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**&aname(emotional-focus)感情の傾倒 &small(){&link(Emotional Focus){https://aonprd.com/PhantomFocus.aspx}} ***&aname(desperation)&ref(legal.png,PFS)Desperation &small(){&link(Desperation){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Desperation}} &b(){出典} &i(){Elemental Master's Handbook 13ページ}  A phantom with this emotional focus died desperate and panicking—a victim of drowning, suffocation, or some other inexorable and traumatic death. The phantom relives its horrific demise over and over, futilely clawing at its foes to save itself and dragging them down with it. Desperation phantoms often hold power over water, though a phantom that died in a cave-in might display powers that are reminiscent of pressing rock instead. Desperation phantoms eschew coherent forms, usually appearing as a cloud of grasping hands and screaming faces. A blue-gray aura tends to surround these phantoms when they manifest.  &b(){技能}:The phantom gains a number of ranks in Acrobatics and Escape Artist equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, such a phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will.  &b(){Combat Reflexes/Combat Reflexes}:The phantom gains Combat Reflexes as a bonus feat. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of Combat Reflexes to its master (if its master doesn’t have that feat).  &b(){Frantic Grip(変則)/Frantic Grip}:The phantom can add its Dexterity modifier instead of its Strength modifier to its combat maneuver bonus when attempting to grapple. When the phantom is below half its total hit points, it gains a +4 bonus on grapple attempts and to its CMD against grapple combat maneuvers.  &b(){Aura of Desperation(超常)/Aura of Desperation}:When the spiritualist reaches 7th level, the phantom can emit a 10-foot-radius aura that fills its foes with the sensation of drowning, suffocation, or another terrible impending death. It can activate this aura as a swift action. Enemies attempting to cast a spell with a verbal component within the aura must succeed at a concentration check (DC = 10 + half the phantom’s Hit Dice + the level of the spell being cast) or lose the spell. This is a mind-affecting effect. Deactivating the aura is a free action.  &b(){Clutch of Terror(超常)/Clutch of Terror}:When the spiritualist reaches 12th level, the phantom can summon a mass of hands to grapple an enemy within 60 feet as a standard action. The hands immediately attempt a grapple combat maneuver against the target using the phantom’s statistics (including the phantom’s CMB), except the hands are collectively considered to be the same size as the target. On following rounds, the hands attempt to maintain the grapple (the hands cannot pin the target, however). Each round that the hands successfully grapple a target, the hands also deal the phantom’s normal slam damage to the target. The hands immediately disappear and the effect ends if the hands fail to grapple their target, if the target escapes the grapple or dies, or if the phantom ceases to be manifested. The effect also ends if the phantom uses this ability against a different target. The phantom can use this ability three times per day.  &b(){Burst of Desperation(擬呪)/Burst of Desperation}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can affect itself and the spiritualist with the effects of haste. The caster level of this effect is equal to the spiritualist’s caster level. The phantom or the spiritualist can dismiss this effect as a free action. The duration of this ability must be used all at once, and any of the effect’s remaining rounds per day are lost after this ability is dismissed. ***&aname(greed)&ref(legal.png,PFS)Greed &small(){&link(Greed){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Greed}} &b(){出典} &i(){Occult Realms 14ページ}  A phantom with this focus voraciously coveted gold, gems, and hedonistic possessions in life. Such phantoms are still obsessed with hoarding wealth and project that avarice onto the spiritualists to whom they are bonded. Their coloration tends toward yellow, and the sound of jangling coins sometime manifests when they attack.  &b(){技能}:The phantom gains a number of ranks in Appraise and Sleight of Hand equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Reflex.  &b(){Eye of Avarice/Eye of Avarice}:The phantom adds half its number of Hit Dice (minimum 1) as a bonus on its Appraise checks. While it is confined to the spiritualist’s consciousness, when the spiritualist attempts to identify the properties of a magic item using detect magic, the phantom grants the spiritualist this bonus on Spellcraft check.  &b(){Ruthless Combatant(超常)/Ruthless Combatant}:A phantom with this focus threatens a critical hit with its slam attacks on a result of 19–20. At 11th level, its critical multiplier with slam attacks increases to ×3.  &b(){Assume Effect(超常)/Assume Effect}:When the spiritualist reaches 7th level, when she casts a spell on herself with a range other than personal, the spell can also affect her phantom. The phantom can benefit from this ability once per day, plus one additional time per day when the spiritualist reaches 12th level and a third time when the spiritualist reaches 19th level.  &b(){Covetous Aura(超常)/Covetous Aura}:When the spiritualist reaches 12th level, as a swift action the phantom can emit a 20-footradius aura that exemplifies its covetous nature. The aura lasts for a number of rounds per day equal to the phantom’s Hit Dice. These rounds need not be used consecutively, and the phantom can dismiss its covetous aura as a free action. Whenever a harmless (so noted by a spell’s saving throw description) spell of 2nd level or lower is cast by a creature within the covetous aura, the phantom can immediately gain the benefit of that spell as if the spell had also targeted it. The intended target still gains the effect of the spell.  &b(){Take It with You(超常)/Take It with You}:When the spiritualist reaches 17th level, whenever the phantom is reduced to 0 hit points, a number of harmless spells affecting the phantom equal to the phantom’s Charisma modifier are immediately transferred to the spiritualist for the remainder of their duration. If desired, the spiritualist can transfer only some (or none) of the spells affecting the phantom. ***&aname(kindness)&ref(legal.png,PFS)Kindness &small(){&link(Kindness){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Kindness}} &b(){出典} &i(){Psychic Anthology 4ページ}  A phantom with this emotional focus was a being with a generous heart in life and continues to remain that way well after death. The phantom’s intense generosity compels it to remain a phantom and continue assisting the living, especially relatives or those who had been its good friends during its living years. Kindness phantoms have pleasant and gentle demeanors and speak with a melodic cadence, putting most who see them at ease. Their auras are bright emerald green with occasional fluctuating scarlet or golden hues.  &b(){技能}:The phantom gains a number of ranks in Diplomacy and Heal equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Benevolent/Benevolent}:When the phantom uses the aid another action, the bonus granted by a successful check increases by 1. If the phantom aids the spiritualist this way, the bonus instead increases by 2.  &b(){Opening Strike(超常)/Opening Strike}:As a standard action, the phantom can make a melee attack against a foe. If this attack hits, the spiritualist designates one ally threatening that enemy. This ally can make a single attack at his full base attack bonus against that enemy as an immediate action.  &b(){Etheric Healing(超常)/Etheric Healing}:When the spiritualist reaches 7th level, the phantom gains the lay on hands ability with an effective paladin level equal to its Hit Dice. The phantom can use this ability on the spiritualist as a swift action.  &b(){Expanded Aid(超常)/Expanded Aid}:When the spiritualist reaches 12th level, the phantom can use the aid another action as a move action. Additionally, the phantom selects four mercies available to a 12th-level paladin that it adds to its lay on hands ability.  &b(){Exceptional Aid(超常)/Exceptional Aid}:When the spiritualist reaches 17th level, the phantom can use the aid another action as a swift action. Additionally, when designating an ally for an opening strike, that ally gains a bonus equal to the phantom’s Charisma modifier on damage rolls for the attack granted to him. ****OTHER KINDNESS-FOCUSED ABILITIES  If a spiritualist archetype allows the selection of an additional focus, add kindness to the list of available foci. In addition, a bloodrager with the id rager archetype (Pathfinder Player Companion: Occult Origins 23) can select kindness as his emotional focus. Add the following to other character options (all are found in Pathfinder RPG Occult Adventures unless otherwise noted) for spiritualists with kindness phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st—charm person, 2nd— blessing of courage and lifeAPG, 3rd—good hope, 4th—mass charm person, 5th—waves of ecstasy, 6th—sympathy.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:Bless (5th), calm emotions (7th), heroism (9th), good hope (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the allyingUE special ability. ***&aname(kindness)Lust &small(){&link(Lust){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Lust}} &b(){出典} &i(){Occult Realms 14ページ}  A phantom with this focus aches for the intoxicating pleasures it experienced during life. These phantoms often writhe sensuously and whisper promises of unadulterated bliss to those they fight. Lust phantoms are typically deep rose in color, and they sometimes emit musky, exotic scents when they move.  &b(){技能}:The phantom gains a number of ranks in Bluff and Diplomacy equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Constitution Focus/Constitution Focus}:A phantom with this focus gains a +2 bonus to Constitution and a –2 penalty to Dexterity. Instead of gaining a bonus to Dexterity as the spiritualist gains levels, a lust-focused phantom gains a bonus to Constitution instead.  &b(){Alluring Presence(超常)/Alluring Presence}:A phantom with this focus can coerce enemies to attack it. As an immediate action, the phantom attempts a Diplomacy check against a creature targeting the spiritualist with an attack or harmful spell, provided the phantom is within the target creature’s reach (or range, if the creature is attacking with a ranged weapon or spell). The DC for this check equals 10 + 1/2 the attacking creature’s HD + the attacking creature’s Wisdom modifier. If successful, the phantom becomes the target of all the creature’s attacks for 1 round. This is a mind-affecting compulsion emotionUM effect.  &b(){Mine Alone(超常)/Mine Alone}:When the spiritualist reaches 7th level, whenever the spiritualist or the phantom is subject to a charm or compulsion effect, the target of the effect can roll twice for its save—once using the spiritualist’s Will save modifier and once using the phantom’s—and take the better result.  &b(){Aura of Ecstasy(超常)/Aura of Ecstasy}:When the spiritualist reaches 12th level, the lust phantom emanates an aura of ecstasy. All creatures adjacent to the phantom must succeed at a Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or be shaken and staggered each round that they remain within the aura of ecstasy. Creatures that succeed at this save are immune to this phantom’s aura of ecstasy for 24 hours.  &b(){Sinful Command(超常)/Sinful Command}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can attempt to assume control of another creature’s mind as per the dominate monster spell. The DC of the effect is equal to 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. ***&aname(pride)&ref(legal.png,PFS)Pride &small(){&link(Pride){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Pride}} &b(){出典} &i(){Occult Realms 15ページ}  No phantom is as arrogant as a pride phantom, which in life was an insufferable braggart and egotist. These phantoms often puff and posture while fighting, shouting brash taunts and paeans to their own supposed skill in all things. Pride phantoms are often a roiling green in color.  &b(){技能}:The phantom gains a number of ranks in Intimidate and in Perception equal to its number of Hit Dice. While the phantom is confined within the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will.  &b(){Resolve/Resolve}:A phantom that has this emotional focus is immune to fear effects. However, when the phantom fails an ability check, skill check, or attack roll, it loses this immunity for 1 hour. Multiple failed checks or rolls are not cumulative. Instead, they simply reset the hour of lost immunity.  &b(){Flagrant Disregard(変則)/Flagrant Disregard}:As a swift action, the phantom can gain a +2 bonus on all attack rolls while taking a –1 penalty to AC for 1 round. For every 4 points of base attack bonus the phantom has, this bonus on attack rolls increases by 1 and the penalty to AC increases by 1.  &b(){Vainglorious Oration(超常)/Vainglorious Oration}:When the spiritualist reaches 7th level, the phantom can espouse bold lies about its own prowess as a swift action to cause enemies to become shaken. To be affected, an enemy must be within 30 feet of the phantom and able to hear it. This effect persists as long as the enemy is within 30 feet (the phantom can end the oration as a free action). This ability cannot cause a creature to become frightened or panicked, even if the target was already shaken from another effect. This is a mind-affecting fear effect that relies on audible components.  &b(){Overwhelming Confidence(超常)/Overwhelming Confidence}:When the spiritualist reaches 12th level, as long as the phantom is immune to fear effects from its resolve ability, any morale bonuses affecting the phantom are doubled. If the phantom loses its immunity to fear, all doubled morale bonuses that are affecting the phantom are instead applied as penalties for the remainder of their duration or until the phantom regains its immunity to fear (whichever comes first).  &b(){Illusion of Perfection(超常)/Illusion of Perfection}:When the spiritualist reaches 17th level, the greed phantom can shroud itself in an illusion as a swift action, appearing as a model of absolute physical perfection—its idealized image of itself. The phantom gains a bonus on melee damage rolls equal to its Charisma modifier. However, whenever the phantom deals damage to a creature, the creature can attempt a Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) to disbelieve the effect, reducing the bonus on damage rolls by half if successful. The phantom can use illusion of perfection for a number of minutes per day equal to its Hit Dice. This duration need not be used all at once, but must be expended in 1-minute intervals. This ability is a mind-affecting illusion effect. ***&aname(remorse)&ref(legal.png,PFS)Remorse &small(){&link(Remorse){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Remorse}} &b(){出典} &i(){Occult Origins 19ページ}  Spirits of creatures that died with heavy weights upon their consciences manifest with the remorse emotional focus. These phantoms, whose forms are often darkened by shadows, force foes to experience their regret and self-loathing. A spiritualist with the fated guide archetype (see page 18) must choose remorse as her phantom’s emotional focus, but other spiritualists can also select this emotional focus for their phantoms.  &b(){技能}:The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Antagonistic/Antagonistic}:The phantom gains Antagonize as a bonus feat.  &b(){Long-Suffering Strike(超常)/Long-Suffering Strike}:When a phantom with this focus hits a creature with its slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or any attacks targeting the creature gain a +1 bonus on their attack rolls and damage rolls until the beginning of the phantom’s next turn. Penalties from multiple hits don’t stack with themselves.  &b(){Aura of Regret(超常)/Aura of Regret}:When the spiritualist reaches 7th level, her phantom can emit a 10-foot-radius aura of regret as a swift action. Enemies within the aura take a –2 penalty on skill checks, on caster level checks, on combat maneuver checks, and to CMD. Ending the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Keening(超常)/Keening}:When the spiritualist reaches 12th level, her phantom can wail about its misdeeds once per day as a standard action, affecting all creatures within a 30-foot cone with the terrible remorseUM spell. The phantom uses its Hit Dice as its caster level for the effect, and the DC equals 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Utter Misery/Utter Misery}:When the spiritualist reaches 17th level, her phantom’s long-suffering strike also causes a creature that fails its save to become stunned until the beginning of the phantom’s next turn. Other Remorse-Focused Abilities If a spiritualist archetype allows the selection of an additional focus, add remorse to the list of available foci. Add the following to other character options for spiritualists with remorse phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st-inflict light wounds, 2nd-disfiguring touchUM, 3rd-howling agonyUM, 4th-debilitating portentUC, 5th-nightmare, 6th-harm.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:Doom (5th), inflict painOA (7th), stricken heartACG (9th), mind fog (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the heartseekerUE special ability. ***&aname(suffering)&ref(legal.png,PFS)Suffering &small(){&link(Suffering){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Suffering}} &b(){出典} &i(){Antihero's Handbook 18ページ}  Phantoms with this focus stand on trembling legs, with hands quivering and tears constantly streaming from their eyes. Their auras are typically a blue or purple, but the phantoms have vividly glowing scars and bruises that pulse and throb with their motion. When addressed, they tend to respond with only slight nods and other subtle gestures, rarely speaking beyond soft-spoken apologies and self-recriminations.  While clearly in a state of constant pain, they show no concern for their own well-being, focusing entirely on protecting their masters and their masters’ allies. Each time one of these phantoms uses its abilities to protect its allies from harm, new injuries manifest visibly upon it, which these phantoms wear like badges of honor.  &b(){技能}:The phantom gains a number of ranks in Climb and Heal equal to its number of Hit Dice. When confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Endurance/Endurance}:The phantom gains Endurance as a bonus feat. Furthermore, when the phantom is confined in its master’s consciousness, it grants the benefits of Endurance to its master if its master doesn’t have that feat.  &b(){Repelling Strike(変則)/Repelling Strike}:When the phantom deals damage with a melee attack, it can attempt to bull rush the target as a swift action without provoking attacks of opportunity, using the result of its attack roll for the combat maneuver check. The phantom can push a creature back only 5 feet with this ability, regardless of the result of its combat maneuver check.  &b(){Numbing Aura(超常)/Numbing Aura}:When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-foot aura of protection. Allies within this aura gain a +4 bonus on saving throws against curse, disease, evil, fear, pain, and poison effects (Pathfinder RPG Ultimate Magic 137–138). Deactivating the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Suffer in Stead(超常)/Suffer in Stead}:When the spiritualist reaches 12th level, as an immediate action when her phantom is fully manifested and within 30 feet of her, she can transfer any of the following conditions to the phantom that would afflict her: blinded, deafened, exhausted, fatigued, nauseated, paralyzed, sickened, staggered, or stunned. The spiritualist must choose to do this before the condition’s duration begins. The spiritualist can’t use this ability if any of the listed conditions are already affecting the phantom. Using this ability does not affect the duration of the transferred condition; it simply makes the condition affect the phantom instead of the spiritualist.  When the spiritualist reaches 18th level, as an immediate action when fully manifested, the phantom can use this ability to transfer any of the listed conditions to itself when the condition would afflict any ally within 30 feet. Using the ability in this way requires no additional action from the spiritualist.  &b(){Willing Martyr(超常)/Willing Martyr}:When the spiritualist reaches 17th level, the phantom begins to anticipate when the spiritualist or her allies would fall into grave bodily danger and can take those wounds itself. Whenever the phantom is fully manifested and the spiritualist or an ally is reduced to one-quarter or fewer hit points, as long as the phantom is within 30 feet, it must take any hit point damage or ability score damage in place of the injured spiritualist or ally. This hit point damage or ability score damage bypasses the phantom’s defensive abilities (although it is still subject to the defensive abilities of the originally targeted spiritualist or ally) and afflicts the phantom as it would the spiritualist or ally. After the phantom becomes the target of one attack or effect in place of the injured spiritualist or ally, the spiritualist can command the phantom to suppress this ability as a free action. Reactivating this ability is a swift action. ***&aname(whimsey)&ref(legal.png,PFS)Whimsey &small(){&link(Whimsey){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Whimsey}} &b(){出典} &i(){Heroes from the Fringe 17ページ}  Phantoms with this emotional focus carry a simplistic, childlike wonder and are fond of games and playing tricks. Whimsical phantoms are often the ghosts of gnomes; in the case of bleachling spiritualists, the phantom may even be a psychic vestige of the bleachling’s own lost childlike nature. Among other races, most phantoms with the whimsy focus are the spirits of those who died as children and carried their childlike nature into the afterlife.  &b(){技能}:The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will  &b(){Tricky Combatant/Tricky Combatant}:A phantom with the whimsy focus gains Improved Dirty Trick as a bonus feat, even if it does not meet the prerequisites.  &b(){Colorful Burst(擬呪)/Colorful Burst}:Once per day, a phantom with this focus can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer HD than the phantom are treated as if they had 2 HD or less, creatures with HD equal to that of the phantom are treated as if they had 3 or 4 HD, and creatures with more HD than the phantom are treated as if they had 5 or more HD. A creature can negate this effect with a successful Will saving throw (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier).  &b(){Aura of Laughter(擬呪)/Aura of Laughter}:When the spiritualist reaches 7th level, the phantom can emit a 10-foot aura of childish laughter as a swift action. Enemies within the aura are distracted by the laughter, taking a –2 penalty on attack and damage rolls and a –5 penalty on Perception checks. This ability has no effect on creatures that cannot hear.  &b(){Telekinetic Prankster(擬呪)/Telekinetic Prankster}:When the spiritualist reaches 12th level, the phantom gains the ability to use limited telekinesis to trip up its foes. It can perform combat maneuvers against creatures up to 15 feet away. When doing so, it can use its Charisma modifier in place of its Strength modifier on its combat maneuver checks.  &b(){Invoke Laughter(擬呪)/Invoke Laughter}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can cause nearby creatures to fall into fits of uncontrollable laughter. Each creature in a 30-foot-radius burst centered on the phantom must succeed at a Will save (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier) or begin laughing uncontrollably, as the spell hideous laughter. The phantom can use this ability in either ectoplasmic or incorporeal form. ****Other Whimsy-Focused Abilities  If a spiritualist archetype allows the selection of an additional focus, add whimsy to the list of available foci. In addition, a bloodrager with the id rager archetype can select whimsy as his emotional focus. Add the following to the other character options found in Pathfinder RPG Occult Adventures for spiritualists with whimsy phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st—color spray, 2nd—hideous laughter, 3rd—major image, 4th—hallucinatory terrain, 5th—baleful polymorph, 6th—mislead.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:ventriloquism (5th), absurdity (7th), major image (9th), rainbow pattern (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the merciful special ability. ----
**&aname(emotional-focus)感情の傾倒 &small(){&link(Emotional Focus){https://aonprd.com/PhantomFocus.aspx}} ***&aname(desperation)&ref(legal.png,PFS)Desperation &small(){&link(Desperation){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Desperation}} &b(){出典} &i(){Elemental Master's Handbook 13ページ}  A phantom with this emotional focus died desperate and panicking—a victim of drowning, suffocation, or some other inexorable and traumatic death. The phantom relives its horrific demise over and over, futilely clawing at its foes to save itself and dragging them down with it. Desperation phantoms often hold power over water, though a phantom that died in a cave-in might display powers that are reminiscent of pressing rock instead. Desperation phantoms eschew coherent forms, usually appearing as a cloud of grasping hands and screaming faces. A blue-gray aura tends to surround these phantoms when they manifest.  &b(){技能}:The phantom gains a number of ranks in Acrobatics and Escape Artist equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, such a phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will.  &b(){Combat Reflexes/Combat Reflexes}:The phantom gains Combat Reflexes as a bonus feat. Furthermore, when the phantom is within its master’s consciousness, it grants the benefits of Combat Reflexes to its master (if its master doesn’t have that feat).  &b(){Frantic Grip(変則)/Frantic Grip}:The phantom can add its Dexterity modifier instead of its Strength modifier to its combat maneuver bonus when attempting to grapple. When the phantom is below half its total hit points, it gains a +4 bonus on grapple attempts and to its CMD against grapple combat maneuvers.  &b(){Aura of Desperation(超常)/Aura of Desperation}:When the spiritualist reaches 7th level, the phantom can emit a 10-foot-radius aura that fills its foes with the sensation of drowning, suffocation, or another terrible impending death. It can activate this aura as a swift action. Enemies attempting to cast a spell with a verbal component within the aura must succeed at a concentration check (DC = 10 + half the phantom’s Hit Dice + the level of the spell being cast) or lose the spell. This is a mind-affecting effect. Deactivating the aura is a free action.  &b(){Clutch of Terror(超常)/Clutch of Terror}:When the spiritualist reaches 12th level, the phantom can summon a mass of hands to grapple an enemy within 60 feet as a standard action. The hands immediately attempt a grapple combat maneuver against the target using the phantom’s statistics (including the phantom’s CMB), except the hands are collectively considered to be the same size as the target. On following rounds, the hands attempt to maintain the grapple (the hands cannot pin the target, however). Each round that the hands successfully grapple a target, the hands also deal the phantom’s normal slam damage to the target. The hands immediately disappear and the effect ends if the hands fail to grapple their target, if the target escapes the grapple or dies, or if the phantom ceases to be manifested. The effect also ends if the phantom uses this ability against a different target. The phantom can use this ability three times per day.  &b(){Burst of Desperation(擬呪)/Burst of Desperation}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can affect itself and the spiritualist with the effects of haste. The caster level of this effect is equal to the spiritualist’s caster level. The phantom or the spiritualist can dismiss this effect as a free action. The duration of this ability must be used all at once, and any of the effect’s remaining rounds per day are lost after this ability is dismissed. ***&aname(greed)&ref(legal.png,PFS)Greed &small(){&link(Greed){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Greed}} &b(){出典} &i(){Occult Realms 14ページ}  A phantom with this focus voraciously coveted gold, gems, and hedonistic possessions in life. Such phantoms are still obsessed with hoarding wealth and project that avarice onto the spiritualists to whom they are bonded. Their coloration tends toward yellow, and the sound of jangling coins sometime manifests when they attack.  &b(){技能}:The phantom gains a number of ranks in Appraise and Sleight of Hand equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Reflex.  &b(){Eye of Avarice/Eye of Avarice}:The phantom adds half its number of Hit Dice (minimum 1) as a bonus on its Appraise checks. While it is confined to the spiritualist’s consciousness, when the spiritualist attempts to identify the properties of a magic item using detect magic, the phantom grants the spiritualist this bonus on Spellcraft check.  &b(){Ruthless Combatant(超常)/Ruthless Combatant}:A phantom with this focus threatens a critical hit with its slam attacks on a result of 19–20. At 11th level, its critical multiplier with slam attacks increases to ×3.  &b(){Assume Effect(超常)/Assume Effect}:When the spiritualist reaches 7th level, when she casts a spell on herself with a range other than personal, the spell can also affect her phantom. The phantom can benefit from this ability once per day, plus one additional time per day when the spiritualist reaches 12th level and a third time when the spiritualist reaches 19th level.  &b(){Covetous Aura(超常)/Covetous Aura}:When the spiritualist reaches 12th level, as a swift action the phantom can emit a 20-footradius aura that exemplifies its covetous nature. The aura lasts for a number of rounds per day equal to the phantom’s Hit Dice. These rounds need not be used consecutively, and the phantom can dismiss its covetous aura as a free action. Whenever a harmless (so noted by a spell’s saving throw description) spell of 2nd level or lower is cast by a creature within the covetous aura, the phantom can immediately gain the benefit of that spell as if the spell had also targeted it. The intended target still gains the effect of the spell.  &b(){Take It with You(超常)/Take It with You}:When the spiritualist reaches 17th level, whenever the phantom is reduced to 0 hit points, a number of harmless spells affecting the phantom equal to the phantom’s Charisma modifier are immediately transferred to the spiritualist for the remainder of their duration. If desired, the spiritualist can transfer only some (or none) of the spells affecting the phantom. ***&aname(kindness)&ref(legal.png,PFS)Kindness &small(){&link(Kindness){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Kindness}} &b(){出典} &i(){Psychic Anthology 4ページ}  A phantom with this emotional focus was a being with a generous heart in life and continues to remain that way well after death. The phantom’s intense generosity compels it to remain a phantom and continue assisting the living, especially relatives or those who had been its good friends during its living years. Kindness phantoms have pleasant and gentle demeanors and speak with a melodic cadence, putting most who see them at ease. Their auras are bright emerald green with occasional fluctuating scarlet or golden hues.  &b(){技能}:The phantom gains a number of ranks in Diplomacy and Heal equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Benevolent/Benevolent}:When the phantom uses the aid another action, the bonus granted by a successful check increases by 1. If the phantom aids the spiritualist this way, the bonus instead increases by 2.  &b(){Opening Strike(超常)/Opening Strike}:As a standard action, the phantom can make a melee attack against a foe. If this attack hits, the spiritualist designates one ally threatening that enemy. This ally can make a single attack at his full base attack bonus against that enemy as an immediate action.  &b(){Etheric Healing(超常)/Etheric Healing}:When the spiritualist reaches 7th level, the phantom gains the lay on hands ability with an effective paladin level equal to its Hit Dice. The phantom can use this ability on the spiritualist as a swift action.  &b(){Expanded Aid(超常)/Expanded Aid}:When the spiritualist reaches 12th level, the phantom can use the aid another action as a move action. Additionally, the phantom selects four mercies available to a 12th-level paladin that it adds to its lay on hands ability.  &b(){Exceptional Aid(超常)/Exceptional Aid}:When the spiritualist reaches 17th level, the phantom can use the aid another action as a swift action. Additionally, when designating an ally for an opening strike, that ally gains a bonus equal to the phantom’s Charisma modifier on damage rolls for the attack granted to him. ****OTHER KINDNESS-FOCUSED ABILITIES  If a spiritualist archetype allows the selection of an additional focus, add kindness to the list of available foci. In addition, a bloodrager with the id rager archetype ([[Pathfinder Player Companion]]: Occult Origins 23) can select kindness as his emotional focus. Add the following to other character options (all are found in Pathfinder RPG [[Occult Adventures]] unless otherwise noted) for spiritualists with kindness phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st—charm person, 2nd— blessing of courage and lifeAPG, 3rd—good hope, 4th—mass charm person, 5th—waves of ecstasy, 6th—sympathy.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:Bless (5th), calm emotions (7th), heroism (9th), good hope (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the allyingUE special ability. ***&aname(kindness)Lust &small(){&link(Lust){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Lust}} &b(){出典} &i(){Occult Realms 14ページ}  A phantom with this focus aches for the intoxicating pleasures it experienced during life. These phantoms often writhe sensuously and whisper promises of unadulterated bliss to those they fight. Lust phantoms are typically deep rose in color, and they sometimes emit musky, exotic scents when they move.  &b(){技能}:The phantom gains a number of ranks in Bluff and Diplomacy equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Constitution Focus/Constitution Focus}:A phantom with this focus gains a +2 bonus to Constitution and a –2 penalty to Dexterity. Instead of gaining a bonus to Dexterity as the spiritualist gains levels, a lust-focused phantom gains a bonus to Constitution instead.  &b(){Alluring Presence(超常)/Alluring Presence}:A phantom with this focus can coerce enemies to attack it. As an immediate action, the phantom attempts a Diplomacy check against a creature targeting the spiritualist with an attack or harmful spell, provided the phantom is within the target creature’s reach (or range, if the creature is attacking with a ranged weapon or spell). The DC for this check equals 10 + 1/2 the attacking creature’s HD + the attacking creature’s Wisdom modifier. If successful, the phantom becomes the target of all the creature’s attacks for 1 round. This is a mind-affecting compulsion emotionUM effect.  &b(){Mine Alone(超常)/Mine Alone}:When the spiritualist reaches 7th level, whenever the spiritualist or the phantom is subject to a charm or compulsion effect, the target of the effect can roll twice for its save—once using the spiritualist’s Will save modifier and once using the phantom’s—and take the better result.  &b(){Aura of Ecstasy(超常)/Aura of Ecstasy}:When the spiritualist reaches 12th level, the lust phantom emanates an aura of ecstasy. All creatures adjacent to the phantom must succeed at a Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or be shaken and staggered each round that they remain within the aura of ecstasy. Creatures that succeed at this save are immune to this phantom’s aura of ecstasy for 24 hours.  &b(){Sinful Command(超常)/Sinful Command}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can attempt to assume control of another creature’s mind as per the dominate monster spell. The DC of the effect is equal to 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. ***&aname(pride)&ref(legal.png,PFS)Pride &small(){&link(Pride){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Pride}} &b(){出典} &i(){Occult Realms 15ページ}  No phantom is as arrogant as a pride phantom, which in life was an insufferable braggart and egotist. These phantoms often puff and posture while fighting, shouting brash taunts and paeans to their own supposed skill in all things. Pride phantoms are often a roiling green in color.  &b(){技能}:The phantom gains a number of ranks in Intimidate and in Perception equal to its number of Hit Dice. While the phantom is confined within the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will.  &b(){Resolve/Resolve}:A phantom that has this emotional focus is immune to fear effects. However, when the phantom fails an ability check, skill check, or attack roll, it loses this immunity for 1 hour. Multiple failed checks or rolls are not cumulative. Instead, they simply reset the hour of lost immunity.  &b(){Flagrant Disregard(変則)/Flagrant Disregard}:As a swift action, the phantom can gain a +2 bonus on all attack rolls while taking a –1 penalty to AC for 1 round. For every 4 points of base attack bonus the phantom has, this bonus on attack rolls increases by 1 and the penalty to AC increases by 1.  &b(){Vainglorious Oration(超常)/Vainglorious Oration}:When the spiritualist reaches 7th level, the phantom can espouse bold lies about its own prowess as a swift action to cause enemies to become shaken. To be affected, an enemy must be within 30 feet of the phantom and able to hear it. This effect persists as long as the enemy is within 30 feet (the phantom can end the oration as a free action). This ability cannot cause a creature to become frightened or panicked, even if the target was already shaken from another effect. This is a mind-affecting fear effect that relies on audible components.  &b(){Overwhelming Confidence(超常)/Overwhelming Confidence}:When the spiritualist reaches 12th level, as long as the phantom is immune to fear effects from its resolve ability, any morale bonuses affecting the phantom are doubled. If the phantom loses its immunity to fear, all doubled morale bonuses that are affecting the phantom are instead applied as penalties for the remainder of their duration or until the phantom regains its immunity to fear (whichever comes first).  &b(){Illusion of Perfection(超常)/Illusion of Perfection}:When the spiritualist reaches 17th level, the greed phantom can shroud itself in an illusion as a swift action, appearing as a model of absolute physical perfection—its idealized image of itself. The phantom gains a bonus on melee damage rolls equal to its Charisma modifier. However, whenever the phantom deals damage to a creature, the creature can attempt a Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) to disbelieve the effect, reducing the bonus on damage rolls by half if successful. The phantom can use illusion of perfection for a number of minutes per day equal to its Hit Dice. This duration need not be used all at once, but must be expended in 1-minute intervals. This ability is a mind-affecting illusion effect. ***&aname(remorse)&ref(legal.png,PFS)Remorse &small(){&link(Remorse){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Remorse}} &b(){出典} &i(){Occult Origins 19ページ}  Spirits of creatures that died with heavy weights upon their consciences manifest with the remorse emotional focus. These phantoms, whose forms are often darkened by shadows, force foes to experience their regret and self-loathing. A spiritualist with the fated guide archetype (see page 18) must choose remorse as her phantom’s emotional focus, but other spiritualists can also select this emotional focus for their phantoms.  &b(){技能}:The phantom gains a number of ranks in Perception and Sense Motive equal to its Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Antagonistic/Antagonistic}:The phantom gains Antagonize as a bonus feat.  &b(){Long-Suffering Strike(超常)/Long-Suffering Strike}:When a phantom with this focus hits a creature with its slam attack, that creature must succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or any attacks targeting the creature gain a +1 bonus on their attack rolls and damage rolls until the beginning of the phantom’s next turn. Penalties from multiple hits don’t stack with themselves.  &b(){Aura of Regret(超常)/Aura of Regret}:When the spiritualist reaches 7th level, her phantom can emit a 10-foot-radius aura of regret as a swift action. Enemies within the aura take a –2 penalty on skill checks, on caster level checks, on combat maneuver checks, and to CMD. Ending the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Keening(超常)/Keening}:When the spiritualist reaches 12th level, her phantom can wail about its misdeeds once per day as a standard action, affecting all creatures within a 30-foot cone with the terrible remorseUM spell. The phantom uses its Hit Dice as its caster level for the effect, and the DC equals 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Utter Misery/Utter Misery}:When the spiritualist reaches 17th level, her phantom’s long-suffering strike also causes a creature that fails its save to become stunned until the beginning of the phantom’s next turn. Other Remorse-Focused Abilities If a spiritualist archetype allows the selection of an additional focus, add remorse to the list of available foci. Add the following to other character options for spiritualists with remorse phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st-inflict light wounds, 2nd-disfiguring touchUM, 3rd-howling agonyUM, 4th-debilitating portentUC, 5th-nightmare, 6th-harm.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:Doom (5th), inflict painOA (7th), stricken heartACG (9th), mind fog (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the heartseekerUE special ability. ***&aname(suffering)&ref(legal.png,PFS)Suffering &small(){&link(Suffering){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Suffering}} &b(){出典} &i(){Antihero's Handbook 18ページ}  Phantoms with this focus stand on trembling legs, with hands quivering and tears constantly streaming from their eyes. Their auras are typically a blue or purple, but the phantoms have vividly glowing scars and bruises that pulse and throb with their motion. When addressed, they tend to respond with only slight nods and other subtle gestures, rarely speaking beyond soft-spoken apologies and self-recriminations.  While clearly in a state of constant pain, they show no concern for their own well-being, focusing entirely on protecting their masters and their masters’ allies. Each time one of these phantoms uses its abilities to protect its allies from harm, new injuries manifest visibly upon it, which these phantoms wear like badges of honor.  &b(){技能}:The phantom gains a number of ranks in Climb and Heal equal to its number of Hit Dice. When confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Fortitude and Will.  &b(){Endurance/Endurance}:The phantom gains Endurance as a bonus feat. Furthermore, when the phantom is confined in its master’s consciousness, it grants the benefits of Endurance to its master if its master doesn’t have that feat.  &b(){Repelling Strike(変則)/Repelling Strike}:When the phantom deals damage with a melee attack, it can attempt to bull rush the target as a swift action without provoking attacks of opportunity, using the result of its attack roll for the combat maneuver check. The phantom can push a creature back only 5 feet with this ability, regardless of the result of its combat maneuver check.  &b(){Numbing Aura(超常)/Numbing Aura}:When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-foot aura of protection. Allies within this aura gain a +4 bonus on saving throws against curse, disease, evil, fear, pain, and poison effects (Pathfinder RPG Ultimate Magic 137–138). Deactivating the aura is a free action. The phantom can use this ability in either ectoplasmic or incorporeal form.  &b(){Suffer in Stead(超常)/Suffer in Stead}:When the spiritualist reaches 12th level, as an immediate action when her phantom is fully manifested and within 30 feet of her, she can transfer any of the following conditions to the phantom that would afflict her: blinded, deafened, exhausted, fatigued, nauseated, paralyzed, sickened, staggered, or stunned. The spiritualist must choose to do this before the condition’s duration begins. The spiritualist can’t use this ability if any of the listed conditions are already affecting the phantom. Using this ability does not affect the duration of the transferred condition; it simply makes the condition affect the phantom instead of the spiritualist.  When the spiritualist reaches 18th level, as an immediate action when fully manifested, the phantom can use this ability to transfer any of the listed conditions to itself when the condition would afflict any ally within 30 feet. Using the ability in this way requires no additional action from the spiritualist.  &b(){Willing Martyr(超常)/Willing Martyr}:When the spiritualist reaches 17th level, the phantom begins to anticipate when the spiritualist or her allies would fall into grave bodily danger and can take those wounds itself. Whenever the phantom is fully manifested and the spiritualist or an ally is reduced to one-quarter or fewer hit points, as long as the phantom is within 30 feet, it must take any hit point damage or ability score damage in place of the injured spiritualist or ally. This hit point damage or ability score damage bypasses the phantom’s defensive abilities (although it is still subject to the defensive abilities of the originally targeted spiritualist or ally) and afflicts the phantom as it would the spiritualist or ally. After the phantom becomes the target of one attack or effect in place of the injured spiritualist or ally, the spiritualist can command the phantom to suppress this ability as a free action. Reactivating this ability is a swift action. ***&aname(whimsey)&ref(legal.png,PFS)Whimsey &small(){&link(Whimsey){https://aonprd.com/PhantomFocusDisplay.aspx?ItemName=Whimsey}} &b(){出典} &i(){Heroes from the Fringe 17ページ}  Phantoms with this emotional focus carry a simplistic, childlike wonder and are fond of games and playing tricks. Whimsical phantoms are often the ghosts of gnomes; in the case of bleachling spiritualists, the phantom may even be a psychic vestige of the bleachling’s own lost childlike nature. Among other races, most phantoms with the whimsy focus are the spirits of those who died as children and carried their childlike nature into the afterlife.  &b(){技能}:The phantom gains a number of ranks in Acrobatics and Perception equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.  &b(){良好なセーヴ}:Reflex and Will  &b(){Tricky Combatant/Tricky Combatant}:A phantom with the whimsy focus gains Improved Dirty Trick as a bonus feat, even if it does not meet the prerequisites.  &b(){Colorful Burst(擬呪)/Colorful Burst}:Once per day, a phantom with this focus can produce an explosion of bright colors in a 15-foot cone. This functions as the spell color spray, except that creatures with fewer HD than the phantom are treated as if they had 2 HD or less, creatures with HD equal to that of the phantom are treated as if they had 3 or 4 HD, and creatures with more HD than the phantom are treated as if they had 5 or more HD. A creature can negate this effect with a successful Will saving throw (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier).  &b(){Aura of Laughter(擬呪)/Aura of Laughter}:When the spiritualist reaches 7th level, the phantom can emit a 10-foot aura of childish laughter as a swift action. Enemies within the aura are distracted by the laughter, taking a –2 penalty on attack and damage rolls and a –5 penalty on Perception checks. This ability has no effect on creatures that cannot hear.  &b(){Telekinetic Prankster(擬呪)/Telekinetic Prankster}:When the spiritualist reaches 12th level, the phantom gains the ability to use limited telekinesis to trip up its foes. It can perform combat maneuvers against creatures up to 15 feet away. When doing so, it can use its Charisma modifier in place of its Strength modifier on its combat maneuver checks.  &b(){Invoke Laughter(擬呪)/Invoke Laughter}:When the spiritualist reaches 17th level, once per day as a standard action, the phantom can cause nearby creatures to fall into fits of uncontrollable laughter. Each creature in a 30-foot-radius burst centered on the phantom must succeed at a Will save (DC = 10 + half the phantom’s Hit Dice + the phantom’s Charisma modifier) or begin laughing uncontrollably, as the spell hideous laughter. The phantom can use this ability in either ectoplasmic or incorporeal form. ****Other Whimsy-Focused Abilities  If a spiritualist archetype allows the selection of an additional focus, add whimsy to the list of available foci. In addition, a bloodrager with the id rager archetype can select whimsy as his emotional focus. Add the following to the other character options found in Pathfinder RPG [[Occult Adventures]] for spiritualists with whimsy phantoms.  &b(){Emotional Conduit(特技)/Emotional Conduit}:1st—color spray, 2nd—hideous laughter, 3rd—major image, 4th—hallucinatory terrain, 5th—baleful polymorph, 6th—mislead.  &b(){Fractured Mind(アーキタイプ)/Fractured Mind}:ventriloquism (5th), absurdity (7th), major image (9th), rainbow pattern (16th).  &b(){Spirit-Bound Blade(呪文)/Spirit-Bound Blade}:The weapon also gains the merciful special ability. ----

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