「PFS/作成済みキャラクター/オカルティスト」の編集履歴(バックアップ)一覧はこちら
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<h1>オカルティスト <small><a href="http://paizo.com/pathfinderSociety/playerResources">Occultist</a></small></h1>
<h2>オカルティスト1</h2>
<p><em>Quick with his strange but fascinating stories, Mavaro knows much about
the world but speaks little of his past. His obsession with finding esoteric
relics makes him invaluable to the Pathfinder Society.</em></p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト1</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>〈知覚〉+4</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>15、接触11、立ちすくみ14(+4鎧、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>11(1d8+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+4、<strong>反応</strong>+1、<strong>意志</strong>+4;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>30ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong>隻眼剣+3(1d8+3/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>スリング+1(1d4+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、3ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC13)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2【筋】);<em>念</em>遺産の武器(+1)、哲人の接触(1分間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL1;精神集中+4)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(2/日)―<em>インフリクト・ライト・ウーンズ</em>(DC14)、<em>リード・ブレーズ</em><sup>APG</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>メイジ・ハンド</em>、<em>タッチ・オヴ・ファティーグ</em>(DC13)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>近接</strong>隻眼剣+2(1d8+2/19~20);<strong>遠隔</strong>スリング+1(1d4+2);<strong>【筋】</strong>15;<strong>CMD</strong>+2;<strong>CMD</strong>13。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>17、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>16、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+0;<strong>CMB</strong>+3;<strong>CMD</strong>14</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念集積追加》<sup>OA*</sup>、《鋼の意志》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+7、〈交渉〉+4、〈知識:歴史〉+7、〈知識:宗教〉+7、〈言語学〉+7、〈知覚〉+4、〈呪文学〉+7、〈魔法装置使用〉+4;<strong>鎧判定ペナルティ</strong>-2</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具2、念集積(6)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong>酸(2);<strong>他の装着品</strong>チェイン・シャツ、隻眼剣(ロングソード)、スリングと10ブリット、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、母レンの髑髏、松明(5)、保存食(4)、水袋、4gp。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装具</strong>マヴァロは母レンの髑髏を通して死霊術の魔法系統に、そして隻眼剣を通して変成術の魔法系統に通絡できる。こうしたアイテムを所有していない場合、(髑髏なしでの)<em>インフリクト・ライト・ウーンズ</em>か(剣なしでの)<em>リード・ブレーズ</em>を発動するのにDC21の精神集中(1d20+4)判定に、そして(剣なしでの)<em>メイジ・ハンド</em>か(髑髏なしでの)<em>タッチ・オヴ・ファティーグ</em>の発動にDC20の精神集中判定に成功しなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遺産の武器</strong>マヴァロが標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、彼は武器1つに接触してそれに+1の強化ボーナスを与えられる。このボーナスは1分間持続する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>念集積</strong>マヴァロは6ポイントの念集積を持ち、それを1日の始まりに自身の装具に込める事で装具系統の共鳴及び念能力に通絡できる。彼は望むようにその集積を分割できる。マヴァロが自身の装具に念集積を込めるのには1時間かかる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
マヴァロが念集積を装具に込めたのなら、その装具は独自の系統の共鳴能力を得、マヴァロはその装具に蓄えられた念集積を消費してそれの念能力に通絡できる。装具はその共鳴能力を、その所有者であるなら誰にであれ与える(マヴァロはこれで仲間を助けられるが、彼の呪文は発動がより難しくなる;上記の装具参照)。マヴァロは自身の装具を持っていなければ念能力を消費できない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
マヴァロは込める代わりに無形念集積を自己の内部に保持する事を選べる。無形念集積を修得している念能力に費やす事もできるが、そうするとその念集積の倍の費用がかかり、念集積の込められていない装具は共鳴能力を与えない。装具の1つを紛失するか破壊するかした場合、込められた念集積は失われる。念集積は毎日、マヴァロが最低でも8時間眠った後に刷新される。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
上記の性能の中で、マヴァロは3ポイントの念集積を母レンの髑髏に、3ポイントを隻眼剣に込めている。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>震わせる恐怖</strong>標準アクションとして、マヴァロは母レンの髑髏から念集積を1ポイント消費する事で30フィート以内の1HDのクリーチャーそれぞれを1d4ラウンドの間恐れ状態にできる(DC13意志セーヴで無効化)。恐れ状態のクリーチャーは逃げ出す;逃げられない場合には、戦っても良い。恐れ状態のクリーチャーは攻撃ロール、セーヴィング・スロー、技能判定、そして能力値判定に-2のペナルティを蒙る。ヒット・ダイスを1よりも多く持つ、この能力の影響を受けたクリーチャーは代わりに怯え状態になる(怯え状態のクリーチャーは単純にペナルティを受けるが、逃げはしない)。この能力は[精神作用、恐怖]効果である。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>死霊熟練</strong>マヴァロは母レンの髑髏に念集積を込める場合、マヴァロがこれに最低でも4ポイントの念集積を込めている限り、アンデッドはこの髑髏の持ち主に対するセーヴィング・スローに-1のペナルティを受ける。加えて、持ち主は込められた念集積1ポイントにつき追加で2ヒット・ダイス(最大4)ぶんのアンデッドを支配できる。この髑髏をアンデッドを作成する為の死霊術呪文の追加の焦点具にする術者は4ヒット・ダイスぶん追加でアンデッドを作成できる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>哲人の接触</strong>標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、マヴァロは武器1つに接触してそれに冷たい鉄製あるいは銀製の特性を1分間与えられる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>肉体強化</strong>隻眼剣に念集積を込める時、マヴァロは【筋力】、【敏捷力】、あるいは【耐久力】を選択できる。この剣は込めた念集積3ポイントにつき+2の一時的ボーナス(最大+2)をその能力値に与える。マヴァロは【筋力】を選んでおり、上記の性能に反映されている。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>呪文</strong>マヴァロは以下の呪文を発動できる。以下に並べた呪文の完全な記述については<em>Pathfinder RPG Core
Rulebook</em>の10章あるいは<em>Pathfinder RPG Advanced Player’s Guide</em>の5章参照。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>インフリクト・ライト・ウーンズ</em>:接触されたクリーチャーは1d8+1ポイントのダメージを受ける(意志・DC14・半減)。この呪文はアンデッドにはダメージを与える代わりに治癒する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>リード・ブレーズ</em>:1分間、マヴァロの剣は2d6+2ポイントのダメージを与える。彼のダガーは1d6+2ポイントのダメージを与える。この量のダメージを与える為にはマヴァロがその武器を持たなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>メイジ・ハンド</em>:マヴァロは25フィート以内にある5ポンド以下の物品1つを指定し、それを好きな方向に15フィートまで動かせる。その物品がマヴァロから25フィートを越えて移動した場合、この呪文は終了する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>タッチ・オヴ・ファティーグ</em>:接触されたクリーチャーは疲労状態になる(疾走も突撃もできず、【筋力】と【敏捷力】に-2のペナルティを受ける)。そのクリーチャーを疲労状態にする何かは変わりにそのクリーチャーを過労状態にする。DC13の反応(訳注:頑健)セーヴの成功はこの呪文を無効化する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>〔精体感知〕</strong>マヴァロは不意討ちを避ける為の、あるいは不可視または非実体クリーチャーを感知する為の〈知覚〉判定に+2のボーナスを得る。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装着品</strong>マヴァロの戦闘用装着品を以下に描写する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>酸</em>:マヴァロは酸のビンを、+1の攻撃ボーナスかつ射程単位10フィートの飛散武器として投げられる。直接命中すると1d6ポイントの[強酸]ダメージを与え、酸が命中した場所から5フィート以内にいるクリーチャーそれぞれは飛散によって1ポイントの[強酸]ダメージを受ける。</p>
<br /><p>
マヴァロは幼少期と成人期を、ヴァリシアのマインドスピン山脈奥地の、閑静で隔絶したファラズマの女子修道院の中で母とともに過ごした。寡黙で遠慮がちなマヴァロはすぐに、その修道院の図書室にある深遠なる書物と巻物が唯一の友人である事を学んだ。歳経るにつれ、彼は密かに、その修道院の禁断の広間に、それに纏わる怪談を無視して近付いていった。そこで彼は、修道女たちによる奇妙な儀式の定期的な目撃者となった。</p>
<p>Of all the rituals he saw, the most baffling one involved the nuns’
participation in a period of severe fasting and meditation. After their bodies
wasted, the nuns gathered in a hushed chamber, where novices unveiled the
yellowed, sigil-scripted skull of the order’s founding abbess, Mother Wren. A
ghostly whisper emanated from the skull, indicating a worthy candidate. The
nuns then adorned the chosen sister’s body with strange sigils and specially
cast silver talismans, wrapped her in fresh linens, and carried her into a
hidden catacomb to place her among generations of similarly mummified
worshipers.</p>
<p>In Mavaro’s twenty-second year, Varisian traders arrived at the abbey. The
nuns took the opportunity to restock their food stores and other essentials,
but Mavaro was fascinated by the traders’ other goods――relics that represented
cultures Mavaro had only read about. He coveted these esoteric items,
particularly a strange sword with a carved face and red gems for eyes. Lacking
any money, Mavaro stole into the forbidden catacombs and took the silver
talismans from the sisters’ starved bodies. He bought his sword, but little did
Mavaro know that disturbing the nuns’ bodies unraveled the binding magic that
had long kept an evil force at bay. As the caravan trundled away with the
convent’s traded relics, the entity’s spiritual corruption leaked forth.</p>
<p>The deaths began slowly, secretly, but soon the evil being began openly
murdering the nuns. The prioress finally realized Mavaro’s folly, but it was
too late, and the malevolent presence possessed her. Wrenching back control of
her body for a brief moment, the prioress set fire to the convent in hopes of
destroying the entity of rust and chains, which Mavaro came to call the Thorn
Priest.</p>
<p>It and Mavaro survived, though, and as it stalked toward him viciously, its
vestments of razor wire glowing red, Mavaro tried to gather any relics he could
find to defend himself. He would have died, but Mavaro heard the skull of
Mother Wren whisper to him in the ashes; the ancient holy woman commanded him
to open his soul to the power of the items he had collected. Trembling, but
full of strange power, Mavaro struck. A red gem shattered in the sword’s hilt
and the dark thing shrieked, f lailing jangling fetters as it retreated through
the ruins.</p>
<p>Twenty years have passed, and Mavaro is now a man of many indulgences,
making up for his modest childhood with good food and raucous company. He
deflects questions about his youth with inconsistent yet entertaining tales
about his collection of strange objects. Quietly, though, he seeks the relics
he traded away long ago, and this mission has led him to join the Pathfinder
Society. Ultimately, Mavaro seeks to undo the folly of his youth and to finally
face the Thorn Priest, which stalks him still.</p>
<div>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>
</div>
<h2>オカルティスト4</h2>
<p>Quick with his strange but fascinating stories, Mavaro knows much about the
world but speaks little of his past. His obsession with finding esoteric relics
makes him invaluable to the Pathfinder Society.</p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト4</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>〈知覚〉+6</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>19、接触12、立ちすくみ18(+7鎧、+1反発、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>32(4d8+9)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+8、<strong>反応</strong>+4、<strong>意志</strong>+8;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>20ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong><em>+1隻眼剣</em>+9(1d8+5/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>スリング+4(1d4+4)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>防御術</strong>(talisman
clasp、4ポイント)―<em>共鳴</em>守りの護符;<em>念</em>精神障壁(8ポイント)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、2ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC15)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2);<em>念</em>遺産の武器(+1)、哲人の接触(武器2つ、4分間)、急加速</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL4;精神集中+7)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
2レベル(2/日)―<em>フォールス・ライフ</em>、<em>レヴィテート</em>、<em>レジスト・エナジー</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(4/日)―<em>インフリクト・ライト・ウーンズ</em>(DC14)、<em>リード・ブレーズ</em><sup>APG</sup>、<em>シールド</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>メイジ・ハンド</em>、<em>レジスタンス</em>、<em>タッチ・オヴ・ファティーグ</em>(DC13)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>頑健</strong>+6、<strong>反応</strong>+2、<strong>意志</strong>+6;<strong>近接</strong><em>+1隻眼剣</em>+8(1d8+4/19~20);<strong>遠隔</strong>スリング+4(1d4+3);<strong>【筋】</strong>16;<strong>CMD</strong>+6;<strong>CMD</strong>18。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>18、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>16、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+3;<strong>CMB</strong>+7;<strong>CMD</strong>19</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念集積追加》<sup>OA*</sup>、《鋼の意志》<sup>*</sup>、《武器熟練:ロングソード》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+8、〈交渉〉+7、〈知識:神秘学〉+10、〈知識:歴史〉+7、〈知識:次元界〉+10、〈知識:宗教〉+10、〈言語学〉+7、〈知覚〉+7、〈呪文学〉+7、〈魔法装置使用〉+9;<strong>鎧判定ペナルティ</strong>-3</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具3、魔法のアイテム技術<sup>*</sup>、念集積(9)、オブジェクト・リーディング</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong><em>ワンド・オヴ・キュア・ライト・ウーンズ</em>(6チャージ)、酸(2);<strong>他の装着品</strong><em>+1ブレストプレート</em>、<em>+1隻眼剣</em>(ロングソード)、<em>リング・オヴ・プロテクション+1</em>、スリングと10ブリット、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、talisman
clasp、松明(5)、保存食(4)、水袋、5gp</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>適性クラス</strong>マヴァロは1レベルより後のオカルティスト・レベルそれぞれで新しい念能力を1/6得る。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装具</strong>マヴァロはtalisman
claspを通して防御術の魔法系統に、母レンの髑髏を通して死霊術の魔法系統に、そして<em>+1隻眼剣</em>を通して変成術の魔法系統に通絡できる。こうしたアイテムを所有していない場合、(髑髏なしでの)<em>フォールス・ライフ</em>、(剣なしでの)<em>レヴィテート</em>、(claspなしでの)<em>レジスト・エナジー</em>を発動するのにDC22の精神集中(1d20+7)判定に;(髑髏なしでの)<em>インフリクト・ライト・ウーンズ</em>、(剣なしでの)<em>リード・ブレーズ</em>、(claspなしでの)<em>シールド</em>を発動するのにDC21の精神集中判定に;(剣なしでの)<em>メイジ・ハンド</em>、(claspなしでの)レジスタンス、(髑髏なしでの)<em>タッチ・オヴ・ファティーグ</em>の発動にDC20の精神集中判定に成功しなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遺産の武器</strong>マヴァロが標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、彼は武器1つに接触してそれに+1の強化ボーナスか、+1相当の武器特殊能力を与えられる(一覧は<em>Pathfinder
RPG Core Rulebook</em>の469ページ目参照)。このボーナスは1分間持続する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">Mental Focus Mavaro has 9
points of mental focus, which he can invest into his implements at the
beginning of the day to access his implement schools’ resonant and focus
powers. He can divide the focus in any way he desires. It takes 1 hour for
Mavaro to invest his implements with mental focus.</p>
<p>Once Mavaro invests mental focus in an implement, the implement gains its
school’s resonant power, and Mavaro can spend mental focus stored in the
implement to access its focus powers. The implement grants its resonant power
to whoever possesses it (allowing Mavaro to aid allies, but making his spells
more difficult to cast; see Implements above). Mavaro must be holding his
implements to expend their focus powers.</p>
<p>Mavaro can choose to save generic mental focus inside his own body instead
of investing it. He can expend generic focus on any focus power he knows, but
doing so costs twice as many points of mental focus, and an implement into
which he did not invest mental focus grants no resonant power. If one of his
implements is lost or destroyed, the invested mental focus is lost. Mental
focus refreshes once each day after Mavaro sleeps for at least 8 hours.</p>
<p>In the statistics above, Mavaro has invested 4 points of mental focus in his
talisman clasp, 2 points in Mother Wren’s skull and 3 points in his one-eyed
sword.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind
Barrier</strong> As a swift action, Mavaro can expend 1 point of mental focus
to create a shield of mental energy that protects him. The shield prevents a
total of 8 points of damage, and lasts until the start of Mavaro’s next turn or
until exhausted. Mavaro can activate this as an immediate action if he spends 2
points of mental focus.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Fear</strong>
As a standard action, Mavaro can expend 1 point of mental focus from Mother
Wren’s skull to cause creatures within 30 feet with 4 Hit Die to become
frightened for 1d4 rounds (Will DC 15 negates). A frightened creature flees; if
unable to flee, it may fight. A frightened creature takes a -2 penalty on all
attack rolls, saving throws, skill checks, and ability checks. Creatures with
more than 1 Hit Die are instead shaken (shaken creatures simply take the
penalties). This is a mind-affecting fear effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Necromantic
Focus</strong> If Mavaro invested mental focus into Mother Wren’s skull, undead
take a -1 penalty on saving throws against the skull’s bearer for every 4
points of mental focus Mavaro invested in it. Additionally, the bearer can
control an additional 2 Hit Dice of undead for every point of mental focus
invested (maximum 16). A spellcaster who uses the skull as an additional focus
for a necromancy spell to create undead can create an additional 16 Hit Dice of
undead.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Object
Reading</strong> Mavaro can learn about items by spending 1 minute handling
them. If it’s a magic item, he learns its properties and command word as if he
had used detect magic and made a successful Spellcraft check (Core Rulebook
267). If the item has historical significance, Mavaro learns one piece of
information about its past. If the item was last used no longer than 4 days
ago, Mavaro learns one piece of information about its previous user. Mavaro
does not learn if an item is cursed unless its caster level is 3rd or
lower.</p>
<p>Philosopher’s Touch If Mavaro expends 1 point of mental focus from his
one-eyed sword, as a standard action he can touch up to two weapons to give
them the properties of cold iron or silver for 4 minutes.</p>
<p>Physical Enhancement When Mavaro invests mental focus into his one-eyed
sword, he can select Strength, Dexterity, or Constitution. The sword grants a
+2 temporary enhancement bonus to that score if he invests at least 3 points in
it (maximum +2). Mavaro has chosen Strength in the statistics above.</p>
<p>Sudden Speed As a swift action, Mavaro can expend 1 point of mental focus to
increase his land speed by 30 feet for 1 minute. This ability does not stack
with itself.</p>
<p>Spells Mavaro can cast the following spells. For the full descriptions of
the spells below, see Chapter 10 of the Core Rulebook or Chapter 5 of the
Pathfinder RPG Advanced Player’s Guide.</p>
<p>False Life: Mavaro gains 1d10+4 temporary hit points for 4 hours.</p>
<p>Inflict Light Wounds: Creature touched takes 1d8+4 point of damage (Will DC
14 save half). This spell heals undead creatures instead of damaging them.</p>
<p>Lead Blade: For 4 minutes, Mavaro’s sword deals 2d6+4 points of damage. His
dagger deals 1d6+3 points of damage. Mavaro must be wielding the weapons for
them to deal this amount of damage.</p>
<p>Levitate: Mavaro can choose himself or a willing creature or object within
40 feet. As a move action, he can move the target up to 20 feet up or down each
round for 7 minutes.</p>
<p>Mage Hand: Mavaro can point at one nonmagical object up to 35 feet away that
weighs up to 5 pounds and move it as far as 15 feet in any direction. The spell
ends if the object travels more than 25 feet away from Mavaro.</p>
<p>Resist Energy: Mavaro or a touched creature gains resist energy 10 against
acid, cold, electricity, fire, or sonic.</p>
<p>Resistance: Mavaro or a touched creature gains a +1 resistance bonus on
saves.</p>
<p>Shield: Mavaro gains a +4 shield bonus to AC for 7 minutes and becomes
immune to magic missile.</p>
<p>Touch of Fatigue: Creature touched becomes fatigued (it cannot run or charge
and it takes a -2 penalty to Strength and Dexterity). Anything that would cause
the creature to become fatigued instead makes it exhausted. A successful DC 13
Reflex save negates this spell.</p>
<p>Spirit Sense Mavaro gains a +2 bonus on Perception checks to avoid being
surprised and to detect invisible or incorporeal creatures.</p>
<p>Warding Talisman When Mavaro invests mental focus into his talisman clasp,
it grants its holder a +1 resistance bonus on saves for every 2 points of
mental focus invested (maximum +2).</p>
<p>Combat Gear Mavaro’s combat gear is detailed below.</p>
<p>Acid: Mavaro can throw a flask of acid as a splash weapon with a +1 attack
bonus and a range increment of 10 feet. A direct hit deals 1d6 points of acid
damage. Every creature within 5 feet of where the acid hits takes 1 point of
acid damage from the splash.</p>
<p>Wand of Cure Light Wounds: Mavaro’s wand heals 1d8+1 points of damage by
touch. He must succeed at a DC 20 Use Magic Device check to use the wand
himself.</p>
<br /><p>Mavaro spent his youth in a Pharasmin convent deep in Varisia’s Mindspin
Mountains, where esoteric books were his only friends. When he was 22, knowing
that the nuns kept a collection of specially cast silver talismans on bodies
interred in a hidden catacomb, Mavaro stole the relics to pay for a strange
sword with a carved face and red gems for eyes. Little did he know, however,
that his pilfering had broken the bonds of an ancient evil held captive under
the convent for thousands of years. Called the Thorn Priest, the entity
murdered the nuns and possessed the prioress, who in a brief moment of clarity
set fire to the convent. The evil entity and Mavaro survived, though, and as it
stalked toward him, Mavaro heard the skull of Mother Wren whisper from the
ashes; the ancient holy woman commanded him to open his soul to the power of
the items he had collected. He struck the entity with his ruby-eyed blade, and
the dark thing shrieked and fled. Twenty years have passed, and Mavaro is now a
man of many indulgences. He def lects questions about his youth with
inconsistent yet entertaining tales about his collection of strange objects,
yet quietly seeks the relics he traded away long ago. This mission has led him
to join the Pathfinder Society, where he seeks to undo the folly of his youth
and to finally face the Thorn Priest.</p>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>
<h2>オカルティスト7</h2>
<p>Quick with his strange but fascinating stories, Mavaro knows much about the
world but speaks little of his past. His obsession with finding esoteric relics
makes him invaluable to the Pathfinder Society.</p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト7</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>オーラ視覚、暗視60ft.、夜目、<em>シー・インヴィジビリティ</em>;〈知覚〉+14</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>19、接触12、立ちすくみ18(+7鎧、+1反発、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>53(7d8+15)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+8、<strong>反応</strong>+4、<strong>意志</strong>+8;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>30ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong><em>+2隻眼剣</em>+11(1d8+6/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>高品質コンポジット・ロングボウ+7(1d8+4/×3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>防御術</strong>(talisman
clasp、2ポイント)―<em>共鳴</em>守りの護符;<em>念</em>精神障壁(14ポイント)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>占術</strong>(headband、9ポイント)―<em>共鳴</em>第三の目;<em>念</em>精神の目(7分間)、突然の閃き(+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、1ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC17)、痛みの波(DC17)、霊のとばり(7分間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2【筋】);<em>念</em>遺産の武器(+2)、重力に逆らう心(7分間)、哲人の接触(武器2つ、7分間)、急加速</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL7;精神集中+11)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
3レベル(2/日)―<em>ディスペル・マジック</em>、<em>ヘイスト</em>、<em>レトロコグニション</em><sup>OA</sup>、<em>ライディング・ポゼッション</em><sup>OA</sup>(DC17)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
2レベル(4/日)―<em>フォールス・ライフ</em>、<em>ファインド・トラップス</em>、<em>レヴィテート</em>、<em>レジスト・エナジー</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(6/日)―<em>インフリクト・ライト・ウーンズ</em>(DC15)、<em>リード・ブレーズ</em><sup>APG</sup>、<em>サイキック・リーディング</em>、<em>シールド</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>ディテクト・マジック</em>、<em>メイジ・ハンド</em>、<em>レジスタンス</em>、<em>タッチ・オヴ・ファティーグ</em>(DC14)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>頑健</strong>+7、<strong>反応</strong>+3、<strong>意志</strong>+7;<strong>近接</strong><em>+2隻眼剣</em>+10(1d8+5/19~20);<strong>遠隔</strong>高品質コンポジット・ロングボウ+7(1d4+3/×3);<strong>【筋】</strong>16;<strong>CMD</strong>+8;<strong>CMD</strong>20;<strong>技能</strong>〈知覚〉+10。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>18、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>18、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+5;<strong>CMB</strong>+9;<strong>CMD</strong>21</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念能力追加》<sup>OA*</sup>、《念集積追加》<sup>OA*</sup>(2)、《鋼の意志》<sup>*</sup>、《武器熟練:ロングソード》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+9、〈交渉〉+7、〈装置無力化〉+5、〈飛行〉+7、〈知識:神秘学〉+14、〈知識:ダンジョン探検〉+6、〈知識:工学〉+8、〈知識:歴史〉+11、〈知識:地域〉+7、〈知識:次元界〉+11、〈知識:宗教〉+11、〈言語学〉+10、〈知覚〉+14、〈呪文学〉+11、〈魔法装置使用〉+13;<strong>鎧判定ペナルティ</strong>-0</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、アクロ語、アズラント語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具4、魔法のアイテム技術<sup>*</sup>、念集積(15)、オブジェクト・リーディング</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong><em>オイル・オヴ・デイライト</em>、<em>ポーション・オヴ・キュア・シリアス・ウーンズ</em>(2)、<em>スクロール・オヴ・アライン・ウェポン</em>、<em>ワンド・オヴ・キュア・モデレット・ウーンズ</em>(4チャージ)、酸(2);<strong>他の装着品</strong><em>+1ミスラル製ブレストプレート</em>、<em>+2隻眼剣</em>(ロングソード)、高品質コンポジット・ロングボウ(+4)、<em>ヘッドバンド・オヴ・ヴァスト・インテリジェンス+2</em>、<em>リング・オヴ・プロテクション+1</em>、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、talisman
clasp、松明(5)、保存食(4)、水袋、60gp</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>オーラ視覚</strong>: As
a standard action, Mavaro can read the alignment auras of creatures around him
as the aura sight spell (Pathfinder RPG Advanced Class Guide 174). When he does
so, he knows the location and power of all chaotic, evil, good, and lawful
auras within his sight.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>適性クラス</strong>Mavaro gains a new focus power from his favored
class.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具</strong> Mavaro
can access the abjuration school of magic through his talisman clasp, the
divination school of magic through his headband of vast intelligence +2, the
necromancy school of magic through Mother Wren’s skull, and the transmutation
school of magic through his +2 one-eyed sword. If these items are not in his
possession, he must succeed at a DC 23 concentration check (1d20+11) to cast
dispel magic (without the talisman clasp), gaseous form (without the sword),
retrocognition (without the headband), or riding possession (without the
skull); a DC 22 concentration check to cast false life (without the skull),
find traps (wihout the headband), levitate (without the sword), or resist
energy (without the clasp); a DC 21 concentration check to cast inflict light
wounds (without the skull), lead blades (without the sword), psychic reading
(without the headband), or shield (without the clasp); or a DC 20 concentration
check to cast detect magic (without the headband), mage hand (without the
sword), resistance (without the clasp), or touch of fatigue (without the
skull).</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>遺産の武器</strong> If
Mavaro expends 1 point of mental focus from his +2 one-eyed sword, as a
standard action he can touch a weapon and grant it a +2 enhancement bonus, or
he can give it any +1 or +2 weapon special ability (for a list, see page 469 of
the Pathfinder RPG Core Rulebook). The bonus lasts for 1 minute.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mental
Focus</strong> Mavaro has 15 points of mental focus, which he can invest into
his implements at the beginning of the day to access his implement schools’
resonant and focus powers. He can divide the mental focus in any way he
desires. It takes 1 hour for Mavaro to invest his implements with mental
focus.</p>
<p>Once Mavaro invests mental focus in an implement, the implement gains its
school’s resonant power, and Mavaro can spend mental focus stored in the
implement to access its focus powers. The implement grants its resonant power
to whoever possesses it (allowing Mavaro to aid allies, but making his spells
more difficult to cast; see Implements above). Mavaro must be holding his
implements to expend their focus powers.</p>
<p>Mavaro can choose to save generic mental focus inside his own body instead
of investing it. He can expend generic focus on any focus power he knows, but
doing so costs twice as many points of mental focus, and an implement into
which he did not invest mental focus grants no resonant power. If one of his
implements is lost or destroyed, the invested mental focus is lost. Mental
focus refreshes once each day after Mavaro sleeps for at least 8 hours.</p>
<p>In the statistics above, Mavaro has invested 2 points of mental focus in his
talisman clasp, 9 points in his headband, 1 point in Mother Wren’s skull, and 3
points in his +2 one-eyed sword.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind
Barrier</strong> As a swift action, Mavaro can expend 1 point of mental focus
to create a shield of mental energy that protects him. The shield prevents a
total of 14 points of damage, and lasts until the start of Mavaro’s next turn
or until exhausted. Mavaro can activate this as an immediate action if he
spends 2 points of mental focus.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Eye</strong>
If Mavaro expends 1 point of mental focus from his headband, as a standard
action he can create a magical sensor through which he can see and hear. The
mind eye is invisible and Fine in size, with AC 18, and any amount of damage
destroys it. Only magic weapons or spells can harm it. It has a fly speed of 60
feet with perfect maneuverability and can travel up to 1 mile away from Mavaro.
Mavaro must concentrate as a standard action to direct the eye and see sensory
images through it, but it sees as his eye sees, including any additional senses
he has. The mind eye lasts for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Fear</strong>
As a standard action, Mavaro can expend 1 point of mental focus from Mother
Wren’s skull to cause creatures within 30 feet with 7 Hit Die to become
frightened for 1d4 rounds (Will DC 17 negates). A frightened creature flees; if
unable to flee, it may fight. A frightened creature takes a -2 penalty on all
attack rolls, saving throws, skill checks, and ability checks. Creatures with
more than 1 Hit Die are instead shaken (shaken creatures simply take the
penalties). This is a mind-affecting fear effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Over
Gravity</strong> If Mavaro expends 1 point of mental focus from his sword, as a
standard action he can give himself a fly speed of 60 feet with perfect
maneuverability for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Necromantic
Focus</strong> If Mavaro invested mental focus into Mother Wren’s skull, undead
take a -1 penalty on saving throws against the skull’s bearer for every 4
points of mental focus Mavaro invested in it. Additionally, the bearer can
control an additional 2 Hit Dice of undead for every point of mental focus
invested (maximum 28). A spellcaster who uses the skull as an additional focus
for a necromancy spell to create undead can create an additional 28 Hit Dice of
undead.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Object
Reading</strong> Mavaro can learn about items by spending 1 minute handling
them. If it’s a magic item, he learns its properties and command word as if he
had used detect magic and made a successful Spellcraft check. If the item has
historical significance, Mavaro learns one piece of information about its past.
If the item was last used no longer than 4 days ago, Mavaro learns one piece of
information about its previous user. Mavaro does not learn if an item is cursed
unless its caster level is 3rd or lower.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Pain Wave</strong>
If Mavaro expends 1 point of mental focus from his headband, as a standard
action he can release a wave of pain in a 20-foot-radius burst centered on a
designated point within 100 feet. All living creatures in the area are sickened
for 7 rounds. A successful DC 17 Will save reduces the duration to 1 round.
This is a mind-affecting pain effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Philosopher’s
Touch</strong> If Mavaro expends 1 point of mental focus from his +2 one-eyed
sword, as a standard action he can touch up to two weapons and cause them to
gain the properties of cold iron or silver for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Physical
Enhancement</strong> When Mavaro invests mental focus into his +2 one-eyed
sword, he can select Strength, Dexterity, or Constitution. The sword grants a
+2 temporary enhancement bonus to that score for every 3 points of mental focus
invested (maximum +4). Mavaro has chosen Strength for his +2 bonus in the
statistics above.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Spirit
Shroud</strong> If Mavaro expends 1 point of mental focus from Mother Wren’s
skull, as a standard action he can gain 1d6+7 temporary hit points. This stacks
with other temporary hit points, but not from multiple uses of this ability. He
also gains a +2 resistance bonus against death effects, fear effects, and any
effects that bestow negative levels or deal negative energy damage (as long as
the spells or effects allow a save). These effects last for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Sudden
Insight</strong> As a swift action, Mavaro can expend 1 point of mental focus
to gain a +3 insight bonus to any ability check, attack roll, or skill
check.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Sudden
Speed</strong> As a swift action, Mavaro can expend 1 point of mental focus to
increase his land speed by 30 feet for 1 minute. This ability does not stack
with itself.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>呪文</strong>Mavaro
can cast the following spells. For full descriptions of the spells below, see
Chapter 10 of the Pathfinder RPG Core Rulebook or Chapter 5 of the Pathfinder
RPG Advanced Player’s Guide.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ディテクト・マジック</em>:Mavaro
can notice magic in a 60-foot cone. If he concentrates, he can find how many
magic auras there are on the next round. On the round after that, he can try to
find out more about one aura.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ディスペル・マジック</em>:This
spell ends one ongoing spell cast on a creature or object, suppresses a magic
item, or counters another spellcaster’s spell. If a spell is affecting a target
or area, dispelling it requires Mavaro to succeed at a dispel check (1d20+7)
that’s higher than 11 + the spell’s or item’s caster level, or higher than the
spell’s DC.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>フォールス・ライフ</em>:Mavaro
gains 1d10+7 temporary hit points for 7 hours.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ファインド・トラップス</em>:Mavaro
gains a +3 bonus on Perception checks to find traps for 7 minutes. He receives
a check to notice traps within 10 feet, even if he is not looking for them.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ヘイスト</em>: Mavaro can
grant to up to 7 targets within 40 feet of him (and all within 30 feet of each
other) a +30-foot enhancement bonus to movement speed, +1 on attack rolls, +1
on Reflex saves, a +1 dodge bonus to AC, and an extra attack at the highest
bonus during any full attack. These benefits lasts for 7 rounds.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>インフリクト・ライト・ウーンズ</em>:A
creature touched takes 1d8+5 point of damage (Will DC 15 half). This spell
heals undead creatures instead of damaging them.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>リード・ブレーズ</em>:For 7
minutes, Mavaro’s sword deals 2d6+5 points of damage. His dagger deals 1d6+3
points of damage. Mavaro must be wielding the weapons for them to deal this
amount of damage.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レヴィテート</em>:Mavaro can
choose himself or a willing creature or object within 40 feet. As a move
action, he can move the target up to 20 feet up or down each round for 7
minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>メイジ・ハンド</em>:Mavaro can
point at one nonmagical object up to 40 feet away that weighs up to 5 pounds
and move it as far as 15 feet in any direction.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>サイキック・リーディング</em>:Mavaro
can read a person’s surface thoughts and learn about him or her.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レジスト・エナジー</em>:Mavaro or
a touched creature gains resist energy 20 against acid, cold, electricity,
fire, or sonic.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レジスタンス</em>:Mavaro or a
touched creature gains a +1 resistance bonus on saves for 1 minute.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レトロコグニション</em>:While he
concentrates or up to 7 minutes, Mavaro gains psychic impressions from past
events in his current location. He receives impressions of the previous hour
for the first minute he concentrates, of the hour before that for the second
minute, and so on. If a psychically turbulent event happened, he must succeed
at a DC 20, 30, or 40 concentration check (1d20+11), depending on the event’s
severity, or the spell ends.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ライディング・ポゼッション</em>:
Mavaro projects his soul into a creature’s body as an observer for up to 7
hours unless it succeeds at a DC 17 Will save. Mavaro can’t communicate with
the creature directly, but he can cast mind-affecting spells on the host as
long as casting is a purely mental action. If the spell would normally affect
multiple creatures, it only affects the host.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>シールド</em>: Mavaro gains
a +4 shield bonus to AC for 7 minutes and becomes immune to magic missile.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>タッチ・オヴ・ファティーグ</em>:Creature touched becomes fatigued (cannot run or charge
and takes a -2 penalty to Strength and Dexterity; Reflex DC 14 negates).
Anything that would cause the creature to become fatigued instead makes it
exhausted.</p>
<p>Spirit Sense Mavaro gains a +2 bonus on Perception checks to avoid being
surprised and to detect invisible or incorporeal creatures.</p>
<p>Third Eye If Mavaro invests mental focus into his headband, it grants the
bearer a +1 insight bonus to Perception for every 2 points invested (maximum
+7). If Mavaro invests at least 3 points in it, it grants low-light vision. If
he invests at least 6 points, it grants darkvision 60 feet (or increases
existing darkvision’s range by 30 feet). If he invests at least 9 points, it
grants the effects of see invisibility.</p>
<p>Warding Talisman When Mavaro invests mental focus into his talisman clasp,
it grants its holder a +1 resistance bonus on saves for every 2 points of
mental focus invested (maximum +2).</p>
<p>Combat Gear: Mavaro’s combat gear is detailed below.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>酸</em>: Mavaro can throw
a flask of acid as a splash weapon with a +1 attack bonus and a range increment
of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within
5 feet of where the acid hits takes 1 point of acid damage from the splash.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>アライン・ウェポン</em>:Makes a
weapon chaotic, evil, good, or lawful for the purposes of bypassing damage
reduction.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>オイル・オヴ・デイライト</em>:物品に塗った時、マヴァロの油は50分の間60フィートにまばゆい光を作り出し、その次の60フィートの光量を1段階向上させる。
If there is magical darkness in that area, the overlapping area is instead
unaffected by either spell.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>ポーション・オヴ・キュア・シリアス・ウーンズ</em>:このポーションは3d8+5ポイントのダメージを治癒する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>ワンド・オヴ・キュア・モデレット・ウーンズ</em>:マヴァロのワンドは接触によって2d8+2ポイントのダメージを治癒する。彼が自力でこのワンドを使うにはDC20の〈魔法装置使用〉に成功しなければならない。</p>
<br /><p>Mavaro is a man of many indulgences, making up for a modest childhood and
young adulthood spent deep in Varisia’s Mindspin Mountains, where he lived in a
Pharasmin convent. When he was 22, Mavaro pilfered and sold the convent’s
specially cast silver talismans to pay for a strange sword with a carved face
and red gems for eyes. Little did he know, however, that the talismans had been
keeping an ancient evil entity at bay. Newly loosed, the entity called the
Thorn Priest murdered the nuns and possessed the prioress. Mavaro himself only
survived by listening to the ghostly whispers that emanated from the skull of
Mother Wren, the convent’s founding abbess, who helped him harness the power of
the convent’s remaining relics and expel the Thorn Priest. For the past 20
years, Mavaro has quietly sought the relics he traded away long ago, and this
mission has led him to join the Pathfinder Society. Ultimately, Mavaro seeks to
undo the folly of his youth and to finally face the Thorn Priest, which stalks
him still.</p>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>
<h1>オカルティスト <small><a href="http://paizo.com/pathfinderSociety/playerResources">Occultist</a></small></h1>
<h2>オカルティスト1</h2>
<p><em>Quick with his strange but fascinating stories, Mavaro knows much about
the world but speaks little of his past. His obsession with finding esoteric
relics makes him invaluable to the Pathfinder Society.</em></p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト1</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>〈知覚〉+4</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>15、接触11、立ちすくみ14(+4鎧、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>11(1d8+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+4、<strong>反応</strong>+1、<strong>意志</strong>+4;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>30ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong>隻眼剣+3(1d8+3/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>スリング+1(1d4+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、3ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC13)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2【筋】);<em>念</em>遺産の武器(+1)、哲人の接触(1分間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL1;精神集中+4)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(2/日)―<em>インフリクト・ライト・ウーンズ</em>(DC14)、<em>リード・ブレーズ</em><sup>APG</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>メイジ・ハンド</em>、<em>タッチ・オヴ・ファティーグ</em>(DC13)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>近接</strong>隻眼剣+2(1d8+2/19~20);<strong>遠隔</strong>スリング+1(1d4+2);<strong>【筋】</strong>15;<strong>CMD</strong>+2;<strong>CMD</strong>13。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>17、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>16、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+0;<strong>CMB</strong>+3;<strong>CMD</strong>14</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念集積追加》<sup>OA*</sup>、《鋼の意志》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+7、〈交渉〉+4、〈知識:歴史〉+7、〈知識:宗教〉+7、〈言語学〉+7、〈知覚〉+4、〈呪文学〉+7、〈魔法装置使用〉+4;<strong>鎧判定ペナルティ</strong>-2</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具2、念集積(6)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong>酸(2);<strong>他の装着品</strong>チェイン・シャツ、隻眼剣(ロングソード)、スリングと10ブリット、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、母レンの髑髏、松明(5)、保存食(4)、水袋、4gp。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装具</strong>マヴァロは母レンの髑髏を通して死霊術の魔法系統に、そして隻眼剣を通して変成術の魔法系統に通絡できる。こうしたアイテムを所有していない場合、(髑髏なしでの)<em>インフリクト・ライト・ウーンズ</em>か(剣なしでの)<em>リード・ブレーズ</em>を発動するのにDC21の精神集中(1d20+4)判定に、そして(剣なしでの)<em>メイジ・ハンド</em>か(髑髏なしでの)<em>タッチ・オヴ・ファティーグ</em>の発動にDC20の精神集中判定に成功しなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遺産の武器</strong>マヴァロが標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、彼は武器1つに接触してそれに+1の強化ボーナスを与えられる。このボーナスは1分間持続する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>念集積</strong>マヴァロは6ポイントの念集積を持ち、それを1日の始まりに自身の装具に込める事で装具系統の共鳴及び念能力に通絡できる。彼は望むようにその集積を分割できる。マヴァロが自身の装具に念集積を込めるのには1時間かかる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
マヴァロが念集積を装具に込めたのなら、その装具は独自の系統の共鳴能力を得、マヴァロはその装具に蓄えられた念集積を消費してそれの念能力に通絡できる。装具はその共鳴能力を、その所有者であるなら誰にであれ与える(マヴァロはこれで仲間を助けられるが、彼の呪文は発動がより難しくなる;上記の装具参照)。マヴァロは自身の装具を持っていなければ念能力を消費できない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
マヴァロは込める代わりに無形念集積を自己の内部に保持する事を選べる。無形念集積を修得している念能力に費やす事もできるが、そうするとその念集積の倍の費用がかかり、念集積の込められていない装具は共鳴能力を与えない。装具の1つを紛失するか破壊するかした場合、込められた念集積は失われる。念集積は毎日、マヴァロが最低でも8時間眠った後に刷新される。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
上記の性能の中で、マヴァロは3ポイントの念集積を母レンの髑髏に、3ポイントを隻眼剣に込めている。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>震わせる恐怖</strong>標準アクションとして、マヴァロは母レンの髑髏から念集積を1ポイント消費する事で30フィート以内の1HDのクリーチャーそれぞれを1d4ラウンドの間恐れ状態にできる(DC13意志セーヴで無効化)。恐れ状態のクリーチャーは逃げ出す;逃げられない場合には、戦っても良い。恐れ状態のクリーチャーは攻撃ロール、セーヴィング・スロー、技能判定、そして能力値判定に-2のペナルティを蒙る。ヒット・ダイスを1よりも多く持つ、この能力の影響を受けたクリーチャーは代わりに怯え状態になる(怯え状態のクリーチャーは単純にペナルティを受けるが、逃げはしない)。この能力は[精神作用、恐怖]効果である。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>死霊熟練</strong>マヴァロは母レンの髑髏に念集積を込める場合、マヴァロがこれに最低でも4ポイントの念集積を込めている限り、アンデッドはこの髑髏の持ち主に対するセーヴィング・スローに-1のペナルティを受ける。加えて、持ち主は込められた念集積1ポイントにつき追加で2ヒット・ダイス(最大4)ぶんのアンデッドを支配できる。この髑髏をアンデッドを作成する為の死霊術呪文の追加の焦点具にする術者は4ヒット・ダイスぶん追加でアンデッドを作成できる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>哲人の接触</strong>標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、マヴァロは武器1つに接触してそれに冷たい鉄製あるいは銀製の特性を1分間与えられる。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>肉体強化</strong>隻眼剣に念集積を込める時、マヴァロは【筋力】、【敏捷力】、あるいは【耐久力】を選択できる。この剣は込めた念集積3ポイントにつき+2の一時的ボーナス(最大+2)をその能力値に与える。マヴァロは【筋力】を選んでおり、上記の性能に反映されている。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>呪文</strong>マヴァロは以下の呪文を発動できる。以下に並べた呪文の完全な記述については<em>Pathfinder RPG Core
Rulebook</em>の10章あるいは<em>Pathfinder RPG Advanced Player’s Guide</em>の5章参照。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>インフリクト・ライト・ウーンズ</em>:接触されたクリーチャーは1d8+1ポイントのダメージを受ける(意志・DC14・半減)。この呪文はアンデッドにはダメージを与える代わりに治癒する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>リード・ブレーズ</em>:1分間、マヴァロの剣は2d6+2ポイントのダメージを与える。彼のダガーは1d6+2ポイントのダメージを与える。この量のダメージを与える為にはマヴァロがその武器を持たなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>メイジ・ハンド</em>:マヴァロは25フィート以内にある5ポンド以下の物品1つを指定し、それを好きな方向に15フィートまで動かせる。その物品がマヴァロから25フィートを越えて移動した場合、この呪文は終了する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>タッチ・オヴ・ファティーグ</em>:接触されたクリーチャーは疲労状態になる(疾走も突撃もできず、【筋力】と【敏捷力】に-2のペナルティを受ける)。そのクリーチャーを疲労状態にする何かは変わりにそのクリーチャーを過労状態にする。DC13の反応(訳注:頑健)セーヴの成功はこの呪文を無効化する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>〔精体感知〕</strong>マヴァロは不意討ちを避ける為の、あるいは不可視または非実体クリーチャーを感知する為の〈知覚〉判定に+2のボーナスを得る。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装着品</strong>マヴァロの戦闘用装着品を以下に描写する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>酸</em>:マヴァロは酸のビンを、+1の攻撃ボーナスかつ射程単位10フィートの飛散武器として投げられる。直接命中すると1d6ポイントの[強酸]ダメージを与え、酸が命中した場所から5フィート以内にいるクリーチャーそれぞれは飛散によって1ポイントの[強酸]ダメージを受ける。</p>
<br /><p>
マヴァロは幼少期と成人期を、ヴァリシアのマインドスピン山脈奥地の、閑静で隔絶したファラズマの女子修道院の中で母とともに過ごした。寡黙で遠慮がちなマヴァロはすぐに、その修道院の図書室にある深遠なる書物と巻物が唯一の友人である事を学んだ。歳経るにつれ、彼は密かに、その修道院の禁断の広間に、それに纏わる怪談を無視して近付いていった。そこで彼は、尼たちによる奇妙な儀式の定期的な目撃者となった。</p>
<p>
彼が見た儀式全てで最も困惑させたものには、厳しい断食と瞑想の期間に修道女たちが参加していたことが含まれた。肉体が衰えると、修道女たちは沈黙の間に集まり、そこで入会者たちはこの騎士団の創始者である女子大修道院長「母レン」の、黄色い、印の刻まれた髑髏の覆いを外していた。幽かな囁きが骸骨から放たれ、有望な候補者1名を指名した。尼たちはそれから選ばれた修道女の身体を奇妙な印と特別に割り当てられた銀の護符で装飾し、新鮮な亜麻布で包み、隠された地下墳墓まで彼女を運び、そこで同様にミイラ化した同世代の崇拝者たちのただ中に安置した。</p>
<p>
マヴァロが22歳の頃に、ヴァリシアの行商人がこの女子修道院に来た。尼たちはこの機会に食糧備蓄と他の必需品を補充したが、マヴァロは行商人の他の商品に興奮した――マヴァロが読んだ事しかないような文化を表す遺物だ。
He coveted these esoteric items, particularly a strange sword with a carved
face and red gems for eyes. Lacking any money, Mavaro stole into the forbidden
catacombs and took the silver talismans from the sisters’ starved bodies. He
bought his sword, but little did Mavaro know that disturbing the nuns’ bodies
unraveled the binding magic that had long kept an evil force at bay. As the
caravan trundled away with the convent’s traded relics, the entity’s spiritual
corruption leaked forth.</p>
<p>The deaths began slowly, secretly, but soon the evil being began openly
murdering the nuns. The prioress finally realized Mavaro’s folly, but it was
too late, and the malevolent presence possessed her. Wrenching back control of
her body for a brief moment, the prioress set fire to the convent in hopes of
destroying the entity of rust and chains, which Mavaro came to call the Thorn
Priest.</p>
<p>It and Mavaro survived, though, and as it stalked toward him viciously, its
vestments of razor wire glowing red, Mavaro tried to gather any relics he could
find to defend himself. He would have died, but Mavaro heard the skull of
Mother Wren whisper to him in the ashes; the ancient holy woman commanded him
to open his soul to the power of the items he had collected. Trembling, but
full of strange power, Mavaro struck. A red gem shattered in the sword’s hilt
and the dark thing shrieked, f lailing jangling fetters as it retreated through
the ruins.</p>
<p>Twenty years have passed, and Mavaro is now a man of many indulgences,
making up for his modest childhood with good food and raucous company. He
deflects questions about his youth with inconsistent yet entertaining tales
about his collection of strange objects. Quietly, though, he seeks the relics
he traded away long ago, and this mission has led him to join the Pathfinder
Society. Ultimately, Mavaro seeks to undo the folly of his youth and to finally
face the Thorn Priest, which stalks him still.</p>
<div>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>
</div>
<h2>オカルティスト4</h2>
<p>Quick with his strange but fascinating stories, Mavaro knows much about the
world but speaks little of his past. His obsession with finding esoteric relics
makes him invaluable to the Pathfinder Society.</p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト4</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>〈知覚〉+6</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>19、接触12、立ちすくみ18(+7鎧、+1反発、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>32(4d8+9)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+8、<strong>反応</strong>+4、<strong>意志</strong>+8;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>20ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong><em>+1隻眼剣</em>+9(1d8+5/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>スリング+4(1d4+4)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>防御術</strong>(talisman
clasp、4ポイント)―<em>共鳴</em>守りの護符;<em>念</em>精神障壁(8ポイント)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、2ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC15)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2);<em>念</em>遺産の武器(+1)、哲人の接触(武器2つ、4分間)、急加速</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL4;精神集中+7)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
2レベル(2/日)―<em>フォールス・ライフ</em>、<em>レヴィテート</em>、<em>レジスト・エナジー</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(4/日)―<em>インフリクト・ライト・ウーンズ</em>(DC14)、<em>リード・ブレーズ</em><sup>APG</sup>、<em>シールド</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>メイジ・ハンド</em>、<em>レジスタンス</em>、<em>タッチ・オヴ・ファティーグ</em>(DC13)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>頑健</strong>+6、<strong>反応</strong>+2、<strong>意志</strong>+6;<strong>近接</strong><em>+1隻眼剣</em>+8(1d8+4/19~20);<strong>遠隔</strong>スリング+4(1d4+3);<strong>【筋】</strong>16;<strong>CMD</strong>+6;<strong>CMD</strong>18。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>18、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>16、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+3;<strong>CMB</strong>+7;<strong>CMD</strong>19</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念集積追加》<sup>OA*</sup>、《鋼の意志》<sup>*</sup>、《武器熟練:ロングソード》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+8、〈交渉〉+7、〈知識:神秘学〉+10、〈知識:歴史〉+7、〈知識:次元界〉+10、〈知識:宗教〉+10、〈言語学〉+7、〈知覚〉+7、〈呪文学〉+7、〈魔法装置使用〉+9;<strong>鎧判定ペナルティ</strong>-3</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具3、魔法のアイテム技術<sup>*</sup>、念集積(9)、オブジェクト・リーディング</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong><em>ワンド・オヴ・キュア・ライト・ウーンズ</em>(6チャージ)、酸(2);<strong>他の装着品</strong><em>+1ブレストプレート</em>、<em>+1隻眼剣</em>(ロングソード)、<em>リング・オヴ・プロテクション+1</em>、スリングと10ブリット、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、talisman
clasp、松明(5)、保存食(4)、水袋、5gp</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>適性クラス</strong>マヴァロは1レベルより後のオカルティスト・レベルそれぞれで新しい念能力を1/6得る。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>装具</strong>マヴァロはtalisman
claspを通して防御術の魔法系統に、母レンの髑髏を通して死霊術の魔法系統に、そして<em>+1隻眼剣</em>を通して変成術の魔法系統に通絡できる。こうしたアイテムを所有していない場合、(髑髏なしでの)<em>フォールス・ライフ</em>、(剣なしでの)<em>レヴィテート</em>、(claspなしでの)<em>レジスト・エナジー</em>を発動するのにDC22の精神集中(1d20+7)判定に;(髑髏なしでの)<em>インフリクト・ライト・ウーンズ</em>、(剣なしでの)<em>リード・ブレーズ</em>、(claspなしでの)<em>シールド</em>を発動するのにDC21の精神集中判定に;(剣なしでの)<em>メイジ・ハンド</em>、(claspなしでの)レジスタンス、(髑髏なしでの)<em>タッチ・オヴ・ファティーグ</em>の発動にDC20の精神集中判定に成功しなければならない。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遺産の武器</strong>マヴァロが標準アクションとして隻眼剣から1ポイントの念集積を消費する場合、彼は武器1つに接触してそれに+1の強化ボーナスか、+1相当の武器特殊能力を与えられる(一覧は<em>Pathfinder
RPG Core Rulebook</em>の469ページ目参照)。このボーナスは1分間持続する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">Mental Focus Mavaro has 9
points of mental focus, which he can invest into his implements at the
beginning of the day to access his implement schools’ resonant and focus
powers. He can divide the focus in any way he desires. It takes 1 hour for
Mavaro to invest his implements with mental focus.</p>
<p>Once Mavaro invests mental focus in an implement, the implement gains its
school’s resonant power, and Mavaro can spend mental focus stored in the
implement to access its focus powers. The implement grants its resonant power
to whoever possesses it (allowing Mavaro to aid allies, but making his spells
more difficult to cast; see Implements above). Mavaro must be holding his
implements to expend their focus powers.</p>
<p>Mavaro can choose to save generic mental focus inside his own body instead
of investing it. He can expend generic focus on any focus power he knows, but
doing so costs twice as many points of mental focus, and an implement into
which he did not invest mental focus grants no resonant power. If one of his
implements is lost or destroyed, the invested mental focus is lost. Mental
focus refreshes once each day after Mavaro sleeps for at least 8 hours.</p>
<p>In the statistics above, Mavaro has invested 4 points of mental focus in his
talisman clasp, 2 points in Mother Wren’s skull and 3 points in his one-eyed
sword.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind
Barrier</strong> As a swift action, Mavaro can expend 1 point of mental focus
to create a shield of mental energy that protects him. The shield prevents a
total of 8 points of damage, and lasts until the start of Mavaro’s next turn or
until exhausted. Mavaro can activate this as an immediate action if he spends 2
points of mental focus.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Fear</strong>
As a standard action, Mavaro can expend 1 point of mental focus from Mother
Wren’s skull to cause creatures within 30 feet with 4 Hit Die to become
frightened for 1d4 rounds (Will DC 15 negates). A frightened creature flees; if
unable to flee, it may fight. A frightened creature takes a -2 penalty on all
attack rolls, saving throws, skill checks, and ability checks. Creatures with
more than 1 Hit Die are instead shaken (shaken creatures simply take the
penalties). This is a mind-affecting fear effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Necromantic
Focus</strong> If Mavaro invested mental focus into Mother Wren’s skull, undead
take a -1 penalty on saving throws against the skull’s bearer for every 4
points of mental focus Mavaro invested in it. Additionally, the bearer can
control an additional 2 Hit Dice of undead for every point of mental focus
invested (maximum 16). A spellcaster who uses the skull as an additional focus
for a necromancy spell to create undead can create an additional 16 Hit Dice of
undead.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Object
Reading</strong> Mavaro can learn about items by spending 1 minute handling
them. If it’s a magic item, he learns its properties and command word as if he
had used detect magic and made a successful Spellcraft check (Core Rulebook
267). If the item has historical significance, Mavaro learns one piece of
information about its past. If the item was last used no longer than 4 days
ago, Mavaro learns one piece of information about its previous user. Mavaro
does not learn if an item is cursed unless its caster level is 3rd or
lower.</p>
<p>Philosopher’s Touch If Mavaro expends 1 point of mental focus from his
one-eyed sword, as a standard action he can touch up to two weapons to give
them the properties of cold iron or silver for 4 minutes.</p>
<p>Physical Enhancement When Mavaro invests mental focus into his one-eyed
sword, he can select Strength, Dexterity, or Constitution. The sword grants a
+2 temporary enhancement bonus to that score if he invests at least 3 points in
it (maximum +2). Mavaro has chosen Strength in the statistics above.</p>
<p>Sudden Speed As a swift action, Mavaro can expend 1 point of mental focus to
increase his land speed by 30 feet for 1 minute. This ability does not stack
with itself.</p>
<p>Spells Mavaro can cast the following spells. For the full descriptions of
the spells below, see Chapter 10 of the Core Rulebook or Chapter 5 of the
Pathfinder RPG Advanced Player’s Guide.</p>
<p>False Life: Mavaro gains 1d10+4 temporary hit points for 4 hours.</p>
<p>Inflict Light Wounds: Creature touched takes 1d8+4 point of damage (Will DC
14 save half). This spell heals undead creatures instead of damaging them.</p>
<p>Lead Blade: For 4 minutes, Mavaro’s sword deals 2d6+4 points of damage. His
dagger deals 1d6+3 points of damage. Mavaro must be wielding the weapons for
them to deal this amount of damage.</p>
<p>Levitate: Mavaro can choose himself or a willing creature or object within
40 feet. As a move action, he can move the target up to 20 feet up or down each
round for 7 minutes.</p>
<p>Mage Hand: Mavaro can point at one nonmagical object up to 35 feet away that
weighs up to 5 pounds and move it as far as 15 feet in any direction. The spell
ends if the object travels more than 25 feet away from Mavaro.</p>
<p>Resist Energy: Mavaro or a touched creature gains resist energy 10 against
acid, cold, electricity, fire, or sonic.</p>
<p>Resistance: Mavaro or a touched creature gains a +1 resistance bonus on
saves.</p>
<p>Shield: Mavaro gains a +4 shield bonus to AC for 7 minutes and becomes
immune to magic missile.</p>
<p>Touch of Fatigue: Creature touched becomes fatigued (it cannot run or charge
and it takes a -2 penalty to Strength and Dexterity). Anything that would cause
the creature to become fatigued instead makes it exhausted. A successful DC 13
Reflex save negates this spell.</p>
<p>Spirit Sense Mavaro gains a +2 bonus on Perception checks to avoid being
surprised and to detect invisible or incorporeal creatures.</p>
<p>Warding Talisman When Mavaro invests mental focus into his talisman clasp,
it grants its holder a +1 resistance bonus on saves for every 2 points of
mental focus invested (maximum +2).</p>
<p>Combat Gear Mavaro’s combat gear is detailed below.</p>
<p>Acid: Mavaro can throw a flask of acid as a splash weapon with a +1 attack
bonus and a range increment of 10 feet. A direct hit deals 1d6 points of acid
damage. Every creature within 5 feet of where the acid hits takes 1 point of
acid damage from the splash.</p>
<p>Wand of Cure Light Wounds: Mavaro’s wand heals 1d8+1 points of damage by
touch. He must succeed at a DC 20 Use Magic Device check to use the wand
himself.</p>
<br /><p>Mavaro spent his youth in a Pharasmin convent deep in Varisia’s Mindspin
Mountains, where esoteric books were his only friends. When he was 22, knowing
that the nuns kept a collection of specially cast silver talismans on bodies
interred in a hidden catacomb, Mavaro stole the relics to pay for a strange
sword with a carved face and red gems for eyes. Little did he know, however,
that his pilfering had broken the bonds of an ancient evil held captive under
the convent for thousands of years. Called the Thorn Priest, the entity
murdered the nuns and possessed the prioress, who in a brief moment of clarity
set fire to the convent. The evil entity and Mavaro survived, though, and as it
stalked toward him, Mavaro heard the skull of Mother Wren whisper from the
ashes; the ancient holy woman commanded him to open his soul to the power of
the items he had collected. He struck the entity with his ruby-eyed blade, and
the dark thing shrieked and fled. Twenty years have passed, and Mavaro is now a
man of many indulgences. He def lects questions about his youth with
inconsistent yet entertaining tales about his collection of strange objects,
yet quietly seeks the relics he traded away long ago. This mission has led him
to join the Pathfinder Society, where he seeks to undo the folly of his youth
and to finally face the Thorn Priest.</p>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>
<h2>オカルティスト7</h2>
<p>Quick with his strange but fascinating stories, Mavaro knows much about the
world but speaks little of his past. His obsession with finding esoteric relics
makes him invaluable to the Pathfinder Society.</p>
<h3 style="background-color:#000000;color:#FFFFFF;width:98%;">マヴァロ</h3>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">男性の人間オカルティスト7</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">N中型の人型生物(人間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>イニシアチブ</strong>+1;<strong>感覚</strong>オーラ視覚、暗視60ft.、夜目、<em>シー・インヴィジビリティ</em>;〈知覚〉+14</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
防御</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>AC</strong>19、接触12、立ちすくみ18(+7鎧、+1反発、+1【敏】)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>hp</strong>53(7d8+15)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>頑健</strong>+8、<strong>反応</strong>+4、<strong>意志</strong>+8;+2対[感情]</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
攻撃</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>移動速度</strong>30ft.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>近接</strong><em>+2隻眼剣</em>+11(1d8+6/19~20)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>遠隔</strong>高品質コンポジット・ロングボウ+7(1d8+4/×3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具系統</strong></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>防御術</strong>(talisman
clasp、2ポイント)―<em>共鳴</em>守りの護符;<em>念</em>精神障壁(14ポイント)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>占術</strong>(headband、9ポイント)―<em>共鳴</em>第三の目;<em>念</em>精神の目(7分間)、突然の閃き(+3)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>死霊術</strong>(母レンの髑髏、1ポイント)―<em>共鳴</em>死霊熟練;<em>念</em>震わせる恐怖(DC17)、痛みの波(DC17)、霊のとばり(7分間)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<strong>変成術</strong>(隻眼剣、3ポイント)―<em>共鳴</em>肉体強化(+2【筋】);<em>念</em>遺産の武器(+2)、重力に逆らう心(7分間)、哲人の接触(武器2つ、7分間)、急加速</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>オカルティスト修得呪文</strong>(CL7;精神集中+11)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
3レベル(2/日)―<em>ディスペル・マジック</em>、<em>ヘイスト</em>、<em>レトロコグニション</em><sup>OA</sup>、<em>ライディング・ポゼッション</em><sup>OA</sup>(DC17)</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
2レベル(4/日)―<em>フォールス・ライフ</em>、<em>ファインド・トラップス</em>、<em>レヴィテート</em>、<em>レジスト・エナジー</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
1レベル(6/日)―<em>インフリクト・ライト・ウーンズ</em>(DC15)、<em>リード・ブレーズ</em><sup>APG</sup>、<em>サイキック・リーディング</em>、<em>シールド</em></p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
0レベル―<em>ディテクト・マジック</em>、<em>メイジ・ハンド</em>、<em>レジスタンス</em>、<em>タッチ・オヴ・ファティーグ</em>(DC14)</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
戦術</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本性能</strong>マヴァロの念集積ポイントが割り当てられていない場合、彼の性能は<strong>頑健</strong>+7、<strong>反応</strong>+3、<strong>意志</strong>+7;<strong>近接</strong><em>+2隻眼剣</em>+10(1d8+5/19~20);<strong>遠隔</strong>高品質コンポジット・ロングボウ+7(1d4+3/×3);<strong>【筋】</strong>16;<strong>CMD</strong>+8;<strong>CMD</strong>20;<strong>技能</strong>〈知覚〉+10。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
一般データ</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>【筋】</strong>18、<strong>【敏】</strong>12、<strong>【耐】</strong>14、<strong>【知】</strong>18、<strong>【判】</strong>10、<strong>【魅】</strong>11</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>基本攻撃</strong>+5;<strong>CMB</strong>+9;<strong>CMD</strong>21</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特技</strong>《念能力追加》<sup>OA*</sup>、《念集積追加》<sup>OA*</sup>(2)、《鋼の意志》<sup>*</sup>、《武器熟練:ロングソード》<sup>*</sup></p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>技能</strong>〈鑑定〉+9、〈交渉〉+7、〈装置無力化〉+5、〈飛行〉+7、〈知識:神秘学〉+14、〈知識:ダンジョン探検〉+6、〈知識:工学〉+8、〈知識:歴史〉+11、〈知識:地域〉+7、〈知識:次元界〉+11、〈知識:宗教〉+11、〈言語学〉+10、〈知覚〉+14、〈呪文学〉+11、〈魔法装置使用〉+13;<strong>鎧判定ペナルティ</strong>-0</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>特徴</strong>〔悲嘆暮れ〕<sup>UCA*</sup>、〔精体感知〕</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>言語</strong>奈落語、アクロ語、アズラント語、天上語、共通語、地獄語、サーシロン語、ヴァリシア語</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>SQ</strong>装具4、魔法のアイテム技術<sup>*</sup>、念集積(15)、オブジェクト・リーディング</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>戦闘用装着品</strong><em>オイル・オヴ・デイライト</em>、<em>ポーション・オヴ・キュア・シリアス・ウーンズ</em>(2)、<em>スクロール・オヴ・アライン・ウェポン</em>、<em>ワンド・オヴ・キュア・モデレット・ウーンズ</em>(4チャージ)、酸(2);<strong>他の装着品</strong><em>+1ミスラル製ブレストプレート</em>、<em>+2隻眼剣</em>(ロングソード)、高品質コンポジット・ロングボウ(+4)、<em>ヘッドバンド・オヴ・ヴァスト・インテリジェンス+2</em>、<em>リング・オヴ・プロテクション+1</em>、背負い袋、ダガー、麻のロープ(50ft.)、ひっかけ鉤、talisman
clasp、松明(5)、保存食(4)、水袋、60gp</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>*</strong>この能力の効果はマヴァロの性能で既に計算されている。</p>
<p style="border-bottom:1px solid #000000;border-top:1px solid #000000;font-size:80%;font-weight:bold;line-height:1.5em;margin:.2em 0em;">
特殊能力</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>オーラ視覚</strong>: As
a standard action, Mavaro can read the alignment auras of creatures around him
as the aura sight spell (Pathfinder RPG Advanced Class Guide 174). When he does
so, he knows the location and power of all chaotic, evil, good, and lawful
auras within his sight.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;">
<strong>適性クラス</strong>Mavaro gains a new focus power from his favored
class.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>装具</strong> Mavaro
can access the abjuration school of magic through his talisman clasp, the
divination school of magic through his headband of vast intelligence +2, the
necromancy school of magic through Mother Wren’s skull, and the transmutation
school of magic through his +2 one-eyed sword. If these items are not in his
possession, he must succeed at a DC 23 concentration check (1d20+11) to cast
dispel magic (without the talisman clasp), gaseous form (without the sword),
retrocognition (without the headband), or riding possession (without the
skull); a DC 22 concentration check to cast false life (without the skull),
find traps (wihout the headband), levitate (without the sword), or resist
energy (without the clasp); a DC 21 concentration check to cast inflict light
wounds (without the skull), lead blades (without the sword), psychic reading
(without the headband), or shield (without the clasp); or a DC 20 concentration
check to cast detect magic (without the headband), mage hand (without the
sword), resistance (without the clasp), or touch of fatigue (without the
skull).</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>遺産の武器</strong> If
Mavaro expends 1 point of mental focus from his +2 one-eyed sword, as a
standard action he can touch a weapon and grant it a +2 enhancement bonus, or
he can give it any +1 or +2 weapon special ability (for a list, see page 469 of
the Pathfinder RPG Core Rulebook). The bonus lasts for 1 minute.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mental
Focus</strong> Mavaro has 15 points of mental focus, which he can invest into
his implements at the beginning of the day to access his implement schools’
resonant and focus powers. He can divide the mental focus in any way he
desires. It takes 1 hour for Mavaro to invest his implements with mental
focus.</p>
<p>Once Mavaro invests mental focus in an implement, the implement gains its
school’s resonant power, and Mavaro can spend mental focus stored in the
implement to access its focus powers. The implement grants its resonant power
to whoever possesses it (allowing Mavaro to aid allies, but making his spells
more difficult to cast; see Implements above). Mavaro must be holding his
implements to expend their focus powers.</p>
<p>Mavaro can choose to save generic mental focus inside his own body instead
of investing it. He can expend generic focus on any focus power he knows, but
doing so costs twice as many points of mental focus, and an implement into
which he did not invest mental focus grants no resonant power. If one of his
implements is lost or destroyed, the invested mental focus is lost. Mental
focus refreshes once each day after Mavaro sleeps for at least 8 hours.</p>
<p>In the statistics above, Mavaro has invested 2 points of mental focus in his
talisman clasp, 9 points in his headband, 1 point in Mother Wren’s skull, and 3
points in his +2 one-eyed sword.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind
Barrier</strong> As a swift action, Mavaro can expend 1 point of mental focus
to create a shield of mental energy that protects him. The shield prevents a
total of 14 points of damage, and lasts until the start of Mavaro’s next turn
or until exhausted. Mavaro can activate this as an immediate action if he
spends 2 points of mental focus.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Eye</strong>
If Mavaro expends 1 point of mental focus from his headband, as a standard
action he can create a magical sensor through which he can see and hear. The
mind eye is invisible and Fine in size, with AC 18, and any amount of damage
destroys it. Only magic weapons or spells can harm it. It has a fly speed of 60
feet with perfect maneuverability and can travel up to 1 mile away from Mavaro.
Mavaro must concentrate as a standard action to direct the eye and see sensory
images through it, but it sees as his eye sees, including any additional senses
he has. The mind eye lasts for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Fear</strong>
As a standard action, Mavaro can expend 1 point of mental focus from Mother
Wren’s skull to cause creatures within 30 feet with 7 Hit Die to become
frightened for 1d4 rounds (Will DC 17 negates). A frightened creature flees; if
unable to flee, it may fight. A frightened creature takes a -2 penalty on all
attack rolls, saving throws, skill checks, and ability checks. Creatures with
more than 1 Hit Die are instead shaken (shaken creatures simply take the
penalties). This is a mind-affecting fear effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Mind Over
Gravity</strong> If Mavaro expends 1 point of mental focus from his sword, as a
standard action he can give himself a fly speed of 60 feet with perfect
maneuverability for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Necromantic
Focus</strong> If Mavaro invested mental focus into Mother Wren’s skull, undead
take a -1 penalty on saving throws against the skull’s bearer for every 4
points of mental focus Mavaro invested in it. Additionally, the bearer can
control an additional 2 Hit Dice of undead for every point of mental focus
invested (maximum 28). A spellcaster who uses the skull as an additional focus
for a necromancy spell to create undead can create an additional 28 Hit Dice of
undead.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Object
Reading</strong> Mavaro can learn about items by spending 1 minute handling
them. If it’s a magic item, he learns its properties and command word as if he
had used detect magic and made a successful Spellcraft check. If the item has
historical significance, Mavaro learns one piece of information about its past.
If the item was last used no longer than 4 days ago, Mavaro learns one piece of
information about its previous user. Mavaro does not learn if an item is cursed
unless its caster level is 3rd or lower.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Pain Wave</strong>
If Mavaro expends 1 point of mental focus from his headband, as a standard
action he can release a wave of pain in a 20-foot-radius burst centered on a
designated point within 100 feet. All living creatures in the area are sickened
for 7 rounds. A successful DC 17 Will save reduces the duration to 1 round.
This is a mind-affecting pain effect.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Philosopher’s
Touch</strong> If Mavaro expends 1 point of mental focus from his +2 one-eyed
sword, as a standard action he can touch up to two weapons and cause them to
gain the properties of cold iron or silver for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Physical
Enhancement</strong> When Mavaro invests mental focus into his +2 one-eyed
sword, he can select Strength, Dexterity, or Constitution. The sword grants a
+2 temporary enhancement bonus to that score for every 3 points of mental focus
invested (maximum +4). Mavaro has chosen Strength for his +2 bonus in the
statistics above.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Spirit
Shroud</strong> If Mavaro expends 1 point of mental focus from Mother Wren’s
skull, as a standard action he can gain 1d6+7 temporary hit points. This stacks
with other temporary hit points, but not from multiple uses of this ability. He
also gains a +2 resistance bonus against death effects, fear effects, and any
effects that bestow negative levels or deal negative energy damage (as long as
the spells or effects allow a save). These effects last for 7 minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Sudden
Insight</strong> As a swift action, Mavaro can expend 1 point of mental focus
to gain a +3 insight bonus to any ability check, attack roll, or skill
check.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>Sudden
Speed</strong> As a swift action, Mavaro can expend 1 point of mental focus to
increase his land speed by 30 feet for 1 minute. This ability does not stack
with itself.</p>
<p style="margin:0em 0em 0em 1em;text-indent:-1em;"><strong>呪文</strong>Mavaro
can cast the following spells. For full descriptions of the spells below, see
Chapter 10 of the Pathfinder RPG Core Rulebook or Chapter 5 of the Pathfinder
RPG Advanced Player’s Guide.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ディテクト・マジック</em>:Mavaro
can notice magic in a 60-foot cone. If he concentrates, he can find how many
magic auras there are on the next round. On the round after that, he can try to
find out more about one aura.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ディスペル・マジック</em>:This
spell ends one ongoing spell cast on a creature or object, suppresses a magic
item, or counters another spellcaster’s spell. If a spell is affecting a target
or area, dispelling it requires Mavaro to succeed at a dispel check (1d20+7)
that’s higher than 11 + the spell’s or item’s caster level, or higher than the
spell’s DC.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>フォールス・ライフ</em>:Mavaro
gains 1d10+7 temporary hit points for 7 hours.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ファインド・トラップス</em>:Mavaro
gains a +3 bonus on Perception checks to find traps for 7 minutes. He receives
a check to notice traps within 10 feet, even if he is not looking for them.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ヘイスト</em>: Mavaro can
grant to up to 7 targets within 40 feet of him (and all within 30 feet of each
other) a +30-foot enhancement bonus to movement speed, +1 on attack rolls, +1
on Reflex saves, a +1 dodge bonus to AC, and an extra attack at the highest
bonus during any full attack. These benefits lasts for 7 rounds.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>インフリクト・ライト・ウーンズ</em>:A
creature touched takes 1d8+5 point of damage (Will DC 15 half). This spell
heals undead creatures instead of damaging them.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>リード・ブレーズ</em>:For 7
minutes, Mavaro’s sword deals 2d6+5 points of damage. His dagger deals 1d6+3
points of damage. Mavaro must be wielding the weapons for them to deal this
amount of damage.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レヴィテート</em>:Mavaro can
choose himself or a willing creature or object within 40 feet. As a move
action, he can move the target up to 20 feet up or down each round for 7
minutes.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>メイジ・ハンド</em>:Mavaro can
point at one nonmagical object up to 40 feet away that weighs up to 5 pounds
and move it as far as 15 feet in any direction.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>サイキック・リーディング</em>:Mavaro
can read a person’s surface thoughts and learn about him or her.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レジスト・エナジー</em>:Mavaro or
a touched creature gains resist energy 20 against acid, cold, electricity,
fire, or sonic.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レジスタンス</em>:Mavaro or a
touched creature gains a +1 resistance bonus on saves for 1 minute.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>レトロコグニション</em>:While he
concentrates or up to 7 minutes, Mavaro gains psychic impressions from past
events in his current location. He receives impressions of the previous hour
for the first minute he concentrates, of the hour before that for the second
minute, and so on. If a psychically turbulent event happened, he must succeed
at a DC 20, 30, or 40 concentration check (1d20+11), depending on the event’s
severity, or the spell ends.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>ライディング・ポゼッション</em>:
Mavaro projects his soul into a creature’s body as an observer for up to 7
hours unless it succeeds at a DC 17 Will save. Mavaro can’t communicate with
the creature directly, but he can cast mind-affecting spells on the host as
long as casting is a purely mental action. If the spell would normally affect
multiple creatures, it only affects the host.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>シールド</em>: Mavaro gains
a +4 shield bonus to AC for 7 minutes and becomes immune to magic missile.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>タッチ・オヴ・ファティーグ</em>:Creature touched becomes fatigued (cannot run or charge
and takes a -2 penalty to Strength and Dexterity; Reflex DC 14 negates).
Anything that would cause the creature to become fatigued instead makes it
exhausted.</p>
<p>Spirit Sense Mavaro gains a +2 bonus on Perception checks to avoid being
surprised and to detect invisible or incorporeal creatures.</p>
<p>Third Eye If Mavaro invests mental focus into his headband, it grants the
bearer a +1 insight bonus to Perception for every 2 points invested (maximum
+7). If Mavaro invests at least 3 points in it, it grants low-light vision. If
he invests at least 6 points, it grants darkvision 60 feet (or increases
existing darkvision’s range by 30 feet). If he invests at least 9 points, it
grants the effects of see invisibility.</p>
<p>Warding Talisman When Mavaro invests mental focus into his talisman clasp,
it grants its holder a +1 resistance bonus on saves for every 2 points of
mental focus invested (maximum +2).</p>
<p>Combat Gear: Mavaro’s combat gear is detailed below.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>酸</em>: Mavaro can throw
a flask of acid as a splash weapon with a +1 attack bonus and a range increment
of 10 feet. A direct hit deals 1d6 points of acid damage. Every creature within
5 feet of where the acid hits takes 1 point of acid damage from the splash.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;"><em>アライン・ウェポン</em>:Makes a
weapon chaotic, evil, good, or lawful for the purposes of bypassing damage
reduction.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>オイル・オヴ・デイライト</em>:物品に塗った時、マヴァロの油は50分の間60フィートにまばゆい光を作り出し、その次の60フィートの光量を1段階向上させる。
If there is magical darkness in that area, the overlapping area is instead
unaffected by either spell.</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>ポーション・オヴ・キュア・シリアス・ウーンズ</em>:このポーションは3d8+5ポイントのダメージを治癒する。</p>
<p style="margin:0em 0em 0em 1em;text-indent:1em;">
<em>ワンド・オヴ・キュア・モデレット・ウーンズ</em>:マヴァロのワンドは接触によって2d8+2ポイントのダメージを治癒する。彼が自力でこのワンドを使うにはDC20の〈魔法装置使用〉に成功しなければならない。</p>
<br /><p>Mavaro is a man of many indulgences, making up for a modest childhood and
young adulthood spent deep in Varisia’s Mindspin Mountains, where he lived in a
Pharasmin convent. When he was 22, Mavaro pilfered and sold the convent’s
specially cast silver talismans to pay for a strange sword with a carved face
and red gems for eyes. Little did he know, however, that the talismans had been
keeping an ancient evil entity at bay. Newly loosed, the entity called the
Thorn Priest murdered the nuns and possessed the prioress. Mavaro himself only
survived by listening to the ghostly whispers that emanated from the skull of
Mother Wren, the convent’s founding abbess, who helped him harness the power of
the convent’s remaining relics and expel the Thorn Priest. For the past 20
years, Mavaro has quietly sought the relics he traded away long ago, and this
mission has led him to join the Pathfinder Society. Ultimately, Mavaro seeks to
undo the folly of his youth and to finally face the Thorn Priest, which stalks
him still.</p>
<p>“All objects tell stories, friend. You just need to listen when they
speak.”</p>