B3 > フー種クリーチャー

「B3/フー種クリーチャー」の編集履歴(バックアップ)一覧はこちら

B3/フー種クリーチャー - (2012/11/28 (水) 00:02:34) の1つ前との変更点

追加された行は緑色になります。

削除された行は赤色になります。

// BEGIN_OF-fooCreature.html // ORIGINAL-http://paizo.com/pathfinderRPG/prd/bestiary3/fooCreature.html *&spanid(FooCreature){フー種クリーチャー} &small(){[[Foo Creature>http://paizo.com/pathfinderRPG/prd/bestiary3/fooCreature.html#_foo-creature]]} >There can be no mistaking this animal-like creature for a mere beast, for its face has an almost supernaturally human look to it. ***フー・ドッグ 脅威度2 &small(){Foo Dog} &b(){経験点 600} NG/中型サイズの来訪者(動物の変性種、善、他次元界) &b(){イニシアチブ} +2; &b(){感覚} 暗視60フィート、夜目、鋭敏嗅覚;〈知覚〉+8 ****防御 &b(){AC} 15、接触12、立ちすくみ13(+2【敏】、+3外皮) &b(){hp} 17(2d10+6) &b(){頑健} +6、&b(){反応} +5、&b(){意志} +3 &b(){防御的能力} paired protectors、stony defense 2回/日; &b(){DR} 5/殴打; &b(){完全耐性} 毒、病気、麻痺、睡眠 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 噛みつき=+4(1d6+4、加えて“足払い”) ****基本データ &b(){【筋】}17、&b(){【敏】}15、&b(){【耐】}17、&b(){【知】}6、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +1; &b(){CMB} +4; &b(){CMD} 16(対足払い20) &b(){特技} 《技能熟練:知覚》、《鋼の意志》&sup(){B} &b(){技能} 〈軽業〉+6(跳躍時+10)、〈知覚〉+8;&b(){種族修正} +4〈軽業〉(跳躍時)、+4嗅覚による追跡での〈生存〉 &b(){言語} 共通語、天上語 &b(){その他の特殊能力} 活動停止 ****生態 &b(){出現環境} 気候問わず/地形問わず(涅槃界ニルヴァーナ) &b(){編成} 単体または2体 &b(){宝物} なし ***フー・ライオン 脅威度4 &small(){Foo Lion} &b(){経験点 1,200} &b(){NG}/大型サイズの来訪者(動物の変性種、善、他次元界) &b(){イニシアチブ} +7; &b(){感覚} 暗視60フィート、夜目、鋭敏嗅覚;〈知覚〉+8 ****防御 &b(){AC} 15、接触12、立ちすくみ12(+3【敏】、+3外皮、-1サイズ) &b(){hp} 42(5d10+15) &b(){頑健} +7、&b(){反応} +7、&b(){意志} +4 &b(){防御的能力} paired protectors、stony defense 5回/日; &b(){DR} 5/殴打; &b(){完全耐性} 毒、病気、麻痺、睡眠 ****攻撃 &b(){移動速度} 40フィート &b(){近接} 噛みつき=+8(1d8+6、加えて“つかみ”)、爪(×2)=+8(1d6+6) &b(){接敵面} 10フィート; &b(){間合い} 10フィート &b(){特殊攻撃} 飛びかかり、引っかき(爪(×2)=+7、1d4+5) ****基本データ &b(){【筋】}23、&b(){【敏】}17、&b(){【耐】}17、&b(){【知】}6、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +10(組みつき+14); &b(){CMD} 23(対足払い27) &b(){特技} 《イニシアチブ強化》、《技能熟練:知覚》、《疾走》、《鋼の意志》&sup(){B} &b(){技能} 〈隠密〉+6(下生えでは+14)、〈軽業〉+11(跳躍時+15)、〈知覚〉+8;&b(){種族修正} +4跳躍時の〈軽業〉、+4〈知覚〉、+4〈隠密〉(下生えでは+8) &b(){言語} 共通語、天上語 &b(){その他の特殊能力} 活動停止 ****生態 &b(){出現環境} 気候問わず/地形問わず(涅槃界ニルヴァーナ) &b(){編成} 単体または2体 &b(){宝物} なし  Foo creatures are benevolent guardian spirits that hail originally from the Outer Plane of Nirvana, where they spend their days cavorting in the idyllic wilds or aiding that realm’s inhabitants, particularly the agathions, in their work. Yet while they come from Nirvana, foo creatures are often encountered on the Material Plane as well, for they are favorite conjurations of many cultures and religions.  Countless species of foo creatures exist?for if an animal dwells upon the Material Plane, it is certain that somewhere in the vast wilds of Nirvana its spiritual double frolics and plays. Nonetheless, certain foo creatures are more common than others, and the most often encountered of all are dogs and lions.  A foo creature can be called to the Material Plane for any reason a conjurer can imagine?these monsters are generally much more intelligent than their mundane counterparts, and can not only follow complex orders but can speak and converse as well. Typically, a foo creature is contacted to serve for a time as a guardian?by adopting its statue form using its freeze ability, a foo creature can appear as little more than an ornate decoration astride the facade of a building or standing guard over a fountain in a city plaza. They are not as often called upon to serve as soldiers in armies, for foo creatures detest war. They generally dislike serving as mounts as well, although for particularly pious and kindly folk, they have been known to make exceptions. **フー種クリーチャーの作成  “フー種クリーチャー”はあらゆる動物(以下これを基本クリーチャーと呼ぶ)に付加できる先天的テンプレートである。 A フー種クリーチャー retains all the base creature’s statistics and abilities except as noted here.  &b(){Challenge Rating}: 基本クリーチャーに+1。  &b(){属性}: Any good.  &b(){種別}: The base creature’s type changes to outsider with the good subtype. It gains the augmented subtype. Do not recalculate BAB, saves, or skill ranks.  &b(){感覚}: As the base creature, plus darkvision 60 feet.  &b(){アーマー・クラス}: A foo creature’s natural armor bonus increases by +2.  &b(){ヒット・ダイス}: The base creature’s racial Hit Dice change to d10s.  &b(){防御的能力}: A foo creature retains all of the base creature’s defensive abilities and special qualities. It also gains the following.  &i(){ダメージ減少(変則)}: A foo creature gains DR/bludgeoning based on its Hit Dice. A foo creature with up to 10 HD gains DR 5/bludgeoning. A foo creature with 11 or more HD gains DR 10/bludgeoning.  &i(){Paired Protectors(超常)}: When two or more foo creatures are within 30 feet of one another, they both gain the benefit of a &i(){protection from evil} spell. The caster level of this &i(){protection from evil} effect is equal to the highest Hit Dice of the affected foo creatures. This effect can be dispelled, but if it is, a foo creature can reactivate it as a swift action.  &i(){Stony Defense(超常)}: A number of times per day equal to its Hit Dice, a foo creature can harden its skin to unyielding stone as an immediate action. It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration.  &b(){特殊能力}: A foo creature retains all of the base creature’s special attacks and special abilities. It also gains the following special quality.  &i(){活動停止(変則)}: A foo creature can hold itself so still it appears to be a statue. A foo creature that uses freeze can take 10 on its Stealth check to hide in plain sight as a stone statue. A foo creature can maintain this position for as long as it wishes.  &b(){能力値}: +2【筋力】、+2【耐久力】、+4【知力】。  &b(){特技}: All foo creatures gain Iron Will as a bonus feat.  &b(){言語}: All foo creatures speak Common and Celestial. **インペリアル・フー種クリーチャーの作成  Among foo creatures there exist what are known as the “imperials”?the leaders of particular races of foo creatures. Imperial foo creatures are much more powerful than the typical examples of their kind, and possess a wide array of additional magical powers. Each imperial foo creature is a unique entity;only one exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the one that was lost.  To create an imperial foo creature, first generate the statistics for a regular foo creature. The steps you’ll go through to create the imperial version of that foo creature are more akin to those you’d go through to advance a creature by Hit Dice rather than a standard template.  &b(){ステップ1―能力値を上昇}: Upon becoming an imperial, the foo creature gains a +6 bonus to all of its ability scores, save for Intelligence, which increases to 20 (unless the +6 increase would normally increase its Intelligence to an even higher score, in which case use that score instead).  &b(){ステップ2―追加のヒット・ダイス}: An imperial foo creature always has at least double the original foo creature’s Hit Dice?you can give the imperial foo creature even more Hit Dice than this if you want to make a particularly powerful one. Base attack bonus, saves, skill ranks, feats, and all other variables dependant upon Hit Dice change as normal.  &b(){ステップ3―サイズを上昇}: Increase the foo creature’s size by one category, applying the modifiers for size changes.  &b(){ステップ4―呪文の発動}: An imperial foo creature casts spells as a 10th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for an imperial foo creature. The imperial foo creature gains Eschew Materials as a bonus feat, but gains no other class ability normally granted by the sorcerer class.  &b(){ステップ5―脅威度を決める}: Compare the foo creature’s statistics to determine the creature’s final CR. An imperial foo creature has a minimum CR score of 11. If your creation’s statistics aren’t good enough to qualify for this CR minimum, continue adding racial Hit Dice until the imperial’s statistics reach this minimum. ------------------------------------------------------------------------
// BEGIN_OF-fooCreature.html // ORIGINAL-http://paizo.com/pathfinderRPG/prd/bestiary3/fooCreature.html *&spanid(FooCreature){フー種クリーチャー} &small(){[[Foo Creature>http://paizo.com/pathfinderRPG/prd/bestiary3/fooCreature.html#_foo-creature]]} >There can be no mistaking this animal-like creature for a mere beast, for its face has an almost supernaturally human look to it. ***フー・ドッグ 脅威度2 &small(){Foo Dog} &b(){経験点 600} NG/中型サイズの来訪者(動物の変性種、善、他次元界) &b(){イニシアチブ} +2; &b(){感覚} 暗視60フィート、夜目、鋭敏嗅覚;〈知覚〉+8 ****防御 &b(){AC} 15、接触12、立ちすくみ13(+2【敏】、+3外皮) &b(){hp} 17(2d10+6) &b(){頑健} +6、&b(){反応} +5、&b(){意志} +3 &b(){防御的能力} paired protectors、stony defense 2回/日; &b(){DR} 5/殴打; &b(){完全耐性} 毒、病気、麻痺、睡眠 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 噛みつき=+4(1d6+4、加えて“足払い”) ****基本データ &b(){【筋】}17、&b(){【敏】}15、&b(){【耐】}17、&b(){【知】}6、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +1; &b(){CMB} +4; &b(){CMD} 16(対足払い20) &b(){特技} 《技能熟練:知覚》、《鋼の意志》&sup(){B} &b(){技能} 〈軽業〉+6(跳躍時+10)、〈知覚〉+8;&b(){種族修正} +4〈軽業〉(跳躍時)、+4嗅覚による追跡での〈生存〉 &b(){言語} 共通語、天上語 &b(){その他の特殊能力} 活動停止 ****生態 &b(){出現環境} 気候問わず/地形問わず(涅槃界ニルヴァーナ) &b(){編成} 単体または2体 &b(){宝物} なし ***フー・ライオン 脅威度4 &small(){Foo Lion} &b(){経験点 1,200} NG/大型サイズの来訪者(動物の変性種、善、他次元界) &b(){イニシアチブ} +7; &b(){感覚} 暗視60フィート、夜目、鋭敏嗅覚;〈知覚〉+8 ****防御 &b(){AC} 15、接触12、立ちすくみ12(+3【敏】、+3外皮、-1サイズ) &b(){hp} 42(5d10+15) &b(){頑健} +7、&b(){反応} +7、&b(){意志} +4 &b(){防御的能力} paired protectors、stony defense 5回/日; &b(){DR} 5/殴打; &b(){完全耐性} 毒、病気、麻痺、睡眠 ****攻撃 &b(){移動速度} 40フィート &b(){近接} 噛みつき=+8(1d8+6、加えて“つかみ”)、爪(×2)=+8(1d6+6) &b(){接敵面} 10フィート; &b(){間合い} 10フィート &b(){特殊攻撃} 飛びかかり、引っかき(爪(×2)=+7、1d4+5) ****基本データ &b(){【筋】}23、&b(){【敏】}17、&b(){【耐】}17、&b(){【知】}6、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +10(組みつき+14); &b(){CMD} 23(対足払い27) &b(){特技} 《イニシアチブ強化》、《技能熟練:知覚》、《疾走》、《鋼の意志》&sup(){B} &b(){技能} 〈隠密〉+6(下生えでは+14)、〈軽業〉+11(跳躍時+15)、〈知覚〉+8;&b(){種族修正} +4跳躍時の〈軽業〉、+4〈知覚〉、+4〈隠密〉(下生えでは+8) &b(){言語} 共通語、天上語 &b(){その他の特殊能力} 活動停止 ****生態 &b(){出現環境} 気候問わず/地形問わず(涅槃界ニルヴァーナ) &b(){編成} 単体または2体 &b(){宝物} なし  Foo creatures are benevolent guardian spirits that hail originally from the Outer Plane of Nirvana, where they spend their days cavorting in the idyllic wilds or aiding that realm’s inhabitants, particularly the agathions, in their work. Yet while they come from Nirvana, foo creatures are often encountered on the Material Plane as well, for they are favorite conjurations of many cultures and religions.  Countless species of foo creatures exist?for if an animal dwells upon the Material Plane, it is certain that somewhere in the vast wilds of Nirvana its spiritual double frolics and plays. Nonetheless, certain foo creatures are more common than others, and the most often encountered of all are dogs and lions.  A foo creature can be called to the Material Plane for any reason a conjurer can imagine?these monsters are generally much more intelligent than their mundane counterparts, and can not only follow complex orders but can speak and converse as well. Typically, a foo creature is contacted to serve for a time as a guardian?by adopting its statue form using its freeze ability, a foo creature can appear as little more than an ornate decoration astride the facade of a building or standing guard over a fountain in a city plaza. They are not as often called upon to serve as soldiers in armies, for foo creatures detest war. They generally dislike serving as mounts as well, although for particularly pious and kindly folk, they have been known to make exceptions. **フー種クリーチャーの作成  “フー種クリーチャー”はあらゆる動物(以下これを基本クリーチャーと呼ぶ)に付加できる先天的テンプレートである。 A フー種クリーチャー retains all the base creature’s statistics and abilities except as noted here.  &b(){Challenge Rating}: 基本クリーチャーに+1。  &b(){属性}: Any good.  &b(){種別}: The base creature’s type changes to outsider with the good subtype. It gains the augmented subtype. Do not recalculate BAB, saves, or skill ranks.  &b(){感覚}: As the base creature, plus darkvision 60 feet.  &b(){アーマー・クラス}: A foo creature’s natural armor bonus increases by +2.  &b(){ヒット・ダイス}: The base creature’s racial Hit Dice change to d10s.  &b(){防御的能力}: A foo creature retains all of the base creature’s defensive abilities and special qualities. It also gains the following.  &i(){ダメージ減少(変則)}: A foo creature gains DR/bludgeoning based on its Hit Dice. A foo creature with up to 10 HD gains DR 5/bludgeoning. A foo creature with 11 or more HD gains DR 10/bludgeoning.  &i(){Paired Protectors(超常)}: When two or more foo creatures are within 30 feet of one another, they both gain the benefit of a &i(){protection from evil} spell. The caster level of this &i(){protection from evil} effect is equal to the highest Hit Dice of the affected foo creatures. This effect can be dispelled, but if it is, a foo creature can reactivate it as a swift action.  &i(){Stony Defense(超常)}: A number of times per day equal to its Hit Dice, a foo creature can harden its skin to unyielding stone as an immediate action. It gains hardness 8 until the end of its next turn, but its speed is reduced by 10 feet for the same duration.  &b(){特殊能力}: A foo creature retains all of the base creature’s special attacks and special abilities. It also gains the following special quality.  &i(){活動停止(変則)}: A foo creature can hold itself so still it appears to be a statue. A foo creature that uses freeze can take 10 on its Stealth check to hide in plain sight as a stone statue. A foo creature can maintain this position for as long as it wishes.  &b(){能力値}: +2【筋力】、+2【耐久力】、+4【知力】。  &b(){特技}: All foo creatures gain Iron Will as a bonus feat.  &b(){言語}: All foo creatures speak Common and Celestial. **インペリアル・フー種クリーチャーの作成  Among foo creatures there exist what are known as the “imperials”?the leaders of particular races of foo creatures. Imperial foo creatures are much more powerful than the typical examples of their kind, and possess a wide array of additional magical powers. Each imperial foo creature is a unique entity;only one exists at any one time. When an imperial foo creature is slain, the next most powerful foo creature of its species immediately transcends to this role to replace the one that was lost.  To create an imperial foo creature, first generate the statistics for a regular foo creature. The steps you’ll go through to create the imperial version of that foo creature are more akin to those you’d go through to advance a creature by Hit Dice rather than a standard template.  &b(){ステップ1―能力値を上昇}: Upon becoming an imperial, the foo creature gains a +6 bonus to all of its ability scores, save for Intelligence, which increases to 20 (unless the +6 increase would normally increase its Intelligence to an even higher score, in which case use that score instead).  &b(){ステップ2―追加のヒット・ダイス}: An imperial foo creature always has at least double the original foo creature’s Hit Dice?you can give the imperial foo creature even more Hit Dice than this if you want to make a particularly powerful one. Base attack bonus, saves, skill ranks, feats, and all other variables dependant upon Hit Dice change as normal.  &b(){ステップ3―サイズを上昇}: Increase the foo creature’s size by one category, applying the modifiers for size changes.  &b(){ステップ4―呪文の発動}: An imperial foo creature casts spells as a 10th-level sorcerer, and can cast spells from the cleric list as well as those normally available to a sorcerer. Cleric spells are considered arcane spells for an imperial foo creature. The imperial foo creature gains Eschew Materials as a bonus feat, but gains no other class ability normally granted by the sorcerer class.  &b(){ステップ5―脅威度を決める}: Compare the foo creature’s statistics to determine the creature’s final CR. An imperial foo creature has a minimum CR score of 11. If your creation’s statistics aren’t good enough to qualify for this CR minimum, continue adding racial Hit Dice until the imperial’s statistics reach this minimum. ------------------------------------------------------------------------

表示オプション

横に並べて表示:
変化行の前後のみ表示: