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// BEGIN_OF-catfolk.html // ORIGINAL-http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html *&spanid(Catfolk){キャットフォーク} &small(){[[Catfolk>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk]]} Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it's the one the catfolk are born into or the tribe they choose through the bonds of friendship with other creatures. Catfolk tend to be both generous and loyal to their family and friends. &b(){身体的特徴}:In general, catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline features, including a coat of soft fine fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike. They manipulate objects as easily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species―either by quirk of birth or from years of honing―can use them with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly. &b(){社会}:While self-expression is an important aspect of catfolk culture, it is mitigated by a strong sense of community and group effort. In the wild, catfolk are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and wellbeing of the tribe. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great strength. Catfolk prefer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either though consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. Catfolk who settle in more urban and civilized areas still cling to a similar tribal structure, but often see friends outside the tribe, even those from other races, as part of their extended tribe. Within adventuring groups, catfolk who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain. &b(){種族関係}:Adaptable and curious, catfolk get along with almost any race that extends reciprocal goodwill. They acclimate easily to halflings, humans, and especially elves. Catfolk and elves share a passionate nature, as well as a love of music, dance, and storytelling; elven communities often gently mentor catfolk tribes, though such elves are careful not to act in a patronizing manner toward their feline friends. Gnomes make natural companions for catfolk, as catfolk enjoy gnomes’ strange and obsessive qualities. Catfolk are tolerant of kobolds as long as the reptilian beings respect the catfolk's boundaries. The feral nature of orcs stirs as much puzzlement as it does revulsion among catfolk, as they don't understand orcs’ savagery and propensity for self-destruction. Half-orcs, on the other hand, intrigue catfolk, especially those half-orcs who strive to excel beyond the deleterious and hateful nature of their savage kin. Catfolk often view goblins and ratfolk as vermin, as they disdain the swarming and pernicious tendencies of those races. &b(){属性と宗教}:With community and unselfish cooperation at the center of their culture, as well as a good-natured curiosity and willingness to adapt to the customs of many other races, most catfolk tend toward good alignments. The clear majority of catfolk are also chaotic, as wisdom is not their strongest virtue; nevertheless, there are exceptions with cause. &b(){冒険者}:Natural born trackers, the hunter-gatherer aspect of their tribes pushes many catfolk toward occupations as rangers and druids by default, but such roles don't always speak to their love of performance art, be it song, dance, or storytelling. Catfolk legends also speak of a rich tradition of great sorcerer heroes. Those catfolk who internalize their wanderlust often become wizards and monks, with many of those monks taking the path of the nimble guardian. While catfolk cavaliers and inquisitors are rare (steadfast dedication to a cause is often alien to the catfolk mindset) individuals who choose these paths are never looked down upon. Catfolk understand that exploration and self-knowledge can lead down many roads, and are accepting of nearly all professions and ways of life. &b(){男性名}:Carruth, Drewan, Ferus, Gerran, Nyktan, Rouqar, Zithembe. &b(){女性名}:Alyara, Duline, Hoya, Jilyana, Milah, Miniri, Siphelele, Tiyeri. *&spanid(Catfolk-Racial-Traits){キャットフォークの種族特性} &small(){[[Catfolk Racial Traits>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-racial-traits]]} &b(){+2【敏捷力】、+2【魅力】、-2【判断力】}:Catfolk are sociable and agile, but often lack common sense. &b(){キャットフォーク}:Catfolk are humanoids with the catfolk subtype. &b(){中型}:キャットフォークは中型クリーチャーであり、サイズによるボーナスもペナルティも受けない。 &b(){普通の移動速度}:キャットフォークは30フィートの基本移動速度を持つ。 &b(){夜目}:薄暗い照明の環境下において、キャットフォークは薄暗い照明の環境下で人間の2倍の距離まで見通すことができる。 &b(){猫の幸運(変則)}:Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted. &b(){Natural Hunter}:Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks. &b(){Sprinter}:Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. &b(){言語}:キャットフォークはプレイ開始時にキャットフォーク語および共通語の会話能力を持っている。高い【知力】を持つキャットフォークは次に挙げる言語を選択することができる:エルフ語、オーク語、ゴブリン語、ノーム語、ノール語、ハーフリング語、および森語。 *&spanid(Alternate-Racial-Traits){代替種族特性} &small(){[[Alternate Racial Traits>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#alternate-racial-traits]]} 通常のキットフォークの種族特性の代わりに以下の種族特性を選択してもよい。この新しいオプションのいずれかを選択する前に、君のGMに相談をすること。 &b(){Cat's Claws}:Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter. &b(){Clever Cat}:Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter. &b(){Climber}:Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter. &b(){Curiosity}:Catfolk are naturally inquisitive about the world around them, though some are more curious than others. Such catfolk gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. This racial trait replaces natural hunter. &b(){Nimble Faller}:Some catfolk have an amazing sense of balance and keen knowledge of their own center of gravity. Catfolk with this trait land on their feet even when they take lethal damage from a fall. Furthermore, catfolk with this trait gain a +1 bonus to their CMD against trip maneuvers. This racial trait replaces sprinter. &b(){鋭敏嗅覚}:Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait. *&spanid(Favored-Class-Options){適性クラス・オプション} &small(){[[Favored Class Options>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#favored-class-options]]} 以下のオプションは記載の適性クラスを有するキャットフォークに適用可能であり、特に断りのない限り、ボーナスは適性クラスの特典を選択するたびに適用される。 &b(){バード}:バードの知識のボーナスに+1/2を加える。 &b(){キャヴァリアー}:Add +1/4 to the cavalier's banner bonus. &b(){ドルイド}:ドルイドの動物の相棒に+1のヒット・ポイントを得る。この先、ドルイドが動物の相棒を取り換えた場合、新しい動物の相棒は、このヒット・ポイントへのボーナスを得る。 &b(){オラクル}:オラクルの呪文リストより1つの修得呪文を得る。この呪文はオラクルが発動可能な最大呪文レベルより1レベル以上低い呪文レベルでなければならない。 &b(){レンジャー}:Choose a weapon from the following list: claws, kukri, longbow, longsword, short spear, or shortbow. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus. &b(){ローグ}:フェイントを行う〈はったり〉判定に+1/2のボーナス、およびスリを行う〈手先の早業〉判定に+1/2のボーナスを得る。 &b(){ソーサラー}:通常であれば3+ソーサラーの【魅力】修正値分の回数を使用可能な1レベル時の血脈の力を選択する。このソーサラーはこの血脈の力の1日毎の使用回数に+1/2回を加える。 *&spanid(Racial-Archetypes){種族アーキタイプ} &small(){[[Racial Archetypes>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#racial-archetypes]]} 以下の種族アーキタイプはキャットフォークに適用可能である。 **&spanid(Cat-Burglar-Rogue){Cat Burglar(ローグ)} &small(){[[Cat Burglar(Rogue)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#cat-burglar-(rogue)]]} Gifted with finesse and stealth, catfolk make excellent burglars. Cat burglars are masters of breaking and entering, using their feline grace to make it seem as though no crime was ever committed in the first place. Few locks can withstand skilled cat burglars, and such nimble rogues are capable of bypassing traps without activating them and enabling associates to do the same. A cat burglar has the following class features. &b(){Phantom Presence(変則)}:At 4th level, a cat burglar masters stealthy movement and leaves no trace of her passing in dungeons and cities. While in dungeon and urban environments, she leaves no trail and cannot be tracked, though she can choose to leave behind a trail if she so desires. Furthermore, she can always choose to take 10 when making a Stealth check. This ability replaces uncanny dodge. &b(){Trap Saboteur(超常)}:At 8th level, a cat burglar becomes a master of avoiding and manipulating traps and locks. She can attempt to open a lock as a standard action and takes 1/2 the normal amount of time to disable traps (minimum 1 round) . When she has bypassed a trap without disarming it, she can also choose to suppress its trigger for up to 1 minute. If she does, she can also choose to end this suppression prematurely as a free action. This ability replaces uncanny dodge. &b(){ローグの技}:The following rogue talents complement the cat burglar archetype: fast stealth, quick disable ; convincing fakes, dodge trap ; fast picks terrain mastery . &b(){上級の技}:The following advanced rogue talents complement the cat burglar archetype: another day, fast tumble hide in plain sight . **&spanid(Nimble-Guardian-Monk){Nimble Guardian(モンク)} &small(){[[Nimble Guardian(Monk)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nimble-guardian-(monk)]]} Some catfolk monks dedicate their graceful prowess to the defense of others, especially those dedicated to a similar ethos or who prove themselves as stalwart allies of the monk's cause. A nimble guardian has the following class features. &b(){Defensive Aid(変則)}:At 2nd level, a number of times per day equal to his Wisdom bonus, a nimble guardian can interpose herself between one adjacent ally and an attack or damage dealt in an area of effect. If an adjacent ally is the target of the attack or is required to make a Reflex saving throw against a damaging effect, as an immediate action the nimble guardian can grant that ally a +4 circumstance bonus to AC or on the saving throw against the effect. The nimble guardian must use this ability before the attack roll or saving throw is made. The nimble guardian can only use this ability if he is wearing light or no armor. This ability replaces evasion. &b(){Nimble Reflexes(変則)}:At 3rd level, a nimble guardian gains a +2 bonus on all Reflex saving throws. This ability replaces still mind. &b(){Defensive Mastery(変則)}:At 5th level, a nimble guardian gains 3 additional uses of her defensive aid ability per day. Furthermore, if an ally that gained the benefit of a use of defensive aid succeeds her Reflex saving throw, and the effect still deals damage on a successful saving throw, the nimble guardian can spend 1 &i(){ki} point to negate that damage. Doing so is not an action. This ability replaces purity of body. &b(){Guardian Feline(超常)}:At 7th level, a nimble guardian can transform himself into a feline creature by spending 2 &i(){ki} points. The effect lasts for 1 hour or until the nimble guardian changes back. Changing form (to animal or back) is a standard action and does not provoke an attack of opportunity. The chosen form must be some form of feline (cheetah, lion, etc.). This ability is otherwise identical to &i(){beast shape II}. At 9th level, this ability functions as &i(){beast shape III.} This ability replaces wholeness of body. &b(){身かわし(変則)}:At 9th level, a nimble guardian gains evasion. This ability replaces improved evasion. *&spanid(New-Racial-Rules){新しい種族ルール} &small(){[[New Racial Rules>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#new-racial-rules]]} 以下のオプションはキャットフォークに適用することができる。この新しいオプションのいずれかを選択する前に、君のGMに相談をすること。 **&spanid(Catfolk-Equipment){キャットフォークの装備品} &small(){[[Catfolk Equipment>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-equipment]]} キャットフォークは以下の装備品を利用することができる。 &b(){Claw Blades}:These subtle blades can only be used by catfolk with the cat's claws racial trait. Bought in a set of five, they fit over the wearer's claws on one hand. The blades grant the wearer a +1 enhancement bonus on claw attack rolls with that hand and change the weapon type from a natural weapon to a light slashing weapon. Catfolk with the cat's claws racial trait are proficient with this weapon. The claw blades can be enhanced like a masterwork weapon for the normal costs. The listed cost of the item is for one set of five claws for one hand. &b(){Softpaw Boots}:These soft and subtle boots are constructed of silk and specially cured leather. They are specially designed for catfolk feet. They work with the feline structure of the race's feet to soften footfalls and to reduce the imprints of their tracks. While wearing softpaw boots, a catfolk gains a +1 circumstance bonus on Stealth checks. Furthermore, the DC to notice or follow the tracks of a catfolk wearing softpaw boots increases by +2. &b(){Trailscent Kit}:This small box of specially prepared catfolk pheromones and alchemical reagents can be used to leave a small group of subtle but long-lasting scents that only catfolk can smell and decipher. Given a minute, a catfolk can create a scent mixture and apply it to a solid object, such as a tree, a wall, or even a smaller item such as a weapon or potion vial. When the catfolk does this, it leaves one of the following scent impressions: danger, food, shelter, or possession. The possession impression is always keyed to the specific catfolk using the kit, and signifies that she owns the territory or item. Other races can attempt to use this kit to create the danger, food, or shelter impression, but doing so requires a successful DC 20 Craft (alchemy) check. A catfolk can detect a particular scent applied with a trailscent kit from 30 feet away. If the scent is upwind, the range at which a catfolk can detect the scent increases to 60 feet; if it is downwind, the range drops to 15 feet. A catfolk with the scent racial quality doubles those distances. A scent impression lasts for 1 year or until it is washed away. Each kit has 10 uses. キャットフォークの装備品 |~品物|~費用|~重量|~〈製作〉難易度| |Claw blades |305gp|2ポンド|―| |Softpaw boots|25gp|1ポンド|―| |Trailscent kit|10gp|5ポンド|25| *&spanid(Catfolk-Rogue-Talents){キャットフォークのローグの技} &small(){[[Catfolk Rogue Talents>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-rogue-talents]]} The following rogue talents can only be taken by catfolk. &b(){Deadly Scratch(変則)}:A catfolk rogue with this talent can apply poison to her claws without accidentally poisoning herself. A catfolk rogue must have the cat's claws racial trait and the poison use class feature before taking this talent. &b(){Disarming Luck(変則)}:Once per day, when a catfolk rogue attempts to disable a device and fails by 5 or more, she can reroll the check as a free action. She must take the result of the reroll, even if it's worse than the original roll. &b(){Graceful Faller(変則)}:A catfolk rogue with this talent lands on her feet even when she takes lethal damage from a fall. If the catfolk rogue also has the nimble faller racial trait, she takes damage from any fall as if it were 20 feet shorter than it actually is. &b(){Nimble Climber(変則)}:A catfolk rogue with this talent gains a +4 bonus on Climb checks. If she has the climber racial trait, she can take 10 on her Climb checks even when in immediate danger or distracted. &b(){Single-Minded Appraiser(変則)}:A catfolk rogue with this talent is skilled at determining the value of sparkly things. She can always take 10 when appraising gems and jewelry. &b(){Vicious Claws(変則)}:A catfolk with this talent uses d8s to roll sneak attack damage instead of d6s, but only when she uses her claws to make the sneak attack. A catfolk rogue must have the cat's claws racial trait before taking this talent. **&spanid(Catfolk-Feats){キャットフォークの特技} &small(){[[Catfolk Feats>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-feats]]} キャットフォークは以下の特技を利用することができる。 ***&spanid(Black-Cat){Black Cat} &small(){[[Black Cat>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#black-cat]]} Bad luck befalls those who dare to cross you. &b(){前提条件}:キャットフォーク &b(){利益}:Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a -4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability. &b(){特殊}:If you take this feat and don't already have all black fur, your fur turns completely black when you takes this feat. ***&spanid(Catfolk-Exemplar){Catfolk Exemplar} &small(){[[Catfolk Exemplar>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-exemplar]]} Your feline traits are more defined and prominent than those of other members of your race. &b(){前提条件}:キャットフォーク &b(){利益}:You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later. #divclass(pl-l-level-1){ &i(){Enhanced Senses(変則)}:If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision. &i(){Fast Sprinter(変則)}:You gain a 10-foot racial bonus to your speed when using the charge, run, or withdraw actions. If you have the sprinter racial trait, your racial bonus to speed when using the charge, run, or withdraw action increases to a 20-foot bonus. &i(){Sharp Claws(変則)}:If you do not have the cat's claws racial trait or the claws of the beast manifestation from the Aspect of the Beast feat , you gain the cat's claws racial trait. If you have either the cat's claws racial trait or the claws of the beast manifestation, your claw damage increases to 1d6. } &b(){特殊}:You can take this feat multiple times. Its effects do not stack. Each time you select it, you must choose a different manifestation. ***&spanid(Claw-Pounce-Combat){Claw Pounce(戦闘)} &small(){[[Claw Pounce(Combat)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#claw-pounce-(combat)]]} You can charge and make an attack with your paws. &b(){前提条件}:【筋】13、【敏】 15、Nimble Striker、基本攻撃ボーナス+10、catfolk、cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation)。 &b(){利益}:When you make a charge, you can make a full attack with your claws. &b(){通常}:Charging is a special full-round action that limits you to a single attack. ***&spanid(Feline-Grace){Feline Grace} &small(){[[Feline Grace>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#feline-grace]]} Your innate grace allows you to get out of the stickiest situations. &b(){前提条件}:【敏捷力】 13、catfolk。 &b(){利益}:You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers. ***&spanid(Nimble-Striker-Combat){Nimble Striker(戦闘)} &small(){[[Nimble Striker(Combat)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nimble-striker-(combat)]]} You were born to charge your enemies and nobody does it better. &b(){前提条件}:【敏】 13、基本攻撃ボーナス+1、catfolk、sprinter racial trait。 &b(){利益}:You do not take a -2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. **&spanid(Catfolk-Magic-Items){キャットフォークの魔法のアイテム} &small(){[[Catfolk Magic Items>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-magic-items]]} The following magic items are often created and used by catfolk. ***&spanid(Cat-s-Eye-Crown){キャッツ・アイ・クラウン} ([[Cat's Eye Crown>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#cat's-eye-crown]]/) &b(){オーラ} 中程度・占術;&b(){術者レベル} 10レベル &b(){装備部位} 頭部(および無し;下記参照); &b(){市価} 18,000gp; &b(){重量} 1ポンド ****説明 This slender silver crown is decorated with a single cat's eye gemstone as a centerpiece. When the gem is attached to the crown, its wearer gains darkvision 60 feet, or increases her darkvision by 60 feet if she already possesses that sense. The gemstone is detachable, and can be rolled into rooms, dropped into holes, thrown through windows, or planted on a creature. Once per day, on command, the crown's wearer gains the benefit of the &i(){clairaudience/clairvoyance} spell, but uses the cat's eye gemstone as that spell's sensor and gains darkvision when viewing through that sensor. If the stone is held or carried by a creature, even within a sack or some other container, the creature wearing the crown uses the senses of the creature carrying the gemstone as the sensor instead, whether or not the creature carrying the gemstone is aware of the stone's true purpose or even its existence. Destroying the gem (hardness 8, hp 5) severs the link, but a new cat's eye gemstone worth at least 100gp can be fashioned and attuned to the crown. The attunement process takes 24 hours. ****作成方法 &b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細#Craft Wondrous Item]]、&i(){[[クレアオーディエンス/クレアヴォイアンス>/prdj/pages/122.html#Clairaudience-Clairvoyance]]}、&i(){[[ダークヴィジョン>/prdj/pages/103.html#Darkvision]]}、creator must be catfolk; &b(){費用} 9,000gp ***&spanid(Daredevil-Softpaws){デアデヴィル・ソフトポーズ} ([[Daredevil Softpaws>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#daredevil-softpaws]]/) &b(){オーラ} 微弱・心術;&b(){術者レベル} 3レベル &b(){装備部位} 両足; &b(){市価} 1,400gp; &b(){重量} 1ポンド ****説明 This pair of magical softpaw boots (see above) allows the catfolk wearing them to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn. ****作成方法 &b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細#Craft Wondrous Item]]、&i(){[[キャッツ・グレイス>/prdj/pages/101.html#Cat-s-Grace]]}; &b(){費用} 700gp ***&spanid(Rending-Claw-Blade){レンディング・クロー・ブレード} ([[Rending Claw Blade>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#rending-claw-blade]]/) &b(){オーラ} 中程度・変成術;&b(){術者レベル} 11レベル &b(){装備部位} 無し; &b(){市価} 10,305gp; &b(){重量} 1ポンド ****説明 This set of &i(){+1 keen claw blades} is most effective when the wearer has multiple claw attacks per round. When making a full attack with claws, if the wielder hits the same target with this weapon and a different claw attack or set of claw blades, he deals an extra 1d4 damage plus 1-1/2 times his Strength bonus. The wearer can deal this extra damage no more than once per round. This counts as a rend attack and does not stack with other abilities that grant rend attacks. ****作成方法 &b(){必要条件} [[《魔法の武器防具作成》>特技の詳細#Craft Magic Arms and Armor]]、&i(){[[ブルズ・ストレンクス>/prdj/pages/173.html#Bull-s-Strength]]}、&i(){[[キーン・エッジ>/prdj/pages/101.html#Keen-Edge]]}; &b(){費用} 5,305gp **&spanid(Catfolk-Spells){キャットフォークの呪文} &small(){[[Catfolk Spells>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-spells]]} キャットフォークは以下の呪文を利用することができる。 ***&spanid(Nine-Lives){ナイン・ライヴズ} [[Nine Lives>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nine-lives]]/ &b(){系統} 防御術; &b(){レベル} クレリック8、ウィッチ8 &b(){発動時間} 1標準アクション &b(){距離} 接触 &b(){目標} 接触したクリーチャー1体 &b(){持続時間} 1時間/レベル &b(){セーヴィング・スロー} 意志・無効(無害);&b(){呪文抵抗} 可(無害) Despite its name, this powerful ward does not grant the target multiple lives, but rather gives the target the ability to get out of trouble and relieves harmful effects and conditions. For the spell's duration, the target can use any of the following abilities as an immediate action, but only up to a total of nine times, at which point the spell ends. #divclass(pl-l-level-1){ &i(){猫の幸運}:The target can use this ability when it fails a saving throw. The target can reroll the failed saving throw, but must take the new result even if it is worse. &i(){Fortitude}:The target uses this ability when a critical hit or sneak attack is scored against it. The critical hit or sneak attack is negated and the damage is instead rolled normally. &i(){Rejuvenate}:The target uses this ability when it is reduced to 0 or fewer hit points. The target is instantly healed 3d6 points of damage. If enough hit points are regained to bring the target to positive hit points, it does not fall unconscious. If it is not enough to leave the target with positive hit points, the target automatically stabilizes. Both of these effects work even if the damage was originally enough to kill the target. &i(){Shake Off}:The target uses this ability when it is under the effects of any of the following conditions: blinded, confused, cowering, dazed, dazzled, entangled, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, or staggered. Using this ability ends one of those conditions. &i(){Shimmy Out}:The target uses this ability when it is grappled or pinned. The target automatically escapes the grapple as if it had succeeded at an Escape Artist check to escape the grapple. &i(){Stay Up}:The target uses this ability when it is tripped or otherwise knocked prone. The target steadies itself and stays upright. } ***&spanid(Steal-Breath){スティール・ブレス} [[Steal Breath>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#steal-breath]]/ &b(){系統} 変成術[風]; &b(){レベル} バード2、ドルイド2、ウィザード/ソーサラー2、ウィッチ2 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作 &b(){距離} 近距離(25フィート+5フィート/2レベル) &b(){目標} 生きているクリーチャー1体 &b(){持続時間} 1ラウンド(本文参照) &b(){セーヴィング・スロー} 頑健・無効;本文参照;&b(){呪文抵抗} 可 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. If the target fails its saving throw, it takes 2d6 points of damage, and it cannot speak, use breath weapons, or anything else requiring breathing, and a visible line of swirling air leaves the target's mouth and enters your mouth. If, during the duration, the target moves out of range or line of effect to you, the spell immediately ends. This spell has no effect on creatures that do not need to breathe air.
// BEGIN_OF-catfolk.html // ORIGINAL-http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html *&spanid(Catfolk){キャットフォーク} &small(){[[Catfolk>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk]]} Catfolk are a race of natural explorers who rarely tire of trailblazing, but such trailblazing is not limited merely to the search for new horizons in distant lands. Many catfolk see personal growth and development as equally valid avenues of exploration. While most catfolk are nimble, capable, and often active creatures, there is also a strong tendency among some catfolk to engage in quiet contemplation and study. Such individuals are interested in finding new solutions to age-old problems and questioning even the most steadfast philosophical certainties of the day. They are curious by nature, and catfolk culture never discourages inquisitiveness, but rather fosters and encourages it. Many are seen as quirky extroverts by members of other races, but within catfolk tribes there is no shame attached to minor peculiarities, eccentricities, or foolhardiness. All but the most inwardly focused catfolk enjoy being the center of attention, but not at the expense of their tribe, whether it's the one the catfolk are born into or the tribe they choose through the bonds of friendship with other creatures. Catfolk tend to be both generous and loyal to their family and friends. &b(){身体的特徴}:In general, catfolk are lithe and slender, standing midway between dwarves and humans in stature. While clearly humanoid, they possess many feline features, including a coat of soft fine fur, slit pupils, and a sleek, slender tail. Their ears are pointed, but unlike those of elves, are more rounded and catlike. They manipulate objects as easily as any other humanoid, but their fingers terminate in small, sharp, retractable claws. These claws are typically not powerful enough to be used as weapons, but some members of the species―either by quirk of birth or from years of honing―can use them with deadly effect. Feline whiskers are not uncommon, but not universal, and hair and eye color vary greatly. &b(){社会}:While self-expression is an important aspect of catfolk culture, it is mitigated by a strong sense of community and group effort. In the wild, catfolk are a hunter-gatherer tribal people. The pursuit of personal power never comes before the health and wellbeing of the tribe. More than one race has underestimated this seemingly gentle people only to discover much too late that their cohesion also provides them great strength. Catfolk prefer to be led by their most competent members, usually a council of sub-chieftains chosen by their peers, either though consensus or election. The sub-chiefs then choose a chieftain to lead in times of danger and to mediate disputes among the sub-chiefs. The chieftain is the most capable member of the tribe, and is often magically talented. Catfolk who settle in more urban and civilized areas still cling to a similar tribal structure, but often see friends outside the tribe, even those from other races, as part of their extended tribe. Within adventuring groups, catfolk who do not consider themselves the obvious choice as chieftain often defer to the person who most resembles their cultural ideal of a chieftain. &b(){種族関係}:Adaptable and curious, catfolk get along with almost any race that extends reciprocal goodwill. They acclimate easily to halflings, humans, and especially elves. Catfolk and elves share a passionate nature, as well as a love of music, dance, and storytelling; elven communities often gently mentor catfolk tribes, though such elves are careful not to act in a patronizing manner toward their feline friends. Gnomes make natural companions for catfolk, as catfolk enjoy gnomes’ strange and obsessive qualities. Catfolk are tolerant of kobolds as long as the reptilian beings respect the catfolk's boundaries. The feral nature of orcs stirs as much puzzlement as it does revulsion among catfolk, as they don't understand orcs’ savagery and propensity for self-destruction. Half-orcs, on the other hand, intrigue catfolk, especially those half-orcs who strive to excel beyond the deleterious and hateful nature of their savage kin. Catfolk often view goblins and ratfolk as vermin, as they disdain the swarming and pernicious tendencies of those races. &b(){属性と宗教}:With community and unselfish cooperation at the center of their culture, as well as a good-natured curiosity and willingness to adapt to the customs of many other races, most catfolk tend toward good alignments. The clear majority of catfolk are also chaotic, as wisdom is not their strongest virtue; nevertheless, there are exceptions with cause. &b(){冒険者}:Natural born trackers, the hunter-gatherer aspect of their tribes pushes many catfolk toward occupations as rangers and druids by default, but such roles don't always speak to their love of performance art, be it song, dance, or storytelling. Catfolk legends also speak of a rich tradition of great sorcerer heroes. Those catfolk who internalize their wanderlust often become wizards and monks, with many of those monks taking the path of the nimble guardian. While catfolk cavaliers and inquisitors are rare (steadfast dedication to a cause is often alien to the catfolk mindset) individuals who choose these paths are never looked down upon. Catfolk understand that exploration and self-knowledge can lead down many roads, and are accepting of nearly all professions and ways of life. &b(){男性名}:Carruth, Drewan, Ferus, Gerran, Nyktan, Rouqar, Zithembe. &b(){女性名}:Alyara, Duline, Hoya, Jilyana, Milah, Miniri, Siphelele, Tiyeri. *&spanid(Catfolk-Racial-Traits){キャットフォークの種族特性} &small(){[[Catfolk Racial Traits>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-racial-traits]]} &b(){+2【敏捷力】、+2【魅力】、-2【判断力】}:Catfolk are sociable and agile, but often lack common sense. &b(){キャットフォーク}:Catfolk are humanoids with the catfolk subtype. &b(){中型}:キャットフォークは中型クリーチャーであり、サイズによるボーナスもペナルティも受けない。 &b(){普通の移動速度}:キャットフォークは30フィートの基本移動速度を持つ。 &b(){夜目}:薄暗い照明の環境下において、キャットフォークは薄暗い照明の環境下で人間の2倍の距離まで見通すことができる。 &b(){猫の幸運(変則)}:Once per day when a catfolk makes a Reflex saving throw, he can roll the saving throw twice and take the better result. He must decide to use this ability before the saving throw is attempted. &b(){Natural Hunter}:Catfolk receive a +2 racial bonus on Perception, Stealth, and Survival checks. &b(){Sprinter}:Catfolk gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. &b(){言語}:キャットフォークはプレイ開始時にキャットフォーク語および共通語の会話能力を持っている。高い【知力】を持つキャットフォークは次に挙げる言語を選択することができる:エルフ語、オーク語、ゴブリン語、ノーム語、ノール語、ハーフリング語、および森語。 *&spanid(Alternate-Racial-Traits){代替種族特性} &small(){[[Alternate Racial Traits>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#alternate-racial-traits]]} 通常のキットフォークの種族特性の代わりに以下の種族特性を選択してもよい。この新しいオプションのいずれかを選択する前に、君のGMに相談をすること。 &b(){Cat's Claws}:Some catfolk have stronger and more developed claws than other members of their race, and can use them to make attacks. Catfolk with this racial trait have a pair of claws they can use as natural weapons. These claws are primary attacks that deal 1d4 points of damage. This racial trait replaces natural hunter. &b(){Clever Cat}:Catfolk's generally friendly disposition doesn't preclude craftiness. Some of them see social obstacles as games to be played and won. These catfolk receive a +2 racial bonus on Bluff, Diplomacy, and Sense Motive checks. This racial trait replaces natural hunter. &b(){Climber}:Catfolk hunters excel at hunting prey from trees and other high vantage points. Catfolk with this racial trait possess a climb speed of 20 feet (along with the +8 racial bonus on Climb checks a climb speed affords). This racial trait replaces sprinter. &b(){Curiosity}:Catfolk are naturally inquisitive about the world around them, though some are more curious than others. Such catfolk gain a +4 bonus on Diplomacy checks to gather information, and Knowledge (history) and Knowledge (local) are always class skills for them. If they choose a class that has either of these Knowledge skills as class skills, they gain a +2 racial bonus on those skills instead. This racial trait replaces natural hunter. &b(){Nimble Faller}:Some catfolk have an amazing sense of balance and keen knowledge of their own center of gravity. Catfolk with this trait land on their feet even when they take lethal damage from a fall. Furthermore, catfolk with this trait gain a +1 bonus to their CMD against trip maneuvers. This racial trait replaces sprinter. &b(){鋭敏嗅覚}:Some catfolk favor a keen sense of smell over sensitive sight. Catfolk with this racial trait gain the scent ability. This racial trait replaces the low-light vision racial trait. *&spanid(Favored-Class-Options){適性クラス・オプション} &small(){[[Favored Class Options>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#favored-class-options]]} 以下のオプションは記載の適性クラスを有するキャットフォークに適用可能であり、特に断りのない限り、ボーナスは適性クラスの特典を選択するたびに適用される。 &b(){バード}:バードの知識のボーナスに+1/2を加える。 &b(){キャヴァリアー}:Add +1/4 to the cavalier's banner bonus. &b(){ドルイド}:ドルイドの動物の相棒に+1のヒット・ポイントを得る。この先、ドルイドが動物の相棒を取り換えた場合、新しい動物の相棒は、このヒット・ポイントへのボーナスを得る。 &b(){オラクル}:オラクルの呪文リストより1つの修得呪文を得る。この呪文はオラクルが発動可能な最大呪文レベルより1レベル以上低い呪文レベルでなければならない。 &b(){レンジャー}:Choose a weapon from the following list: claws, kukri, longbow, longsword, short spear, or shortbow. Add +1/2 on critical hit confirmation rolls made while using that weapon (maximum bonus of +4). This bonus does not stack with Critical Focus. &b(){ローグ}:フェイントを行う〈はったり〉判定に+1/2のボーナス、およびスリを行う〈手先の早業〉判定に+1/2のボーナスを得る。 &b(){ソーサラー}:通常であれば3+ソーサラーの【魅力】修正値分の回数を使用可能な1レベル時の血脈の力を選択する。このソーサラーはこの血脈の力の1日毎の使用回数に+1/2回を加える。 *&spanid(Racial-Archetypes){種族アーキタイプ} &small(){[[Racial Archetypes>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#racial-archetypes]]} 以下の種族アーキタイプはキャットフォークに適用可能である。 **&spanid(Cat-Burglar-Rogue){Cat Burglar(ローグ)} &small(){[[Cat Burglar(Rogue)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#cat-burglar-(rogue)]]} Gifted with finesse and stealth, catfolk make excellent burglars. Cat burglars are masters of breaking and entering, using their feline grace to make it seem as though no crime was ever committed in the first place. Few locks can withstand skilled cat burglars, and such nimble rogues are capable of bypassing traps without activating them and enabling associates to do the same. A cat burglar has the following class features. &b(){Phantom Presence(変則)}:At 4th level, a cat burglar masters stealthy movement and leaves no trace of her passing in dungeons and cities. While in dungeon and urban environments, she leaves no trail and cannot be tracked, though she can choose to leave behind a trail if she so desires. Furthermore, she can always choose to take 10 when making a Stealth check. This ability replaces uncanny dodge. &b(){Trap Saboteur(超常)}:At 8th level, a cat burglar becomes a master of avoiding and manipulating traps and locks. She can attempt to open a lock as a standard action and takes 1/2 the normal amount of time to disable traps (minimum 1 round) . When she has bypassed a trap without disarming it, she can also choose to suppress its trigger for up to 1 minute. If she does, she can also choose to end this suppression prematurely as a free action. This ability replaces uncanny dodge. &b(){ローグの技}:The following rogue talents complement the cat burglar archetype: fast stealth, quick disable ; convincing fakes, dodge trap ; fast picks terrain mastery . &b(){上級の技}:The following advanced rogue talents complement the cat burglar archetype: another day, fast tumble hide in plain sight . **&spanid(Nimble-Guardian-Monk){Nimble Guardian(モンク)} &small(){[[Nimble Guardian(Monk)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nimble-guardian-(monk)]]} Some catfolk monks dedicate their graceful prowess to the defense of others, especially those dedicated to a similar ethos or who prove themselves as stalwart allies of the monk's cause. A nimble guardian has the following class features. &b(){Defensive Aid(変則)}:At 2nd level, a number of times per day equal to his Wisdom bonus, a nimble guardian can interpose herself between one adjacent ally and an attack or damage dealt in an area of effect. If an adjacent ally is the target of the attack or is required to make a Reflex saving throw against a damaging effect, as an immediate action the nimble guardian can grant that ally a +4 circumstance bonus to AC or on the saving throw against the effect. The nimble guardian must use this ability before the attack roll or saving throw is made. The nimble guardian can only use this ability if he is wearing light or no armor. This ability replaces evasion. &b(){Nimble Reflexes(変則)}:At 3rd level, a nimble guardian gains a +2 bonus on all Reflex saving throws. This ability replaces still mind. &b(){Defensive Mastery(変則)}:At 5th level, a nimble guardian gains 3 additional uses of her defensive aid ability per day. Furthermore, if an ally that gained the benefit of a use of defensive aid succeeds her Reflex saving throw, and the effect still deals damage on a successful saving throw, the nimble guardian can spend 1 &i(){ki} point to negate that damage. Doing so is not an action. This ability replaces purity of body. &b(){Guardian Feline(超常)}:At 7th level, a nimble guardian can transform himself into a feline creature by spending 2 &i(){ki} points. The effect lasts for 1 hour or until the nimble guardian changes back. Changing form (to animal or back) is a standard action and does not provoke an attack of opportunity. The chosen form must be some form of feline (cheetah, lion, etc.). This ability is otherwise identical to &i(){beast shape II}. At 9th level, this ability functions as &i(){beast shape III.} This ability replaces wholeness of body. &b(){身かわし(変則)}:At 9th level, a nimble guardian gains evasion. This ability replaces improved evasion. *&spanid(New-Racial-Rules){新しい種族ルール} &small(){[[New Racial Rules>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#new-racial-rules]]} 以下のオプションはキャットフォークに適用することができる。この新しいオプションのいずれかを選択する前に、君のGMに相談をすること。 **&spanid(Catfolk-Equipment){キャットフォークの装備品} &small(){[[Catfolk Equipment>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-equipment]]} キャットフォークは以下の装備品を利用することができる。 &b(){Claw Blades}:These subtle blades can only be used by catfolk with the cat's claws racial trait. Bought in a set of five, they fit over the wearer's claws on one hand. The blades grant the wearer a +1 enhancement bonus on claw attack rolls with that hand and change the weapon type from a natural weapon to a light slashing weapon. Catfolk with the cat's claws racial trait are proficient with this weapon. The claw blades can be enhanced like a masterwork weapon for the normal costs. The listed cost of the item is for one set of five claws for one hand. &b(){Softpaw Boots}:These soft and subtle boots are constructed of silk and specially cured leather. They are specially designed for catfolk feet. They work with the feline structure of the race's feet to soften footfalls and to reduce the imprints of their tracks. While wearing softpaw boots, a catfolk gains a +1 circumstance bonus on Stealth checks. Furthermore, the DC to notice or follow the tracks of a catfolk wearing softpaw boots increases by +2. &b(){Trailscent Kit}:This small box of specially prepared catfolk pheromones and alchemical reagents can be used to leave a small group of subtle but long-lasting scents that only catfolk can smell and decipher. Given a minute, a catfolk can create a scent mixture and apply it to a solid object, such as a tree, a wall, or even a smaller item such as a weapon or potion vial. When the catfolk does this, it leaves one of the following scent impressions: danger, food, shelter, or possession. The possession impression is always keyed to the specific catfolk using the kit, and signifies that she owns the territory or item. Other races can attempt to use this kit to create the danger, food, or shelter impression, but doing so requires a successful DC 20 Craft (alchemy) check. A catfolk can detect a particular scent applied with a trailscent kit from 30 feet away. If the scent is upwind, the range at which a catfolk can detect the scent increases to 60 feet; if it is downwind, the range drops to 15 feet. A catfolk with the scent racial quality doubles those distances. A scent impression lasts for 1 year or until it is washed away. Each kit has 10 uses. キャットフォークの装備品 |~品物|~費用|~重量|~〈製作〉DC| |Claw blades |305gp|2ポンド|―| |Softpaw boots|25gp|1ポンド|―| |Trailscent kit|10gp|5ポンド|25| *&spanid(Catfolk-Rogue-Talents){キャットフォークのローグの技} &small(){[[Catfolk Rogue Talents>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-rogue-talents]]} The following rogue talents can only be taken by catfolk. &b(){Deadly Scratch(変則)}:A catfolk rogue with this talent can apply poison to her claws without accidentally poisoning herself. A catfolk rogue must have the cat's claws racial trait and the poison use class feature before taking this talent. &b(){Disarming Luck(変則)}:Once per day, when a catfolk rogue attempts to disable a device and fails by 5 or more, she can reroll the check as a free action. She must take the result of the reroll, even if it's worse than the original roll. &b(){Graceful Faller(変則)}:A catfolk rogue with this talent lands on her feet even when she takes lethal damage from a fall. If the catfolk rogue also has the nimble faller racial trait, she takes damage from any fall as if it were 20 feet shorter than it actually is. &b(){Nimble Climber(変則)}:A catfolk rogue with this talent gains a +4 bonus on Climb checks. If she has the climber racial trait, she can take 10 on her Climb checks even when in immediate danger or distracted. &b(){Single-Minded Appraiser(変則)}:A catfolk rogue with this talent is skilled at determining the value of sparkly things. She can always take 10 when appraising gems and jewelry. &b(){Vicious Claws(変則)}:A catfolk with this talent uses d8s to roll sneak attack damage instead of d6s, but only when she uses her claws to make the sneak attack. A catfolk rogue must have the cat's claws racial trait before taking this talent. **&spanid(Catfolk-Feats){キャットフォークの特技} &small(){[[Catfolk Feats>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-feats]]} キャットフォークは以下の特技を利用することができる。 ***&spanid(Black-Cat){Black Cat} &small(){[[Black Cat>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#black-cat]]} Bad luck befalls those who dare to cross you. &b(){前提条件}:キャットフォーク &b(){利益}:Once per day as an immediate action, when you are hit by a melee attack, you can force the opponent who made the attack to reroll it with a -4 penalty. The opponent must take the result of the second attack roll. This is a supernatural ability. &b(){特殊}:If you take this feat and don't already have all black fur, your fur turns completely black when you takes this feat. ***&spanid(Catfolk-Exemplar){Catfolk Exemplar} &small(){[[Catfolk Exemplar>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-exemplar]]} Your feline traits are more defined and prominent than those of other members of your race. &b(){前提条件}:キャットフォーク &b(){利益}:You can take the Aspect of the Beast feat even if you do not meet the normal prerequisites. Furthermore, your catlike nature manifests in one of the following ways. You choose the manifestation when you take this feat, and cannot change it later. #divclass(pl-l-level-1){ &i(){Enhanced Senses(変則)}:If you have low-light vision, you gain the scent catfolk racial trait. If you have the scent racial trait, you gain low-light vision. &i(){Fast Sprinter(変則)}:You gain a 10-foot racial bonus to your speed when using the charge, run, or withdraw actions. If you have the sprinter racial trait, your racial bonus to speed when using the charge, run, or withdraw action increases to a 20-foot bonus. &i(){Sharp Claws(変則)}:If you do not have the cat's claws racial trait or the claws of the beast manifestation from the Aspect of the Beast feat , you gain the cat's claws racial trait. If you have either the cat's claws racial trait or the claws of the beast manifestation, your claw damage increases to 1d6. } &b(){特殊}:You can take this feat multiple times. Its effects do not stack. Each time you select it, you must choose a different manifestation. ***&spanid(Claw-Pounce-Combat){Claw Pounce(戦闘)} &small(){[[Claw Pounce(Combat)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#claw-pounce-(combat)]]} You can charge and make an attack with your paws. &b(){前提条件}:【筋】13、【敏】 15、Nimble Striker、基本攻撃ボーナス+10、catfolk、cat's claws racial trait or Aspect of the Beast (claws of the beast manifestation)。 &b(){利益}:When you make a charge, you can make a full attack with your claws. &b(){通常}:Charging is a special full-round action that limits you to a single attack. ***&spanid(Feline-Grace){Feline Grace} &small(){[[Feline Grace>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#feline-grace]]} Your innate grace allows you to get out of the stickiest situations. &b(){前提条件}:【敏捷力】 13、catfolk。 &b(){利益}:You gain a +2 bonus to your CMD against bull rush, grapple, overrun, repositioning, and trip combat maneuvers. ***&spanid(Nimble-Striker-Combat){Nimble Striker(戦闘)} &small(){[[Nimble Striker(Combat)>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nimble-striker-(combat)]]} You were born to charge your enemies and nobody does it better. &b(){前提条件}:【敏】 13、基本攻撃ボーナス+1、catfolk、sprinter racial trait。 &b(){利益}:You do not take a -2 penalty to AC when you use the Cleave feat, Lunge feat, or when you charge. **&spanid(Catfolk-Magic-Items){キャットフォークの魔法のアイテム} &small(){[[Catfolk Magic Items>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-magic-items]]} The following magic items are often created and used by catfolk. ***&spanid(Cat-s-Eye-Crown){キャッツ・アイ・クラウン} ([[Cat's Eye Crown>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#cat's-eye-crown]]/) &b(){オーラ} 中程度・占術;&b(){術者レベル} 10レベル &b(){装備部位} 頭部(および無し;下記参照); &b(){市価} 18,000gp; &b(){重量} 1ポンド ****説明 This slender silver crown is decorated with a single cat's eye gemstone as a centerpiece. When the gem is attached to the crown, its wearer gains darkvision 60 feet, or increases her darkvision by 60 feet if she already possesses that sense. The gemstone is detachable, and can be rolled into rooms, dropped into holes, thrown through windows, or planted on a creature. Once per day, on command, the crown's wearer gains the benefit of the &i(){clairaudience/clairvoyance} spell, but uses the cat's eye gemstone as that spell's sensor and gains darkvision when viewing through that sensor. If the stone is held or carried by a creature, even within a sack or some other container, the creature wearing the crown uses the senses of the creature carrying the gemstone as the sensor instead, whether or not the creature carrying the gemstone is aware of the stone's true purpose or even its existence. Destroying the gem (hardness 8, hp 5) severs the link, but a new cat's eye gemstone worth at least 100gp can be fashioned and attuned to the crown. The attunement process takes 24 hours. ****作成方法 &b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細#Craft Wondrous Item]]、&i(){[[クレアオーディエンス/クレアヴォイアンス>/prdj/pages/122.html#Clairaudience-Clairvoyance]]}、&i(){[[ダークヴィジョン>/prdj/pages/103.html#Darkvision]]}、creator must be catfolk; &b(){費用} 9,000gp ***&spanid(Daredevil-Softpaws){デアデヴィル・ソフトポーズ} ([[Daredevil Softpaws>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#daredevil-softpaws]]/) &b(){オーラ} 微弱・心術;&b(){術者レベル} 3レベル &b(){装備部位} 両足; &b(){市価} 1,400gp; &b(){重量} 1ポンド ****説明 This pair of magical softpaw boots (see above) allows the catfolk wearing them to gain extra maneuverability while moving through hazardous areas. As a free action, the wearer can click her heels together to grant herself a +5 competence bonus on Acrobatics checks made to move through threatened squares or to move through an enemy's space without provoking attacks of opportunity for up to 10 rounds per day. The rounds need not be consecutive. Furthermore, anytime the wearer of the boots successfully moves though the space of an enemy without provoking an attack of opportunity, she gains a +2 bonus on attack rolls against that enemy until the end of her turn. ****作成方法 &b(){必要条件} [[《その他の魔法のアイテム作成》>特技の詳細#Craft Wondrous Item]]、&i(){[[キャッツ・グレイス>/prdj/pages/101.html#Cat-s-Grace]]}; &b(){費用} 700gp ***&spanid(Rending-Claw-Blade){レンディング・クロー・ブレード} ([[Rending Claw Blade>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#rending-claw-blade]]/) &b(){オーラ} 中程度・変成術;&b(){術者レベル} 11レベル &b(){装備部位} 無し; &b(){市価} 10,305gp; &b(){重量} 1ポンド ****説明 This set of &i(){+1 keen claw blades} is most effective when the wearer has multiple claw attacks per round. When making a full attack with claws, if the wielder hits the same target with this weapon and a different claw attack or set of claw blades, he deals an extra 1d4 damage plus 1-1/2 times his Strength bonus. The wearer can deal this extra damage no more than once per round. This counts as a rend attack and does not stack with other abilities that grant rend attacks. ****作成方法 &b(){必要条件} [[《魔法の武器防具作成》>特技の詳細#Craft Magic Arms and Armor]]、&i(){[[ブルズ・ストレンクス>/prdj/pages/173.html#Bull-s-Strength]]}、&i(){[[キーン・エッジ>/prdj/pages/101.html#Keen-Edge]]}; &b(){費用} 5,305gp **&spanid(Catfolk-Spells){キャットフォークの呪文} &small(){[[Catfolk Spells>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#catfolk-spells]]} キャットフォークは以下の呪文を利用することができる。 ***&spanid(Nine-Lives){ナイン・ライヴズ} [[Nine Lives>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#nine-lives]]/ &b(){系統} 防御術; &b(){レベル} クレリック8、ウィッチ8 &b(){発動時間} 1標準アクション &b(){距離} 接触 &b(){目標} 接触したクリーチャー1体 &b(){持続時間} 1時間/レベル &b(){セーヴィング・スロー} 意志・無効(無害);&b(){呪文抵抗} 可(無害) Despite its name, this powerful ward does not grant the target multiple lives, but rather gives the target the ability to get out of trouble and relieves harmful effects and conditions. For the spell's duration, the target can use any of the following abilities as an immediate action, but only up to a total of nine times, at which point the spell ends. #divclass(pl-l-level-1){ &i(){猫の幸運}:The target can use this ability when it fails a saving throw. The target can reroll the failed saving throw, but must take the new result even if it is worse. &i(){Fortitude}:The target uses this ability when a critical hit or sneak attack is scored against it. The critical hit or sneak attack is negated and the damage is instead rolled normally. &i(){Rejuvenate}:The target uses this ability when it is reduced to 0 or fewer hit points. The target is instantly healed 3d6 points of damage. If enough hit points are regained to bring the target to positive hit points, it does not fall unconscious. If it is not enough to leave the target with positive hit points, the target automatically stabilizes. Both of these effects work even if the damage was originally enough to kill the target. &i(){Shake Off}:The target uses this ability when it is under the effects of any of the following conditions: blinded, confused, cowering, dazed, dazzled, entangled, exhausted, fatigued, frightened, nauseated, panicked, shaken, sickened, or staggered. Using this ability ends one of those conditions. &i(){Shimmy Out}:The target uses this ability when it is grappled or pinned. The target automatically escapes the grapple as if it had succeeded at an Escape Artist check to escape the grapple. &i(){Stay Up}:The target uses this ability when it is tripped or otherwise knocked prone. The target steadies itself and stays upright. } ***&spanid(Steal-Breath){スティール・ブレス} [[Steal Breath>http://paizo.com/pathfinderRPG/prd/advancedRaceGuide/featuredRaces/catfolk.html#steal-breath]]/ &b(){系統} 変成術[風]; &b(){レベル} バード2、ドルイド2、ウィザード/ソーサラー2、ウィッチ2 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作 &b(){距離} 近距離(25フィート+5フィート/2レベル) &b(){目標} 生きているクリーチャー1体 &b(){持続時間} 1ラウンド(本文参照) &b(){セーヴィング・スロー} 頑健・無効;本文参照;&b(){呪文抵抗} 可 You pull the breath from a creature's lungs, dealing damage and leaving it unable to speak, use breath weapons, or cast spells with verbal components. If the target fails its saving throw, it takes 2d6 points of damage, and it cannot speak, use breath weapons, or anything else requiring breathing, and a visible line of swirling air leaves the target's mouth and enters your mouth. If, during the duration, the target moves out of range or line of effect to you, the spell immediately ends. This spell has no effect on creatures that do not need to breathe air.

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