**ドルイドの領域 &link(Druid Domains){https://aonprd.com/DruidDomains.aspx} ***&aname(badlands-domain)&ref(legal.png,PFS)悪地の領域 &small(){Badlands Domain} &b(){出典} &i(){Faiths and Philosophies 24ページ} &b(){領域能力}:君の精霊は、乾いた風の厳しさも、絵に描いたような渓谷の生々しい美しさも両方を知っている。 &i(){生存戦略(変則)/Subsistence}:他の人が過酷な気候で生き残るのを助けながら、君はごくわずかな食物や水で生存することができる。非致傷ダメージを避けるための判定を含め、飢えや渇きにどれだけ耐えられるかを決定するとき、【耐久力】値が10ポイント高いかのように扱う。加えて、乾燥した丘や砂漠の地形での[[〈生存〉>技能の詳細/2#Survival]]判定にドルイド・レベルの半分(最小1)に等しいボーナスを得る。 &i(){荒れ地渡り(変則)/Wasteland Stride}:2レベルの時点で、通常の移動速度で、障害を被ることなく、軽いまたは密な瓦礫の中を移動したり、急な坂を上り下りしたりできる。ただし、移動を妨げるために魔法で操作された範囲は、依然として影響を及ぼす。これは森渡りと置き換える。 &i(){悪地の精霊(超常)/Badlands Spirit}:8レベルの時点で、自然の化身を使用してアース・エレメンタルの姿となるたび、ドルイドのクラス・レベルに応じて以下の擬似呪文能力を得る:&i(){[[ガイザー>APG/呪文/あ行~か行#geyser]]}&sup(){APG}(8レベル);&i(){[[シロッコ>APG/呪文/さ行~た行#sirocco]]}&sup(){APG}(12レベル)、&i(){[[スコーリング・ウィンズ>UM/呪文/さ行/さ~すな#Scouring-Winds]]}&sup(){UM}(15レベル)。これらの擬似呪文能力は1日1回使用可能である。 &b(){領域呪文}:1レベル—&i(){[[クローク・オヴ・シェイド>APG/呪文/あ行~か行#cloak-of-shade]]}&sup(){APG}、2レベル—&i(){[[フィースト・オヴ・アッシュズ>APG/呪文/な行~は行#feast-of-ashes]]}&sup(){APG}、3レベル—&i(){[[クローク・オヴ・ウィンズ>APG/呪文/あ行~か行#cloak-of-winds]]}&sup(){APG}、4レベル—&i(){[[スパイク・ストーンズ>呪文/さ行/すは~#Spike-Stones]]}、5レベル—&i(){[[ウィンド・ブレーズ>ARG/主要種族/シルフ#Wind-Blades]]}&sup(){ARG}、6レベル—&i(){[[ファインド・ザ・パス>呪文/は行/ひいる~ふい#Find-the-Path]]}、7レベル—&i(){[[ファイアー・ストーム>呪文/は行/ひいる~ふい#Fire-Storm]]}、8レベル—&i(){[[アースクウェイク>呪文/あ行/ああ~あな#Earthquake]]}、9レベル—&i(){[[ストーム・オヴ・ヴェンジャンス>呪文/さ行/すか~すね#Storm-of-Vengeance]]}。 ***&aname(crocodile-domain)&ref(legal.png,PFS)クロコダイルの領域 &small(){Crocodile Domain} &b(){出典} &i(){Faiths and Philosophies 24ページ} &b(){領域能力}:君は創造と破壊の原始的な力、そしてクロコダイルの精霊の古代の知恵とつながっている。 &i(){使い魔}:君はドワーフ・カイマンの使い魔を得る(Pathfinder Player Companion: Animal Archive, Pathfinder Adventure Path #55)。この能力の有効ウィザード・レベルはドルイド・レベルに等しい。ドルイド・レベルは使い魔の力を決定するとき使い魔を与える他のクラスのレベルと累積する。 &i(){デスロール(変則)/Death Roll}:自分よりもサイズが1段階大きい敵に組みついているとき、組みつき判定を行って乱暴に転がり、敵を倒し、1d8ポイントのダメージを与えることができる。この能力を使用するとき、ドルイド・レベルの半分(最低1)に等しいCMBへのボーナスを得る。この能力は、1日に3+【判断力】修正値に等しい回数だけ使用できる。 &i(){待ち伏せ(変則)/Ambush}:6レベルの時点で、急所攻撃+1d6を得る。この急所攻撃の増加は、他の源の急所攻撃のダメージに累積する。 この急所攻撃のダメージは、6レベル以降5ドルイド・レベル毎に+1d6ずつ増加する。 &b(){領域呪文}:1レベル—&i(){[[タッチ・オヴ・ザ・シー>APG/呪文/さ行~た行#touch-of-the-sea]]}&sup(){APG}、2レベル—&i(){[[サヴィッジ・モー>ARG/基本種族/ハーフオーク#Savage-Maw]]}&sup(){ARG}、3レベル—&i(){[[ウォーター・ウォーク>呪文/あ行/うお~えな#Water-Walk]]}、4レベル—&i(){[[ストロング・ジョー>APG/呪文/さ行~た行#strong-jaw]]}&sup(){APG}、5レベル—&i(){[[レジェンド・ローア>呪文/ら行/れ~#Legend-Lore]]}、6レベル—&i(){[[マス・アウルズ・ウィズダム>呪文/あ行/ああ~あな#Owl-s-Wisdom-Mass]]}、7レベル—&i(){[[トゥルー・シーイング>呪文/た行/と#True-Seeing]]}、8レベル—&i(){[[マス・ヒール>呪文/は行/ひいる~ふい#Heal-Mass]]}、9レベル—&i(){[[リジェネレイト>呪文/ら行/ら~り#Regenerate]]}。 ***&aname(panther-domain)&ref(legal.png,PFS)豹の領域 &small(){Panther Domain} &b(){出典} &i(){Faiths and Philosophies 25ページ} &b(){領域能力}:君は闇の中のハンターの力を共有する。古代の捕食者の精霊の強力な魔法が君の中を流れる。 &i(){狩人の感覚(変則)/Hunter's Senses}:君は合言葉で自身の感覚を増強する能力を得る。標準アクションとして、君は自身に[[鋭敏嗅覚>モンスターの共通ルール/1#Scent]]の特殊能力と強化した視界を与える。通常の視界を持つ場合、夜目を得る。夜目を持つ場合30フィートの暗視を得る。暗視を持つ場合、暗視の距離は30フィート増加する。この能力は1日にドルイド・レベルに等しい分数を1分単位で使用できる。この増強した間隔を解除することはフリー・アクションである。 &i(){暗闇を動く(変則)/Move in Darkness}:8レベルの時点で、通常または魔法の暗闇の範囲で、4ドルイド・レベル毎に[[〈隠密〉>技能の詳細#Stealth]]判定とイニシアチブ判定に+2のボーナスを得、20レベルの時点で最大+10のボーナスを得る。 &b(){領域呪文}:1レベル—&i(){[[トゥルー・ストライク>呪文/た行/と#True-Strike]]}、2レベル—&i(){[[ダークネス>呪文/た行/た~ていさ#Darkness]]}、3レベル—&i(){[[ディーパー・ダークネス>呪文/た行/た~ていさ#Deeper-Darkness]]}、4レベル—&i(){[[ムーンストラック>APG/呪文/ま行~#moonstruck]]}&sup(){APG}、5レベル—&i(){[[コミューン・ウィズ・ネイチャー>呪文/か行/こま~#Commune-with-Nature]]}、6レベル—&i(){[[ミスリード>呪文/ま行/ま~みす#Mislead]]}、7レベル—&i(){[[トゥルー・シーイング>呪文/た行/と#True-Seeing]]}、8レベル—&i(){[[ナイン・ライヴズ>ARG/主要種族/キャットフォーク#Nine-Lives]]}&sup(){ARG}、9レベル—&i(){[[グレーター・スペル・イミュニティ>呪文/さ行/すは~#Spell-Immunity-Greater]]}。 ***&aname(plane-of-air-domain)&ref(legal.png,PFS)Plane of Airの領域 &small(){Plane of Air Domain} &b(){出典} &i(){Planes of Power 6ページ} &b(){領域能力}:You draw your power from the boundless expanse of air and clouds. In addition, Fly is a class skill for you, and you can take ranks in the skill even without first having a reliable means to fly or glide. In addition, you can use wild empathy to influence a creature with the air subtype if its Intelligence score is 1 or 2. &i(){Aerial Agility(変則)/Aerial Agility}:You can navigate the air unhindered. As a free action, you automatically succeed at your Wisdom check to change your direction in an area of subjective gravity, and you can increase or decrease your falling speed by 10 feet per druid level during the first round after you change the direction of gravity. When you are in areas of light, normal, or heavy gravity, activating this ability instead grants you a bonus equal to your druid level on Fly checks and Acrobatics checks to jump for a number of rounds equal to your Wisdom modifier. You can use this ability a number of times equal to 3 + your Wisdom modifier. &i(){Wind Savant(超常)/Wind Savant}:At 8th level, you treat the penalties from natural or magical wind effects as two steps less severe. In addition, you are surrounded by a cushion of air that grants you a bonus equal to 1/2 your druid level on saving throws against gases, gaseous breath weapons, inhaled poisons, and similar effects. Alternatively, you can choose to gain a Small air elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar. &b(){領域呪文}:1レベル—feather fall、2レベル—elemental speech&sup(){APG}、3レベル—fly、4レベル—planar adaptation&sup(){APG}、5レベル—overland flight、6レベル—mass planar adaptation&sup(){APG}、7レベル—mass fly&sup(){APG}、8レベル—mass invisibility、9レベル—winds of vengeance&sup(){APG}。 ***&aname(plane-of-earth–domain)&ref(legal.png,PFS)Plane of Earthの領域 &small(){Plane of Earth Domain} &b(){出典} &i(){Planes of Power 6ページ} &b(){領域能力}:You can navigate the untold wonders of the Plane of Earth with ease. In addition, you can use wild empathy to influence a creature with the earth subtype if its Intelligence score is 1 or 2. &i(){Spelunker(超常)/Spelunker}:You ably clamber through underground areas. As a free action, you can ignore difficult terrain from stony surfaces, you take no penalties for squeezing through rocky areas, and you gain damage reduction 5/— against rocky hazards such as spike growth. This effect lasts for 1 round, and you can use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){One with the Stone(超常)/One with the Stone}:At 8th level as a swift action, you gain the earth glide universal monster ability (Bestiary 2 296) with a speed equal to your base speed. You can breathe normally while using this ability. You can use this ability for a number of rounds per day equal to your druid level, and these rounds don’t need to be consecutive. Alternatively, you can choose to gain a Small earth elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar. &b(){領域呪文}:1レベル—stone fist&sup(){APG}、2レベル—elemental speech&sup(){APG}、3レベル—burrow&sup(){UM}、4レベル—planar adaptation&sup(){APG}、5レベル— passwall、6レベル—mass planar adaptation&sup(){APG}、7レベル—stone to flesh、8レベル—repel metal or stone、9レベル—clashing rocks&sup(){APG}。 ***&aname(plane-of-fire-domain)&ref(legal.png,PFS)Plane of Fireの領域 &small(){Plane of Fire Domain} &b(){出典} &i(){Planes of Power 7ページ} &b(){領域能力}:You embrace the destructive flames and ever-roaring volcanoes of the Plane of Fire, having proven yourself impervious to its heat. In addition, you can use wild empathy to influence a creature with the fire subtype if its Intelligence score is 1 or 2. &i(){Fire Hardened(変則)/Fire Hardened}:You ignore fire damage from the fire-dominant planar trait, and you gain fire resistance 5. If you have natural fire resistance, it increases by 5 instead, and if you are naturally immune to fire, you heal hit points and ability damage at twice the normal rate when resting on a fire-dominant plane. You can touch a willing creature to grant these benefits for 1 hour. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){All-Consuming Flames(超常)/All-Consuming Flames}:At 8th level, you can channel the extraplanar heat into your allies’ weapons within 30 feet as a standard action. For 1 minute, the affected weapons gain the cold-outsider-bane, fire-outsider-bane, or flaming weapon special abilities. You must grant each weapon the same ability, and this ability affects no more than two of any ally’s weapons. You can use this ability once per day, plus an additional time per day for every four levels beyond 8th. Alternatively, you can choose to gain a Small fire elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar. &b(){領域呪文}:1レベル—obscuring mist (creates smoke)、2レベル—elemental speech&sup(){APG}、3レベル—ash storm&sup(){UM}、4レベル—planar adaptation&sup(){APG}、5レベル—scorching ash formARG、6レベル—mass planar adaptation&sup(){APG}、7レベル—delayed blast fireball、8レベル—destruction、9レベル—fiery body&sup(){APG}。 ***&aname(plane-of-water-domain)&ref(legal.png,PFS)Plane of Waterの領域 &small(){Plane of Water Domain} &b(){出典} &i(){Planes of Power 7ページ} &b(){領域能力}:You are at one with the Plane of Water, able to navigate it and weaponize it at will. In addition, you can use wild empathy to influence a creature with the water subtype if its Intelligence score is 1 or 2. &i(){Aquatic Veil(超常)/Aquatic Veil}:As a standard action, you can sheathe your body in a thin layer of water for a number of rounds equal to your Wisdom modifier. This grants you a bonus on Swim checks equal to 1/2 your druid level and allows you to breathe normally underwater. You can end the effect when delivering a touch spell to create a pseudopod of water that extends your effective reach by 5 feet for that attack. When used underwater, the pseudopod instead increases your reach by 10 feet. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){Hydraulic Crush(擬呪)/Hydraulic Crush}:At 8th level, you can strike an area with a pressurized blast of water in a 5-foot-radius column 30 feet tall with a range of 60 feet. Creatures in the area take 1d6 bludgeoning damage per druid level and are knocked prone. When used underwater, the radius and height double, and the effect instead creates a powerful eddy that causes affected creatures to lose their Dexterity bonus to Armor Class for 1 round instead of knocking them prone. A successful Reflex save halves the damage and prevents the secondary effect. You can use this ability once per day, plus an additional time for every 6 levels beyond 8th. Alternatively, you can choose to gain a Small water elemental as a familiar, as if you possessed the Improved Familiar feat. Your effective wizard level for this ability is equal to your druid level and stacks with other classes that grant a familiar. &b(){領域呪文}:1レベル—touch of the sea&sup(){APG}、2レベル—elemental speech&sup(){APG}、3レベル—water breathing、4レベル—planar adaptation&sup(){APG}、5レベル—solid fog (functions underwater)、6レベル—mass planar adaptation&sup(){APG}、7レベル—fluid form&sup(){APG}、8レベル—seamantle&sup(){APG}、9レベル—tsunami&sup(){APG}。 ***&aname(ruins-domain)&ref(legal.png,PFS)Ruinsの領域 &small(){Ruins Domain} &b(){出典} &i(){Inner Sea Monster Codex 35ページ} &b(){領域能力}:You sense nature’s creeping reclamation of what once belonged to the civilized world and understand how to ensure ruins that hold power or significance will persist. &i(){Ruin Touch(超常)/Ruin Touch}:You can strengthen or weaken objects with your touch. With a melee touch attack, you can increase or decrease the hardness of an object (up to a 10-foot cube) or construct by an amount equal to half your druid level (minimum 1) for 1 minute. You cannot reduce an object’s hardness below 0, and the same target cannot be affected by this ability more than once. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){Remembrance(擬呪)/Remembrance}:At 4th level, when within a ruin or other structure that is no longer claimed by civilization, you can call upon the wisdom of the land and its long-dead residents. Once per day for every 4 druid levels you possess, you can cast divination as a spell-like ability. Additionally, if you are within ruins when you cast commune with nature, you gain information about the crumbling structures around you as though they were part of nature. &i(){Surefooted(変則)/Surefooted}:At 8th level, your speed is not reduced by difficult terrain unless the terrain has been magically manipulated to impede motion. &b(){領域呪文}:1レベル—magic stone、2レベル—stone call&sup(){APG}、3レベル—meld into stone、4レベル—rusting grasp、5レベル—commune with nature、6レベル—stone tell、7レベル—statue、8レベル—earthquake、9レベル—clashing rocks&sup(){APG}。 ***&aname(uskbond-domain)Uskbondの領域 &small(){Uskbond Domain} &b(){出典} &i(){Horror Realms 45ページ} &b(){領域能力}:The Uskbond functions as a unique domain with the granted powers and domain spells below. A druid who takes the Uskbond must be neutral evil and worship Zon- Kuthon. A druid who has taken an archetype that alters or replaces nature bond cannot take the Uskbond. &i(){Absorb Pain(超常)/Absorb Pain}:Whenever you take lethal damage, you can choose as an immediate action to convert a number of points of this damage equal to 1d6 + your Wisdom modifier into nonlethal damage. When you use this ability, you gain a +4 profane bonus on all saving throws versus pain effects during the following round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){Gruesome Display(変則)/Gruesome Display}:At 8th level, as a standard action you can alter your appearance in such intense, horrific ways that onlookers become nauseated. One creature you select within 30 feet who can see you must succeed at a Will save (DC = 10 + 1/2 your druid level + your Wisdom modifier) or be nauseated for a number of rounds equal to 1/2 your druid level. Every 2 levels beyond 8th, you can affect one additional creature, to a maximum of seven targets within 30 feet at 20th level. Each time you activate your gruesome display, you must affect at least one target, but you can choose to affect fewer targets than your maximum. Once you’ve targeted the maximum number of creatures granted by level (regardless of whether they successfully save to resist the effect or not), you cannot use gruesome display again for the remainder of the day. This is a mind-affecting fear effect. &b(){領域呪文}:1レベル—delay pain&sup(){UM}、2レベル—lesser curse terrain&sup(){HA}、3レベル—excruciating deformation&sup(){UM}、4レベル—curse terrain&sup(){HA}、5レベル—symbol of pain、6レベル—greater curse terrain&sup(){HA}、7レベル—verminous transformation&sup(){HA}、8レベル—supreme curse terrain&sup(){HA}、9レベル—maze of madness and suffering&sup(){HA} (haunted forest only)。 ***&aname(vermin-domain)&ref(legal.png,PFS)Verminの領域 &small(){Vermin Domain} &b(){出典} &i(){Ultimate Wilderness 46ページ、Inner Sea Monster Codex 35ページ} &b(){領域能力}:You see the perfection of nature in the spindly limbs and strange forms of all vermin, great and small alike. &i(){Vermin Whisperer(超常)/Vermin Whisperer}:You can use your wild empathy ability on vermin. When you do so, you impart a modicum of implanted intelligence on the vermin, allowing you to interact with vermin as if they were animals. Vermin whisperer functions only on vermin that are mindless or have an Intelligence score of 2 or lower. &i(){Sudden Sting(超常)/Sudden Sting}:At 8th level, you can inflict a lingering, painful sting as a swift action that requires a successful melee touch attack. This sting deals 1d4 points of piercing damage plus 1 point for every 2 druid levels you have, and the target must succeed at a Fortitude save (DC = 10 + half your druid level + your Constitution modifier) or become staggered for 1 round. This is a pain effect. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. &b(){領域呪文}:1レベル—ant haul、2レベル—summon swarm、3レベル—vermin shape I、4レベル—vermin shape II、5レベル—insect plague、6レベル—swarm skin、7レベル—creeping doom、8レベル—verminous transformation、9レベル—summon nature’s ally IX (1d3 purple worms only)。 ***&aname(vulture-domain)Vultureの領域 &small(){Vulture Domain} &b(){出典} &i(){Faiths and Philosophies 25ページ} Note that Agent of Rebirth is replaced with: At 8th level, the druid can cast an extended air walk spell as a spell-like ability once per day. &b(){領域能力}:Yours is the power of death and rebirth. Your spirit soars above all and moves with the flow of unseen currents. &i(){Death's Companion(変則)/Death's Companion}:Your totem grants you protection from the harbingers of death. As an immediate action, you gain a +2 bonus on saving throws against disease, death spells, and death effects that lasts a number of rounds equal to your druid level. This bonus increases by 2 at 6th level and every 5 levels thereafter, to a maximum of +8 at 16th level. You may use this ability a number of times per day equal to 3 + your Wisdom modifier. &i(){Agent of Rebirth(擬呪)/Agent of Rebirth}:At 8th level, you may expend a quantity of special oils worth 1,000 gp to cast reincarnate as a spell-like ability usable once per day. Additionally, when using this ability or casting reincarnate as a prepared spell, you have some influence over the physical form that the reincarnated spirit will take. When rolling against the spell’s incarnation table, you may roll twice and choose between the two results. &b(){領域呪文}:1レベル—deathwatch、2レベル—glide&sup(){APG}、3レベル—death knell、4レベル—death ward、5レベル—breath of life、6レベル—circle of death、7レベル—resurrection、8レベル—finger of death、9レベル—winds of vengeance&sup(){APG}。 ----