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B4/エインヘリヤル - (2014/09/15 (月) 02:14:12) の1つ前との変更点

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*&aname(einherji)エインヘリヤル &small(){[[Einherji>http://paizo.com/pathfinderRPG/prd/bestiary4/einherji.html#einherji]]} >Holding a massive battleaxe and shield, this tall, helmed warrior is grim and fierce. ***エインヘリヤル 脅威度10 &small(){Einherji} &b(){経験点 9,600} CN/中型サイズの来訪者(他次元界) &b(){イニシアチブ} +7; &b(){感覚} 暗視60フィート、&i(){デスウォッチ};〈知覚〉+18 ****防御 &b(){AC} 24、接触13、立ちすくみ21(+7鎧、+3【敏】、+4盾) &b(){hp} 123(13d10+52);高速治癒5 &b(){頑健} +12、&b(){反応} +11、&b(){意志} +8 &b(){防御的能力} &i(){フリーダム・オヴ・ムーヴメント}; &b(){DR} 10/冷たい鉄および秩序; &b(){完全耐性} [冷気]、病気、[恐怖]、毒; &b(){抵抗} [酸]10、[電気]10、[火]10; &b(){SR} 21 ****攻撃 &b(){移動速度} 30フィート &b(){近接} &i(){+2バトルアックス}=+19/+14/+9(1d8+6/×3) &b(){遠隔} 高品質のスローイング・アックス=+17(1d6+4) &b(){特殊攻撃} challenge of single combat &b(){擬似呪文能力} (術者レベル10;精神集中+10) #divclass(statsindent){ 常時:&i(){デスウォッチ}、&i(){フリーダム・オヴ・ムーヴメント} 回数無制限:&i(){レイジ} 3回/日:&i(){ディヴァイン・パワー} 1回/日:&i(){ヒーローズ・フィースト} } ****一般データ &b(){【筋】}19、&b(){【敏】}16、&b(){【耐】}19、&b(){【知】}10、&b(){【判】}14、&b(){【魅】}11 &b(){基本攻撃} +13; &b(){CMB} +17; &b(){CMD} 30 &b(){特技} 《足止め》、《イニシアチブ強化》、《強打》、《追尾》、《鋼の意志》、《鋼の意志強化》&sup(){B}、《反撃の構え》、《迎え討ち》 &b(){技能} 〈威圧〉+16、〈騎乗〉+16、〈生存〉+18、〈知覚〉+18、〈知識:工学〉+16、〈知識:次元界〉+16 &b(){言語} 共通語、天界語 &b(){その他の特殊能力} battle-trained、thirst for battle ****生態 &b(){出現環境} 気候問わず &b(){編成} 単体、戦隊(3~6)、または戦闘集団(7~16) &b(){宝物} ×3(&i(){+2スケイル・メイル}、&i(){+2木製ヘヴィ・シールド}、&i(){+2バトルアックス}、高品質のスローイング・アックス) ****特殊能力  &b(){Battle-Trained(変則)/Battle-Trained} An einherji is proficient with all armor. Armor never impacts an einherji’s speed, nor does an einherji take armor check penalties on Ride checks.  &b(){Challenge of Single Combat(変則)/Challenge of Single Combat} As a standard action, an einherji can choose a single target within sight to challenge by attempting an Intimidate check to demoralize that creature. If the check succeeds, the target is shaken and the einherji gains a +2 bonus on attack rolls and damage rolls against that target. For the duration of the challenge, the einherji must attack that target, and takes a –2 penalty to its AC, except against attacks made by the target. The challenge (and the shaken condition) remains in effect until the target successfully attacks the einherji in melee combat, the target is dead or unconscious, or the combat ends.  &b(){Thirst for Battle(超常)/Thirst for Battle} As long as an einherji is in battle (i.e., each round it makes an attack roll), it gains fast healing 5. An einherji loses this ability outside of combat or if knocked unconscious.  Some warriors who die glorious deaths in battle find that there is a call for their skill and prowess even after death. Chosen by valkyries from among the slain on the battlefield, they become einherjar, outsiders who fight for the gods and other powerful extraplanar beings in battles across the multiverse.  Like valkyries, einherjar can serve a variety of deities, not just gods of war, conflict, and valor, but also those of love, beauty, life, and others not thought of as combative. Einherjar pride themselves on prowess in battle, and forever seek to prove themselves by challenging worthy foes.  Einherjar can be either male or female, and normally appear as muscled, battle-hardened humans, dwarves, or elves. A typical einherji stands 7 feet tall and weighs around 300 pounds.

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