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*&aname(monster-codex-goblins)ゴブリン &small(){&link(Goblins){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#monster-codex-goblins}}  Goblin society is defined by anarchy, cowardice, and malice. Goblins are shortsighted, focused solely on the now; they're all but incapable of planning more than a few days in advance. Unless they can find more prosperous folk to steal from―including other goblin tribes―they live a hard life of scrounging bugs and hunting small game to fill their hungry bellies. Wherever goblins travel, they leave a path of destruction and mayhem in their wake. Adaptable to many environments, they can change and evolve within a human's life span―a few generations for goblins―to become better at surviving in a given environment, which makes fighting them even more difficult the next time around.  Comfortable with living in garbage and oblivious to the concepts of sanitation and hygiene, goblins are easy to track by scent. Unfortunately for loot-crazed adventurers, goblins rarely have anything worthwhile to claim; their "treasures" might be a polished tin cup, a handful of red rocks, or a stick that intoxicates you when you chew it. Even the chief's treasure, stolen away from other goblins and hidden about the tribe's lair, is rarely worth more than a few gold coins.  Though goblins are as agile as rats, they're strangely accident-prone. In battle, their attacks are often as dangerous to themselves and their allies as to their enemies. When properly motivated by a powerful chieftain, an iron-fisted bandit, or a hobgoblin warlord, a large gang of goblins can cross the line from dangerous nuisance to true threat, but this is more a factor of strength in numbers than skill or training. Smarter masters use goblins as distractions or to cause havoc, relying on their activities to cover up a more devastating attack from a different direction. Settlers and adventurers who are familiar with goblins recognize that when these pests act uncharacteristically brave, competent, and loyal, something unusual is going on.  Goblins grow quite rapidly, and are considered adults at 5 years of age. Abundant breeding, fast maturation, and adaptable physiology give goblins the ability to thrive in nearly any climate. In times of abundance, goblins multiply even faster than normal, resulting in overpopulation and the eventual escalation of raiding. Goblin parenting consists primarily of making sure young goblins get food and don't wander too far. Until they're old enough to walk freely among the rest of the tribe, goblin young are often restrained with chains, ropes, and crude cages. Violence among young goblins is quite common and even encouraged by their tribes. Entertainment in the form of toddler goblin fights is not unheard of, and they may be armed with small knives, scavenged armaments, or just their own juvenile teeth and claws.  Goblins who reach physical maturity are expected to be able to feed themselves; those who can't are left to starve. The abilities to hunt, to steal, and to bully weaker folk lead to positions of influence and power within the tribe. Their species-wide illiteracy (born of a superstition that writing steals the words out of your head) means even the few goblins with a talent for magic or alchemy have little opportunity to learn about these subjects. As a result, practitioners of these difficult arts are often both awed and feared. Some goblins have a special knack for crafting weapons and mechanical objects used in the act of murder or destruction, though not many have the patience or skill with machines that kobolds do.  From an early age, goblins develop an obsession with fire. Goblins need little excuse to start a bonfire in celebration of anything, and goblin practical jokes often involve setting fire to other goblins or their possessions. Religious rituals, celebrations, funerals, and feasts all involve huge bonfires――and when goblins go to war, they bring fire with them.  Goblins have a deeply entrenched hatred for both dogs and horses, going far beyond their normal hatred for all things that kill goblins. Horses and dogs for their part seem to understand this at some instinctive level, and bite or otherwise lash out at goblins at every opportunity. Humans learned early in their interactions with goblins how to take advantage of this mutual aversion; most small villages near goblin territory have dogs chained on their outskirts to bark warnings and attack any goblins trying to sneak past.  Though superstitious by nature, goblins have no unifying faith. Some tribal leaders might worship a given demon or devil, but said creature is likely to be a complete fabrication the goblin believes is real. Others might worship a stump that looks like a face, an animal skeleton found in a cave, or a spooky wind. A tribe may adopt new gods and discard the old ones when a new leader rises to power.  Goblins have few cultural traditions and no oral history beyond the reminiscences of the eldest members of the tribe, but they are enthusiastic singers, and a good goblin song can spread from tribe to tribe over thousands of miles and last for generations. Goblin music is primitive and crude by most standards, usually describing some real or imagined victory in the tribe's past in graphic detail.  Goblin lairs are usually simple caves with nesting areas made of skins and dead grass; the more advanced "villages" are a disaster of ramshackle homes often built in ruins or shipwrecks, or out of refuse. Goblins show no interest in farming, and their crafting extends primarily to crudely converting other communities’ trash into weapons and armor, such as the crude swords called "dogslicers."  Like cockroaches, once goblins gain a foothold on the fringes of society, they're extremely difficult to wipe out completely. Some communities deliberately look the other way when goblins infiltrate their refuse heaps, but a community that grows too complacent soon finds pets and even children in goblin cook pots.  ゴブリンの完全なデータは &i(){Bestiary} の該当する項目に掲載されている。 *&aname(goblin-new-rules)新ルール &small(){&link(New Rules){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-new-rules}}  Most goblin innovations and advancements stem from their adaptability to new environments, willingness to experiment on themselves by trying to consume anything that might possibly be edible, and tolerance for disgusting living conditions. **&aname(goblin-variants)ゴブリンの亜種 &small(){&link(Goblin Variants){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-variants}}  Goblins evolve quickly―within a few generations―in response to environmental pressures such as complete darkness or an abundance of food, creating variant specimens of the race.  &b(){Oversized Goblins}:A few goblins attain a much larger size than their kin. No one is exactly sure why they grow to be giants among their kind, but it's probably due to a combination of luck, diet, and constant access to food. These goblins are monsters among their own kind, not just in height, but also in girth and in strength. If not cast out for eating all of the tribe's food, oversized goblins often become the bosses of their tribes, and the most powerful of them become chiefs.  Oversized goblins are Medium size, and grow to 4 to 5 feet tall. They tend to be particularly obese, weighing between 225 and 275 pounds. Instead of the normal racial ability score modifiers for goblins, oversized goblins gain a +2 bonus to Strength, a +2 bonus to Dexterity, and a -2 penalty to Charisma. *&aname(goblin-archetype)ゴブリンのアーキタイプ &small(){&link(Goblin Archetype){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-archetype}}  The following archetype is available to goblins. ***&aname(winged-marauder)Winged Marauder(アルケミスト) &small(){&link(Winged Marauder){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#winged-marauder}}  Goblin alchemists have created a mixture of pheromones that they use to manipulate and entice giant vultures or dire bats to do their bidding. These goblins strap harnesses to the chests of these flying animals and hang beneath them, dropping flaming alchemical solutions on the helpless folks below.  &b(){クラス技能}:A winged marauder gains Acrobatics, Handle Animal, and Ride as class skills. These replace Disable Device, Sleight of Hand, and Use Magic Device as class skills.  &b(){Flying Beast Tamer(変則)/Flying Beast Tamer}:At 1st level, a winged marauder acquires a flying mount as an animal companion. This works as the druid animal companion class feature, except the marauder must select a dire bat or giant vulture. The marauder's effective druid level is equal to his alchemist level. A marauder and his companion don't gain the share spells ability. This ability replaces the mutagen and persistent mutagen class features.  &b(){発見}:A winged marauder can select the following additional discovery.  &i(){Sipping Pet(変則)/Sipping Pet}: As a standard action, the marauder can administer a dose of a liquid (such as an extract, infusion, potion, or an alchemical liquid like antitoxin) to his animal companion, even if the companion is unconscious. The alchemist must be adjacent to or riding the companion to use this ability. An alchemist must have the infusion discovery to select this discovery. **&aname(goblin-oracle-curse)ゴブリンのオラクルの呪い &small(){&link(Goblin Oracle Curse){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-oracle-curse}}  The following oracle curse is available to goblins.  &b(){Infested}:Insects, spiders, grubs, and other vermin plague you constantly. They crawl in your hair, fill your clothes, and fly or crawl into your mouth, nose, and ears. You take a -4 penalty on Diplomacy checks, and when you first meet someone, the person's initial attitude toward you starts one level lower than normal. Animals shy away from you―you take a -4 penalty on Handle Animal checks. You gain a +2 bonus on Fortitude saves versus poisons from insects, scorpions, and spiders, as well as the distraction ability of swarms of such creatures. At 5th level, you add &i(){ヴァーミット・スウォーム} to your list of spells known. At 7th level, your bonus on poison and distraction saves increases to +4, and you gain DR 10/― against all swarm damage. At 13th level, you add &i(){スウォーム・スキン} to your list of spells known. At 17th level, you become immune to the swarm damage and the distraction ability of insect, scorpion, and spider swarms. **&aname(goblin-witch-hex)ゴブリンのウィッチの呪術 &small(){&link(Goblin Witch Hex){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-witch-hex}}  The following witch hex is available to goblins.  &b(){Mud Witch(超常)/Mud Witch}:A witch with this hex can assume the form of viscous brown mud. The witch's type changes to ooze and she is able to squeeze through even the smallest cracks, but she can't make attacks or cast spells with verbal, somatic, material, or focus components while in this form, and she loses her supernatural abilities. If the witch has a touch spell ready to use, that spell is discharged harmlessly when she uses this hex. While the witch is in mud form, her speed becomes 10 feet and she gains a swim speed of 20 feet. The witch gains DR 10/slashing and cold resistance 10. At 10th level, while the witch is in mud form, her speed increases to 20 feet and her swim speed increases to 40 feet. She can use this ability for a number of minutes per day equal to her level. The duration doesn't need to be consecutive, but it must be spent in 1-minute increments. This hex affects only the witch. The witch must have the swamp hag hex to select this hex. **&aname(goblin-equipment)ゴブリンの装備 &small(){&link(Goblin Equipment){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-equipment}}  The following equipment is available in goblin tribes with flying mounts. ---- ***&aname(flying-straps)飛行用ストラップ &small(){&link(Flying Straps){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#flying-straps}} &b(){市価} さまざま; &b(){重量} 10ポンド  &b(){Flying straps} 10 gp  &b(){Flying straps, masterwork} 80 gp  These crude straps are used to secure a goblin or other small creature to the underside of a dire bat or giant vulture . These straps count as an exotic riding saddle. If the mount fails a Fly check, there's a 50% chance the straps break and the rider falls. Masterwork flying straps count as an exotic military saddle, and don't have a chance to break if the mount fails a Fly check. **&aname(goblin-spells)ゴブリンの呪文 &small(){&link(Goblin Spells){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-spells}}  The following spells are more common among goblin spellcasters than among other races. ---- ***&aname(bouncy-body)バウンシー・ボディ &link(Bouncy Body){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#bouncy-body}/ &b(){系統} 変成術; &b(){レベル} アルケミスト1、ウィッチ1、ソーサラー/ウィザード1、ブラッドレイジャー1 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作 &b(){距離} 接触 &b(){目標} 接触したクリーチャー &b(){持続時間} 10分/レベル  The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist checks, as well as to its CMD against combat maneuver checks to grapple. Anytime the target would take falling damage, it treats falls as 20 feet shorter (minimum 0) for the purpose of determining damage. In addition, if the target falls against a hard surface, it can attempt an Acrobatics check (DC = the distance fallen) to attempt to bounce upward; success means the creature bounces upward half the distance fallen. ---- ***&aname(mud-buddy)マッド・バディ &link(Mud Buddy){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#mud-buddy}/ &b(){系統} 召喚術(創造); &b(){レベル} ウィッチ2、ソーサラー/ウィザード2、ドルイド2 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作、物質(1 pint of water) &b(){距離} 近距離(25フィート+5フィート/2レベル) &b(){目標} 5立法フィートの土または泥 &b(){持続時間} 1時間/レベル(解除可)(本文参照)  You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10 hit points, Strength 5, and a speed of 30 feet. It can perform any tasks an &i(){アンシーン・サーヴァント} can, plus any similar tasks its Strength allows (it's able to lift up to 50 pounds), but instead of walking on water, it gains a swim speed of 30 feet.  You can command a &i(){マッド・バディ} to move up to 5 feet and trip an opponent (CMB = your caster level + your spellcasting ability score modifier). After the trip attempt is resolved, the spell ends.  When the spell ends, the &i(){マッド・バディ} reverts to a patch of wet earth. ***&aname(goblin-formula-books)ゴブリンの処方書 &small(){&link(Goblin Formula Books){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-formula-books}}  Goblins are illiterate, so goblin alchemists are unable to use conventional formula books. Instead, a goblin alchemist's formula book is filled with smears of various fluids, pictures representing materials needed, and other scent-, taste-, or pictograph-based representations of his formulae. Goblin alchemists can learn each other's formulae as easily as other alchemists learn language-based formulae.  A literate alchemist can learn formulae from a goblin alchemist's book, but he must spend 1 day studying a formula (instead of 1 hour), and the Spellcraft DC to successfully learn it is equal to 20 + the formula's level (instead of 15 + the formula's level). This otherwise works like copying a formula from another alchemist's formula book.  Goblins cannot learn formulae from scrolls or language-based books, but can be taught a new formula by an alchemist or wizard who spends 1 day verbally explaining it. *&aname(example-goblins)ゴブリンの例 &small(){&link(Example Goblins){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#example-goblins}} **ゴブリンの騎手 &small(){Goblin Riders}  Goblins love riding ferocious mounts into battle. ***&aname(goblin-outrider)ゴブリンの先駆騎手 脅威度1 &small(){&link(Goblin Outrider){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-outrider}} &b(){経験点 400} ゴブリンの2レベル・レンジャー NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+6 ****防御 &b(){AC} 20、接触15、立ちすくみ16(+3鎧、+4【敏】、+2盾、+1サイズ) &b(){hp} 19(2d10+4) &b(){頑健} +4、&b(){反応} +7、&b(){意志} +1 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+5(1d4+1/19~20) &b(){遠隔} ショートボウ=+7(1d4/×3) &b(){特殊攻撃} 戦闘スタイル(“騎乗戦闘”)、得意な敵(人間+2) ****戦術 &b(){戦闘中} The goblin outrider uses its bow or alchemist's fire, then switches to Power Attack to increase its damage and Ride-By Attack to keep away from melee opponents. ****一般データ &b(){【筋】}13、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +2; &b(){CMB} +2; &b(){CMD} 16 &b(){特技} 《駆け抜け攻撃》、《強打》 &b(){技能} 〈隠密〉+14、〈軽業〉+3、〈騎乗〉+10、〈水泳〉+3、〈知覚〉+6、〈動物使い〉+3;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 追跡+1、野生動物との共感+0 &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・ライト・ウーンズ}(2)、錬金術師の火(4)、足留め袋(2); &b(){その他の装備} スタデッド・レザー、木製ヘヴィ・シールド、高品質のドッグスライサー、ショートボウと高品質のアロー20本、火おこし棒(7)、ジャイアント・ゲッコウの乗騎、2gp ***&aname(grizzled-rider)灰染めの騎手 脅威度5 &small(){&link(Grizzled Rider){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#grizzled-rider}} &b(){経験点 1,600} ゴブリンの6レベル・レンジャー NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+10 ****防御 &b(){AC} 22、接触15、立ちすくみ18(+5鎧、+4【敏】、+2盾、+1サイズ) &b(){hp} 47(6d10+10) &b(){頑健} +6、&b(){反応} +9、&b(){意志} +3 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のホースチョッパー=+5(1d8+3/×3) &b(){遠隔} 高品質のコンポジット・ショートボウ=+12/+7(1d4+2/×3) &b(){特殊攻撃} 戦闘スタイル(“騎乗戦闘”)、得意な敵(エルフ+2、人間+4) &b(){準備しているレンジャー呪文} (術者レベル3;精神集中+4) #divclass(pl-l-level-1){ 1レベル:&i(){レジスト・エナジー}、&i(){ロングストライダー} } ****戦術 &b(){戦闘中} The grizzled rider prefers to stay out of melee, using Rapid Shot to attack enemies multiple times while staying away from dangerous opponents. ****一般データ &b(){【筋】}14、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +6; &b(){CMB} +7; &b(){CMD} 21 &b(){特技} 《駆け抜け攻撃》、《騎射》、《強打》、《近距離射撃》、《持久力》、《速射》 &b(){技能} 〈隠密〉+20、〈騎乗〉+16、〈水泳〉+7、〈生存〉+10、〈知覚〉+10、〈登攀〉+7、〈動物使い〉+7 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 得意な地形(森林+2)、狩人の絆(動物の相棒)、追跡+3、野生動物との共感+4 &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}、&i(){+1フレイミング・アロー}(5)、錬金術師の火(2)、足留め袋(2); &b(){その他の装備} &i(){+1チェイン・シャツ}、&i(){+1バックラー}、高品質のコンポジット・ショートボウとアロー20本、高品質のホースチョッパー、ジャイアント・ゲッコウの乗騎、81gp  Goblin riders usually ride goblin dogs, wolves, or worgs, but might also ride exotic creatures like giant geckos. **ゴブリンのならず者 &small(){Goblin Rogues}  Goblins adore theft, and are adept at slinking about undetected. Goblin sneaks are master ambushers and spectacular hiders. The most talented also incorporate their racial love of fire into their tactics. ***&aname(goblin-sneak)ゴブリンのコソ泥 脅威度1 &small(){&link(Goblin Sneak){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-sneak}} &b(){経験点 400} ゴブリンの2レベル・ローグ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+6 ****防御 &b(){AC} 18、接触15、立ちすくみ14(+3鎧、+4【敏】、+1サイズ) &b(){hp} 16(2d8+4) &b(){頑健} +2、&b(){反応} +7、&b(){意志} +1 &b(){防御的能力} 身かわし ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+5(1d4/19~20)、ドッグスライサー=+4(1d4/19~20) &b(){遠隔} ショートボウ=+6(1d4/×3) &b(){特殊攻撃} 急所攻撃+1d6 ****戦術 &b(){戦闘中} A sneak tries to ambush opponents so it can make sneak attacks, then uses Acrobatics to flank. ****一般データ &b(){【筋】}11、&b(){【敏】}19、&b(){【耐】}14、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +1; &b(){CMB} +0; &b(){CMD} 14 &b(){特技} 《二刀流》、《武器の妙技》 &b(){技能} 〈隠密〉+12、〈軽業〉+8、〈水泳〉+4、〈装置無力化〉+8、〈脱出術〉+8、〈知覚〉+6、〈手先の早業〉+8、〈登攀〉+4 &b(){言語} ゴブリン語 &b(){その他の特殊能力} ローグの技(ローグの妙技)、罠探し+1、武器精通 &b(){戦闘用装備} &i(){ポーション・オヴ・キュア・ライト・ウーンズ}、&i(){ポーション・オヴ・ジャンプ}、&i(){ポーション・オヴ・フェザー・フォール}、錬金術師の火(4)、発煙棒(2)、雷石(4); &b(){その他の装備} スタデッド・レザー、ドッグスライサー、高品質のドッグスライサー、ショートボウとアロー20本、18gp ***&aname(goblin-firestarter)ゴブリンの着火狂 脅威度4 &small(){&link(Goblin Firestarter){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-firestarter}} &b(){経験点 1,200} ゴブリンの5レベル・ローグ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +9;&b(){感覚} 暗視60フィート;〈知覚〉+9 ****防御 &b(){AC} 20、接触17、立ちすくみ14(+3鎧、+5【敏】、+1回避、+1サイズ) &b(){hp} 36(5d8+10) &b(){頑健} +3、&b(){反応} +9、&b(){意志} +2 &b(){防御的能力} 身かわし、罠感知+1、直感回避 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+8(1d4/19~20)、高品質のドッグスライサー=+8(1d4/19~20) &b(){遠隔} ショートボウ=+9(1d4/×3) &b(){特殊攻撃} 急所攻撃+3d6 ****戦術 &b(){戦闘中} A firestarter avoids melee, instead making sneak attacks with its bow and using alchemist's fire or &i(){flaming} arrows to start fires, cause panic, and trap opponents. It saves its &i(){goblin skull bomb} for a weak opponent, hoping to kill that foe and craft a new &i(){goblin skull bomb} from the corpse. ****一般データ &b(){【筋】}11、&b(){【敏】}20、&b(){【耐】}14、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +3; &b(){CMB} +2; &b(){CMD} 18 &b(){特技} 《イニシアチブ強化》、《回避》、《二刀流》、《武器の妙技》 &b(){技能} 〈隠密〉+17、〈軽業〉+13、〈水泳〉+8、〈装置無力化〉+13、〈脱出術〉+13、〈知覚〉+9、〈手先の早業〉+13、〈登攀〉+8 &b(){言語} ゴブリン語 &b(){その他の特殊能力} ローグの技(ローグの妙技、不意討ち攻撃)、罠探し+2、武器精通 &b(){戦闘用装備} &i(){+1フレイミング・アロー}(5)、&i(){ゴブリン・スカル・ボム}、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}、&i(){ポーション・オヴ・ジャンプ}、錬金術師の火(4)、発煙棒(2)、雷石(2); &b(){その他の装備} 高品質のスタデッド・レザー、高品質のドッグスライサー(2)、ショートボウとアロー20本、火おこし棒(4)、64gp **ゴブリンの闘士 &small(){Goblins Warriors}  Goblin warriors are the backbone of every goblin tribe, serving as hunters, raiders, and warlords. ***&aname(goblin-commando)ゴブリンの特殊部隊員 脅威度2 &small(){&link(Goblin Commando){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-commando}} &b(){経験点 600} ゴブリンの3レベル・ファイター NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +8;&b(){感覚} 暗視60フィート;〈知覚〉+2 ****防御 &b(){AC} 20、接触14、立ちすくみ17(+6鎧、+3【敏】、+1サイズ) &b(){hp} 24(3d10+3) &b(){頑健} +4、&b(){反応} +5、&b(){意志} +0([恐怖]に対して+1) &b(){防御的能力} 武勇+1 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のホースチョッパー=+7(1d8+1/×3) &b(){遠隔} 高品質のコンポジット・ショートボウ=+9(1d4+1/×3) ****一般データ &b(){【筋】}13、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}8、&b(){【魅】}10 &b(){基本攻撃} +3; &b(){CMB} +3; &b(){CMD} 17 &b(){特技} 《イニシアチブ強化》、《強打》、《武器熟練:ホースチョッパー》、《迎え討ち》 &b(){技能} 〈威圧〉+6、〈隠密〉+11、〈騎乗〉+4、〈知覚〉+2;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 鎧修練1 &b(){戦闘用装備} &i(){+1フレイミング・アロー}(2)、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ} ; &b(){その他の装備} チェインメイル、高品質のコンポジット・ショートボウとアロー20本、高品質のホースチョッパー、80gp  A goblin commando is a cut above a typical goblin warrior―braver, cleverer, and more persuasive. He uses fear and threats to keep other goblins in line. ***&aname(goblin-chief)ゴブリンの隊長 脅威度9 &small(){&link(Goblin Chief){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-chief}} &b(){経験点 6,400} Oversized goblin の10レベル・ファイター NE/中型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +7;&b(){感覚} 暗視60フィート;〈知覚〉+11 ****防御 &b(){AC} 22、接触13、立ちすくみ19(+9鎧、+3【敏】) &b(){hp} 89(10d10+30) &b(){頑健} +10、&b(){反応} +7、&b(){意志} +7([恐怖]に対して+3) &b(){防御的能力} 武勇+3 ****攻撃 &b(){移動速度} 30フィート &b(){近接} &i(){+1ホースチョッパー}=+17/+12(1d10+9/19~20/×3) &b(){遠隔} コンポジット・ロングボウ=+14/+9(1d8+5/×3) &b(){特殊攻撃} 武器修練(ポールアーム+2、弓+1) ****戦術 &b(){戦闘中} The goblin chief orders his minions to attack, readies his &i(){+1 horsechopper}, and tries to trip any approaching enemies. He tries to keep enemies at a distance so he can take advantage of his weapon's reach. ****一般データ &b(){【筋】}18、&b(){【敏】}16、&b(){【耐】}14、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +10; &b(){CMB} +14(+16足払い); &b(){CMD} 27 &b(){特技} 《足払い打撃》、《イニシアチブ強化》、《強打》、《クリティカル強化:ホースチョッパー》、《上級足払い》、《上級武器熟練:ホースチョッパー》、《追尾》、《鋼の意志》、《武器開眼:ホースチョッパー》、《武器熟練:ホースチョッパー》、《迎え討ち》 &b(){技能} 〈威圧〉+6、〈隠密〉+9、〈騎乗〉+4、〈知覚〉+11;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 鎧修練2 &b(){戦闘用装備} &i(){ポーション・オヴ・キュア・ライト・ウーンズ}(3)、&i(){ポーション・オヴ・フライ}、&i(){ポーション・オヴ・インヴィジビリティ} ; &b(){その他の装備} 高品質のフル・プレート、&i(){+1ホースチョッパー}、コンポジット・ロングボウとアロー20本、&i(){キャンプファイアー・ビード}、&i(){クローク・オヴ・ファングズ、ネックレス・オヴ・ファイアーボールズ}(タイプI)、2,119gp  A massive brute, the goblin chief gets the best food and treasure that the tribe collects. Some lesser goblins test their mighty chief by returning from a raid empty-handed but full-bellied―this almost always ends poorly for them. **ゴブリンのハゲワシ乗り &small(){Goblin Vulture Pilot}  A goblin who controls the sky commands the respect of the tribe, due to her ability to drop beehives, bombs, and other unpleasant items onto enemies. ***&aname(goblin-vulture-pilot)ゴブリンのハゲワシ乗り 脅威度3 &small(){&link(Goblin Vulture Pilot){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-vulture-pilot}} &b(){経験点 800} ゴブリンの4レベル・アルケミスト(winged marauder) NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+8 ****防御 &b(){AC} 21、接触15、立ちすくみ17(+4鎧、+4【敏】、+2外皮、+1サイズ) &b(){hp} 38(4d8+17) &b(){頑健} +5、&b(){反応} +8、&b(){意志} +2;毒に対して+2 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ダガー=+3(1d3-1/19~20) &b(){遠隔} 爆弾=+9(2d6+3[火]、加えて“catch fire”) &b(){特殊攻撃} 爆弾7回/日(2d6+3[火]および catch fire、DC15、半径10フィート) &b(){準備しているアルケミストのエキス} (術者レベル4) #divclass(pl-l-level-1){ 2レベル:&i(){タッチ・インジェクション}、&i(){フォールス・ライフ} 1レベル:&i(){シールド}、&i(){トゥルー・ストライク}、&i(){バウンシー・ボディ}&sup(){*}、&i(){ボンバーズ・アイ} } &b(){戦闘前} The vulture pilot drinks a &i(){バウンシー・ボディ} extract, a &i(){フォールス・ライフ} extract, and a &i(){potion of バークスキン}, then feeds a &i(){potion of バークスキン} to her vulture companion. &b(){戦闘中} The pilot uses her bombs to scatter opponents on the ground, tanglefoot bags to hold tasty prizes in place, and alchemical splash weapons as the situation warrants. &b(){基本データ} Without &i(){バークスキン} and &i(){フォールス・ライフ}, the vulture pilot's statistics are &b(){AC} 19、接触15、立ちすくみ15; &b(){hp} 29。 ****一般データ &b(){【筋】}8、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}16、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +1; &b(){CMD} 15 &b(){特技} 《騎射》、《騎乗戦闘》、《万能投擲術》、《ポーション作成》 &b(){技能} 〈隠密〉+16、〈軽業〉+8、〈騎乗〉+12、〈製作:錬金術〉+10、〈知覚〉+8、〈登攀〉+3、〈動物使い〉+2;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} 共通語、巨人語、ゴブリン語、ノール語 &b(){その他の特殊能力} 錬金術(錬金術アイテム作成+4、ポーション鑑定)、発見(爆散爆弾、sipping pet&sup(){*})、毒の使用、即行錬金術 &b(){戦闘用装備} &i(){ポーション・オヴ・バークスキン}(2)、&i(){ポーション・オヴ・キュア・ライト・ウーンズ}(2)、酸(2)、錬金術師の火(2)、足留め袋(2); &b(){その他の装備} 高品質のミスラル製 チェイン・シャツ、ダガー、陽光棒(2)、293gp ***&aname(giant-vulture)ジャイアント・ヴァルチャー 脅威度― &small(){&link(Giant Vulture){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#giant-vulture}} &b(){経験点 ―}  Giant vulture animal companion N/中型サイズの動物 &b(){イニシアチブ} +3;&b(){感覚} 夜目;〈知覚〉+7 ****防御 &b(){AC} 19、接触13、立ちすくみ16(+3【敏】、+6外皮) &b(){hp} 26(4d8+8) &b(){頑健} +6、&b(){反応} +7、&b(){意志} +3、病気に対して+4 &b(){防御的能力} 身かわし ****攻撃 &b(){移動速度} 10フィート、飛行50フィート(標準) &b(){近接} 噛みつき=+5(1d8+3) ****戦術 &b(){基本データ} Without &i(){バークスキン}, the giant vulture's statistics are &b(){AC} 17、接触13、立ちすくみ14。 ****一般データ &b(){【筋】}14、&b(){【敏】}16、&b(){【耐】}14、&b(){【知】}2、&b(){【判】}15、&b(){【魅】}7 &b(){基本攻撃} +3; &b(){CMB} +5; &b(){CMD} 18 &b(){特技} 《かすめ飛び攻撃》、《強打》 &b(){技能} 〈知覚〉+7、〈飛行〉+10 &b(){その他の特殊能力} 芸(「攻撃しろ」、「来い」、「守れ」、「下がれ」、「番をしろ」、「待て」) &b(){装備} flying straps&sup(){*}  Strapped to her giant vulture companion, the goblin vulture pilot is a peerless scout and saboteur. Enemies find goblin vulture pilots tough to pin down as they lob explosive bombs from the air. Vulture pilots are braver, more disciplined, and more patient than most goblins, as they have to sneak into giant vulture nests to steal eggs, resist the temptation to eat those eggs, and raise the hatchlings to be loyal mounts. Many pilots die in flying accidents; the lucky ones often discover how to craft extracts of &i(){バウンシー・ボディ}, &i(){レヴィテート}, or similar effects to help them survive the inevitable crashes.  Goblin vulture pilots take great pride in their abilities, and often wear their mounts’ feathers as headdresses or paint themselves with guano as marks of status. **ゴブリンの蛙話者 &small(){Goblin Frog-Talker}  The terrors of the swamp, frog-talkers frighten even the bravest goblin warriors with their eerie powers. ***&aname(goblin-frog-talker)ゴブリンの蛙話者 脅威度5 &small(){&link(Goblin Frog-Talker){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-frog-talker}} &b(){経験点 1,600} ゴブリンの6レベル・ウィッチ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +3;&b(){感覚} 暗視60フィート;〈知覚〉+7 ****防御 &b(){AC} 19、接触15、立ちすくみ16(+4鎧、+1反発、+3【敏】、+1サイズ) &b(){hp} 47(6d6+24) &b(){頑健} +5、&b(){反応} +6、&b(){意志} +7 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ダガー=+2(1d3-2/19~20) &b(){遠隔} ジャヴェリン=+7(1d4-2) &b(){特殊攻撃} 呪術(邪眼[-2、6ラウンド]、不運[1ラウンド]、mud witch&sup(){*}、毒浸し、沼地のハグ) &b(){準備しているウィッチ呪文} (術者レベル6;精神集中+9) #divclass(pl-l-level-1){ 3レベル:&i(){スピット・ヴェノム}(DC16)、&i(){ブリンク}、&i(){ライトニング・ボルト}(DC16) 2レベル:&i(){インヴィジビリティ}、&i(){ヴァーミット・スウォーム}、&i(){フィースト・オヴ・アッシュズ}(DC15)、&i(){フロスト・フォール}(DC15) 1レベル:&i(){オブスキュアリング・ミスト}、&i(){コマンド}(DC14)、&i(){スリープ}(DC14)、&i(){メイジ・アーマー} 0レベル(回数無制限):&i(){タッチ・オヴ・ファティーグ}(DC13)、&i(){ダンシング・ライツ}、&i(){デイズ}(DC13)、&i(){ディテクト・マジック} &b(){守護者} 欺瞞 } ****戦術 &b(){戦闘前} The frog-talker casts &i(){メイジ・アーマー} . &b(){戦闘中} A frog-talker uses &i(){ブリンク} and &i(){インヴィジビリティ} to avoid melee opponents, and attacks with hexes and ranged spells. &b(){基本データ} Without &i(){メイジ・アーマー}, the frog-talker's statistics are &b(){AC} 15、接触15、立ちすくみ12。 ****一般データ &b(){【筋】}6、&b(){【敏】}17、&b(){【耐】}14、&b(){【知】}16、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +3; &b(){CMB} +0; &b(){CMD} 14 &b(){特技} 《呪術追加》、《追加hp》、《ポーション作成》 &b(){技能} 〈威圧〉+8、〈隠密〉+17、〈騎乗〉+7、〈水泳〉+1、〈製作:錬金術〉+9、〈知覚〉+7、〈呪文学〉+12;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} オーク語、共通語、巨人語、ゴブリン語 &b(){その他の特殊能力} ウィッチの使い魔(フロッグ) &b(){戦闘用装備} &i(){ポーション・オヴ・エア・バブル}、&i(){ポーション・オヴ・オルター・セルフ}(2)、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}(3)、&i(){ポーション・オヴ・フライ}、&i(){ポーション・オヴ・ゴーストリィ・ディスガイズ}(2)、&i(){ポーション・オヴ・ヘクス・ウォード}、錬金術師の火(2)、耐毒剤(2)、発煙棒(2)、足留め袋(2); &b(){その他の装備} ダガー、ジャヴェリン、&i(){クローク・オヴ・レジスタンス+1}、&i(){リング・オヴ・プロテクション+1}、delicious poisoned food(1ポンド)、79gp  Frog-talkers are among the most feared of all goblins; most don't even want to be on the good sides of these witches. Frog-talkers are cruel and fearless masters. It's said the frog-talkers bathe in mud and leeches every fortnight to renew their dedication to their patron, the god of filth and blood―and based on their pale complexions and emaciated frames, few doubt it. These mysterious witches often live alone, or surround themselves with acolytes and terrified goblin minions given to them by superstitious chieftains.  No two goblins will give you the same answer about why they fear frog-talkers. Some legends claim that the frog-talkers aren't real goblins, but swamp ghosts in disguise. Others claim that they're indeed goblins, but controlled by hideous brain-leeches that have wriggled into their ears. And still others say that worshiping the filth god is scary enough on its own.  Regardless of what their origins may be, frog-talkers are powerful spellcasters who vomit up swarms of swamp creatures to do their bidding and fry disobedient minions with sizzling lightning. The only mortal creatures a frog-talker seems to truly respect are (naturally) frogs, and most keep a frog or toad on their person at all times. But the most worrying aspect of frog-talkers is that they don't appear to feel fear―an otherwise omnipresent aspect of goblin life. **&aname(goblin-stickylord)ゴブリンのネバネバ親方 &small(){&link(Goblin Stickylord){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-stickylord}}  Even crazier than normal goblins, goblin stickylords love to glue victims in place before igniting them. ***ゴブリンのネバネバ親方 脅威度6 &small(){Goblin Stickylord} &b(){経験点 2,400} ゴブリンの7レベル・アルケミスト NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +6;&b(){感覚} 暗視60フィート;〈知覚〉+10 ****防御 &b(){AC} 24、接触17、立ちすくみ18(+5鎧、+6【敏】、+2外皮、+1サイズ) &b(){hp} 49(7d8+14) &b(){頑健} +7、&b(){反応} +12、&b(){意志} +3;[火]に対して+2、毒に対して+4 &b(){抵抗} [火]5 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ヘヴィ・メイス=+4(1d6-2) &b(){遠隔} ライト・クロスボウ=+12(1d6/19~20) &b(){特殊攻撃} 爆弾10回/日(4d6+3[火]、DC16) &b(){準備しているアルケミストのエキス} (術者レベル7) #divclass(pl-l-level-1){ 3レベル:&i(){ヒロイズム}、&i(){レジナス・スキン}(DC16) 2レベル:&i(){アルケミカル・アロケーション}(2)、&i(){シー・インヴィジビリティ}、&i(){バークスキン} 1レベル:&i(){エクスペディシャス・リトリート}、&i(){シールド}、&i(){ターゲッテッド・ボム・アドミクスチャ}、&i(){ディスガイズ・セルフ}、&i(){リデュース・パースン}(DC14) } ****戦術 &b(){戦闘中} The goblin patiently quaffs his mutagen, casts buff spells on himself, and then proceeds to bomb his enemies. ****一般データ &b(){【筋】}6、&b(){【敏】}22、&b(){【耐】}13、&b(){【知】}16、&b(){【判】}10、&b(){【魅】}8 &b(){基本攻撃} +5; &b(){CMB} +2; &b(){CMD} 18 &b(){特技} 《近距離射撃》、《精密射撃》、《万能投擲術》、《ポーション作成》、《炎の心》、《炎の調教師》 &b(){技能} 〈威圧〉+6(ゴブリンに対して+8)、〈隠密〉+21、〈騎乗〉+10、〈製作:錬金術〉+13、〈生存〉+4、〈装置無力化〉+16、〈知覚〉+10、〈知識〉(神秘学、自然)+7、〈治療〉+4、〈手先の早業〉+11、〈呪文学〉+11、〈魔法装置使用〉+5 &b(){言語} アクロ語、ゴブリン語、地下共通語、水界語 &b(){その他の特殊能力} 錬金術(錬金術アイテム作成+7、ポーション鑑定)、発見(精密爆弾[3区画]、足留め爆弾、翼)、変異薬(+4/-2、+2外皮、70分)、毒の使用、即行錬金術、即行毒 &b(){戦闘用装備} &i(){ポーション・オヴ・フライ、ポーション・オヴ・フォクセス・カニング、ポーション・オヴ・インヴィジビリティ}、&i(){ワンド・オヴ・フリーダム・オヴ・ムーヴメント}(2チャージ)、足留め袋(8); &b(){その他の装備} &i(){+1ミスラル製 チェイン・シャツ}、ヘヴィ・メイス、ライト・クロスボウとボルト20本、&i(){クローク・オヴ・レジスタンス+1、ユニヴァーサル・ソルヴェント}(2)、11gp  Goblin stickylords are a decidedly bizarre breed of goblin alchemists. Unlike normal goblin alchemists, who focus on spreading around as much fire and flame as possible, stickylords have learned the value of locking enemies in place and &i(){then} burning them.  In order to make their gluey concoctions, goblin stickylords explore every aspect of adhesion, combining mundane materials like glue, pitch, and less pleasant substances with magic. These unique reagents are often harvested by lesser goblin minions―the better to keep the powerful stickylord from getting covered in bee stings or drowning in mud. (Sadly for these minions, stickylords need test subjects, so even faithful service is no guarantee that they won't be stuck to a stump in order for a stickylord to try out a new formula―or practice aiming.)  On the battlefield, stickylords use their tanglefoot bomb discovery to stick enemies to the ground while the bomb's clinging fire does its job. Many command lesser alchemists or teams of pyromaniacs armed with fire arrows and alchemist's fire, who are ready to lob their projectiles once the stickylord can get the enemy to stop moving around.  Despite their obsession, goblin stickylords are careful to always carry powerful solvents, as even the best of them wind up glued in place on occasion. **&aname(mutant-goblin)突然変異種ゴブリン &small(){&link(Mutant Goblin){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#mutant-goblin}}  This goblin has a bizarre amalgamation of asymmetrical parts, including dragonfly wings, a partial arm, and scales. ***突然変異種ゴブリン 脅威度3 &small(){Mutant Goblin} &b(){経験点 800} 突然変異種ゴブリンの3レベル・バーバリアン NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +7;&b(){感覚} 暗視60フィート;〈知覚〉+7 ****防御 &b(){AC} 16、接触12、立ちすくみ13(+3【敏】、+4外皮、-2激怒、+1サイズ) &b(){hp} 37(3d12+12);高速治癒1 &b(){頑健} +7、&b(){反応} +4、&b(){意志} +4;魔法に対して+2 &b(){防御的能力} 罠感知+1、直感回避 ****攻撃 &b(){移動速度} 40フィート、飛行30フィート(劣悪) &b(){近接} 爪(×2)=+9(1d3+5) &b(){遠隔} コンポジット・ショートボウ=+7(1d4+5/×3) &b(){特殊攻撃} ブレス攻撃(20フィートの直線、3d4[酸]ダメージ、反応・DC14・半減、通常1d4ラウンドに1回)、激怒(10ラウンド/日)、激怒パワー(呪い避け+2) ****一般データ &b(){【筋】}21、&b(){【敏】}17、&b(){【耐】}18、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +7; &b(){CMD} 18 &b(){特技} 《イニシアチブ強化》、《強打》 &b(){技能} 〈威圧〉+4、〈隠密〉+13、〈騎乗〉+6、〈水泳〉+10、〈知覚〉+7、〈飛行〉-4;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 高速移動、mutations(ブレス攻撃、かぎ爪、高速治癒、翼) &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・シリアス・ウーンズ}、&i(){ポーション・オヴ・ディスプレイスメント}、&i(){ポーション・オヴ・プロテクション・フロム・アローズ}、酸(2)、錬金術師の火(2)、発煙棒、足留め袋; &b(){その他の装備} コンポジット・ショートボウとアロー20本、94gp ***突然変異種ゴブリンの作成 &small(){Creating a Mutant Goblin}  "Mutant goblin" is an acquired template that can be added to a goblin (referred to hereafter as the base creature). A mutant goblin uses the base creature's statistics and special abilities except as noted here.  &b(){脅威度}:Same as the base creature + 1.  &b(){アーマー・クラス}:外皮ボーナスが4上昇する。  &b(){Mutations}:A mutant goblin gains four of the following mutations, determined randomly when it gains the template. For every 5 Hit Dice it has (5, 10, and so on), it gains another random mutation. (Other possible mutations include tusks, a spiked tail, and gills.)  &i(){ブレス攻撃(超常)/Breath Weapon}: The goblin can spew a line of foul acidic blood from its mouth (20-foot line, Reflex DC = 10 + 1/2 Hit Die + its Constitution modifier for half damage, 1d4 points of acid damage per HD, usable every 1d4 rounds). If it has 5 or more HD, the range increases to 30 feet and the damage increases to 1d6 points of acid damage per HD.  &i(){爪(変則)/Claws}: The goblin's hands become claws. It gains a natural claw attack for each hand that deals damage appropriate to its size, and gains the grab ability with its claws.  &i(){Extra Arm(変則)/Extra Arm}: The goblin gains an extra arm with a functional hand, as the vestigial arm discovery. If it gains this mutation again, it gains another arm.  &i(){高速治癒(変則)/Fast Healing}: The goblin gains fast healing 1. If it has 5 Hit Dice or more, this increases to fast healing 2. If the creature has 10 HD or more, this increases to fast healing 5.  &i(){Venomous Bite(変則)/Venomous Bite}: The mutant goblin grows large fangs, gaining a poisonous bite as a natural attack that deals damage appropriate to its size. The poison functions like wyvern poison, except its DC is 10 + 1/2 HD + its Constitution modifier.  &i(){Wings(変則)/Wings}: The goblin gains dragonfly wings, granting it a fly speed of 30 feet with clumsy maneuverability.  &b(){能力値}:【筋】+4、【知】-2。 *&aname(goblin-encounters)遭遇 &small(){&link(Encounters){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-encounters}}  Most goblins are encountered while they are searching for food and things to burn. Rarely, a group might be open to trade or negotiation. **食糧捕獲隊(脅威度3) &small(){Foraging Party}  These goblins are hunting for food―probably by laying an ambush on the open road. ***ゴブリンの先駆騎手 脅威度1 &small(){Goblin Outrider} &b(){経験点 400} &b(){hp} 19 ***ゴブリン(3) 脅威度1/3 &small(){Goblins} &b(){経験点 各135} &b(){hp} 各6 **蛙話者の随行団(脅威度7) &small(){Frog-Talker Retinue}  These scouts act as escorts or bodyguards for a frog-talker. ***ゴブリンの蛙話者 脅威度5 &small(){Goblin Frog-Talker} &b(){経験点 1,600} &b(){hp} 47 ***ゴブリンのコソ泥(4) 脅威度1 &small(){Goblin Sneaks} &b(){経験点 各400} &b(){hp} 各16 **殺戮団(脅威度7) &small(){Murder Gang}  These goblins are planning something that requires stealth. They're just as likely to use fire to distract others from their true purpose as they are to use it to cover up evidence of what they've done. ***ゴブリンの着火狂(2) 脅威度4 &small(){Goblin Firestarters} &b(){経験点 各1,200} &b(){hp} 各36 ***ゴブリンのハゲワシ乗り 脅威度3 &small(){Goblin Vulture Pilot} &b(){経験点 800} &b(){hp} 38 **先行偵察隊(脅威度8) &small(){Advanced Scouts}  This group of mounted goblins can be an elite scout force, a goblin chief with bodyguards, or scouts in advance of a goblin army. ***灰染めの騎手 脅威度5 &small(){Grizzled Rider} &b(){経験点 1,600} &b(){hp} 47 ***ゴブリンの先駆騎手(2) 脅威度1 &small(){Goblin Outriders} &b(){経験点 各400} &b(){hp} 各19 ***ウォーグ(4) 脅威度2 &small(){Worgs} &b(){経験点 各600} &b(){hp} 各26 **ゴブリンの中枢(脅威度11) &small(){Goblin Court}  A goblin chief is rarely encountered without his advisors. ***ゴブリンの隊長 脅威度9 &small(){Goblin Chief} &b(){経験点 6,400} &b(){hp} 89 ***ゴブリンの蛙話者 脅威度5 &small(){Goblin Frog-Talker} &b(){経験点 1,600} &b(){hp} 47 ***灰染めの騎手(3) 脅威度5 &small(){Grizzled Riders} &b(){経験点 各1,600} &b(){hp} 各47
*&aname(monster-codex-goblins)ゴブリン &small(){&link(Goblins){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#monster-codex-goblins}}  Goblin society is defined by anarchy, cowardice, and malice. Goblins are shortsighted, focused solely on the now; they're all but incapable of planning more than a few days in advance. Unless they can find more prosperous folk to steal from―including other goblin tribes―they live a hard life of scrounging bugs and hunting small game to fill their hungry bellies. Wherever goblins travel, they leave a path of destruction and mayhem in their wake. Adaptable to many environments, they can change and evolve within a human's life span―a few generations for goblins―to become better at surviving in a given environment, which makes fighting them even more difficult the next time around.  Comfortable with living in garbage and oblivious to the concepts of sanitation and hygiene, goblins are easy to track by scent. Unfortunately for loot-crazed adventurers, goblins rarely have anything worthwhile to claim; their "treasures" might be a polished tin cup, a handful of red rocks, or a stick that intoxicates you when you chew it. Even the chief's treasure, stolen away from other goblins and hidden about the tribe's lair, is rarely worth more than a few gold coins.  Though goblins are as agile as rats, they're strangely accident-prone. In battle, their attacks are often as dangerous to themselves and their allies as to their enemies. When properly motivated by a powerful chieftain, an iron-fisted bandit, or a hobgoblin warlord, a large gang of goblins can cross the line from dangerous nuisance to true threat, but this is more a factor of strength in numbers than skill or training. Smarter masters use goblins as distractions or to cause havoc, relying on their activities to cover up a more devastating attack from a different direction. Settlers and adventurers who are familiar with goblins recognize that when these pests act uncharacteristically brave, competent, and loyal, something unusual is going on.  Goblins grow quite rapidly, and are considered adults at 5 years of age. Abundant breeding, fast maturation, and adaptable physiology give goblins the ability to thrive in nearly any climate. In times of abundance, goblins multiply even faster than normal, resulting in overpopulation and the eventual escalation of raiding. Goblin parenting consists primarily of making sure young goblins get food and don't wander too far. Until they're old enough to walk freely among the rest of the tribe, goblin young are often restrained with chains, ropes, and crude cages. Violence among young goblins is quite common and even encouraged by their tribes. Entertainment in the form of toddler goblin fights is not unheard of, and they may be armed with small knives, scavenged armaments, or just their own juvenile teeth and claws.  Goblins who reach physical maturity are expected to be able to feed themselves; those who can't are left to starve. The abilities to hunt, to steal, and to bully weaker folk lead to positions of influence and power within the tribe. Their species-wide illiteracy (born of a superstition that writing steals the words out of your head) means even the few goblins with a talent for magic or alchemy have little opportunity to learn about these subjects. As a result, practitioners of these difficult arts are often both awed and feared. Some goblins have a special knack for crafting weapons and mechanical objects used in the act of murder or destruction, though not many have the patience or skill with machines that kobolds do.  From an early age, goblins develop an obsession with fire. Goblins need little excuse to start a bonfire in celebration of anything, and goblin practical jokes often involve setting fire to other goblins or their possessions. Religious rituals, celebrations, funerals, and feasts all involve huge bonfires――and when goblins go to war, they bring fire with them.  Goblins have a deeply entrenched hatred for both dogs and horses, going far beyond their normal hatred for all things that kill goblins. Horses and dogs for their part seem to understand this at some instinctive level, and bite or otherwise lash out at goblins at every opportunity. Humans learned early in their interactions with goblins how to take advantage of this mutual aversion; most small villages near goblin territory have dogs chained on their outskirts to bark warnings and attack any goblins trying to sneak past.  Though superstitious by nature, goblins have no unifying faith. Some tribal leaders might worship a given demon or devil, but said creature is likely to be a complete fabrication the goblin believes is real. Others might worship a stump that looks like a face, an animal skeleton found in a cave, or a spooky wind. A tribe may adopt new gods and discard the old ones when a new leader rises to power.  Goblins have few cultural traditions and no oral history beyond the reminiscences of the eldest members of the tribe, but they are enthusiastic singers, and a good goblin song can spread from tribe to tribe over thousands of miles and last for generations. Goblin music is primitive and crude by most standards, usually describing some real or imagined victory in the tribe's past in graphic detail.  Goblin lairs are usually simple caves with nesting areas made of skins and dead grass; the more advanced "villages" are a disaster of ramshackle homes often built in ruins or shipwrecks, or out of refuse. Goblins show no interest in farming, and their crafting extends primarily to crudely converting other communities’ trash into weapons and armor, such as the crude swords called "dogslicers."  Like cockroaches, once goblins gain a foothold on the fringes of society, they're extremely difficult to wipe out completely. Some communities deliberately look the other way when goblins infiltrate their refuse heaps, but a community that grows too complacent soon finds pets and even children in goblin cook pots.  ゴブリンの完全なデータは &i(){Bestiary} の該当する項目に掲載されている。 *&aname(goblin-new-rules)新ルール &small(){&link(New Rules){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-new-rules}}  Most goblin innovations and advancements stem from their adaptability to new environments, willingness to experiment on themselves by trying to consume anything that might possibly be edible, and tolerance for disgusting living conditions. **&aname(goblin-variants)ゴブリンの亜種 &small(){&link(Goblin Variants){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-variants}}  Goblins evolve quickly―within a few generations―in response to environmental pressures such as complete darkness or an abundance of food, creating variant specimens of the race.  &b(){Oversized Goblins}:A few goblins attain a much larger size than their kin. No one is exactly sure why they grow to be giants among their kind, but it's probably due to a combination of luck, diet, and constant access to food. These goblins are monsters among their own kind, not just in height, but also in girth and in strength. If not cast out for eating all of the tribe's food, oversized goblins often become the bosses of their tribes, and the most powerful of them become chiefs.  Oversized goblins are Medium size, and grow to 4 to 5 feet tall. They tend to be particularly obese, weighing between 225 and 275 pounds. Instead of the normal racial ability score modifiers for goblins, oversized goblins gain a +2 bonus to Strength, a +2 bonus to Dexterity, and a -2 penalty to Charisma. *&aname(goblin-archetype)ゴブリンのアーキタイプ &small(){&link(Goblin Archetype){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-archetype}}  The following archetype is available to goblins. ***&aname(winged-marauder)Winged Marauder(アルケミスト) &small(){&link(Winged Marauder){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#winged-marauder}}  Goblin alchemists have created a mixture of pheromones that they use to manipulate and entice giant vultures or dire bats to do their bidding. These goblins strap harnesses to the chests of these flying animals and hang beneath them, dropping flaming alchemical solutions on the helpless folks below.  &b(){クラス技能}:A winged marauder gains Acrobatics, Handle Animal, and Ride as class skills. These replace Disable Device, Sleight of Hand, and Use Magic Device as class skills.  &b(){Flying Beast Tamer(変則)/Flying Beast Tamer}:At 1st level, a winged marauder acquires a flying mount as an animal companion. This works as the druid animal companion class feature, except the marauder must select a dire bat or giant vulture. The marauder's effective druid level is equal to his alchemist level. A marauder and his companion don't gain the share spells ability. This ability replaces the mutagen and persistent mutagen class features.  &b(){発見}:A winged marauder can select the following additional discovery.  &i(){Sipping Pet(変則)/Sipping Pet}: As a standard action, the marauder can administer a dose of a liquid (such as an extract, infusion, potion, or an alchemical liquid like antitoxin) to his animal companion, even if the companion is unconscious. The alchemist must be adjacent to or riding the companion to use this ability. An alchemist must have the infusion discovery to select this discovery. **&aname(goblin-oracle-curse)ゴブリンのオラクルの呪い &small(){&link(Goblin Oracle Curse){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-oracle-curse}}  The following oracle curse is available to goblins.  &b(){Infested}:Insects, spiders, grubs, and other vermin plague you constantly. They crawl in your hair, fill your clothes, and fly or crawl into your mouth, nose, and ears. You take a -4 penalty on Diplomacy checks, and when you first meet someone, the person's initial attitude toward you starts one level lower than normal. Animals shy away from you―you take a -4 penalty on Handle Animal checks. You gain a +2 bonus on Fortitude saves versus poisons from insects, scorpions, and spiders, as well as the distraction ability of swarms of such creatures. At 5th level, you add &i(){ヴァーミット・スウォーム} to your list of spells known. At 7th level, your bonus on poison and distraction saves increases to +4, and you gain DR 10/― against all swarm damage. At 13th level, you add &i(){スウォーム・スキン} to your list of spells known. At 17th level, you become immune to the swarm damage and the distraction ability of insect, scorpion, and spider swarms. **&aname(goblin-witch-hex)ゴブリンのウィッチの呪術 &small(){&link(Goblin Witch Hex){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-witch-hex}}  The following witch hex is available to goblins.  &b(){Mud Witch(超常)/Mud Witch}:A witch with this hex can assume the form of viscous brown mud. The witch's type changes to ooze and she is able to squeeze through even the smallest cracks, but she can't make attacks or cast spells with verbal, somatic, material, or focus components while in this form, and she loses her supernatural abilities. If the witch has a touch spell ready to use, that spell is discharged harmlessly when she uses this hex. While the witch is in mud form, her speed becomes 10 feet and she gains a swim speed of 20 feet. The witch gains DR 10/slashing and cold resistance 10. At 10th level, while the witch is in mud form, her speed increases to 20 feet and her swim speed increases to 40 feet. She can use this ability for a number of minutes per day equal to her level. The duration doesn't need to be consecutive, but it must be spent in 1-minute increments. This hex affects only the witch. The witch must have the swamp hag hex to select this hex. **&aname(goblin-equipment)ゴブリンの装備 &small(){&link(Goblin Equipment){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-equipment}}  The following equipment is available in goblin tribes with flying mounts. ---- ***&aname(flying-straps)飛行用ストラップ &small(){&link(Flying Straps){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#flying-straps}} &b(){市価} さまざま; &b(){重量} 10ポンド  &b(){Flying straps} 10 gp  &b(){Flying straps, masterwork} 80 gp  These crude straps are used to secure a goblin or other small creature to the underside of a dire bat or giant vulture . These straps count as an exotic riding saddle. If the mount fails a Fly check, there's a 50% chance the straps break and the rider falls. Masterwork flying straps count as an exotic military saddle, and don't have a chance to break if the mount fails a Fly check. **&aname(goblin-spells)ゴブリンの呪文 &small(){&link(Goblin Spells){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-spells}}  The following spells are more common among goblin spellcasters than among other races. ---- ***&aname(bouncy-body)バウンシー・ボディ &link(Bouncy Body){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#bouncy-body}/ &b(){系統} 変成術; &b(){レベル} アルケミスト1、ウィッチ1、ソーサラー/ウィザード1、ブラッドレイジャー1 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作 &b(){距離} 接触 &b(){目標} 接触したクリーチャー &b(){持続時間} 10分/レベル  The target's flesh becomes flexible and rubbery. It gains a +2 circumstance bonus on grapple combat maneuver checks and Escape Artist checks, as well as to its CMD against combat maneuver checks to grapple. Anytime the target would take falling damage, it treats falls as 20 feet shorter (minimum 0) for the purpose of determining damage. In addition, if the target falls against a hard surface, it can attempt an Acrobatics check (DC = the distance fallen) to attempt to bounce upward; success means the creature bounces upward half the distance fallen. ---- ***&aname(mud-buddy)マッド・バディ &link(Mud Buddy){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#mud-buddy}/ &b(){系統} 召喚術(創造); &b(){レベル} ウィッチ2、ソーサラー/ウィザード2、ドルイド2 &b(){発動時間} 1標準アクション &b(){構成要素} 音声、動作、物質(1 pint of water) &b(){距離} 近距離(25フィート+5フィート/2レベル) &b(){目標} 5立法フィートの土または泥 &b(){持続時間} 1時間/レベル(解除可)(本文参照)  You create a Small minion out of mud, and it obeys your commands. The mud buddy has AC 12, 10 hit points, Strength 5, and a speed of 30 feet. It can perform any tasks an &i(){アンシーン・サーヴァント} can, plus any similar tasks its Strength allows (it's able to lift up to 50 pounds), but instead of walking on water, it gains a swim speed of 30 feet.  You can command a &i(){マッド・バディ} to move up to 5 feet and trip an opponent (CMB = your caster level + your spellcasting ability score modifier). After the trip attempt is resolved, the spell ends.  When the spell ends, the &i(){マッド・バディ} reverts to a patch of wet earth. ***&aname(goblin-formula-books)ゴブリンの処方書 &small(){&link(Goblin Formula Books){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-formula-books}}  Goblins are illiterate, so goblin alchemists are unable to use conventional formula books. Instead, a goblin alchemist's formula book is filled with smears of various fluids, pictures representing materials needed, and other scent-, taste-, or pictograph-based representations of his formulae. Goblin alchemists can learn each other's formulae as easily as other alchemists learn language-based formulae.  A literate alchemist can learn formulae from a goblin alchemist's book, but he must spend 1 day studying a formula (instead of 1 hour), and the Spellcraft DC to successfully learn it is equal to 20 + the formula's level (instead of 15 + the formula's level). This otherwise works like copying a formula from another alchemist's formula book.  Goblins cannot learn formulae from scrolls or language-based books, but can be taught a new formula by an alchemist or wizard who spends 1 day verbally explaining it. *&aname(example-goblins)ゴブリンの例 &small(){&link(Example Goblins){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#example-goblins}} **ゴブリンの騎手 &small(){Goblin Riders}  Goblins love riding ferocious mounts into battle. ***&aname(goblin-outrider)ゴブリンの先駆騎手 脅威度1 &small(){&link(Goblin Outrider){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-outrider}} &b(){経験点 400} ゴブリンの2レベル・レンジャー NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+6 ****防御 &b(){AC} 20、接触15、立ちすくみ16(+3鎧、+4【敏】、+2盾、+1サイズ) &b(){hp} 19(2d10+4) &b(){頑健} +4、&b(){反応} +7、&b(){意志} +1 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+5(1d4+1/19~20) &b(){遠隔} ショートボウ=+7(1d4/×3) &b(){特殊攻撃} 戦闘スタイル(“騎乗戦闘”)、得意な敵(人間+2) ****戦術 &b(){戦闘中} The goblin outrider uses its bow or alchemist's fire, then switches to Power Attack to increase its damage and Ride-By Attack to keep away from melee opponents. ****一般データ &b(){【筋】}13、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +2; &b(){CMB} +2; &b(){CMD} 16 &b(){特技} 《駆け抜け攻撃》、《強打》 &b(){技能} 〈隠密〉+14、〈軽業〉+3、〈騎乗〉+10、〈水泳〉+3、〈知覚〉+6、〈動物使い〉+3;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 追跡+1、野生動物との共感+0 &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・ライト・ウーンズ}(2)、錬金術師の火(4)、足留め袋(2); &b(){その他の装備} スタデッド・レザー、木製ヘヴィ・シールド、高品質のドッグスライサー、ショートボウと高品質のアロー20本、火おこし棒(7)、ジャイアント・ゲッコウの乗騎、2gp ***&aname(grizzled-rider)灰染めの騎手 脅威度5 &small(){&link(Grizzled Rider){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#grizzled-rider}} &b(){経験点 1,600} ゴブリンの6レベル・レンジャー NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+10 ****防御 &b(){AC} 22、接触15、立ちすくみ18(+5鎧、+4【敏】、+2盾、+1サイズ) &b(){hp} 47(6d10+10) &b(){頑健} +6、&b(){反応} +9、&b(){意志} +3 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のホースチョッパー=+5(1d8+3/×3) &b(){遠隔} 高品質のコンポジット・ショートボウ=+12/+7(1d4+2/×3) &b(){特殊攻撃} 戦闘スタイル(“騎乗戦闘”)、得意な敵(エルフ+2、人間+4) &b(){準備しているレンジャー呪文} (術者レベル3;精神集中+4) #divclass(pl-l-level-1){ 1レベル:&i(){レジスト・エナジー}、&i(){ロングストライダー} } ****戦術 &b(){戦闘中} The grizzled rider prefers to stay out of melee, using Rapid Shot to attack enemies multiple times while staying away from dangerous opponents. ****一般データ &b(){【筋】}14、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +6; &b(){CMB} +7; &b(){CMD} 21 &b(){特技} 《駆け抜け攻撃》、《騎射》、《強打》、《近距離射撃》、《持久力》、《速射》 &b(){技能} 〈隠密〉+20、〈騎乗〉+16、〈水泳〉+7、〈生存〉+10、〈知覚〉+10、〈登攀〉+7、〈動物使い〉+7 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 得意な地形(森林+2)、狩人の絆(動物の相棒)、追跡+3、野生動物との共感+4 &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}、&i(){+1フレイミング・アロー}(5)、錬金術師の火(2)、足留め袋(2); &b(){その他の装備} &i(){+1チェイン・シャツ}、&i(){+1バックラー}、高品質のコンポジット・ショートボウとアロー20本、高品質のホースチョッパー、ジャイアント・ゲッコウの乗騎、81gp  Goblin riders usually ride goblin dogs, wolves, or worgs, but might also ride exotic creatures like giant geckos. **ゴブリンのならず者 &small(){Goblin Rogues}  Goblins adore theft, and are adept at slinking about undetected. Goblin sneaks are master ambushers and spectacular hiders. The most talented also incorporate their racial love of fire into their tactics. ***&aname(goblin-sneak)ゴブリンのコソ泥 脅威度1 &small(){&link(Goblin Sneak){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-sneak}} &b(){経験点 400} ゴブリンの2レベル・ローグ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+6 ****防御 &b(){AC} 18、接触15、立ちすくみ14(+3鎧、+4【敏】、+1サイズ) &b(){hp} 16(2d8+4) &b(){頑健} +2、&b(){反応} +7、&b(){意志} +1 &b(){防御的能力} 身かわし ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+5(1d4/19~20)、ドッグスライサー=+4(1d4/19~20) &b(){遠隔} ショートボウ=+6(1d4/×3) &b(){特殊攻撃} 急所攻撃+1d6 ****戦術 &b(){戦闘中} A sneak tries to ambush opponents so it can make sneak attacks, then uses Acrobatics to flank. ****一般データ &b(){【筋】}11、&b(){【敏】}19、&b(){【耐】}14、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +1; &b(){CMB} +0; &b(){CMD} 14 &b(){特技} 《二刀流》、《武器の妙技》 &b(){技能} 〈隠密〉+12、〈軽業〉+8、〈水泳〉+4、〈装置無力化〉+8、〈脱出術〉+8、〈知覚〉+6、〈手先の早業〉+8、〈登攀〉+4 &b(){言語} ゴブリン語 &b(){その他の特殊能力} ローグの技(ローグの妙技)、罠探し+1、武器精通 &b(){戦闘用装備} &i(){ポーション・オヴ・キュア・ライト・ウーンズ}、&i(){ポーション・オヴ・ジャンプ}、&i(){ポーション・オヴ・フェザー・フォール}、錬金術師の火(4)、発煙棒(2)、雷石(4); &b(){その他の装備} スタデッド・レザー、ドッグスライサー、高品質のドッグスライサー、ショートボウとアロー20本、18gp ***&aname(goblin-firestarter)ゴブリンの着火狂 脅威度4 &small(){&link(Goblin Firestarter){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-firestarter}} &b(){経験点 1,200} ゴブリンの5レベル・ローグ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +9;&b(){感覚} 暗視60フィート;〈知覚〉+9 ****防御 &b(){AC} 20、接触17、立ちすくみ14(+3鎧、+5【敏】、+1回避、+1サイズ) &b(){hp} 36(5d8+10) &b(){頑健} +3、&b(){反応} +9、&b(){意志} +2 &b(){防御的能力} 身かわし、罠感知+1、直感回避 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のドッグスライサー=+8(1d4/19~20)、高品質のドッグスライサー=+8(1d4/19~20) &b(){遠隔} ショートボウ=+9(1d4/×3) &b(){特殊攻撃} 急所攻撃+3d6 ****戦術 &b(){戦闘中} A firestarter avoids melee, instead making sneak attacks with its bow and using alchemist's fire or &i(){flaming} arrows to start fires, cause panic, and trap opponents. It saves its &i(){goblin skull bomb} for a weak opponent, hoping to kill that foe and craft a new &i(){goblin skull bomb} from the corpse. ****一般データ &b(){【筋】}11、&b(){【敏】}20、&b(){【耐】}14、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +3; &b(){CMB} +2; &b(){CMD} 18 &b(){特技} 《イニシアチブ強化》、《回避》、《二刀流》、《武器の妙技》 &b(){技能} 〈隠密〉+17、〈軽業〉+13、〈水泳〉+8、〈装置無力化〉+13、〈脱出術〉+13、〈知覚〉+9、〈手先の早業〉+13、〈登攀〉+8 &b(){言語} ゴブリン語 &b(){その他の特殊能力} ローグの技(ローグの妙技、不意討ち攻撃)、罠探し+2、武器精通 &b(){戦闘用装備} &i(){+1フレイミング・アロー}(5)、&i(){ゴブリン・スカル・ボム}、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}、&i(){ポーション・オヴ・ジャンプ}、錬金術師の火(4)、発煙棒(2)、雷石(2); &b(){その他の装備} 高品質のスタデッド・レザー、高品質のドッグスライサー(2)、ショートボウとアロー20本、火おこし棒(4)、64gp **ゴブリンの闘士 &small(){Goblins Warriors}  Goblin warriors are the backbone of every goblin tribe, serving as hunters, raiders, and warlords. ***&aname(goblin-commando)ゴブリンの特殊部隊員 脅威度2 &small(){&link(Goblin Commando){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-commando}} &b(){経験点 600} ゴブリンの3レベル・ファイター NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +8;&b(){感覚} 暗視60フィート;〈知覚〉+2 ****防御 &b(){AC} 20、接触14、立ちすくみ17(+6鎧、+3【敏】、+1サイズ) &b(){hp} 24(3d10+3) &b(){頑健} +4、&b(){反応} +5、&b(){意志} +0([恐怖]に対して+1) &b(){防御的能力} 武勇+1 ****攻撃 &b(){移動速度} 30フィート &b(){近接} 高品質のホースチョッパー=+7(1d8+1/×3) &b(){遠隔} 高品質のコンポジット・ショートボウ=+9(1d4+1/×3) ****一般データ &b(){【筋】}13、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}10、&b(){【判】}8、&b(){【魅】}10 &b(){基本攻撃} +3; &b(){CMB} +3; &b(){CMD} 17 &b(){特技} 《イニシアチブ強化》、《強打》、《武器熟練:ホースチョッパー》、《迎え討ち》 &b(){技能} 〈威圧〉+6、〈隠密〉+11、〈騎乗〉+4、〈知覚〉+2;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 鎧修練1 &b(){戦闘用装備} &i(){+1フレイミング・アロー}(2)、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ} ; &b(){その他の装備} チェインメイル、高品質のコンポジット・ショートボウとアロー20本、高品質のホースチョッパー、80gp  A goblin commando is a cut above a typical goblin warrior―braver, cleverer, and more persuasive. He uses fear and threats to keep other goblins in line. ***&aname(goblin-chief)ゴブリンの隊長 脅威度9 &small(){&link(Goblin Chief){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-chief}} &b(){経験点 6,400} Oversized goblin の10レベル・ファイター NE/中型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +7;&b(){感覚} 暗視60フィート;〈知覚〉+11 ****防御 &b(){AC} 22、接触13、立ちすくみ19(+9鎧、+3【敏】) &b(){hp} 89(10d10+30) &b(){頑健} +10、&b(){反応} +7、&b(){意志} +7([恐怖]に対して+3) &b(){防御的能力} 武勇+3 ****攻撃 &b(){移動速度} 30フィート &b(){近接} &i(){+1ホースチョッパー}=+17/+12(1d10+9/19~20/×3) &b(){遠隔} コンポジット・ロングボウ=+14/+9(1d8+5/×3) &b(){特殊攻撃} 武器修練(ポールアーム+2、弓+1) ****戦術 &b(){戦闘中} The goblin chief orders his minions to attack, readies his &i(){+1 horsechopper}, and tries to trip any approaching enemies. He tries to keep enemies at a distance so he can take advantage of his weapon's reach. ****一般データ &b(){【筋】}18、&b(){【敏】}16、&b(){【耐】}14、&b(){【知】}10、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +10; &b(){CMB} +14(+16足払い); &b(){CMD} 27 &b(){特技} 《足払い打撃》、《イニシアチブ強化》、《強打》、《クリティカル強化:ホースチョッパー》、《上級足払い》、《上級武器熟練:ホースチョッパー》、《追尾》、《鋼の意志》、《武器開眼:ホースチョッパー》、《武器熟練:ホースチョッパー》、《迎え討ち》 &b(){技能} 〈威圧〉+6、〈隠密〉+9、〈騎乗〉+4、〈知覚〉+11;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 鎧修練2 &b(){戦闘用装備} &i(){ポーション・オヴ・キュア・ライト・ウーンズ}(3)、&i(){ポーション・オヴ・フライ}、&i(){ポーション・オヴ・インヴィジビリティ} ; &b(){その他の装備} 高品質のフル・プレート、&i(){+1ホースチョッパー}、コンポジット・ロングボウとアロー20本、&i(){キャンプファイアー・ビード}、&i(){クローク・オヴ・ファングズ、ネックレス・オヴ・ファイアーボールズ}(タイプI)、2,119gp  A massive brute, the goblin chief gets the best food and treasure that the tribe collects. Some lesser goblins test their mighty chief by returning from a raid empty-handed but full-bellied―this almost always ends poorly for them. **ゴブリンのハゲワシ乗り &small(){Goblin Vulture Pilot}  A goblin who controls the sky commands the respect of the tribe, due to her ability to drop beehives, bombs, and other unpleasant items onto enemies. ***&aname(goblin-vulture-pilot)ゴブリンのハゲワシ乗り 脅威度3 &small(){&link(Goblin Vulture Pilot){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-vulture-pilot}} &b(){経験点 800} ゴブリンの4レベル・アルケミスト(winged marauder) NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +4;&b(){感覚} 暗視60フィート;〈知覚〉+8 ****防御 &b(){AC} 21、接触15、立ちすくみ17(+4鎧、+4【敏】、+2外皮、+1サイズ) &b(){hp} 38(4d8+17) &b(){頑健} +5、&b(){反応} +8、&b(){意志} +2;毒に対して+2 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ダガー=+3(1d3-1/19~20) &b(){遠隔} 爆弾=+9(2d6+3[火]、加えて“catch fire”) &b(){特殊攻撃} 爆弾7回/日(2d6+3[火]および catch fire、DC15、半径10フィート) &b(){準備しているアルケミストのエキス} (術者レベル4) #divclass(pl-l-level-1){ 2レベル:&i(){タッチ・インジェクション}、&i(){フォールス・ライフ} 1レベル:&i(){シールド}、&i(){トゥルー・ストライク}、&i(){バウンシー・ボディ}&sup(){*}、&i(){ボンバーズ・アイ} } &b(){戦闘前} The vulture pilot drinks a &i(){バウンシー・ボディ} extract, a &i(){フォールス・ライフ} extract, and a &i(){potion of バークスキン}, then feeds a &i(){potion of バークスキン} to her vulture companion. &b(){戦闘中} The pilot uses her bombs to scatter opponents on the ground, tanglefoot bags to hold tasty prizes in place, and alchemical splash weapons as the situation warrants. &b(){基本データ} Without &i(){バークスキン} and &i(){フォールス・ライフ}, the vulture pilot's statistics are &b(){AC} 19、接触15、立ちすくみ15; &b(){hp} 29。 ****一般データ &b(){【筋】}8、&b(){【敏】}18、&b(){【耐】}13、&b(){【知】}16、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +1; &b(){CMD} 15 &b(){特技} 《騎射》、《騎乗戦闘》、《万能投擲術》、《ポーション作成》 &b(){技能} 〈隠密〉+16、〈軽業〉+8、〈騎乗〉+12、〈製作:錬金術〉+10、〈知覚〉+8、〈登攀〉+3、〈動物使い〉+2;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} 共通語、巨人語、ゴブリン語、ノール語 &b(){その他の特殊能力} 錬金術(錬金術アイテム作成+4、ポーション鑑定)、発見(爆散爆弾、sipping pet&sup(){*})、毒の使用、即行錬金術 &b(){戦闘用装備} &i(){ポーション・オヴ・バークスキン}(2)、&i(){ポーション・オヴ・キュア・ライト・ウーンズ}(2)、酸(2)、錬金術師の火(2)、足留め袋(2); &b(){その他の装備} 高品質のミスラル製 チェイン・シャツ、ダガー、陽光棒(2)、293gp ***&aname(giant-vulture)ジャイアント・ヴァルチャー 脅威度― &small(){&link(Giant Vulture){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#giant-vulture}} &b(){経験点 ―}  Giant vulture animal companion N/中型サイズの動物 &b(){イニシアチブ} +3;&b(){感覚} 夜目;〈知覚〉+7 ****防御 &b(){AC} 19、接触13、立ちすくみ16(+3【敏】、+6外皮) &b(){hp} 26(4d8+8) &b(){頑健} +6、&b(){反応} +7、&b(){意志} +3、病気に対して+4 &b(){防御的能力} 身かわし ****攻撃 &b(){移動速度} 10フィート、飛行50フィート(標準) &b(){近接} 噛みつき=+5(1d8+3) ****戦術 &b(){基本データ} Without &i(){バークスキン}, the giant vulture's statistics are &b(){AC} 17、接触13、立ちすくみ14。 ****一般データ &b(){【筋】}14、&b(){【敏】}16、&b(){【耐】}14、&b(){【知】}2、&b(){【判】}15、&b(){【魅】}7 &b(){基本攻撃} +3; &b(){CMB} +5; &b(){CMD} 18 &b(){特技} 《かすめ飛び攻撃》、《強打》 &b(){技能} 〈知覚〉+7、〈飛行〉+10 &b(){その他の特殊能力} 芸(「攻撃しろ」、「来い」、「守れ」、「下がれ」、「番をしろ」、「待て」) &b(){装備} flying straps&sup(){*}  Strapped to her giant vulture companion, the goblin vulture pilot is a peerless scout and saboteur. Enemies find goblin vulture pilots tough to pin down as they lob explosive bombs from the air. Vulture pilots are braver, more disciplined, and more patient than most goblins, as they have to sneak into giant vulture nests to steal eggs, resist the temptation to eat those eggs, and raise the hatchlings to be loyal mounts. Many pilots die in flying accidents; the lucky ones often discover how to craft extracts of &i(){バウンシー・ボディ}, &i(){レヴィテート}, or similar effects to help them survive the inevitable crashes.  Goblin vulture pilots take great pride in their abilities, and often wear their mounts’ feathers as headdresses or paint themselves with guano as marks of status. **ゴブリンの蛙話者 &small(){Goblin Frog-Talker}  The terrors of the swamp, frog-talkers frighten even the bravest goblin warriors with their eerie powers. ***&aname(goblin-frog-talker)ゴブリンの蛙話者 脅威度5 &small(){&link(Goblin Frog-Talker){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-frog-talker}} &b(){経験点 1,600} ゴブリンの6レベル・ウィッチ NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +3;&b(){感覚} 暗視60フィート;〈知覚〉+7 ****防御 &b(){AC} 19、接触15、立ちすくみ16(+4鎧、+1反発、+3【敏】、+1サイズ) &b(){hp} 47(6d6+24) &b(){頑健} +5、&b(){反応} +6、&b(){意志} +7 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ダガー=+2(1d3-2/19~20) &b(){遠隔} ジャヴェリン=+7(1d4-2) &b(){特殊攻撃} 呪術(邪眼[-2、6ラウンド]、不運[1ラウンド]、mud witch&sup(){*}、毒浸し、沼地のハグ) &b(){準備しているウィッチ呪文} (術者レベル6;精神集中+9) #divclass(pl-l-level-1){ 3レベル:&i(){スピット・ヴェノム}(DC16)、&i(){ブリンク}、&i(){ライトニング・ボルト}(DC16) 2レベル:&i(){インヴィジビリティ}、&i(){ヴァーミット・スウォーム}、&i(){フィースト・オヴ・アッシュズ}(DC15)、&i(){フロスト・フォール}(DC15) 1レベル:&i(){オブスキュアリング・ミスト}、&i(){コマンド}(DC14)、&i(){スリープ}(DC14)、&i(){メイジ・アーマー} 0レベル(回数無制限):&i(){タッチ・オヴ・ファティーグ}(DC13)、&i(){ダンシング・ライツ}、&i(){デイズ}(DC13)、&i(){ディテクト・マジック} &b(){守護者} 欺瞞 } ****戦術 &b(){戦闘前} The frog-talker casts &i(){メイジ・アーマー} . &b(){戦闘中} A frog-talker uses &i(){ブリンク} and &i(){インヴィジビリティ} to avoid melee opponents, and attacks with hexes and ranged spells. &b(){基本データ} Without &i(){メイジ・アーマー}, the frog-talker's statistics are &b(){AC} 15、接触15、立ちすくみ12。 ****一般データ &b(){【筋】}6、&b(){【敏】}17、&b(){【耐】}14、&b(){【知】}16、&b(){【判】}12、&b(){【魅】}8 &b(){基本攻撃} +3; &b(){CMB} +0; &b(){CMD} 14 &b(){特技} 《呪術追加》、《追加hp》、《ポーション作成》 &b(){技能} 〈威圧〉+8、〈隠密〉+17、〈騎乗〉+7、〈水泳〉+1、〈製作:錬金術〉+9、〈知覚〉+7、〈呪文学〉+12;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} オーク語、共通語、巨人語、ゴブリン語 &b(){その他の特殊能力} ウィッチの使い魔(フロッグ) &b(){戦闘用装備} &i(){ポーション・オヴ・エア・バブル}、&i(){ポーション・オヴ・オルター・セルフ}(2)、&i(){ポーション・オヴ・キュア・モデレット・ウーンズ}(3)、&i(){ポーション・オヴ・フライ}、&i(){ポーション・オヴ・ゴーストリィ・ディスガイズ}(2)、&i(){ポーション・オヴ・ヘクス・ウォード}、錬金術師の火(2)、耐毒剤(2)、発煙棒(2)、足留め袋(2); &b(){その他の装備} ダガー、ジャヴェリン、&i(){クローク・オヴ・レジスタンス+1}、&i(){リング・オヴ・プロテクション+1}、delicious poisoned food(1ポンド)、79gp  Frog-talkers are among the most feared of all goblins; most don't even want to be on the good sides of these witches. Frog-talkers are cruel and fearless masters. It's said the frog-talkers bathe in mud and leeches every fortnight to renew their dedication to their patron, the god of filth and blood―and based on their pale complexions and emaciated frames, few doubt it. These mysterious witches often live alone, or surround themselves with acolytes and terrified goblin minions given to them by superstitious chieftains.  No two goblins will give you the same answer about why they fear frog-talkers. Some legends claim that the frog-talkers aren't real goblins, but swamp ghosts in disguise. Others claim that they're indeed goblins, but controlled by hideous brain-leeches that have wriggled into their ears. And still others say that worshiping the filth god is scary enough on its own.  Regardless of what their origins may be, frog-talkers are powerful spellcasters who vomit up swarms of swamp creatures to do their bidding and fry disobedient minions with sizzling lightning. The only mortal creatures a frog-talker seems to truly respect are (naturally) frogs, and most keep a frog or toad on their person at all times. But the most worrying aspect of frog-talkers is that they don't appear to feel fear―an otherwise omnipresent aspect of goblin life. **&aname(goblin-stickylord)ゴブリンのネバネバ親方 &small(){&link(Goblin Stickylord){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-stickylord}}  Even crazier than normal goblins, goblin stickylords love to glue victims in place before igniting them. ***ゴブリンのネバネバ親方 脅威度6 &small(){Goblin Stickylord} &b(){経験点 2,400} ゴブリンの7レベル・アルケミスト NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +6;&b(){感覚} 暗視60フィート;〈知覚〉+10 ****防御 &b(){AC} 24、接触17、立ちすくみ18(+5鎧、+6【敏】、+2外皮、+1サイズ) &b(){hp} 49(7d8+14) &b(){頑健} +7、&b(){反応} +12、&b(){意志} +3;[火]に対して+2、毒に対して+4 &b(){抵抗} [火]5 ****攻撃 &b(){移動速度} 30フィート &b(){近接} ヘヴィ・メイス=+4(1d6-2) &b(){遠隔} ライト・クロスボウ=+12(1d6/19~20) &b(){特殊攻撃} 爆弾10回/日(4d6+3[火]、DC16) &b(){準備しているアルケミストのエキス} (術者レベル7) #divclass(pl-l-level-1){ 3レベル:&i(){ヒロイズム}、&i(){レジナス・スキン}(DC16) 2レベル:&i(){アルケミカル・アロケーション}(2)、&i(){シー・インヴィジビリティ}、&i(){バークスキン} 1レベル:&i(){エクスペディシャス・リトリート}、&i(){シールド}、&i(){ターゲッテッド・ボム・アドミクスチャ}、&i(){ディスガイズ・セルフ}、&i(){リデュース・パースン}(DC14) } ****戦術 &b(){戦闘中} The goblin patiently quaffs his mutagen, casts buff spells on himself, and then proceeds to bomb his enemies. ****一般データ &b(){【筋】}6、&b(){【敏】}22、&b(){【耐】}13、&b(){【知】}16、&b(){【判】}10、&b(){【魅】}8 &b(){基本攻撃} +5; &b(){CMB} +2; &b(){CMD} 18 &b(){特技} 《近距離射撃》、《精密射撃》、《万能投擲術》、《ポーション作成》、《炎の心》、《炎の調教師》 &b(){技能} 〈威圧〉+6(ゴブリンに対して+8)、〈隠密〉+21、〈騎乗〉+10、〈製作:錬金術〉+13、〈生存〉+4、〈装置無力化〉+16、〈知覚〉+10、〈知識〉(神秘学、自然)+7、〈治療〉+4、〈手先の早業〉+11、〈呪文学〉+11、〈魔法装置使用〉+5 &b(){言語} アクロ語、ゴブリン語、地下共通語、水界語 &b(){その他の特殊能力} 錬金術(錬金術アイテム作成+7、ポーション鑑定)、発見(精密爆弾[3区画]、足留め爆弾、翼)、変異薬(+4/-2、+2外皮、70分)、毒の使用、即行錬金術、即行毒 &b(){戦闘用装備} &i(){ポーション・オヴ・フライ、ポーション・オヴ・フォクセス・カニング、ポーション・オヴ・インヴィジビリティ}、&i(){ワンド・オヴ・フリーダム・オヴ・ムーヴメント}(2チャージ)、足留め袋(8); &b(){その他の装備} &i(){+1ミスラル製 チェイン・シャツ}、ヘヴィ・メイス、ライト・クロスボウとボルト20本、&i(){クローク・オヴ・レジスタンス+1、ユニヴァーサル・ソルヴェント}(2)、11gp  Goblin stickylords are a decidedly bizarre breed of goblin alchemists. Unlike normal goblin alchemists, who focus on spreading around as much fire and flame as possible, stickylords have learned the value of locking enemies in place and &i(){then} burning them.  In order to make their gluey concoctions, goblin stickylords explore every aspect of adhesion, combining mundane materials like glue, pitch, and less pleasant substances with magic. These unique reagents are often harvested by lesser goblin minions―the better to keep the powerful stickylord from getting covered in bee stings or drowning in mud. (Sadly for these minions, stickylords need test subjects, so even faithful service is no guarantee that they won't be stuck to a stump in order for a stickylord to try out a new formula―or practice aiming.)  On the battlefield, stickylords use their tanglefoot bomb discovery to stick enemies to the ground while the bomb's clinging fire does its job. Many command lesser alchemists or teams of pyromaniacs armed with fire arrows and alchemist's fire, who are ready to lob their projectiles once the stickylord can get the enemy to stop moving around.  Despite their obsession, goblin stickylords are careful to always carry powerful solvents, as even the best of them wind up glued in place on occasion. **&aname(mutant-goblin)突然変異種ゴブリン &small(){&link(Mutant Goblin){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#mutant-goblin}}  This goblin has a bizarre amalgamation of asymmetrical parts, including dragonfly wings, a partial arm, and scales. ***突然変異種ゴブリン 脅威度3 &small(){Mutant Goblin} &b(){経験点 800} 突然変異種ゴブリンの3レベル・バーバリアン NE/小型サイズの人型生物(ゴブリン類) &b(){イニシアチブ} +7;&b(){感覚} 暗視60フィート;〈知覚〉+7 ****防御 &b(){AC} 16、接触12、立ちすくみ13(+3【敏】、+4外皮、-2激怒、+1サイズ) &b(){hp} 37(3d12+12);高速治癒1 &b(){頑健} +7、&b(){反応} +4、&b(){意志} +4;魔法に対して+2 &b(){防御的能力} 罠感知+1、直感回避 ****攻撃 &b(){移動速度} 40フィート、飛行30フィート(劣悪) &b(){近接} 爪(×2)=+9(1d3+5) &b(){遠隔} コンポジット・ショートボウ=+7(1d4+5/×3) &b(){特殊攻撃} ブレス攻撃(20フィートの直線、3d4[酸]ダメージ、反応・DC14・半減、通常1d4ラウンドに1回)、激怒(10ラウンド/日)、激怒パワー(呪い避け+2) ****一般データ &b(){【筋】}21、&b(){【敏】}17、&b(){【耐】}18、&b(){【知】}8、&b(){【判】}12、&b(){【魅】}6 &b(){基本攻撃} +3; &b(){CMB} +7; &b(){CMD} 18 &b(){特技} 《イニシアチブ強化》、《強打》 &b(){技能} 〈威圧〉+4、〈隠密〉+13、〈騎乗〉+6、〈水泳〉+10、〈知覚〉+7、〈飛行〉-4;&b(){種族修正} +4〈隠密〉、+4〈騎乗〉 &b(){言語} ゴブリン語 &b(){その他の特殊能力} 高速移動、mutations(ブレス攻撃、かぎ爪、高速治癒、翼) &b(){戦闘用装備} &i(){ポーション・オヴ・ブルズ・ストレンクス}、&i(){ポーション・オヴ・キュア・シリアス・ウーンズ}、&i(){ポーション・オヴ・ディスプレイスメント}、&i(){ポーション・オヴ・プロテクション・フロム・アローズ}、酸(2)、錬金術師の火(2)、発煙棒、足留め袋; &b(){その他の装備} コンポジット・ショートボウとアロー20本、94gp ***突然変異種ゴブリンの作成 &small(){Creating a Mutant Goblin}  "Mutant goblin" is an acquired template that can be added to a goblin (referred to hereafter as the base creature). A mutant goblin uses the base creature's statistics and special abilities except as noted here.  &b(){脅威度}:Same as the base creature + 1.  &b(){アーマー・クラス}:外皮ボーナスが4上昇する。  &b(){Mutations}:A mutant goblin gains four of the following mutations, determined randomly when it gains the template. For every 5 Hit Dice it has (5, 10, and so on), it gains another random mutation. (Other possible mutations include tusks, a spiked tail, and gills.)  &i(){ブレス攻撃(超常)/Breath Weapon}: The goblin can spew a line of foul acidic blood from its mouth (20-foot line, Reflex DC = 10 + 1/2 Hit Die + its Constitution modifier for half damage, 1d4 points of acid damage per HD, usable every 1d4 rounds). If it has 5 or more HD, the range increases to 30 feet and the damage increases to 1d6 points of acid damage per HD.  &i(){爪(変則)/Claws}: The goblin's hands become claws. It gains a natural claw attack for each hand that deals damage appropriate to its size, and gains the grab ability with its claws.  &i(){Extra Arm(変則)/Extra Arm}: The goblin gains an extra arm with a functional hand, as the vestigial arm discovery. If it gains this mutation again, it gains another arm.  &i(){高速治癒(変則)/Fast Healing}: The goblin gains fast healing 1. If it has 5 Hit Dice or more, this increases to fast healing 2. If the creature has 10 HD or more, this increases to fast healing 5.  &i(){Venomous Bite(変則)/Venomous Bite}: The mutant goblin grows large fangs, gaining a poisonous bite as a natural attack that deals damage appropriate to its size. The poison functions like wyvern poison, except its DC is 10 + 1/2 HD + its Constitution modifier.  &i(){Wings(変則)/Wings}: The goblin gains dragonfly wings, granting it a fly speed of 30 feet with clumsy maneuverability.  &b(){能力値}:【筋】+4、【知】-2。 *&aname(goblin-encounters)遭遇 &small(){&link(Encounters){http://paizo.com/pathfinderRPG/prd/monsterCodex/goblins.html#goblin-encounters}}  Most goblins are encountered while they are searching for food and things to burn. Rarely, a group might be open to trade or negotiation. **食糧捕獲隊(脅威度3) &small(){Foraging Party}  These goblins are hunting for food―probably by laying an ambush on the open road. ***ゴブリンの先駆騎手 脅威度1 &small(){Goblin Outrider} &b(){経験点 400} &b(){hp} 19 ***ゴブリン(3) 脅威度1/3 &small(){Goblins} &b(){経験点 各135} &b(){hp} 各6 **蛙話者の随行団(脅威度7) &small(){Frog-Talker Retinue}  These scouts act as escorts or bodyguards for a frog-talker. ***ゴブリンの蛙話者 脅威度5 &small(){Goblin Frog-Talker} &b(){経験点 1,600} &b(){hp} 47 ***ゴブリンのコソ泥(4) 脅威度1 &small(){Goblin Sneaks} &b(){経験点 各400} &b(){hp} 各16 **殺戮団(脅威度7) &small(){Murder Gang}  These goblins are planning something that requires stealth. They're just as likely to use fire to distract others from their true purpose as they are to use it to cover up evidence of what they've done. ***ゴブリンの着火狂(2) 脅威度4 &small(){Goblin Firestarters} &b(){経験点 各1,200} &b(){hp} 各36 ***ゴブリンのハゲワシ乗り 脅威度3 &small(){Goblin Vulture Pilot} &b(){経験点 800} &b(){hp} 38 **先行偵察隊(脅威度8) &small(){Advanced Scouts}  This group of mounted goblins can be an elite scout force, a goblin chief with bodyguards, or scouts in advance of a goblin army. ***灰染めの騎手 脅威度5 &small(){Grizzled Rider} &b(){経験点 1,600} &b(){hp} 47 ***ゴブリンの先駆騎手(2) 脅威度1 &small(){Goblin Outriders} &b(){経験点 各400} &b(){hp} 各19 ***ウォーグ(4) 脅威度2 &small(){Worgs} &b(){経験点 各600} &b(){hp} 各26 **ゴブリンの中枢(脅威度11) &small(){Goblin Court}  A goblin chief is rarely encountered without his advisors. ***ゴブリンの隊長 脅威度9 &small(){Goblin Chief} &b(){経験点 6,400} &b(){hp} 89 ***ゴブリンの蛙話者 脅威度5 &small(){Goblin Frog-Talker} &b(){経験点 1,600} &b(){hp} 47 ***灰染めの騎手(3) 脅威度5 &small(){Grizzled Riders} &b(){経験点 各1,600} &b(){hp} 各47

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