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B3/ディセンチャンター - (2012/02/16 (木) 02:04:51) の1つ前との変更点

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// BEGIN_OF-disenchanter.html // ORIGINAL-http://paizo.com/pathfinderRPG/prd/bestiary3/disenchanter.html *&spanid(Disenchanter){ディセンチャンター} &small(){[[Disenchanter>http://paizo.com/pathfinderRPG/prd/bestiary3/disenchanter.html#_disenchanter]]} >This blue-furred creature sports a short trunk and a camel-like body. The air around it seems to shimmer with magical energy. ***ディセンチャンター 脅威度3 &small(){Disenchanter} &b(){経験点 800} &b(){N}/大型サイズの魔獣 &b(){イニシアチブ} +3; &b(){感覚} 暗視60フィート、&i(){ディテクト・マジック}、夜目;〈知覚〉+9 ****防御 &b(){AC} 15、接触12、立ちすくみ12(+3【敏】、+3外皮、-1サイズ) &b(){hp} 30(4d10+8) &b(){頑健} +6、&b(){反応} +7、&b(){意志} +4 &b(){DR} 5/魔法 &b(){弱点} &i(){ディスペル・マジック}に対する脆弱性 ****攻撃 &b(){移動速度} 50フィート &b(){近接} trunk=+7接触(disenchant)、蹄(×2)=+2(1d6+2) &b(){接敵面} 10フィート; &b(){間合い} 5フィート(trunkは10フィート) &b(){特殊攻撃} power spray &b(){擬似呪文能力} (術者レベル4レベル;精神集中+3) #divclass(statsindent){ 常時:&i(){ディテクト・マジック} 3回/日:&i(){マジック・ウェポン} 1回/日:&i(){ディメンジョン・ドア} } ****基本データ &b(){【筋】}19、&b(){【敏】}17、&b(){【耐】}14、&b(){【知】}5、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +4; &b(){CMB} +9; &b(){CMD} 22(対足払い26) &b(){特技} 《技能熟練:知覚》、《鋼の意志》 &b(){技能} 〈脱出術〉+5、〈知覚〉+9 &b(){言語} none ****生態 &b(){出現環境} 暑熱/地上 &b(){編成} 単体、2体、または一家(成体2およびヤング・クリーチャー・テンプレートを適用した子供1~2) &b(){宝物} なし ****特殊能力 &b(){Disenchant(変則)} A disenchanter can use its trunk to make a melee touch attack against a target’s worn, held, or carried magic item in an attempt to drink the item’s magic. The disenchanter makes a caster level check (+4) opposed by the target’s Fortitude save. If the check succeeds, the disenchanter drains the item’s magic, rendering it nonmagical. To determine which of a target’s magic items is affected, use Table 9-2 on page 216 of the &i(){Core Rulebook} (though a disenchanter never uses this ability on a headband or similar head-slot item unless it has first tried to wear the item). Disenchanters may instead target specific visible items, in which case they generally target the most obvious items. Artifacts are immune to this ability. Disenchant only works against objects that a disenchanter can touch, and even a thin layer of cloth effectively protects items from it. &b(){Power Spray(超常)} Once per day, a disenchanter can release a 20-foot cone-shaped burst of raw magical energy through its trunk. Creatures in the cone take 4d6 points of damage (DC14 Reflex save for half). Creatures immune to magic effects that allow spell resistance (such as golems) are immune to this ability. The save DC is Constitution-based. &b(){ディスペル・マジックに対する脆弱性(変則)} A disenchanter targeted by &i(){dispel magic} takes 1d6 points of damage per caster level (maximum 10d6, Fortitude save for half). &i(){Greater dispel magic} functions similarly (maximum 20d6 damage, Fortitude save for half). A disenchanter is a blue-furred creature that resembles a single-humped camel with a prehensile trunk. The creatures can sense magic, which they consume for sustenance, draining the power of magic items and storing their magical energy in their humps. Disenchanters are social creatures, and often seek the companionship of other intelligent beings, making excellent mounts and trackers for treasure hunters. A typical disenchanter is 8 feet long and weighs 1,600 pounds. ------------------------------------------------------------------------

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