heritage was your seeming imperviousness to disease. You gain a +2 trait bonus on Fortitude saving throws against diseases.
出典Bastards of Golarion 10ページ 利益:You learned the hard way that expressing the rage you inherited from your orc blood exacerbates humans’ fearful and hostile reactions to you; after years of effort, you’ve mastered self-control and buried your anger deep. Whenever you’re confused and roll to determine behavior in a given round, subtract 10 from the result.
出典People of the North 15ページ 利益:Most people expect half-orcs to be savage and violent, and you’re used to working a little harder to overcome their assumptions. Unfortunately, you’re still working on keeping patient when they ignore your efforts. Once per day, you may choose to gain a +5 trait bonus on any Diplomacy check, but if it fails, you take a –2 penalty on all Charisma-based checks for the next 10 minutes.
出典People of the North 13ページ 利益:You come from a family that commands respect. You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you. In addition, you gain a +1 trait bonus on Knowledge (nobility) checks related to the Irrisen aristocracy.
出典Inner Sea Races 198ページ 利益:You trained with your clan to hunt large prey such as the dinosaurs of the Valashmai Jungle. When you grant an ally a bonus on an attack roll against a foe of Large or larger size due to flanking or the aid another action, that ally gains a +1 trait bonus on weapon damage rolls against that creature as well.
出典Inner Sea Races 199ページ 利益:Close contact with kami has given you an intuition for how to stay on their good side. Kami automatically have a starting attitude one step friendlier toward you, to a maximum of Friendly.
出典Heroes of the Darklands 7ページ 利益:You are a member of the Lantern Bearers or an agent of the Winter Council, tasked with ensuring that knowledge of the elves’ secret shame—the drow—never reaches the surface. You gain a +2 trait bonus on Knowledge checks pertaining to drow and drow settlements.
出典Kobolds of Golarion 13ページ 利益:You are one of the diehard kobold faithful, respected in your kobold community. You gain a +2 trait bonus on Diplomacy checks when dealing with other kobolds. Additionally, if your deity grants the Artifice, Earth, or Trickery domain, then your kobold faith unlocks a corresponding subdomain: Trap, Radiation, or Ambush.
出典Kobolds of Golarion 19ページ 利益:You are familiar with the flora of your native forest and have rudimentary skill as an herbalist. Once per day, you can attempt a DC 20 Survival check instead of a Craft (alchemy) check to create a single dose of scent cloak (Ultimate Equipment 105) without paying any cost for raw materials. Any scent cloak created using this method must be used within 24 hours, or it becomes inert.
出典Elves of Golarion 15ページ 利益:You still remember a few prayers from your past experience serving in a temple. Once per day you may cast cure minor wounds as a spell-like ability at caster level 1. The save DC is Wisdom-based.
出典Kobolds of Golarion 18ページ 利益:You’re favored by the lightning shaman of your tribe, and he gifted you several sacred items as a reminder of your origins. You begin play with three vials of bottled lighting (Ultimate Equipment 106). These don’t count against your starting character wealth.
出典Kobolds of Golarion 18ページ 利益:The magic-users in your tribe pride themselves on their ability to control the forces of water. Integral to this practice is the ability to study and communicate with visitors from the Elemental Plane of Water. In addition to speaking Draconic, you begin play with the ability to speak Aquan.
出典Inner Sea Races 197ページ 利益:Feeling harried by flighty non-oreads, you chose to embrace the life of a hermit with few contacts beyond your rocky home. You gain a +1 trait bonus on Heal and Survival checks. Your bonus on Survival checks increases by 1 in underground or mountain environments.
出典Inner Sea Races 197ページ 利益:You have spent long hours scouring shipwrecks and shoreline tide pools during low tide for shiny treasure. You gain a +2 trait bonus on Perception checks while underwater and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.
出典Blood of the Moon 25ページ 利益:When your lycanthropic heritage awakened, you thrilled at any excuse for violence. Although you might have learned to focus or suppress this urge, it still gives you energy in a fight. Once per day, when you deal damage to a foe with a natural attack, you may gain 1d6 temporary hit points as an immediate action. These temporary hit points last for 1 minute.
出典Inner Sea Races 195ページ 利益:Your study of Magaambyan magic traditions allows you to add one spell with the good descriptor from the druid or cleric spell list to the spell list of an arcane spellcasting class of your choice, at the same spell level as it appears on the cleric or druid list. Pick the spell when you choose this trait.
出典Agents of Evil 25ページ 利益:You possess natural magical ability. Select one of the following spells: bleed, create water, dancing lights, detect good, ghost sound, putrefy food and drinkAYou can cast this spell three times per day as a spell-like ability.
出典Inner Sea Races 199ページ 利益:You fought off devious magic in order to escape duergar captors. Choose two of Fortitude, Reflex, or Will saves. You gain a +1 trait bonus on saves of the types you chose against spells and spell-like abilities, and you take a –1 penalty on all saves of the remaining type.
出典Agents of Evil 25ページ 利益:Select a good-aligned deity. Add 1 to the DCs of your spells’ saves when targeting a good-aligned outsider or divine spellcaster who serves that deity.
出典Blood of the Elements 15ページ 利益:Your marid ancestry is particularly strong, and magic runs thick through your veins. When you use your hydraulic push spell-like ability, it can extinguish magical fires as well as nonmagical fires as long as you succeed at an opposed caster level check (the DC is equal to 11 + the magical fire’s caster level).
出典Inner Sea Races 199ページ 利益:You hail from a community—perhaps in Arcadia or the Lands of the Linnorm Kings—that encouraged you to interact with fey. You gain a +1 trait bonus on Knowledge (nature) checks involving fey and on Diplomacy checks to influence fey. Knowledge (nature) is always a class skill for you.
出典Bastards of Golarion 28ページ 利益:You carry the blood of a self-sacrificing celestial, and strive to live up to your potential for heroism. As long as your current hit point total is less than half of your maximum hit points possible, you gain a +1 trait bonus on attack rolls against evil foes.
出典Blood of the Moon 7ページ 利益:You’ve never had trouble changing shape between beast and humanoid, and your ability to control your form is unparalleled. You gain a +2 trait bonus on saving throws against polymorph effects.
出典Inner Sea Races 198ページ 利益:You can suppress your own memories to help tell more convincing lies. Once per day as an immediate action, you can cause yourself to forget a single event or fact for a period of 10 minutes. Enemies reading your mind cannot learn the information. Until the memory returns, you gain a +10 trait bonus on Bluff checks to convince others that you do not know the information.
出典Inner Sea Races 197ページ 利益:You gained some power of wishcraft from a genie ancestor. You can spend a use of a racial spell-like ability or your elemental assault racial trait for the day to instead use any 0-level spell as a spelllike ability. The spell must be used to produce an effect requested aloud by a humanoid within 30 feet since the end of your last turn.
出典Inner Sea Races 194ページ 利益:Choose humans or orcs. You learned during your earliest interactions with that race that some automatically consider you a threat because of your hybrid nature, and they can’t be easily placated. Against foes of the chosen race, you gain a +1 trait bonus on attacks of opportunity and a +1 trait bonus to your CMD.
出典Inner Sea Races 198ページ 利益:You came of age in a place where fetchlings serve dark forces. You gain a +2 trait bonus on Bluff checks to send secret messages and to imply you serve a powerful sinister conspiracy, evil authority figure, or shadow government. You also gain a +2 trait bonus on Diplomacy checks when interacting with such entities.
出典Inner Sea Races 196ページ 利益:Your reliability is a core part of your self-image. Once per day, you can gain a +1 trait bonus on an attack roll, saving throw, or skill check if success on that check is directly relevant to fulfilling a verbal or written agreement you have made. You must choose to use this trait before rolling, and this ability does not work if you initiated the agreement for the purpose of activating this ability.
出典Inner Sea Races 199ページ 利益:Your loyalty to the nagaji nation of Nagajor is powerful. You gain a +1 trait bonus on attack rolls and saving throws against foes that directly threaten the safety of Nagajor.
出典People of the Stars 7ページ 利益:You can instinctively activate your nanites to save your life. Once per day as an immediate action, you can command your nanites to stabilize you while you are dying, even while unconscious or helpless. This does not count as a use of your nanite surge ability.
出典Inner Sea Races 196ページ 利益:After a close call with snow blindness on the Crown of the World or the scouring winds of Hongal, you honed your instincts to protect your eyes. You gain a +2 trait bonus on saving throws to avoid being blinded or dazzled.
出典People of the Wastes 25ページ 利益:Your fiendish heritage has made you more resilient to the many poisonous threats in wastelands. You gain a +2 trait bonus on saving throws against contact and inhaled poisons, and a +3 trait bonus on saving throws against ingested poisons.
出典Dirty Tactics Toolbox 23ページ 利益:You are talented with kitsune magic. You gain a +1 trait bonus on caster level checks for your racial spell-like abilities as well as those from the Magical Tail feat (Advanced Race Guide 193). Additionally, you can select Magical Tail as a bonus feat whenever your favored class grants you a bonus bloodline feat, combat feat, or metamagic feat instead of the normal type of feat granted by that class. You cannot exchange specific feats granted by a class or race for Magical Tail in this manner; for instance, a monk cannot exchange his Stunning Fist feat for Magical Tail.
出典People of the North 8ページ 利益:You confound those who think they know about elves. Any creature attempting to make a Knowledge check about your people, a Sense Motive check to determine whether you are lying, or a Survival check to track you takes a –2 penalty on the check. Additionally, any character or creature that normally gains a bonus on attack or damage rolls against elves (such as a ranger’s favored enemy ability) has such a bonus reduced by 1 (minimum 0).
Obsessed with Success does not function for Day Job checks.
出典Inner Sea Races 195ページ 利益:A Chelaxian without a visible degree of success is marked as pathetic, and so you grew up careful not to let failure stick. Once per day, when you re-attempt a skill check you have previously failed within the last minute, you can add a +4 trait bonus to that check.
出典Kobolds of Golarion 18ページ 利益:The murky tunnels of your tribal home were infested with voracious oozes, which were a constant threat to your tribe. To protect yourselves, you and your tribespeople never strayed far without anti-ooze acid. You begin play with three alkali flasks (Pathfinder RPG Ultimate Equipment 106). These don’t count against your starting character wealth.
出典Inner Sea Races 195ページ 利益:You learned numerous mnemonic devices to more easily recall information imparted by your quah’s master storyteller. You gain a +1 trait bonus on Knowledge (history) and Perform (oratory) checks, and one of those skills (your choice) is always a class skill for you.
出典People of the Sands 14ページ 利益:You are skilled at finding treasures in the warm coastal waters near the desert. You gain a +2 trait bonus on Perception checks while underwater and can hold your breath for a number of rounds equal to three times your Constitution score before you risk drowning.
出典Inner Sea Races 198ページ 利益:You were born in a nation that persecuted you for your heritage. Although you were under terrible duress, you escaped either with the aid of family or by your own cunning. You gain a +1 bonus on one skill depending on your fiendish heritage: asura (Knowledge [local]), daemon (Sleight of Hand), demodand (Intimidate), demon (Perception), devil (Sense Motive), div (Diplomacy), kyton (Escape Artist), oni (Disguise), qlippoth (Survival), or rakshasa (Sense Motive). That skill is always a class skill for you.
出典Inner Sea Races 194ページ 利益:You survived an encounter with disease in a slum or contagion-prone area. You gain a +2 trait bonus on Fortitude saving throws against diseases and on Constitution checks to stabilize while dying.
出典Inner Sea Races 194ページ 利益:You take every opportunity to learn about or visit far-off planets. You gain a +1 trait bonus on Knowledge (geography), Knowledge (local), and Knowledge (nature) checks regarding other planets.
出典Agents of Evil 25ページ 利益:There were a few touchy moments in your education in the use of poisons. You gain a +2 trait bonus on all saves to resist poison effects.
出典Inner Sea Races 196ページ 利益:Your upbringing around the Sczarni has exposed you to games with cards and dice. You gain a +1 trait bonus on Bluff and Sleight of Hand checks; for the purpose of gambling, these bonuses increase by 1.
出典Bastards of Golarion 29ページ 利益:You traveled constantly in your youth, and were forced to practice making a good first impression until you could do so effortlessly. You gain a +2 trait bonus on Diplomacy checks made against NPCs whom you have known for less than 1 hour.
出典People of the River 20ページ 利益:You pray to whatever local deity will answer your prayers—and if they won’t, to hell with them. You gain a +1 trait bonus on Knowledge (religion) checks and can make Knowledge (religion) checks as if trained. Once per day, you can cast resistance on yourself as a spell-like ability cast at your highest caster level (CL 1st if you have no caster level).
出典Dirty Tactics Toolbox 22ページ 利益:You always have a great idea for a prank. You gain a +1 trait bonus on dirty trick combat maneuver checks. You also gain a +1 trait bonus to your CMD when an opponent attempts a dirty trick combat maneuver check against you. If you succeed at a dirty trick combat maneuver check against a flatfooted opponent, increase the duration of the condition caused by 1 round.
出典Blood of the Moon 9ページ 利益:You have long relied on your enhanced hearing to warn you of those who would persecute you for your nature. Whenever you succeed at a Perception check to hear a creature you can’t see and your check exceeds the DC by 10 or more, you can pinpoint the exact square where the sound originated.
出典People of the Sands 11ページ 利益:Your pride is so strong and your confidence so sure that you can shake off magical attempts to shatter your resolve. If you succeed at a Will saving throw against a fear effect that would result in a lesser effect on a successful save (such as causing you to become shaken instead of panicked), you are instead unaffected.
出典Inner Sea Races 194ページ 利益:You were raised by a mix of human and orc family members, or by accommodating half-orc parents, and many people expected you to act as a flawless peacemaker. Whether these hopes saw fruition or met with frustration, you learned a great deal about both cultures. You gain a +2 trait bonus on Knowledge (local) checks involving orcs, half-orcs, and humans, and a +2 trait bonus on Diplomacy checks against members of those races.
出典Blood of the Night 9ページ 利益:Your loneliness drove you to build your coven, and you zealously attack any who would harm it. You gain a +1 trait bonus on damage rolls against creatures you have seen attack or harm any of your vampire spawn.
出典Kobolds of Golarion 19ページ 利益:Your outlandish purple scales made you an outcast from your tribe and forced you to survive in isolation at the edges of kobold society. While wandering alone through the Darklands, you contacted several other underground races and expanded your linguistic repertoire. In addition to speaking Draconic, you begin play with the ability to speak one of the following: Aklo, Dwarven, Goblin, or Undercommon.
出典Blood of the Night 11ページ 利益:The ferocity of your hunger grants you the ability to draw life from your victims faster. When you use your blood drain ability, you gain 7 temporary hit points instead of 5.
出典Blood of the Moon 19ページ 利益:You first discovered your wererat-related abilities while escaping someone, whether the authorities or a rival, and ever since you have honed your ability to squeeze out of tight situations. Whenever you use your skinwalker ability to change shape into your bestial form, you can squeeze through narrow spaces at least half as wide as your normal space without slowing your movement; each move into or through a narrow space counts as 1 square, though you still take all the normal penalties associated with squeezing.
出典Inner Sea Races 199ページ 利益:You protect your own. You gain a +1 trait bonus on weapon damage rolls against opponents you have witnessed dealing damage to one of your allies.
出典People of the Sands 9ページ 利益:You have made a study of the ancient lands and ruins of Garund and are familiar with the relics and artifacts their inhabitants left behind. You gain a +1 trait bonus on Appraise and Knowledge (history) checks made to examine ruined buildings more than 1,000 years old as well as any ruined objects found in them. If such an item is magical, you gain a +1 trait bonus on Spellcraft checks to identify its properties and Use Magical Device checks to activate it.
出典Inner Sea Races 199ページ 利益:You spent a great deal of time around magical workshops, and the power of magic sustains you. Once per day, if you would be reduced to 0 or fewer hit points while under the effects of an ongoing spell you cast with a range of personal, you are not destroyed by the attack, but instead become inactive and helpless for 1 round, at negative hit points. If you take damage again during that time, or if you are still below 0 hit points at the end of that round, you are destroyed.
出典Blood of the Moon 11ページ 利益:When you first demonstrated your werebear ancestry, you slept for a week and awoke feeling more refreshed than ever before. Whenever you undergo complete bed rest for 24 hours, you recover an amount of hit points equal to three times your character level.
出典Inner Sea Races 195ページ 利益:You have learned to ply the rivers and the markets with equal ease. You gain a +1 bonus on Appraise and Swim checks, and one of these skills (your choice) is always a class skill for you.
出典People of the Sands 15ページ 利益:You are skilled at blending in with the desert terrain and attacking creatures as they pass by. When prone in desert terrain, you gain a +2 trait bonus on Stealth checks and take only a –2 penalty on attack rolls (rather than –4) when attacking from prone.
出典People of the Wastes 24ページ 利益:In desperate times, your adrenaline kicks in to help you avoid danger. During the first round of combat in which you can act, you ignore difficult terrain and gain an additional 5 feet of movement. This benefit does not apply when you are carrying a medium or heavier load.
出典Inner Sea Races 197ページ 利益:You survived a close relative’s betrayal only through quick wits and a strong stomach. You gain a +1 trait bonus on Sense Motive checks and on saving throws against poison.
出典Inner Sea Races 199ページ 利益:At a vulnerable age, you survived an encounter with a monstrous sea creature. You reduce any foe’s cover bonus to AC from water by 2.
出典Inner Sea Races 199ページ 利益:You trained from birth to never reveal secrets and never betray anyone’s trust. You gain a +2 trait bonus on saving throws against divinations or enchantments that would compel you to reveal a secret or allow anyone to read your mind.
出典Blood of the Night 13ページ 利益:Wisdom stolen from an enlightened mortal has opened your own mind. Knowing yourself helps you to understand others. You gain a +1 trait bonus on all Sense Motive checks, and Sense Motive becomes a class skill for you.
出典Agents of Evil 25ページ 利益:You are dedicated to mastering the art of hiding in the shadows. Increase the miss chance gained from your shadow blending ability by 5%.
出典Blood of the Moon 25ページ 利益:A portion of your ancestor’s fell curse still courses through your blood. Once per day as a standard action, you can share a portion of your accursed heritage with a willing ally by dealing 1 point of damage to that ally with a natural weapon. The ally gains a natural bite attack, as if from your skinwalker ability, for 2 rounds.
出典Blood of the Moon 20ページ 利益:In your youth, you swam into the ocean as deep as you could, and had it not been for your wereshark ancestry you would have surely drowned. You gain a +1 trait bonus on Swim checks. As long as you have a swim speed (such as that granted by your bestial form), you can use the run action to move up to five times your swim speed while swimming straight down from or straight up toward the surface of the water.
出典Inner Sea Races 197ページ 利益:You were raised with a daily regimen to keep your mind sharp and your words fluid. You gain a +1 trait bonus on concentration checks and on Bluff checks.
出典Advanced Class Origins 19ページ 利益:The spirit voices of your ancestors sing to you of the world around you. Once per day, you can act in the surprise round even if you aren’t aware of your attackers; you can use this action only to start a bardic song or raging song, and you’re still considered flat-footed until you act in the first normal round of combat.
出典Varisia, Birthplace of Legends 6ページ 利益:Your nomadic culture gives you a profound knowledge of and respect for the horses that roam your homelands. You begin play with a combat trained light horse (Pathfinder RPG Bestiary 177). While riding this horse bareback, you are treated as though you were riding it with a riding saddle (placing any actual saddle upon the horse negates this benefit). The horse can fend for itself outside of settlements in all but the most hostile environments. If whistled for outside of a community, the horse typically arrives within 1d6 minutes. If your horse is slain, you may receive a new horse by returning to your clan and performing a vigil for its spirit (a rite that costs 100 gp in rare herbs and incense).
出典Varisia, Birthplace of Legends 6ページ 利益:Upon reaching adulthood, you received a tribal tattoo, marking you with the symbols of your quah and totem spirits (see the inside back cover for suggestions and designs for Shoanti tattoos). You gain a +1 trait bonus on saving throws against fear effects. Additionally, you are proficient with earth breakers, klars, and Shoanti bolas.
出典Blood of the Moon 21ページ 利益:You were raised without many toys or possessions, but you made do exploring every detail of the nearby seashore, and know how to spot potential tools or obstacles. You gain a +2 trait bonus on combat maneuver checks as long as you or your opponent is on sand or in water at least 6 inches deep.
出典Blood of the Moon 21ページ 利益:You grew up stalking across the frozen pools of water that dot your tribe’s Darklands home. You don’t need to spend extra movement to enter a square of an ice sheet (Core Rulebook 430), and the DCs of your Acrobatics checks on ice sheets don’t increase by 5.
出典Inner Sea Races 194ページ 利益:You grew up hearing stories of the lost Sky Citadels, and have sworn to find and reclaim one. You gain a +1 trait bonus on Knowledge (geography) and Knowledge (history) checks. One of these skills (your choice) is always a class skill for you.
出典People of the Sands 14ページ 利益:You know how to get contraband across borders. When hiding a Medium or smaller creature from an opponent actively searching you or your cargo, both you and the creature to be smuggled can attempt Stealth checks and select the higher of the two results for your smuggled ally to use while hiding.
出典People of the Sands 15ページ 利益:You are used to walking on wet and slippery surfaces. You are always considered to have firm footing when fighting underwater (Pathfinder RPG Core Rulebook 433), and you gain a +2 trait bonus on Acrobatics checks and Climb checks on wet surfaces or in wet terrain, including bogs, standing or running water, or a storm-tossed ship.
出典Kobolds of Golarion 19ページ 利益:You were raised as a forest trapper, and are adept at moving quickly through underbrush. For 3 rounds per day, you can move through light or heavy undergrowth at full speed. This ability doesn’t work in terrain that has been magically manipulated to impede motion.
出典Kobolds of Golarion 19ページ 利益:You’ve spent so much of your life around fires that smoke no longer affects you the way it does other creatures. Your vision isn’t impaired by nonmagical smoke, and you gain a +5 trait bonus on Fortitude saves to avoid coughing and choking because of smoke inhalation (Pathfinder RPG Core Rulebook 426). This trait confers no benefits against magically created smoke, such as that produced by pyrotechnics.
出典People of the Sands 15ページ 利益:You are a pyromaniac by nature and love nothing more than setting fires. As a full-round action, you can produce a small flame at the end of your finger that ignites combustible materials as a tindertwig. Alternatively, you can maintain a flame equivalent to a candle by spending a standard action each round to concentrate on it.
出典Kobolds of Golarion 18ページ 利益:Swimming comes naturally to you, as does hunting marsh vipers and other aquatic creatures. Increase the number of rounds you can hold your breath underwater by an amount equal to your Constitution score. You gain a +2 bonus on Stealth checks in swamps and in underwater environments.
出典People of the North 9ページ 利益:Your family has a long tradition of producing excellent sentries and twilight speakers. You gain a +4 trait bonus on Fortitude saving throws made to avoid nonlethal damage from cold environments, and gain a +1 trait bonus on saving throws against spells with the cold descriptor.
出典People of the North 15ページ 利益:As a native of the North, you have acquired the ability to tread lightly on snow. You ignore difficult terrain caused by snow, and it costs you only 2 squares of movement to enter a square covered in heavy snow, rather than 4 squares of movement. This benefit only applies when you are not carrying a medium or heavier load.
出典People of the North 15ページ 前提条件:エルフ、1レベルのみ
利益:Having grown up in one of the intellectual centers of Castrovel, you speak precisely and persuasively, especially among elves. You gain a +1 trait bonus on Diplomacy checks. This bonus increases to +3 against creatures with the elf subtype.
出典People of the Wastes 23ページ 利益:You see arcane magic as untrustworthy and its use as a calamity waiting to happen. You gain a +1 trait bonus on attack rolls against arcane spellcasters.
出典People of the Sands 13ページ 利益:You were raised near the lair of a proud sphinx. Well known for their wisdom, sphinxes are greatly respected by your people, and in times of uncertainty and crisis, their counsel has been invaluable. When you came of age, you were chosen to be the emissary between your settlement and the sphinx. Luckily for you, the proud creature enjoyed your company, and in addition to bartering for information, you learned to enjoy the riddles of your noble friend. As a result of your experiences, you gain a +1 trait bonus on Diplomacy checks, Linguistics skill checks made to decipher writing in an unfamiliar language, and Sense Motive checks made to discern secret messages.
出典People of the Stars 9ページ 利益:More hands means more handholds. You gain a +1 trait bonus on Climb checks. In addition, as long as you have two hands free, the DC to catch yourself on a wall while falling is equal to the wall’s DC + 10, and the DC to catch yourself on a slope is equal to the slope’s DC + 5.
出典People of the North 12ページ 利益:You have experienced visions of the unseen spirit world, and bear the marks of the spirits upon your flesh. You gain a +1 trait bonus on saves against illusions, and reduce any miss chance you would take from concealment by 10%.
出典Blood of the Elements 9ページ 利益:You inherited the statuesque physical features of your shaitan parent. Disguise becomes a class skill for you, and you gain a +2 trait bonus on Disguise checks to disguise yourself as a statue made of a specific type of stone, such as marble, sandstone, or alabaster. Furthermore, you take none of the penalties normally associated with disguising yourself as a different type of creature. You must choose the type of stone you resemble when you take this trait; once chosen, it cannot be changed.
出典Bastards of Golarion 29ページ 利益:You are an unmoving rock for those who see you as an authority figure. As long as you are conscious, you and all allies within 10 feet gain a +1 bonus on saving throws against mind-affecting effects you are not already suffering from. This is a trait bonus for you and a morale bonus for your allies.
出典People of the North 6ページ 利益:You proudly bear the numerous scars of your life on your body, and each one tells a tale of your experiences. You gain a +1 trait bonus on Diplomacy checks made to interact with other Kellids, and a +1 trait bonus on Intimidate checks when dealing with non-Kellid peoples.
出典Blood of the Moon 13ページ 利益:You took longer than most to learn control over your transforming abilities, but in that time you learned a trick to make the most of your strength. Once per day, you can use your Strength modifier in place of your Constitution modifier on a single Fortitude saving throw. You must announce that you are using this ability before you roll the saving throw.
出典Blood of the Night 13ページ 利益:The angry child inside bolsters your will, and you often prove utterly defiant. You gain a +2 trait bonus on saving throws against attempts to control you, such as command undead, halt undead, or channeled energy to turn or control undead.
出典Blood of the Coven 3ページ 利益:You were traded for another child in infancy and remained unaware of your origin as a changeling until some recent tragedy revealed the truth. Now the guilt of knowing you live because another child met a horrible fate haunts you and drives you to push forward in that child’s name. Once per day, you can attempt a Will saving throw in place of a Fortitude saving throw against a spell, effect, or condition.
出典People of the Stars 11ページ 利益:Once per day as a swift action, you can add a trait bonus equal to your Intelligence modifier on Strength checks and Strength-based skill checks you attempt before the beginning of your next turn.
出典Inner Sea Races 196ページ 利益:You possess an intricate tattoo that proclaims your skill at your chosen vocation. Choose a Craft, Perform, or Profession skill. You gain a +2 trait bonus on checks with that skill, and it is always a class skill for you.
出典Blood of the Night 11ページ 利益:Your body is so ancient you fear damaging it with exertion. You gain a +1 trait bonus to your caster level when casting (or using as a spell-like ability) fly, levitate, mage hand, telekinesis, and similar spells that move objects through sheer will.
出典Inner Sea Races 195ページ 利益:You move confidently in the face of danger. Once per day as a swift action, you can choose one opponent. You and your mount (if any) do not provoke attacks of opportunity from that opponent for moving within or exiting his threatened area.
出典Bastards of Golarion 29ページ 利益:The blood of crafty, bargain-making fiends runs in your veins, and you have a talent for brokering deals of your own. You gain a +1 trait bonus on Diplomacy checks and on opposed Charisma checks to influence creatures you have charmed (such as with charm person).
出典Blood of the Moon 15ページ 利益:Once badly bitten by a stronger werecrocodile-kin, you learned the importance of showing your strength. Once per day, when you hit a flat-footed foe with a melee attack, you can make an Intimidate check to demoralize that foe as a swift action. Intimidate becomes a class skill for you.
出典People of the Sands 11ページ 利益:The blood of the early horse tribes is strong in your family. Breeding, riding, selecting, and training the best horses are all part of your legacy, and you know how to pick out the best of the lot when selecting a suitable mount. If you gain a horse as an animal companion or mount as one of your class abilities, its base speed increases by 5 feet and it gains a bonus trick that does not count against the normal limit of tricks known by the animal.
出典Blood of the Elements 13ページ 利益:The rumble in your voice and the spark in your eyes hint at a lineage of lightning and thunder, possibly tracing back to lightning elementals from the Plane of Air, or else to a magic-touched birth during a powerful thunderstorm. Once per day when you cast a spell that deals electricity damage, you can choose to make half of the damage electricity damage and the other half sonic damage.
出典Blood of the Moon 23ページ 利益:Your feline agility helps you inflict a devastating blow at the end of a charge. Whenever you use the charge action, you gain a +1 trait bonus on your weapon damage roll.
出典Bastards of Golarion 4ページ 利益:You picked up not only the basics of your human parent’s profession, but also the lingo typical of the craft. Choose a Craft or Profession skill. You gain a +1 trait bonus on checks with the chosen skill, and a +1 trait bonus on Bluff and Sense Motive checks when dealing with people in the context of that craft or profession.
出典People of the Stars 13ページ 利益:As a Transitional Triaxian, you are attuned to the weather no matter what world you stand upon. Once per day when you attempt a Survival check to predict the weather, you can add a trait bonus equal to 3 + 1/2 your character level. In addition, you gain a +1 trait bonus on Fortitude saves against the effects of cold and hot weather.
出典Blood of the Moon 7ページ 利益:Your first transformation was in a public place, observed by loved ones who later shunned you or townsfolk who chased you away. You have become good at hiding your nature. You gain a +1 trait bonus on Bluff checks, and Bluff becomes a class skill for you.
出典People of the Stars 13ページ 利益:You receive a +2 trait bonus on saving throws against the spells and spell-like abilities of dragons and a +1 trait bonus on caster level checks to overcome dragons’ spell resistance.
出典Inner Sea Races 197ページ 利益:You were trained to guide the movements of larger creatures, perhaps travelers from Ilizmagorti or transports under Absalom. You provide food and water or a bonus against severe weather for two additional creatures whenever you succeed at the appropriate Survival check, and Survival is a class skill for you.
出典Inner Sea Races 199ページ 利益:You learned early that in order to get what you want, sometimes you have to act secretly. You gain a +1 trait bonus on Bluff and Stealth checks, and one of these skills (your choice) is always a class skill for you.
出典People of the Sands 14ページ 利益:You are familiar with beneficial and dangerous plants. You gain a +1 trait bonus on Knowledge (nature) checks to locate or identify plants and on saving throws against the extraordinary abilities of plants.
出典Bastards of Golarion 28ページ 利益:Filled with wrath against the monsters whose unclean blood makes you an outcast, you gain a +1 trait bonus on attack and damage rolls against undead creatures.
出典Bastards of Golarion 28ページ 利益:You learned early on that teamwork can help keep you safe from troublemakers. Choose one teamwork feat (Pathfinder RPG Advanced Player’s Guide 150) that requires an ally with the same feat to be adjacent to you. You may benefit from that teamwork feat as long as you have an ally within 10 feet of you (though your ally does not benefit from the teamwork feat unless it also has this trait or a similar ability).
出典Blood of the Elements 7ページ 利益:You laugh in the face of your aggressors. The DC to demoralize you with the Intimidate skill increases by 5. If an opponent’s Intimidate check would be high enough to cause you to become demoralized for more than 1 round, you are instead demoralized for only 1 round.
出典Varisia, Birthplace of Legends 8ページ 利益:You bear the elaborate tattoos of your people, marking you as a free son or daughter of the road. You gain a +1 trait bonus on saving throws against charm and compulsion effects. Additionally, you are proficient with bladed scarves and starknives.
出典People of the North 15ページ 利益:You are deeply attuned to the lands your people call home and the spirits that live there. You gain a +1 trait bonus on Survival checks in arctic or cold terrain. In addition, while in such terrain, you may query the spirits of the land once per day to gain a +5 trait bonus on a single skill check to follow tracks, forage, or find shelter.
出典Inner Sea Races 198ページ 利益:You were instructed in the subtle magic of enslaving vermin, and can train mindless vermin with the Handle Animal skill as if they were animals with an Intelligence score of 1.
出典People of the Sands 14ページ 利益:In gathering ingredients necessary for mind-altering drugs and other concoctions, you have become intimately familiar with the desert’s many-legged pests. You gain a +2 trait bonus on Knowledge (dungeoneering) checks to identify vermin and on saving throws against vermin’s extraordinary abilities.
出典Inner Sea Races 197ページ 利益:You had multiple narrow escapes from gremlin saboteurs and learned to avoid their magic. You gain a +1 trait bonus on saving throws against curses and fear effects.
出典Inner Sea Races 199ページ 利益:As soon as you made contact with other samsarans, they encouraged your talent for magic that befuddles foes. Treat your caster level as 1 higher for the purpose of determining duration of your figment and glamer spells.
出典People of the North 6ページ 利益:Your people are beset on all sides by threats, and you have developed a keen sense for danger. You gain a +2 trait bonus on initiative checks.
出典People of the River 18ページ 利益:You are an expert hunter among your tribe. Whenever you throw a club, shortspear, spear, or javelin, reduce the penalty for throwing the weapon beyond its initial range increment by 2 (to a minimum penalty of 0). For example, a club (with a range of 10 feet) thrown at a target 25 feet away would incur only a –2 penalty with this trait.
出典Inner Sea Races 199ページ 利益:You grew up in a secretive community by the water, perhaps among the rivers of Shenmen or the islands of Minata. You gain a +1 trait bonus on Swim checks and a +2 bonus on Stealth checks on watercraft and when at least half-submerged in water.
出典Inner Sea Races 197ページ 利益:Your tight-knit undine community helped you practice your water magic safely. Whenever you cast a spell or use a spell-like ability that has the cold or water descriptor and affects an area, you can choose one square within the area. The spell or spell-like ability does not affect that square or creatures in it.
出典Inner Sea Races 196ページ 利益:As soon as you were old enough to hold it, you were trained to defend yourself with traditional Ulfen weapons. You gain a +1 trait bonus on damage rolls with the following weapons: bastard sword, battleaxe, greataxe, greatsword, handaxe, light hammer, longbow, longsword, shortbow, short sword, throwing axe, and warhammer.
出典Inner Sea Races 195ページ 利益:You had to learn to control your attention to survive in the wilds. Once per day, when you ready an action to make a ranged or melee weapon attack, you can add a +4 trait bonus on the attack.
出典Blood of the Night 9ページ 利益:Lairing in desolate mountains or on coastal cliff tops has taught you to deal with the effects of strong winds. You gain a +2 trait bonus against the effects of spells that create wind or move air, such as gust of wind. You treat natural weather conditions as one step weaker. These abilities also apply when you are in gaseous form.
出典Blood of the Elements 15ページ 利益:When the air is full of water, your elemental blood allows you to blend with your surroundings and become one with the precipitation. In areas of nonmagical fog, rain, snow, or similar conditions (such as the spray of a waterfall), you gain the effects of concealment, but with a miss chance of 10%. If the precipitation would already grant you concealment, the miss chances stack.
出典Heroes of the Wild 6ページ 利益:Handle Animal is always a class skill for you. You gain a +2 trait bonus on Handle Animal checks to train an animal, and can teach a trained animal one additional trick beyond its normal maximum.
出典Heroes of the Wild 7ページ 利益:Select one terrain type from the ranger’s favored terrain list. While in this terrain type, taking a standard action while disabled does not cause you to take the normal 1 point of damage. You can use this trait when acting as if disabled despite having a negative hit point total as a result of orc ferocity or the Diehard feat.
出典Heroes of the Wild 7ページ 利益:Select one terrain type from the ranger’s favored terrain list. You can attempt Stealth checks in this terrain in normal light without having cover or being invisible. You still can’t attempt Stealth checks in areas of bright light without invisibility or cover.
出典Blood of the Elements 13ページ 利益:You are a master of seeing through falsehoods and sharing secrets—the wind itself seems to carry your voice to those you trust. You gain a +1 trait bonus on Sense Motive checks to tell when someone is lying to you. Additionally, at will, as long as you are outdoors or in an area where there is noticeable air movement, you can whisper to any creature from up to 30 feet away. You can only designate one person in sight to hear your voice, and nearby creatures can hear these messages with a successful DC 20 Perception check. This is an extraordinary ability that otherwise functions as message.
出典Inner Sea Races 199ページ 利益:You learned from your syrinx elders that your race is better than non-winged races and you take care to keep above them physically as well. You gain a +2 trait bonus on Fly checks. This bonus increases to +4 on checks to avoid losing altitude when damaged.
出典Inner Sea Races 195ページ 利益:You saw firsthand the terrible toll of starvation and the elements, and refuse to allow even your worst enemy to suffer that way. You gain a +1 trait bonus on Heal and Survival checks made on behalf of others. One of these skills (your choice) is always a class skill for you.
出典Inner Sea Races 195ページ 利益:You felt lost and aimless in your youth until a patron’s emotional intervention showed you the power of throwing yourself completely into what you do. Once per day, you can add a +2 trait bonus on any attack roll, saving throw, or skill check. You must choose to apply this bonus before rolling the die. When you use this ability, you take a –2 penalty to your AC and on saving throws until the end of your next turn.